#include "config.h" #include "config/battle.h" #include "constants/battle.h" #include "constants/battle_anim.h" #include "constants/rgb.h" #include "constants/songs.h" #include "constants/sound.h" #include "constants/moves.h" #include "constants/pokemon.h" #include "constants/items.h" .include "asm/macros.inc" .include "asm/macros/battle_anim_script.inc" .include "constants/constants.inc" .section script_data, "aw", %progbits .align 2 gMovesWithQuietBGM:: .2byte MOVE_SING, MOVE_PERISH_SONG, MOVE_GRASS_WHISTLE, 0xFFFF .align 2 gBattleAnims_Moves:: .4byte Move_NONE .4byte Move_POUND .4byte Move_KARATE_CHOP .4byte Move_DOUBLE_SLAP .4byte Move_COMET_PUNCH .4byte Move_MEGA_PUNCH .4byte Move_PAY_DAY .4byte Move_FIRE_PUNCH .4byte Move_ICE_PUNCH .4byte Move_THUNDER_PUNCH .4byte Move_SCRATCH .4byte Move_VICE_GRIP .4byte Move_GUILLOTINE .4byte Move_RAZOR_WIND .4byte Move_SWORDS_DANCE .4byte Move_CUT .4byte Move_GUST .4byte Move_WING_ATTACK .4byte Move_WHIRLWIND .4byte Move_FLY .4byte Move_BIND .4byte Move_SLAM .4byte Move_VINE_WHIP .4byte Move_STOMP .4byte Move_DOUBLE_KICK .4byte Move_MEGA_KICK .4byte Move_JUMP_KICK .4byte Move_ROLLING_KICK .4byte Move_SAND_ATTACK .4byte Move_HEADBUTT .4byte Move_HORN_ATTACK .4byte Move_FURY_ATTACK .4byte Move_HORN_DRILL .4byte Move_TACKLE .4byte Move_BODY_SLAM .4byte Move_WRAP .4byte Move_TAKE_DOWN .4byte Move_THRASH .4byte Move_DOUBLE_EDGE .4byte Move_TAIL_WHIP .4byte Move_POISON_STING .4byte Move_TWINEEDLE .4byte Move_PIN_MISSILE .4byte Move_LEER .4byte Move_BITE .4byte Move_GROWL .4byte Move_ROAR .4byte Move_SING .4byte Move_SUPERSONIC .4byte Move_SONIC_BOOM .4byte Move_DISABLE .4byte Move_ACID .4byte Move_EMBER .4byte Move_FLAMETHROWER .4byte Move_MIST .4byte Move_WATER_GUN .4byte Move_HYDRO_PUMP .4byte Move_SURF .4byte Move_ICE_BEAM .4byte Move_BLIZZARD .4byte Move_PSYBEAM .4byte Move_BUBBLE_BEAM .4byte Move_AURORA_BEAM .4byte Move_HYPER_BEAM .4byte Move_PECK .4byte Move_DRILL_PECK .4byte Move_SUBMISSION .4byte Move_LOW_KICK .4byte Move_COUNTER .4byte Move_SEISMIC_TOSS .4byte Move_STRENGTH .4byte Move_ABSORB .4byte Move_MEGA_DRAIN .4byte Move_LEECH_SEED .4byte Move_GROWTH .4byte Move_RAZOR_LEAF .4byte Move_SOLAR_BEAM .4byte Move_POISON_POWDER .4byte Move_STUN_SPORE .4byte Move_SLEEP_POWDER .4byte Move_PETAL_DANCE .4byte Move_STRING_SHOT .4byte Move_DRAGON_RAGE .4byte Move_FIRE_SPIN .4byte Move_THUNDER_SHOCK .4byte Move_THUNDERBOLT .4byte Move_THUNDER_WAVE .4byte Move_THUNDER .4byte Move_ROCK_THROW .4byte Move_EARTHQUAKE .4byte Move_FISSURE .4byte Move_DIG .4byte Move_TOXIC .4byte Move_CONFUSION .4byte Move_PSYCHIC .4byte Move_HYPNOSIS .4byte Move_MEDITATE .4byte Move_AGILITY .4byte Move_QUICK_ATTACK .4byte Move_RAGE .4byte Move_TELEPORT .4byte Move_NIGHT_SHADE .4byte Move_MIMIC .4byte Move_SCREECH .4byte Move_DOUBLE_TEAM .4byte Move_RECOVER .4byte Move_HARDEN .4byte Move_MINIMIZE .4byte Move_SMOKESCREEN .4byte Move_CONFUSE_RAY .4byte Move_WITHDRAW .4byte Move_DEFENSE_CURL .4byte Move_BARRIER .4byte Move_LIGHT_SCREEN .4byte Move_HAZE .4byte Move_REFLECT .4byte Move_FOCUS_ENERGY .4byte Move_BIDE .4byte Move_METRONOME .4byte Move_MIRROR_MOVE @ doesnt have an actual animation .4byte Move_SELF_DESTRUCT .4byte Move_EGG_BOMB .4byte Move_LICK .4byte Move_SMOG .4byte Move_SLUDGE .4byte Move_BONE_CLUB .4byte Move_FIRE_BLAST .4byte Move_WATERFALL .4byte Move_CLAMP .4byte Move_SWIFT .4byte Move_SKULL_BASH .4byte Move_SPIKE_CANNON .4byte Move_CONSTRICT .4byte Move_AMNESIA .4byte Move_KINESIS .4byte Move_SOFT_BOILED .4byte Move_HIGH_JUMP_KICK .4byte Move_GLARE .4byte Move_DREAM_EATER .4byte Move_POISON_GAS .4byte Move_BARRAGE .4byte Move_LEECH_LIFE .4byte Move_LOVELY_KISS .4byte Move_SKY_ATTACK .4byte Move_TRANSFORM .4byte Move_BUBBLE .4byte Move_DIZZY_PUNCH .4byte Move_SPORE .4byte Move_FLASH .4byte Move_PSYWAVE .4byte Move_SPLASH .4byte Move_ACID_ARMOR .4byte Move_CRABHAMMER .4byte Move_EXPLOSION .4byte Move_FURY_SWIPES .4byte Move_BONEMERANG .4byte Move_REST .4byte Move_ROCK_SLIDE .4byte Move_HYPER_FANG .4byte Move_SHARPEN .4byte Move_CONVERSION .4byte Move_TRI_ATTACK .4byte Move_SUPER_FANG .4byte Move_SLASH .4byte Move_SUBSTITUTE .4byte Move_STRUGGLE .4byte Move_SKETCH .4byte Move_TRIPLE_KICK .4byte Move_THIEF .4byte Move_SPIDER_WEB .4byte Move_MIND_READER .4byte Move_NIGHTMARE .4byte Move_FLAME_WHEEL .4byte Move_SNORE .4byte Move_CURSE .4byte Move_FLAIL .4byte Move_CONVERSION_2 .4byte Move_AEROBLAST .4byte Move_COTTON_SPORE .4byte Move_REVERSAL .4byte Move_SPITE .4byte Move_POWDER_SNOW .4byte Move_PROTECT .4byte Move_MACH_PUNCH .4byte Move_SCARY_FACE .4byte Move_FAINT_ATTACK .4byte Move_SWEET_KISS .4byte Move_BELLY_DRUM .4byte Move_SLUDGE_BOMB .4byte Move_MUD_SLAP .4byte Move_OCTAZOOKA .4byte Move_SPIKES .4byte Move_ZAP_CANNON .4byte Move_FORESIGHT .4byte Move_DESTINY_BOND .4byte Move_PERISH_SONG .4byte Move_ICY_WIND .4byte Move_DETECT .4byte Move_BONE_RUSH .4byte Move_LOCK_ON .4byte Move_OUTRAGE .4byte Move_SANDSTORM .4byte Move_GIGA_DRAIN .4byte Move_ENDURE .4byte Move_CHARM .4byte Move_ROLLOUT .4byte Move_FALSE_SWIPE .4byte Move_SWAGGER .4byte Move_MILK_DRINK .4byte Move_SPARK .4byte Move_FURY_CUTTER .4byte Move_STEEL_WING .4byte Move_MEAN_LOOK .4byte Move_ATTRACT .4byte Move_SLEEP_TALK .4byte Move_HEAL_BELL .4byte Move_RETURN .4byte Move_PRESENT .4byte Move_FRUSTRATION .4byte Move_SAFEGUARD .4byte Move_PAIN_SPLIT .4byte Move_SACRED_FIRE .4byte Move_MAGNITUDE .4byte Move_DYNAMIC_PUNCH .4byte Move_MEGAHORN .4byte Move_DRAGON_BREATH .4byte Move_BATON_PASS .4byte Move_ENCORE .4byte Move_PURSUIT .4byte Move_RAPID_SPIN .4byte Move_SWEET_SCENT .4byte Move_IRON_TAIL .4byte Move_METAL_CLAW .4byte Move_VITAL_THROW .4byte Move_MORNING_SUN .4byte Move_SYNTHESIS .4byte Move_MOONLIGHT .4byte Move_HIDDEN_POWER .4byte Move_CROSS_CHOP .4byte Move_TWISTER .4byte Move_RAIN_DANCE .4byte Move_SUNNY_DAY .4byte Move_CRUNCH .4byte Move_MIRROR_COAT .4byte Move_PSYCH_UP .4byte Move_EXTREME_SPEED .4byte Move_ANCIENT_POWER .4byte Move_SHADOW_BALL .4byte Move_FUTURE_SIGHT .4byte Move_ROCK_SMASH .4byte Move_WHIRLPOOL .4byte Move_BEAT_UP .4byte Move_FAKE_OUT .4byte Move_UPROAR .4byte Move_STOCKPILE .4byte Move_SPIT_UP .4byte Move_SWALLOW .4byte Move_HEAT_WAVE .4byte Move_HAIL .4byte Move_TORMENT .4byte Move_FLATTER .4byte Move_WILL_O_WISP .4byte Move_MEMENTO .4byte Move_FACADE .4byte Move_FOCUS_PUNCH .4byte Move_SMELLING_SALTS .4byte Move_FOLLOW_ME .4byte Move_NATURE_POWER .4byte Move_CHARGE .4byte Move_TAUNT .4byte Move_HELPING_HAND .4byte Move_TRICK .4byte Move_ROLE_PLAY .4byte Move_WISH .4byte Move_ASSIST .4byte Move_INGRAIN .4byte Move_SUPERPOWER .4byte Move_MAGIC_COAT .4byte Move_RECYCLE .4byte Move_REVENGE .4byte Move_BRICK_BREAK .4byte Move_YAWN .4byte Move_KNOCK_OFF .4byte Move_ENDEAVOR .4byte Move_ERUPTION .4byte Move_SKILL_SWAP .4byte Move_IMPRISON .4byte Move_REFRESH .4byte Move_GRUDGE .4byte Move_SNATCH .4byte Move_SECRET_POWER .4byte Move_DIVE .4byte Move_ARM_THRUST .4byte Move_CAMOUFLAGE .4byte Move_TAIL_GLOW .4byte Move_LUSTER_PURGE .4byte Move_MIST_BALL .4byte Move_FEATHER_DANCE .4byte Move_TEETER_DANCE .4byte Move_BLAZE_KICK .4byte Move_MUD_SPORT .4byte Move_ICE_BALL .4byte Move_NEEDLE_ARM .4byte Move_SLACK_OFF .4byte Move_HYPER_VOICE .4byte Move_POISON_FANG .4byte Move_CRUSH_CLAW .4byte Move_BLAST_BURN .4byte Move_HYDRO_CANNON .4byte Move_METEOR_MASH .4byte Move_ASTONISH .4byte Move_WEATHER_BALL .4byte Move_AROMATHERAPY .4byte Move_FAKE_TEARS .4byte Move_AIR_CUTTER .4byte Move_OVERHEAT .4byte Move_ODOR_SLEUTH .4byte Move_ROCK_TOMB .4byte Move_SILVER_WIND .4byte Move_METAL_SOUND .4byte Move_GRASS_WHISTLE .4byte Move_TICKLE .4byte Move_COSMIC_POWER .4byte Move_WATER_SPOUT .4byte Move_SIGNAL_BEAM .4byte Move_SHADOW_PUNCH .4byte Move_EXTRASENSORY .4byte Move_SKY_UPPERCUT .4byte Move_SAND_TOMB .4byte Move_SHEER_COLD .4byte Move_MUDDY_WATER .4byte Move_BULLET_SEED .4byte Move_AERIAL_ACE .4byte Move_ICICLE_SPEAR .4byte Move_IRON_DEFENSE .4byte Move_BLOCK .4byte Move_HOWL .4byte Move_DRAGON_CLAW .4byte Move_FRENZY_PLANT .4byte Move_BULK_UP .4byte Move_BOUNCE .4byte Move_MUD_SHOT .4byte Move_POISON_TAIL .4byte Move_COVET .4byte Move_VOLT_TACKLE .4byte Move_MAGICAL_LEAF .4byte Move_WATER_SPORT .4byte Move_CALM_MIND .4byte Move_LEAF_BLADE .4byte Move_DRAGON_DANCE .4byte Move_ROCK_BLAST .4byte Move_SHOCK_WAVE .4byte Move_WATER_PULSE .4byte Move_DOOM_DESIRE .4byte Move_PSYCHO_BOOST @@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@ .4byte Move_ROOST .4byte Move_GRAVITY .4byte Move_MIRACLE_EYE .4byte Move_WAKE_UP_SLAP .4byte Move_HAMMER_ARM .4byte Move_GYRO_BALL .4byte Move_HEALING_WISH .4byte Move_BRINE .4byte Move_NATURAL_GIFT .4byte Move_FEINT .4byte Move_PLUCK .4byte Move_TAILWIND .4byte Move_ACUPRESSURE .4byte Move_METAL_BURST .4byte Move_U_TURN .4byte Move_CLOSE_COMBAT .4byte Move_PAYBACK .4byte Move_ASSURANCE .4byte Move_EMBARGO .4byte Move_FLING .4byte Move_PSYCHO_SHIFT .4byte Move_TRUMP_CARD .4byte Move_HEAL_BLOCK .4byte Move_WRING_OUT .4byte Move_POWER_TRICK .4byte Move_GASTRO_ACID .4byte Move_LUCKY_CHANT .4byte Move_ME_FIRST .4byte Move_COPYCAT .4byte Move_POWER_SWAP .4byte Move_GUARD_SWAP .4byte Move_PUNISHMENT .4byte Move_LAST_RESORT .4byte Move_WORRY_SEED .4byte Move_SUCKER_PUNCH .4byte Move_TOXIC_SPIKES .4byte Move_HEART_SWAP .4byte Move_AQUA_RING .4byte Move_MAGNET_RISE .4byte Move_FLARE_BLITZ .4byte Move_FORCE_PALM .4byte Move_AURA_SPHERE .4byte Move_ROCK_POLISH .4byte Move_POISON_JAB .4byte Move_DARK_PULSE .4byte Move_NIGHT_SLASH .4byte Move_AQUA_TAIL .4byte Move_SEED_BOMB .4byte Move_AIR_SLASH .4byte Move_XSCISSOR .4byte Move_BUG_BUZZ .4byte Move_DRAGON_PULSE .4byte Move_DRAGON_RUSH .4byte Move_POWER_GEM .4byte Move_DRAIN_PUNCH .4byte Move_VACUUM_WAVE .4byte Move_FOCUS_BLAST .4byte Move_ENERGY_BALL .4byte Move_BRAVE_BIRD .4byte Move_EARTH_POWER .4byte Move_SWITCHEROO .4byte Move_GIGA_IMPACT .4byte Move_NASTY_PLOT .4byte Move_BULLET_PUNCH .4byte Move_AVALANCHE .4byte Move_ICE_SHARD .4byte Move_SHADOW_CLAW .4byte Move_THUNDER_FANG .4byte Move_ICE_FANG .4byte Move_FIRE_FANG .4byte Move_SHADOW_SNEAK .4byte Move_MUD_BOMB .4byte Move_PSYCHO_CUT .4byte Move_ZEN_HEADBUTT .4byte Move_MIRROR_SHOT .4byte Move_FLASH_CANNON .4byte Move_ROCK_CLIMB .4byte Move_DEFOG .4byte Move_TRICK_ROOM .4byte Move_DRACO_METEOR .4byte Move_DISCHARGE .4byte Move_LAVA_PLUME .4byte Move_LEAF_STORM .4byte Move_POWER_WHIP .4byte Move_ROCK_WRECKER .4byte Move_CROSS_POISON .4byte Move_GUNK_SHOT .4byte Move_IRON_HEAD .4byte Move_MAGNET_BOMB .4byte Move_STONE_EDGE .4byte Move_CAPTIVATE .4byte Move_STEALTH_ROCK .4byte Move_GRASS_KNOT .4byte Move_CHATTER .4byte Move_JUDGMENT .4byte Move_BUG_BITE .4byte Move_CHARGE_BEAM .4byte Move_WOOD_HAMMER .4byte Move_AQUA_JET .4byte Move_ATTACK_ORDER .4byte Move_DEFEND_ORDER .4byte Move_HEAL_ORDER .4byte Move_HEAD_SMASH .4byte Move_DOUBLE_HIT .4byte Move_ROAR_OF_TIME .4byte Move_SPACIAL_REND .4byte Move_LUNAR_DANCE .4byte Move_CRUSH_GRIP .4byte Move_MAGMA_STORM .4byte Move_DARK_VOID .4byte Move_SEED_FLARE .4byte Move_OMINOUS_WIND .4byte Move_SHADOW_FORCE @@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@ .4byte Move_HONE_CLAWS .4byte Move_WIDE_GUARD .4byte Move_GUARD_SPLIT .4byte Move_POWER_SPLIT .4byte Move_WONDER_ROOM .4byte Move_PSYSHOCK .4byte Move_VENOSHOCK .4byte Move_AUTOTOMIZE .4byte Move_RAGE_POWDER .4byte Move_TELEKINESIS .4byte Move_MAGIC_ROOM .4byte Move_SMACK_DOWN .4byte Move_STORM_THROW .4byte Move_FLAME_BURST .4byte Move_SLUDGE_WAVE .4byte Move_QUIVER_DANCE .4byte Move_HEAVY_SLAM .4byte Move_SYCHRONOISE .4byte Move_ELECTRO_BALL .4byte Move_SOAK .4byte Move_FLAME_CHARGE .4byte Move_COIL .4byte Move_LOW_SWEEP .4byte Move_ACID_SPRAY .4byte Move_FOUL_PLAY .4byte Move_SIMPLE_BEAM .4byte Move_ENTRAINMENT .4byte Move_AFTER_YOU .4byte Move_ROUND .4byte Move_ECHOED_VOICE .4byte Move_CHIP_AWAY .4byte Move_CLEAR_SMOG .4byte Move_STORED_POWER .4byte Move_QUICK_GUARD .4byte Move_ALLY_SWITCH .4byte Move_SCALD .4byte Move_SHELL_SMASH .4byte Move_HEAL_PULSE .4byte Move_HEX .4byte Move_SKY_DROP .4byte Move_SHIFT_GEAR .4byte Move_CIRCLE_THROW .4byte Move_INCINERATE .4byte Move_QUASH .4byte Move_ACROBATICS .4byte Move_REFLECT_TYPE .4byte Move_RETALIATE .4byte Move_FINAL_GAMBIT .4byte Move_BESTOW .4byte Move_INFERNO .4byte Move_WATER_PLEDGE .4byte Move_FIRE_PLEDGE .4byte Move_GRASS_PLEDGE .4byte Move_VOLT_SWITCH .4byte Move_STRUGGLE_BUG .4byte Move_BULLDOZE .4byte Move_FROST_BREATH .4byte Move_DRAGON_TAIL .4byte Move_WORK_UP .4byte Move_ELECTROWEB .4byte Move_WILD_CHARGE .4byte Move_DRILL_RUN .4byte Move_DUAL_CHOP .4byte Move_HEART_STAMP .4byte Move_HORN_LEECH .4byte Move_SACRED_SWORD .4byte Move_RAZOR_SHELL .4byte Move_HEAT_CRASH .4byte Move_LEAF_TORNADO .4byte Move_STEAMROLLER .4byte Move_COTTON_GUARD .4byte Move_NIGHT_DAZE .4byte Move_PSYSTRIKE .4byte Move_TAIL_SLAP .4byte Move_HURRICANE .4byte Move_HEAD_CHARGE .4byte Move_GEAR_GRIND .4byte Move_SEARING_SHOT .4byte Move_TECHNO_BLAST .4byte Move_RELIC_SONG .4byte Move_SECRET_SWORD .4byte Move_GLACIATE .4byte Move_BOLT_STRIKE .4byte Move_BLUE_FLARE .4byte Move_FIERY_DANCE .4byte Move_FREEZE_SHOCK .4byte Move_ICE_BURN .4byte Move_SNARL .4byte Move_ICICLE_CRASH .4byte Move_V_CREATE .4byte Move_FUSION_FLARE .4byte Move_FUSION_BOLT @@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@ .4byte Move_FLYING_PRESS .4byte Move_MAT_BLOCK .4byte Move_BELCH .4byte Move_ROTOTILLER .4byte Move_STICKY_WEB .4byte Move_FELL_STINGER .4byte Move_PHANTOM_FORCE .4byte Move_TRICK_OR_TREAT .4byte Move_NOBLE_ROAR .4byte Move_ION_DELUGE .4byte Move_PARABOLIC_CHARGE .4byte Move_FORESTS_CURSE .4byte Move_PETAL_BLIZZARD .4byte Move_FREEZE_DRY .4byte Move_DISARMING_VOICE .4byte Move_PARTING_SHOT .4byte Move_TOPSY_TURVY .4byte Move_DRAINING_KISS .4byte Move_CRAFTY_SHIELD .4byte Move_FLOWER_SHIELD .4byte Move_GRASSY_TERRAIN .4byte Move_MISTY_TERRAIN .4byte Move_ELECTRIFY .4byte Move_PLAY_ROUGH .4byte Move_FAIRY_WIND .4byte Move_MOONBLAST .4byte Move_BOOMBURST .4byte Move_FAIRY_LOCK .4byte Move_KINGS_SHIELD .4byte Move_PLAY_NICE .4byte Move_CONFIDE .4byte Move_DIAMOND_STORM .4byte Move_STEAM_ERUPTION .4byte Move_HYPERSPACE_HOLE .4byte Move_WATER_SHURIKEN .4byte Move_MYSTICAL_FIRE .4byte Move_SPIKY_SHIELD .4byte Move_AROMATIC_MIST .4byte Move_EERIE_IMPULSE .4byte Move_VENOM_DRENCH .4byte Move_POWDER .4byte Move_GEOMANCY .4byte Move_MAGNETIC_FLUX .4byte Move_HAPPY_HOUR .4byte Move_ELECTRIC_TERRAIN .4byte Move_DAZZLING_GLEAM .4byte Move_CELEBRATE .4byte Move_HOLD_HANDS .4byte Move_BABY_DOLL_EYES .4byte Move_NUZZLE .4byte Move_HOLD_BACK .4byte Move_INFESTATION .4byte Move_POWER_UP_PUNCH .4byte Move_OBLIVION_WING .4byte Move_THOUSAND_ARROWS .4byte Move_THOUSAND_WAVES .4byte Move_LANDS_WRATH .4byte Move_LIGHT_OF_RUIN .4byte Move_ORIGIN_PULSE .4byte Move_PRECIPICE_BLADES .4byte Move_DRAGON_ASCENT .4byte Move_HYPERSPACE_FURY @@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@ .4byte Move_SHORE_UP .4byte Move_FIRST_IMPRESSION .4byte Move_BANEFUL_BUNKER .4byte Move_SPIRIT_SHACKLE .4byte Move_DARKEST_LARIAT .4byte Move_SPARKLING_ARIA .4byte Move_ICE_HAMMER .4byte Move_FLORAL_HEALING .4byte Move_HIGH_HORSEPOWER .4byte Move_STRENGTH_SAP .4byte Move_SOLAR_BLADE .4byte Move_LEAFAGE .4byte Move_SPOTLIGHT .4byte Move_TOXIC_THREAD .4byte Move_LASER_FOCUS .4byte Move_GEAR_UP .4byte Move_THROAT_CHOP .4byte Move_POLLEN_PUFF .4byte Move_ANCHOR_SHOT .4byte Move_PSYCHIC_TERRAIN .4byte Move_LUNGE .4byte Move_FIRE_LASH .4byte Move_POWER_TRIP .4byte Move_BURN_UP .4byte Move_SPEED_SWAP .4byte Move_SMART_STRIKE .4byte Move_PURIFY .4byte Move_REVELATION_DANCE .4byte Move_CORE_ENFORCER .4byte Move_TROP_KICK .4byte Move_INSTRUCT .4byte Move_BEAK_BLAST .4byte Move_CLANGING_SCALES .4byte Move_DRAGON_HAMMER .4byte Move_BRUTAL_SWING .4byte Move_AURORA_VEIL .4byte Move_SHELL_TRAP .4byte Move_FLEUR_CANNON .4byte Move_PSYCHIC_FANGS .4byte Move_STOMPING_TANTRUM .4byte Move_SHADOW_BONE .4byte Move_ACCELEROCK .4byte Move_LIQUIDATION .4byte Move_PRISMATIC_LASER .4byte Move_SPECTRAL_THIEF .4byte Move_SUNSTEEL_STRIKE .4byte Move_MOONGEIST_BEAM .4byte Move_TEARFUL_LOOK .4byte Move_ZING_ZAP .4byte Move_NATURES_MADNESS .4byte Move_MULTI_ATTACK .4byte Move_MIND_BLOWN .4byte Move_PLASMA_FISTS .4byte Move_PHOTON_GEYSER .4byte Move_ZIPPY_ZAP .4byte Move_SPLISHY_SPLASH .4byte Move_FLOATY_FALL .4byte Move_PIKA_PAPOW .4byte Move_BOUNCY_BUBBLE .4byte Move_BUZZY_BUZZ .4byte Move_SIZZLY_SLIDE .4byte Move_GLITZY_GLOW .4byte Move_BADDY_BAD .4byte Move_SAPPY_SEED .4byte Move_FREEZY_FROST .4byte Move_SPARKLY_SWIRL .4byte Move_VEEVEE_VOLLEY .4byte Move_DOUBLE_IRON_BASH @@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@ .4byte Move_DYNAMAX_CANNON .4byte Move_SNIPE_SHOT .4byte Move_JAW_LOCK .4byte Move_STUFF_CHEEKS .4byte Move_NO_RETREAT .4byte Move_TAR_SHOT .4byte Move_MAGIC_POWDER .4byte Move_DRAGON_DARTS .4byte Move_TEATIME .4byte Move_OCTOLOCK .4byte Move_BOLT_BEAK .4byte Move_FISHIOUS_REND .4byte Move_COURT_CHANGE .4byte Move_CLANGOROUS_SOUL .4byte Move_BODY_PRESS .4byte Move_DECORATE .4byte Move_DRUM_BEATING .4byte Move_SNAP_TRAP .4byte Move_PYRO_BALL .4byte Move_BEHEMOTH_BLADE .4byte Move_BEHEMOTH_BASH .4byte Move_AURA_WHEEL .4byte Move_BREAKING_SWIPE .4byte Move_BRANCH_POKE .4byte Move_OVERDRIVE .4byte Move_APPLE_ACID .4byte Move_GRAV_APPLE .4byte Move_SPIRIT_BREAK .4byte Move_STRANGE_STEAM .4byte Move_LIFE_DEW .4byte Move_OBSTRUCT .4byte Move_FALSE_SURRENDER .4byte Move_METEOR_ASSAULT .4byte Move_ETERNA_BEAM .4byte Move_STEEL_BEAM .4byte Move_EXPANDING_FORCE .4byte Move_STEEL_ROLLER .4byte Move_SCALE_SHOT .4byte Move_METEOR_BEAM .4byte Move_SHELL_SIDE_ARM .4byte Move_MISTY_EXPLOSION .4byte Move_GRASSY_GLIDE .4byte Move_RISING_VOLTAGE .4byte Move_TERRAIN_PULSE .4byte Move_SKITTER_SMACK .4byte Move_BURNING_JEALOUSY .4byte Move_LASH_OUT .4byte Move_POLTERGEIST .4byte Move_CORROSIVE_GAS .4byte Move_COACHING .4byte Move_FLIP_TURN .4byte Move_TRIPLE_AXEL .4byte Move_DUAL_WINGBEAT .4byte Move_SCORCHING_SANDS .4byte Move_JUNGLE_HEALING .4byte Move_WICKED_BLOW .4byte Move_SURGING_STRIKES .4byte Move_THUNDER_CAGE .4byte Move_DRAGON_ENERGY .4byte Move_FREEZING_GLARE .4byte Move_FIERY_WRATH .4byte Move_THUNDEROUS_KICK .4byte Move_GLACIAL_LANCE .4byte Move_ASTRAL_BARRAGE .4byte Move_EERIE_SPELL @@@@LA MOVES .4byte Move_DIRE_CLAW .4byte Move_PSYSHIELD_BASH .4byte Move_POWER_SHIFT .4byte Move_STONE_AXE .4byte Move_SPRINGTIDE_STORM .4byte Move_MYSTICAL_POWER .4byte Move_RAGING_FURY .4byte Move_WAVE_CRASH .4byte Move_CHLOROBLAST .4byte Move_MOUNTAIN_GALE .4byte Move_VICTORY_DANCE .4byte Move_HEADLONG_RUSH .4byte Move_BARB_BARRAGE .4byte Move_ESPER_WING .4byte Move_BITTER_MALICE .4byte Move_SHELTER .4byte Move_TRIPLE_ARROWS .4byte Move_INFERNAL_PARADE .4byte Move_CEASELESS_EDGE .4byte Move_BLEAKWIND_STORM .4byte Move_WILDBOLT_STORM .4byte Move_SANDSEAR_STORM .4byte Move_LUNAR_BLESSING .4byte Move_TAKE_HEART @@@@ Z MOVES .4byte Move_BREAKNECK_BLITZ .4byte Move_ALL_OUT_PUMMELING .4byte Move_SUPERSONIC_SKYSTRIKE .4byte Move_ACID_DOWNPOUR .4byte Move_TECTONIC_RAGE .4byte Move_CONTINENTAL_CRUSH .4byte Move_SAVAGE_SPIN_OUT .4byte Move_NEVER_ENDING_NIGHTMARE .4byte Move_CORKSCREW_CRASH .4byte Move_INFERNO_OVERDRIVE .4byte Move_HYDRO_VORTEX .4byte Move_BLOOM_DOOM .4byte Move_GIGAVOLT_HAVOC .4byte Move_SHATTERED_PSYCHE .4byte Move_SUBZERO_SLAMMER .4byte Move_DEVASTATING_DRAKE .4byte Move_BLACK_HOLE_ECLIPSE .4byte Move_TWINKLE_TACKLE .4byte Move_CATASTROPIKA .4byte Move_10000000_VOLT_THUNDERBOLT .4byte Move_STOKED_SPARKSURFER .4byte Move_EXTREME_EVOBOOST .4byte Move_PULVERIZING_PANCAKE .4byte Move_GENESIS_SUPERNOVA .4byte Move_SINISTER_ARROW_RAID .4byte Move_MALICIOUS_MOONSAULT .4byte Move_OCEANIC_OPERETTA .4byte Move_SPLINTERED_STORMSHARDS .4byte Move_LETS_SNUGGLE_FOREVER .4byte Move_CLANGOROUS_SOULBLAZE .4byte Move_GUARDIAN_OF_ALOLA .4byte Move_SEARING_SUNRAZE_SMASH .4byte Move_MENACING_MOONRAZE_MAELSTROM .4byte Move_LIGHT_THAT_BURNS_THE_SKY .4byte Move_SOUL_STEALING_7_STAR_STRIKE @@@ Last Move - cannot be reached .4byte Move_COUNT .align 2 gBattleAnims_StatusConditions:: .4byte Status_Poison @ B_ANIM_STATUS_PSN .4byte Status_Confusion @ B_ANIM_STATUS_CONFUSION .4byte Status_Burn @ B_ANIM_STATUS_BRN .4byte Status_Infatuation @ B_ANIM_STATUS_INFATUATION .4byte Status_Sleep @ B_ANIM_STATUS_SLP .4byte Status_Paralysis @ B_ANIM_STATUS_PRZ .4byte Status_Freeze @ B_ANIM_STATUS_FRZ .4byte Status_Curse @ B_ANIM_STATUS_CURSED .4byte Status_Nightmare @ B_ANIM_STATUS_NIGHTMARE .4byte Status_Powder .align 2 gBattleAnims_General:: .4byte General_WeatherFormChange @ B_ANIM_CASTFORM_CHANGE .4byte General_StatsChange @ B_ANIM_STATS_CHANGE .4byte General_SubstituteFade @ B_ANIM_SUBSTITUTE_FADE .4byte General_SubstituteAppear @ B_ANIM_SUBSTITUTE_APPEAR .4byte General_PokeblockThrow @ B_ANIM_POKEBLOCK_THROW .4byte General_ItemKnockoff @ B_ANIM_ITEM_KNOCKOFF .4byte General_TurnTrap @ B_ANIM_TURN_TRAP .4byte General_HeldItemEffect @ B_ANIM_HELD_ITEM_EFFECT .4byte General_SmokeballEscape @ B_ANIM_SMOKEBALL_ESCAPE .4byte General_HangedOn @ B_ANIM_HANGED_ON .4byte General_Rain @ B_ANIM_RAIN_CONTINUES .4byte General_Sun @ B_ANIM_SUN_CONTINUES .4byte General_Sandstorm @ B_ANIM_SANDSTORM_CONTINUES .4byte General_Hail @ B_ANIM_HAIL_CONTINUES .4byte General_LeechSeedDrain @ B_ANIM_LEECH_SEED_DRAIN .4byte General_MonHit @ B_ANIM_MON_HIT .4byte General_ItemSteal @ B_ANIM_ITEM_STEAL .4byte General_SnatchMove @ B_ANIM_SNATCH_MOVE .4byte General_FutureSightHit @ B_ANIM_FUTURE_SIGHT_HIT .4byte General_DoomDesireHit @ B_ANIM_DOOM_DESIRE_HIT .4byte General_FocusPunchSetUp @ B_ANIM_FOCUS_PUNCH_SETUP .4byte General_IngrainHeal @ B_ANIM_INGRAIN_HEAL .4byte General_WishHeal @ B_ANIM_WISH_HEAL .4byte General_MegaEvolution @ B_ANIM_MEGA_EVOLUTION .4byte General_IllusionOff @ B_ANIM_ILLUSION_OFF .4byte General_FormChange @ B_ANIM_FORM_CHANGE .4byte General_SlideOffScreen @ B_ANIM_SLIDE_OFFSCREEN .4byte General_RestoreBg @ B_ANIM_RESTORE_BG .4byte General_TotemFlare @ B_ANIM_TOTEM_FLARE .4byte General_GulpMissile @ B_ANIM_GULP_MISSILE .4byte General_StrongWinds @ B_ANIM_STRONG_WINDS .4byte General_PrimalReversion @ B_ANIM_PRIMAL_REVERSION .4byte General_AquaRingHeal @ B_ANIM_AQUA_RING_HEAL .4byte General_BeakBlastSetUp @ B_ANIM_BEAK_BLAST_SETUP .4byte General_ShellTrapSetUp @ B_ANIM_SHELL_TRAP_SETUP .4byte General_ZMoveActivate @ B_ANIM_ZMOVE_ACTIVATE .4byte General_AffectionHangedOn @ B_ANIM_AFFECTION_HANGED_ON .align 2 gBattleAnims_Special:: .4byte Special_LevelUp @ B_ANIM_LVL_UP .4byte Special_SwitchOutPlayerMon @ B_ANIM_SWITCH_OUT_PLAYER_MON .4byte Special_SwitchOutOpponentMon @ B_ANIM_SWITCH_OUT_OPPONENT_MON .4byte Special_BallThrow @ B_ANIM_BALL_THROW .4byte Special_BallThrowWithTrainer @ B_ANIM_BALL_THROW_WITH_TRAINER .4byte Special_SubstituteToMon @ B_ANIM_SUBSTITUTE_TO_MON .4byte Special_MonToSubstitute @ B_ANIM_MON_TO_SUBSTITUTE .4byte Special_CriticalCaptureBallThrow @ B_ANIM_CRITICAL_CAPTURE_THROW @@@@@@@@@@@@@@@@@@@@@@@ GEN 4 @@@@@@@@@@@@@@@@@@@@@@@ Move_ROOST: loadspritegfx ANIM_TAG_WHITE_FEATHER loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATTACKER splitbgprio_all playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET delay 0 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 32, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 224, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 192, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_ATTACKER, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER call HealingEffect waitforvisualfinish end Move_GRAVITY: fadetobg BG_COSMIC waitbgfadein createvisualtask AnimTask_SetAnimTargetToAttackerOpposite, 1 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30 createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_DEF_PARTNER, 2, 0, 96, 30 createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATK_PARTNER, 2, 0, 96, 30 createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_TARGET, 2, 0, 96, 30 waitforvisualfinish restorebg waitbgfadeout createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 3, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 1, 1 setarg 0x7, 0xffff waitbgfadein waitforvisualfinish end Move_MIRACLE_EYE: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER call SetPsychicBackground playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5 delay 40 playsewithpan SE_M_LEER, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 1, 1, 2, 0, 10, RGB_BLACK call MindReaderEyeSpikeEffect waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER end Move_WAKE_UP_SLAP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 2 waitforvisualfinish createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, 1, 8, 3 loopsewithpan SE_M_SWAGGER2, +63, 16, 3 clearmonbg ANIM_DEF_PARTNER blendoff end Move_HAMMER_ARM: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_SLAM_HIT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 setarg 7, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, 1, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 2, 0, 0, 5 clearmonbg ANIM_TARGET blendoff end Move_GYRO_BALL: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 0 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 0, 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, 1, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end Move_HEALING_WISH: loadspritegfx ANIM_TAG_GREEN_SPARKLE setalpha 0, 16 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 delay 20 createvisualtask AnimTask_MoonlightEndFade, 2 waitforvisualfinish end Move_BRINE: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DIVE, -64 waitforvisualfinish delay 16 createvisualtask AnimTask_WaterSpoutRain, 5 playsewithpan SE_M_SURF, +63 clearmonbg ANIM_DEF_PARTNER blendoff end Move_NATURAL_GIFT: loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_M_MEGA_KICK, -64 call GrantingStarsEffect waitforvisualfinish delay 1 createvisualtask AnimTask_DragonDanceWaver, 5 playsewithpan SE_M_TELEPORT, -64 delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 10249, 19456, 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, -64 delay 30 playsewithpan SE_M_TELEPORT, -64 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_FEINT: loadspritegfx ANIM_TAG_FEINT createsprite gFeintSwipeSpriteTemplate, ANIM_ATTACKER, 10, -32, 0, 15 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 15 waitforvisualfinish delay 5 createsprite gFeintZoomSpriteTemplate, ANIM_ATTACKER, 10, 0, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish end Move_PLUCK: loadspritegfx ANIM_TAG_SEED_BROWN loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, -10, -5, 1, 2 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, 0, 20, 2, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, 1, 20, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, 5, 25, 2, -1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 3, -1 delay 30 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 5, 10, 1, 2 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 3, -4, 20, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 20, 0, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -9, 25, 1, -1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 30, 2, -1 delay 30 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 2 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -3, -4, 20, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 7, -6, 25, 0, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, -4, -10, 25, 1, 1 createsprite gPluckParticleSpriteTemplate, ANIM_ATTACKER, 40, 4, -4, 25, 1, 2 waitforvisualfinish end Move_TAILWIND: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER call SetHighSpeedBg monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 12 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 waitforvisualfinish stopsound call UnsetHighSpeedBg clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_ACUPRESSURE: loadspritegfx ANIM_TAG_ACUPRESSURE loadspritegfx ANIM_TAG_SPARK_2 createsprite gAcupressureSpriteTemplate, ANIM_ATTACKER, 40, 0, -40, 40 waitforvisualfinish call ElectricityEffect end Move_METAL_BURST: loadspritegfx ANIM_TAG_ECLIPSING_ORB loadspritegfx ANIM_TAG_RED_ORB loopsewithpan SE_M_TRI_ATTACK, -64, 18, 3 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0 createvisualtask AnimTask_DefenseCurlDeformMon, 5 waitforvisualfinish setarg 7, -1 playsewithpan SE_M_REFLECT, -64 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 20, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 waitforvisualfinish end Move_U_TURN: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER jumpretfalse UTurnVisible createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, TRUE UTurnContinue: delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_CanBattlerSwitch, 1, ANIM_ATTACKER jumpretfalse UTurnLast invisible ANIM_ATTACKER UTurnLast: blendoff waitforvisualfinish end UTurnVisible: createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE goto UTurnContinue Move_CLOSE_COMBAT: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET call SetHighSpeedBg createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_MEGA_KICK2, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, +63 delay 10 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_MEGA_KICK2, +63 delay 10 call UnsetHighSpeedBg clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 1 end Move_PAYBACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0 playsewithpan SE_M_COMET_PUNCH, +63 waitforvisualfinish clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_ASSURANCE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 createsprite gPalmSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, -64 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0 restorebg waitbgfadein end Move_EMBARGO: loadspritegfx ANIM_TAG_RED_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, +63, 18, 10 call EmbargoOrbs1 call EmbargoOrbs1 call EmbargoOrbs1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 10, 1 playsewithpan SE_M_NIGHTMARE, +63 clearmonbg ANIM_DEF_PARTNER end EmbargoOrbs1: createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 createsprite gPowerOrbs_Float, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_FLING: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BLACK_BALL monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 playsewithpan SE_M_SWAGGER, -64 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW, +63 clearmonbg ANIM_DEF_PARTNER blendoff end Move_PSYCHO_SHIFT: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, -64 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 30 waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 1, 0 playsewithpan SE_M_SUPERSONIC, -64 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end clearmonbg ANIM_ATTACKER blendoff end Move_TRUMP_CARD: loadspritegfx ANIM_TAG_TRUMP_CARD loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_TRUMP_CARD_PARTICLES monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 0, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 2, 32 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_TARGET playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32 delay 2 createsprite gTrumpCardSpriteTemplate, ANIM_ATTACKER, 40, 40, 0, 1, 32 delay 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -5, -4, 0 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 4, 1 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 8, -3, 0, 2 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 12, -5, 4, 3 delay 2 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 10, 1, -4, 4 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 0, 13, 5, 6, 1 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 1, 12, -2, 1, 3 createsprite gTrumpCardParticleSpriteTempalte, ANIM_ATTACKER, 40, 0, 0, 2, 13, -2, 1, 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_HEAL_BLOCK: loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsoundtask SoundTask_PlaySeChangingVolume, SE_M_ABSORB_2, SOUND_PAN_TARGET, 256, -16, 0, 2 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 delay 7 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | 4, 4, 2, 12, 0, RGB_BLACK createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0 delay 7 waitforvisualfinish delay 11 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1 | 4, 4, 2, 0, 12, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end Move_WRING_OUT: loadspritegfx ANIM_TAG_WRING_OUT monbg ANIM_TARGET setalpha 12, 8 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, FALSE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE delay 3 createsprite gWringOutHandSpriteTemplate, ANIM_TARGET, 40, 0, 0, 48, 3, 32, TRUE waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_POWER_TRICK: loadspritegfx ANIM_TAG_POWER_TRICK loopsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET 0xa 0x3 createvisualtask AnimTask_UproarDistortion 0x2, 0x0 createsprite gPowerTrickSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 0, 0, SOUND_PAN_TARGET, 0 delay 0x10 createvisualtask AnimTask_UproarDistortion 0x2, 0x0 delay 0x10 createvisualtask AnimTask_UproarDistortion 0x2, 0x0 waitforvisualfinish end Move_GASTRO_ACID: loadspritegfx ANIM_TAG_GREEN_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gGreenPoisonBubble, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, ANIM_PAL_DEF, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 0, -22, 0, 15, 55, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -26, -24, 0, 15, 55, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 15, -27, 0, 15, 50, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, -15, -17, 0, 10, 45, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gGreenPoisonDrip, ANIM_TARGET, 2, 27, -22, 0, 15, 50, FALSE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_LUCKY_CHANT: loadspritegfx ANIM_TAG_GOLD_STARS monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createsprite gLuckyChantBigStarsSpriteTemplate, 2, 4, 0, -18, 8, 140 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 8, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 8, 100 delay 15 createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 32, -18, 8, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -32, -18, 8, 100 delay 15 createsprite gLuckyChantBigStarsSpriteTemplate 2, 4, 0, -18, 8, 140 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 24, -18, 8, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -18, -18, 8, 100 delay 30 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 16, -18, 0, 100 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, -16, -18, 0, 100 delay 30 createsprite gLuckyChantSmallStarsSpriteTemplate, 2, 4, 20, -16, 14, 80 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff unloadspritegfx ANIM_TAG_GOLD_STARS end Move_ME_FIRST: end Move_COPYCAT: loadspritegfx ANIM_TAG_GRAY_ORB loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 2, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5 call StockpileAbsorb call StockpileAbsorb waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 12, 0, RGB_WHITE waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, -64 delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, -64 waitforvisualfinish end Move_POWER_SWAP: loadspritegfx ANIM_TAG_COLORED_ORBS playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 waitforvisualfinish playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1, 42, 32 delay 2 waitforvisualfinish end Move_GUARD_SWAP: loadspritegfx ANIM_TAG_COLORED_ORBS playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 waitforvisualfinish playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 0, 42, -32 delay 2 playsewithpan SE_M_DOUBLE_TEAM, 0 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 2, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 createsprite gPowerSwapGuardSwapSpriteTemplate, ANIM_TARGET, 3, 0, 0, 3, 1, 42, 32 delay 2 waitforvisualfinish end Move_PUNISHMENT: loadspritegfx ANIM_TAG_SCRATCH loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET setalpha 12, 8 playsewithpan 155, SOUND_PAN_TARGET createsprite gPunishmentSpriteTemplate, 2, 4, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gPunishmentImpactSpriteTemplate 2, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_LAST_RESORT: fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 2, 4, 0, 128, 0, -1 waitbgfadein loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 2, 4, 2, RGB(31, 31, 31), 10, 0, 0 waitforvisualfinish delay 10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, 0, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 0, 16, 16, RGB(31, 31, 31) createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 132, 4, -10, 0, 1, 0 createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 0, 0 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 1, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 0, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 16, 0, RGB(31, 31, 31) waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 0, 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 8, -256, 1, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 7 waitforvisualfinish call UnsetHighSpeedBg end Move_WORRY_SEED: loadspritegfx ANIM_TAG_WORRY_SEED loadspritegfx ANIM_TAG_SMALL_CLOUD playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gWorrySeedSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 32, -32 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, -1, 0, -1, -1 createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, 1, 1, 2, -1 createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, -2, 1, 2, 1, -2 createsprite gSmallCloudTemplate, ANIM_ATTACKER, 3, 3, -2, 1, -1, -2 waitforvisualfinish end Move_SUCKER_PUNCH: loadspritegfx ANIM_TAG_POISON_JAB loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 createsprite gSuckerPunchSpriteTemplate, 130, 6, -18, 5, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, 1, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4 end Move_TOXIC_SPIKES: loadspritegfx ANIM_TAG_TOXIC_SPIKES loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gToxicSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 delay 40 call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_HEART_SWAP: end Move_AQUA_RING: General_AquaRingHeal: loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_GUARD_RING createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUARD_RING, 0, 14, 14, RGB_BLUE monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -15, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0 setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER, createsprite gGuardRingSpriteTemplate, 2, 0 delay 4 createsprite gGuardRingSpriteTemplate, 2, 0 delay 4 createsprite gGuardRingSpriteTemplate, 2, 0 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, 10, 0, 2, 10, RGB(31, 31, 31) waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_MAGNET_RISE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle 2, 31, -31, 1, 5, 5, RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, 7, 0, -12, 4, 10, 10, 12, 6 createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1 delay 0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 4 createsprite gSparkElectricitySpriteTemplate, 0, 7, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 238, 24, 165, 10, 0, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20) delay 20 createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 7, 7, RGB(31, 31, 20) waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, 31, -31, 1, 0, 0, RGB(31, 31, 20) waitforvisualfinish end Move_FLARE_BLITZ: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 6 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 waitforvisualfinish createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 waitforvisualfinish call SetImpactBackground createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, 176, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, 240, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 192, -160, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -192, -112, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 160, 48, 40 playsewithpan SE_M_COMET_PUNCH, +63 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, 1, 0 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, 0x81, 0, 10, 112, -128, 40 playsewithpan SE_M_COMET_PUNCH, +63 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 0, RGB_BLACK playsewithpan SE_M_COMET_PUNCH, +63 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_FORCE_PALM: loadspritegfx ANIM_TAG_SHADOW_BALL loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, 2, 8, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gForcePalmSpriteTemplate 3, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_AURA_SPHERE: loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 call SetAuraSphereBG playsewithpan SE_M_SKY_UPPERCUT, 0 delay 60 createsprite gAuraSphereBlast, ANIM_TARGET, 3, 0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end SetAuraSphereBG: fadetobg BG_AURA_SPHERE goto SetHighSpeedBgFade Move_ROCK_POLISH: loadspritegfx ANIM_TAG_WHITE_STREAK loadspritegfx ANIM_TAG_SPARKLE_3 setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK waitforvisualfinish loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 10, 7 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -10, 3 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 24, -19 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -28, -15 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -6, -30 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -20, 6 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 2 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -14, -25 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 9, -2 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -1, 0 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 21, 4 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 28, 20 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -7, 24 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -11, 1 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 12, -18 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -14 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -29, 7 delay 2 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, 15, 28 delay 1 createsprite gRockPolishStreakSpriteTemplate, ANIM_ATTACKER, 2, -21, -16 delay 2 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -20, 9 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -10, -15 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 1, 17 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -23, -16 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -6 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -16, -7 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 22, -7 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, -19, 11 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 12, 12 delay 1 createsprite gRockPolishSparkleSpriteTemplate, ANIM_ATTACKER, 2, 0, -17 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK waitforvisualfinish blendoff end Move_POISON_JAB: loadspritegfx ANIM_TAG_PURPLE_JAB loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE setalpha 12, 8 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 3, -31, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -18, -25, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 27, 17, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, 18, 10 delay 2 createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 10, 30, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, 4, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -17, -27, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, -6, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 2, 31, 10 createvisualtask AnimTask_SwayMon, 5, 0, 3, 0x2000, 6, ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB(16, 0, 16), 12, 0, 1 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 6, 4, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, 15, -27, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, 8, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -31, -2, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, 6, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gPoisonJabProjectileSpriteTemplate, ANIM_TARGET, 2, -26, -18, 10 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -6, -8, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 8, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, 0, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -7, -5, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish blendoff end Move_DARK_PULSE: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 createvisualtask AnimTask_SpiteTargetShadow, 2 loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 delay 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1D09, 12 waitforvisualfinish clearmonbg ANIM_TARGET delay 1 restorebg waitbgfadein end Move_NIGHT_SLASH: loadspritegfx ANIM_TAG_SLASH createvisualtask AnimTask_BlendNightSlash, 2, ANIM_TARGET, 2, 0, 8, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 0, 12, RGB_BLACK waitforvisualfinish createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gNightSlashLeftSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 40 createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 createsprite gNightSlashRightSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, 1, 3, 12, 0, RGB_BLACK waitforvisualfinish end Move_AQUA_TAIL: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 10, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -16, 0, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 20, 10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 0, -10, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -10, 15, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 25, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, -20, 20, 25, 0 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, 2, 4, 12, 0, 25, 0 waitforvisualfinish loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gAquaTailKnockOffSpriteTemplate, 130, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB(31, 31, 31), 10, 0, 0 createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 0, 3, 6, 1 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6 delay 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SEED_BOMB: loadspritegfx ANIM_TAG_SEED loadspritegfx ANIM_TAG_EXPLOSION createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 delay 6 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 delay 6 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 waitforvisualfinish end Move_AIR_SLASH: loadspritegfx ANIM_TAG_SLASH call SetSkyBg createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish call UnsetSkyBg end Move_XSCISSOR: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_BLACK, 10, 0, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BUG_BUZZ: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER call SetBugBg createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER call UnsetBugBg end Move_DRAGON_PULSE: loadspritegfx ANIM_TAG_DRAGON_PULSE monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 6, 51200, 4, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 10, 13) call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle waitforvisualfinish delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK waitforvisualfinish blendoff clearmonbg ANIM_TARGET end DragonPulseParticle: createsprite gDragonPulseSpriteTemplate, 130, 6, 16, 0, 0, 0, 13, 0 delay 4 return Move_DRAGON_RUSH: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_RED_HEART createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gDragonRushSpriteTemplate, 131, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, 2, 7, 31, 5, 1, RGB(31, 31, 31), 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, 3, 4, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan 131, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, -5, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, -5, 30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, 30, -18, 8, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, 2, 6, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_POWER_GEM: @ Copy of Hidden Power with background blackened loadspritegfx ANIM_TAG_POWER_GEM createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 0, 7, RGB_BLACK waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gPowerGemOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, -1 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gPowerGemOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 1, 7, 0, RGB_BLACK waitforvisualfinish end Move_DRAIN_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_ORBS monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, -64 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 delay 20 call MegaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_VACUUM_WAVE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_TARGET setalpha 12, 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 1, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0, 0x7FFF, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FOCUS_BLAST: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 call SetFocusBlastBG createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, 