#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(B_CRIT_CHANCE >= GEN_7); } SINGLE_BATTLE_TEST("Side effected by Lucky Chant blocks critical hits") { GIVEN { ASSUME(gBattleMoves[MOVE_LUCKY_CHANT].effect == EFFECT_LUCKY_CHANT); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_LUCKY_CHANT); MOVE(player, MOVE_TACKLE, criticalHit: TRUE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); NOT MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Battle Armor and Shell Armor block critical hits") { u32 species; u32 ability; PARAMETRIZE { species = SPECIES_KINGLER; ability = ABILITY_SHELL_ARMOR; } PARAMETRIZE { species = SPECIES_ARMALDO; ability = ABILITY_BATTLE_ARMOR; } GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_TACKLE, criticalHit: TRUE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); NOT MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Flag ignoresTargetAbility ignores Battle Armor and Shell Armor") { u32 species; u32 ability; PARAMETRIZE { species = SPECIES_KINGLER; ability = ABILITY_SHELL_ARMOR; } PARAMETRIZE { species = SPECIES_ARMALDO; ability = ABILITY_BATTLE_ARMOR; } GIVEN { ASSUME(gBattleMoves[MOVE_SUNSTEEL_STRIKE].ignoresTargetAbility == TRUE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Ability(ability); } } WHEN { TURN { MOVE(player, MOVE_SUNSTEEL_STRIKE, criticalHit: TRUE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SUNSTEEL_STRIKE, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Mold Breaker, Teravolt and Turboblaze ignore Battle Armor and Shell Armor") { u32 j; static const u32 pokemonPlayer[][2] = { {SPECIES_PINSIR, ABILITY_MOLD_BREAKER}, {SPECIES_ZEKROM, ABILITY_TERAVOLT}, {SPECIES_KYUREM_WHITE, ABILITY_TURBOBLAZE}, }; u32 speciesPlayer; u32 abilityPlayer; u32 speciesOpponent; u32 abilityOpponent; for (j = 0; j < ARRAY_COUNT(pokemonPlayer); j++) { PARAMETRIZE { speciesPlayer = pokemonPlayer[j][0]; abilityPlayer = pokemonPlayer[j][1]; speciesOpponent = SPECIES_KINGLER; abilityOpponent = ABILITY_SHELL_ARMOR; } PARAMETRIZE { speciesPlayer = pokemonPlayer[j][0]; abilityPlayer = pokemonPlayer[j][1]; speciesOpponent = SPECIES_ARMALDO; abilityOpponent = ABILITY_BATTLE_ARMOR; } } GIVEN { PLAYER(speciesPlayer) { Ability(abilityPlayer); } OPPONENT(speciesOpponent) { Ability(abilityOpponent); } } WHEN { TURN { MOVE(player, MOVE_TACKLE, criticalHit: TRUE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("User effected by Laser Focus causes moves to result in a critical hit") { GIVEN { ASSUME(gBattleMoves[MOVE_LASER_FOCUS].effect == EFFECT_LASER_FOCUS); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_LASER_FOCUS); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_LASER_FOCUS, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("If the target is poisoned the ability Merciless causes a move to result in a critical hit") { GIVEN { PLAYER(SPECIES_MAREANIE) { Ability(ABILITY_MERCILESS); } OPPONENT(SPECIES_WOBBUFFET) { Status1(STATUS1_POISON); } } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Focus Energy increases the user's critical hit ratio by two stage") { PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT); GIVEN { ASSUME(gBattleMoves[MOVE_FOCUS_ENERGY].effect == EFFECT_FOCUS_ENERGY); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_FOCUS_ENERGY); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Flag highCritRatio increases the critical hit ratio by one stage") { PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT); GIVEN { ASSUME(gBattleMoves[MOVE_SLASH].highCritRatio == TRUE); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SLASH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SLASH, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Super Luck increases the critical hit ratio by one stage") { PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT); GIVEN { PLAYER(SPECIES_TOGEPI) { Ability(ABILITY_SUPER_LUCK); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Scope Lens increases the critical hit ratio by one stage") { PASSES_RANDOMLY(1, 8, RNG_CRITICAL_HIT); GIVEN { ASSUME(gItems[ITEM_SCOPE_LENS].holdEffect == HOLD_EFFECT_SCOPE_LENS); PLAYER(SPECIES_WOBBUFFET) { Item(ITEM_SCOPE_LENS); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Flag highCritRatio, Super Luck and Scope Lens cause the move to result in a critical hit") { GIVEN { ASSUME(gBattleMoves[MOVE_SLASH].highCritRatio == TRUE); ASSUME(gItems[ITEM_SCOPE_LENS].holdEffect == HOLD_EFFECT_SCOPE_LENS); PLAYER(SPECIES_WOBBUFFET) { Ability(ABILITY_SUPER_LUCK); Item(ITEM_SCOPE_LENS); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_SLASH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SLASH, player); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Signature items Leek and Lucky Punch increase the critical hit ratio by 2 stages") { u32 species; u32 item; ASSUME(B_CRIT_CHANCE >= GEN_7); PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT); PARAMETRIZE { species = SPECIES_FARFETCHD; item = ITEM_LEEK; } PARAMETRIZE { species = SPECIES_FARFETCHD_GALARIAN; item = ITEM_LEEK; } PARAMETRIZE { species = SPECIES_SIRFETCHD; item = ITEM_LEEK; } PARAMETRIZE { species = SPECIES_CHANSEY; item = ITEM_LUCKY_PUNCH; } GIVEN { ASSUME(gItems[ITEM_LEEK].holdEffect == HOLD_EFFECT_LEEK); ASSUME(gItems[ITEM_LUCKY_PUNCH].holdEffect == HOLD_EFFECT_LUCKY_PUNCH); PLAYER(SPECIES_WOBBUFFET); OPPONENT(species) { Item(item); } } WHEN { TURN { MOVE(opponent, MOVE_TACKLE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, opponent); MESSAGE("A critical hit!"); } } SINGLE_BATTLE_TEST("Dire Hit increases a battler's critical hit chance by 2 stages") { PASSES_RANDOMLY(1, 2, RNG_CRITICAL_HIT); GIVEN { ASSUME(gItems[ITEM_DIRE_HIT].battleUsage == EFFECT_ITEM_SET_FOCUS_ENERGY); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { USE_ITEM(player, ITEM_DIRE_HIT, partyIndex: 0); } TURN { MOVE(player, MOVE_SCRATCH); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_FOCUS_ENERGY, player); MESSAGE("Wobbuffet used Dire Hit to get pumped!"); MESSAGE("Wobbuffet used Scratch!"); MESSAGE("A critical hit!"); } }