BattleFrontier_BattlePyramidFloor_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, BattleFrontier_BattlePyramidFloor_OnResume map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattlePyramidFloor_OnFrame map_script MAP_SCRIPT_ON_TRANSITION, BattleFrontier_BattlePyramidFloor_OnTransition .byte 0 BattleFrontier_BattlePyramidFloor_OnFrame: map_script_2 VAR_TEMP_D, 1, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight map_script_2 VAR_TEMP_PLAYING_PYRAMID_MUSIC, 0, BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic map_script_2 VAR_TEMP_F, 1, BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName .2byte 0 BattleFrontier_BattlePyramidFloor_EventScript_UpdateLight:: lockall @ pyramid_updatelight, cant use macro because it straddles the loop setvar VAR_0x8004, BATTLE_PYRAMID_FUNC_UPDATE_LIGHT setvar VAR_0x8005, 4 setvar VAR_0x8006, PYRAMID_LIGHT_INCR_RADIUS setvar VAR_0x8007, SE_SAVE setvar VAR_RESULT, 0 BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop:: special CallBattlePyramidFunction delay 2 goto_if_ne VAR_RESULT, 2, BattleFrontier_BattlePyramidFloor_EventScript_UpdateLightLoop setvar VAR_TEMP_D, 0 releaseall end BattleFrontier_BattlePyramidFloor_EventScript_ShowMapName:: special ShowMapNamePopup setvar VAR_TEMP_F, 0 end BattleFrontier_BattlePyramidFloor_EventScript_PlayPyramidMusic:: playbgm MUS_B_PYRAMID, FALSE setvar VAR_TEMP_PLAYING_PYRAMID_MUSIC, 1 end BattleFrontier_BattlePyramidFloor_OnResume: pyramid_setfloorpal frontier_getstatus switch VAR_TEMP_CHALLENGE_STATUS case 0, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge case CHALLENGE_STATUS_SAVING, BattleFrontier_BattlePyramid_EventScript_WarpToLobby case CHALLENGE_STATUS_PAUSED, BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge frontier_get FRONTIER_DATA_BATTLE_OUTCOME goto_if_eq VAR_RESULT, B_OUTCOME_RAN, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty goto_if_eq VAR_RESULT, B_OUTCOME_PLAYER_TELEPORTED, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty goto_if_eq VAR_RESULT, 0, BattleFrontier_BattlePyramidFloor_EventScript_ResetParty goto_if_eq VAR_RESULT, B_OUTCOME_LOST, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_DREW, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost goto_if_eq VAR_RESULT, B_OUTCOME_FORFEITED, BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost frontier_isbattletype BATTLE_TYPE_TRAINER @ VAR_RESULT seems to be ignored here setvar VAR_TEMP_D, 1 BattleFrontier_BattlePyramidFloor_EventScript_ResetParty:: pyramid_resetparty end BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost:: frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST pyramid_set PYRAMID_DATA_TRAINER_FLAGS, 255 BattleFrontier_BattlePyramid_EventScript_WarpToLobby:: pyramid_updatelight 0, PYRAMID_LIGHT_SET_RADIUS pyramid_clearhelditems special HealPlayerParty warpsilent MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_LOBBY, 7, 13 waitstate end BattleFrontier_BattlePyramidFloor_EventScript_ReadyChallenge:: pyramid_save CHALLENGE_STATUS_SAVING special SavePlayerParty frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 pyramid_settrainers frontier_setpartyorder FRONTIER_PARTY_SIZE setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidFloor_OnTransition: call BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius setvar VAR_TEMP_F, 1 end BattleFrontier_BattlePyramidFloor_EventScript_SetLightRadius:: pyramid_updatelight 32, PYRAMID_LIGHT_SET_RADIUS return BattlePyramid_WarpToNextFloor:: call BattleFrontier_EventScript_IncrementWinStreak frontier_get FRONTIER_DATA_BATTLE_NUM @ Floor number addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT goto_if_eq VAR_RESULT, 7, BattlePyramid_WarpToTop pyramid_seedfloor frontier_set FRONTIER_DATA_CHALLENGE_STATUS, 0 setvar VAR_RESULT, 0 warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_FLOOR, 1, 1 waitstate end BattlePyramid_WarpToTop:: warp MAP_BATTLE_FRONTIER_BATTLE_PYRAMID_TOP, 17, 17 waitstate end @ TRAINER_PHILLIP is used as a placeholder BattlePyramid_TrainerBattle:: trainerbattle TRAINER_BATTLE_PYRAMID, TRAINER_PHILLIP, 0, BattleFacility_TrainerBattle_PlaceholderText, BattleFacility_TrainerBattle_PlaceholderText pyramid_showhint waitmessage waitbuttonpress closemessage releaseall end BattlePyramid_FindItemBall:: pyramid_setitem callstd STD_FIND_ITEM goto_if_eq VAR_0x8007, 0, BattlePyramid_FindItemBallEnd pyramid_hideitem BattlePyramid_FindItemBallEnd:: end BattlePyramid_Retire:: goto BattleFrontier_BattlePyramid_EventScript_WarpToLobbyLost @ Also used by Trainer Hill BattleFacility_TrainerBattle_PlaceholderText: .string "This is a sample message.