0 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end SetFocusBlastBG: fadetobg BG_FOCUS_BLAST goto SetHighSpeedBgFade Move_ENERGY_BALL: loadspritegfx ANIM_TAG_ENERGY_BALL monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB_BLACK waitforvisualfinish delay 15 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsprite gEnergyBallSpriteTemplate, ANIM_TARGET, 2, 12, 4, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BRAVE_BIRD: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call SetSkyBg monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 0, 16, RGB_WHITE delay 4 createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0 waitforvisualfinish createvisualtask SoundTask_PlaySE2WithPanning, 5, 238, SOUND_PAN_ATTACKER createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 createvisualtask SoundTask_PlaySE1WithPanning, 5, 141, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, 2, 0, 15, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetSkyBg end Move_EARTH_POWER: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME createvisualtask AnimTask_HorizontalShake, 3, 5, 10, 50 createvisualtask AnimTask_HorizontalShake, 3, 1, 10, 50 playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET delay 40 loopsewithpan 145, SOUND_PAN_TARGET 11, 3 createvisualtask AnimTask_ShakeMon 5, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 5, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -10, -15 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 0, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 15, 5 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, -25, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, 30, 30 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 130, 3, 1, -27, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, 194, 3, 1, 0, 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 194, 3, 0, 0, 4 waitforvisualfinish end Move_SWITCHEROO: fadetobg BG_DARK waitbgfadein loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gTrickBagSpriteTemplate, 2, 2, -39, 80 createsprite gTrickBagSpriteTemplate, 2, 2, -39, 208 delay 16 playsewithpan SE_M_SKETCH, 0 createvisualtask AnimTask_StretchTargetUp, 3, 0 createvisualtask AnimTask_StretchAttackerUp, 3, 0 delay 30 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 waitforvisualfinish restorebg waitbgfadein end Move_GIGA_IMPACT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_IsContest, 2 jumprettrue SetGigaImpactContestsBG createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetGigaImpactOpponentBG goto SetGigaImpactPlayerBG SetGigaImpactOpponentBG: fadetobg BG_GIGA_IMPACT_OPPONENT goto GigaImpactContinuity SetGigaImpactPlayerBG: fadetobg BG_GIGA_IMPACT_PLAYER goto GigaImpactContinuity SetGigaImpactContestsBG: fadetobg BG_GIGA_IMPACT_CONTEST goto GigaImpactContinuity GigaImpactContinuity: playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 waitbgfadeout createsprite gBasicHitSplatSpriteTemplate, 4, 4, -10, 0, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate 2, 5, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace 2, 5, 1, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate 2, 3, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein waitforvisualfinish end Move_NASTY_PLOT: loadspritegfx ANIM_TAG_AMNESIA fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein delay 8 createsprite gQuestionMarkSpriteTemplate, 20, 0 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, delay 54 loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call UnsetPsychicBg end Move_BULLET_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -16, 8, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, -16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 24, 16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 24, 16, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 16, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 16, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, -8, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -24, 8, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 1, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 9, 0, 8, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_AVALANCHE: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_ICE_CHUNK monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, 2, 4, 7, 1, 11, 1 createsprite gAvalancheSpriteTemplate, 130, 4, -5, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, 130, 4, 5, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, 130, 4, 19, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate 130, 4, -17, 2, -20, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 call SnowSlide1 call SnowSlide1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end SnowSlide1: createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gAvalancheSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return Move_ICE_SHARD: monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS fadetobg BG_ICE waitbgfadein createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 70, 0, 42, 35 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 58, 0, 30, 35 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, -12, 0, 22, 40 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -20, 0, 0, 10, 40 delay 5 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -30, 10, -12, 45 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -42, 10, -24, 45 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 10, -36, 45 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 10, -24, 45 delay 5 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, 20, 22, 45 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 20, 10, 45 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 20, -2, 30 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 20, 10, 30 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, -31, 0, 7, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 waitforvisualfinish delay 20 call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 4, 5, 7, 0, RGB(0, 20, 31) waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_TARGET blendoff end Move_SHADOW_CLAW: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL fadetobg BG_GHOST waitbgfadein monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate ANIM_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 2, 0, 18, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12, createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_THUNDER_FANG: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_LIGHTNING loadspritegfx ANIM_TAG_SHARP_TEETH monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 16, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 16, 0, RGB_BLACK delay 20 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_ICE_FANG: monbg ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 delay 15 call IceCrystalEffectShort delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_FIRE_FANG: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB_RED createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 10 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 call FireSpreadEffect delay 4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 0, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_SHADOW_SNEAK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0000 waitforvisualfinish playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x1 0x3 launchtask AnimTask_AttackerFadeToInvisible 0x2 0x1 0x1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 0x1 launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30 delay 0x30 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xF 0x0 createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff6, 0x0 call ShadowSneakMovement createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xa, 0x14, 0x0 call ShadowSneakMovement createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0xfffb, 0xa, 0x0 call ShadowSneakMovement createsprite gShadowSneakImpactSpriteTemplate, ANIM_TARGET, 2, 0x11, 0xfff4, 0x0 call ShadowSneakMovement waitforvisualfinish visible ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0000 waitforvisualfinish end ShadowSneakMovement: playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 delay 0x4 return Move_MUD_BOMB: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gMudBombToss, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 delay 11 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 27, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -27, 44, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 39, -28, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 0, 40, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -8, -44, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -46, -28, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createsprite gMudBombSplash, ANIM_TARGET, 2, 42, 0, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -43, -12, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, 16, -46, 20 createsprite gMudBombSplash, ANIM_TARGET, 2, -16, 44, 20 waitforvisualfinish end Move_PSYCHO_CUT: loadspritegfx ANIM_TAG_SPIRAL loadspritegfx ANIM_TAG_PSYCHO_CUT loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CROSS_IMPACT, 0, 9, 9, RGB_PURPLE createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_ATTACKER createsprite gPsychoCutSpiralSpriteTemplate, 2, 4, 0, 0, 0, 0 createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 0, 4, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 0, 10, RGB(20, 12, 23) delay 30 clearmonbg ANIM_ATK_PARTNER waitforvisualfinish monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, createsprite gPsychoCutSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_BlendBattleAnimPal, 1, 1, 2, 4, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 1, 2, 2, 10, 0, RGB(20, 12, 23) clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_ZEN_HEADBUTT: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 2, 0, 4, 0 waitforvisualfinish createsprite gZenHeadbuttSpriteTemplate, 66, 1, 0 delay 18, playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER waitforvisualfinish delay 2, playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, 2, 1, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, 2, 1, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 0, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, 2, 1, 2 createsprite gAquaTailHitSpriteTemplate, 131, 4, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 4, 4, 0, 0 clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_MIRROR_SHOT: loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0 waitforvisualfinish loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 10, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(21, 21, 21) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 10, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_FLASH_CANNON: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_FLASH_CANNON_BALL monbg ANIM_ATTACKER setalpha 13, 8 createvisualtask AnimTask_ElectricChargingParticles, 2, 0, 60, 2, 12 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gFlashCannonGrayChargeTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 10 delay 6 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish playsewithpan SE_M_PAY_DAY, SOUND_PAN_ATTACKER createsprite gFlashCannonBallMovementTemplate, ANIM_TARGET, 2, 0, 0, 0x15 clearmonbg ANIM_ATTACKER waitforvisualfinish playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_Flash, 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 16, 0, 0x1f createvisualtask AnimTask_ShakeMon2, 2, 1, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_TARGET end Move_ROCK_CLIMB: createvisualtask AnimTask_Splash, 2, 2, ANIM_ATTACKER, 3 delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_Rollout, 2, 0 waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 5, 0, 1, 30, 1, RGB(0, 16, 1) createsprite gBasicHitSplatSpriteTemplate, 131, 4, -15, 8, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 4, -5, -12, 1, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, -32, 1, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, 131, 4, 5, -52, 1, 1 createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 1, -25, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 0, 3, 6, 1 delay 30 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 0, 6 delay 4 createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 1, 0, 6 clearmonbg ANIM_DEF_PARTNER blendoff end Move_DEFOG: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, -1 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, -1 waitforvisualfinish waitforvisualfinish delay 16 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, -1 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_TRICK_ROOM:: call InitRoomAnimation fadetobg BG_TRICK_ROOM waitbgfadein delay 0x40 restorebg waitbgfadein blendoff end InitRoomAnimation: setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET launchtask AnimTask_ScaleMonAndRestore 5 5 0xfffa 0xfffa 15, 1 1 return Move_DRACO_METEOR: loadspritegfx ANIM_TAG_WARM_ROCK loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ICE_SPIKES playsewithpan SE_M_CHARGE, SOUND_PAN_TARGET fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -47, -63, 72, 32, 30 delay 10 createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -111, -63, 8, 32, 30 delay 40 createsprite gDracoMetorSpriteTemplate, 131, 4, 0, 0, 0, 30 createsprite gDracoMeteorSmashSpriteTemplate, 131, 5, -79, -63, 40, 32, 30 delay 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 10 restorebg waitbgfadein waitforvisualfinish end Move_DISCHARGE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 20) delay 10 createvisualtask AnimTask_BlendColorCycle 2, 3, -31, 1, 5, 5, RGB(31, 31, 20) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_DEF_PARTNER, 2 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_ATK_PARTNER, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, 215, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, ANIM_DEF_PARTNER, 5, 14 createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATK_PARTNER, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff call DischargeElectrify waitforvisualfinish end DischargeElectrify: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_ATK_PARTNER delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_DEF_PARTNER createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_ATK_PARTNER return Move_LAVA_PLUME: loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan 152, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2 2, ANIM_TARGET, 1, 0, 32, 1 createvisualtask AnimTask_ShakeMon2 2, ANIM_DEF_PARTNER, 1, 0, 32, 1 createvisualtask AnimTask_ShakeMon2 2, ANIM_ATK_PARTNER, 1, 0, 32, 1 waitforvisualfinish createsprite gLavaPlumeSpriteTemplate, 130, 1, 0 createsprite gLavaPlumeSpriteTemplate, 130, 1, 32 createsprite gLavaPlumeSpriteTemplate, 130, 1, 64 createsprite gLavaPlumeSpriteTemplate, 130, 1, 96 createsprite gLavaPlumeSpriteTemplate, 130, 1, 128 createsprite gLavaPlumeSpriteTemplate, 130, 1, 160 createsprite gLavaPlumeSpriteTemplate, 130, 1, 192 createsprite gLavaPlumeSpriteTemplate, 130, 1, 224 playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER waitforvisualfinish end Move_LEAF_STORM: loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_LEAF monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 12, RGB(13, 31, 12) waitforvisualfinish splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -8, 11, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -16, 19, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 12, 19, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -20, 23, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 16, 23, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 14, -12, 0, -24, 27, 0, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm, ANIM_ATTACKER, 2, 26, 8, 12, 20, 27, 0, 0 delay 3 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, -36, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, -12, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 24, 12, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 0, 36, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, 12, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -24, -12, 10 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 2 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 36, 0, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, -24, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, 12, 24, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -36, 0, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, 24, 10 createsprite gBattleAnimSpriteTemplate_LeafStorm2, ANIM_TARGET, 2, 1, 1, -12, -24, 10 waitforvisualfinish blendoff delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 12, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_POWER_WHIP: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 10 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 call SetImpactBackground createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 restorebg waitbgfadein end Move_ROCK_WRECKER: jumpargeq 7, 1, RockWrecker_1 fadetobg BG_ROCK_WRECKER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 1, -1 goto RockWrecker_2 RockWrecker_1: fadetobg BG_ROCK_WRECKER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1024, 0, 0, -1 loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1 playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate, 130, 6, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, 130, 6, 0, 5, 20, -18, 14, 2 createsprite gRockFragmentSpriteTemplate, 130, 6, -5, 0, -20, -18, 14, 2 waitforvisualfinish call UnsetPsychicBg end RockWrecker_2: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, 130, 6, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, 131, 4, 0, 0, 1, 1 playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate 130, 6, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate 130, 6, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate 130, 6, 0, 5, 20, -18, 14, 2 createsprite gRockFragmentSpriteTemplate 130, 6, -5, 0, -20, -18, 14, 2 waitforvisualfinish call UnsetPsychicBg end Move_CROSS_POISON: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, RGB_WHITE, 10, 0, 10 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_GUNK_SHOT: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SetGunkShotBG createvisualtask AnimTask_ShakeMon 5, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 1, 100 call GunkShotParticles call GunkShotParticles call GunkShotParticles createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 27, 1 loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 3, 15 call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact call GunkShotParticles call GunkShotParticles call GunkShotImpact delay 1 delay 1 call GunkShotImpact call PoisonBubblesEffect waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_DEF_PARTNER blendoff end GunkShotParticles: createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16 createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16 delay 1 createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, 16 createsprite gGunkShoParticlesSpriteTemplate, 3, 4, 10, 10, 0, -16 delay 1 return GunkShotImpact: createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, 15, 1, 1 createsprite gGunkShotImpactSpriteTemplate, 4, 4, 0, -15, 1, 1 return SetGunkShotBG: fadetobg BG_GUNK_SHOT goto SetHighSpeedBgFade Move_IRON_HEAD: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0 waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 7, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 waitforvisualfinish end Move_MAGNET_BOMB: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 playsewithpan 119, 192 createsprite gSparkElectricitySpriteTemplate, 0, 7, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 80, 24, 22, 12, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, 0, 7, 156, 24, 121, 13, 0, 1, 1 delay 0 playsewithpan 119, 192 createsprite gSparkElectricitySpriteTemplate 0, 7, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate 0, 7, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate 0, 7, 238, 24, 165, 10, 0, 1, 1 delay 0 loadspritegfx ANIM_TAG_RED_ORB playsewithpan 152, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(19, 31, 31), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan 217, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, -1 playsewithpan 207, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan 177, 63 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0 waitforvisualfinish playsewithpan 177, 63 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, 130, 4, -8, 8, 1, 0 waitforvisualfinish end Move_STONE_EDGE: loadspritegfx ANIM_TAG_STONE_EDGE loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1 delay 2 loopsewithpan 131, SOUND_PAN_TARGET 24, 3 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 528, 30, 13, 50, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 32, 480, 20, 16, -46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 576, 20, 8, 42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 31, 400, 25, 11, -42, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 28, 512, 25, 16, 46, 1 delay 2 createsprite gStoneEdgeSpriteTemplate, 130, 7, 0, 33, 464, 30, 15, 49, 1 delay 2 createsprite gBasicHitSplatSpriteTemplate, 131, 4, -32, -16, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 3, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate, 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, 131, 4, 32, 20, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CAPTIVATE: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_RockMonBackAndForth, 5, 3, 0, 2, 0 createsprite gMagentaHeartSpriteTemplate, 3, 2, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, 3, 2, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, 3, 2, 20, 20 playsewithpan 228, SOUND_PAN_ATTACKER, call GrantingStarsEffect waitforvisualfinish end Move_STEALTH_ROCK: loadspritegfx ANIM_TAG_STEALTH_ROCK monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gStealthRockSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_GRASS_KNOT: loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, 2, 5, 0, 20, 0, 0, 4 createsprite gGrassKnotSpriteTemplate, 130, 6, -18, 19, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, 130, 4, -8, 8, 1, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 6, 384, 1, 2 playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, 2, 3, 0, 1, 4 end Move_CHATTER: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x1d, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0xffe3, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 0xffe3, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe3, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x1f, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0x18, 0xffe8, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 0xffe8, 0xffe8, 0 waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS @FreezingCrystalsSingleBattle particles createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, -10, -10, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 10, 20, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfffb, 10, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0x11, -12, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0xfff1, 15, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 0, 0, 0 delay 4 createsprite gChatterSingNotesTemplate, ANIM_TARGET, 2, 20, 2, 0 clearmonbg ANIM_DEF_PARTNER end Move_JUDGMENT: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_GUST, 0, 14, 14, 0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HANDS_AND_FEET, 0, 10, 10, 0 monbg ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 15, 32767 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 83, 1 createsprite gJudgmentBlackChargeTemplate, ANIM_TARGET, 1, 1, ANIM_TARGET playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET call JudgmentInwardSpikes delay 5 call JudgmentInwardSpikes2 delay 5 call JudgmentInwardSpikes delay 5 call JudgmentInwardSpikes2 delay 5 call JudgmentInwardSpikes delay 5 call JudgmentInwardSpikes2 delay 5 call JudgmentInwardSpikes2 delay 0x2F call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 delay 5 call JudgmentOutwardSpikes delay 5 call JudgmentOutwardSpikes2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 15, 0, 32767 waitforvisualfinish clearmonbg ANIM_TARGET end JudgmentOutwardSpikes: createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0xFF90, 16 @up createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 95, 0xFF9D, 16 @upper right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x73, 0, 16 @right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x4F, 0x37, 16 @lower right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0, 0x53, 16 @down createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFB0, 0x43, 16 @lower left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0, 16 @left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFAA, 0xFF94, 16 @upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return JudgmentOutwardSpikes2: createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x2D, 0xFF9D, 16 @between up and upper right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xDF, 0xFF9D, 16 @between right and upper right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x9F, 0x37, 16 @between right and lower right createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0x1F, 0x37, 16 @between lower right and down createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFE0, 0x43, 16 @between lower left and down createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF60, 0x43, 16 @between left and lower left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFF2A, 0xFFAA, 16 @between left and upper left createsprite gJudgmentGrayOutwardSpikesTemplate, ANIM_TARGET, 2, 1, 1, 0xFFDA, 0xFF94, 16 @between up and upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return JudgmentInwardSpikes: createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0xFF90, 16 @up createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 95, 0xFF9D, 16 @upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x73, 0, 16 @right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x4F, 0x37, 16 @lower right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0, 0x53, 16 @down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFB0, 0x43, 16 @lower left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0, 16 @left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFAA, 0xFF94, 16 @upper left return JudgmentInwardSpikes2: createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x2D, 0xFF9D, 16 @between up and upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xDF, 0xFF9D, 16 @between right and upper right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x9F, 0x37, 16 @between right and lower right createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0x1F, 0x37, 16 @between lower right and down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFE0, 0x43, 16 @between lower left and down createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF60, 0x43, 16 @between left and lower left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFF2A, 0xFFAA, 16 @between left and upper left createsprite gJudgmentGrayInwardOrbsTemplate, ANIM_TARGET, 2, 1, 0, 0xFFDA, 0xFF94, 16 @between up and upper left return Move_BUG_BITE: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 delay 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 30, 29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 15, 5, -10, 29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 30, -19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 5, -30, -19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 0, 40, 23, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 10, 5, 40, -13, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 delay 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 10, 19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, -5, -30, 19, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, 0, 10, -29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -15, -5, -30, -29, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, 20, 13, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -10, -5, 20, -23, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 delay 8 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_CHARGE_BEAM: loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, 0, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, 0, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 10 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, 0, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, 0, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, 0, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) delay 20 createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 7, 7, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, 3, -31, 1, 0, 0, RGB(31, 31, 22) playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 15 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end Move_WOOD_HAMMER: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 31, 3, 1, 0, 10, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_AQUA_JET: loadspritegfx ANIM_TAG_SPARKLE_6 loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_SPLASH playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gDiveBallSpriteTemplate, 2, 4, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gDiveWaterSplashSpriteTemplate, 3, 1, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gDiveWaterSplashSpriteTemplate, 131, 1, 1 call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets delay 12 call RisingWaterHitEffect waitforvisualfinish visible 0 clearmonbg ANIM_DEF_PARTNER blendoff end Move_ATTACK_ORDER: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 70, 5, 70, 30 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 6, 60, 25 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 60, 7, 60, 30 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 55, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 100, 50, 4, 50, 26 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 25, 8, 60, 20 delay 1 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 40, 10, 48, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 30, 6, 45, 25 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 120, 35, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 105, 20, 8, 40, 0 delay 3 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 20, 255, 15, 32, 0 createsprite gAttackOrderParticleSpriteTemplate, ANIM_TARGET, 5, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate 131, 4, -32, -16, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, 5, 1, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate 131, 2, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate 131, 4, 32, 20, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DEFEND_ORDER: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20 waitforvisualfinish loadspritegfx ANIM_TAG_BLUE_STAR waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call BideSetUp waitforvisualfinish end Move_HEAL_ORDER: loadspritegfx ANIM_TAG_ATTACK_ORDER loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_TARGET createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 70, 5, 70, 30 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 6, 60, 25 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 60, 7, 60, 30 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 55, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 100, 50, 4, 50, 26 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 25, 8, 60, 20 delay 1 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 40, 10, 48, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 120, 30, 6, 45, 25 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 115, 35, 10, 60, 30 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 105, 20, 8, 40, 0 delay 3 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 20, 255, 15, 32, 0 createsprite gAttackOrderParticleSpriteTemplate, 130, 5, 110, 10, 8, 32, 20 waitforvisualfinish loadspritegfx ANIM_TAG_BLUE_STAR waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call HealingEffect waitforvisualfinish end Move_HEAD_SMASH: loadspritegfx ANIM_TAG_IMPACT call SetImpactBackground createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_DOUBLE_HIT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 8 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, 2, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, 2, 4, 0, 0, 1, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 8 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ROAR_OF_TIME: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_WATER_GUN createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0 delay 0x20 monbg ANIM_ATK_PARTNER setalpha 0xc, 0x8 loopsewithpan 133, SOUND_PAN_ATTACKER 13 3 call RecoverAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, 0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, -1 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, 0xff delay 0x20 createvisualtask AnimTask_ShakeMonInPlace, 2, 1, 10, 0, 20, 1 playsewithpan 170, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0x18, 0xffe8, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0xfff0, 16, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, -12, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 delay 6 playsewithpan 170, SOUND_PAN_TARGET createsprite gRoarOfTimeBombTemplate, ANIM_ATTACKER, 3, 0xffe8, 0x18, 1, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 16, 0, -1 waitforvisualfinish end Move_SPACIAL_REND: loadspritegfx ANIM_TAG_PUNISHMENT_BLADES loadspritegfx ANIM_TAG_PINK_HEART_2 @ANIM_TAG_BERRY_EATEN monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 16, 0 loopsewithpan 133, SOUND_PAN_ATTACKER 13 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 0 delay 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 4 delay 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 8 delay 2 createsprite gSpacialRendBladesTemplate, ANIM_ATTACKER, 3, 0, 0, 0x38, 12 waitforvisualfinish fadetobgfromset BG_SPACIAL_REND_ON_OPPONENT BG_SPACIAL_REND_ON_PLAYER BG_SPACIAL_REND_ON_OPPONENT waitbgfadein loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 3, 5 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 0, 10, SOUND_PAN_ATTACKER, 0xb0, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff40, 0xf0, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, SOUND_PAN_ATTACKER, 0xff60, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff40, 0xff90, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xa0, 0x30, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0xff20, 0xffe0, 0x28 createsprite gSpacialRendBladesTemplate2, ANIM_TARGET, 1, 5, 0, 10, 0x70, 0xff80, 0x28 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 waitforvisualfinish restorebg waitbgfadein createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 0, 0 clearmonbg ANIM_ATK_PARTNER blendoff end Move_LUNAR_DANCE: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_HOLLOW_ORB setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, 2, 5, 1, 1, 0, 16, 0 waitforvisualfinish createsprite gMoonSpriteTemplate, 2, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 5, 0, 16, 16, 0, 1 playsewithpan 211, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, -18, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, 40, 2, 10, 0 delay 20 createvisualtask AnimTask_MoonlightEndFade, 2, 0 createvisualtask AnimTask_DragonDanceWaver, 5, 0 playsewithpan 203, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 0 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 43 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 85 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 128 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 170 createsprite gDragonDanceOrbSpriteTemplate, 2, 1, 213 delay 30 playsewithpan 203, SOUND_PAN_ATTACKER delay 30 playsewithpan 203, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_CRUSH_GRIP: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_ACUPRESSURE loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE setalpha 15, 0 createsprite gCrushGripHandTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 0x101 waitforvisualfinish createvisualtask AnimTask_CompressTargetHorizontally, 2 createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0, 0, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0x18, 0xffe8, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xfff0, 16, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 0xffe8, -12, 1, 1 delay 3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gCrushGripExplosionTemplate, ANIM_TARGET, 0, 16, 16, 1, 1 waitforvisualfinish blendoff end Move_MAGMA_STORM: loadspritegfx ANIM_TAG_SMALL_EMBER fadetobg BG_MAGMA_STORM @Add new bg waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8 createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff end Move_DARK_VOID: loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_SPARKLE_2 @Healing Stars loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison fadetobg BG_DARK_VOID waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 0, 0xFFA0, 1, 0xffff waitbgfadein createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 0x30 loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 5, 2 delay 0x30 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0xfd00, 0x15, 0, 0x70 @Last is speed createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0xfd00, 0x15, 0, 0x70 @Last is speed delay 0x40 invisible ANIM_TARGET invisible ANIM_DEF_PARTNER createsprite gDarkVoidPurpleStarsTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0, 0x20, 0x3c waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, 16 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, ANIM_DEF_PARTNER, 0, 16 delay 0x20 call UnsetPsychicBg visible ANIM_TARGET visible ANIM_DEF_PARTNER end Move_SEED_FLARE: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2 loadspritegfx ANIM_TAG_ORBS @charging circles loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation monbg ANIM_ATTACKER setalpha 14, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 0, 12, 32767 waitforvisualfinish playsewithpan 133, SOUND_PAN_ATTACKER createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16 delay 2 createsprite gSeedFlareGreenChargeTemplate, ANIM_ATTACKER 2, 0 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 0xffe2, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, -20, 0xffe2, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0x28, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0, 0xffd8, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, -20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0x28, 20, 16 delay 2 createsprite gSeedFlareGreenCirclesTemplate, ANIM_ATTACKER, 2, 0xffd8, -20, 16 delay 30 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 0x28, 1 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 10, 0x900, 0x60, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x5a, 0x800, 0x60, 1 delay 8 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x32, 0xa00, 0x60, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 20, 0x900, 0x60, 1 delay 8 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x46, 0x7c0, 0x60, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 0x16, -20, 1 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 8 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0, 0xb00, 0x60, 1 delay 10 createsprite gSeedFlareGreenWavesTemplate, ANIM_ATTACKER, 0x28, 0x3c, 0xa00, 0x60, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 1, 12, 0, 32767 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_OMINOUS_WIND: loadspritegfx ANIM_TAG_SPARKLE_6 panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET 2, 0 playsewithpan 228, 0 delay 0 monbg ANIM_DEF_PARTNER @bankBG_over_partnerBG delay 0 createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 5, 1, 0, 0, 0, 0 delay 0 createvisualtask AnimTask_GetAttackerSide, 2, 0 jumpargeq 7, 1, OminousWindFadeToBg fadetobg BG_GHOST waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, RGB(0, 16, 1), 0, 0, -1 goto OminousWindHit OminousWindFadeToBg: fadetobg BG_GHOST waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1535, 0, 0, -1 goto OminousWindHit OminousWindHit: delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK waitbgfadein createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER delay 0 restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK setarg 7, -1 waitbgfadein end Move_SHADOW_FORCE: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim ShadowForcePrep ShadowForceAttack ShadowForceWaitEnd: waitforvisualfinish end ShadowForcePrep: monbg ANIM_ATTACKER playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER, createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 0, 16, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, 0 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, 0 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, 0 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 delay 80 createsprite gSimplePaletteBlendSpriteTemplate ANIM_ATTACKER, 2, 1, 3, 16, 0, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, 1 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATK_PARTNER, 1 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_DEF_PARTNER, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible 0 delay 1 goto ShadowForceWaitEnd ShadowForceAttack: monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call ShadowForceBg waitbgfadein delay 10 playsewithpan SOUND_PAN_ATTACKER, 192 createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2 2, 1, 2, 0, 12, 1 createvisualtask AnimTask_BlendColorCycle 2, 4, 0, 2, 0, 13, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 call UnsetPsychicBg waitbgfadein goto ShadowForceWaitEnd ShadowForceBg: fadetobg BG_DARK waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein return @@@@@@@@@@@@@@@@@@@@@@@ GEN 5 @@@@@@@@@@@@@@@@@@@@@@@ Move_HONE_CLAWS: loadspritegfx ANIM_TAG_SWIPE call HoneClawsAnim createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 6, 6, RGB_BLACK call HoneClawsAnim createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SWIPE, 0, 10, 10, RGB_BLACK call HoneClawsAnim end HoneClawsAnim: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 2, 2 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 2, 2 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 delay 10 return Move_WIDE_GUARD: loadspritegfx ANIM_TAG_ICE_SPIKES @motion from icy wind loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_ROCKS @brown color loadspritegfx ANIM_TAG_CONVERSION @conversion loadspritegfx ANIM_TAG_WATER_ORB @blue color monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_RockMonBackAndForth, 0x5, 0x0, 0x3, 0x0 waitplaysewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0x10 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xffe8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0xfff8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x8 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xffe8, 0x18 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0xfff8, 0x18 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x8, 0x18 delay 3 createsprite gWideGuardBlueConversionTemplate, ANIM_ATTACKER, 0x2, 0x18, 0x18 delay 0x14 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_GUARD_SPLIT:: loadspritegfx ANIM_TAG_BLUEGREEN_ORB createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0xC, 0x0 loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3 call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch call GuardSplitLaunch waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish end GuardSplitLaunch: createsprite gGuardSwapOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0 createsprite gGuardSwapOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0 delay 0x5 return Move_POWER_SPLIT:: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_BLUEGREEN_ORB createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0xC, 0x0 loopsewithpan SE_M_LOCK_ON, SOUND_PAN_ATTACKER, 0x18, 0x3 call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch call PowerSplitLaunch waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0xC, 0x0, 0x0 waitforvisualfinish end PowerSplitLaunch: createsprite gPowerSplitOrbs1Template, ANIM_TARGET, 2, 0xfff4, 0x0 createsprite gPowerSplitOrbs2Template, ANIM_TARGET, 0, 0x0, 0x0, 0x0, 0x0, 0x1E, 0x0 delay 5 return Move_WONDER_ROOM:: call InitRoomAnimation fadetobg BG_WONDER_ROOM waitbgfadein delay 0x40 restorebg waitbgfadein blendoff end Move_PSYSHOCK: monbg ANIM_TARGET setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, 767 waitforvisualfinish loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_VENOSHOCK: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_TOXIC_BUBBLE createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -16, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 16, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 5 waitforvisualfinish delay 15 end Move_AUTOTOMIZE: loadspritegfx ANIM_TAG_METAL_BITS @Metal Bits setalpha 12, 8 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 0x2, 0x0, 0x18, 0x6, 0x4, 0x4 createvisualtask AnimTask_TraceMonBlended 0x2, 0x0, 0x4, 0x7, 0xa playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1 delay 0xc createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3 delay 0xc createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x0 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x1 delay 0xc createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x2 createsprite gAutotomizeMetalShardsTemplate, ANIM_ATTACKER, 0x2, 0x0, 0x3 delay 0x18 waitforvisualfinish stopsound clearmonbg ANIM_ATK_PARTNER blendoff end Move_RAGE_POWDER:: loadspritegfx ANIM_TAG_SPORE @Powder loadspritegfx ANIM_TAG_HEART_STAMP @Red Colour monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa call RagePowderSprinkle call RagePowderSprinkle call RagePowderSprinkle createvisualtask AnimTask_BlendColorCycle, ANIM_ATTACKER, 0x2, ANIM_PAL_ATK, 0x2, 0x2, 0x0, 0xb, 0x1f waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end RagePowderSprinkle: createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xffec, 0x55, 0x50, 0x0 delay 0xc createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff6, 0xaa, 0x50, 0x0 delay 0xc createsprite gRagePowderRedPowderTemplate, ANIM_ATTACKER, 0x2, 0x0, 0xfff1, 0x0, 0x50, 0x0 delay 0xc return Move_TELEKINESIS:: loadspritegfx ANIM_TAG_SPARKLE_4 @detect createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0x9, 0x0 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 0x1, 0x0, 0x9, 0x7fff delay 0x12 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 0xd, 0x14, 0xffec waitforvisualfinish loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3 createvisualtask AnimTask_SwayMon, 0x5, 0x1, 0x18, 0xD0, 0x1, ANIM_TARGET waitforvisualfinish delay 0xA createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x9, 0x0, 0x0 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 0x2, 0x9, 0x0, 0x7fff waitforvisualfinish end Move_MAGIC_ROOM:: call InitRoomAnimation fadetobg BG_MAGIC_ROOM waitbgfadein delay 0x40 restorebg waitbgfadein blendoff end Move_SMACK_DOWN:: loadspritegfx ANIM_TAG_BLACK_BALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 0x14, 0x0, 0x0, 0x0, 0x15, 0xffe7 waitforvisualfinish createvisualtask AnimTask_SmokescreenImpact, 0x8, 0x400, 0x1902 fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 0x0, 0x0, 0x0, 0xffff createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 goto SeismicTossWeak Move_STORM_THROW: call StormThorwAnim call StormThorwAnim call StormThorwAnim createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 10, 0xC00, 1, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 waitforvisualfinish end StormThorwAnim: createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 delay 8 return Move_FLAME_BURST: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 18 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 0, 1, 0 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, 76, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, 76, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 20, 140, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -20, 140, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 192, -160, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -192, -160, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 82, -112, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -82, -112, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 160, -52, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -160, -52, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 224, -32, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -224, -32, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, 112, -128, 70 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 