#include "global.h" #include "pokenav.h" #include "bg.h" #include "window.h" u32 sub_81CF134(void); u32 sub_81CF1C4(void); u32 sub_81CF1D8(void); u32 sub_81CF278(void); u32 sub_81CF578(int); u32 sub_81CF5F0(int); u32 sub_81CF668(int); u32 sub_81CF6E0(int); u32 sub_81CF758(int); u32 sub_81CF798(int); const u32 gUnknown_086233A0[] = {0x16, 0x17, 0x18, 0x21, 0x2F}; u32 (*const gUnknown_086233B4[])(void) = { sub_81CF134, sub_81CF1C4, sub_81CF1D8, sub_81CF278 }; const u16 gUnknown_086233C4[] = INCBIN_U16("graphics/pokenav/condition_search2.gbapal"); const u32 gUnknown_086233E4[] = INCBIN_U32("graphics/pokenav/condition_search2.4bpp.lz"); const u32 gUnknown_086234AC[] = INCBIN_U32("graphics/pokenav/condition_search2.bin.lz"); const u16 gUnknown_08623570[] = INCBIN_U16("graphics/pokenav/8623570.gbapal"); const struct BgTemplate gUnknown_08623590 = { .bg = 1, .charBaseIndex = 1, .mapBaseIndex = 0x06, .screenSize = 0, .paletteMode = 0, .priority = 2, .baseTile = 0 }; const struct BgTemplate gUnknown_08623594 = { .bg = 2, .charBaseIndex = 2, .mapBaseIndex = 0x07, .screenSize = 0, .paletteMode = 0, .priority = 3, .baseTile = 0 }; const LoopedTask gUnknown_08623598[] = { NULL, sub_81CF578, sub_81CF5F0, sub_81CF668, sub_81CF6E0, sub_81CF758, sub_81CF798 }; const struct WindowTemplate gUnknown_086235B4 = { .bg = 1, .tilemapLeft = 1, .tilemapTop = 6, .width = 7, .height = 2, .paletteNum = 1, .baseBlock = 20 }; const u8 gUnknown_086235BC[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_RED}{WHITE}{GREEN}♂{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); const u8 gUnknown_086235C8[] = _("{COLOR_HIGHLIGHT_SHADOW}{LIGHT_GREEN}{WHITE}{BLUE}♀{COLOR_HIGHLIGHT_SHADOW}{DARK_GREY}{WHITE}{LIGHT_GREY}"); const u8 gUnknown_086235D4[] = _("{UNK_SPACER}");