#include "battle.h" #include "decompress.h" #include "global.h" #include "m4a.h" #include "main.h" #include "malloc.h" #include "palette.h" #include "pokemon.h" #include "sound.h" #include "sprite.h" #include "string_util.h" #include "task.h" #include "window.h" extern struct unkSummaryStruct* gUnknown_0203CF1C; extern struct BgTemplate gUnknown_0861CBB4; extern u8 gUnknown_0203CF20; extern struct MusicPlayerInfo gMPlay_BGM; extern void sub_806F2AC(u8 a, u8 b); void sub_81C488C(u8 a); extern void do_scheduled_bg_tilemap_copies_to_vram(void); extern u8 sub_81221EC(); extern u8 sub_81221AC(); extern void SetVBlankHBlankCallbacksToNull(); extern void sub_8121DA0(); extern void clear_scheduled_bg_copies_to_vram(); extern void remove_some_task(); extern void ResetBgsAndClearDma3BusyFlags(u32 leftoverFireRedLeafGreenVariable); extern void ShowBg(u8 a); extern void SetGpuReg(u8 regOffset, u16 value); extern void schedule_bg_copy_tilemap_to_vram(u8 a); extern void InitBgsFromTemplates(u8 bgMode, struct BgTemplate *templates, u8 numTemplates); extern void SetBgTilemapBuffer(u8 bg, void *tilemap); extern u8 gUnknown_08D9862C; extern u8 gUnknown_08D98CC8; extern u8 gUnknown_08D987FC; extern u8 gUnknown_08D9898C; extern u8 gUnknown_08D98B28; extern u8 gUnknown_08D9853C; extern u8 gUnknown_08D85620; extern struct CompressedSpriteSheet gUnknown_0861CFBC; extern struct CompressedSpriteSheet gUnknown_0861D074; extern struct CompressedSpriteSheet gUnknown_0861D0F8; extern struct CompressedSpritePalette gUnknown_0861D100; extern struct CompressedSpritePalette gUnknown_0861D07C; extern u8 gUnknown_08D97B84; extern u8 gUnknown_08D97D0C; extern void reset_temp_tile_data_buffers(); extern void decompress_and_copy_tile_data_to_vram(u8 a, void* tiledata, u8 b, u8 c, u8 d); extern u8 free_temp_tile_data_buffers_if_possible(); extern void sub_8069004(struct BoxPokemon* a, void* b); extern u32 ChangeBgX(u8 bg, u32 value, u8 op); void sub_81BFAE4(void); void sub_81BFE24(); u8 sub_81BFEB0(); void sub_81C2554(); void sub_81C1BA0(); void sub_81C0098(struct Pokemon* a); u8 sub_81C00F0(struct Pokemon* a); void sub_81C25E8(); void sub_81C286C(); void sub_81C2D9C(u8 a); void sub_81C0348(); void sub_81C2AFC(u8 a); void sub_81C4190(); void sub_81C42C8(); u8 sub_81C45F4(void* a, u16* b); void sub_81C4984(); void sub_81C4A08(); void sub_81C4A88(); void sub_81C4280(); void sub_81C0510(u8 taskId); void sub_81C171C(u8 taskId); void sub_8121E10(); u8 sub_81B205C(struct Pokemon* a); void sub_81C1DA4(u8 a, u8 b); void sub_81C1EFC(u8 a, u8 b, u8 c); void sub_81C240C(u16 a); void sub_81C2194(void* a, u8 b, u8 