$" gText_BattlePyramidConfirmRest:: .string "Your BATTLE PYRAMID quest will be\n" .string "saved so that you may quit for now.\l" .string "Is that okay?$" gText_BattlePyramidConfirmRetire:: .string "Are you sure you want to quit your\n" .string "PYRAMID quest?$" BattlePyramid_Text_ExitHintUp1:: .string "This floor's exit is in\n" .string "that direction: {UP_ARROW}$" BattlePyramid_Text_ExitHintLeft1:: .string "This floor's exit is in\n" .string "that direction: {LEFT_ARROW}$" BattlePyramid_Text_ExitHintRight1:: .string "This floor's exit is in\n" .string "that direction: {RIGHT_ARROW}$" BattlePyramid_Text_ExitHintDown1:: .string "This floor's exit is in\n" .string "that direction: {DOWN_ARROW}$" BattlePyramid_Text_ExitHintUp2:: .string "The exit on this floor is in\n" .string "the {UP_ARROW} direction.$" BattlePyramid_Text_ExitHintLeft2:: .string "The exit on this floor is in\n" .string "the {LEFT_ARROW} direction.$" BattlePyramid_Text_ExitHintRight2:: .string "The exit on this floor is in\n" .string "the {RIGHT_ARROW} direction.$" BattlePyramid_Text_ExitHintDown2:: .string "The exit on this floor is in\n" .string "the {DOWN_ARROW} direction.$" BattlePyramid_Text_ExitHintUp3:: .string "The exit is over\n" .string "that {UP_ARROW} way.$" BattlePyramid_Text_ExitHintLeft3:: .string "The exit is over\n" .string "that {LEFT_ARROW} way.$" BattlePyramid_Text_ExitHintRight3:: .string "The exit is over\n" .string "that {RIGHT_ARROW} way.$" BattlePyramid_Text_ExitHintDown3:: .string "The exit is over\n" .string "that {DOWN_ARROW} way.$" BattlePyramid_Text_ExitHintUp4:: .string "On this floor, the exit is somewhere\n" .string "in the {UP_ARROW} direction.$" BattlePyramid_Text_ExitHintLeft4:: .string "On this floor, the exit is somewhere\n" .string "in the {LEFT_ARROW} direction.$" BattlePyramid_Text_ExitHintRight4:: .string "On this floor, the exit is somewhere\n" .string "in the {RIGHT_ARROW} direction.$" BattlePyramid_Text_ExitHintDown4:: .string "On this floor, the exit is somewhere\n" .string "in the {DOWN_ARROW} direction.$" BattlePyramid_Text_ExitHintUp5:: .string "The exit?\n" .string "It's that {UP_ARROW} way.$" BattlePyramid_Text_ExitHintLeft5:: .string "The exit?\n" .string "It's that {LEFT_ARROW} way.$" BattlePyramid_Text_ExitHintRight5:: .string "The exit?\n" .string "It's that {RIGHT_ARROW} way.$" BattlePyramid_Text_ExitHintDown5:: .string "The exit?\n" .string "It's that {DOWN_ARROW} way.$" BattlePyramid_Text_ExitHintUp6:: .string "The exit happens to be in\n" .string "the {UP_ARROW} direction.$" BattlePyramid_Text_ExitHintLeft6:: .string "The exit happens to be in\n" .string "the {LEFT_ARROW} direction.$" BattlePyramid_Text_ExitHintRight6:: .string "The exit happens to be in\n" .string "the {RIGHT_ARROW} direction.$" BattlePyramid_Text_ExitHintDown6:: .string "The exit happens to be in\n" .string "the {DOWN_ARROW} direction.$" BattlePyramid_Text_EightItemsRemaining1:: .string "Are you looking for items?\p" .string "There are eight items left to\n" .string "be found.$" BattlePyramid_Text_SevenItemsRemaining1:: .string "Are you looking for items?\p" .string "There are seven items left to\n" .string "be found.$" BattlePyramid_Text_SixItemsRemaining1:: .string "Are you looking for items?\p" .string "There are six items left to\n" .string "be found.$" BattlePyramid_Text_FiveItemsRemaining1:: .string "Are you looking for items?\p" .string "There are five items left to\n" .string "be found.$" BattlePyramid_Text_FourItemsRemaining1:: .string "Are you looking for items?\p" .string "There are four items left to\n" .string "be found.$" BattlePyramid_Text_ThreeItemsRemaining1:: .string "Are you looking for items?\p" .string "There are three items left to\n" .string "be found.$" BattlePyramid_Text_TwoItemsRemaining1:: .string "Are you looking for items?