0, -112, -128, 70 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 14, -14, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET waitforvisualfinish end Move_SLUDGE_WAVE: panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SLUDGE_WAVE waitforvisualfinish end Move_QUIVER_DANCE: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER call SetBugBg createvisualtask AnimTask_DragonDanceWaver, 5 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB_GREEN, 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetBugBg end Move_HEAVY_SLAM: loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SYCHRONOISE: loadspritegfx ANIM_TAG_THIN_RING @hypervoice ring loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color loadspritegfx ANIM_TAG_SMALL_EMBER @flame wheel particle loadspritegfx ANIM_TAG_AIR_WAVE_2 @aero particles monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0x0, 0xC, 0x0 @Darken waitforvisualfinish panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x25 panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 createsprite gSynchronoiseBlueRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseVioletRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 delay 0x1 createsprite gSynchronoiseYellowRingTemplate, ANIM_ATTACKER, 0x0, 0x2d, 0x0, 0x0, 0x0, 0x0, 0x0, 0x1 waitforvisualfinish loopsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET, 0x3, 0x5 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xb0, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xf0, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, SOUND_PAN_ATTACKER, 0xff60, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff40, 0xff90, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xa0, 0x30, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0xff20, 0xffe0, 0x28 createsprite gSynchronoiseAeroWheelTemplate, ANIM_TARGET, 1, 0x0, 0xffef, 0x70, 0xff80, 0x28 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x1, 0xC, 0x0, 0x0 @Darken waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ELECTRO_BALL: loadspritegfx ANIM_TAG_SPARK_2 @yelow loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrb2SpriteTemplate, ANIM_ATTACKER, 2, 0 delay 0x19 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xF playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x6 loopsewithpan SE_M_CHARGE, 0xC, 0x6, 0x5 waitforvisualfinish createsprite gElectroBallCannonBallTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 0x2, ANIM_TARGET, 0x4, 0x0, 0x8, 0x1 call ElectricityEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SOAK: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_M_BUBBLE, 192 delay 2 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 5, 0, 40, -25 playsewithpan SE_M_BUBBLE, 192 delay 2 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, -5, 0, 40, -25 playsewithpan SE_M_BUBBLE, 192 delay 30 playsewithpan SE_M_WATERFALL, 63 createvisualtask AnimTask_ShakeMon2, 5, 1, 4, 0, 17, 1 createvisualtask AnimTask_BlendColorCycle, 2, 4, 1, 2, 0, 12, RGB_BLUE createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 5, 0, 1, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 5, 0 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -5, 0, 1, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, -5, 0 delay 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FLAME_CHARGE: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x20, 0x6 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 0x2, 0x0, 0xc, 0x6, 0x6, 0x3 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl delay 0x9 call FlameChargeSwirl waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x5 delay 0x3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x0 createvisualtask AnimTask_ShakeMon, 0x2, 0x1, 0x6, 0x0, 0x8, 0x1 call FireSpreadEffect playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x8 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x7 waitforvisualfinish clearmonbg ANIM_TARGET end FlameChargeSwirl: launchtemplate gFlameChargeEmberTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c return Move_COIL: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4 launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2 delay 0x7 launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0x0 0x0 0x2 launchtemplate gConstrictBindingSpriteTemplate 0x82, 0x4, 0x0 0x8 0x1 0x2 delay 0x7 launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0xfff8 0x1 0x2 delay 0x8 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x3 0x0 0x6 0x1 delay 0x14 launchtask AnimTask_ShakeMon2 0x83 0x5 0x1 0x4 0x0 0x5 0x1 launchtask AnimTask_StretchTargetUp 0x3 0x0 playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 0x7 0xffff waitforvisualfinish end Move_LOW_SWEEP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 14, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end Move_ACID_SPRAY: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, -20, FALSE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 33 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(30, 0, 31) playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 10, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -20, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 5, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -10, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 30, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -30, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 2, 15, 55, FALSE createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, -5, 15, 55, FALSE delay 3 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -20, 20, 15, 55, FALSE waitforvisualfinish clearmonbg ANIM_TARGET end Move_FOUL_PLAY: loadspritegfx ANIM_TAG_POISON_BUBBLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black colour monbg ANIM_TARGET setalpha 12, 8 launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 delay 0x6 launchtemplate gFoulPlayImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x6 0x1 playsewithpan SE_M_VITAL_THROW SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 0x3, 0xa, 0x0, 0x0 launchtemplate gFoulPlayRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0 delay 0x8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 0x3, 0xa, 0x0, 0x0 launchtemplate gFoulPlayRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SIMPLE_BEAM: loadspritegfx ANIM_TAG_GOLD_RING @psybeam loadspritegfx ANIM_TAG_ROCKS @brown color loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_THIN_RING @ring setalpha 8, 8 monbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER call SimpleBeamsRegular call SimpleBeamsRegular launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x7FFF launchtask AnimTask_SwayMon 0x5 0x5 0x0 0x6 0x800 0x4 ANIM_TARGET call SimpleBeamWithRings call SimpleBeamWithRings call SimpleBeamWithRings call SimpleBeamWithRings call SimpleBeamWithRings launchtemplate gSimpleBeamBrownRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8 delay 0x2 launchtemplate gSimpleBeamPinkRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8 delay 0x2 stopsound waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7FFF launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end SimpleBeamsRegular: launchtemplate gSimpleBeamBrownTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0 delay 0x2 launchtemplate gSimpleBeamPinkTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0 delay 0x2 return SimpleBeamWithRings: launchtemplate gSimpleBeamBrownTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0 launchtemplate gSimpleBeamBrownRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8 delay 0x2 launchtemplate gSimpleBeamPinkTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0xd 0x0 launchtemplate gSimpleBeamPinkRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8 delay 0x2 return Move_ENTRAINMENT: createvisualtask AnimTask_TeeterDanceMovement, 5 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x1f 0x1 waitforvisualfinish end Move_AFTER_YOU: loadspritegfx ANIM_TAG_ANGER @rage loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @green color launchtask AnimTask_SwayMon 0x5 0x5 0x1 0xF 0x600 0x2 ANIM_ATTACKER delay 0x1 launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0xffec 0xffe0 launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0xfffb 0xffe5 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 0x14 launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0x14 0xffe0 launchtemplate gAfterYouGreenRageTemplate 0x2 0x3 0x0 0x23 0xffe5 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROUND: loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish monbg ANIM_TARGET createvisualtask SoundTask_PlayCryHighPitch, 2, 0, 255 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 13, 1 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end Move_ECHOED_VOICE: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x2 0x0 0x8 0x1 call MetalSoundPlayNote call MetalSoundPlayNote call MetalSoundPlayNote call MetalSoundPlayNote waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0x0 waitforvisualfinish end MetalSoundPlayNote: panse SE_M_UPROAR, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 launchtemplate gMetalSoundSpriteTemplate 0x82 0x6 0x10 0x0 0x0 0x0 0x1e 0x0 delay 0x2 return Move_CHIP_AWAY: loadspritegfx ANIM_TAG_IMPACT launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x7FFF waitforvisualfinish monbg ANIM_ATK_PARTNER setalpha 12, 8 launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x18 0x6 0x1 0x5 delay 0x4 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1 launchtemplate gBasicHitSplatSpriteTemplate 0x84, 0x4, 0x0 0x0 0x1 0x1 playsewithpan SE_M_VITAL_THROW2 SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x7FFF waitforvisualfinish blendoff end Move_CLEAR_SMOG: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_TARGET splitbgprio_all setalpha 12, 8 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MIST_CLOUD, 0, 6, 6, RGB(26, 0, 26) loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10 call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud call ClearSmogCloud delay 120 loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end ClearSmogCloud: createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_STORED_POWER: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT call SetPsychicBackground playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SpitUpDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12 delay 10 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, 0, 1, 8, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, 1, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, 1, 1 waitforvisualfinish call UnsetPsychicBg waitforvisualfinish end Move_QUICK_GUARD: loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @hand loadspritegfx ANIM_TAG_SPARKLE_4 @sparkles setalpha 12, 8 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x2 0x0 0xa 0x7FFF delay 0x10 monbg ANIM_ATTACKER launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xE 0x0 0x8 0x0 0x0 launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xfff2 0x0 0x8 0x0 0x0 delay 0x1 launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xE 0x0 0x8 0x0 0x0 launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xfff2 0x0 0x8 0x0 0x0 delay 0x1 launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xE 0x0 0x8 0x0 0x0 launchtemplate gQuickGuardArmImpactTemplate 0x83 0x5 0xfff2 0x0 0x8 0x0 0x0 waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x0 0xffe3 @up launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x16 0xffec @upper right launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x1D 0x0 @right launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0xffe9 0xffec @upper left launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0xffe2 0x0 @left launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x0 0x1c @down launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0x16 0x13 @lower left launchtemplate gSpinningSparkleSpriteTemplate 0xd 0x2 0xffea 0x13 @lower right waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end Move_ALLY_SWITCH: end Move_SCALD: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call ScaldBeams call ScaldBeams call ScaldBeams createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats call ScaldBeams call ScaldBeams call ScaldHitSplats delay 2 call ScaldHitSplats waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end ScaldBeams: createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0 delay 1 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 0 delay 1 return ScaldHitSplats: createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 1 return Move_SHELL_SMASH: loadspritegfx ANIM_TAG_SHELL_RIGHT loadspritegfx ANIM_TAG_SHELL_LEFT loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_HANDS_AND_FEET playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER createsprite gShellSmashRightShellSpriteTemplate, ANIM_ATTACKER, 2, 0xffd7, 0x0, 0x2, 0x333, 0x0, 0xa createsprite gShellSmashLeftShellSpriteTemplate, ANIM_ATTACKER, 2, 0x20, 0x0, 0x6, 0xfccd, 0x0, 0xa delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1, 0x1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0x0, 0x0, 0x8, 0x1, 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, 1, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x14, 0x18, 0xe, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x5, 0x0, 0xffec, 0x18, 0xe, 0x1 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x5, 0x14, 0xffe8, 0xe, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0xfffb, 0x0, 0xffec, 0xffe8, 0xe, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0xfffb, 0x1e, 0x12, 0x8, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0x1e, 0xffee, 0x8, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0x12, 0x8, 0x2 createsprite gShellSmashPurpleRocksSpriteTemplate, ANIM_ATTACKER, 2, 0x0, 0x0, 0xffe2, 0xffee, 0x8, 0x2 createvisualtask AnimTask_ShakeMon, 2, 1, 0, 3, 7, 1 waitforvisualfinish end Move_HEAL_PULSE: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 delay 3 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1 delay 3 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 13293, 8 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call HealingEffect2 end Move_HEX: loadspritegfx ANIM_TAG_PURPLE_FLAME loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x4C4A @;Deep purple waitforvisualfinish monbg ANIM_TARGET splitbgprio_all playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein launchtask AnimTask_PurpleFlamesOnTarget 0x3 0x0 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x2 0x0 0x25 0x1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET delay 0x20 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xc 0x4C4A @;Deep purple launchtemplate gCurseGhostSpriteTemplate 0x84, 0x0 waitforvisualfinish clearmonbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x10 0x0 0x4C4A @;Deep purple waitforvisualfinish end Move_SKY_DROP: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim SkyDropSetup SkyDropUnleash end SkyDropSetup: invisible ANIM_ATTACKER loadspritegfx ANIM_TAG_SMALL_BUBBLES @mist ball loadspritegfx ANIM_TAG_WHITE_FEATHER loadspritegfx ANIM_TAG_ROUND_SHADOW @fly delay 0x0 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER launchtemplate gSkyDropFlyBallTemplate 0x80 0x6 0x0 0x0 0x0 0x0 0x1e 0x0 waitforvisualfinish invisible ANIM_TARGET playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gSkyDropTargetFlyingTemplate 0x2 0x4 0x0 0x0 0xd 0x150 end SkyDropUnleash: visible ANIM_TARGET monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0 delay 0x7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtemplate gBasicHitSplatSpriteTemplate 0x82, 0x4, 0x0 0x0 0x1 0x0 launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x5 0xb 0x1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHIFT_GEAR: loadspritegfx ANIM_TAG_GEAR @Gear monbg ANIM_ATTACKER playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER launchtemplate gShiftGearGearsTemplate 0x2 0x5 ANIM_ATTACKER 0xFFF3 0x8 0x65 0xa launchtemplate gShiftGearGearsTemplate 0x2 0x5 ANIM_ATTACKER 0xE 0xFFF8 0x65 0xa waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_CIRCLE_THROW: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_ICE_CHUNK monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0xc 0x4 0x1 0x2 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x14 0x0 0x0 0x4 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1 launchtemplate gCircleThrowRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 0x1 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe8 0x0 0x0 0x4 launchtemplate gCircleThrowRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0 waitforvisualfinish delay 0x3 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x7 delay 0xb launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0xa waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_INCINERATE: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 delay 1 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER createvisualtask AnimTask_SwayMon, 5, 0, 3, 0xc00, 8, ANIM_TARGET createvisualtask AnimTask_SwayMon, 5, 0, 3, 0xc00, 8, ANIM_DEF_PARTNER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 3 createsprite gIncinerateSpriteTemplate, ANIM_TARGET, 2, 6, 20, 0, -16, 24, 20 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_RED, 12, 1, 1 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_DEF_PARTNER, RGB_RED, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 3, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_QUASH: loadspritegfx ANIM_TAG_ASSURANCE_HAND @hand fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtemplate gQuashArmHitTemplate 0x83, 0x3 0x0 0xffe0 0xf delay 0x13 playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER launchtask AnimTask_SquishTarget 0x2 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_ACROBATICS: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_REFLECT_TYPE: loadspritegfx ANIM_TAG_GUARD_RING @ring around user loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color loadspritegfx ANIM_TAG_PURPLE_FLAME @violet color loadspritegfx ANIM_TAG_PINK_PETAL @pink color monbg ANIM_TARGET setalpha 8, 8 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET launchtemplate gReflectTypeBlueStringTemplate 0x82 0x2 0x0 0xa delay 0x4 launchtemplate gReflectTypeVioletStringTemplate 0x82 0x2 0x0 0xfffe delay 0x4 launchtemplate gReflectTypeWhiteStringTemplate 0x82 0x2 0x0 0x16 waitforvisualfinish clearmonbg ANIM_TARGET delay 0x1F monbg ANIM_ATTACKER playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER launchtemplate gReflectTypeWhiteRingTemplate 0x2 0x0 delay 0x1 launchtemplate gReflectTypePinkRingTemplate 0x2 0x0 delay 0x1 launchtemplate gReflectTypeVioletRingTemplate 0x2 0x0 delay 0x1 launchtemplate gReflectTypeBlueRingTemplate 0x2 0x0 delay 0x1 launchtemplate gReflectTypeWhiteRingTemplate 0x2 0x0 delay 0x1 launchtemplate gReflectTypePinkRingTemplate 0x2 0x0 delay 0x1 launchtemplate gReflectTypeVioletRingTemplate 0x2 0x0 delay 0x1 launchtemplate gReflectTypeBlueRingTemplate 0x2 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_RETALIATE: loadspritegfx ANIM_TAG_CUT @Cut monbg ANIM_DEF_PARTNER setalpha 9, 8 launchtask AnimTask_AttackerPunchWithTrace 0x2 0x2 0x7128 0xa launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 waitforvisualfinish playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gGuillotineSpriteTemplate 0x2 0x1 0x0 launchtemplate gGuillotineSpriteTemplate 0x2 0x1 0x1 delay 0x38 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x10 0x43D waitforvisualfinish launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x043D waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FINAL_GAMBIT: loadspritegfx ANIM_TAG_PINK_CLOUD @yawn animation loadspritegfx ANIM_TAG_WATER_IMPACT @blue colour loadspritegfx ANIM_TAG_EXPLOSION @explosion animation launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 @Darken waitforvisualfinish launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0xa 0x1 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x2 0x0 0x8 0x7fff waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER launchtemplate gFinalGambitBlueYawnTemplate 0x2 0x3 0x0 0x0 0x25 delay 0x4 waitforvisualfinish launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0xf 0x1 launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffc 0xfffc 0xf 0x1 0x1 waitforvisualfinish monbg ANIM_TARGET delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gFinalGambitExplosionTemplate 0x3 0x4 0x0 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 waitforvisualfinish clearmonbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish end Move_BESTOW: monbg ANIM_TARGET splitbgprio ANIM_TARGET panse SE_M_METRONOME, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 launchtask AnimTask_CreateBestowItem 0x2 0x6 0x14 0x0 0x0 0x0 0x28 0xffe7 waitforvisualfinish unloadspritegfx ANIM_TAG_ITEM_BAG @;The generated item sprite uses this tag clearmonbg ANIM_TARGET end Move_INFERNO: loadspritegfx ANIM_TAG_SMALL_EMBER call SetImpactBackground loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 40, 4 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 2, 94, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 9, RGB_RED call InfernoAnim call InfernoAnim call InfernoAnim call InfernoAnim call InfernoAnim call InfernoAnim createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 9, 0, RGB_RED restorebg waitbgfadein waitforvisualfinish end InfernoAnim: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -25, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 23, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -21, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 21, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -23, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, 1 delay 1 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 25, 1 delay 1 return Move_WATER_PLEDGE: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @left fountain createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 @middle fountain (also continues left fountain) panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_BLUE createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 @right fountain (also continues middle and left fountains) panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gWaterPledgeOrbSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FIRE_PLEDGE: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET @left fountain createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 @middle fountain (also continues left fountain) panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 @right fountain (also continues middle and left fountains) createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gFirePledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_GRASS_PLEDGE: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_WHIP_HIT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, -16, 0 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 @middle fountain (also continues left fountain) playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 11, RGB_GREEN createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 @right fountain (also continues middle and left fountains) playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 16, 0 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 24, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, 0, 10, -40, 2 createsprite gGrassPledgeSpriteTemplate, ANIM_TARGET, 3, -24, 10, -40, 2 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_VOLT_SWITCH: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATTACKER setalpha 12, 8 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 4 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 delay 4 createvisualtask AnimTask_ShakeMon, 5, 1, 0, 3, 45, 1 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 delay 4 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 0x3BDF, 8 delay 4 call ElectricityEffect playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createvisualtask AnimTask_CanBattlerSwitch 1, ANIM_ATTACKER jumpretfalse VoltSwitchContinue createvisualtask AnimTask_IsTargetSameSide 1 jumprettrue VoltSwitchAgainstPartner createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, -2 VoltSwitchContinue: waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff createvisualtask AnimTask_CanBattlerSwitch 1, ANIM_ATTACKER jumpretfalse VoltSwitchLast invisible ANIM_ATTACKER VoltSwitchLast: delay 8 end @ Attacking the same side requires a change of direction @ why would you attack your partner though?! VoltSwitchAgainstPartner: createvisualtask AnimTask_SlideOffScreen, 5, ANIM_ATTACKER, +2 goto VoltSwitchContinue Move_STRUGGLE_BUG: loadspritegfx ANIM_TAG_MOVEMENT_WAVES loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 2, 0, 9, 0x0a1f waitforvisualfinish createvisualtask AnimTask_FlailMovement, 2, 0 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 0x8, 0x2 waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0 createvisualtask AnimTask_ShakeTargetPartnerBasedOnMovePowerOrDmg, 2, FALSE, 1, 0x1e, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 2, 9, 0, 0x0a1f delay 5 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1 delay 5 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BULLDOZE: launchtask AnimTask_Splash 0x2 0x2 0x0 0x3 delay 0x8 goto Move_EARTHQUAKE Move_FROST_BREATH: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME fadetobg BG_ICE waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x300 0x0 0x0 0xffff waitbgfadein playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x5 0x5 0x0 0x0 0x2 0x28 0x1 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x82 0x5 0x0 0xf 0x0 0x0 0x4 waitforvisualfinish launchtemplate gFrostBreathBlueBreathTemplate 0x82 0x5 0x1e 0xf 0x0 0xa 0xa waitforvisualfinish loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0xb, 0x3 launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x3 0x19 0x1 launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0x5 0x0 delay 0x1 launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0xfff6 0xfff1 delay 0x1 launchtemplate gFrostBreathBlueRageTemplate 0x82, 0x3, 0x1 0x0 0x19 delay 0x1 launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0xf 0x5 delay 0x1 launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0xffe7 0x0 delay 0x1 launchtemplate gFrostBreathBlueRageTemplate 0x82, 0x3, 0x1 0x1e 0x1e delay 0x1 launchtemplate gFrostBreathBlueRageTemplate 0x82, 0x3, 0x1 0xffe5 0x19 delay 0x1 launchtemplate gFrostBreathBlueRageTemplate 0xc2 0x3 0x1 0x0 0x8 waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0xc2 0x3 0x0 0x0 0x4 waitforvisualfinish call UnsetPsychicBg end Move_DRAGON_TAIL: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_SLAM_HIT, 0x2, 0xD, 0xD, 0x5CAE waitforvisualfinish setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x14 0x3 0x0 0x4 delay 0x1 launchtemplate gSlamHitSpriteTemplate 0x2 0x2 0x0 0x0 delay 0x3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xfff4 0xa 0x0 0x3 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5 call TailWhackDown delay 0x3 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x0 0x3 0x6 0x1 waitforvisualfinish delay 0x5 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end TailWhackDown: launchtemplate gBasicHitSplatSpriteTemplate 0x83 4 0xfff6 0xfff8 1 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET launchtemplate gRockScatterSpriteTemplate, 0x82, 4, -12, 0x1b, 2, 3 launchtemplate gRockScatterSpriteTemplate, 0x82, 4, 8, 28, 3, 4 launchtemplate gRockScatterSpriteTemplate, 0x82, 4, -4, 30, 2, 3 launchtemplate gRockScatterSpriteTemplate, 0x82, 4, 12, 25, 4, 4 return Move_WORK_UP: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -28, 26, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -23, 10, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 23, 10, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -18, 26, 3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 18, 26, 3 delay 14 createvisualtask AnimTask_BlendColorCycle, 2, 2, 2, 2, 0, 11, RGB(31, 2, 4) createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -13, 26, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 13, 26, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -8, 10, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 8, 10, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -3, 26, 3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 26, 3 delay 14 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -2, 26, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 2, 26, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -7, 10, 2 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 7, 10, 2 delay 5 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 26, 3 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 12, 26, 3 waitforvisualfinish end Move_ELECTROWEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD loadspritegfx ANIM_TAG_SPARK_2 monbg ANIM_DEF_PARTNER delay 0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPIDER_WEB, 0, 6, 6, RGB(31, 30, 1) createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish splitbgprio ANIM_TARGET waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK @ ElectricityEffect looks ugly against both opponents, to do later jumpifdoublebattle Move_ELECTROWEB_Wait call ElectricityEffect Move_ELECTROWEB_Wait: waitforvisualfinish end Move_WILD_CHARGE: loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gGrowingShockWaveOrbSpriteTemplate 0x2 0x0 @electric circle delay 0x1e waitforvisualfinish loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2 call ScreenFlash waitforvisualfinish call ScreenFlash waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x6 0x1 0x0 waitforvisualfinish delay 0xb launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5 delay 0x6 launchtemplate gBasicHitSplatSpriteTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x10 0x1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call ElectricityEffect waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end ScreenFlash: launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x07FE return Move_DRILL_RUN: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT setalpha 12, 8 fadetobg BG_FISSURE waitbgfadeout launchtask AnimTask_PositionFissureBgOnBattler 0x5 0x3 0x1 0x5 0xffff launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x2 launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x1 launchtemplate gHornHitSpriteTemplate 0x84 0x3 0x0 0x0 0xc waitforvisualfinish playse 0x14 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x0 0x2 0x0 0x28 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0xa 0x0 0x28 0x1 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x2 0x1 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xfffc 0x3 0x1 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xfff8 0xfffb 0x1 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x4 0xfff4 0x1 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x10 0x0 0x1 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x5 0x12 0x1 0x3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xffef 0xc 0x1 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0xffeb 0xfff1 0x1 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x8 0xffe5 0x1 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x20 0x0 0x1 0x2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x4 launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x2 waitforvisualfinish call UnsetPsychicBg end Move_DUAL_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET @hand loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_POISON_BUBBLE @purple monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 delay 0x6 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1 launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xffe0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @left launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0x0515 0x0 0x0 0x0 0xa 0x1 0x3 0x0 @right waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gDualChopImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x4 0x0 0x6 0x1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_HEART_STAMP: loadspritegfx ANIM_TAG_HEART_STAMP monbg ANIM_TARGET loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 0xc, 0x3 launchtemplate gHeartStampSpinningHeartTemplate, 0x80, 0x4 0x0 0x0 0x1 0x1e delay 0x1E clearmonbg ANIM_TARGET playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon2 0x83 0x5 0x1 0x4 0x0 0x5 0x1 launchtask AnimTask_StretchTargetUp 0x3 0x0 waitforvisualfinish end Move_HORN_LEECH: loadspritegfx ANIM_TAG_HORN_LEECH @Horn loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER launchtemplate gHornLeechHornTemplate 0x82, 0x3, 0x0 0x0 0x25 waitforvisualfinish launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET call GigaDrainAbsorbEffect waitforvisualfinish call HealingEffect waitforvisualfinish end Move_SACRED_SWORD: loadspritegfx ANIM_TAG_CUT @Cut loadspritegfx ANIM_TAG_SWORD @Sword loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER launchtemplate gSwordsDanceBladeSpriteTemplate 0x2 0x2 0x0 0x0 delay 0x16 launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2715 0x2 0x2 0x7ff2 0x10 0x0 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET launchtemplate gSacredSwordBladesTemplate 0x81 0x5 0x0 0xa 0x0 0xFF00 0xA launchtemplate gSacredSwordCutTemplate 0x2 0x3 0x28 0xffe0 0x0 delay 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x0 0x3 0xa 0x1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_RAZOR_SHELL: loadspritegfx ANIM_TAG_RAZOR_SHELL loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET launchtemplate gRazorShellTemplate 0x2 0x5 ANIM_TARGET 0x0 0x0 25 0 playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gCuttingSliceSpriteTemplate 0x1 0x3 0x28 0xffe0 0x0 delay 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xa 0x1 waitforvisualfinish clearmonbg ANIM_TARGET waitforvisualfinish end Move_HEAT_CRASH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WARM_ROCK loadspritegfx ANIM_TAG_ROCKS monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_SUCCESS, SOUND_PAN_TARGET launchtemplate gHeatCrashEruptionRockTemplate 0x3 0x3 0x0 0xffe0 0xf delay 0x13 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0xfff8 0x1 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x4 0x9 0x1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 0x5 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xa 0xfff8 0x1 0x1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x5 0x1 launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0xfff4 0x20 0x3 0x4 launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0x8 0x1f 0x2 0x2 launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0xfffc 0x1c 0x2 0x3 launchtemplate gRockScatterSpriteTemplate 0x82, 0x4, 0xc 0x1e 0x4 0x3 clearmonbg ANIM_TARGET blendoff end Move_LEAF_TORNADO: loadspritegfx ANIM_TAG_GUST @Gust loadspritegfx ANIM_TAG_LEAF @Leaves monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_GUST, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x2 0x2f 0x1 launchtemplate gEllipticalGustSpriteTemplate 0x2 0x2 0x0 0xfff0 launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46 call LeafTornadoVortex call LeafTornadoVortex call LeafTornadoVortex waitforvisualfinish stopsound clearmonbg ANIM_TARGET end LeafTornadoVortex: launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x1 delay 0x2 launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x1 delay 0x2 launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x1 delay 0x2 launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x1 delay 0x2 launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x1 delay 0x2 launchtemplate gLeafTornadoVortexTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x1 delay 0x2 return Move_STEAMROLLER: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, 1, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 6, 3 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 3, 1, 0 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 10, 6, 1, 0 delay 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_COTTON_GUARD: loadspritegfx ANIM_TAG_SPORE monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET 0x12 0x6 call CreateCottonSpores call CottonSporesSpiralInward call CottonSporesSpiralInward call CottonSporesSpiralInward waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end CottonSporesSpiralInward: launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0x28 0xfff6 0xd delay 0x3 launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xffdd 0xfff6 0xd delay 0x3 launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xf 0xffd8 0xd delay 0x3 launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xfff6 0xffe0 0xd delay 0x3 launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0x19 0xffec 0xd delay 0x3 launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0xffd8 0xffec 0xd delay 0x3 launchtemplate gCottonGuardSporeTemplate 0x2 0x3 0x5 0xffd8 0xd delay 0x3 return Move_NIGHT_DAZE: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color loadspritegfx ANIM_TAG_RED_ORB @circles launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_ORB, SOUND_PAN_ATTACKER launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x0 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x20 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x40 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x60 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x80 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0xa0 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0x0 launchtemplate gNightDazeVioletCirclesTemplate 0x82 0x1 0xe0 delay 0x1 launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 delay 0x1 launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 delay 0xF launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 delay 0x1 launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 delay 0x1 launchtemplate gNightDazeVioletRingsTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 waitforvisualfinish launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x1f 0x1 launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x2002 delay 0x6 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x2002 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish end Move_PSYSTRIKE: monbg ANIM_TARGET setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 2, 0, 8, RGB_RED waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -9, -9, 15, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAIL_SLAP: loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_AIR_WAVE_2 @Aeroblast loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blades monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim TailSlapRight TailSlapLeft TailSlapContinue: launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end TailSlapRight: launchtemplate gTailSlapTemplate 0x2 0x4 0xfff8 0x0 0x1 0x0 goto TailSlapContinue TailSlapLeft: launchtemplate gTailSlapTemplate 0x2 0x4 0x8 0x0 0x1 0x0 goto TailSlapContinue Move_HURRICANE: loadspritegfx ANIM_TAG_GUST monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 fadetobg BG_HURRICANE waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x1 0xffff waitbgfadein playsewithpan SE_M_GUST, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x40 0x1 call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust delay 0xA call HurricaneGust waitforvisualfinish stopsound clearmonbg ANIM_DEF_PARTNER blendoff call UnsetPsychicBg end HurricaneGust: createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 return Move_HEAD_CHARGE: loadspritegfx ANIM_TAG_IMPACT fadetobgfromset BG_GIGA_IMPACT_OPPONENT, BG_GIGA_IMPACT_PLAYER, BG_GIGA_IMPACT_OPPONENT waitbgfadein launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x2 launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x1 waitforvisualfinish launchtask AnimTask_ShakeMon 0x2 0x5 0x0 0x2 0x0 0x4 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1 launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x2 launchtemplate gFlashingHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadeout end Move_GEAR_GRIND: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_GEAR @Gear monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER launchtemplate gGearGrindTemplate 0x2 0x6 0xffe0 0xffe0 0x0 0x333 0x333 0xa launchtemplate gGearGrindTemplate 0x2 0x6 0x20 0x20 0x0 0xfccd 0xfccd 0xa delay 0xa launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0x5 0x2 waitforvisualfinish launchtemplate gGearGrindTemplate 0x2 0x6 0x20 0xffe0 0x0 0xfccd 0x333 0xa launchtemplate gGearGrindTemplate 0x2 0x6 0xffe0 0x20 0x0 0x333 0xfccd 0xa delay 0xa launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x8 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x8 0x4 0x2 waitforvisualfinish stopsound clearmonbg ANIM_TARGET blendoff end Move_SEARING_SHOT: loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_WARM_ROCK @eruption createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_ELECTRIC_ORBS, 0x0, 0xC, 0xC, 0x0E3E @Orange createvisualtask AnimTask_BlendParticle, 0x5, ANIM_TAG_WARM_ROCK, 0x0, 0xB, 0xB, 0x01BE @Orange monbg ANIM_ATTACKER setalpha 8, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 waitforvisualfinish launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x3c 0x2 0xc launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x1F playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x1e playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x1e playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gSearingShotRedChargeTemplate 0x2 0x1 0x0 delay 0x19 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xf playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x0 0x1e 0x19 0xffec launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x20 0x1e 0x19 0xffec launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x40 0x1e 0x19 0xffec delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x60 0x1e 0x19 0xffec launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x80 0x1e 0x19 0xffec delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0xffec launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0xffec delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xe0 0x1e 0x19 0xffec delay 0xF playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x0 0x1e 0x19 0x0 delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x20 0x1e 0x19 0x0 launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x40 0x1e 0x19 0x0 launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x60 0x1e 0x19 0x0 delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x2 0x5 0x1 0x80 0x1e 0x19 0x0 delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0x0 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xa0 0x1e 0x19 0x0 delay 0x2 launchtemplate gSearingShotEruptionRockTemplate 0x42 0x5 0x1 0xe0 0x1e 0x19 0x0 delay 0x15 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x1F clearmonbg ANIM_ATTACKER fadetobg BG_FIRE waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff waitbgfadein delay 0x1E monbg ANIM_ATK_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK_PARTNER | ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER 0x2 0x0 0x9 0x1F playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x1B 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x1B 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATK_PARTNER 0x3 0x0 0x1B 0x1 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, -5, -5, 0x1 0x1E ANIM_TARGET launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, 5, 10, 0x1 0x1E ANIM_TARGET launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, -5, -5, 0x1 0x1E ANIM_DEF_PARTNER launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, 5, 10, 0x1 0x1E ANIM_DEF_PARTNER launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, -5, -5, 0x1 0x1E ANIM_ATK_PARTNER launchtemplate gSearingShotEruptionImpactTemplate 0x83 0x5, 5, 10, 0x1 0x1E ANIM_ATK_PARTNER delay 0x1E playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK_PARTNER | ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER 0x2 0x9 0x0 0x1F delay 0x1E call UnsetPsychicBg launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0 clearmonbg ANIM_ATK_PARTNER blendoff end Move_TECHNO_BLAST: launchtask AnimTask_TechnoBlast 0x5 0x0 jumpargeq 0x0, TYPE_FIRE, TechnoBlastFire jumpargeq 0x0, TYPE_WATER, TechnoBlastWater jumpargeq 0x0, TYPE_ELECTRIC, TechnoBlastElectric jumpargeq 0x0, TYPE_ICE, TechnoBlastIce TechnoBlastNormal: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER setblends 0x80E launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x28 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffd8 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0x28 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0xffd8 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0xffec 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x14 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffec 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteChargeTemplate 0x2 0x1 0x0 call TechnoBlastWhiteCircles call TechnoBlastWhiteCircles launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x28 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffd8 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0x28 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0xffd8 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0xffec 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x14 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffec 0x10 delay 0x2 waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastWhiteBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gTechnoBlastWhiteSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0 delay 0x2 launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gTechnoBlastWhiteSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastWhiteCircles: launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0x14 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffec 0x1e 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x14 0xffe2 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffec 0xffe2 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x14 0x1e 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0x0 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x0 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x28 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffd8 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0x28 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x0 0xffd8 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0xffec 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0x28 0x14 0x10 delay 0x2 launchtemplate gTechnoBlastWhiteCircleTemplate 0x2 0x3 0xffd8 0xffec 0x10 delay 0x2 return TechnoBlastElectric: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER setblends 0x80E launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 0xE, 0x8 launchtemplate gGrowingChargeOrbSpriteTemplate 0x2 0x1 0x0 call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF call TechnoBlastCharging1 delay 0xF call TechnoBlastCharging2 delay 0xF waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastYellowBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gTechnoBlastYellowSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1 delay 0x2 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0 delay 0x2 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2 delay 0x2 launchtemplate gTechnoBlastYellowSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastCharging1: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 return TechnoBlastCharging2: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 return TechnoBlastWater: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal loadspritegfx ANIM_TAG_BUBBLE @bubbles monbg ANIM_ATTACKER setblends 0x80E launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x1 waitforvisualfinish launchtemplate gTechnoBlastBlueChargeTemplate 0x2 0x1 0x0 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0 waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastBlueBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gTechnoBlastBlueSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x1 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x1 delay 0x2 launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x1 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x1 delay 0x2 launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x1 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x1 delay 0x2 launchtemplate gTechnoBlastBlueSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x1 launchtemplate gTechnoBlastBlueBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastFire: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_SMALL_RED_EYE @another red color loadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER setblends 0x80E launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish launchtemplate gTechnoBlastRedChargeTemplate 0x2 0x1 0x0 delay 0x5 call