#include "constants/global.h" .include "constants/gba_constants.inc" .syntax unified .global Start .text .arm Start: @ 8000000 b Init .include "asm/rom_header.inc" @ 80000C0 .word 0 .global GPIOPortData GPIOPortData: @ 80000C4 .2byte 0 .global GPIOPortDirection GPIOPortDirection: @ 80000C6 .2byte 0 .global GPIOPortReadEnable GPIOPortReadEnable: @ 80000C8 .2byte 0 @ 80000CA .2byte 0 @ 80000CC .space 0x34 .4byte GAME_VERSION .4byte GAME_LANGUAGE .ascii "pokemon emerald version" .space 9 .4byte gMonFrontPicTable .4byte gMonBackPicTable .4byte gMonPaletteTable .4byte gMonShinyPaletteTable .4byte gMonIconTable .4byte gMonIconPaletteIndices .4byte gMonIconPaletteTable .4byte gSpeciesNames .4byte gMoveNames .4byte gDecorations .4byte 0x00001270 @ offsetof(struct SaveBlock1, flags) .4byte 0x0000139c @ offsetof(struct SaveBlock1, vars) .4byte 0x00000018 @ offsetof(struct SaveBlock2, pokedex) .4byte 0x00000988 @ offsetof(struct SaveBlock1, seen1) .4byte 0x00003b24 @ offsetof(struct SaveBlock1, seen2) .4byte 0x00000046 @ ? .4byte 0x000008e4 @ ? .4byte 0x000008ac @ ? .4byte 0x00000182 @ NATIONAL_DEX_COUNT? .byte 0x07, 0x0a, 0x0a, 0x0a, 0x0c, 0x0c, 0x06, 0x0c .byte 0x06, 0x10, 0x12, 0x0c, 0x0f, 0x0b, 0x01, 0x08 .4byte 0x0000000c @ ? .4byte 0x00000f2c @ sizeof(struct SaveBlock2) .4byte 0x00003d88 @ sizeof(struct SaveBlock1) .4byte 0x00000234 @ offsetof(struct SaveBlock1, playerPartyCount) .4byte 0x00000238 @ offsetof(struct SaveBlock1, playerParty) .4byte 0x00000009 @ offsetof(struct SaveBlock2, specialSaveWarpFlags) .4byte 0x0000000a @ offsetof(struct SaveBlock2, playerTrainerId) .4byte 0x00000000 @ offsetof(struct SaveBlock2, playerName) .4byte 0x00000008 @ offsetof(struct SaveBlock2, playerGender) .4byte 0x00000ca8 @ offsetof(struct SaveBlock2, frontier.challengeStatus) .4byte 0x00000ca8 @ offsetof(struct SaveBlock2, frontier.challengeStatus) .4byte 0x000031c7 @ offsetof(struct SaveBlock1, externalEventFlags) .4byte 0x000031b3 @ offsetof(struct SaveBlock1, externalEventData) .4byte 0x00000000 .4byte gBaseStats .4byte gAbilityNames .4byte gAbilityDescriptionPointers .4byte gItems .4byte gBattleMoves .4byte gBallSpriteSheets .4byte gBallSpritePalettes .4byte 0x000000a8 @ offsetof(struct SaveBlock2, gcnLinkFlags) .4byte 0x00000864 @ ? .4byte 0x0000089b @ ? .byte 0x1e, 0x1e, 0x10, 0x40 .4byte 0x0000322e @ offsetof(struct SaveBlock1, ? part-way into mysteryGift) .4byte 0x00000498 @ offsetof(struct SaveBlock1, pcItems) .4byte 0x000031a8 @ offsetof(struct SaveBlock1, giftRibbons) .4byte 0x000031f8 @ offsetof(struct SaveBlock1, enigmaBerry) .4byte 0x00000034 @ offsetof(struct SaveBlock1, mapView) .4byte 0x00000000 .4byte 0x00000000 .arm .align 2, 0 .global Init Init: @ 8000204 mov r0, #PSR_IRQ_MODE msr cpsr_cf, r0 ldr sp, sp_irq mov r0, #PSR_SYS_MODE msr cpsr_cf, r0 ldr sp, sp_sys ldr r1, =INTR_VECTOR adr r0, IntrMain str r0, [r1] .if MODERN mov r0, #255 @ RESET_ALL svc #1 << 16 .endif @ MODERN ldr r1, =AgbMain + 1 mov lr, pc bx r1 b Init .align 2, 0 sp_sys: .word IWRAM_END - 0x1c0 sp_irq: .word IWRAM_END - 0x60 .pool .arm .align 2, 0 .global IntrMain IntrMain: @ 8000248 mov r3, #REG_BASE add r3, r3, #OFFSET_REG_IE ldr r2, [r3] ldrh r1, [r3, #OFFSET_REG_IME - 0x200] mrs r0, spsr stmfd sp!, {r0-r3,lr} mov r0, #0 strh r0, [r3, #OFFSET_REG_IME - 0x200] and r1, r2, r2, lsr #16 mov r12, #0 ands r0, r1, #INTR_FLAG_VCOUNT bne IntrMain_FoundIntr add r12, r12, 0x4 mov r0, 0x1 strh r0, [r3, #OFFSET_REG_IME - 0x200] ands r0, r1, #INTR_FLAG_SERIAL bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_HBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_VBLANK bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_TIMER2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA0 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA1 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA2 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_DMA3 bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_KEYPAD bne IntrMain_FoundIntr add r12, r12, 0x4 ands r0, r1, #INTR_FLAG_GAMEPAK strbne r0, [r3, #REG_SOUNDCNT_X - REG_IE] bne . @ spin IntrMain_FoundIntr: strh r0, [r3, #OFFSET_REG_IF - 0x200] bic r2, r2, r0 ldr r0, =gSTWIStatus ldr r0, [r0] ldrb r0, [r0, 0xA] mov r1, 0x8 lsl r0, r1, r0 orr r0, r0, #INTR_FLAG_GAMEPAK orr r1, r0, #INTR_FLAG_SERIAL | INTR_FLAG_TIMER3 | INTR_FLAG_VCOUNT | INTR_FLAG_HBLANK and r1, r1, r2 strh r1, [r3, #OFFSET_REG_IE - 0x200] mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_SYS_MODE msr cpsr_cf, r3 ldr r1, =gIntrTable add r1, r1, r12 ldr r0, [r1] stmfd sp!, {lr} adr lr, IntrMain_RetAddr bx r0 IntrMain_RetAddr: ldmfd sp!, {lr} mrs r3, cpsr bic r3, r3, #PSR_I_BIT | PSR_F_BIT | PSR_MODE_MASK orr r3, r3, #PSR_I_BIT | PSR_IRQ_MODE msr cpsr_cf, r3 ldmia sp!, {r0-r3,lr} strh r2, [r3, #OFFSET_REG_IE - 0x200] strh r1, [r3, #OFFSET_REG_IME - 0x200] msr spsr_cf, r0 bx lr .pool .align 2, 0 @ Don't pad with nop.