#include "global.h" #include "test_battle.h" #define TEST_MAX_HP (100) SINGLE_BATTLE_TEST("Water Absorb heals 25% when hit by water type moves") { GIVEN { ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER); PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_BUBBLE); } } SCENE { ABILITY_POPUP(player, ABILITY_WATER_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Poliwag restored HP using its Water Absorb!"); } } SINGLE_BATTLE_TEST("Water Absorb does not activate if protected") { GIVEN { ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER); PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_PROTECT); MOVE(opponent, MOVE_BUBBLE); } } SCENE { NONE_OF { ABILITY_POPUP(player, ABILITY_WATER_ABSORB); HP_BAR(player); MESSAGE("Poliwag restored HP using its Water Absorb!"); } } } SINGLE_BATTLE_TEST("Water Absorb activates on status moves") { GIVEN { ASSUME(gBattleMoves[MOVE_SOAK].type == TYPE_WATER); ASSUME(gBattleMoves[MOVE_SOAK].split == SPLIT_STATUS); PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_SOAK); } } SCENE { ABILITY_POPUP(player, ABILITY_WATER_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Poliwag restored HP using its Water Absorb!"); } } SINGLE_BATTLE_TEST("Water Absorb is only triggered once on multi strike moves") { GIVEN { ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].type == TYPE_WATER); ASSUME(gBattleMoves[MOVE_WATER_SHURIKEN].effect == EFFECT_MULTI_HIT); PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_WATER_SHURIKEN); } } SCENE { ABILITY_POPUP(player, ABILITY_WATER_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Poliwag restored HP using its Water Absorb!"); } } SINGLE_BATTLE_TEST("Water Absorb prevents Items from activating") { u32 item; PARAMETRIZE { item = ITEM_ABSORB_BULB; } PARAMETRIZE { item = ITEM_LUMINOUS_MOSS; } GIVEN { ASSUME(gBattleMoves[MOVE_BUBBLE].type == TYPE_WATER); PLAYER(SPECIES_POLIWAG) { Ability(ABILITY_WATER_ABSORB); HP(1); MaxHP(TEST_MAX_HP); Item(item); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_BUBBLE); } } SCENE { ABILITY_POPUP(player, ABILITY_WATER_ABSORB); HP_BAR(player, hp: TEST_MAX_HP / 4 + 1); MESSAGE("Poliwag restored HP using its Water Absorb!"); NONE_OF { ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_HELD_ITEM_EFFECT, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); } } }