TechnoBlastFireSpiral call TechnoBlastFireSpiral call TechnoBlastFireSpiral waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastRedBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gTechnoBlastRedSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 delay 0x2 launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gTechnoBlastRedSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end TechnoBlastFireSpiral: launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0xc playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x14 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x18 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 return TechnoBlastIce: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ICE_CHUNK @ice color loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_BLACK_BALL_2 @blast loadspritegfx ANIM_TAG_SPARK_2 @blast particles loadspritegfx ANIM_TAG_GRAY_SMOKE @dispersal monbg ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish launchtemplate gTechnoBlastIceChargeTemplate 0x2 0x1 0x0 delay 0x5 call TechnoBlastIceChargeParticles call TechnoBlastIceChargeParticles call TechnoBlastIceChargeParticles launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfff6 0xfff6 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xa 0x14 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfffb 0xa 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x11 0xfff4 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gTechnoBlastIceBlastTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gTechnoBlastIceSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 waitforvisualfinish playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0x8 0x8 0x1 0x0 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0 delay 0x2 launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xa 0x14 0x0 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfffb 0xa 0x0 delay 0x2 launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x11 0xfff4 0x0 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xfff1 0xf 0x0 delay 0x2 launchtemplate gTechnoBlastIceSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x0 0x0 0x0 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0x14 0x2 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER end TechnoBlastIceChargeParticles: launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfff6 0xfff6 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xa 0x14 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfffb 0xa 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x11 0xfff4 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0xfff1 0xf 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gTechnoBlastIceCrystalsTemplate 0x2 0x4 0x14 0x2 0x0 0x2 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 return Move_RELIC_SONG: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER launchtask AnimTask_MusicNotesRainbowBlend 0x2 0x0 waitforvisualfinish createvisualtask SoundTask_PlayCryWithEcho, 2, ANIM_ATTACKER, 2 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x7 0x0 0xc delay 0x5 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x6 0x1 0xc delay 0x5 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xc 0xffe3 0x1 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe3 0xfff4 0x0 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x1 0x2 0xc delay 0x5 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x3 0xc delay 0x5 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x18 0xffe8 0x1 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe8 0xffe8 0x0 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x3 0x0 0xc delay 0x5 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x1 0xc delay 0x5 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x5 0x2 0xc delay 0x5 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x6 0x3 0xc delay 0x5 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xc 0xffe3 0x1 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe3 0xfff4 0x0 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x0 0xc delay 0x5 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x2 0x1 0xc delay 0x5 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x18 0xffe8 0x1 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe8 0xffe8 0x0 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x1 0x2 0xc delay 0x5 launchtemplate gWavyMusicNotesSpriteTemplate 0x82, 0x3, 0x5 0x3 0xc delay 0x5 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1 waitforvisualfinish launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x3 0x3 0x0 0xc 0x1 delay 0x5 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x5 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x5 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER launchtask AnimTask_MusicNotesClearRainbowBlend 0x2 0x0 waitforvisualfinish end Move_SECRET_SWORD: loadspritegfx ANIM_TAG_CUT @Cut loadspritegfx ANIM_TAG_SWORD @Sword loadspritegfx ANIM_TAG_HYDRO_PUMP @Blue Colour loadspritegfx ANIM_TAG_PUNISHMENT_BLADES @Punishment Blade monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x0 launchtemplate gSwordsDanceBladeSpriteTemplate 0x2 0x2 0x0 0x0 delay 0x16 launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2715 0x2 0x2 0x7ff2 0x10 0x0 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_TARGET playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET launchtemplate gSecretSwordBladesTemplate 0x81 0x5 0x0 0xa 0x0 0xFF00 0xA launchtemplate gCuttingSliceSpriteTemplate 0x2 0x3 0x28 0xffe0 0x0 delay 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x0 0x3 0xa 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x10 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_GLACIATE: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour monbg ANIM_DEF_PARTNER setalpha 12, 8 fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfff4 0x68 0x0 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfff4 0x48 0x1 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfffa 0x38 0x1 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xfffa 0x58 0x0 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x0 0x38 0x0 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x0 0x58 0x1 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x6 0x48 0x0 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x6 0x68 0x1 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xc 0x48 0x0 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0xc 0x38 0x1 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x12 0x50 0x0 0x4b launchtemplate gGlaciateSmokeTemplate 0x84 0x5 0x0 0x12 0x48 0x1 0x4b waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER), 0x2, 0x0, 0xA, 0x7FFF call IceCrystalEffectLong createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER), 0x2, 0xA, 0x0, 0x7FFF waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_BOLT_STRIKE:: loadspritegfx ANIM_TAG_SPARK_2 @Electricity loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_ELECTRIC_ORBS @Electric Balls loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle monbg ANIM_ATTACKER setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x07FE launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x40 0x0 0x2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xc launchtemplate gGrowingShockWaveOrbSpriteTemplate 0x2 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 0x8 launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x12 0x6 0x2 0x4 delay 0xA fadetobg BG_BOLT_STRIKE waitbgfadeout waitforvisualfinish monbg ANIM_TARGET launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5 delay 0x6 launchtemplate gBasicHitSplatSpriteTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x07FE launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0x20 0x1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET call ElectricityEffect launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x07FE playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET call ElectricityEffect waitforvisualfinish clearmonbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x07FE call UnsetPsychicBg launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0 blendoff waitforvisualfinish end Move_BLUE_FLARE:: loadspritegfx ANIM_TAG_SMALL_EMBER @Fire loadspritegfx ANIM_TAG_METAL_BITS @Blue Flare Colour launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x0 loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x7, 0x9 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x0 0xffe0 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x16 0xffea 0x10 delay 0x2 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x1 0x0 0x9 0x1F launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x1e 0x0 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x14 0x14 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x0 0x1c 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0xffed 0x13 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0xffe5 0x0 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0xffee 0xffee 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x0 0xffe7 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x11 0xffef 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x17 0x0 0x10 delay 0x2 launchtemplate gBlueFlareFlameJabTemplate 0x82 0x5 0x1 0x0 0x10 0x10 0x10 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call BlueFlareFireSpin call BlueFlareFireSpin call BlueFlareFireSpin fadetobg BG_FIRE_2 waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x1000 0x0 0x0 0xFFFF waitbgfadein playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER call BlueFlareFlameSpreadEffect waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x0 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x1 0x9 0x0 0x1f call UnsetPsychicBg waitforvisualfinish end BlueFlareFireSpin: launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x1 delay 0x2 launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x1 delay 0x2 launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x1 delay 0x2 launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x1 delay 0x2 launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x1 delay 0x2 launchtemplate gBlueFlareFlameSwirlTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x1 delay 0x2 return BlueFlareFlameSpreadEffect: launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0x0 0xb0 0x28 launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28 launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0x0 0xff60 0x28 launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28 launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28 launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28 launchtemplate gBlueFlareBurnTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28 return Move_FIERY_DANCE:: loadspritegfx ANIM_TAG_SMALL_EMBER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xc 0x14be waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x2 0x40 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x0 0x9 0x1f call FireSpinEffect call FireSpinEffect call FireSpinEffect playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call FireSpinEffect call FireSpinEffect call FireSpinEffect waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x9 0x0 0x1f launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xc 0x0 0x14be waitforvisualfinish end Move_FREEZE_SHOCK:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ICE_CHUNK @Ice Ball loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @Electric Circle choosetwoturnanim FreezeShockCharge FreezeShockAttack FreezeShockCharge: launchtask AnimTask_HorizontalShake 0x5 0x3 0x0 0x2 0x10 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x0 0xf 0x7fff launchtemplate gFreezeShockCircleTemplate 0x2 0x0 @electric circle delay 0x14 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0xf 0x0 0x7fff waitforvisualfinish end FreezeShockAttack: loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x5, 0x5 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 monbg ANIM_TARGET waitforvisualfinish playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER launchtemplate gFreezeShockIceBallTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 waitforvisualfinish launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 delay 0xf waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x13 call ElectricityEffect waitforvisualfinish clearmonbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0 waitforvisualfinish end Move_ICE_BURN:: loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @white color loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_SMALL_EMBER choosetwoturnanim IceBurnCharge, IceBurnUnleash waitforvisualfinish end IceBurnCharge: launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 0x4, 0x3 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x8 0x0 0x0 launchtask AnimTask_HorizontalShake 0x5 0x3 0x0 0x2 0x10 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x0 0xf 0x7fff delay 0x14 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0xf 0x0 0x7fff waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish end IceBurnUnleash: monbg ANIM_TARGET fadetobg BG_ICE waitbgfadeout launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x7fff launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfff4 0x68 0x0 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfff4 0x48 0x1 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfffa 0x38 0x1 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xfffa 0x58 0x0 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x0 0x38 0x0 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x0 0x58 0x1 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x6 0x48 0x0 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x6 0x68 0x1 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xc 0x48 0x0 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0xc 0x38 0x1 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x12 0x50 0x0 0x4b launchtemplate gIceBurnSmokeTemplate 0x84 0x5 0x0 0x12 0x48 0x1 0x4b call FireSpreadEffect playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xa 0x14 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfffb 0xa 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x11 0xfff4 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xfff1 0xf 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x0 0x0 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0x14 0x2 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7fff waitforvisualfinish restorebg clearmonbg ANIM_TARGET end Move_SNARL:: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER fadetobg BG_DARK waitbgfadeout launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x1d 0xfff4 0x0 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xfff4 0xffe3 0x1 delay 0x10 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xc 0xffe3 0x1 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe3 0xfff4 0x0 delay 0x10 launchtask AnimTask_UproarDistortion 0x2 0x1 0x0 launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0x18 0xffe8 0x1 launchtemplate gJaggedMusicNoteSpriteTemplate 0x2 0x4 0x0 0xffe8 0xffe8 0x0 waitforvisualfinish launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x3 0x3 0x0 0xc 0x1 delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end Move_ICICLE_CRASH:: loadspritegfx ANIM_TAG_ICICLE_SPEAR @Icicle fadetobg BG_ICE waitbgfadein monbg ANIM_DEF_PARTNER launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xfffb 0x0 0xfffb 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x5 0x0 0x6 0x1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x13 0x0 0xa 0x01 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffe9 0x0 0xfff6 0x1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x5 0x32 0x1 delay 0x2 call LaunchIcicleCrashSpear call LaunchIcicleCrashSpear waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadeout end LaunchIcicleCrashSpear: launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x1c 0x0 0xa 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xfff6 0x0 0xfffb 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xa 0x0 0x6 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x18 0x0 0xa 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffe0 0x0 0xfff6 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 launchtemplate gIcicleCrashSpearTemplate 0x82, 0x4, 0x1e 0x0 0xa 0x0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x2 return Move_V_CREATE:: loadspritegfx ANIM_TAG_SMALL_EMBER @fire blast flame loadspritegfx ANIM_TAG_THIN_RING @calm mind animation loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_ECLIPSING_ORB @defense curl animation monbg ANIM_ATK_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 @Darken launchtemplate gVCreateRedOrbTemplate 0x2 0x4 0x0 0x11 0x0 0x1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gVCreateRedRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x1f playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames call VCreateFlames waitforvisualfinish unloadspritegfx ANIM_TAG_SMALL_EMBER unloadspritegfx ANIM_TAG_THIN_RING unloadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE unloadspritegfx ANIM_TAG_ECLIPSING_ORB loadspritegfx ANIM_TAG_EXPLOSION @explosion animation loadspritegfx ANIM_TAG_CLAW_SLASH @dragon claw animation clearmonbg ANIM_ATK_PARTNER fadetobg BG_FIRE @Mr. DS Fire waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff waitbgfadein playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER launchtask AnimTask_WindUpLunge 0x5 0x7 0x0 0xffe8 0x8 0x17 0xa 0x28 0xa delay 0x23 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x5 0x32 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x1f playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 0x1 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 0x1 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 0x1 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0x10 0x1 0x1 waitforvisualfinish launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 launchtemplate gClawSlashSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0 launchtemplate gClawSlashSpriteTemplate 0x82, 0x3, 0xa 0xfff6 0x1 waitforvisualfinish launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x4 0x0 0xc 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x1f launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x1f delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0xffff waitforvisualfinish end VCreateFlames: launchtemplate gVCreateFlameTemplate 0x82 0x5 0x0 0x1 0x16 0xFFEA 0x10 @upperright launchtemplate gVCreateFlameTemplate 0x82 0x5 0x0 0x1 0xFFEE 0xFFEE 0x10 @upperleft delay 0x3 return Move_FUSION_FLARE:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ball loadspritegfx ANIM_TAG_VERTICAL_HEX @ball palette loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @flame palette loadspritegfx ANIM_TAG_SMALL_BUBBLES @particles loadspritegfx ANIM_TAG_THIN_RING @ring createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0x0, 0xD, 0xD, 0x015B @Reddish Orange monbg ANIM_TARGET setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call FusionFlareBuff delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x1F launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x8 0x1 0x0 delay 0x8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gFusionFlareRedBallUpTemplate 0x2 0x0 delay 0x20 launchtemplate gFusionFlareRedBallTemplate 0x3 0x3 0x0 0xffA0 0x2F launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1 delay 0x29 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xb 0x1F delay 0x5 launchtemplate gFusionFlareRedRingTemplate 0x3 0x6 0x1 0x1 0x1 0x1 0x1F 0x8 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0 launchtemplate gFusionFlareRedBubblesTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1 launchtask AnimTask_HorizontalShake 0x5 0x3 0x1 0x2 0x10 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end FusionFlareBuff: launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return Move_FUSION_BOLT:: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0x0, 0xC, 0xC, 0x7960 @Blue Electricity createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 0x0, 0x0, 0xE, 0x0 waitforvisualfinish launchtemplate gVoltTackleOrbSlideSpriteTemplate 0x1 0x0 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER waitforvisualfinish delay 0x8 launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish launchtemplate gFusionBoltBallTemplate 0x82 0x1 0x10 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 0x8 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0xa 0x0 0x12 0x1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x1 0x10 0x10 delay 0x2 launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x1 0xfff0 0xfff0 delay 0x8 launchtask AnimTask_VoltTackleAttackerReappear 0x5 0x0 waitforvisualfinish launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x3 0x0 0x9 0x1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0x10 0x10 delay 0x2 launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0xfff0 0xfff0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0xE 0x0 0x0 waitforvisualfinish end @@@@@@@@@@@@@@@@@@@@@@@ GEN 6 @@@@@@@@@@@@@@@@@@@@@@@ Move_FLYING_PRESS:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly/bounce loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke setblends 0xF playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 waitforvisualfinish delay 0xF playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0 delay 0x2 launchtask AnimTask_SquishTarget 0x2 0x0 delay 0x5 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0x8 0x1 0x0 delay 0x2 launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0x8 0x1 0x0 delay 0x2 launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0x8 0x1 0x0 delay 0x2 launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0x8 0xfff8 0x1 0x0 delay 0x2 launchtemplate gOctazookaSmokeSpriteTemplate 0x80 0x4 0xfff8 0x8 0x1 0x0 waitforvisualfinish blendoff end Move_MAT_BLOCK:: loadspritegfx ANIM_TAG_CONVERSION loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL @green color monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setblends 0x10 delay 0x0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0x18 launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0x18 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0x8 launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0x8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0xfff8 launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0xfff8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0xfff8 0xffe8 launchtemplate gMatBlockGreenConversionTemplate 0x2 0x2 0x8 0xffe8 delay 0x14 launchtask AnimTask_ConversionAlphaBlend 0x5 0x0 waitforvisualfinish delay 0x1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_BELCH:: loadspritegfx ANIM_TAG_BERRY_NORMAL loadspritegfx ANIM_TAG_EXPLOSION @Explosion monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_SUCCESS, SOUND_PAN_ATTACKER launchtemplate gBelchBerryTemplate 0x2 0x6 0x14 0xfff8 0xfff8 0xfff8 0x14 0xffe0 delay 0x13 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0xa 0x0 0x14 0x1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 0x1 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 0x1 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 0x1 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0x10 0x1 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0x18 0x1 0x1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ROTOTILLER:: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND loadspritegfx ANIM_TAG_GREEN_SPARKLE launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x112C waitforvisualfinish launchtemplate gDirtMoundSpriteTemplate 0x1 0x3 0x0 0x0 0xb4 launchtemplate gDirtMoundSpriteTemplate 0x1 0x3 0x0 0x1 0xb4 launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x6 0x4 0x2 0x4 call DigThrowDirt call DigThrowDirt launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x6 0x4 0x2 0x4 call DigThrowDirt call DigThrowDirt waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x112C waitforvisualfinish end Move_STICKY_WEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 0, 9, RGB_BLACK waitforvisualfinish splitbgprio ANIM_TARGET loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, TRUE delay 50 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, -30, 30, TRUE delay 50 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 30, -30, TRUE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, 1, 2, 9, 0, RGB_BLACK end Move_FELL_STINGER: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish delay 1 restorebg waitbgfadein clearmonbg ANIM_TARGET end Move_PHANTOM_FORCE: choosetwoturnanim PhantomForceSetUp, PhantomForceUnleash PhantomForceEnd: end PhantomForceSetUp: invisible ANIM_ATTACKER goto PhantomForceEnd PhantomForceUnleash: visible ANIM_ATTACKER goto PhantomForceEnd Move_TRICK_OR_TREAT: end Move_NOBLE_ROAR: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 8, RGB(4, 0, 0) waitforvisualfinish createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 2 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 8, 0, RGB(4, 0, 0) waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish delay 20 end Move_ION_DELUGE: end Move_PARABOLIC_CHARGE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 6, RGB(18, 16, 3) waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 jumpifdoublebattle ParabolicChargeDouble createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 16, 16, RGB_BLACK delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4, 0, 0, 0, RGB_BLACK ParabolicChargeHeal: waitforvisualfinish clearmonbg ANIM_ATTACKER waitforvisualfinish call HealingEffect createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 6, 0, RGB(18, 16, 3) waitforvisualfinish blendoff end ParabolicChargeDouble: createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_DEF_PARTNER createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_ATK_PARTNER delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_DEF_PARTNER createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_ATK_PARTNER playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 6, 18, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATK_PARTNER, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 16, 16, RGB_BLACK delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 5, 4 | 8 | 0x10, 0, 0, 0, RGB_BLACK goto ParabolicChargeHeal; Move_FORESTS_CURSE: loadspritegfx ANIM_TAG_ROOTS @frenzy plant loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT @curse monbg ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x8 0x02E3 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1 waitforvisualfinish playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x64 0x64 0x8 0x1 0x14 0x28 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x14 0x64 0x10 0x2 0xa 0x23 0x1 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0xc8 0x50 0x8 0x1 0x28 0x14 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x50 0x3c 0xa 0x3 0x14 0x32 0x0 launchtemplate gForestsCurseIngrainTemplate 0x42 0x7 0x8c 0x64 0x10 0x1 0x14 0x1e 0x1 waitforvisualfinish launchtemplate gCurseGhostSpriteTemplate 0x82 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x2 0x0 0xe 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x8 0x0 0x02E3 delay 0x3 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_PETAL_BLIZZARD:: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_FLOWER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 0x1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x37, 0x6, 0x3c, 0x19 delay 0x1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x3c, 0x7, 0x3c, 0x1e launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x73 0x37 0xA 0x3c 0x1e delay 0x3 launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x64 0x32 0x4 0x32 0x1A delay 0x1 launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x69 0x19 0x8 0x3c 0x14 delay 0x1 launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x73 0x28 0xA 0x30 0x1E delay 0x3 launchtemplate gPetalBlizzardTwister1Template 0x82 0x5 0x78 0x1E 0x6 0x2d 0x19 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x73, 0x23, 0xA, 0x3c, 0x1e delay 0x3 launchtemplate gPetalBlizzardTwister2Template 0x82 0x5 0x69 0x14 0x8 0x28 0x0 delay 0x3 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xff, 0xf, 0x20, 0x0 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 0x6e, 0xA, 0x8, 0x20, 0x14 waitforvisualfinish launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtask AnimTask_ShakeMonInPlace 0x2 0x5 ANIM_TARGET 0x3 0x0 0xC 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0xC 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 ANIM_ATK_PARTNER 0x3 0x0 0xC 0x1 delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FREEZE_DRY:: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 delay 17 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1 waitforvisualfinish delay 15 call IceCrystalEffectShort delay 5 loadspritegfx ANIM_TAG_ICE_CUBE createvisualtask AnimTask_FrozenIceCube, 2 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DISARMING_VOICE:: loadspritegfx ANIM_TAG_NOISE_LINE launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6e7d waitforvisualfinish launchtask SoundTask_PlayDoubleCry 0x2 0x2 0x0 0xff call RoarEffect delay 0xA launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x1 0x0 0x1A 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x1A 0x1 waitforvisualfinish launchtask SoundTask_WaitForCry 0x5 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6e7d waitforvisualfinish end Move_PARTING_SHOT: loadspritegfx ANIM_TAG_NOISE_LINE fadetobg BG_DARK waitbgfadein delay 0 createvisualtask SoundTask_PlayDoubleCry, 2, 0, 255 call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish delay 1 restorebg waitbgfadein end Move_TOPSY_TURVY: loadspritegfx ANIM_TAG_SWEAT_DROP setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_RotateVertically, 2, ANIM_TARGET, 768 createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 0, 8, RGB(9, 0, 16) playsewithpan SE_ROTATING_GATE, SOUND_PAN_TARGET delay 116 createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 4, 5, 8, 0, RGB(9, 0, 16) playsewithpan SE_FALL, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate ANIM_TARGET, 2, 1, 2, 4, 0, RGB_BLACK waitforvisualfinish blendoff end Move_DRAINING_KISS: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 delay 5 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish end Move_CRAFTY_SHIELD:: loadspritegfx ANIM_TAG_CRAFTY_SHIELD monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x5 0x4DBF setblends 0x10 delay 0x0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0xffe8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0xffe8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0xffe8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0xffe8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0xfff8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0xfff8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0xfff8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0xfff8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0x8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0x8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0x8 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0x8 delay 0x3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xffe8 0x18 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0xfff8 0x18 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x8 0x18 delay 0x3 launchtemplate gCraftyShieldPinkConversionTemplate 0x2 0x2 0x18 0x18 delay 0x14 playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2722 0x1 0x1 0x37ff 0xc 0x0 0x0 delay 0x6 launchtask AnimTask_ConversionAlphaBlend 0x5 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x5 0x0 0x4DBF waitforvisualfinish delay 0x1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_FLOWER_SHIELD:: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6e7d waitforvisualfinish playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER launchtemplate gPetalDanceBigFlowerSpriteTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x10 0xffe8 0x8 0x64 launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xfff0 0xffe8 0x8 0x64 delay 0xf launchtemplate gPetalDanceBigFlowerSpriteTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x20 0xffe8 0x8 0x64 launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xffe0 0xffe8 0x8 0x64 delay 0xf launchtemplate gPetalDanceBigFlowerSpriteTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x18 0xffe8 0x8 0x64 launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xffe8 0xffe8 0x8 0x64 delay 0x1e launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x10 0xffe8 0x0 0x64 launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xfff0 0xffe8 0x0 0x64 delay 0x1e launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0x14 0xfff0 0xe 0x50 launchtemplate gPetalDanceSmallFlowerSpriteTemplate 0x2 0x4 0xffec 0xfff2 0x10 0x50 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6e7d waitforvisualfinish blendoff end Move_GRASSY_TERRAIN:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(11, 26, 11), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gGrassyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 4, RGB(11, 26, 11) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 0 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 32 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 64 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 96 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 128 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gGrassyTerrainStarTemplate, ANIM_TARGET, 2, 224 panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0x0 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(31, 24, 31) waitforvisualfinish end Move_MISTY_TERRAIN:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_WATER_GUN @Light Blue Colour loadspritegfx ANIM_TAG_GREEN_SPARKLE playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 24, 31), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gMistyTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 7, RGB(31, 24, 31) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 0 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 32 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 64 playse SE_M_COSMIC_POWER createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 96 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 128 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gMistyTerrainStarTemplate, ANIM_TARGET, 2, 224 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 7, 0, RGB(31, 24, 31) waitforvisualfinish end Move_ELECTRIFY:: loadspritegfx ANIM_TAG_GUARD_RING @ring around user loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_SPARK @electric travel loadspritegfx ANIM_TAG_THIN_RING @ring monbg ANIM_ATTACKER loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0xa 0x4 launchtemplate gElectrifyRingTemplate 0x2 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0x4 launchtemplate gElectrifyRingTemplate 0x2 0x0 delay 0x4 launchtemplate gElectrifyRingTemplate 0x2 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 waitforvisualfinish playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0 0x28 0x2 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gZapCannonSparkSpriteTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 delay 0xA launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x0 0xB 0x039B launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x3 0x039B delay 0x4 clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_DEF_PARTNER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0 delay 0x1 launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 delay 0x1 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1 launchtemplate gElectrifyYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 delay 0x1 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0 delay 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1 delay 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2 delay 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0 delay 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0xB 0x0 0x039B launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x3 0x0 0x039B waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_PLAY_ROUGH:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DUCK monbg 0x3 setalpha 12, 8 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0xa waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x14 waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x1e waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x28 waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x32 waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x3c waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x46 waitplaysewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER, 0x50 waitplaysewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x5a launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xffee 0x6 0x6 0x4 launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x1 0x12 0x6 0x6 0x4 launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff00 0xffd6 launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x80 0xfff2 launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x1a0 0xffda launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff80 0xffea delay 0x0 call SubmissionHit playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xa0 0xffe0 launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff00 0xffd8 launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x80 0xfff0 launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x1a0 0xffda launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff80 0xffea launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xfe80 0xffe1 delay 0x0 call SubmissionHit playsewithpan SE_M_DIVE, SOUND_PAN_TARGET launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff00 0xffd6 launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x80 0xfff2 launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0x1a0 0xffda launchtemplate gPinkHeartSpriteTemplate 0x83 0x2 0xff80 0xffea delay 0x0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xa0 0xffe0 launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff00 0xffd8 launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x80 0xfff0 launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0x1a0 0xffda launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xff80 0xffea launchtemplate gDizzyPunchDuckSpriteTemplate 0x83 0x4 0x10 0x8 0xfe80 0xffe1 delay 0x0 call SubmissionHit waitforvisualfinish delay 0xD stopsound clearmonbg 0x3 blendoff waitforvisualfinish end Move_FAIRY_WIND:: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_DEF_PARTNER setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6e7d waitforvisualfinish playsewithpan SE_M_GUST, SOUND_PAN_TARGET launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0x14 0x1 delay 0x5 launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x5 0x16 0xffee 0x1 delay 0x5 launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0xfff6 0x16 0xf 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x2 0x0 0x12 0x1 delay 0x5 launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0xffec 0x1 delay 0x5 launchtemplate gFairyWindCloudTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0xc 0x1 delay 0x5 waitforvisualfinish stopsound playsewithpan SE_M_GUST2, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6e7d waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_MOONBLAST: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 16, 0 waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 0 delay 40 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 0, 0, 30, 0 delay 30 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 5, 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 delay 4 createvisualtask AnimTask_MoonlightEndFade, 2 waitforvisualfinish blendoff end Move_BOOMBURST: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10 createvisualtask SoundTask_PlayCryWithEcho, 5 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 1, 0, 6, 1 createvisualtask SoundTask_WaitForCry, 2, 1, 0, 6, 1 delay 20 jumpifdoublebattle Boomburst_Doubles playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 Boomburst_Last: delay 4 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x4 | 0x8 | 0x10 waitforvisualfinish end Boomburst_Doubles: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 2, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 2, 1 delay 4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 goto Boomburst_Last Move_FAIRY_LOCK:: loadspritegfx ANIM_TAG_CHAIN_LINK @Chain Colour loadspritegfx ANIM_TAG_FAIRY_LOCK_CHAINS @Fairy Lock Chain setalpha 8, 8 monbg ANIM_ATK_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6B1F waitforvisualfinish loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 0x6, 0x4 launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x7 launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x33 launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x2 waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x32 launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x6 launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x35 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6B1F waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_KINGS_SHIELD:: loadspritegfx ANIM_TAG_PROTECT @protect createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0x0, 0xC, 0xC, 0x318C @Gray goto Move_PROTECT Move_PLAY_NICE:: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_SANDSTORM, SOUND_PAN_ATTACKER, 0xc, 0x3 launchtask AnimTask_SwayMon 0x5 0x5 0x0 0xc 0x1000 0x4 0x0 delay 0xF launchtemplate gRedHeartProjectileSpriteTemplate 0x83 0x2 0x14 0xfff8 end Move_CONFIDE:: loadspritegfx ANIM_TAG_CONFIDE @Confide Bubble launchtask AnimTask_Splash 0x2 0x2 ANIM_ATTACKER 0x3 launchtemplate gConfideBubbleTemplate 0xb 0x2 0x0 0x64 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER waitforvisualfinish end Move_DIAMOND_STORM:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x1888 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ICE_CRYSTALS, 0, 0xD, 0xD, 0x7DDE @Pink waitforvisualfinish panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff6 0x0 0xfff6 0x48 0x1 launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x50 0x0 0x0 0x1 delay 0x3 launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff1 0x0 0xfff1 0x48 0x1 launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x50 0x0 0x0 0x1 delay 0x3 launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfffb 0x0 0xfffb 0x48 0x1 launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x50 0x0 0x0 0x1 delay 0x3 launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff6 0x0 0xfff6 0x48 0x1 launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x50 0x0 0x0 0x1 delay 0x3 launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xffec 0x0 0xffec 0x48 0x1 launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xf 0x0 0xf 0x50 0x0 0x0 0x1 delay 0x3 launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xfff1 0x0 0xfff1 0x48 0x1 launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x50 0x0 0x0 0x1 delay 0x3 launchtemplate gSwirlingSnowballSpriteTemplate 0x28 0x6 0x0 0xffe7 0x0 0xffe7 0x48 0x1 launchtemplate gDiamondStormBlizzardTemplate 0x28 0x8 0x0 0x14 0x0 0x14 0x50 0x0 0x0 0x1 delay 0x3 playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x78 0x46 0x5 0x46 0x1e delay 0x1 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x37 0x6 0x3c 0x19 delay 0x1 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x3c 0x7 0x3c 0x1e launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x37 0xa 0x3c 0x1e delay 0x3 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x64 0x32 0x4 0x32 0x1a delay 0x1 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x69 0x19 0x8 0x3c 0x14 delay 0x1 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x28 0xa 0x30 0x1e delay 0x3 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x78 0x1e 0x6 0x2d 0x19 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x73 0x23 0xa 0x3c 0x1e delay 0x3 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x69 0x14 0x8 0x28 0x0 delay 0x3 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x14 0xff 0xf 0x20 0x0 launchtemplate gDiamondStormDiamondsTemplate 0x82 0x5 0x6e 0xa 0x8 0x20 0x14 waitforvisualfinish @this is the buffet part launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x3 0x0 0xc 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x3 0x3 0x0 0xc 0x1 delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x3 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xF 0x0 0x1888 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STEAM_ERUPTION:: loadspritegfx ANIM_TAG_STEAM_ERUPTION @Steam Eruption Particle launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x043D delay 0x20 monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 call SteamEruptionBreath call SteamEruptionBreath launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x0 0x9 0x1f call SteamEruptionBreath delay 0x2 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x2 0x0 0x15 0x1 call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath call SteamEruptionBreath launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x9 0x0 0x1f waitforvisualfinish clearmonbg ANIM_DEF_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x043D waitforvisualfinish end SteamEruptionBreath: launchtemplate gSteamEruptionBreathTemplate 0x82 0x5 0x0 0x5 0x0 0x5 0x14 delay 0x1 return Move_HYPERSPACE_HOLE:: loadspritegfx ANIM_TAG_IMPACT @Hits loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_POISON_BUBBLE @Poison Colour launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x7FFF waitforvisualfinish playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER waitsound launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30 delay 0x17 launchtask AnimTask_IsTargetSameSide 0x2 0x0 launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 delay 0x19 visible ANIM_ATTACKER invisible ANIM_ATTACKER delay 0x5 launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0 call HyperspaceHoleMovement launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0xa 0x14 0x0 call HyperspaceHoleMovement launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0xfffb 0xa 0x0 call HyperspaceHoleMovement launchtemplate gHyperspaceHoleImpactTemplate 0x82, 0x3, 0x11 0xfff4 0x0 call HyperspaceHoleMovement waitforvisualfinish visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x7FFF waitforvisualfinish end HyperspaceHoleMovement: playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x3 0x0 0xf 0x1 delay 0x4 return Move_WATER_SHURIKEN:: loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_YELLOW_STAR @swift loadspritegfx ANIM_TAG_BLUE_RING_2 @rings loadspritegfx ANIM_TAG_SMALL_BUBBLES @bubbles loadspritegfx ANIM_TAG_IMPACT @hydro pump hit monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0x87, 0xffc0, SOUND_PAN_TARGET, 0x5, 0x5, 0x0, 0x5 launchtemplate gWaterShurikenStarTemplate 0x82, 0x3, 0x0 0x0 0x27 delay 0x8 launchtemplate gWaterShurikenRingTemplate 0x82, 0x4, 0x0 0x0 0x28 0xf delay 0x5 launchtemplate gWaterShurikenRingTemplate 0x82, 0x4, 0x0 0x0 0x28 0xf delay 0x5 launchtemplate gWaterShurikenRingTemplate 0x82, 0x4, 0x0 0x0 0x28 0xf delay 0xC playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET launchtemplate gWaterShurikenImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_MYSTICAL_FIRE:: call SetPsychicBackground loadspritegfx ANIM_TAG_FIRE setalpha 8, 8 playse 0xb1 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0xa 0x1 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x0 0x2 0x0 0x8 0x7fff waitforvisualfinish waitsound blendoff launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0xffff 0x0 delay 0x1 launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x0 0x1 delay 0x1 launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0xffff 0xffff delay 0x1 launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x2 0x1 delay 0x1 launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x1 0xffff delay 0x1 launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0xffff 0x1 delay 0x1 launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x1 0xfffe delay 0x1 launchtemplate gLargeFlameScatterSpriteTemplate 0x82 0x6 0x0 0x0 0x1e 0x1e 0x3 0x1 playse 0x8c waitforvisualfinish call UnsetPsychicBg end Move_SPIKY_SHIELD:: loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_GREEN_SPIKE monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 launchtemplate gProtectSpriteTemplate 0x2 0x3 0x18 0x0 0x5a delay 0xF launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x0 0xFFE0 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x16 0xFFEA 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x1E 0x0 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x14 0x14 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x0 0x1C 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0xFFED 0x13 