\p" .string "There are two items left to\n" .string "be found.$" BattlePyramid_Text_OneItemRemaining1:: .string "Are you looking for items?\p" .string "There is one item left to\n" .string "be found.$" BattlePyramid_Text_ZeroItemsRemaining1:: .string "Are you looking for items?\p" .string "There isn't anything left to\n" .string "be found!$" BattlePyramid_Text_EightItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are eight items\n" .string "lying around here.$" BattlePyramid_Text_SevenItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are seven items left\n" .string "lying around here.$" BattlePyramid_Text_SixItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are six items left\n" .string "lying around here.$" BattlePyramid_Text_FiveItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are five items left\n" .string "lying around here.$" BattlePyramid_Text_FourItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are four items left\n" .string "lying around here.$" BattlePyramid_Text_ThreeItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are three items left\n" .string "lying around here.$" BattlePyramid_Text_TwoItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There are two items left\n" .string "lying around here.$" BattlePyramid_Text_OneItemRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There is just one item\n" .string "lying around here.$" BattlePyramid_Text_ZeroItemsRemaining2:: .string "Because you won, I'll tell you\n" .string "a little secret!\p" .string "There isn't anything left\n" .string "lying around here.$" BattlePyramid_Text_EightItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are eight items left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_SevenItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are seven items left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_SixItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are six items left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_FiveItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are five items left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_FourItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are four items left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_ThreeItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are three items left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_TwoItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are two items left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_OneItemRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there's but one item left\n" .string "waiting to be found on this floor.$" BattlePyramid_Text_ZeroItemsRemaining3:: .string "How's your stock of items holding up?\p" .string "I reckon there are no more items\n" .string "waiting to be found on this floor.\l" .string "You take care now!$" BattlePyramid_Text_EightItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be eight more\n" .string "items on the ground.$" BattlePyramid_Text_SevenItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be seven more\n" .string "items on the ground.$" BattlePyramid_Text_SixItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be six more\n" .string "items on the ground.$" BattlePyramid_Text_FiveItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be five more\n" .string "items on the ground.$" BattlePyramid_Text_FourItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be four more\n" .string "items on the ground.$" BattlePyramid_Text_ThreeItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be three more\n" .string "items on the ground.$" BattlePyramid_Text_TwoItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be two more\n" .string "items on the ground.$" BattlePyramid_Text_OneItemRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appears to be only one more\n" .string "item on the ground.$" BattlePyramid_Text_ZeroItemsRemaining4:: .string "You're strong, so you've earned\n" .string "a hint!\p" .string "There appear to be no more\n" .string "items on the ground.