.set LOCALID_PLAYER, 1 .set LOCALID_ATTENDANT, 2 .set LOCALID_OPPONENT, 3 FallarborTown_BattleTentBattleRoom_MapScripts:: @ 8200899 map_script MAP_SCRIPT_ON_TRANSITION, FallarborTown_BattleTentBattleRoom_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, FallarborTown_BattleTentBattleRoom_OnFrame map_script MAP_SCRIPT_ON_WARP_INTO_MAP_TABLE, FallarborTown_BattleTentBattleRoom_OnWarp .byte 0 @ On this map the player (OBJ_EVENT_ID_PLAYER) is hidden @ The player is represented instead by object event 1, which has the gfx id VAR_OBJ_GFX_ID_1 @ The opponent is represented by object event 3, which has the gfx id VAR_OBJ_GFX_ID_0 FallarborTown_BattleTentBattleRoom_OnTransition: @ 82008A9 call FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx end FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfx:: @ 82008AF checkplayergender compare VAR_RESULT, MALE goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale compare VAR_RESULT, FEMALE goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale return FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxMale:: @ 82008C7 setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_BRENDAN_NORMAL return FallarborTown_BattleTentBattleRoom_EventScript_SetPlayerGfxFemale:: @ 82008D2 setvar VAR_OBJ_GFX_ID_1, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL setvar VAR_OBJ_GFX_ID_0, OBJ_EVENT_GFX_RIVAL_MAY_NORMAL return FallarborTown_BattleTentBattleRoom_OnFrame: @ 82008DD map_script_2 VAR_TEMP_0, 0, FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom .2byte 0 FallarborTown_BattleTentBattleRoom_EventScript_EnterRoom:: @ 82008E7 lockall showobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter waitmovement 0 frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 0 goto_if_ne FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter:: @ 820090F tower_setopponent addobject LOCALID_OPPONENT applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter waitmovement 0 applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_M_BELLY_DRUM waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_SetKOTourneyBegin, MSGBOX_DEFAULT battletent_getopponentintro msgbox gStringVar4, MSGBOX_DEFAULT waitmessage call BattleFrontier_BattleArenaBattleRoom_EventScript_DoArenaBattle switch VAR_RESULT case 1, FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_M_SNORE waitse waitmovement 0 fallarbortent_getopponentname msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsOpponent, MSGBOX_DEFAULT FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost:: @ 820097E frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_LOST special LoadPlayerParty warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6 waitstate FallarborTown_BattleTentBattleRoom_EventScript_DefeatedOpponent:: @ 820099C applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantJump playse SE_BANG waitse waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_WinnerIsPlayer, MSGBOX_DEFAULT closemessage FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum:: @ 82009B3 frontier_get FRONTIER_DATA_BATTLE_NUM addvar VAR_RESULT, 1 frontier_set FRONTIER_DATA_BATTLE_NUM, VAR_RESULT switch VAR_RESULT case 3, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon applymovement LOCALID_OPPONENT, FallarborTown_BattleTentBattleRoom_Movement_OpponentExit waitmovement 0 removeobject LOCALID_OPPONENT applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 msgbox BattleFrontier_BattleArenaBattleRoom_Text_MonsWillBeRestored, MSGBOX_DEFAULT special LoadPlayerParty special SavePlayerParty frontier_setpartyorder FRONTIER_PARTY_SIZE playfanfare MUS_HEAL waitfanfare special HealPlayerParty FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge:: @ 8200A2A frontier_get FRONTIER_DATA_BATTLE_NUM compare VAR_RESULT, 1 call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent compare VAR_RESULT, 2 call_if_eq FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent multichoice 20, 6, MULTI_GO_ON_REST_RETIRE, 1 switch VAR_RESULT case 0, FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge case 2, FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge FallarborTown_BattleTentBattleRoom_EventScript_AskPauseChallenge:: @ 8200A78 msgbox BattleFrontier_BattleArenaBattleRoom_Text_SaveAndShutDown, MSGBOX_YESNO switch VAR_RESULT case NO, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge case YES, FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge FallarborTown_BattleTentBattleRoom_EventScript_AskRetireChallenge:: @ 8200AA6 message BattleFrontier_BattleArenaBattleRoom_Text_RetireFromChallenge waitmessage multichoicedefault 20, 8, MULTI_YESNO, 1, 0 switch VAR_RESULT case 1, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge case 0, FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyLost case MULTI_B_PRESSED, FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge FallarborTown_BattleTentBattleRoom_EventScript_ContinueChallenge:: @ 8200AD8 closemessage applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos waitmovement 0 applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle waitmovement 0 goto FallarborTown_BattleTentBattleRoom_EventScript_NextOpponentEnter waitstate FallarborTown_BattleTentBattleRoom_EventScript_WarpToLobbyWon:: @ 8200AF3 delay 60 frontier_set FRONTIER_DATA_CHALLENGE_STATUS, CHALLENGE_STATUS_WON special LoadPlayerParty warp MAP_FALLARBOR_TOWN_BATTLE_TENT_LOBBY, 255, 6, 6 waitstate @ Unreachable code block? The flow into the next block also doesnt make sense arena_get ARENA_DATA_WIN_STREAK compare VAR_RESULT, MAX_STREAK goto_if_eq FallarborTown_BattleTentBattleRoom_EventScript_IncrementBattleNum addvar VAR_RESULT, 1 arena_set ARENA_DATA_WIN_STREAK, VAR_RESULT @ See above FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor2ndOpponent:: @ 8200B43 message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor2ndOpponent waitmessage return FallarborTown_BattleTentBattleRoom_EventScript_ReadyFor3rdOpponent:: @ 8200B4A message BattleFrontier_BattleArenaBattleRoom_Text_ReadyFor3rdOpponent waitmessage return FallarborTown_BattleTentBattleRoom_EventScript_PauseChallenge:: @ 8200B51 message BattleFrontier_BattleArenaBattleRoom_Text_SavingPleaseWait waitmessage fallarbortent_save CHALLENGE_STATUS_PAUSED playse SE_SAVE waitse fadescreen FADE_TO_BLACK frontier_reset end FallarborTown_BattleTentBattleRoom_EventScript_ResumeChallenge:: @ 8200B73 applymovement LOCALID_ATTENDANT, FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer waitmovement 0 applymovement LOCALID_PLAYER, FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant waitmovement 0 goto FallarborTown_BattleTentBattleRoom_EventScript_AskContinueChallenge end FallarborTown_BattleTentBattleRoom_Movement_PlayerEnter: @ 8200B8D walk_up walk_up walk_up walk_in_place_fastest_right step_end FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceBattle: @ 8200B92 walk_in_place_fastest_right step_end FallarborTown_BattleTentBattleRoom_Movement_PlayerFaceAttendant: @ 8200B94 walk_in_place_fastest_left step_end FallarborTown_BattleTentBattleRoom_Movement_OpponentEnter: @ 8200B96 walk_down walk_down walk_down walk_down walk_in_place_fastest_left step_end @ Unused FallarborTown_BattleTentBattleRoom_Movement_OpponentStepForward: @ 8200B9C walk_left step_end FallarborTown_BattleTentBattleRoom_Movement_OpponentExit: @ 8200B9E walk_up walk_up walk_up walk_up step_end FallarborTown_BattleTentBattleRoom_Movement_AttendantJump: @ 8200BA3 disable_jump_landing_ground_effect jump_in_place_down step_end FallarborTown_BattleTentBattleRoom_Movement_AttendantApproachPlayer: @ 8200BA6 walk_down walk_down walk_down walk_in_place_fastest_right step_end FallarborTown_BattleTentBattleRoom_Movement_AttendantReturnToPos: @ 8200BAB walk_up walk_up walk_up walk_in_place_fastest_down step_end FallarborTown_BattleTentBattleRoom_OnWarp: @ 8200BB0 map_script_2 VAR_TEMP_1, 0, FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects .2byte 0 FallarborTown_BattleTentBattleRoom_EventScript_SetUpObjects:: @ 8200BBA hideobjectat OBJ_EVENT_ID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM hideobjectat LOCALID_PLAYER, MAP_FALLARBOR_TOWN_BATTLE_TENT_BATTLE_ROOM removeobject LOCALID_OPPONENT setvar VAR_TEMP_1, 1 end