#include "global.h" #include "battle_anim.h" #include "trig.h" #include "constants/rgb.h" extern void sub_80A77C8(struct Sprite *); void sub_810DBAC(struct Sprite *); void sub_810DC2C(struct Sprite *); void sub_810DCD0(struct Sprite *); void sub_810DD50(struct Sprite *); void AnimBubbleEffect(struct Sprite *); static void sub_810DC10(struct Sprite *); static void sub_810DCB4(struct Sprite *); static void sub_810DD24(struct Sprite *); static void AnimBubbleEffectStep(struct Sprite *); extern const union AnimCmd *const gUnknown_08595200[]; const union AnimCmd gUnknown_0859611C[] = { ANIMCMD_FRAME(0, 5), ANIMCMD_FRAME(8, 5), ANIMCMD_FRAME(16, 5), ANIMCMD_FRAME(24, 5), ANIMCMD_END, }; const union AnimCmd *const gUnknown_08596130[] = { gUnknown_0859611C, }; const struct SpriteTemplate gUnknown_08596134 = { .tileTag = ANIM_TAG_TOXIC_BUBBLE, .paletteTag = ANIM_TAG_TOXIC_BUBBLE, .oam = &gUnknown_08524954, .anims = gUnknown_08596130, .images = NULL, .affineAnims = gDummySpriteAffineAnimTable, .callback = sub_80A77C8, }; const union AnimCmd gUnknown_0859614C[] = { ANIMCMD_FRAME(0, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_08596154[] = { ANIMCMD_FRAME(4, 1), ANIMCMD_END, }; const union AnimCmd gUnknown_0859615C[] = { ANIMCMD_FRAME(8, 1), ANIMCMD_END, }; const union AnimCmd *const gUnknown_08596164[] = { gUnknown_0859614C, }; const union AnimCmd *const gUnknown_08596168[] = { gUnknown_08596154, }; const union AnimCmd *const gUnknown_0859616C[] = { gUnknown_0859615C, }; const union AffineAnimCmd gUnknown_08596170[] = { AFFINEANIMCMD_FRAME(0x160, 0x160, 0, 0), AFFINEANIMCMD_FRAME(0xFFF6, 0xFFF6, 0, 10), AFFINEANIMCMD_FRAME(0xA, 0xA, 0, 10), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd gUnknown_08596190[] = { AFFINEANIMCMD_FRAME(0xEC, 0xEC, 0, 0), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_085961A0[] = { gUnknown_08596170, }; const union AffineAnimCmd *const gUnknown_085961A4[] = { gUnknown_08596190, }; const struct SpriteTemplate gUnknown_085961A8 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gUnknown_085249CC, .anims = gUnknown_08596164, .images = NULL, .affineAnims = gUnknown_085961A0, .callback = sub_810DBAC, }; const struct SpriteTemplate gUnknown_085961C0 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gUnknown_085249CC, .anims = gUnknown_08596164, .images = NULL, .affineAnims = gUnknown_085961A0, .callback = sub_810DC2C, }; const struct SpriteTemplate gUnknown_085961D8 = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gUnknown_0852496C, .anims = gUnknown_0859616C, .images = NULL, .affineAnims = gUnknown_085961A4, .callback = sub_810DCD0, }; const union AffineAnimCmd gUnknown_085961F0[] = { AFFINEANIMCMD_FRAME(0xFFF0, 0x10, 0, 6), AFFINEANIMCMD_FRAME(0x10, 0xFFF0, 0, 6), AFFINEANIMCMD_JUMP(0), }; const union AffineAnimCmd *const gUnknown_08596208[] = { gUnknown_085961F0, }; const struct SpriteTemplate gUnknown_0859620C = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gUnknown_085249CC, .anims = gUnknown_08596168, .images = NULL, .affineAnims = gUnknown_08596208, .callback = sub_810DD50, }; const union AffineAnimCmd gUnknown_08596224[] = { AFFINEANIMCMD_FRAME(0x9C, 0x9C, 0, 0), AFFINEANIMCMD_FRAME(0x5, 0x5, 0, 20), AFFINEANIMCMD_END, }; const union AffineAnimCmd *const gUnknown_0859623C[] = { gUnknown_08596224, }; const struct SpriteTemplate gPoisonBubbleSpriteTemplate = { .tileTag = ANIM_TAG_POISON_BUBBLE, .paletteTag = ANIM_TAG_POISON_BUBBLE, .oam = &gUnknown_0852496C, .anims = gUnknown_08596164, .images = NULL, .affineAnims = gUnknown_0859623C, .callback = AnimBubbleEffect, }; const struct SpriteTemplate gWaterBubbleSpriteTemplate = { .tileTag = ANIM_TAG_SMALL_BUBBLES, .paletteTag = ANIM_TAG_SMALL_BUBBLES, .oam = &gUnknown_08524A8C, .anims = gUnknown_08595200, .images = NULL, .affineAnims = gUnknown_0859623C, .callback = AnimBubbleEffect, }; void sub_810DBAC(struct Sprite *sprite) { if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitAnimSpritePos(sprite, 1); sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, 2); sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, 3); sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = sub_810DC10; } static void sub_810DC10(struct Sprite *sprite) { if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } void sub_810DC2C(struct Sprite *sprite) { s16 l1, l2; if (!gBattleAnimArgs[3]) StartSpriteAnim(sprite, 2); InitAnimSpritePos(sprite, 1); SetAverageBattlerPositions(gBattleAnimTarget, 1, &l1, &l2); if (GetBattlerSide(gBattleAnimAttacker)) gBattleAnimArgs[4] = -gBattleAnimArgs[4]; sprite->data[0] = gBattleAnimArgs[2]; sprite->data[2] = l1 + gBattleAnimArgs[4]; sprite->data[4] = l2 + gBattleAnimArgs[5]; sprite->data[5] = -30; InitAnimArcTranslation(sprite); sprite->callback = sub_810DCB4; } static void sub_810DCB4(struct Sprite *sprite) { if (TranslateAnimArc(sprite)) DestroyAnimSprite(sprite); } void sub_810DCD0(struct Sprite *sprite) { sprite->data[0] = gBattleAnimArgs[2]; sprite->data[1] = sprite->pos1.x; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[0]; sprite->data[3] = sprite->pos1.y; sprite->data[4] = sprite->pos1.y + gBattleAnimArgs[1]; InitSpriteDataForLinearTranslation(sprite); sprite->data[5] = sprite->data[1] / gBattleAnimArgs[2]; sprite->data[6] = sprite->data[2] / gBattleAnimArgs[2]; sprite->callback = sub_810DD24; } static void sub_810DD24(struct Sprite *sprite) { sub_80A656C(sprite); sprite->data[1] -= sprite->data[5]; sprite->data[2] -= sprite->data[6]; if (!sprite->data[0]) DestroyAnimSprite(sprite); } void sub_810DD50(struct Sprite *sprite) { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; sprite->data[0] = gBattleAnimArgs[4]; sprite->data[2] = sprite->pos1.x + gBattleAnimArgs[2]; sprite->data[4] = sprite->pos1.y + sprite->data[0]; sprite->callback = StartAnimLinearTranslation; StoreSpriteCallbackInData6(sprite, DestroyAnimSprite); } // Animates a bubble by rising upward, swaying side to side, and // enlarging the sprite. This is used as an after-effect by poison-type // moves, along with MOVE_BUBBLE, and MOVE_BUBBLEBEAM. // arg 0: initial x pixel offset // arg 1: initial y pixel offset // arg 2: 0 = single-target, 1 = multi-target void AnimBubbleEffect(struct Sprite *sprite) { if (!gBattleAnimArgs[2]) { sub_80A6980(sprite, TRUE); } else { SetAverageBattlerPositions(gBattleAnimTarget, TRUE, &sprite->pos1.x, &sprite->pos1.y); if (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) gBattleAnimArgs[0] = -gBattleAnimArgs[0]; sprite->pos1.x += gBattleAnimArgs[0]; sprite->pos1.y += gBattleAnimArgs[1]; } sprite->callback = AnimBubbleEffectStep; } static void AnimBubbleEffectStep(struct Sprite *sprite) { sprite->data[0] = (sprite->data[0] + 0xB) & 0xFF; sprite->pos2.x = Sin(sprite->data[0], 4); sprite->data[1] += 0x30; sprite->pos2.y = -(sprite->data[1] >> 8); if (sprite->affineAnimEnded) DestroyAnimSprite(sprite); }