$" BattlePyramid_Text_EightItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are eight items…$" BattlePyramid_Text_SevenItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are seven items…$" BattlePyramid_Text_SixItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are six items…$" BattlePyramid_Text_FiveItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are five items…$" BattlePyramid_Text_FourItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are four items…$" BattlePyramid_Text_ThreeItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are three items…$" BattlePyramid_Text_TwoItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are two items…$" BattlePyramid_Text_OneItemRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there is one item…$" BattlePyramid_Text_ZeroItemsRemaining5:: .string "On this floor of the PYRAMID,\n" .string "I hear there are no items…$" BattlePyramid_Text_EightItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are eight more\n" .string "items on this floor.$" BattlePyramid_Text_SevenItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are seven more\n" .string "items on this floor.$" BattlePyramid_Text_SixItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are six more\n" .string "items on this floor.$" BattlePyramid_Text_FiveItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are five more\n" .string "items on this floor.$" BattlePyramid_Text_FourItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are four more\n" .string "items on this floor.$" BattlePyramid_Text_ThreeItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are three more\n" .string "items on this floor.$" BattlePyramid_Text_TwoItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are two more\n" .string "items on this floor.$" BattlePyramid_Text_OneItemRemaining6:: .string "Have you collected any items?\p" .string "I believe there is one more\n" .string "item on this floor.$" BattlePyramid_Text_ZeroItemsRemaining6:: .string "Have you collected any items?\p" .string "I believe there are no more\n" .string "items on this floor.$" BattlePyramid_Text_SevenTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still seven tough\n" .string "TRAINERS other than me!$" BattlePyramid_Text_SixTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still six tough\n" .string "TRAINERS other than me!$" BattlePyramid_Text_FiveTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still five tough\n" .string "TRAINERS other than me!$" BattlePyramid_Text_FourTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still four tough\n" .string "TRAINERS other than me!$" BattlePyramid_Text_ThreeTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still three tough\n" .string "TRAINERS other than me!$" BattlePyramid_Text_TwoTrainersRemaining1:: .string "You were really awesome!\p" .string "But there are still two tough\n" .string "TRAINERS other than me!$" BattlePyramid_Text_OneTrainersRemaining1:: .string "You were really awesome!\p" .string "But there's still one tough\n" .string "TRAINER other than me!$" BattlePyramid_Text_ZeroTrainersRemaining1:: .string "You were really awesome!\p" .string "There's no one left that\n" .string "can beat you!$" BattlePyramid_Text_SevenTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are seven TRAINERS left!\n" .string "Someone will humble you!$" BattlePyramid_Text_SixTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are six TRAINERS left!\n" .string "Someone will humble you!$" BattlePyramid_Text_FiveTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are five TRAINERS left!\n" .string "Someone will humble you!$" BattlePyramid_Text_FourTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are four TRAINERS left!\n" .string "Someone will humble you!$" BattlePyramid_Text_ThreeTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are three TRAINERS left!\n" .string "Someone will humble you!$" BattlePyramid_Text_TwoTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are two TRAINERS left!\n" .string "Someone will humble you!$" BattlePyramid_Text_OneTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there's one TRAINER left!\n" .string "I'm sure you will be humbled!$" BattlePyramid_Text_ZeroTrainersRemaining2:: .string "This is so upsetting!\p" .string "But there are no more TRAINERS\n" .string "who can engage you!