#ifndef GUARD_CONSTANTS_TRAINER_HILL_H #define GUARD_CONSTANTS_TRAINER_HILL_H #define TRAINER_HILL_1F 1 #define TRAINER_HILL_2F 2 #define TRAINER_HILL_3F 3 #define TRAINER_HILL_4F 4 #define TRAINER_HILL_ROOF 5 #define TRAINER_HILL_ENTRANCE 6 #define HILL_MODE_NORMAL 0 #define HILL_MODE_VARIETY 1 #define HILL_MODE_UNIQUE 2 #define HILL_MODE_EXPERT 3 #define NUM_TRAINER_HILL_MODES 4 #define NUM_TRAINER_HILL_FLOORS 4 #define NUM_TRAINER_HILL_FLOORS_JP 2 #define NUM_TRAINER_HILL_PRIZE_LISTS 10 #define TRAINER_HILL_FUNC_START 0 #define TRAINER_HILL_FUNC_GET_OWNER_STATE 1 #define TRAINER_HILL_FUNC_GIVE_PRIZE 2 #define TRAINER_HILL_FUNC_CHECK_FINAL_TIME 3 #define TRAINER_HILL_FUNC_RESUME_TIMER 4 #define TRAINER_HILL_FUNC_SET_LOST 5 #define TRAINER_HILL_FUNC_GET_CHALLENGE_STATUS 6 #define TRAINER_HILL_FUNC_GET_CHALLENGE_TIME 7 #define TRAINER_HILL_FUNC_GET_ALL_FLOORS_USED 8 #define TRAINER_HILL_FUNC_GET_IN_EREADER_MODE 9 #define TRAINER_HILL_FUNC_IN_CHALLENGE 10 #define TRAINER_HILL_FUNC_POST_BATTLE_TEXT 11 #define TRAINER_HILL_FUNC_SET_ALL_TRAINER_FLAGS 12 #define TRAINER_HILL_FUNC_GET_GAME_SAVED 13 #define TRAINER_HILL_FUNC_SET_GAME_SAVED 14 #define TRAINER_HILL_FUNC_CLEAR_GAME_SAVED 15 #define TRAINER_HILL_FUNC_GET_WON 16 #define TRAINER_HILL_FUNC_SET_MODE 17 #define TRAINER_HILL_TEXT_INTRO 2 #define TRAINER_HILL_TEXT_PLAYER_LOST 3 #define TRAINER_HILL_TEXT_PLAYER_WON 4 #define TRAINER_HILL_TEXT_AFTER 5 #define HILL_TRAINERS_PER_FLOOR 2 #define NUM_TRAINER_HILL_TRAINERS (NUM_TRAINER_HILL_FLOORS * HILL_TRAINERS_PER_FLOOR) #define NUM_TRAINER_HILL_TRAINERS_JP (NUM_TRAINER_HILL_FLOORS_JP * HILL_TRAINERS_PER_FLOOR) // Values returned by TrainerHillGetChallengeStatus #define TRAINER_HILL_PLAYER_STATUS_LOST 0 #define TRAINER_HILL_PLAYER_STATUS_ECARD_SCANNED 1 #define TRAINER_HILL_PLAYER_STATUS_NORMAL 2 #define TRAINER_HILL_OTID 0x10000000 // The full map of each Trainer Hill floor is 16x21. // The first 5x21 at the top is the entrance/exit area, // and the remaining 16x16 is the randomized portion of // the room where the trainers are. #define HILL_FLOOR_WIDTH 16 #define HILL_FLOOR_HEIGHT_MAIN 16 #define HILL_FLOOR_HEIGHT_MARGIN 5 #define HILL_FLOOR_HEIGHT (HILL_FLOOR_HEIGHT_MAIN + HILL_FLOOR_HEIGHT_MARGIN) #endif