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0xFFE5 0x0 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0xFFEE 0xFFEE 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x0 0xFFE7 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x11 0xFFEF 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x17 0x0 0x10 delay 0x2 launchtemplate gNeedleArmSpikeSpriteTemplate 0x82 0x5 0x0 0x1 0x10 0x10 0x10 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_AROMATIC_MIST:: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x6E7D launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x64 delay 0x19 setpan 0x0 call SweetScentEffect launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x2 0x37 0x0 setpan SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, (ANIM_PAL_DEF | ANIM_PAL_DEF_PARTNER), 1, 5, 5, 13, 0x56bf call SweetScentEffect waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x6E7D waitforvisualfinish end Move_EERIE_IMPULSE:: loadspritegfx ANIM_TAG_THIN_RING @hypervoice circle loadspritegfx ANIM_TAG_SPARK @electric particles loadspritegfx ANIM_TAG_SPARK_2 @electric particles loadspritegfx ANIM_TAG_BLUE_STAR @heal particles loadspritegfx ANIM_TAG_SPARK_H @lighter yellow particle loadspritegfx ANIM_TAG_GOLD_RING @psybeam ring monbg ANIM_DEF_PARTNER waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET 0x13 delay 0x4 launchtemplate gEerieImpulseRingTemplate 0x0 0x7 0x2d 0x0 0x0 0x0 0x0 0x0 0x1 delay 0xB launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 1 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 16, 30, 0, 40, 2 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 1 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 32, 30, 0, 40, 2 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 1 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 0 launchtemplate gZapCannonSparkSpriteTemplate, ANIM_TARGET, 7, 10, 0, 48, 30, 0, 40, 2 waitforvisualfinish playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0x0 0xfffb 0x1 0x0 0x20 0x10 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1 delay 0x7 launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0xfff1 0xa 0x1 0x0 0x20 0x10 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0 delay 0x7 launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0xfff1 0xfff1 0x1 0x0 0x20 0x10 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2 delay 0x7 launchtemplate gEerieImpulseImpactTemplate 0x2 0x6 0xa 0xfffb 0x1 0x0 0x20 0x10 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0 launchtemplate gElectricitySpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_VENOM_DRENCH:: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xfffb 0x1 0xfffb 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x5 0x0 0x6 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x13 0x1 0xa 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffe9 0x2 0xfff6 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 call AcidDrench call AcidDrench waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end AcidDrench: launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x1c 0x1 0xa 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xfff6 0x1 0xfffb 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xa 0x0 0x6 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x18 0x1 0xa 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffe0 0x2 0xfff6 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 launchtemplate gVenomDrenchAcidTemplate 0x82, 0x4, 0x1e 0x2 0xa 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 0x2 return Move_POWDER:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SPORE @powder monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa call POWDER_SPORE call POWDER_SPORE call POWDER_SPORE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end POWDER_SPORE: launchtemplate gPowderBlackSporeTemplate 0x2 0x5 0x0 0xffec 0x55 0x50 0x0 delay 0xc launchtemplate gPowderBlackSporeTemplate 0x2 0x5 0x0 0xfff6 0xaa 0x50 0x0 delay 0xc launchtemplate gPowderBlackSporeTemplate 0x2 0x5 0x0 0xfff1 0x0 0x50 0x0 delay 0xc return Move_GEOMANCY:: loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex loadspritegfx ANIM_TAG_GUARD_RING @safeguard loadspritegfx ANIM_TAG_PAW_PRINT @yellow color loadspritegfx ANIM_TAG_WHIP_HIT @green color loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color loadspritegfx ANIM_TAG_SMALL_EMBER @dragon claw buff / red color monbg ANIM_ATK_PARTNER setalpha 8, 8 choosetwoturnanim GeomancyChargeUp GeomancyUnleash GeomancyChargeUp: loadspritegfx ANIM_TAG_FOCUS_ENERGY @endure buff effect launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_M_COSMIC_POWER, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x5f 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x1F call GeomancyRingBuff launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x2C0 call GeomancyRingBuff launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x7C60 call GeomancyRingBuff waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x5 0x0 0x7C60 waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end GeomancyRingBuff: launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x0 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x0 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyBlueCellVortexTemplate 0x2 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x0 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x2 launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x0 delay 0x2 launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x0 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyBlueCellVortexTemplate 0x2 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x0 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x0 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x2 launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x0 delay 0x2 launchtemplate gGeomancyBlueCellVortexTemplate 0x2 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x0 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRedCellVortexTemplate 0x2 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x0 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyGreenCellVortexTemplate 0x2 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x0 delay 0x2 return GeomancyUnleash: loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x24CF playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 delay 0x1 launchtemplate gGeomancyRingTemplate 0x2 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x10 0x4D01 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x25 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0x5 0x1F launchtemplate gGeomancyRedCellRaiseTemplate 0x2 0x5 0x14 0x20 0xffd0 0x32 0x1 launchtemplate gGeomancyGreenCellRaiseTemplate 0x2 0x5 0x0 0x20 0xffda 0x19 0x1 launchtemplate gGeomancyBlueCellRaiseTemplate 0x2 0x5 0x20 0x20 0xffe4 0x28 0x1 launchtemplate gGeomancyRedCellRaiseTemplate 0x2 0x5 0xffec 0x20 0xffd0 0x32 0x1 launchtemplate gGeomancyGreenCellRaiseTemplate 0x2 0x5 0x14 0x20 0xffe4 0x3c 0x1 launchtemplate gGeomancyBlueCellRaiseTemplate 0x2 0x5 0x0 0x20 0xffe4 0x1e 0x1 call GeomancyRageBuff call GeomancyRageBuff waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x4D01 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x5 0x0 0x1F waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end GeomancyRageBuff: launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0x5 0x0 delay 0x1 launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0xfff6 0xfff1 delay 0x1 launchtemplate gGeomancyYellowRageTemplate 0x82, 0x3, 0x0 0x0 0x19 delay 0x1 launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0xf 0x5 delay 0x1 launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0xffe7 0x0 delay 0x1 launchtemplate gGeomancyYellowRageTemplate 0x82, 0x3, 0x0 0x1e 0x1e delay 0x1 launchtemplate gGeomancyYellowRageTemplate 0x82, 0x3, 0x0 0xffe5 0x19 delay 0x1 launchtemplate gGeomancyYellowRageTemplate 0xc2 0x3 0x0 0x0 0x8 delay 0x1 return Move_MAGNETIC_FLUX:: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK), 2, 0, 9, 0x243B createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK_PARTNER), 2, 0, 9, 0x243B loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 0x12, 0x3 launchtask AnimTask_DefenseCurlDeformMon 0x5 0x0 call MagneticFluxSparks1 delay 0xA call MagneticFluxSparks2 delay 0xA call MagneticFluxSparks1 delay 0xA launchtemplate gMagneticFluxUproarTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 call MagneticFluxSparks2 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK), 2, 9, 0, 0x243B createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_DEF | ANIM_PAL_ATK_PARTNER), 2, 9, 0, 0x243B waitforvisualfinish end MagneticFluxSparks1: launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 return MagneticFluxSparks2: launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 return Move_HAPPY_HOUR:: loadspritegfx ANIM_TAG_COIN monbg ANIM_ATTACKER loopsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET, 0x8, 10 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xfffb 0x0 0xfffb 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x5 0x0 0x6 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x13 0x0 0xa 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffe9 0x0 0xfff6 0x1 delay 0x2 call CoinShower call CoinShower waitforvisualfinish clearmonbg ANIM_ATTACKER end CoinShower: launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x1c 0x0 0xa 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xfff6 0x0 0xfffb 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xa 0x0 0x6 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x18 0x0 0xa 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffe0 0x0 0xfff6 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0xffec 0x0 0xfff6 0x1 delay 0x2 launchtemplate gHappyHourCoinShowerTemplate 0x82, 0x4, 0x1e 0x0 0xa 0x1 delay 0x2 return Move_ELECTRIC_TERRAIN:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gElectricTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 4, RGB(28, 28, 0) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 0 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 32 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 64 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 96 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 128 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 160 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 192 createsprite gElectricTerrainFlyingBallTemplate, ANIM_TARGET, 2, 224 loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 0x16, 0x3 waitforvisualfinish delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(28, 28, 0) waitforvisualfinish end Move_DAZZLING_GLEAM:: loadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x2 0x0 0xd 0x7fff playsewithpan SE_M_TWISTER, SOUND_PAN_ATTACKER @call 0x081D56B3 -> middle of GrantingStarsEffect createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 waitforvisualfinish launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x0 0x3 0x0 0x10 0x7fff delay 0x4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER waitforvisualfinish launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1 0x0 0xd 0x0 0x7fff waitforvisualfinish clearmonbg 0x0 blendoff end Move_CELEBRATE:: loadspritegfx ANIM_TAG_ITEM_BAG launchtemplate gCelebrateBagTemplate 0x2 0x1 0x0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 0x12 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x47 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER 0x16 0x3 end Move_HOLD_HANDS:: loadspritegfx ANIM_TAG_TAG_HAND @hand loadspritegfx ANIM_TAG_MAGENTA_HEART @charm loadspritegfx ANIM_TAG_VERTICAL_HEX @red playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0xc 0x6 0x6 0x3 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c delay 0x8 launchtemplate gHoldHandsHeartTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c waitforvisualfinish launchtask AnimTask_HelpingHandAttackerMovement 0x5 0x0 launchtemplate gHelpingHandClapSpriteTemplate 0x28 0x1 0x0 launchtemplate gHelpingHandClapSpriteTemplate 0x28 0x1 0x1 delay 0x13 playsewithpan SE_M_ENCORE, 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x2 0x2 0x0 0x5 0x1 delay 0xe playsewithpan SE_M_ENCORE, 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x2 0x2 0x0 0x5 0x1 delay 0x14 playsewithpan SE_M_ENCORE, 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x2 0x3 0x0 0xa 0x1 launchtask AnimTask_BlendMonInAndOut 0x2 0x5 0x2 0x3ff 0xc 0x1 0x1 end Move_BABY_DOLL_EYES:: loadspritegfx ANIM_TAG_LEER loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_OPENING_EYE @eye setalpha 8, 8 monbg ANIM_DEF_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0xA 0x7FFF waitforvisualfinish launchtemplate gOpeningEyeSpriteTemplate 0x5 0x4 0x0 0x0 0x1 0x0 delay 0x20 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffb 0xfffb 0xa 0x0 0x1 waitforvisualfinish delay 0xa launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x1 0x0 0x9 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x9 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0xA 0x0 0x7FFF waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_NUZZLE:: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_IMPACT launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 launchtemplate gMagentaHeartSpriteTemplate 0x3 0x2 0x0 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 0xf launchtemplate gMagentaHeartSpriteTemplate 0x3 0x2 0xffec 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 0xf launchtemplate gMagentaHeartSpriteTemplate 0x3 0x2 0x14 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x2 call ElectricityEffectNoSound waitforvisualfinish end Move_HOLD_BACK:: loadspritegfx ANIM_TAG_PAW_PRINT @ yellow/brown loadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_PURPLE_SWIPE @ swipe loadspritegfx ANIM_TAG_THIN_RING @ ring loadspritegfx ANIM_TAG_DUCK @ dizzy punch loadspritegfx ANIM_TAG_PAIN_SPLIT @ pain split monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET launchtemplate gHoldBackSwipeTemplate 0x82, 0x3, 0x0 0x0 0x1 waitforvisualfinish launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x3 0x0 0xa 0x1 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x2 launchtemplate gHoldBackRingTemplate 0x3 0x4 0x0 0x0 0x100 0x0 launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xa0 0xffe0 launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xff00 0xffd8 launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0x80 0xfff0 launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0x1a0 0xffda launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xff80 0xffea launchtemplate gHoldBackStarsTemplate 0x83 0x4 0xfff0 0xfff8 0xfe80 0xffe1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_INFESTATION:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x4f 0x1 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 0x4F call InfestationVortex call InfestationVortex call InfestationVortex call InfestationVortex call InfestationVortex waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end InfestationVortex: launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 0x1 delay 0x1 launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 0x1 delay 0x1 launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a 0x1 delay 0x1 launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 0x1 delay 0x1 launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e 0x1 delay 0x1 launchtemplate gInfestationBubbleTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce 0x1 delay 0x1 return Move_POWER_UP_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_BREATH monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_GrowAndShrink, 2, playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_OBLIVION_WING:: loadspritegfx ANIM_TAG_HYDRO_PUMP loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HYDRO_PUMP, 0x0, 0xC, 0xC, 0x289F @Pinkish Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0x0, 0xD, 0xD, 0x289F @Pinkish Red playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xE 0x0 @Black waitforvisualfinish createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 call OblivionWingBeam call OblivionWingBeam launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 40 0x1 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x4 0x0 0xc 0x289F @Pinkish Red call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam call OblivionWingBeam delay 15 visible ANIM_ATTACKER call HealingEffect waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x0 @From black waitforvisualfinish end OblivionWingBeam: launchtemplate gOblivionWingBeamTemplate 0x82, 0x6, 0, -90, 0, 20, 0x15 0x0 delay 0x2 launchtemplate gOblivionWingBeamTemplate 0x82, 0x6, 0, -90, 0, 20, 0x15 0x0 delay 0x2 return Move_THOUSAND_ARROWS:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_ELECTRICITY @charge animation loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @green color 2 loadspritegfx ANIM_TAG_ZYGARDE_HEXES @hexagon loadspritegfx ANIM_TAG_VERTICAL_HEX @arrow loadspritegfx ANIM_TAG_NEEDLE @sting monbg ANIM_ATTACKER setblends 0x80e launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish launchtemplate gThousandArrowsGreenChargeTemplate 0x2 0x1 0x0 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x18 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x18 call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes call ThousandArrowsHexes launchtemplate gThousandArrowsGreenDischargeTemplate 0x2 0x3 0x0 0x10 0x10 delay 0x2 launchtemplate gThousandArrowsGreenDischargeTemplate 0x2 0x3 0x0 0xfff0 0xfff0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x30 launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x32 launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x32 call ThousandArrowsDown call ThousandArrowsDown call ThousandArrowsDown call ThousandArrowsDown waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0xffff waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end ThousandArrowsHexes: launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0xfffc 0xfff0 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0x100D 0xfff0 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0x4 0xfff4 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenHexTemplate 0x82, 0x3, 0x0 0xfff0 0xfff0 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 return ThousandArrowsDown: launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xdc 0x3c playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x3c 0x64 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x8c 0x37 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xb4 0x32 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x14 0x5a playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x5a 0x5a playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xa0 0x3c playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x1e 0x5a playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0x78 0x3c playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gThousandArrowsGreenArrowTemplate 0x82, 0x3, 0x1 0xc8 0x28 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER return Move_THOUSAND_WAVES:: loadspritegfx ANIM_TAG_ZYGARDE_HEXES @Hex loadspritegfx ANIM_TAG_FLYING_DIRT @heat wave animation loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_IMPACT @pound hits monbg ANIM_ATK_PARTNER setalpha 8, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x0 launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x2b launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x55 launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0x80 launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xaa launchtemplate gThousandWavesGreenWheelTemplate 0x2 0x1 0xd5 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER @I placed this one here, because it ruins the teleport animation loopsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x3, 0x15 call ThousandWavesRecover launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xfff6 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffdd 0x8 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffdd 0xfff6 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x8 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xf 0xffd8 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xfff6 0xffe0 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x5 0x27 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x19 0xffec 0xd delay 0x3 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0xffec 0xd delay 0x3 launchtask AnimTask_AttackerStretchAndDisappear 0x2 0x0 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x5 0xffd8 0xd waitforvisualfinish panse SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 delay 0x4 launchtask AnimTask_MoveHeatWaveTargets 0x5 0x0 delay 0xc monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0xa 0x900 0x60 0x1 delay 0x2 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x5a 0x800 0x60 0x1 delay 0x2 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x32 0xa00 0x60 0x1 delay 0x2 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x14 0x900 0x60 0x1 delay 0x2 call ThousandWavesRotatingImpact call ThousandWavesRotatingImpact waitforvisualfinish launchtask AnimTask_ExtremeSpeedMonReappear 0x2 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0xffff waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER end ThousandWavesRecover: launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x28 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0xffd8 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x0 0x28 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x0 0xffd8 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0xffec 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x14 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0xffec 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0x14 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffec 0x1e 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x14 0xffe2 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffec 0xffe2 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x14 0x1e 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0xffd8 0x0 0x10 delay 0x2 launchtemplate gThousandWavesGreenRecoverTemplate 0x2 0x3 0x28 0x0 0x10 delay 0x2 return ThousandWavesRotatingImpact: launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x1c 0x180 0x32 0x8 0x32 0x1 @1 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x46 0x7c0 0x60 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x0 0x0 0x3 launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x20 0xf0 0x28 0xb 0xffd2 0x1 @2 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x0 0xb00 0x60 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x5 0xfff4 0x3 launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x21 0x1a0 0x28 0x4 0x2a 0x1 @3 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x3c 0xa00 0x60 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0xfffa 0x9 0x3 launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x1f 0x120 0x2d 0x6 0xffd6 0x1 @4 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0xa 0x900 0x60 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0xfffa 0xfff4 0x3 launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x1c 0x1c0 0x2d 0xb 0x2e 0x1 @5 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x5a 0x800 0x60 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0x5 0x9 0x3 launchtemplate gThousandWavesRotatingImpactTemplate 0x82 0x7 0x23 0x21 0x1d0 0x32 0xa 0xffce 0x1 @6 launchtemplate gThousandWavesGreenWaveTemplate 0x28 0x4 0x32 0xa00 0x60 0x1 delay 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gThousandWavesPoundImpactTemplate 0x82, 0x4, 0x1 0xfffa 0x0 0x3 return Move_LANDS_WRATH:: loadspritegfx ANIM_TAG_WATER_ORB @whirl motion loadspritegfx ANIM_TAG_SPARK_2 @yellow color monbg ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xE 0x0 waitforvisualfinish call LandsWrathVortex call LandsWrathVortex call LandsWrathVortex call LandsWrathVortex waitforvisualfinish fadetobg BG_FISSURE waitbgfadeout playsewithpan SE_M_EARTHQUAKE, 0x0 launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x32 launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x32 launchtask AnimTask_PositionFissureBgOnBattler 0x5 0x3 0x1 0x5 0xffff waitbgfadein waitforvisualfinish call UnsetPsychicBg launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0 clearmonbg ANIM_ATTACKER end LandsWrathVortex: playsewithpan SE_M_SACRED_FIRE2 SOUND_PAN_TARGET launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 0x0 delay 0x2 launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 0x0 delay 0x2 launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a 0x0 delay 0x2 launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 0x0 delay 0x2 launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e 0x0 delay 0x2 launchtemplate gLandsWrathVortexTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce 0x0 delay 0x2 return Move_LIGHT_OF_RUIN:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_ELECTRIC_ORBS @launchtask particles loadspritegfx ANIM_TAG_ORBS @beam particles loadspritegfx ANIM_TAG_ELECTRICITY @discharge loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_EXPLOSION @explosion createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 0xC, 0xC, 0x6DDE @Pink waitforvisualfinish launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2 panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x6B1F launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 0x10, 0, 0 call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x32 0x1 call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam call LightOfRuinBeam delay 0x20 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gLightOfRuinPinkDischargeTemplate 0x2 0x3 0x1 0x10 0x10 delay 0x2 launchtemplate gLightOfRuinPinkDischargeTemplate 0x2 0x3 0x1 0xfff0 0xfff0 delay 0x5 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x5 0xb 0x1 launchtemplate gLightOfRuinPinkExplosionTemplate 0x3 0x4 0x0 0x0 0x1 0x1 delay 0x10 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x7FFF waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL_BATTLERS 0x1 0x0 0x0 0x0 waitforvisualfinish end LightOfRuinBeam: launchtemplate gLightOfRuinPinkOrbsTemplate 0x82 0x0 launchtemplate gLightOfRuinPinkOrbsTemplate 0x82 0x0 delay 0x1 return Move_ORIGIN_PULSE:: loadspritegfx ANIM_TAG_THIN_RING @uproar loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_GREEN_SPIKE @inward loadspritegfx ANIM_TAG_IMPACT @hits setalpha 8, 8 fadetobg BG_WATER waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x400 0x0 0x1 0xffff waitbgfadein launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 0x10 launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 delay 0x10 launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 playsewithpan SE_INTRO_BLAST, SOUND_PAN_ATTACKER waitforvisualfinish launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x0 launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x2b launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x55 launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0x80 launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0xaa launchtemplate gOriginPulseOrbTemplate 0x2 0x1 0xd5 delay 0x35 launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 delay 0x10 launchtemplate gOriginPulseRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 waitforvisualfinish delay 0x2F launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x0 0xFF90 0x10 @up launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x5F 0xFF9D 0x10 @upper right launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x73 0x0 0x10 @right launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x4F 0x37 0x10 @lower right launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x0 0x53 0x10 @down launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFB0 0x43 0x10 @lower left launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFF60 0x0 0x10 @left launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFAA 0xFF94 0x10 @upper left delay 0x5 launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x2D 0xFF9D 0x10 @between up and upper right launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xDF 0xFF9D 0x10 @between right and upper right launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x9F 0x37 0x10 @between right and lower right launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0x1F 0x37 0x10 @between lower right and down launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFE0 0x43 0x10 @between lower left and down launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFF60 0x43 0x10 @between left and lower left launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFF2A 0xFFAA 0x10 @between left and upper left launchtemplate gOriginPulseOrbInwardTemplate 0x82 0x5 0x1 0x0 0xFFDA 0xFF94 0x10 @between up and upper left waitforvisualfinish monbg ANIM_DEF_PARTNER launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0xffb0 0xfff0 0x1 0x1 stopsound playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER delay 0x5 launchtemplate gOriginPulseBlueImpactTemplate 0x83 0x2 0x1 0x1 delay 0x5 launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0x0 0x0 0x1 0x1 delay 0x5 launchtemplate gOriginPulseBlueImpactTemplate 0x83 0x2 0x1 0x1 delay 0x5 launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0xffc0 0x14 0x1 0x1 delay 0x5 launchtemplate gOriginPulseBlueImpactTemplate 0x83 0x2 0x1 0x1 delay 0x5 launchtemplate gOriginPulseBasicSplatTemplate 0x83 0x4 0xffe0 0x5 0x1 0x1 waitsound call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end Move_PRECIPICE_BLADES:: loadspritegfx ANIM_TAG_LARGE_SPIKE loadspritegfx ANIM_TAG_FIRE_PLUME createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LARGE_SPIKE, 0, 10, 10, 0x159F @Blood orange monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 fadetobg 0x15 waitbgfadeout launchtask AnimTask_PositionFissureBgOnBattler 0x5 0x3 0x1 0x5 0xffff launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x5 launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x5 playsewithpan SE_M_EARTHQUAKE, 0x0 launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7, ANIM_TARGET, PrecipiceBladesOpponent PrecipiceBladesPlayer: launchtemplate gPrecipiceBladesSpikeTemplate 3, 0x5, ANIM_ATTACKER, -45, 5, 145 0x0 delay 10 launchtemplate gPrecipiceBladesSpikeTemplate 3, 0x5, ANIM_ATTACKER, 10, 7, 135 0x0 delay 10 launchtemplate gPrecipiceBladesSpikeTemplate 4, 0x5, ANIM_ATTACKER, -30, 15, 125 0x0 delay 5 launchtemplate gPrecipiceBladesSpikeTemplate 5, 0x5, ANIM_ATTACKER, -10, 17, 120 0x0 PrecipiceBladesContinue: delay 0x10 launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, -15, 18, ANIM_TARGET launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, -15, 18, ANIM_DEF_PARTNER delay 0x20 launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, 15, 18, ANIM_TARGET launchtemplate gPrecipiceBladesPlumeTemplate 0x82, 0x3, 15, 18, ANIM_DEF_PARTNER delay 0x20 stopsound playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET launchtemplate gPrecipiceBladesLargeSpikeTemplate 0x82, 0x5, ANIM_TARGET, 0, -25, 40, 0x0 launchtemplate gPrecipiceBladesLargeSpikeTemplate 0x82, 0x5, ANIM_DEF_PARTNER, 0, -25, 40, 0x0 delay 0x6 launchtemplate gSlideMonToOffsetSpriteTemplate 0x82, 0x5, ANIM_TARGET, -20 0 0x6 0x1 launchtemplate gSlideMonToOffsetSpriteTemplate 0x82, 0x5, ANIM_DEF_PARTNER, -20 0 0x6 0x1 delay 0x22 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x82, 0x3 ANIM_TARGET 0x0 0x6 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x82, 0x3 ANIM_DEF_PARTNER 0x0 0x6 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end PrecipiceBladesOpponent: launchtemplate gPrecipiceBladesSpikeTemplate 0x43, 0x5, ANIM_ATTACKER, 35, -5, 145 0x0 delay 10 launchtemplate gPrecipiceBladesSpikeTemplate 0x43, 0x5, ANIM_ATTACKER, -20, -7, 135 0x0 delay 10 launchtemplate gPrecipiceBladesSpikeTemplate 0x44, 0x5, ANIM_ATTACKER, 20, -15, 125 0x0 delay 5 launchtemplate gPrecipiceBladesSpikeTemplate 0x45, 0x5, ANIM_ATTACKER, 0, -17, 120 0x0 goto PrecipiceBladesContinue Move_DRAGON_ASCENT:: loadspritegfx ANIM_TAG_DRAGON_ASCENT loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 11, 11, RGB(16, 31, 16) fadetobg BG_COSMIC waitbgfadeout launchtask AnimTask_StartSlidingBg, 0x2 0x4, 0, 128, 0, -1 waitbgfadein playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER launchtemplate gDragonAscentFlyUpTemplate 0x2 0x7 0x0 0x0 0x400 0x24 0x15 0x1 ANIM_ATTACKER waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal, 0xa 0x5, (ANIM_PAL_ATK | ANIM_PAL_BG | ANIM_PAL_BG_4 | ANIM_PAL_BG_5), 4, 0, 14, RGB(21, 31, 27) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtask AnimTask_StartSlidingBg, 0x5 0x4, -7304, -784, 1, -1 delay 2 launchtask AnimTask_BlendBattleAnimPal, 0xa 0x5, (ANIM_PAL_ATK | ANIM_PAL_BG | ANIM_PAL_BG_4 | ANIM_PAL_BG_5), 0, 14, 0, RGB(21, 31, 27) waitforvisualfinish delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER launchtemplate gDragonAscentDrakeTemplate, 2, 0x1 5 delay 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtemplate gBasicHitSplatSpriteTemplate, 0x84, 0x4, -10, 0, 1, 0 launchtemplate gSlideMonToOffsetSpriteTemplate, 2, 0x5, 0x1, -32, 0, 0, 3 launchtask AnimTask_ShakeMonInPlace, 0x2 0x5, ANIM_TARGET, 6, 0, 12, 1 launchtask AnimTask_BlendBattleAnimPal, 0xa 0x5, (ANIM_PAL_ATK | ANIM_PAL_BG | ANIM_PAL_BG_4 | ANIM_PAL_BG_5), 2, 16, 0, RGB(26, 31, 0) waitforvisualfinish delay 3 launchtemplate gSlideMonToOriginalPosSpriteTemplate, 2, 0x3, 1, 0, 7 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_HYPERSPACE_FURY:: loadspritegfx ANIM_TAG_HOOPA_HAND @Hoopa Hand loadspritegfx ANIM_TAG_HOOPA_RING @Hoopa Ring loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xA 0x0 waitforvisualfinish playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x0 delay 0x5 launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x4 delay 0x5 launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x8 delay 0x5 launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0xc delay 0x5 launchtemplate gHyperspaceFuryRingTemplate 0x3 0x4 0x0 0x0 0x38 0x10 delay 0x15 invisible ANIM_ATTACKER waitforvisualfinish fadetobg BG_HYPERSPACE_FURY waitbgfadeout launchtask AnimTask_SetPsychicBackground 0x5 0x0 waitbgfadein loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 0x2, 0x10 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x20 0x1 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x0 0xffe0 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x16 0xffea 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x1e 0x0 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtask AnimTask_IsTargetSameSide 0x2 0x0 launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x14 0x14 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x0 0x1c 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0xffed 0x13 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0xffe5 0x0 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0xffee 0xffee 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x0 0xffe7 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x11 0xffef 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x17 0x0 0x10 call HyperspaceFuryRandomImpact delay 0x2 launchtemplate gHyperspaceFuryHandTemplate 0x82 0x5 0x1 0x0 0x10 0x10 0x10 call HyperspaceFuryRandomImpact delay 0x7 launchtask SoundTask_PlayDoubleCry 0x2 0x2 ANIM_ATTACKER 0xff visible ANIM_ATTACKER launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x0 0x3 0x20 0x1 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET invisible ANIM_ATTACKER call UnsetPsychicBg waitforvisualfinish visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER delay 0x1 invisible ANIM_ATTACKER delay 0x1 visible ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x0 0x0 end HyperspaceFuryRandomImpact: launchtemplate gHyperspaceFuryImpactTemplate 0x83 0x2 0x1 0x1 return @@@@@@@@@@@@@@@@@@@@@@@ GEN 7 @@@@@@@@@@@@@@@@@@@@@@@ Move_SHORE_UP:: loadspritegfx ANIM_TAG_FLYING_DIRT @sandstorm loadspritegfx ANIM_TAG_BLUE_STAR @heal2 playsewithpan SE_M_SANDSTORM, 0x0 launchtask AnimTask_LoadSandstormBackground 0x5 0x1 0x0 delay 0x10 launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0xa 0x900 0x60 0x0 delay 0xa launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x5a 0x800 0x60 0x0 delay 0xa launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x32 0xa00 0x60 0x0 delay 0xa launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x14 0x900 0x60 0x0 delay 0xa launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x46 0x7c0 0x60 0x0 delay 0xa launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x0 0xb00 0x60 0x0 delay 0xa launchtemplate gFlyingSandCrescentSpriteTemplate 0x28 0x4 0x3c 0xa00 0x60 0x0 call HealingEffect waitforvisualfinish end Move_FIRST_IMPRESSION:: loadspritegfx ANIM_TAG_SWEAT_BEAD @astonish loadspritegfx ANIM_TAG_IMPACT @pound hit loadspritegfx ANIM_TAG_RAZOR_LEAF @green launchtemplate gSprayWaterDropletSpriteTemplate 0x85 0x2 0x0 0x1 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET launchtemplate gSprayWaterDropletSpriteTemplate 0x85 0x2 0x1 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 launchtask AnimTask_StretchTargetUp 0x3 0x0 waitforvisualfinish delay 0x19 launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x6 waitforvisualfinish monbg ANIM_TARGET @This is placed here on purpose (to not ruin astonishs animation) delay 0x1 launchtemplate gFirstImpressionPoundTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET 0xA 0x2 delay 0x1 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe4 0x0 0x0 0x3 waitforvisualfinish launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x4 0x0 0xc 0x1 waitforvisualfinish delay 0xa launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x6 delay 0x5 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6 waitforvisualfinish clearmonbg ANIM_TARGET end Move_BANEFUL_BUNKER:: loadspritegfx ANIM_TAG_PROTECT @protect loadspritegfx ANIM_TAG_POISON_BUBBLE @poison monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER 0x10 launchtemplate gProtectSpriteTemplate 0x2 0x3 0x18 0x0 0x5a launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xa 0xa 0x19 0x0 delay 0x4 launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 delay 0x4 launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0x14 0xa 0x19 0x0 delay 0x4 launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0 delay 0x4 launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0 delay 0x4 launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0x19 0x14 0x19 0x0 delay 0x4 launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xffec 0x14 0x19 0x0 delay 0x4 launchtemplate gBanefulBunkerPoisonBubbleTemplate 0x2 0x4 0xc 0x0 0x19 0x0 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_SPIRIT_SHACKLE:: loadspritegfx ANIM_TAG_SPIRIT_ARROW @Arrow loadspritegfx ANIM_TAG_CHAIN_LINK @Chain monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 waitforvisualfinish playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER launchtemplate gSpiritShackleArrowTemplate 0x82 0x5 0x10 0x0 0x0 0x0 0xf delay 0x8 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0xa 0x1 waitforvisualfinish loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x1c, 0x2 launchtemplate gSpiritShackleChainTemplate 0x82 0x2 0xfff0 0xfff0 delay 0x4 launchtemplate gSpiritShackleChainTemplate 0x82 0x2 0xfff0 0x0 delay 0x4 launchtemplate gSpiritShackleChainTemplate 0x82 0x2 0xfff0 0x10 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DARKEST_LARIAT:: fadetobg BG_DARK waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0x0 0x0 0xffff waitbgfadein loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0xa waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x14 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x1e waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x28 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x32 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x3c waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x46 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 0x50 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 0x5a launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xffee 0x6 0x6 0x4 launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x1 0x12 0x6 0x6 0x4 call DarkestLariatImpact call DarkestLariatImpact call DarkestLariatImpact waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff call UnsetPsychicBg end DarkestLariatImpact: launchtemplate gDarkestLariatImpactTemplate 0x3 0x4 0x0 0xfff4 0x1 0x1 delay 0x8 launchtemplate gDarkestLariatImpactTemplate 0x3 0x4 0xfff4 0x8 0x1 0x1 delay 0x8 launchtemplate gDarkestLariatImpactTemplate 0x3 0x4 0xc 0x0 0x1 0x1 delay 0x8 return Move_SPARKLING_ARIA:: loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_BUBBLE @circles loadspritegfx ANIM_TAG_HYDRO_PUMP @hydro pump monbg ANIM_ATTACKER setblends 0x80E launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xE 0x0 waitforvisualfinish launchtemplate gSparklingAriaBlueChargeTemplate 0x2 0x1 0x0 call SparklingAriaCharge call SparklingAriaCharge call SparklingAriaCharge waitforvisualfinish delay 0x1E playsewithpan SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER call SparklingAriaRain call SparklingAriaRain waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xE 0x0 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end SparklingAriaRain: launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0xdc 0x3c launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaBubbleRainTemplate 0x82, 0x3, 0x1 0x3c 0x64 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x8c 0x37 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0xb4 0x32 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x14 0x5a launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaBubbleRainTemplate 0x82, 0x3, 0x1 0x5a 0x5a launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0xa0 0x3c launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x1e 0x5a launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaRainTemplate 0x82, 0x3, 0x1 0x78 0x3c launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 launchtemplate gSparklingAriaBubbleRainTemplate 0x82, 0x3, 0x1 0xc8 0x28 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x3 0x0 0x6 0x1 delay 0x2 return SparklingAriaCharge: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xa 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0x14 0xa 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0x19 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xffec 0x14 0x19 0x0 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER launchtemplate gSparklingAriaBubblesTemplate 0x2 0x4 0xc 0x0 0x19 0x0 delay 0x4 return Move_ICE_HAMMER:: loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @punch loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ECLIPSING_ORB @gray color loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET launchtemplate gIceHammerPunchStompTemplate 0x83, 0x3 0x0 0xffe0 0xf delay 0x13 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtask AnimTask_SquishTarget 0x2 0x0 launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfff4 0x68 0x0 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfff4 0x48 0x1 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfffa 0x38 0x1 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xfffa 0x58 0x0 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x0 0x38 0x0 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x0 0x58 0x1 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x6 0x48 0x0 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x6 0x68 0x1 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xc 0x48 0x0 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0xc 0x38 0x1 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x12 0x50 0x0 0x4b launchtemplate gIceHammerSmokesTemplate 0x84, 0x5 0x0 0x12 0x48 0x1 0x4b call IceCrystalEffectShort launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish blendoff end Move_FLORAL_HEALING:: loadspritegfx ANIM_TAG_SPARKLE_2 @heal loadspritegfx ANIM_TAG_FLOWER @flowers loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_PINK_PETAL @pink particles monbg ANIM_ATTACKER monbg ANIM_TARGET playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER call CIRCLES_LEAVES call CIRCLES_LEAVES waitforvisualfinish panse SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 playsewithpan SE_M_TWISTER, 0x0 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x46 0x1 0x40 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3c 0x0 0x40 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x50 0x1 0x40 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3a 0x0 0x78 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5a 0x0 0x40 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x30 0x0 0x40 @2 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5f 0x1 0x50 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x4b 0x1 0x40 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x55 0x0 0x78 delay 0x2 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 0x12, 0xa call FloralHealingSpores call FloralHealingSpores call FloralHealingSpores waitforvisualfinish playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER launchtemplate gGrantingStarsSpriteTemplate 0x10 0x7 0xfff1 0x0 0x1 0x0 0x20 0x3c 0x1 delay 0x8 launchtemplate gGrantingStarsSpriteTemplate 0x10 0x7 0xc 0xfffb 0x1 0x0 0x20 0x3c 0x1 waitforvisualfinish clearmonbg ANIM_TARGET clearmonbg ANIM_ATTACKER end FloralHealingSpores: launchtemplate gFloralHealingFlowerTemplate 0x2 0x5 0x0 0xffec 0x55 0x50 0x0 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x46 0x1 0x40 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3c 0x0 0x40 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x50 0x1 0x40 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3a 0x0 0x78 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5a 0x0 0x40 delay 0x3 launchtemplate gFloralHealingFlowerTemplate 0x2 0x5 0x0 0xfff6 0xaa 0x50 0x0 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x30 0x0 0x40 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5f 0x1 0x50 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x4b 0x1 0x40 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x55 0x0 0x78 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x46 0x1 0x40 delay 0x3 launchtemplate gFloralHealingFlowerTemplate 0x2 0x5 0x0 0xfff1 0x0 0x50 0x0 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3c 0x0 0x40 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x50 0x1 0x40 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x3a 0x0 0x78 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x64 0x0 0x78 delay 0x2 launchtemplate gFloralHealingWindLeavesTemplate 0x2 0x3 0x5a 0x0 0x40 delay 0x2 launchtemplate gSweetScentPetalSpriteTemplate 0x2 0x3 0x30 0x0 0x40 delay 0x3 return CIRCLES_LEAVES: launchtemplate gFloralHealingOrbsTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 0x0 delay 0x2 launchtemplate gFloralHealingLeavesTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 0x0 delay 0x2 launchtemplate gFloralHealingOrbsTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a 0x0 delay 0x2 launchtemplate gFloralHealingLeavesTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 0x0 delay 0x2 launchtemplate gFloralHealingOrbsTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e 0x0 delay 0x2 launchtemplate gFloralHealingLeavesTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce 0x0 delay 0x2 return Move_HIGH_HORSEPOWER:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @horseshoe monbg ANIM_TARGET delay 0x2 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x10 0x0 setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET launchtemplate gHighHorsepowerHorseshoeTemplate 0x3 0x4 0x0 0x0 0x1 0x32 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x7 0x7fff delay 0x32 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call SetImpactBackground launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x16 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x0 0x7fff launchtemplate gComplexPaletteBlendSpriteTemplate 0x2 0x7 0x1f 0x3 0x1 0x0 0x8 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0x2 restorebg waitbgfadein end Move_STRENGTH_SAP:: loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke loadspritegfx ANIM_TAG_TEAL_ALERT @inward loadspritegfx ANIM_TAG_RED_HEART @heart color loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_ORBS @absorb loadspritegfx ANIM_TAG_SPARKLE_2 @stars monbg ANIM_DEF_PARTNER playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0x8 0x3 0x1 0x0 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x46 0x0 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x28 0x28 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xa 0xffc4 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffce 0xffd8 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffd8 0x28 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x32 0xffce 0x6 delay 0x2 launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x1 0x0 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x32 0xffe2 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x3c 0xa 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x0 0x3c 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x0 0xffd8 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffc4 0x14 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffc4 0xffe2 0x6 delay 0x2 launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x1 0x0 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffce 0x32 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffc4 0x14 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0xffd8 0xffd8 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x14 0xffc4 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x32 0xffce 0x6 launchtemplate gStrengthSapRedInwardTemplate 0x4 0x3 0x23 0x28 0x6 delay 0x2 launchtemplate gStrengthSapRedSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x1 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x3 0x07FD delay 0x5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x0 0x5 0x8 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xa 0xfffb 0xfff8 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xfffb 0xf 0x10 0x21 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x0 0xfff1 0xfff0 0x24 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x0 0x5 0x8 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xa 0xfffb 0xfff8 0x1a delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0xfff6 0x14 0x14 0x27 delay 0x4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET launchtemplate gStrengthSapAbsorbTemplate 0x3 0x4 0x5 0xffee 0xffec 0x23 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x3 0x0 0x07FD loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 call GrantingStarsEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_SOLAR_BLADE:: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp SolarBladeUnleash SolarBladeUnleash: loadspritegfx ANIM_TAG_SWORD @swords dance loadspritegfx ANIM_TAG_CLAW_SLASH @blade hit loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_SUNLIGHT @sun rays monbg ANIM_ATTACKER setblends 0x30d createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 1, 0, 6, 0x7fff waitforvisualfinish playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x10 0x6 0x1 0x4 launchtemplate gSwordsDanceBladeSpriteTemplate 0x2 0x2 0x0 0x0 call SolarBladeSunRays call SolarBladeSunRays call SolarBladeSunRays call SolarBladeSunRays launchtask AnimTask_FlashAnimTagWithColor 0x2 0x7 0x2715 0x2 0x2 0x7ff2 0x10 0x0 0x0 waitforvisualfinish call SetSolarBeamBg playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET launchtemplate gSolarBladeImpactTemplate 0x82, 0x3, 0x0 0x0 0x1 delay 0x2 launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0xC 0x1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal 10, (ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS), 1, 6, 0, 0x7fff waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_ATTACKER blendoff end SolarBladeSunRays: launchtemplate gSunlightRaySpriteTemplate 0x28 0x0 delay 0x6 return Move_LEAFAGE:: loadspritegfx ANIM_TAG_RAZOR_LEAF @leaf loadspritegfx ANIM_TAG_IMPACT @hit monbg ANIM_DEF_PARTNER playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER launchtemplate gRazorLeafCutterSpriteTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0x14 0x1 launchtemplate gRazorLeafCutterSpriteTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0xffec 0x1 launchtemplate gRazorLeafCutterSpriteTemplate 0x83 0x7 0x14 0xfff6 0x14 0x0 0x16 0x0 0x1 delay 0x14 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET launchtemplate gLeafageImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_SPOTLIGHT:: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND launchtask AnimTask_CreateSpotlight 0x2 0x0 launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0x0 0xa 0x0 waitforvisualfinish playsewithpan SE_CONTEST_ICON_CHANGE, SOUND_PAN_ATTACKER launchtemplate gSpotlightSpriteTemplate 0x82 0x2 0x0 0xfff8 delay 0x40 launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0xa 0x0 0x1 waitforvisualfinish launchtask AnimTask_RemoveSpotlight 0x2 0x0 end Move_TOXIC_THREAD:: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_STRING, 0, 0xA, 0xA, 0x6038 @Purple createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WEB_THREAD, 0x0, 0xA, 0xA, 0x6038 @Purple monbg ANIM_DEF_PARTNER delay 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x9 0x0 waitforvisualfinish loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 0x9, 0x6 call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET launchtemplate gToxicThreadString 0x82 0x2 0x0 0xa delay 0x4 launchtemplate gToxicThreadString 0x82 0x2 0x0 0xfffe delay 0x4 launchtemplate gToxicThreadString 0x82 0x2 0x0 0x16 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x9 0x0 0x0 end Move_LASER_FOCUS:: loadspritegfx ANIM_TAG_EYE_SPARKLE @red loadspritegfx ANIM_TAG_OPENING_EYE @eyes loadspritegfx ANIM_TAG_LEER @leer monbg ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish launchtemplate gLaserFocusRedEyesTemplate 0x5 0x4 0x0 0x0 0x0 0x0 waitforvisualfinish playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x18 0xfff4 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_GEAR_UP:: loadspritegfx ANIM_TAG_GEAR loadspritegfx ANIM_TAG_SPARK_2 @sparks launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x039B launchtemplate gGearUpGearsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER launchtemplate gGearUpGearsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER launchtemplate gGearUpGearsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER call GearUpSparks call GearUpSparks call GearUpSparks playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x039B waitforvisualfinish end GearUpSparks: playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0xF playsewithpan SE_ROULETTE_BALL2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0xF return Move_THROAT_CHOP:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @karate chop loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET launchtemplate gKarateChopSpriteTemplate 0x2 0x8 0xfff0 0x0 0x0 0x0 0xa 0x1 0x3 0x0 waitforvisualfinish launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 delay 0x3 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 delay 0x3 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 delay 0x3 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 delay 0x3 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 delay 0x3 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 delay 0x3 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 delay 0x3 launchtemplate gThroatChopRedImpactTemplate 0x3 0x4 0x0 0x0 0x1 0x2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1 waitforvisualfinish launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_POLLEN_PUFF:: launchtask AnimTask_IsTargetSameSide 0x5 0x0 jumpargeq 0x0, 0x1, PollenPuffAlly PollenPuffOpponent: loadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_SPORE @ball loadspritegfx ANIM_TAG_FLAT_ROCK @brown color loadspritegfx ANIM_TAG_ORBS @hit monbg ANIM_ATTACKER setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x0 waitforvisualfinish launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER waitforvisualfinish stopsound monbg ANIM_TARGET launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xA0 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x110 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xB0 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x100 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x90 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x110 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xB0 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x100 0x28 0x0 delay 0x1 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET launchtemplate gPollenPuffSporeTemplate 0x82 0x6 0xa 0x0 0x0 0x0 0x19 0xffe0 waitforvisualfinish playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x0 0xFFE0 0x10 @up launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0xFFEE 0xFFEE 0x10 @upperleft launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x0 0x1C 0x10 @down delay 0x4 launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0xFFE5 0x0 0x10 @left launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x14 0x14 0x10 @lowerright launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0xFFED 0x13 0x10 @lowerleft delay 0x4 launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x1E 0x0 0x10 @right launchtemplate gPollenPuffImpactTemplates 0x82 0x5 0x1 0x1 0x16 0xFFEA 0x10 @upperright waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end PollenPuffAlly: loadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_BLACK_BALL_2 @circle launch loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_SPORE @ball monbg ANIM_ATTACKER setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x8 0x0 waitforvisualfinish launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xa 0xa 0x19 0x0 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0xD launchtemplate gPollenPuffPinkStarTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER waitforvisualfinish stopsound playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER monbg ANIM_TARGET launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xa0 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x120 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x90 0x28 0x0 launchtemplate gPollenPuffPinkSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x110 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0xa0 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x120 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x90 0x28 0x0 launchtemplate gPollenPuffYellowSparkleTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x110 0x28 0x0 delay 0x1 launchtemplate gPollenPuffSporeTemplate 0x82 0x6 0xa 0x0 0x0 0x0 0x19 0xffe0 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_BLUE_STAR @heal playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER launchtemplate gPollenPuffHealTemplate 0x2 0x4 0x0 0xfffb 0x1 0x0 delay 0x7 launchtemplate gPollenPuffHealTemplate 0x2 0x4 0xfff1 0xa 0x1 0x0 delay 0x7 launchtemplate gPollenPuffHealTemplate 0x2 0x4 0xfff1 0xfff1 0x1 0x0 delay 0x7 launchtemplate gPollenPuffHealTemplate 0x2 0x4 0xa 0xfffb 0x1 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x8 0x1 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ANCHOR_SHOT:: loadspritegfx ANIM_TAG_CHAIN_LINK loadspritegfx ANIM_TAG_ANCHOR playsewithpan SE_FALL SOUND_PAN_TARGET monbg ANIM_TARGET launchtemplate gAnchorShotAngledAnchorTemplate 0x2 0x3 0x0 0x0 0x35 waitforvisualfinish launchtemplate gAnchorShotAnchorTemplate 0x3 0x3 0x0 0xffe0 0xf launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 delay 0x25 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 waitforvisualfinish loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER 0x1c 0x2 launchtemplate gAnchorShotChainTemplate 0x82 0x2 0xfff0 0xfff0 delay 0x4 launchtemplate gAnchorShotChainTemplate 0x82 0x2 0xfff0 0x0 delay 0x4 launchtemplate gAnchorShotChainTemplate 0x82 0x2 0xfff0 0x10 waitforvisualfinish clearmonbg ANIM_TARGET end Move_PSYCHIC_TERRAIN:: loadspritegfx ANIM_TAG_ORBS @Recover Ball loadspritegfx ANIM_TAG_GREEN_SPARKLE @Green Star loadspritegfx ANIM_TAG_POISON_BUBBLE @Purple Colour playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 0, 13), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gPsychicTerrainOrbsTemplate, ANIM_ATTACKER, 2, 26, 210 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 0, 4, RGB(27, 0, 13) delay 52 setarg 7, 0xFFFF playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 0 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 32 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 64 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 96 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 128 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 160 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 192 createsprite gPsychicTerrainStarTemplate, ANIM_TARGET, 2, 224 loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x3 waitforvisualfinish delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_BG, 3, 4, 0, RGB(27, 0, 13) waitforvisualfinish end Move_LUNGE:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_TEAL_ALERT @hit particles loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost charge loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_RAZOR_LEAF @green loadspritegfx ANIM_TAG_SMALL_BUBBLES @ball monbg ANIM_ATK_PARTNER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x3 0x0 0xf0 0x0 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa launchtemplate gLungeGreenChargeTemplate 0x2 0x0 delay 0x6e delay 0x3e playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 0x15 clearmonbg ANIM_ATK_PARTNER invisible ANIM_ATTACKER waitforvisualfinish playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER launchtemplate gLungeGreenBubbleTemplate 0x82 0x6 0xa 0x0 0x0 0x0 0x19 0xffe0 delay 0xF monbg ANIM_DEF_PARTNER delay 0x1 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x46 0x0 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x28 0x28 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xa 0xffc4 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffce 0xffd8 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffd8 0x28 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x32 0xffce 0x6 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x5 0xb 0x1 delay 0x2 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x32 0xffe2 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x3c 0xa 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x0 0x3c 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x0 0xffd8 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffc4 0x14 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffc4 0xffe2 0x6 delay 0x2 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffce 0x32 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffc4 0x14 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0xffd8 0xffd8 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x14 0xffc4 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x32 0xffce 0x6 launchtemplate gTealAlertSpriteTemplate 0x4 0x3 0x23 0x28 0x6 waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtemplate gLungeGreenImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2 waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER end Move_FIRE_LASH:: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0xc playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x14 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x18 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x6 delay 0x4 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x8 0x1 launchtask AnimTask_BlendMonInAndOut 0x3 0x5 0x1 0x1f 0xc 0x1 0x1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_SLASH launchtemplate gSlashSliceSpriteTemplate 0x82, 0x3, 0x1 0xfff8 0x0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 0x4 launchtemplate gSlashSliceSpriteTemplate 0x82, 0x3, 0x1 0x8 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x12 0x1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 0x7 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_POWER_TRIP:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_PURPLE_FLAME @dark violet color loadspritegfx ANIM_TAG_IMPACT @hit monbg ANIM_DEF_PARTNER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call PowerTripBuffUp delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call PowerTripBuffUp delay 0x8 call PowerTripBuffUp waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtemplate gPowerTripImpactTemplate 0x2 0x4 0xFFF5 0xA 0x1 0x2 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtemplate gPowerTripImpactTemplate 0x2 0x4 0x0 0xFFF5 0x1 0x2 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtemplate gPowerTripImpactTemplate 0x2 0x4 0xA 0x0 0x1 0x2 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end PowerTripBuffUp: launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gPowerTripFocusEnergyTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return Move_BURN_UP:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color loadspritegfx ANIM_TAG_PINK_CLOUD @yawn loadspritegfx ANIM_TAG_SMALL_EMBER @fire monbg ANIM_DEF_PARTNER setblends 0x120C fadetobg BG_FIRE waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0xA00 0x0 0x1 0xffff waitbgfadein launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x5 0x1c waitforvisualfinish launchtask AnimTask_AllocBackupPalBuffer 0x5 0x0 waitforvisualfinish launchtask AnimTask_CopyPalUnfadedToBackup 0x5 0x2 0x0 0x1 delay 0x1 launchtask AnimTask_CopyPalFadedToUnfaded 0x5 0x1 0x0 delay 0x1 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2 launchtask AnimTask_CopyPalUnfadedToBackup 0x5 0x2 0x1 0x0 delay 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x0 0xd 0x1c launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x2 0x0 0xf 0x1 waitforvisualfinish delay 0x1E launchtemplate gUproarRingSpriteTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtemplate gBurnUpRedYawnTemplate 0x80, 0x6 0x0 0x0 0x0 0x0 0x1e 0x0 delay 0x1 launchtask AnimTask_CopyPalFadedToUnfaded 0x5 0x1 0x1 delay 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0x0 0xd 0x4a52 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x3 0x0 0xf 0x1 delay 0xF launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x0 0xC 0x1C delay 0x1 launchtask AnimTask_CopyPalUnfadedFromBackup 0x5 0x2 0x0 0x1 delay 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x5 0x0 0x1c delay 0x1 launchtask AnimTask_CopyPalUnfadedFromBackup 0x5 0x2 0x1 0x0 delay 0x1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x2 0x0 0xf 0x1 call FireSpreadEffect waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0xd 0x0 0x4a52 delay 0x1 launchtask AnimTask_FreeBackupPalBuffer 0x5 0x0 delay 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0xC 0x0 0x1C waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_DEF_PARTNER blendoff end Move_SPEED_SWAP:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_ICE_CHUNK @blue green loadspritegfx ANIM_TAG_ORBS @circle monbg ANIM_TARGET panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 delay 0xf launchtemplate gSpeedSwapCircleTemplate 0x82 0x2 0xfff4 0x18 delay 0x5 launchtemplate gSpeedSwapRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x0 0xFFE0 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x16 0xFFEA 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x1E 0x0 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x14 0x14 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0x0 0x1C 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0xFFED 0x13 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0xFFE5 0x0 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x1 0x0 0xFFEE 0xFFEE 0x10 waitforvisualfinish panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 launchtemplate gSpeedSwapOrbMissileTemplate 0x80 0x6 0x0 0x0 0x0 0x0 0x1e 0x0 launchtemplate gSpeedSwapRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x0 0xFFE0 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x16 0xFFEA 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x1E 0x0 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x14 0x14 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0x0 0x1C 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0xFFED 0x13 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0xFFE5 0x0 0x10 launchtemplate gSpeedSwapOrbTemplate 0x82 0x5 0x0 0x0 0xFFEE 0xFFEE 0x10 waitforvisualfinish clearmonbg ANIM_TARGET end Move_SMART_STRIKE:: loadspritegfx ANIM_TAG_POWER_GEM @gem loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @ball loadspritegfx ANIM_TAG_LOCK_ON launchtemplate gLockOnTargetSpriteTemplate 0x28 0x0 launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x1 launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x2 launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x3 launchtemplate gLockOnMoveTargetSpriteTemplate 0x28 0x1 0x4 delay 0x78 setarg 0x7 0xffff waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SonicBoomProjectile launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0xa 0x1 loadspritegfx ANIM_TAG_FLASH_CANNON_BALL launchtemplate gSmartStrikeImpactTemplate 0x84 0x5 0x0 0x0 0x8 0x1 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x0 0xffe8 0xa launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x11 0xffef 0xa launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x18 0x0 0xa launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x11 0x11 0xa launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0x0 0x18 0xa launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0xffef 0x11 0xa launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0xffe8 0x0 0xa launchtemplate gSmartStrikeGemTemplate 0x82 0x5 0x1 0x1 0xffef 0xffef 0xa waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish end Move_PURIFY:: loadspritegfx ANIM_TAG_FLASH_CANNON_BALL @Ball loadspritegfx ANIM_TAG_BLACK_SMOKE @smoke loadspritegfx ANIM_TAG_ICE_CHUNK @White Colour monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER launchtemplate gPurifyWhiteBallTemplate 0x2 0x6 0x14 0xfff8 0xfff8 0xfff8 0x14 0xffe0 delay 0x13 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfff4 0x68 0x0 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfff4 0x48 0x1 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfffa 0x38 0x1 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xfffa 0x58 0x0 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x0 0x38 0x0 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x0 0x58 0x1 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x6 0x48 0x0 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x6 0x68 0x1 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xc 0x48 0x0 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0xc 0x38 0x1 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x12 0x50 0x0 0x4b launchtemplate gPurifySmokeTemplate 0x84 0x5 0x0 0x12 0x48 0x1 0x4b waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_REVELATION_DANCE:: loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_FLOWER @particles loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @another yellow loadspritegfx ANIM_TAG_AIR_WAVE @sonicboom loadspritegfx ANIM_TAG_THIN_RING @ring monbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x0 waitforvisualfinish playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 launchtemplate gRevelationDanceYellowOrbsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x10 0xffe8 0x8 0x64 launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xfff0 0xffe8 0x8 0x64 delay 0xf launchtemplate gRevelationDanceYellowOrbsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x20 0xffe8 0x8 0x64 launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xffe0 0xffe8 0x8 0x64 delay 0xf launchtemplate gRevelationDanceYellowOrbsTemplate 0x2 0x4 0x0 0xffe8 0x8 0x8c launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x18 0xffe8 0x8 0x64 launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xffe8 0xffe8 0x8 0x64 delay 0x1e launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x10 0xffe8 0x0 0x64 launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xfff0 0xffe8 0x0 0x64 delay 0x1e launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0x14 0xfff0 0xe 0x50 launchtemplate gRevelationDanceYellowFlowerTemplate 0x2 0x4 0xffec 0xfff2 0x10 0x50 waitforvisualfinish unloadspritegfx ANIM_TAG_FLOWER @particles loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_SMALL_EMBER @light yellow playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER launchtemplate gRevelationDanceYellowAirWaveTemplate 0x82 0x5 0x10 0x0 0x0 0x0 0xf waitforvisualfinish playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtemplate gRevelationDanceYellowImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x2 launchtemplate gRevelationDanceYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0x0 0xb0 0x28 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xff40 0xf0 0x28 launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0x0 0xff60 0x28 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_ATTACKER launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xff40 0xff90 0x28 launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xa0 0x30 0x28 launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0xff20 0xffe0 0x28 launchtemplate gRevelationDanceYellowDispersalTemplate 0x81 0x5 0x0 0xa 0x70 0xff80 0x28 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xF 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET end Move_CORE_ENFORCER:: loadspritegfx ANIM_TAG_SPARK_2 @yellow color loadspritegfx ANIM_TAG_LEAF @green color loadspritegfx ANIM_TAG_RAZOR_LEAF @another green color loadspritegfx ANIM_TAG_WATER_ORB @blue color loadspritegfx ANIM_TAG_THIN_RING @rings loadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt monbg ANIM_ATTACKER setalpha 12, 8 fadetobg BG_COSMIC waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xFC00 0x1 0xffff waitbgfadein loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER 0xd 0xA launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2 launchtemplate gCoreEnforcerBlueRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 waitforvisualfinish launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 waitforvisualfinish launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2 launchtemplate gCoreEnforcerYellowRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 waitforvisualfinish launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 waitforvisualfinish launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2 launchtemplate gCoreEnforcerGreenRingTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 waitforvisualfinish launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerBlueSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gCoreEnforcerGreenChargeTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gCoreEnforcerCircleChargeTemplate 0x2 0x4 0x0 0x0 0x0 0x2 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARK_2 @yellow color unloadspritegfx ANIM_TAG_LEAF @green color unloadspritegfx ANIM_TAG_RAZOR_LEAF @another green color unloadspritegfx ANIM_TAG_WATER_ORB @blue color unloadspritegfx ANIM_TAG_THIN_RING @rings unloadspritegfx ANIM_TAG_SHOCK_3 @circle from thunderbolt loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ORBS @charging particles loadspritegfx ANIM_TAG_SNORE_Z loadspritegfx ANIM_TAG_EXPLOSION clearmonbg ANIM_ATTACKER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 0xD, 0xD, 0x079F @Yellow createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ORBS, 0, 0xA, 0xA, 0x7501 @Royal Blue createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SNORE_Z, 0, 0xA, 0xA, 0x0688 @Green delay 0x10 monbg ANIM_TARGET launchtask AnimTask_CreateSmallSolarBeamOrbs 0x5 0x0 panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_TARGET 0x2 0x0 0x41 0x1 launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_DEF_PARTNER 0x2 0x0 0x41 0x1 launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x0 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff5 0xffe2 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfffa 0xffe2 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xffff 0xffe2 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x5 0xffe2 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xA 0xffe2 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xF 0xffe2 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x14 0xffe2 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xF 0xffe7 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x2 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xC 0xffea 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x9 0xffed 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x6 0xfff0 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x3 0xfff3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x3 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x0 0xfff6 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfffc 0xfff9 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff9 0xfffc 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff6 0xffff 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x4 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff3 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfff8 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xfffd 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x2 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x5 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x7 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0xC 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x11 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerImpactTemplate 0x83 0x4 0x16 0x3 0x1 0x3 delay 0x1 launchtemplate gCoreEnforcerBeamTemplate 0x83 0x4 0xf 0x0 0x14 0x6 delay 0x7 launchtemplate gCoreEnforcerSnoreTemplate 0x2 0x2 0x0 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0x1e 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_DEF_PARTNER 0x2 0x0 0x1e 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_ATK_PARTNER 0x2 0x0 0x1e 0x1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gCoreEnforcerExplosionTemplate 0x3 0x4 0xffe8 0x18 ANIM_TARGET 0x1 waitforvisualfinish call UnsetPsychicBg clearmonbg ANIM_TARGET blendoff end Move_TROP_KICK:: loadspritegfx ANIM_TAG_HANDS_AND_FEET @kick loadspritegfx ANIM_TAG_LEAF @leaves loadspritegfx ANIM_TAG_FLOWER @flowers monbg ANIM_DEF_PARTNER launchtemplate gTropKickGreenFootTemplate 0x2 0x8 0xfff0 0x8 0x0 0x0 0xa 0x1 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 0xA playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, 192, 176, 40 launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, -192, 240, 40 launchtemplate gTropKickFlowerTemplate, ANIM_TARGET, 5, 0, 10, 192, -160, 40 launchtemplate gTropKickFlowerTemplate, ANIM_TARGET, 5, 0, 10, -192, -112, 40 launchtemplate gTropKickFlowerTemplate, ANIM_TARGET, 5, 0, 10, 160, 48, 40 launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, -224, -32, 40 launchtemplate gTropKickLeavesTemplate, ANIM_TARGET, 5, 0, 10, 112, -128, 40 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_INSTRUCT:: loadspritegfx ANIM_TAG_FINGER @finger loadspritegfx ANIM_TAG_SPOTLIGHT @spotlight setalpha 12, 8 launchtemplate gMetronomeFingerSpriteTemplate 0xc 0x1 0x0 delay 0x18 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0x16, 0x3 waitforvisualfinish launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0x0 0xa 0x0 waitforvisualfinish launchtemplate gSpotlightSpriteTemplate 0x82 0x2 0x0 0xfff8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x8 0x7DB9 delay 0x4 monbg ANIM_TARGET launchtask AnimTask_BlendMonInAndOut 0x5 0x5 0x0 0x37b 0xc 0x1 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x29 0x1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET delay 0x1A launchtask AnimTask_BlendMonInAndOut 0x5 0x5 0x0 0x37b 0xc 0x1 0x1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET delay 0x1A launchtask AnimTask_BlendMonInAndOut 0x5 0x5 0x0 0x37b 0xc 0x1 0x1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET delay 0x1D launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x8 0x0 0x7DB9 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end General_BeakBlastSetUp: loadspritegfx ANIM_TAG_SMALL_EMBER @Fire playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 0x3 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x1f launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0 waitforvisualfinish end Move_BEAK_BLAST:: loadspritegfx ANIM_TAG_IMPACT launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x0 0x9 0x1F waitforvisualfinish launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x2 launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x1 delay 0x2 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET 0x4 0x8 launchtask AnimTask_DrillPeckHitSplats 0x5 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x12 0x1 waitforvisualfinish launchtemplate gBowMonSpriteTemplate 0x2 0x1 0x2 waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x6 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_ATK 0x2 0x9 0x0 0x1F waitforvisualfinish end Move_CLANGING_SCALES:: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES @metal sound loadspritegfx ANIM_TAG_POISON_BUBBLE @purple color monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x2002 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_METAL_SOUND_WAVES, 0, 10, 10, 0x642D waitforvisualfinish launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x2 0x0 0x8 0x1 call ClangingScalesMetalSound call ClangingScalesMetalSound call ClangingScalesMetalSound call ClangingScalesMetalSound delay 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x0 0x3 0xf 0x1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x2002 waitforvisualfinish end ClangingScalesMetalSound: panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 launchtemplate gClangingScalesPurpleMetalSoundTemplate 0x82 0x7 0x10 0x0 0x0 0x0 0x1e 0x0 ANIM_TARGET launchtemplate gClangingScalesPurpleMetalSoundTemplate 0x82 0x7 0x10 0x0 0x0 0x0 0x1e 0x0 ANIM_DEF_PARTNER delay 0x2 return Move_DRAGON_HAMMER:: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_GRAY_SMOKE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 12, 12, 0x7D7F @Pinkish purple fadetobg BG_COSMIC waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0, -500, 0x0 0xffff waitbgfadein setblends 0xF launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5 delay 0x6 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0 delay 0x2 launchtask AnimTask_SquishTarget 0x2 0x0 delay 0x5 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 delay 51 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5 waitforvisualfinish call UnsetPsychicBg blendoff end Move_BRUTAL_SWING:: loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color monbg ANIM_TARGET setalpha 12, 8 fadetobg BG_DARK waitbgfadeout playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x6 0x1 0x0 waitforvisualfinish delay 0xb launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x1a 0x0 0x0 0x5 delay 0x6 launchtemplate gBrutalSwingBasicImpactTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x15 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x0 0x3 0x15 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATK_PARTNER 0x0 0x3 0x15 0x1 delay 0x4 launchtemplate gBrutalSwingRandomImpactTemplate 0x83 0x2 0x1 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gBrutalSwingRandomImpactTemplate 0x83 0x2 0x1 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gBrutalSwingBasicImpactTemplate 0x83 0x4 0x20 0x14 0x1 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitsound launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x6 waitforvisualfinish restorebg blendoff clearmonbg ANIM_TARGET end Move_AURORA_VEIL:: loadspritegfx ANIM_TAG_GUARD_RING fadetobg BG_AURORA waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x400 0x0 0x0 0xffff waitbgfadein monbg ANIM_ATK_PARTNER setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER launchtemplate gAuroraVeilRingTemplate 0x2 0x0 delay 0x4 launchtemplate gAuroraVeilRingTemplate 0x2 0x0 delay 0x4 launchtemplate gAuroraVeilRingTemplate 0x2 0x0 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER launchtask AnimTask_BlendColorCycle 0x2 0x6 0xa 0x0 0x2 0x0 0xa 0x7fff waitforvisualfinish call UnsetPsychicBg waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end General_ShellTrapSetUp: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 call FireSpreadEffect delay 0x4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET delay 0x15 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0xA 0x1 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xA 0x0 0x1 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xA 0xA 0x1 0x2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SHELL_TRAP:: ShellTrapUnleash: loadspritegfx ANIM_TAG_IMPACT @pound loadspritegfx ANIM_TAG_SMALL_RED_EYE @red loadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_ICE_CRYSTALS @fire launches loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red monbg ANIM_TARGET waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 delay 0x6 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapYellowImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x4 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x8 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0xc launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x10 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x14 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gFireSpiralOutwardSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x18 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 launchtemplate gShellTrapRedImpactTemplate 0x2 0x4 0x0 0x0 0x0 0x2 delay 0x5 waitforvisualfinish call ShellTrapFireLaunch1 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x38 0x4 0x4 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x38 0x4 0x4 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x38 0xfffc 0x3 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0xfffc 0x5 0x1 delay 0x3 call ShellTrapFireLaunch2 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x3 waitforvisualfinish clearmonbg ANIM_TARGET end ShellTrapFireLaunch1: launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x38 0x4 0x4 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x38 0x4 0x4 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x38 0xfffc 0x3 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0xfffc 0x5 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xf 0x0 0xf 0x38 0x4 0x4 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0x4 0x4 0x1 delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x14 0x0 0x14 0x38 0x4 0x4 0x1 delay 0x3 return ShellTrapFireLaunch2: launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x0 0x0 0x0 0x38 0x4 0x4 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xfff6 0x0 0xfff6 0x38 0x4 0x4 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xa 0x0 0xa 0x38 0xfffc 0x3 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0xfffc 0x5 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xf 0x0 0xf 0x38 0x4 0x4 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0xffec 0x0 0xffec 0x38 0x4 0x4 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 launchtemplate gShellTrapFireHitsTemplate 0x28 0x8 0x0 0x14 0x0 0x14 0x38 0x4 0x4 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 0x3 return Move_FLEUR_CANNON:: loadspritegfx ANIM_TAG_ORBS @beam particles loadspritegfx ANIM_TAG_ELECTRICITY @discharge loadspritegfx ANIM_TAG_PINK_PETAL @pink color loadspritegfx ANIM_TAG_PINK_HEART @pink color setalpha 12, 8 monbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x7440 waitforvisualfinish panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 16, 0, 0 call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x32 0x1 call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam call FleurCannonBeam delay 0x20 launchtemplate gFleurCannonDischargeTemplate 0x2 0x3 0x1 0x10 0x10 delay 0x2 launchtemplate gFleurCannonDischargeTemplate 0x2 0x3 0x1 0xfff0 0xfff0 delay 0x5 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x5 0xb 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x7440 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end FleurCannonBeam: launchtemplate gFleurCannonOrbTemplate 0x82 0x0 launchtemplate gFleurCannonOrbTemplate 0x82 0x0 delay 0x1 launchtemplate gFleurCannonOrbTemplate 0x82 0x0 launchtemplate gFleurCannonOrbTemplate 0x82 0x0 delay 0x1 return Move_PSYCHIC_FANGS:: loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth loadspritegfx ANIM_TAG_IMPACT @Hit loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @Screen loadspritegfx ANIM_TAG_TORN_METAL @Broken Screen monbg ANIM_TARGET call SetPsychicBackground setalpha 12, 8 choosetwoturnanim PsychicFangsRegular PsychicFangsDestroyWall PsychicFangsRegular: playsewithpan SE_M_BITE, SOUND_PAN_TARGET launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0xffe0 0x1 0x333 0x333 0xa launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0x20 0x5 0xfccd 0xfccd 0xa delay 0xa launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0x5 0x2 delay 0x10 playsewithpan SE_M_BITE, SOUND_PAN_TARGET launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0xffe0 0x7 0xfccd 0x333 0xa launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0x20 0x3 0x333 0xfccd 0xa delay 0xa launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x8 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x8 0x4 0x2 PsychicFangsEnd: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff call UnsetPsychicBg end PsychicFangsDestroyWall: launchtemplate gBrickBreakWallSpriteTemplate 0x3 0x5 0x1 0x0 0x0 0x21 0xa playsewithpan SE_M_BITE, SOUND_PAN_TARGET launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0xffe0 0x1 0x333 0x333 0xa launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0x20 0x5 0xfccd 0xfccd 0xa delay 0xa launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0x5 0x2 delay 0x10 playsewithpan SE_M_BITE, SOUND_PAN_TARGET launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0x20 0xffe0 0x7 0xfccd 0x333 0xa launchtemplate gSharpTeethSpriteTemplate 0x2 0x6 0xffe0 0x20 0x3 0x333 0xfccd 0xa delay 0xa launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x8 0x0 0x1 0x1 launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x0 0xfff8 0xfff4 launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x1 0x8 0xfff4 launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x2 0xfff8 0xc launchtemplate gBrickBreakWallShardSpriteTemplate 0x2 0x4 0x1 0x3 0x8 0xc playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x8 0x4 0x2 delay 0x10 goto PsychicFangsEnd Move_STOMPING_TANTRUM:: loadspritegfx ANIM_TAG_ROCKS @rock colour loadspritegfx ANIM_TAG_SMALL_ROCK @small rock loadspritegfx ANIM_TAG_IMPACT @pound hit loadspritegfx ANIM_TAG_SMALL_EMBER @hit color monbg ANIM_TARGET launchtask AnimTask_Splash 0x2 0x2 ANIM_ATTACKER 0x3 delay 0x5 launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x5 launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x5 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x0 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x1 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x2 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x25 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x0 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x1 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x2 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x25 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x0 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x1 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x2 launchtemplate gStompingTantrumRockTemplate 0x2 0x2 0x0 0x3 call StompingTantrumImpact playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end StompingTantrumImpact: launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x1 return Move_SHADOW_BONE:: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT fadetobg BG_NIGHTMARE waitbgfadein monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET launchtemplate gSpinningBoneSpriteTemplate 0x2 0x5 0xffd6 0xffe7 0x0 0x0 0xf delay 0xc launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x5 0x5 0x1 launchtemplate gComplexPaletteBlendSpriteTemplate 0x2 0x7 0x7 0x5 0x1 0x0 0xa 0x0 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish launchtask AnimTask_NightmareClone 0x2 0x0 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x28 0x1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg 0x3 blendoff end Move_ACCELEROCK:: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x18 0x6 0x1 0x5 launchtask AnimTask_TraceMonBlended 0x2 0x4 0x0 0x4 0x7 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 0x4 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x5 0x0 0x6 0x1 launchtemplate gBasicHitSplatSpriteTemplate 0x84, 0x4, 0x0 0x0 0x1 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x5 0x1 0x3 0x0 0x5 0x1 launchtemplate gRockFragmentSpriteTemplate 0x82 0x6 0x5 0x0 0xffec 0x18 0xe 0x1 launchtemplate gRockFragmentSpriteTemplate 0x82 0x6 0x0 0x5 0x14 0xffe8 0xe 0x2 launchtemplate gRockFragmentSpriteTemplate 0x82 0x6 0xfffb 0x0 0xffec 0xffe8 0xe 0x2 launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x5 0x1 0x3 0x0 0x5 0x1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_LIQUIDATION:: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 delay 0x6 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x6 0x1 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET waitforvisualfinish call RisingWaterHitEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_PRISMATIC_LASER:: loadspritegfx ANIM_TAG_ICE_CHUNK @blue green color loadspritegfx ANIM_TAG_SPARK_H @yellow color loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE @red color loadspritegfx ANIM_TAG_RAZOR_LEAF @green color loadspritegfx ANIM_TAG_POISON_BUBBLE @violet color loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge animation loadspritegfx ANIM_TAG_TEAL_ALERT @straight lines loadspritegfx ANIM_TAG_GREEN_SPIKE @needle arm animation loadspritegfx ANIM_TAG_NEEDLE @sting monbg ANIM_ATTACKER setblends 0x80E launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER launchtemplate gPrismaticLaserChargeTemplate 0x2 0x1 0x0 call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER call PrismaticLaserInwardSpikes playsewithpan SE_ELEVATOR, SOUND_PAN_ATTACKER delay 0x1E call PrismaticLaserOutwardSpikes delay 0x5 call PrismaticLaserOutwardSpikes2 delay 0x5 call PrismaticLaserOutwardSpikes delay 0x5 call PrismaticLaserOutwardSpikes2 delay 0x5 call PrismaticLaserOutwardSpikes waitforvisualfinish unloadspritegfx ANIM_TAG_TEAL_ALERT unloadspritegfx ANIM_TAG_GREEN_SPIKE unloadspritegfx ANIM_TAG_ICE_CHUNK unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT delay 0x1E launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0xa 0x32 launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0xa 0x32 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER call PrismaticLaserRain call PrismaticLaserRain call PrismaticLaserRain call PrismaticLaserRain waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x0 0x0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end PrismaticLaserOutwardSpikes: launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0x0 0xFF90 0x10 @up launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0x5F 0xFF9D 0x10 @upper right launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0x73 0x0 0x10 @right launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0x4F 0x37 0x10 @lower right launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0x0 0x53 0x10 @down launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0xFFB0 0x43 0x10 @lower left launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0xFF60 0x0 0x10 @left launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0xFFAA 0xFF94 0x10 @upper left playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return PrismaticLaserOutwardSpikes2: launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0xFFE0 0x43 0x10 @between lower left and down launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0x1F 0x37 0x10 @between lower right and down launchtemplate gPrismaticLaserYellowOutwardTemplate 0x82 0x5 0x0 0x1 0xFFDA 0xFF94 0x10 @between up and upper left launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0xFF60 0x43 0x10 @between left and lower left launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0xFF2A 0xFFAA 0x10 @between left and upper left launchtemplate gPrismaticLaserVioletOutwardTemplate 0x82 0x5 0x0 0x1 0x2D 0xFF9D 0x10 @between up and upper right launchtemplate gPrismaticLaserRedOutwardTemplate 0x82 0x5 0x0 0x1 0xDF 0xFF9D 0x10 @between right and upper right launchtemplate gPrismaticLaserGreenOutwardTemplate 0x82 0x5 0x0 0x1 0x9F 0x37 0x10 @between right and lower right playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER return PrismaticLaserInwardSpikes: launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0x0 0xFF90 0x10 @up launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0xFFE0 0x43 0x10 @between lower left and down delay 0x1 launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0x5F 0xFF9D 0x10 @upper right launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0x1F 0x37 0x10 @between lower right and down launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0xFFDA 0xFF94 0x10 @between up and upper left delay 0x1 launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0x73 0x0 0x10 @right launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0xFF60 0x43 0x10 @between left and lower left delay 0x1 launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0x4F 0x37 0x10 @lower right launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0xFF2A 0xFFAA 0x10 @between left and upper left delay 0x1 launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0x0 0x53 0x10 @down launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0x2D 0xFF9D 0x10 @between up and upper right delay 0x1 launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0xFFB0 0x43 0x10 @lower left launchtemplate gPrismaticLaserRedInwardTemplate 0x82 0x5 0x0 0x0 0xDF 0xFF9D 0x10 @between right and upper right delay 0x1 launchtemplate gPrismaticLaserYellowInwardTemplate 0x82 0x5 0x0 0x0 0xFF60 0x0 0x10 @left launchtemplate gPrismaticLaserGreenInwardTemplate 0x82 0x5 0x0 0x0 0x9F 0x37 0x10 @between right and lower right delay 0x1 launchtemplate gPrismaticLaserVioletInwardTemplate 0x82 0x5 0x0 0x0 0xFFAA 0xFF94 0x10 @upper left delay 0x1 return PrismaticLaserRain: launchtemplate gPrismaticLaserYellowRainTemplate 0x82, 0x4, 35, 0x3c, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserGreenRainTemplate 0x82, 0x4, -30, 0x44, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserRedRainTemplate 0x82, 0x4, 27, 0x37, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserVioletRainTemplate 0x82, 0x4, -20, 0x32, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserYellowRainTemplate 0x82, 0x4, 33, 0x3a, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserGreenRainTemplate 0x82, 0x4, -12, 0x3a, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserRedRainTemplate 0x82, 0x4, 19, 0x3c, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserVioletRainTemplate 0x82, 0x4, -38, 0x3a, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserYellowRainTemplate 0x82, 0x4, 5, 0x3c, 4, ANIM_TARGET delay 0x2 launchtemplate gPrismaticLaserGreenRainTemplate 0x82, 0x4, -23, 0x28, 4, ANIM_TARGET return Move_SPECTRAL_THIEF:: choosetwoturnanim SpectralThiefSteal SpectralThiefUnleash SpectralThiefUnleash: loadspritegfx ANIM_TAG_HANDS_AND_FEET @Black Colour loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke loadspritegfx ANIM_TAG_WHITE_SHADOW @destiny bond loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_POISON_BUBBLE fadetobg BG_GHOST waitbgfadein delay 0x5 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0x8 0x0 0x0 invisible 0x0 delay 0x2 launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x0 0x0 delay 0x2 launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x0 0x0 delay 0x2 launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x0 0x0 delay 0x2 launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0x8 0x0 0x0 delay 0x2 launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0xfff8 0x0 0x0 delay 0x2 launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0x8 0xfff8 0x0 0x0 delay 0x2 launchtemplate gSpectralThiefBlackSmokeTemplate 0x82, 0x4, 0xfff8 0x8 0x0 0x0 waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x30 delay 0x30 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x0 0x2 0x0 0x18 0x1 launchtask AnimTask_BlendBattleAnimPalExclude 0x2 0x5 0x6 0x1 0x0 0xc 0x77bd delay 0x18 launchtask AnimTask_BlendBattleAnimPalExclude 0x2 0x5 0x6 0x1 0xc 0x0 0x77bd waitforvisualfinish setblends 0x1000 delay 0x1 monbg_static ANIM_TARGET launchtask AnimTask_MoveTargetMementoShadow 0x5 0x0 playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_static ANIM_TARGET delay 0x1 blendoff delay 0x1 setalpha 12, 8 monbg ANIM_TARGET delay 0x1 launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x4 launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xa 0x14 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x4 launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xfffb 0xa 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x4 launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0x11 0xfff4 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x4 launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0xfff1 0xf 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x4 launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0x0 0x0 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x4 launchtemplate gSpectralThiefThiefImpactTemplate 0x82, 0x3, 0x14 0x2 0x0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 waitforvisualfinish visible 0x0 delay 0x2 restorebg waitbgfadein clearmonbg ANIM_TARGET blendoff end SpectralThiefSteal: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_ORBS @mimic loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy setblends 0x50b splitbgprio_all panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, 0xfd, 0x0 delay 0xf launchtemplate gSpectralThiefBlackOrbsTemplate 0x82 0x2 0xfff4 0x18 delay 0xB setarg 0x7 0xffff waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call SpectralThiefBuffUp delay 0x8 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call SpectralThiefBuffUp delay 0x8 call SpectralThiefBuffUp waitforvisualfinish blendoff end SpectralThiefBuffUp: launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gSpectralThiefBlackBuffTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return Move_SUNSTEEL_STRIKE:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_AIR_WAVE_2 @black color loadspritegfx ANIM_TAG_ROCKS @rock colour loadspritegfx ANIM_TAG_SMALL_ROCK @small rock monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET launchtemplate gSunsteelStrikeBlackFlyBallTemplate 0x2 0x4 0x0 0x0 0xd 0x150 launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0x1 0x1A delay 0x18 launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x0 @The rock particles mess up the fly animation launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x1 launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x2 launchtemplate gSunsteelStrikeRocksTemplate 0x2 0x2 0x0 0x3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly unloadspritegfx ANIM_TAG_AIR_WAVE_2 @black color loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_GOLD_RING @beam loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color loadspritegfx ANIM_TAG_IMPACT @hit playsewithpan SE_ORB, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_BG | ANIM_PAL_ATK), 3, 0, 15, 0 waitforvisualfinish call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam stopsound playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtemplate gSunsteelStrikeSuperpowerTemplate 0x82 0x1 0x14 delay 0x14 launchtemplate gSunsteelStrikeRedImpactTemplate 0x2 0x4 0x0 0x0 0x1 0x0 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x6 0x0 0x8 0x1 waitforvisualfinish unloadspritegfx ANIM_TAG_METEOR @superpower unloadspritegfx ANIM_TAG_GOLD_RING @beam unloadspritegfx ANIM_TAG_SMALL_RED_EYE @red color unloadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_SMALL_EMBER @FireSpreadEffect call FireSpreadEffect delay 0x4 playsewithpan SE_M_FIRE_PUNCH, SOUND_PAN_TARGET waitforvisualfinish visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_BG | ANIM_PAL_ATK), 3, 15, 0, 0 waitforvisualfinish blendoff clearmonbg ANIM_TARGET end SunsteelStrikeBeam: launchtemplate gSunsteelStrikeYellowBeamTemplate 0x82 0x1 0x14 delay 0x1 launchtemplate gSunsteelStrikeRedBeamTemplate 0x82 0x1 0x14 delay 0x1 return Move_MOONGEIST_BEAM:: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ORBS @hyper beam loadspritegfx ANIM_TAG_WATER_GUN @water gun colour loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple colour setalpha 8, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 15, 15, 0x7FFF @White createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_CIRCLE_OF_LIGHT, 0, 15, 15, 0x7FFC @Light Blue waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET launchtemplate gMoonSpriteTemplate 0x80 0x2 0x20 0x15 launchtask AnimTask_AlphaFadeIn 0x3 0x5 0x0 0x10 0x10 0x0 0x1 call MoongeistBeamCharge call MoongeistBeamCharge call MoongeistBeamCharge call MoongeistBeamCharge launchtemplate gGrowingChargeOrbSpriteTemplate 0x2 0x1 0x0 @;Charge circle call MoongeistBeamCharge delay 0x20 createsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xCC, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, 0x1f, 0x10, 0, 0 call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x32 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0xb 0x6739 call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs call MoongeistBeamOrbs launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0xb 0x0 0x6739 delay 0x1A stopsound launchtask AnimTask_MoonlightEndFade 0x2 0x0 end MoongeistBeamCharge: launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 40, 0, 0, 0, 30, 10 @From right launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -40, 0, 0, 0, 30, -10 @From left launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, -40, 0, 0, 30, -20 @From top left launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, -40, 0, 0, 30, 20 @From top right launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, 25, 20, 0, 0, 30, 20 @From bottom right launchtemplate gMoongeistBeamChargeTemplate 0, 0x6, -25, 40, 0, 0, 30, -20 @From bottom left delay 0x5 return MoongeistBeamOrbs: launchtemplate gMoongeistBeamBlueOrbsTemplate 0x82 0x0 launchtemplate gMoongeistBeamPurpleOrbsTemplate 0x82 0x0 delay 0x1 return Move_TEARFUL_LOOK:: loadspritegfx ANIM_TAG_SMALL_BUBBLES @tears loadspritegfx ANIM_TAG_OPENING_EYE @eye monbg ANIM_DEF_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x5 0x7DE0 waitforvisualfinish playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET launchtemplate gOpeningEyeSpriteTemplate 0x5 0x4 0x0 0x0 0x1 0x0 delay 0x35 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 0xC, 0x2 delay 0x8 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x0 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x1 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x2 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x3 delay 0x8 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x0 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x1 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x2 launchtemplate gTearDropSpriteTemplate 0x2 0x2 0x1 0x3 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x5 0x0 0x7DE0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ZING_ZAP:: loadspritegfx ANIM_TAG_SPARK_2 @sparks loadspritegfx ANIM_TAG_YELLOW_BALL @ball loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SPARK_H @yellow color loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color monbg ANIM_TARGET call ZingZapSparks1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1 delay 0xA call ZingZapSparks2 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1 delay 0xA call ZingZapSparks1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1 delay 0xA call ZingZapSparks2 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x4 0x0 0x6 0x1 delay 0xA launchtask AnimTask_TranslateMonEllipticalRespectSide 0x2 0x5 0x0 0x18 0x6 0x1 0x5 delay 0x4 call ZingZapSparks1 invisible 0x0 launchtemplate gZingZapYellowBallTemplate 0x82, 0x3, 0x0 0x0 0xF delay 0xA call ZingZapSparks2 delay 0x5 stopsound playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitforvisualfinish launchtemplate gZingZapRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x4 0x0 0x6 0x1 call ElectricityEffect visible 0x0 waitforvisualfinish clearmonbg ANIM_TARGET end ZingZapSparks1: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 return ZingZapSparks2: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 return Move_NATURES_MADNESS:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @small circles loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_PINK_PETAL @pink loadspritegfx ANIM_TAG_ICE_CHUNK @blue green loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_TEAL_ALERT @charge particles loadspritegfx ANIM_TAG_ECLIPSING_ORB @blue green monbg ANIM_ATTACKER setblends 0x80E delay 0x1 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 0x10, 0x3 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xa 0xa 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xa 0xa 0x19 0x0 delay 0x4 launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x0 delay 0x4 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x14 0xa 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x14 0xa 0x19 0x0 delay 0x4 launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x0 delay 0x4 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x0 delay 0x4 launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x19 0x14 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x19 0x14 0x19 0x0 delay 0x4 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xffec 0x14 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xffec 0x14 0x19 0x0 delay 0x4 launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1F 0x8 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xc 0x0 0x19 0x0 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xc 0x0 0x19 0x0 clearmonbg ANIM_ATTACKER delay 0x1 monbg ANIM_TARGET waitforvisualfinish launchtemplate gNaturesMadnessGrayRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER delay 0xe launchtemplate gNaturesMadnessGrayRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER delay 0xe launchtemplate gNaturesMadnessGrayRingTemplate 0x28 0x4 0x0 0x0 0x1 0x0 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gNaturesMadnessPinkRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1F 0x8 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xa 0xa 0x19 0x1 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x1 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x14 0xa 0x19 0x1 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x1 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x1 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0x19 0x14 0x19 0x1 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xffec 0x14 0x19 0x1 launchtemplate gNaturesMadnessPinkStarsTemplate 0x2 0x4 0xc 0x0 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xa 0xa 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff1 0x0 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x14 0xa 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x0 0xfff6 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xfff6 0xf 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0x19 0x14 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xffec 0x14 0x19 0x1 launchtemplate gNaturesMadnessCrystalsTemplate 0x2 0x4 0xc 0x0 0x19 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 delay 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0003 0x0000 0x0006 0x0001 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_MULTI_ATTACK:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CUT @cut monbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call MultiAttackBuff delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x7fff launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call MultiAttackBuff delay 0x8 call MultiAttackBuff waitforvisualfinish delay 0xF playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET launchtemplate gCuttingSliceSpriteTemplate 0x2 0x3 0x28 0xffe0 0x0 launchtemplate gCuttingSliceSpriteTemplate 0x2 0x3 0x28 0xffd0 0x0 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET end MultiAttackBuff: launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return Move_MIND_BLOWN:: loadspritegfx ANIM_TAG_PINK_HEART @pink color loadspritegfx ANIM_TAG_SMALL_BUBBLES @blue color loadspritegfx ANIM_TAG_BLACEPHALON_HEAD @head loadspritegfx ANIM_TAG_ORBS @circles loadspritegfx ANIM_TAG_IMPACT @hit monbg ANIM_TARGET setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xC 0x0 waitforvisualfinish playsewithpan SE_FALL, SOUND_PAN_TARGET launchtemplate gMindBlownHeadTemplate 0x82, 0x3, 0x0 0x0 0x25 waitforvisualfinish launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0xf 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_DEF_PARTNER 0x2 0x0 0xf 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_ATK_PARTNER 0x2 0x0 0xf 0x1 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMindBlownBlueImpactTemplate 0x83 0x2 0x1 0x0 launchtemplate gMindBlownPinkImpactTemplate 0x83 0x2 0x1 0x0 call MindBlownBlueOrbs delay 0x1 call MindBlownPinkOrbs delay 0x1 call MindBlownBlueOrbs delay 0x1 call MindBlownPinkOrbs delay 0x1 call MindBlownBlueOrbs delay 0x1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish blendoff clearmonbg ANIM_TARGET end MindBlownBlueOrbs: launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x0 0xFF90 0x8 @up launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x5F 0xFF9D 0x8 @upper right launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x73 0x0 0x8 @right launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x4F 0x37 0x8 @lower right launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0x0 0x53 0x8 @down launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0xFFB0 0x43 0x8 @lower left launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0xFF60 0x0 0x8 @left launchtemplate gMindBlownBlueOrbsTemplate 0x82 0x5 0x1 0x1 0xFFAA 0xFF94 0x8 @upper left return MindBlownPinkOrbs: launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0x2D 0xFF9D 0x8 @between up and upper right launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xDF 0xFF9D 0x8 @between right and upper right launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0x9F 0x37 0x8 @between right and lower right launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0x1F 0x37 0x8 @between lower right and down launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFFE0 0x43 0x8 @between lower left and down launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFF60 0x43 0x8 @between left and lower left launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFF2A 0xFFAA 0x8 @between left and upper left launchtemplate gMindBlownPinkOrbsTemplate 0x82 0x5 0x1 0x1 0xFFDA 0xFF94 0x8 @between up and upper left return Move_PLASMA_FISTS:: loadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SPARK @shock wave loadspritegfx ANIM_TAG_IMPACT @thunder punch loadspritegfx ANIM_TAG_HANDS_AND_FEET @thunder punch loadspritegfx ANIM_TAG_LIGHTNING @thunder punch monbg ANIM_ATTACKER setalpha 12, 8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x0 waitforvisualfinish launchtemplate gPlasmaFistsChargeTemplate 0x2 0x1 0x0 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x3 0x5c 0x1 call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 delay 0xA call PlasmaFistSpark1 delay 0xA call PlasmaFistSpark2 waitforvisualfinish clearmonbg ANIM_ATTACKER launchtask AnimTask_ShockWaveProgressingBolt 0x5 0x0 waitforvisualfinish monbg ANIM_TARGET call PlasmaFistsImpact waitforvisualfinish call PlasmaFistsImpact waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xC 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end PlasmaFistSpark1: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x2 0x0 0xb 0x5bff launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 return PlasmaFistSpark2: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 return PlasmaFistsImpact: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtemplate gFistFootSpriteTemplate 0x84 0x5 0x0 0x0 0x8 0x1 0x0 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1 delay 0x1 launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0xffd0 delay 0x1 launchtemplate gLightningSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x1 launchtemplate gLightningSpriteTemplate 0x2 0x2 0x0 0x10 delay 0x1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 delay 0x2 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 launchtemplate gBasicHitSplatSpriteTemplate 0x3 0x4 0x0 0x0 0x1 0x2 return Move_PHOTON_GEYSER:: loadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_SPARK_2 @ElectricityEffect loadspritegfx ANIM_TAG_SMALL_RED_EYE @red color loadspritegfx ANIM_TAG_THIN_RING @calm mind loadspritegfx ANIM_TAG_SMALL_EMBER @yellow color loadspritegfx ANIM_TAG_ORBS @recover monbg ANIM_ATTACKER setalpha 12, 8 launchtemplate gPhotonGeyserChargeTemplate 0x2 0x1 0x0 call PhotonGeyserSparks1 launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0xffd8 0xffd8 0x10 launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x0 0x28 0x10 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x0 0xffd8 0x10 launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x28 0x14 0x10 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0xffd8 0x0 0x10 launchtemplate gPowerAbsorptionOrbSpriteTemplate 0x2 0x3 0x28 0x0 0x10 delay 0xA call PhotonGeyserSparks2 delay 0xA call PhotonGeyserSparks1 delay 0xA call PhotonGeyserSparks2 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xF 0x0 clearmonbg ANIM_ATTACKER playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER unloadspritegfx ANIM_TAG_ORBS @recover unloadspritegfx ANIM_TAG_SHOCK_3 @charge loadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon) loadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color launchtemplate gPhotonGeyserWhiteRingTemplate 0x3 0x6 0x0 0x0 0x0 0x0 0x1f 0x8 launchtemplate gPhotonGeyserZapBallTemplate 0x83 0x6 0xa 0x0 0x0 0x0 0x1e 0x0 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x0 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x40 0x28 0x1 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x80 0x28 0x0 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x10 0x1e 0x0 0x28 0x2 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x20 0x28 0x0 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0x60 0x28 0x1 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xa0 0x28 0x0 launchtemplate gPhotonGeyserZapCannonSparkTemplate 0x84 0x7 0xa 0x0 0x8 0x1e 0xe0 0x28 0x2 waitforvisualfinish monbg ANIM_TARGET launchtemplate gPhotonGeyserYellowRingTemplate 0x3 0x6 0x0 0x0 0x1 0x0 0x1f 0x8 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x5 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER unloadspritegfx ANIM_TAG_YELLOW_BALL @confuse ray (for zap cannon) unloadspritegfx ANIM_TAG_BLACK_BALL_2 @zap cannon unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray color @Shoot beam to the sky loadspritegfx ANIM_TAG_STRAIGHT_BEAM launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x6 0x0 0x10 0x43FF @Light yellow launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0x60 0x1 panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 call PhotonGeyserBeam waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x10 0x0 0x43FF @Light yellow launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xF 0x0 0x0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end PhotonGeyserSparks1: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gThinRingShrinkingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 delay 0x0 launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 return PhotonGeyserSparks2: playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gPhotonGeyserSparkTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 return PhotonGeyserBeam: launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, 19, ANIM_TARGET, 180, 2, 6 delay 0x1 launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, 3, ANIM_TARGET, 180, 2, 5 delay 0x1 launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -13, ANIM_TARGET, 180, 2, 4 delay 0x1 launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -29, ANIM_TARGET, 180, 2, 3 delay 0x1 launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -45, ANIM_TARGET, 180, 2, 2 delay 0x1 launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -61, ANIM_TARGET, 180, 2, 1 delay 0x1 launchtemplate gPhotonGeyserBeam 0x83, 0x6, 0, -77, ANIM_TARGET, 180, 2, 0 return Move_ZIPPY_ZAP:: end @to do: Move_SPLISHY_SPLASH:: end @to do: Move_FLOATY_FALL:: end @to do: Move_PIKA_PAPOW:: end @to do: Move_BOUNCY_BUBBLE:: end @to do: Move_BUZZY_BUZZ:: end @to do: Move_SIZZLY_SLIDE:: end @to do: Move_GLITZY_GLOW:: end @to do: Move_BADDY_BAD:: end @to do: Move_SAPPY_SEED:: end @to do: Move_FREEZY_FROST:: end @to do: Move_SPARKLY_SWIRL:: end @to do: Move_VEEVEE_VOLLEY:: end @to do: Move_DOUBLE_IRON_BASH:: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 0x1c, 0x2 launchtask AnimTask_MetallicShine 0x5 0x3 0x0 0x0 0x0 waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 0x14, 0x2 launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xc 0x4 0x1 0x4 launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46 launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0xffe7 0x0 0x0 0x0 0x0 @wing attack launchtemplate gGustToTargetSpriteTemplate 0x2 0x5 0x19 0x0 0x0 0x0 0x0 @wing attack delay 0x18 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x18 0x0 0x0 0x9 delay 0x11 launchtemplate gBasicHitSplatSpriteTemplate 0x84, 0x4, 0x0 0x0 0x1 0x1 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe0 0x0 0x0 0x3 waitforvisualfinish playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0xb waitforvisualfinish delay 0x3 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x7 clearmonbg ANIM_DEF_PARTNER blendoff end @@@@@@@@@@@@@@@@@@@@@@@ GEN 8 @@@@@@@@@@@@@@@@@@@@@@@ Move_DYNAMAX_CANNON:: goto Move_HYPER_BEAM Move_SNIPE_SHOT:: loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_LEER launchtask AnimTask_BlendBattleAnimPal 10 5 ANIM_PAL_BG 0 0 16, 0 @;Black waitforvisualfinish launchtemplate gLeerSpriteTemplate 0x82, 2 0x18 -12 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish delay 0x20 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET launchtemplate gSnipeShotBallTemplate 0x82, 3, 0 0 16, waitforvisualfinish launchtask AnimTask_ShakeMon2 2 5 1 4 0 8, 1 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 10 5 ANIM_PAL_BG 0 16, 0 0 @;Black waitforvisualfinish end Move_JAW_LOCK:: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x0B1D @Light orange monbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x7 0x0 @Black waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET launchtemplate gJawLockTeethTemplate 0x2 0x7 0xffe0 0xffe0 0x1 0x333 0x333 0xa 15 launchtemplate gJawLockTeethTemplate 0x2 0x7 0x20 0x20 0x5 0xfccd 0xfccd 0xa 15 delay 0xa launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff8 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x7 0xA 0x2 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x0 @;Black waitforvisualfinish clearmonbg ANIM_TARGET delay 0x1 end Move_STUFF_CHEEKS:: loadspritegfx ANIM_TAG_BERRY_NORMAL loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_METRONOME, 0xc0 launchtemplate gFloatingBerryTemplate 1 0x1 0x0 delay 0x45 launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 0x1 BERRYEAT_ON_PLAYER BerryEatingOpponent: call BiteOpponent delay 0x10 call BiteOpponent delay 0xA goto POST_BERRY_EAT BERRYEAT_ON_PLAYER: call BitePlayer delay 0x10 call BitePlayer delay 0xA POST_BERRY_EAT: playsewithpan SE_SHINY, 0xc0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x2 0x3 0x7 0x0 0x67f1 launchtemplate gThinRingExpandingSpriteTemplate 3 0x4 0x0 0x0 0x0 0x0 waitforvisualfinish end BitePlayer: playsewithpan SE_M_BITE, 0x3f launchtemplate gSharpTeethSpriteTemplate 2 0x6 0x27 0xffD0 0x0 0x0 0x333 0xa launchtemplate gSharpTeethSpriteTemplate 2 0x6 0x27 0x10 0x4 0x0 0xfccd 0xa return BiteOpponent: playsewithpan SE_M_BITE, 0x3f launchtemplate gSharpTeethSpriteTemplate 2 0x6 0xffDF 0xffD0 0x0 0x0 0x333 0xa launchtemplate gSharpTeethSpriteTemplate 2 0x6 0xffDF 0x10 0x4 0x0 0xfccd 0xa return Move_NO_RETREAT:: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER 0x7 0x12 launchtemplate gNoRetreatFlameTemplate 2, 0x5 ANIM_ATTACKER, 20, 10, 0xA0, 0 launchtemplate gNoRetreatFlameTemplate 2, 0x5 ANIM_ATTACKER, -20, 10, 0xA0, 0 launchtask AnimTask_TeeterDanceMovement 0x5 0x0 waitforvisualfinish end Move_TAR_SHOT:: loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 15, 15, 0 @Black monbg ANIM_TARGET launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0xffe8 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0xf launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_TARGET 0x2 0x0 0xa 0x1 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0x10 0x0 @;Black launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xffe6 0xffe8 0x0 0xf 0x37 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xf 0xffe5 0x0 0xC 0x32 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xfff1 0xffef 0x0 0xa 0x2d playsewithpan SE_M_BUBBLE SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_MAGIC_POWDER:: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_WATER_GUN loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER 0xE 0x8 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xffe2 0xffea 0x75 0x50 0x5 0x1 launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xa 0xffea 0x75 0x50 0xfffb 0x1 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xffe7 0xffea 0x75 0x70 0x5 0x3 delay 0xf launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfffb 0xffea 0x75 0x50 0xfffb 0x1 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0x5 0xffea 0x75 0x60 0x5 0x1 launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0x0 0xffea 0x75 0x45 0xfffb 0x1 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xfff1 0xffea 0x75 0x70 0x5 0x2 delay 0x1e launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfff1 0xffea 0x75 0x70 0x5 0x2 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xf 0xffea 0x75 0x50 0xfffb 0x1 launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfff6 0xffea 0x75 0x60 0x7 0x2 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0xfffb 0xffea 0x75 0x5a 0xfff8 0x0 delay 0x14 launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0xfff6 0xffea 0x75 0x50 0xfffb 0x1 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0x0 0xffea 0x75 0x59 0x5 0x2 launchtemplate gMagicPowderBluePowderTemplate 0x82 0x6 0x14 0xffea 0x75 0x70 0xfff8 0x2 launchtemplate gPoisonPowderParticleSpriteTemplate 0x82 0x6 0x5 0xffea 0x75 0x50 0x5 0x1 waitforvisualfinish playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffa 0xfffa 0xf 0x1 0x1 waitforvisualfinish end Move_DRAGON_DARTS:: loadspritegfx ANIM_TAG_DREEPY loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_FALL, SOUND_PAN_ATTACKER launchtemplate gDreepyMissileTemplate 0x82, 0x3, 0x0 0x0 0x19 delay 0x19 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x10 0x1 launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x0 0x0 0x1 0x1 waitforvisualfinish end Move_TEATIME:: goto Move_MILK_DRINK Move_OCTOLOCK:: loadspritegfx ANIM_TAG_TENDRILS createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_TENDRILS, 0, 12, 12, 0x3D98 @Pinkish Red loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET 0x6 0x4 launchtemplate gConstrictBindingSpriteTemplate 0x84, 0x4, 0x0 0x10 0x0 0x2 delay 0x7 launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0x0 0x0 0x2 launchtemplate gConstrictBindingSpriteTemplate 0x82, 0x4, 0x0 0x8 0x1 0x2 delay 0x7 launchtemplate gConstrictBindingSpriteTemplate 0x83 0x4 0x0 0xfff8 0x1 0x2 delay 0x8 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x3 0x0 0x6 0x1 delay 0x14 launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0x8 0x1f playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 0x7 0xffff waitforvisualfinish end Move_BOLT_BEAK:: loadspritegfx ANIM_TAG_HORN_HIT loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_HORN_HIT, 0, 12, 12, 0x079D @Yellow call BoltBeakSparks waitforvisualfinish launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff createsprite gHorizontalLungeSpriteTemplate, 0x2, 0x2, 0x4, 0x4 delay 0x4 createsprite gHornHitSpriteTemplate, 0x84, 0x3, 0x8, 0x8, 0xa waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, 0x83, 0x4, 0x0, 0x0, 0x1, 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x6 0x1 waitforvisualfinish launchtask AnimTask_BlendColorCycle 0x2 0x6 0x4 0xffe1 0x2 0x0 0x6 0x5bff call ElectricityEffect waitforvisualfinish end BoltBeakSparks: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x20, 0x18, 0xbe, 0xc, 0x0, 0x1, 0x0 delay 0x0 createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x50, 0x18, 0x16, 0xc, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0x9c, 0x18, 0x79, 0xd, 0x0, 0x1, 0x1 delay 0x0 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x5bff delay 0xa launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x5 0x5 0x5bff playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0x64, 0x18, 0x3c, 0xa, 0x0, 0x1, 0x0 createsprite gSparkElectricitySpriteTemplate, 0x0, 0x7, 0xaa, 0x18, 0x2a, 0xb, 0x0, 0x1, 0x1 delay 0x0 createsprite gBoltBeakBlueSparkTemplate, 0x0, 0x7, 0xee, 0x18, 0xa5, 0xa, 0x0, 0x1, 0x1 delay 0x0 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x0 0x0 0x76E1 delay 0x14 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x3 0xffe1 0x1 0x4 0x4 0x76E1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x40, 0x14, 0x1, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x80, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x20, 0xc, 0x0, 0x14, 0x2, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x20, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0x60, 0x14, 0x1, 0x0 createsprite gSparkElectricityFlashingSpriteTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xa0, 0x14, 0x0, 0x0 createsprite gBoltBeakBlueFlashingSparkTemplate, 0x4, 0x8, 0x0, 0x0, 0x10, 0xc, 0xe0, 0x14, 0x2, 0x0 delay 0x4 return Move_FISHIOUS_REND:: loadspritegfx ANIM_TAG_SHARP_TEETH @Teeth loadspritegfx ANIM_TAG_SMALL_BUBBLES createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SHARP_TEETH, 0, 10, 10, 0x726A @Blue Teeth playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET launchtemplate gFishiousRendTeethTemplate, 0x80, 0x2, 50, 4 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x4 0x0 0xC 0x2 call FishousRendBubbles waitforvisualfinish end FishousRendBubbles: launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xF 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xF 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xffec 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xffec 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff1 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfff6 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xfffb 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x0 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0x5 0x0 delay 0x2 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0 launchtemplate gSmallDriftingBubblesSpriteTemplate 0x4 0x2 0xA 0x0 return Move_COURT_CHANGE:: goto Move_TRICK_ROOM Move_CLANGOROUS_SOUL:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey loadspritegfx ANIM_TAG_SPARKLE_2 @stars launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 call ClangorousSoulStarBuffEffect call ClangorousSoulStarBuffEffect call ClangorousSoulStarBuffEffect waitforvisualfinish loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @fist createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0xfff0, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_RIGHT_FIST, 1 createsprite gClangorousSoulRedFistTemplate, ANIM_ATTACKER, 2, 0x10, 0, 0, 0, 10, ANIM_ATTACKER, ANIM_LEFT_FIST, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_THIN_RING @ring playsewithpan SE_SHINY, SOUND_PAN_ATTACKER launchtemplate gClangorousSoulRedRingTemplate 0x3 0x4 0x0 0x0 0x0 0x0 waitforvisualfinish end ClangorousSoulStarBuffEffect: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtemplate gClangorousSoulBlueBuffTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gClangorousSoulPurpleBuffTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xfff1 0x0 0x0 0x0 0x20 0x3c delay 0x4 launchtemplate gClangorousSoulWhiteBuffTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xc 0xfffb 0x0 0x0 0x20 0x3c return Move_BODY_PRESS:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly and bounce animation loadspritegfx ANIM_TAG_GRAY_SMOKE @smoke createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ROUND_SHADOW, 0, 0xD, 0xD, 0x1E5D @Orange playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x6 0x1 0x0 delay 0x7 launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 @Fly up waitforvisualfinish delay 0x2F launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0 @Bounce down delay 0x2 playsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER launchtask AnimTask_SquishTarget 0x2 0x0 waitforvisualfinish end Move_DECORATE:: goto Move_FLOWER_SHIELD Move_DRUM_BEATING:: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_MUSIC_NOTES, 0, 0xD, 0xD, 0x03AC @Green monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 call BellyDrumRight launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0xf call BellyDrumLeft launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x1 0x1 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0xf call BellyDrumRight launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x3 0x3 0x80 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0x7 call BellyDrumLeft launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x2 0x0 0x80 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0x7 call BellyDrumRight launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x1 0x1 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 0x7 call BellyDrumLeft launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x0 0x3 0x0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER launchtemplate gFrenzyPlantRootSpriteTemplate 0x2 0x6 0x55 0x10 0x6 0x0 0x3 0x50 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 0x5 launchtemplate gFrenzyPlantRootSpriteTemplate 0x2 0x6 0x55 0xfff0 0xfffa 0x0 0x2 0x4b playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 0x5 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff6 0xfff6 0x1 0x3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x3 0x5 ANIM_TARGET 0x8 0x0 0x14 0x1 delay 0x3 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xa 0x8 0x1 0x3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x3 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xa 0xfffd 0x1 0x2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x3 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfffd 0x1 0x1 0x2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0xfff6 0x1 0x1 0x1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0xa 0x1 0x1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SNAP_TRAP:: @ placeholder goto Move_BITE Move_PYRO_BALL:: loadspritegfx ANIM_TAG_FLAT_ROCK loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop launchtemplate gPyroBallRockTemplate, 2, 0x3, 0, 0, 0 delay 0x19 playsewithpan SE_LEDGE, SOUND_PAN_ATTACKER @;Hop delay 0x19 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x3 0x0 0x7 0x043D launchtemplate gPyroBallBurningRockTemplate, 2, 0x3, 0, 0, 0 delay 0x19 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 0x19 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET launchtemplate gPyroBallFlamesUpTemplate, 2, 0x3, 0, 0, 1 delay 0x19 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET launchtemplate gPyroBallEmberBallTemplate, 2, 0x6, 0, 10, 0, 5, 20, -20 waitforvisualfinish launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_DEF 0x2 0x2 0x0 0xc 0x1f launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0xf 0x1 call FireSpreadEffect delay 0x20 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x7 0x0 0x043D waitforvisualfinish end Move_BEHEMOTH_BLADE:: goto Move_SACRED_SWORD Move_BEHEMOTH_BASH:: goto Move_SUNSTEEL_STRIKE Move_AURA_WHEEL:: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK, 0x0, 0xC, 0xC, 0x303B @Pinkish-Red Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0x0, 0xC, 0xC, 0x76E1 @Blue Electricity createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0x0, 0xA, 0xA, 0x303B @Pinkish-Red setalpha 12, 8 monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x0 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gAuraWheelRedElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x4 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x8 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gAuraWheelRedElectricityTemplate 3, 0x4 0x0 0x0 0x38 0xc playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x10 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gAuraWheelRedElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gAuraWheelBlueElectricityTemplate 3, 0x4 0x0 0x0 0x38 0x18 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 2, 0x5 0x0 0x18 0x0 0x0 0x6 delay 0x4 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x17 0x1 launchtemplate gBasicHitSplatSpriteTemplate 0x4 0x4 0xfff6 0x0 0x1 0x0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 2, 12, 0, 0x76E1 @Revert blue Electricity launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0x0 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0x40 0x28 0x1 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0x80 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84, 0x8 0x0 0x0 0x30 0x2c 0xc0 0x28 0x2 0x8003 delay 0x7 launchtemplate gSlideMonToOriginalPosSpriteTemplate 2, 0x3 0x0 0x0 0x9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BREAKING_SWIPE:: loadspritegfx ANIM_TAG_IMPACT @hits loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, 0x001F @Red createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SPARK_2, 0, 12, 12, 0x001F @Red monbg ANIM_TARGET setalpha 12, 8 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xffe0 0xfff0 0x1 0x1 launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0x5 0x0 0x5 0x0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x3 0x15 0x1 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_DEF_PARTNER 0x0 0x3 0x15 0x1 delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x1 launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gRandomPosHitSplatSpriteTemplate 0x83 0x2 0x1 0x1 launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0xfff8 0x8 0x5 0x2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 0x4 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x20 0x14 0x1 0x1 launchtemplate gBreakingSwipeCenteredElectricity 0x82, 0x4, 0xffec 0xf 0x5 0x1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitsound waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_BRANCH_POKE:: loadspritegfx ANIM_TAG_BRANCH loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER launchtemplate gBranchPokeBranchTemplate, 0x82, 0x3 0x0 0x0 0x25 waitforvisualfinish launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x5 0x0 0x6 0x1 launchtemplate gFlashingHitSplatSpriteTemplate, 0x83, 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish end Move_OVERDRIVE:: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_ELECTRICITY createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRICITY, 0, 12, 12, 0x76E1 @Blue Electricity call BoltBeakSparks waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 12, 12, 0x17BF @Yellow Electricity call OverdriveRings delay 0x8 call OverdriveRings delay 0x10 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_THIN_RING, 0, 0, 12, 0x76E1 @Blue Electricity waitforvisualfinish end OverdriveRings: playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET launchtemplate gSimplePaletteBlendSpriteTemplate 0x2 0x5 0x1f 0x3 0x8 0x0 0x3ff launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffb 0xfffb 0x5 0x0 0x0 launchtemplate gHyperVoiceRingSpriteTemplate 0x0 0x7 0x2d 0x0 0x0 0x0 0x0 0x0 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x1 0x0 0x6 0x1 launchtask AnimTask_ShakeMon2 0x2 0x5 0x3 0x1 0x0 0x6 0x1 launchtask AnimTask_ShakeBattleTerrain 0x2 0x4 0x1 0x0 0x6 0x1 launchtask SoundTask_WaitForCry 0x5 0x0 return Move_APPLE_ACID:: loadspritegfx ANIM_TAG_APPLE loadspritegfx ANIM_TAG_POISON_BUBBLE createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_POISON_BUBBLE, 0, 12, 12, 0x061D @Orange playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER launchtemplate gAppleAcidFloatingAppleTemplate 0xc 0x1 0x0 delay 0x30 monbg ANIM_TARGET launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x0 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0x18 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0x5 launchtemplate gAppleAcidLaunchTemplate 0x82, 0x6 0x14 0x0 0x28 0x1 0xffe8 0x0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 0xf launchtask AnimTask_ShakeMon2 0x5 0x5 ANIM_TARGET 0x2 0x0 0xa 0x1 launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0x0 0xffea 0x0 0xf 0x37 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xffe6 0xffe8 0x0 0xf 0x37 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xf 0xffe5 0x0 0xf 0x32 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0xfff1 0xffef 0x0 0xa 0x2d playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 0xa launchtemplate gAppleAcidDripTemplate 0x82, 0x5 0x1b 0xffea 0x0 0xf 0x32 playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_GRAV_APPLE:: loadspritegfx ANIM_TAG_APPLE fadetobg BG_IN_AIR waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xf800 0x0 0xffff waitbgfadein call SmallAppleShower call SmallAppleShower launchtemplate gGravAppleLargeApple, 0x82, 0x4, 0x0, 0x3c, 4, ANIM_TARGET delay 0x7 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0 0x15 0x0 0x4 delay 0x30 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 waitforvisualfinish call UnsetPsychicBg end SmallAppleShower: launchtemplate gGravAppleSmallApple, 0x82, 0x4, 35, 0x3c, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, -30, 0x44, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, 27, 0x37, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, -20, 0x32, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, 33, 0x3a, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, -12, 0x3a, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, 19, 0x3c, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, -38, 0x3a, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, 5, 0x3c, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 launchtemplate gGravAppleSmallApple, 0x82, 0x4, -23, 0x28, 4, ANIM_TARGET playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x2 return Move_SPIRIT_BREAK:: goto Move_PSYCHIC Move_STRANGE_STEAM:: loadspritegfx ANIM_TAG_PINK_CLOUD loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_WATER_GUN @blue colour createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FINGER, 0, 10, 10, 0x4798 @Green monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 0x4, 0xA call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x2 0x0 0x2A 0x1 call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud call StrangeSteamCloud waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end StrangeSteamCloud: launchtemplate gStrangeSteamPinkCloudTemplate 0x82 0x5 0xf 0xf 0x14 0x0 0x0 launchtemplate gStrangeSteamGreenCloudTemplate 0x82 0x5 0xf 0xf 0x14 0xa 0x5 launchtemplate gStrangeSteamPinkCloudTemplate 0x82 0x5 0xf 0xf 0x14 0xfff6 0xfffb launchtemplate gStrangeSteamGreenCloudTemplate 0x82 0x5 0xf 0xf 0x14 0x14 0xa launchtemplate gStrangeSteamBlueCloudTemplate 0x82 0x5 0xf 0xf 0x14 0xffec 0xfff6 delay 0x2 return Move_LIFE_DEW:: loadspritegfx ANIM_TAG_WATER_DROPLET loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER launchtemplate gLifeDewDropletTemplate, 2, 0x3, 0, 0, ANIM_ATTACKER launchtemplate gLifeDewDropletTemplate, 2, 0x3, 0, 0, ANIM_ATK_PARTNER delay 0x15 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitforvisualfinish playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 0, -5, ANIM_ATTACKER, FALSE launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 0, -5, ANIM_ATK_PARTNER, FALSE delay 0x7 launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, 10, ANIM_ATTACKER, FALSE launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, 10, ANIM_ATK_PARTNER, FALSE delay 0x7 launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, -15, ANIM_ATTACKER, FALSE launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, -15, -15, ANIM_ATK_PARTNER, FALSE delay 0x7 launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 10, -5, ANIM_ATTACKER, FALSE launchtemplate gLifeDewSpecialOrbsTemplate, 2, 0x4, 10, -5, ANIM_ATK_PARTNER, FALSE delay 0x7 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_OBSTRUCT:: loadspritegfx ANIM_TAG_NOISE_LINE @growl loadspritegfx ANIM_TAG_PROTECT loadspritegfx ANIM_TAG_OBSTRUCT_CROSS createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_NOISE_LINE, 0, 10, 10, 0 @Black createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_PROTECT, 0, 10, 10, 0 @Black launchtask SoundTask_PlayDoubleCry 0x2 0x2 ANIM_ATTACKER 0xff call RoarEffect waitforvisualfinish delay 0x10 monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x10 launchtemplate gProtectSpriteTemplate, 2, 0x3 0x18 0x0 0x5a @;Protect waitforvisualfinish launchtemplate gObstructCrossTemplate, 2, 0x4 0x0 0x0 0x1 0x24 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_FALSE_SURRENDER:: goto Move_FEINT Move_METEOR_ASSAULT:: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_ELECTRIC_ORBS, 0, 12, 12, 0x0B1D @Light orange createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_ATK, 1, 0, 9, 0x0B1D @Light orange launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x30 0x0 0x4 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish invisible ANIM_ATTACKER launchtemplate gGrowingSuperpowerTemplate, 0x83, 0x1 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0xF createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0x10, 0x7FFF @Screen flash white launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x0 