c); void sub_81C2074(u8 a, u8 b); void sub_81C2524(); void sub_81C2228(struct Pokemon* poke); void sub_81C0484(u8 taskId); void sub_81C4898(); void sub_806F47C(u8 a); u8 GetLRKeysState(); void sub_81C0604(u8 taskId, s8 a); void sub_81C0A8C(u8 taskId, s8 a); void sub_81C48F0(); void sub_81C0E48(u8 taskId); void sub_81C0704(u8 taskId); u8 sub_81BFB10(); u8 sub_81B1250(); union unkUnion{ struct Pokemon mons[6]; struct BoxPokemon boxMons[6]; }; u8 sub_80D214C(union unkUnion* a, u8 b, u8 c, int d); struct pokeSummary{ u16 species; // 0x0 u16 species2; // 0x2 u8 isEgg; // 0x4 u8 level; // 0x5 u8 ribbons; // 0x6 u8 unk7; // 0x7 u8 altability; // 0x8 u8 metLocation; // 0x9 u8 metLevel; // 0xA u8 metGame; // 0xB u32 pid; // 0xC u32 exp; // 0x10 u16 moves[4]; // 0x14 u8 pp[4]; // 0x1C u16 currentHP; // 0x20 u16 maxHP; // 0x22 u16 atk; // 0x24 u16 def; // 0x26 u16 spatk; // 0x28 u16 spdef; // 0x2A u16 speed; // 0x2C u16 item; // 0x2E u16 friendship; // 0x30 u8 OTGender; // 0x32 u8 nature; // 0x33 u8 ppBonuses; // 0x34 u8 sanity; // 0x35 u8 OTName[8]; // 0x36 u8 unk3E[9]; // 0x3E u32 OTID; // 0x48 }; struct unkSummaryStruct{ union unkUnion* unk0; void* unk4; void* unk8; struct Pokemon currentPoke; struct pokeSummary summary; u8 unkTilemap0[0x800]; u8 unkTilemap0_1[0x800]; u8 unkTilemap1[0x800]; u8 unkTilemap1_1[0x800]; u8 unkTilemap2[0x800]; u8 unkTilemap2_1[0x800]; u8 unkTilemap3[0x800]; u8 unkTilemap3_1[0x800]; u8 unk40BC; u8 unk40BD; u8 unk40BE; u8 unk40BF; u8 unk40C0; u8 unk40C1; u8 unk40C2; u8 unk40C3; u16 unk40C4; u8 unk40C6; u8 unk_filler3; u8 unk40C8; u8 unk_filler2[0xA]; u8 unk40D3; u8 unk_filler5[0x1B]; u8 unk40EF; s16 unk40F0; u8 unk_filler4[6]; }; void sub_81BF8EC(u8 a, void* b, u8 c, u8 d, void* e) { u8 byte; gUnknown_0203CF1C = AllocZeroed(0x40F8); gUnknown_0203CF1C->unk40BC = a; gUnknown_0203CF1C->unk0 = b; gUnknown_0203CF1C->unk40BE = c; gUnknown_0203CF1C->unk40BF = d; gUnknown_0203CF1C->unk4 = e; if (a == 2) gUnknown_0203CF1C->unk40BD = 1; else gUnknown_0203CF1C->unk40BD = 0; switch (a) { case 0: case 2: gUnknown_0203CF1C->unk40C1 = 0; gUnknown_0203CF1C->unk40C2 = 3; break; case 1: gUnknown_0203CF1C->unk40C1 = 0; gUnknown_0203CF1C->unk40C2 = 3; gUnknown_0203CF1C->unk40C8 = 1; break; case 3: gUnknown_0203CF1C->unk40C1 = 2; gUnknown_0203CF1C->unk40C2 = 3; gUnknown_0203CF1C->unk40C3 = 1; break; } byte = gUnknown_0203CF1C->unk40C1; gUnknown_0203CF1C->unk40C0 = byte; sub_81C488C(0xFF); if (gBattleSpritesGfx == 0) sub_806F2AC(0, 0); SetMainCallback2(sub_81BFAE4); } void sub_81BFA38(void* a, u8 b, u8 c, void* d, u16 e) { sub_81BF8EC(3, a, b, c, d); gUnknown_0203CF1C->unk40C4 = e; } void sub_81BFA80(u8 a, void* b, u8 c, u8 d, void* e) { sub_81BF8EC(a, b, c, d, e); gUnknown_0203CF1C->unk40EF = 1; } void sub_81BFAB4(void) { RunTasks(); AnimateSprites(); BuildOamBuffer(); do_scheduled_bg_tilemap_copies_to_vram(); UpdatePaletteFade(); } void sub_81BFAD0(void) { LoadOam(); ProcessSpriteCopyRequests(); TransferPlttBuffer(); } void sub_81BFAE4() { while(1) { if (sub_81221EC() == 1 || sub_81BFB10() == 1 || sub_81221AC() == 1) break; } } u8 sub_81BFB10() { switch (gMain.state) { case 0: SetVBlankHBlankCallbacksToNull(); sub_8121DA0(); clear_scheduled_bg_copies_to_vram(); gMain.state++; break; case 1: remove_some_task(); gMain.state++; break; case 2: ResetPaletteFade(); gPaletteFade.bufferTransferDisabled = 1; gMain.state++; break; case 3: ResetSpriteData(); gMain.state++; break; case 4: FreeAllSpritePalettes(); gMain.state++; break; case 5: sub_81BFE24(); gUnknown_0203CF1C->unk40F0 = 0; gMain.state++; break; case 6: if (sub_81BFEB0() != 0) gMain.state++; break; case 7: sub_81C2554(); gMain.state++; break; case 8: sub_81C1BA0(); gMain.state++; break; case 9: sub_81C0098(&gUnknown_0203CF1C->currentPoke); gUnknown_0203CF1C->unk40F0 = 0; gMain.state++; break; case 10: if(sub_81C00F0(&gUnknown_0203CF1C->currentPoke) != 0) gMain.state++; break; case 11: sub_81C25E8(); gMain.state++; break; case 12: sub_81C286C(); gMain.state++; break; case 13: sub_81C2D9C(gUnknown_0203CF1C->unk40C0); gMain.state++; break; case 14: sub_81C0348(); gMain.state++; break; case 15: sub_81C2AFC(gUnknown_0203CF1C->unk40C0); gMain.state++; break; case 16: sub_81C4190(); sub_81C42C8(); gUnknown_0203CF1C->unk40F0 = 0; gMain.state++; break; case 17: gUnknown_0203CF1C->unk40D3 = sub_81C45F4(&gUnknown_0203CF1C->currentPoke, &gUnknown_0203CF1C->unk40F0); if (gUnknown_0203CF1C->unk40D3 != 0xFF) { gUnknown_0203CF1C->unk40F0 = 0; gMain.state++; } break; case 18: sub_81C4984(&gUnknown_0203CF1C->currentPoke); gMain.state++; break; case 19: sub_81C4A08(&gUnknown_0203CF1C->currentPoke); gMain.state++; break; case 20: sub_81C4A88(); gMain.state++; break; case 21: sub_81C4280(); gMain.state++; break; case 22: if (gUnknown_0203CF1C->unk40BC != 3) CreateTask(sub_81C0510, 0); else CreateTask(sub_81C171C, 0); gMain.state++; break; case 23: BlendPalettes(-1, 16, 0); gMain.state++; break; case 24: BeginNormalPaletteFade(-1, 0, 16, 0, 0); gPaletteFade.bufferTransferDisabled = 0; gMain.state++; break; default: SetVBlankCallback(sub_81BFAD0); SetMainCallback2(sub_81BFAB4); return 1; } return 0; } void sub_81BFE24() { ResetBgsAndClearDma3BusyFlags(0); InitBgsFromTemplates(0, &gUnknown_0861CBB4, 