#ifndef GUARD_POKEMON_ANIMATION_H #define GUARD_POKEMON_ANIMATION_H u8 GetSpeciesBackAnimSet(u16 species); void LaunchAnimationTaskForFrontSprite(struct Sprite *sprite, u8 frontAnimId); void StartMonSummaryAnimation(struct Sprite *sprite, u8 frontAnimId); void LaunchAnimationTaskForBackSprite(struct Sprite *sprite, u8 backAnimSet); void SetSpriteCB_MonAnimDummy(struct Sprite *sprite); #endif // GUARD_POKEMON_ANIMATION_H