#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_HOWL].effect == EFFECT_ATTACK_UP_USER_ALLY); } SINGLE_BATTLE_TEST("Howl raises user's Attack", s16 damage) { bool32 raiseAttack; PARAMETRIZE { raiseAttack = FALSE; } PARAMETRIZE { raiseAttack = TRUE; } GIVEN { ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (raiseAttack) TURN { MOVE(player, MOVE_HOWL); } TURN { MOVE(player, MOVE_TACKLE); } } SCENE { if (raiseAttack) { ANIMATION(ANIM_TYPE_MOVE, MOVE_HOWL, player); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player); MESSAGE("Wobbuffet's Attack rose!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player); HP_BAR(opponent, captureDamage: &results[i].damage); } FINALLY { EXPECT_MUL_EQ(results[0].damage, Q_4_12(1.5), results[1].damage); } } DOUBLE_BATTLE_TEST("Howl raises user's and partner's Attack", s16 damageLeft, s16 damageRight) { bool32 raiseAttack; PARAMETRIZE { raiseAttack = FALSE; } PARAMETRIZE { raiseAttack = TRUE; } GIVEN { ASSUME(gBattleMoves[MOVE_TACKLE].split == SPLIT_PHYSICAL); PLAYER(SPECIES_WOBBUFFET) { Speed(15); } PLAYER(SPECIES_WYNAUT) { Speed(10); } OPPONENT(SPECIES_WOBBUFFET) { Speed(13); } OPPONENT(SPECIES_WYNAUT) { Speed(12); } } WHEN { if (raiseAttack) TURN { MOVE(playerLeft, MOVE_HOWL); } TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); } TURN { MOVE(playerRight, MOVE_TACKLE, target: opponentRight); } } SCENE { if (raiseAttack) { ANIMATION(ANIM_TYPE_MOVE, MOVE_HOWL, playerLeft); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft); MESSAGE("Wobbuffet's Attack rose!"); ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight); MESSAGE("Wynaut's Attack rose!"); } ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft); HP_BAR(opponentLeft, captureDamage: &results[i].damageLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerRight); HP_BAR(opponentRight, captureDamage: &results[i].damageRight); } FINALLY { EXPECT_MUL_EQ(results[0].damageLeft, Q_4_12(1.5), results[1].damageLeft); EXPECT_MUL_EQ(results[0].damageRight, Q_4_12(1.5), results[1].damageRight); } }