4); SetBgTilemapBuffer(1, &gUnknown_0203CF1C->unkTilemap2); SetBgTilemapBuffer(2, &gUnknown_0203CF1C->unkTilemap1); SetBgTilemapBuffer(3, &gUnknown_0203CF1C->unkTilemap0); sub_8121E10(); schedule_bg_copy_tilemap_to_vram(1); schedule_bg_copy_tilemap_to_vram(2); schedule_bg_copy_tilemap_to_vram(3); SetGpuReg(0, 0x1040); SetGpuReg(0x50, 0); ShowBg(0); ShowBg(1); ShowBg(2); ShowBg(3); } u8 sub_81BFEB0() { switch (gUnknown_0203CF1C->unk40F0) { case 0: reset_temp_tile_data_buffers(); decompress_and_copy_tile_data_to_vram(1, &gUnknown_08D97D0C, 0, 0, 0); gUnknown_0203CF1C->unk40F0++; break; case 1: if (free_temp_tile_data_buffers_if_possible() != 1) { LZDecompressWram(&gUnknown_08D9862C, gUnknown_0203CF1C->unkTilemap0); gUnknown_0203CF1C->unk40F0++; } break; case 2: LZDecompressWram(&gUnknown_08D98CC8, gUnknown_0203CF1C->unkTilemap0_1); gUnknown_0203CF1C->unk40F0++; break; case 3: LZDecompressWram(&gUnknown_08D987FC, gUnknown_0203CF1C->unkTilemap1_1); gUnknown_0203CF1C->unk40F0++; break; case 4: LZDecompressWram(&gUnknown_08D9898C, gUnknown_0203CF1C->unkTilemap2_1); gUnknown_0203CF1C->unk40F0++; break; case 5: LZDecompressWram(&gUnknown_08D98B28, gUnknown_0203CF1C->unkTilemap3_1); gUnknown_0203CF1C->unk40F0++; break; case 6: LoadCompressedPalette(&gUnknown_08D9853C, 0, 0x100); LoadPalette(&gUnknown_08D85620, 0x81, 0x1E); gUnknown_0203CF1C->unk40F0++; break; case 7: LoadCompressedObjectPic(&gUnknown_0861CFBC); gUnknown_0203CF1C->unk40F0++; break; case 8: LoadCompressedObjectPic(&gUnknown_0861D074); gUnknown_0203CF1C->unk40F0++; break; case 9: LoadCompressedObjectPic(&gUnknown_0861D0F8); gUnknown_0203CF1C->unk40F0++; break; case 10: LoadCompressedObjectPalette(&gUnknown_0861D100); gUnknown_0203CF1C->unk40F0++; break; case 11: LoadCompressedObjectPalette(&gUnknown_0861D07C); gUnknown_0203CF1C->unk40F0++; break; case 12: LoadCompressedPalette(&gUnknown_08D97B84, 0x1D0, 0x60); gUnknown_0203CF1C->unk40F0 = 0; return 1; } return 0; } #ifdef NONMATCHING void sub_81C0098(struct Pokemon* poke) { if (gUnknown_0203CF1C->unk40BD == 0) { struct Pokemon* src = &gUnknown_0203CF1C->unk0->mons[gUnknown_0203CF1C->unk40BE]; *poke = *src; } else sub_8069004(&gUnknown_0203CF1C->unk0->boxMons[gUnknown_0203CF1C->unk40BE], poke); } #else __attribute__((naked)) void sub_81C0098(struct Pokemon* poke) { asm(".syntax unified\n\ push {r4,lr}\n\ adds r3, r0, 0\n\ ldr r0, =gUnknown_0203CF1C\n\ ldr r1, [r0]\n\ ldr r2, =0x000040bd\n\ adds r0, r1, r2\n\ ldrb r0, [r0]\n\ cmp r0, 0\n\ bne _081C00D0\n\ ldr r2, [r1]\n\ ldr r4, =0x000040be\n\ adds r0, r1, r4\n\ ldrb r1, [r0]\n\ movs r0, 0x64\n\ muls r1, r0\n\ adds r1, r2\n\ adds r0, r3, 0\n\ movs r2, 0x64\n\ bl memcpy\n\ b _081C00E6\n\ .pool\n\ _081C00D0:\n\ ldr r0, [r1]\n\ ldr r2, =0x000040be\n\ adds r1, r2\n\ ldrb r2, [r1]\n\ lsls r1, r2, 2\n\ adds r1, r2\n\ lsls r1, 4\n\ adds r0, r1\n\ adds r1, r3, 0\n\ bl sub_8069004\n\ _081C00E6:\n\ pop {r4}\n\ pop {r0}\n\ bx r0\n\ .pool\n\ .syntax divided\n"); } #endif u8 sub_81C00F0(struct Pokemon* a) { u32 i; struct pokeSummary* sum = &gUnknown_0203CF1C->summary; switch (gUnknown_0203CF1C->unk40F0) { case 0: sum->species = GetMonData(a, MON_DATA_SPECIES); sum->species2 = GetMonData(a, MON_DATA_SPECIES2); sum->exp = GetMonData(a, MON_DATA_EXP); sum->level = GetMonData(a, MON_DATA_LEVEL); sum->altability = GetMonData(a, MON_DATA_ALT_ABILITY); sum->item = GetMonData(a, MON_DATA_HELD_ITEM); sum->pid = GetMonData(a, MON_DATA_PERSONALITY); sum->sanity = GetMonData(a, MON_DATA_SANITY_BIT1); if (sum->sanity != 0) sum->isEgg = 1; else sum->isEgg = GetMonData(a, MON_DATA_IS_EGG); break; case 1: for (i = 0; i < 4; i++) { sum->moves[i] = GetMonData(a, MON_DATA_MOVE1+i); sum->pp[i] = GetMonData(a, MON_DATA_PP1+i); } sum->ppBonuses = GetMonData(a, MON_DATA_PP_BONUSES); break; case 2: if ((struct Pokemon*)gUnknown_0203CF1C->unk0 == gPlayerParty || gUnknown_0203CF1C->unk40BC == 2 || gUnknown_0203CF1C->unk40EF == 1) { sum->nature = GetNature(a); sum->currentHP = GetMonData(a, MON_DATA_HP); sum->maxHP = GetMonData(a, MON_DATA_MAX_HP); sum->atk = GetMonData(a, MON_DATA_ATK); sum->def = GetMonData(a, MON_DATA_DEF); sum->spatk = GetMonData(a, MON_DATA_SPATK); sum->spdef = GetMonData(a, MON_DATA_SPDEF); sum->speed = GetMonData(a, MON_DATA_SPD); } else { sum->nature = GetNature(a); sum->currentHP = GetMonData(a, MON_DATA_HP); sum->maxHP = GetMonData(a, MON_DATA_MAX_HP); sum->atk = GetMonData(a, MON_DATA_ATK2); sum->def = GetMonData(a, MON_DATA_DEF2); sum->spatk = GetMonData(a, MON_DATA_SPATK2); sum->spdef = GetMonData(a, MON_DATA_SPDEF2); sum->speed = GetMonData(a, MON_DATA_SPD2); } break; case 3: GetMonData(a, MON_DATA_OT_NAME, &sum->OTName); ConvertInternationalString((u8*)&sum->OTName, GetMonData(a, MON_DATA_LANGUAGE)); sum->unk7 = sub_81B205C(a); sum->OTGender = GetMonData(a, MON_DATA_OT_GENDER); sum->OTID = GetMonData(a, MON_DATA_OT_ID); sum->metLocation = GetMonData(a, MON_DATA_MET_LOCATION); sum->metLevel = GetMonData(a, MON_DATA_MET_LEVEL); sum->metGame = GetMonData(a, MON_DATA_MET_GAME); sum->friendship = GetMonData(a, MON_DATA_FRIENDSHIP); break; default: sum->ribbons = GetMonData(a, MON_DATA_RIBBON_COUNT); return 1; } gUnknown_0203CF1C->unk40F0++; return 0; } void sub_81C0348() { u8 a = gUnknown_0203CF1C->unk40C0 - 2; if (a > 1) { sub_81C1DA4(0, 255); sub_81C1EFC(0, 255, 0); } else { sub_81C240C(gUnknown_0203CF1C->summary.moves[gUnknown_0203CF1C->unk40C6]); sub_81C2194(&gUnknown_0203CF1C->unkTilemap2, 3, 0); sub_81C2194(&gUnknown_0203CF1C->unkTilemap3, 1, 0); SetBgTilemapBuffer(1, &gUnknown_0203CF1C->unkTilemap3); SetBgTilemapBuffer(2, &gUnknown_0203CF1C->unkTilemap2); ChangeBgX(2, 0x10000, 1); ClearWindowTilemap(0x13); ClearWindowTilemap(0xD); } if (gUnknown_0203CF1C->summary.unk7 == 0) sub_81C2074(0, 0xFF); else { u8 b = gUnknown_0203CF1C->unk40C0 - 2; if (b > 1) PutWindowTilemap(0xD); } sub_81C2524(); sub_81C2228(&gUnknown_0203CF1C->currentPoke); } void sub_81C0434() { FreeAllWindowBuffers(); Free(gUnknown_0203CF1C); } void sub_81C044C(u8 taskId) { BeginNormalPaletteFade(-1, 0, 0, 16, 0); gTasks[taskId].func = sub_81C0484; } void sub_81C0484(u8 taskId) { if (sub_81221EC() != 1 && gPaletteFade.active == 0) { SetMainCallback2(gUnknown_0203CF1C->unk4); gUnknown_0203CF20 = gUnknown_0203CF1C->unk40BE; sub_81C4898(); ResetSpriteData(); FreeAllSpritePalettes(); StopCryAndClearCrySongs(); m4aMPlayVolumeControl(&gMPlay_BGM, 0xFFFF, 0x100); if (gBattleSpritesGfx == 0) sub_806F47C(0); sub_81C0434(); DestroyTask(taskId); } } void sub_81C0510(u8 taskId) { if (sub_81221EC() != 1 && gPaletteFade.active == 0) { if (gMain.newKeys & DPAD_UP) sub_81C0604(taskId, -1); else if (gMain.newKeys & DPAD_DOWN) { sub_81C0604(taskId, 1); } else if ((gMain.newKeys & DPAD_LEFT) || GetLRKeysState() == 1) sub_81C0A8C(taskId, -1); else if ((gMain.newKeys & DPAD_RIGHT) || GetLRKeysState() == 2) sub_81C0A8C(taskId, 1); else if (gMain.newKeys & A_BUTTON) { if (gUnknown_0203CF1C->unk40C0 != 1) { if (gUnknown_0203CF1C->unk40C0 == 0) { sub_81C48F0(); PlaySE(5); sub_81C044C(taskId); } else { PlaySE(5); sub_81C0E48(taskId); } } } else if (gMain.newKeys & B_BUTTON) { sub_81C48F0(); PlaySE(5); sub_81C044C(taskId); } } } /* void sub_81C0604(u8 taskId, s8 a) { s8 r4; s8 r4_2; if (gUnknown_0203CF1C->unk40C3 == 0) { if (gUnknown_0203CF1C->unk40BD == 1) { if(gUnknown_0203CF1C->unk40C0 != 0) { r4 = 2 * (a != 2); } else if (a == 1) r4 = 1; else r4 = 3; r4_2 = sub_80D214C(gUnknown_0203CF1C->unk0, gUnknown_0203CF1C->unk40BE, gUnknown_0203CF1C->unk40BF, r4); } else if (sub_81B1250() == 1) { r4_2 = sub_81C09B4(a); } else r4_2 = sub_81C08F8(a); if (r4_2 != -1) { PlaySE(5); if (gUnknown_0203CF1C->summary.unk7 != 0) { sub_81C4204(2, 1); ClearWindowTilemap(0xD); schedule_bg_copy_tilemap_to_vram(0); sub_81C2074(0, 2); } gUnknown_0203CF1C->unk40BE = r4_2; gTasks[taskId].data[0] = 0; gTasks[taskId].func = sub_81C0704; } } } */