#include "global.h" #include "test/battle.h" SINGLE_BATTLE_TEST("Hydration cures non-volatile Status conditions if it is raining") { GIVEN { PLAYER(SPECIES_VAPOREON) { Ability(ABILITY_HYDRATION); Status1(STATUS1_BURN); } OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_RAIN_DANCE); } } SCENE { ABILITY_POPUP(player, ABILITY_HYDRATION); MESSAGE("Vaporeon's Hydration cured its burn problem!"); STATUS_ICON(player, none: TRUE); } }