#ifndef GUARD_M4A_H #define GUARD_M4A_H #include "gba/m4a_internal.h" void m4aSoundVSync(void); void m4aSoundVSyncOn(void); void m4aSoundInit(void); void m4aSoundMain(void); void m4aSongNumStart(u16); void m4aSongNumStop(u16 n); void m4aMPlayAllStop(void); void m4aMPlayContinue(struct MusicPlayerInfo *mplayInfo); void m4aMPlayFadeOut(struct MusicPlayerInfo *mplayInfo, u16 speed); void m4aMPlayFadeOutTemporarily(struct MusicPlayerInfo *mplayInfo, u16 speed); void m4aMPlayFadeIn(struct MusicPlayerInfo *mplayInfo, u16 speed); void m4aMPlayImmInit(struct MusicPlayerInfo *mplayInfo); extern struct MusicPlayerInfo gMPlay_SE1; extern struct MusicPlayerInfo gMPlay_SE2; extern struct MusicPlayerInfo gMPlay_SE3; extern struct SoundInfo gSoundInfo; #endif //GUARD_M4A_H