#ifndef GUARD_CONSTANTS_BATTLE_FRONTIER_H #define GUARD_CONSTANTS_BATTLE_FRONTIER_H // Battle Frontier facility ids. #define FRONTIER_FACILITY_TOWER 0 #define FRONTIER_FACILITY_DOME 1 #define FRONTIER_FACILITY_PALACE 2 #define FRONTIER_FACILITY_ARENA 3 #define FRONTIER_FACILITY_FACTORY 4 #define FRONTIER_FACILITY_PIKE 5 #define FRONTIER_FACILITY_PYRAMID 6 #define TENT_VERDANTURF 2 #define TENT_FALLARBOR 3 #define TENT_SLATEPORT 4 // Battle Frontier lvl modes. #define FRONTIER_LVL_50 0 #define FRONTIER_LVL_OPEN 1 #define FRONTIER_LVL_TENT 2 // Battle Frontier battle modes. #define FRONTIER_MODE_SINGLES 0 #define FRONTIER_MODE_DOUBLES 1 #define FRONTIER_MODE_MULTIS 2 #define FRONTIER_MODE_LINK_MULTIS 3 // Special trainer battles. #define SPECIAL_BATTLE_TOWER 0 #define SPECIAL_BATTLE_SECRET_BASE 1 #define SPECIAL_BATTLE_EREADER 2 #define SPECIAL_BATTLE_DOME 3 #define SPECIAL_BATTLE_PALACE 4 #define SPECIAL_BATTLE_ARENA 5 #define SPECIAL_BATTLE_FACTORY 6 #define SPECIAL_BATTLE_PIKE_SINGLE 7 #define SPECIAL_BATTLE_STEVEN 8 #define SPECIAL_BATTLE_PIKE_DOUBLE 9 #define SPECIAL_BATTLE_PYRAMID 10 // For 'ShowFacilityResultsWindow' function which is a part of the 'CallFrontierUtilFunc' special. #define RESULTS_LINK_CONTEST 7 #define F_EV_SPREAD_HP (1 << 0) #define F_EV_SPREAD_ATTACK (1 << 1) #define F_EV_SPREAD_DEFENSE (1 << 2) #define F_EV_SPREAD_SPEED (1 << 3) #define F_EV_SPREAD_SP_ATTACK (1 << 4) #define F_EV_SPREAD_SP_DEFENSE (1 << 5) #define BATTLE_FRONTIER_ITEM_NONE 0 #define BATTLE_FRONTIER_ITEM_KINGS_ROCK 1 #define BATTLE_FRONTIER_ITEM_SITRUS_BERRY 2 #define BATTLE_FRONTIER_ITEM_ORAN_BERRY 3 #define BATTLE_FRONTIER_ITEM_CHESTO_BERRY 4 #define BATTLE_FRONTIER_ITEM_HARD_STONE 5 #define BATTLE_FRONTIER_ITEM_FOCUS_BAND 6 #define BATTLE_FRONTIER_ITEM_PERSIM_BERRY 7 #define BATTLE_FRONTIER_ITEM_MIRACLE_SEED 8 #define BATTLE_FRONTIER_ITEM_BERRY_JUICE 9 #define BATTLE_FRONTIER_ITEM_MACHO_BRACE 10 #define BATTLE_FRONTIER_ITEM_SILVER_POWDER 11 #define BATTLE_FRONTIER_ITEM_CHERI_BERRY 12 #define BATTLE_FRONTIER_ITEM_BLACK_GLASSES 13 #define BATTLE_FRONTIER_ITEM_BLACK_BELT 14 #define BATTLE_FRONTIER_ITEM_SOUL_DEW 15 #define BATTLE_FRONTIER_ITEM_CHOICE_BAND 16 #define BATTLE_FRONTIER_ITEM_MAGNET 17 #define BATTLE_FRONTIER_ITEM_SILK_SCARF 18 #define BATTLE_FRONTIER_ITEM_WHITE_HERB 19 #define BATTLE_FRONTIER_ITEM_DEEP_SEA_SCALE 20 #define BATTLE_FRONTIER_ITEM_DEEP_SEA_TOOTH 21 #define BATTLE_FRONTIER_ITEM_MYSTIC_WATER 22 #define BATTLE_FRONTIER_ITEM_SHARP_BEAK 23 #define BATTLE_FRONTIER_ITEM_QUICK_CLAW 24 #define BATTLE_FRONTIER_ITEM_LEFTOVERS 25 #define BATTLE_FRONTIER_ITEM_RAWST_BERRY 26 #define BATTLE_FRONTIER_ITEM_LIGHT_BALL 27 #define BATTLE_FRONTIER_ITEM_POISON_BARB 28 #define BATTLE_FRONTIER_ITEM_NEVER_MELT_ICE 29 #define BATTLE_FRONTIER_ITEM_ASPEAR_BERRY 30 #define BATTLE_FRONTIER_ITEM_SPELL_TAG 31 #define BATTLE_FRONTIER_ITEM_BRIGHT_POWDER 32 #define BATTLE_FRONTIER_ITEM_LEPPA_BERRY 33 #define BATTLE_FRONTIER_ITEM_SCOPE_LENS 34 #define BATTLE_FRONTIER_ITEM_TWISTED_SPOON 35 #define BATTLE_FRONTIER_ITEM_METAL_COAT 36 #define BATTLE_FRONTIER_ITEM_MENTAL_HERB 37 #define BATTLE_FRONTIER_ITEM_CHARCOAL 38 #define BATTLE_FRONTIER_ITEM_PECHA_BERRY 39 #define BATTLE_FRONTIER_ITEM_SOFT_SAND 40 #define BATTLE_FRONTIER_ITEM_LUM_BERRY 41 #define BATTLE_FRONTIER_ITEM_DRAGON_SCALE 42 #define BATTLE_FRONTIER_ITEM_DRAGON_FANG 43 #define BATTLE_FRONTIER_ITEM_IAPAPA_BERRY 44 #define BATTLE_FRONTIER_ITEM_WIKI_BERRY 45 #define BATTLE_FRONTIER_ITEM_SEA_INCENSE 46 #define BATTLE_FRONTIER_ITEM_SHELL_BELL 47 #define BATTLE_FRONTIER_ITEM_SALAC_BERRY 48 #define BATTLE_FRONTIER_ITEM_LANSAT_BERRY 49 #define BATTLE_FRONTIER_ITEM_APICOT_BERRY 50 #define BATTLE_FRONTIER_ITEM_STARF_BERRY 51 #define BATTLE_FRONTIER_ITEM_LIECHI_BERRY 52 #define BATTLE_FRONTIER_ITEM_STICK 53 #define BATTLE_FRONTIER_ITEM_LAX_INCENSE 54 #define BATTLE_FRONTIER_ITEM_AGUAV_BERRY 55 #define BATTLE_FRONTIER_ITEM_FIGY_BERRY 56 #define BATTLE_FRONTIER_ITEM_THICK_CLUB 57 #define BATTLE_FRONTIER_ITEM_MAGO_BERRY 58 #define BATTLE_FRONTIER_ITEM_METAL_POWDER 59 #define BATTLE_FRONTIER_ITEM_PETAYA_BERRY 60 #define BATTLE_FRONTIER_ITEM_LUCKY_PUNCH 61 #define BATTLE_FRONTIER_ITEM_GANLON_BERRY 62 #endif // GUARD_CONSTANTS_BATTLE_FRONTIER_H