$" BattlePyramid_Text_SevenTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are seven more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattlePyramid_Text_SixTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are six more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattlePyramid_Text_FiveTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are five more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattlePyramid_Text_FourTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are four more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattlePyramid_Text_ThreeTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are three more TRAINERS\n" .string "on this floor. Can you beat them all?$" BattlePyramid_Text_TwoTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there are two more TRAINERS\n" .string "on this floor. Can you beat them both?$" BattlePyramid_Text_OneTrainersRemaining3:: .string "That's pretty impressive!\p" .string "But there's still one more TRAINER\n" .string "on this floor. Can you prevail?$" BattlePyramid_Text_ZeroTrainersRemaining3:: .string "That's pretty impressive!\p" .string "You've gone through all the TRAINERS\n" .string "on this floor.$" BattlePyramid_Text_SevenTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the seven TRAINERS left on this floor.$" BattlePyramid_Text_SixTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the six TRAINERS left on this floor.$" BattlePyramid_Text_FiveTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the five TRAINERS left on this floor.$" BattlePyramid_Text_FourTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the four TRAINERS left on this floor.$" BattlePyramid_Text_ThreeTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the three TRAINERS left on this floor.$" BattlePyramid_Text_TwoTrainersRemaining4:: .string "Maybe you could sweep through\n" .string "the two TRAINERS left on this floor.$" BattlePyramid_Text_OneTrainersRemaining4:: .string "Maybe you could complete your sweep\n" .string "with the one TRAINER left on this floor.$" BattlePyramid_Text_ZeroTrainersRemaining4:: .string "There isn't a single person left who\n" .string "can defeat you now…$" BattlePyramid_Text_SevenTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the seven expert TRAINERS who remain.$" BattlePyramid_Text_SixTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the six expert TRAINERS who remain.$" BattlePyramid_Text_FiveTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the five expert TRAINERS who remain.$" BattlePyramid_Text_FourTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the four expert TRAINERS who remain.$" BattlePyramid_Text_ThreeTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the three expert TRAINERS who remain.$" BattlePyramid_Text_TwoTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the two expert TRAINERS who remain.$" BattlePyramid_Text_OneTrainersRemaining5:: .string "You may have what it takes to beat\n" .string "the one expert TRAINER who remains.$" BattlePyramid_Text_ZeroTrainersRemaining5:: .string "Your skills are beyond reproach.\p" .string "There are no more TRAINERS here\n" .string "who have any chance of beating you.$" BattlePyramid_Text_SevenTrainersRemaining6:: .string "Can you keep winning against\n" .string "the seven remaining TRAINERS?$" BattlePyramid_Text_SixTrainersRemaining6:: .string "Can you keep winning against\n" .string "the six remaining TRAINERS?$" BattlePyramid_Text_FiveTrainersRemaining6:: .string "Can you keep winning against\n" .string "the five remaining TRAINERS?$" BattlePyramid_Text_FourTrainersRemaining6:: .string "Can you keep winning against\n" .string "the four remaining TRAINERS?$" BattlePyramid_Text_ThreeTrainersRemaining6:: .string "Can you keep winning against\n" .string "the three remaining TRAINERS?$" BattlePyramid_Text_TwoTrainersRemaining6:: .string "Can you keep winning against\n" .string "the two remaining TRAINERS?$" BattlePyramid_Text_OneTrainersRemaining6:: .string "Can you keep winning against\n" .string "the last remaining TRAINER?$" BattlePyramid_Text_ZeroTrainersRemaining6:: .string "There aren't any TRAINERS left that\n" .string "can take you on now…$"