0x5 0x20 0x1 call BasicExplosion call BasicExplosion waitforvisualfinish visible ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, (ANIM_PAL_ATK | ANIM_PAL_BG), 1, 0x10, 0, 0x7FFF @Screen revert from white waitforvisualfinish end BasicExplosion: playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x0 0x0 0x1 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x18 0xffe8 0x1 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0xfff0 0x10 0x1 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0xffe8 0xfff4 0x1 0x1 delay 0x3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate, 0x83, 0x4 0x10 0x10 0x1 0x1 return Move_ETERNA_BEAM:: goto Move_HYPER_BEAM Move_STEEL_BEAM:: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 delay 48 loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_GUST launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x14 0x0 0x2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 loadspritegfx ANIM_TAG_STEEL_BEAM call SetSteelBeamBackground panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSmallSteelBeamOrbs, 5 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 0, 10, RGB(24, 24, 48) createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 call SteelBeam_Continuity call SteelBeam_Continuity waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, 4, 1, 10, 0, RGB(24, 24, 48) call UnsetHighSpeedBg end SteelBeam_Continuity: createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSteelBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 return SetSteelBeamBackground: createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue SetSteelBeamBgPlayer fadetobg BG_STEEL_BEAM_OPPONENT goto SetHighSpeedBgFade SetSteelBeamBgPlayer: fadetobg BG_STEEL_BEAM_PLAYER Move_EXPANDING_FORCE:: end @to do: Move_STEEL_ROLLER:: goto Move_GYRO_BALL Move_SCALE_SHOT:: end @to do: Move_METEOR_BEAM:: end @to do: Move_SHELL_SIDE_ARM:: launchtask AnimTask_ShellSideArm 0x5 0x0 jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL Move_SHELL_SIDE_ARM_PHYSICAL: @ Modified Body Slam, placeholder loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder loadspritegfx ANIM_TAG_IMPACT_2 loadspritegfx ANIM_TAG_LEER createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x82, 2 0x18 -12 waitforvisualfinish delay 0x20 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET launchtemplate gSnipeShotBallTemplate 0x82, 3, 0 0 24, waitforvisualfinish launchtask AnimTask_ShakeMon2 2 5 1 4 0 8, 1 waitforvisualfinish end Move_MISTY_EXPLOSION:: end @to do: Move_GRASSY_GLIDE:: end @to do: Move_RISING_VOLTAGE:: end @to do: Move_TERRAIN_PULSE:: loadspritegfx ANIM_TAG_DRAGON_PULSE monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 0, 7, RGB_BLACK launchtask AnimTask_TerrainPulse 0x5 0x0 jumpargeq 0x0, TYPE_ELECTRIC, TerrainPulseElectric jumpargeq 0x0, TYPE_GRASS, TerrainPulseGrass jumpargeq 0x0, TYPE_FAIRY, TerrainPulseFairy jumpargeq 0x0, TYPE_PSYCHIC, TerrainPulsePsychic TerrainPulseNormal: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB_WHITE waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 2, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB_WHITE goto TerrainPulseEnd TerrainPulseElectric: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 27, 0) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 27, 0) goto TerrainPulseEnd TerrainPulseGrass: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(11, 26, 11) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(11, 26, 11) goto TerrainPulseEnd TerrainPulseFairy: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(31, 24, 31) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(31, 24, 31) goto TerrainPulseEnd TerrainPulsePsychic: createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_DRAGON_PULSE, 0, 12, 12, RGB(27, 0, 13) waitforvisualfinish playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call DragonPulseParticle call DragonPulseParticle createvisualtask AnimTask_SwayMon, 5, 0, 4, 51200, 24, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, 4, 2, 2, 0, 12, RGB(27, 0, 13) goto TerrainPulseEnd TerrainPulseEnd: call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle call DragonPulseParticle waitforvisualfinish delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 7, 0, RGB_BLACK waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_SKITTER_SMACK:: end @to do: Move_BURNING_JEALOUSY:: goto Move_OVERHEAT Move_LASH_OUT:: end @to do: Move_POLTERGEIST:: loadspritegfx ANIM_TAG_EYE_SPARKLE loadspritegfx ANIM_TAG_WHITE_SHADOW @Destiny Bond loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @Black Colour loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POLTERGEIST fadetobg BG_NIGHTMARE waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 16, 0, RGB_BLACK playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER delay 0x1 launchtask AnimTask_DestinyBondWhiteShadow 0x5 0x2 0x0 0x24 delay 0x30 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_PoltergeistItem, 2 waitforvisualfinish setalpha 12, 8 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x5 0x5 0x1 launchtemplate gComplexPaletteBlendSpriteTemplate 0x2 0x7 0x7 0x5 0x1 0x0 0xa 0x0 0x0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish launchtask AnimTask_NightmareClone 0x2 0x0 launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0x28 0x1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg 0x3 blendoff end Move_CORROSIVE_GAS:: Move_COACHING:: Move_FLIP_TURN:: Move_TRIPLE_AXEL:: Move_DUAL_WINGBEAT:: Move_SCORCHING_SANDS:: end @to do Move_JUNGLE_HEALING:: goto Move_AROMATHERAPY Move_WICKED_BLOW:: Move_SURGING_STRIKES:: Move_THUNDER_CAGE:: Move_DRAGON_ENERGY:: Move_FREEZING_GLARE:: Move_FIERY_WRATH:: Move_THUNDEROUS_KICK:: Move_GLACIAL_LANCE:: Move_ASTRAL_BARRAGE:: Move_EERIE_SPELL:: Move_DIRE_CLAW:: Move_PSYSHIELD_BASH:: Move_POWER_SHIFT:: Move_STONE_AXE:: Move_SPRINGTIDE_STORM:: Move_MYSTICAL_POWER:: Move_RAGING_FURY:: Move_WAVE_CRASH:: Move_CHLOROBLAST:: Move_MOUNTAIN_GALE:: Move_VICTORY_DANCE:: Move_HEADLONG_RUSH:: Move_BARB_BARRAGE:: Move_ESPER_WING:: Move_BITTER_MALICE:: Move_SHELTER:: Move_TRIPLE_ARROWS:: Move_INFERNAL_PARADE:: Move_CEASELESS_EDGE:: Move_BLEAKWIND_STORM:: Move_WILDBOLT_STORM:: Move_SANDSEAR_STORM:: Move_LUNAR_BLESSING:: Move_TAKE_HEART:: end @to do @@@@@@@@@@@@@@@@@@@@@@@ GEN 1-3 @@@@@@@@@@@@@@@@@@@@@@@ Move_NONE: Move_MIRROR_MOVE: Move_POUND: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DOUBLE_SLAP: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim DoubleSlapLeft, DoubleSlapRight DoubleSlapContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DoubleSlapLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 goto DoubleSlapContinue DoubleSlapRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 2 goto DoubleSlapContinue Move_POISON_POWDER: loadspritegfx ANIM_TAG_POISON_POWDER loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gPoisonPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_STUN_SPORE: loadspritegfx ANIM_TAG_STUN_SPORE loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gStunSporeParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SLEEP_POWDER: loadspritegfx ANIM_TAG_SLEEP_POWDER loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 10, 6 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -30, -22, 117, 80, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -25, -22, 117, 112, 5, 3 delay 15 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 96, 5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 69, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 delay 30 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -15, -22, 117, 112, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 15, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 96, 7, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -5, -22, 117, 90, -8, 0 delay 20 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, -10, -22, 117, 80, -5, 1 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 0, -22, 117, 89, 5, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 20, -22, 117, 112, -8, 2 createsprite gSleepPowderParticleSpriteTemplate, ANIM_TARGET, 2, 5, -22, 117, 80, 5, 1 waitforvisualfinish end Move_SWIFT: loadspritegfx ANIM_TAG_YELLOW_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 5, 22, -18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, -10, 22, 15, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 18, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 5 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gSwiftStarSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 12, 1 delay 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRENGTH: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeAndSinkMon, 5, ANIM_ATTACKER, 2, 0, 96, 30 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 4 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 18, 6, 2, 4 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 16, 12, ANIM_TARGET, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, -12, ANIM_TARGET, 1 delay 4 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 3, 4, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TACKLE: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_BODY_SLAM: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER waitforvisualfinish delay 11 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2 delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUPERSONIC: loadspritegfx ANIM_TAG_GOLD_RING monbg ANIM_ATK_PARTNER splitbgprio_foes ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing call SupersonicRing waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SupersonicRing: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gSupersonicRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_SCREECH: loadspritegfx ANIM_TAG_PURPLE_RING createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 2, 1 call ScreechRing call ScreechRing delay 16 createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 2, ANIM_TARGET waitforvisualfinish end ScreechRing: playsewithpan SE_M_SCREECH, SOUND_PAN_ATTACKER createsprite gScreechRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FLAME_WHEEL: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 4 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 12 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER delay 2 createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 56, 24 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 8, 1 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_TARGET, RGB_RED, 12, 1, 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call FireSpreadEffect delay 7 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 9 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end FlameWheel1: @ Unused createsprite gFireSpiralOutwardSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 50 delay 4 return Move_PIN_MISSILE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gPinMissileSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_ICICLE_SPEAR: loadspritegfx ANIM_TAG_ICICLE_SPEAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -8, -8, 20, -32 delay 15 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 8, 8, 20, -40 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 9 createsprite gIcicleSpearSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, 0, 0, 20, -32 delay 4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 delay 14 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 2, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAKE_DOWN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -24, 8, 23, 10, 40, 10 delay 35 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 waitforvisualfinish delay 2 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_EDGE: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 4, 2, RGB_WHITE, 10, RGB_BLACK, 0 waitforvisualfinish delay 10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 2, 4 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 16, 16, RGB_WHITE createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 3 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -32, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 0 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 4, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_ATTACKER, 1 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 8, -256, ANIM_TARGET, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish end Move_POISON_STING: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 0, -8, 0, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TWINEEDLE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 6, 2 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 10, -4, 0, -4, 20 createsprite gLinearStingerSpriteTemplate, ANIM_TARGET, 2, 20, 12, 10, 12, 20 delay 20 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 5, 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 1, 3 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 2 delay 1 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 10, 12, 1, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_FIRE_BLAST: loadspritegfx ANIM_TAG_SMALL_EMBER createsoundtask SoundTask_FireBlast, SE_M_FLAME_WHEEL, SE_M_FLAME_WHEEL2 call FireBlastRing call FireBlastRing call FireBlastRing delay 24 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 8, RGB_BLACK waitforvisualfinish delay 19 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 20, 1 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross delay 3 call FireBlastCross waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 2, 8, 0, RGB_BLACK waitforvisualfinish end FireBlastRing: createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 51 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 102 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 153 createsprite gFireBlastRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 204 delay 5 return FireBlastCross: createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 10, 0, -2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, -2, 0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 13, 2, 0 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, -2, 2 createsprite gFireBlastCrossSpriteTemplate, ANIM_TARGET, 2, 0, 0, 15, 2, 2 return Move_LEECH_SEED: loadspritegfx ANIM_TAG_SEED playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 0, 24, 35, -32 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, -16, 24, 35, -40 delay 8 playsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER createsprite gLeechSeedSpriteTemplate, ANIM_TARGET, 2, 15, 0, 16, 24, 35, -37 delay 12 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 10, 8 waitforvisualfinish end Move_EMBER: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 5, 2 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, -16, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 20, 1 delay 4 createsprite gEmberSpriteTemplate, ANIM_TARGET, 2, 20, 0, 16, 24, 20, 1 delay 16 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call EmberFireHit call EmberFireHit call EmberFireHit end EmberFireHit: createsprite gEmberFlareSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, ANIM_TARGET, 1 delay 4 return SetImpactBackground: delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue SetImpactContestsBG createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetImpactOpponentBG jumprettrue SetImpactPlayerBG SetImpactBackgroundRet: return SetImpactOpponentBG: changebg BG_IMPACT_OPPONENT goto SetImpactBackgroundRet SetImpactPlayerBG: changebg BG_IMPACT_PLAYER goto SetImpactBackgroundRet SetImpactContestsBG: changebg BG_IMPACT_CONTESTS goto SetImpactBackgroundRet Move_MEGA_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 50 call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_MEGA_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET delay 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 16, RGB_BLACK setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gMegaPunchKickSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 50 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET call SetImpactBackground createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 22, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 2 restorebg waitbgfadein end Move_COMET_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim CometPunchLeft, CometPunchRight CometPunchContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end CometPunchLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, -8, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -8, 0, 8, 1, 0 goto CometPunchContinue CometPunchRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, -8, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 8, 0, 8, 1, 0 goto CometPunchContinue Move_SONIC_BOOM: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 call SonicBoomProjectile call SonicBoomProjectile call SonicBoomProjectile createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 10, 1 call SonicBoomHit waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SonicBoomProjectile: playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gSonicBoomSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 15 delay 4 return SonicBoomHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2 delay 4 return Move_THUNDER_SHOCK: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -44, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDERBOLT: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SHOCK_3 loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, -24, -52, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 7 createvisualtask AnimTask_ElectricBolt, 5, 0, -60, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 9 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 0, 13, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 13, 0, RGB_BLACK waitforvisualfinish delay 20 createsprite gThunderboltOrbSpriteTemplate, ANIM_TARGET, 3, 44, 0, 0, 3 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 0, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 64, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 128, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 32, 44, 192, 40, 2, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 32, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 96, 40, 1, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 160, 40, 0, -32765 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_TARGET, 4, 0, 0, 16, 44, 224, 40, 2, -32765 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 2, 2, RGB_BLACK delay 6 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 6, RGB_BLACK waitforvisualfinish delay 20 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_THUNDER_WAVE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_SPARK_H createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish delay 10 createvisualtask AnimTask_ElectricBolt, 5, 0, -48, 0 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 20 loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 10, 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 0 delay 4 createsprite gThunderWaveSpriteTemplate, ANIM_TARGET, 2, -16, 16 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 6, 0, RGB_BLACK waitforvisualfinish end Move_BEAT_UP: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_TARGET setalpha 12, 8 choosetwoturnanim BeatUpLeft, BeatUpRight BeatUpContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff end BeatUpLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -20, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -20, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 8, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue BeatUpRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -20, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 12, -12, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 0, ANIM_TARGET, 2 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, -12, 8, 8, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET goto BeatUpContinue Move_STOMP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gStompFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -32, 15 delay 19 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 4, 9, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_TAIL_WHIP: loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 3 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 2, 3 waitforvisualfinish end Move_CUT: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_HIDDEN_POWER: loadspritegfx ANIM_TAG_RED_ORB playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 31, 19), 12, 5, 1 delay 4 createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gHiddenPowerOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 delay 52 setarg 7, 0xFFFF playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 11, ANIM_ATTACKER, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 0 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 32 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 64 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 96 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 128 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 160 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 192 createsprite gHiddenPowerOrbScatterSpriteTemplate, ANIM_TARGET, 2, 224 end Move_REVERSAL: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB_WHITE, 8, RGB_BLACK, 0 waitforvisualfinish delay 30 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 2, 0, 10, RGB_WHITE delay 10 playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 0 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 42 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 84 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 126 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 168 createsprite gReversalOrbSpriteTemplate, ANIM_ATTACKER, 2, 26, 210 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 8, RGB_BLACK, 0 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 end Move_PURSUIT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein delay 0 setalpha 12, 8 choosetwoturnanim PursuitNormal, PursuitOnSwitchout PursuitContinue: waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 0 restorebg waitbgfadein end PursuitNormal: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue PursuitOnSwitchout: playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 6, 1, 0 goto PursuitContinue Move_SPIKE_CANNON: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -4, 0, 4, 6, 8, 4 waitforvisualfinish loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 5, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 10, -8, -8, -8, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 0, 0, 20 createsprite gLinearStingerSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 8, 8, 20 waitforvisualfinish createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -8, -8, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 2 createsprite gHandleInvertHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 8, 1, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 5, 3 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SWORDS_DANCE: loadspritegfx ANIM_TAG_SWORD monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SWORDS_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 16, 6, 1, 4 createsprite gSwordsDanceBladeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 22 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_SWORD, 2, 2, RGB(18, 31, 31), 16, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_PSYCH_UP: loadspritegfx ANIM_TAG_SPIRAL monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendColorCycleExclude, 2, 1, 2, 6, 1, 11, RGB_BLACK setalpha 12, 8 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 5, 10 createsprite gPsychUpSpiralSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 createvisualtask AnimTask_SwayMon, 5, 0, 5, 2560, 8, ANIM_ATTACKER delay 127 delay 4 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 createvisualtask AnimTask_BlendBattleAnimPal, 9, F_PAL_ATTACKER, 2, 10, 0, RGB_YELLOW delay 30 clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_DIZZY_PUNCH: loadspritegfx ANIM_TAG_DUCK loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, 16, 8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 16, 0, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 128, -16 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, 416, -38 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -128, -22 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, 16, 8, -384, -31 delay 10 call DizzyPunchLunge createsprite gFistFootSpriteTemplate, ANIM_TARGET, 5, -16, -8, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -16, -16, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 160, -32 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -256, -40 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 128, -16 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, 416, -38 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -128, -22 createsprite gDizzyPunchDuckSpriteTemplate, ANIM_TARGET, 3, -16, -8, -384, -31 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end DizzyPunchLunge: createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 7, 1 return Move_FIRE_SPIN: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 call FireSpinEffect call FireSpinEffect call FireSpinEffect waitforvisualfinish end FireSpinEffect: createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 528, 30, 13, 50, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 32, 480, 20, 16, -46, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 576, 20, 8, 42, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 31, 400, 25, 11, -42, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 28, 512, 25, 16, 46, ANIM_TARGET delay 2 createsprite gFireSpinSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 30, 15, -50, ANIM_TARGET delay 2 return Move_FURY_CUTTER: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_IsFuryCutterHitRight, 2 jumpretfalse FuryCutterLeft goto FuryCutterRight FuryCutterContinue: createvisualtask AnimTask_GetFuryCutterHitCount, 2 jumpreteq 1, FuryCutterContinue2 jumpreteq 2, FuryCutterMedium jumpreteq 3, FuryCutterStrong goto FuryCutterStrongest FuryCutterContinue2: delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end FuryCutterLeft: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 goto FuryCutterContinue FuryCutterRight: createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 1 goto FuryCutterContinue FuryCutterMedium: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 FuryCutterStrong: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 FuryCutterStrongest: createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 3, RGB(9, 8, 10), 4, RGB_BLACK, 0 goto FuryCutterContinue2 Move_SELF_DESTRUCT: loadspritegfx ANIM_TAG_EXPLOSION createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_RED createvisualtask AnimTask_ShakeMon2, 5, 4, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 7, 6, 0, 38, 1 createvisualtask AnimTask_ShakeMon2, 5, 8, 6, 0, 38, 1 call SelfDestructExplode call SelfDestructExplode waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 9, 0, RGB_RED end SelfDestructExplode: playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_SLAM: loadspritegfx ANIM_TAG_SLAM_HIT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 3, 0, 4 delay 1 createsprite gSlamHitSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_VINE_WHIP: loadspritegfx ANIM_TAG_WHIP_HIT playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 6 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gVineWhipSpriteTemplate, ANIM_TARGET, 2, 0, 0 delay 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 1 end Move_DRILL_PECK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 2 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 4, 8 createvisualtask AnimTask_DrillPeckHitSplats, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 waitforvisualfinish createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 waitforvisualfinish end Move_WATERFALL: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 23, 1 delay 5 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, 15, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 25, 20, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -20, 20, 25, ANIM_ATTACKER delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 12, 0, 25, ANIM_ATTACKER waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 5 delay 6 call RisingWaterHitEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end RisingWaterHitEffect: playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 17, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 20, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 20 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 15, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 15 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 10, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 10 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 5 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, 0 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -5, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -5 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -10 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -15 delay 2 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -20, ANIM_TARGET, 1 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20 createsprite gSmallDriftingBubblesSpriteTemplate, ANIM_ATTACKER, 4, 0, -20 return Move_EXPLOSION: loadspritegfx ANIM_TAG_EXPLOSION createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 9, RGB(26, 8, 8), 8, RGB_BLACK, 8 createvisualtask AnimTask_ShakeMon2, 5, 4, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 5, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 6, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 7, 8, 0, 40, 1 createvisualtask AnimTask_ShakeMon2, 5, 8, 8, 0, 40, 1 call Explosion1 call Explosion1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 1, 16, 16, RGB_WHITE delay 50 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 16, 0, RGB_WHITE end Explosion1: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 0, 1 delay 6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 0, 1 delay 6 return Move_DEFENSE_CURL: loadspritegfx ANIM_TAG_ECLIPSING_ORB loopsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, 18, 3 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 0 createvisualtask AnimTask_DefenseCurlDeformMon, 5 waitforvisualfinish createsprite gEclipsingOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 6, 0, 1 waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 waitforvisualfinish end Move_PROTECT: loadspritegfx ANIM_TAG_PROTECT monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 16 createsprite gProtectSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 90 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_DETECT: loadspritegfx ANIM_TAG_SPARKLE_4 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 9, RGB_WHITE delay 18 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 20, -20 waitforvisualfinish delay 10 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 9, 0, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 9, 0, RGB_WHITE waitforvisualfinish end Move_FRUSTRATION: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetFrustrationPowerLevel, 1 jumpreteq 0, Frustration_Strongest jumpreteq 1, Frustration_Strong jumpreteq 2, Frustration_Medium goto Frustration_Weak Frustration_Continue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Frustration_Strongest: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 10 createvisualtask AnimTask_SwayMon, 5, 0, 16, 6144, 8, ANIM_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 30, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 24, 8, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -24, -16, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 8, 4, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -16, 19, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, -18, ANIM_TARGET, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED goto Frustration_Continue Frustration_Strong: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 5, ANIM_ATTACKER, 1, 0, 15, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 0, 9, RGB_RED waitforvisualfinish delay 20 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createvisualtask AnimTask_StrongFrustrationGrowAndShrink, 5 delay 7 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 delay 14 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, -6, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 3, 9, 0, RGB_RED goto Frustration_Continue Frustration_Medium: playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 waitforvisualfinish delay 5 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 4, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 goto Frustration_Continue Frustration_Weak: createsprite gWeakFrustrationAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 20, -28 waitforvisualfinish delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 10, 2 delay 12 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 goto Frustration_Continue Move_SAFEGUARD: loadspritegfx ANIM_TAG_GUARD_RING monbg ANIM_ATK_PARTNER setalpha 8, 8 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 delay 4 createsprite gGuardRingSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 0, 2, 0, 10, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_PAIN_SPLIT: loadspritegfx ANIM_TAG_PAIN_SPLIT createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -8, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 0 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, -24, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, -24, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 1 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 1 waitforvisualfinish createsprite gPainSplitProjectileSpriteTemplate, ANIM_ATTACKER, 2, 8, -42, ANIM_ATTACKER createsprite gPainSplitProjectileSpriteTemplate, ANIM_TARGET, 2, 8, -42, ANIM_TARGET delay 10 playsewithpan SE_M_SWAGGER2, 0 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_ATTACKER, 2 createvisualtask AnimTask_PainSplitMovement, 2, ANIM_TARGET, 2 end Move_VICE_GRIP: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gViceGripSpriteTemplate, ANIM_ATTACKER, 2, 1 delay 9 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_GUILLOTINE: loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 fadetobgfromset BG_GUILLOTINE_OPPONENT, BG_GUILLOTINE_PLAYER, BG_GUILLOTINE_CONTESTS waitbgfadein playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gGuillotineSpriteTemplate, ANIM_ATTACKER, 2, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_BLACK delay 9 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 23, 1 delay 46 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 4, 0, 8, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_PAY_DAY: loadspritegfx ANIM_TAG_COIN loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gCoinThrowSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 1152 waitforvisualfinish playsewithpan SE_M_PAY_DAY, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 2 createsprite gFallingCoinSpriteTemplate, ANIM_ATTACKER, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_OUTRAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loopsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER, 8, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 2, 5, 3, 8, RGB(14, 13, 0) createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 5, 4 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 40, 1 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 0, 3 call OutrageFlames call OutrageFlames waitforvisualfinish end OutrageFlames: delay 3 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 0, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, 1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 0, -1280, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, 768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 1280, -768, 3 delay 0 createsprite gOutrageFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, -1280, -768, 3 return Move_SPARK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_SPARK_2 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 32, 24, 190, 12, ANIM_ATTACKER, 1, 0 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 80, 24, 22, 12, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 156, 24, 121, 13, ANIM_ATTACKER, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 0, 0, RGB(31, 31, 22) delay 10 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 5, 5, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 100, 24, 60, 10, ANIM_ATTACKER, 1, 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 170, 24, 42, 11, ANIM_ATTACKER, 1, 1 delay 0 createsprite gSparkElectricitySpriteTemplate, ANIM_ATTACKER, 0, 238, 24, 165, 10, ANIM_ATTACKER, 1, 1 delay 0 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 0, 0, RGB(31, 31, 22) delay 20 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 7, 7, RGB(31, 31, 22) playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 0, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 64, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 128, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 32, 12, 192, 20, 2, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 32, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 96, 20, 1, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 160, 20, 0, 0 createsprite gSparkElectricityFlashingSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 16, 12, 224, 20, 2, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_ATTACKER, -31, 1, 0, 0, RGB(31, 31, 22) createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, -31, 2, 0, 6, RGB(31, 31, 22) call ElectricityEffect waitforvisualfinish end Move_ATTRACT: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 createsprite gRedHeartProjectileSpriteTemplate, ANIM_TARGET, 3, 20, -8 waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -16 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 waitforvisualfinish waitplaysewithpan SE_M_ATTRACT2, 0, 15 createvisualtask AnimTask_HeartsBackground, 5 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 16, 256, 0 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 224, 240, 15 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 126, 272, 30 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 80, 224, 45 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 170, 272, 60 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 40, 256, 75 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 112, 256, 90 createsprite gRedHeartRisingSpriteTemplate, ANIM_ATTACKER, 40, 200, 272, 90 delay 75 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 4, 4, 0, 10, RGB(31, 25, 27) end Move_GROWTH: call GrowthEffect waitforvisualfinish call GrowthEffect waitforvisualfinish end GrowthEffect: createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -3, -3, 16, ANIM_ATTACKER, 0 return Move_WHIRLWIND: loadspritegfx ANIM_TAG_WHIRLWIND_LINES createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, -8, ANIM_TARGET, 60, 0 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 60, 1 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 60, 2 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, ANIM_TARGET, 60, 3 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, ANIM_TARGET, 60, 4 createsprite gWhirlwindLineSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, ANIM_TARGET, 60, 0 delay 5 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET, 10, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 15, 1 delay 29 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_TARGET, 12, 6, 1, 5 delay 7 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 8 waitforvisualfinish end Move_CONFUSE_RAY: loadspritegfx ANIM_TAG_YELLOW_BALL monbg ANIM_DEF_PARTNER fadetobg BG_GHOST waitbgfadein createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 createvisualtask AnimTask_BlendColorCycleByTag, 2, ANIM_TAG_YELLOW_BALL, 0, 6, 0, 14, RGB(31, 10, 0) createsprite gConfuseRayBallBounceSpriteTemplate, ANIM_TARGET, 2, 28, 0, 288 waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gConfuseRayBallSpiralSpriteTemplate, ANIM_TARGET, 2, 0, -16 waitforvisualfinish delay 0 blendoff clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end Move_LOCK_ON: loadspritegfx ANIM_TAG_LOCK_ON createsprite gLockOnTargetSpriteTemplate, ANIM_ATTACKER, 40 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 1 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 2 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 3 createsprite gLockOnMoveTargetSpriteTemplate, ANIM_ATTACKER, 40, 4 @ Also transitions to red target delay 120 setarg 7, 0xFFFF @ Signal target to flash/disappear waitforvisualfinish end Move_MEAN_LOOK: loadspritegfx ANIM_TAG_EYE monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET, 15, 4 waitplaysewithpan SE_M_LEER, SOUND_PAN_TARGET, 85 createsprite gMeanLookEyeSpriteTemplate, ANIM_ATTACKER, 2 delay 120 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK delay 30 clearmonbg ANIM_DEF_PARTNER waitforvisualfinish end Move_ROCK_THROW: loadspritegfx ANIM_TAG_ROCKS createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_TARGET, 2, 6, 1, 15, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 0, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 20, 1 delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -15, 1, -10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 6 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 23, 2, 10, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish end Move_ROCK_SLIDE: loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 7, 1, 11, 1 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -5, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 5, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 19, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -23, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 5, 50, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_DEF_PARTNER, 0, 5, 50, 1 delay 2 call RockSlideRocks call RockSlideRocks waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end RockSlideRocks: createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 28, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -10, 1, -5, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 10, 0, 6, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 24, 1, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -32, 2, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, -20, 0, -10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 createsprite gFallingRockSpriteTemplate, ANIM_TARGET, 2, 30, 2, 10, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 2 return Move_THIEF: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET delay 1 fadetobg BG_DARK waitbgfadein setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 6 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 8, 1 waitforvisualfinish delay 20 clearmonbg ANIM_TARGET blendoff restorebg waitbgfadein end Move_BUBBLE_BEAM: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 delay 1 call BulbblebeamCreateBubbles createvisualtask AnimTask_SwayMon, 5, 0, 3, 3072, 8, ANIM_TARGET call BulbblebeamCreateBubbles call BulbblebeamCreateBubbles waitforvisualfinish call WaterBubblesEffectShort waitforvisualfinish clearmonbg ANIM_TARGET blendoff end BulbblebeamCreateBubbles: createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 70, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 40, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -60, 0, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, -10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 256, 50 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER delay 3 return Move_ICY_WIND: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_ICE_SPIKES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 0, 4, RGB_BLACK fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein waitforvisualfinish panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call IcyWindSwirlingSnowballs delay 5 call IcyWindSwirlingSnowballs playsewithpan SE_M_GUST2, SOUND_PAN_TARGET delay 55 call IceSpikesEffectLong waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE, 4, 4, 0, RGB_BLACK waitbgfadein end IcyWindSwirlingSnowballs: createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 0, 0, 0, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 10, 0, 10, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -10, 0, -10, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, 15, 0, 15, 72, 1 delay 5 createsprite gSwirlingSnowballSpriteTemplate, ANIM_TARGET, 40, 0, -5, 0, -5, 72, 1 return Move_SMOKESCREEN: loadspritegfx ANIM_TAG_BLACK_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gBlackBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 35, -25 waitforvisualfinish createvisualtask AnimTask_SmokescreenImpact, 2 delay 2 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 104, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -12, 72, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 56, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, -6, 88, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 56, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 0, 88, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 72, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 6, 104, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 72, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 12, 56, 1, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 80, 0, 75 createsprite gBlackSmokeSpriteTemplate, ANIM_TARGET, 4, 0, 18, 72, 1, 75 waitforvisualfinish end Move_CONVERSION: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 delay 0 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -24 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, -8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 8 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 8 delay 3 playsewithpan SE_M_SWIFT, SOUND_PAN_ATTACKER createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -24, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, -8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 8, 24 delay 3 createsprite gConversionSpriteTemplate, ANIM_ATTACKER, 2, 24, 24 delay 20 playsewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_CONVERSION, 1, 1, RGB(31, 31, 13), 12, 0, 0 delay 6 createvisualtask AnimTask_ConversionAlphaBlend, 5 waitforvisualfinish delay 1 clearmonbg ANIM_ATK_PARTNER blendoff end Move_CONVERSION_2: loadspritegfx ANIM_TAG_CONVERSION monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 0, 16 delay 0 playsewithpan SE_M_BARRIER, SOUND_PAN_TARGET createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 60 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -24, 65 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -24, 70 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 75 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, -8, 80 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, -8, 85 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, -8, 90 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 95 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 8, 100 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 8, 105 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 8, 110 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 115 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -24, 24, 120 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, -8, 24, 125 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 8, 24, 130 createsprite gConversion2SpriteTemplate, ANIM_ATTACKER, 2, 24, 24, 135 createvisualtask AnimTask_Conversion2AlphaBlend, 5 delay 60 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET delay 10 playsewithpan SE_M_SWIFT, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROLLING_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 6 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_ATTACKER, 2, -24, 0, 48, 10, 160, 0 delay 5 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 8 clearmonbg ANIM_TARGET blendoff end Move_HEADBUTT: loadspritegfx ANIM_TAG_IMPACT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish end Move_HORN_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 4, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish end Move_FURY_ATTACK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT createvisualtask AnimTask_RotateMonSpriteToSide, 2, 4, 256, ANIM_ATTACKER, 2 choosetwoturnanim FuryAttackRight, FuryAttackLeft FuryAttackContinue: createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 waitforvisualfinish end FuryAttackRight: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 8, 8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue FuryAttackLeft: createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, -8, -8, 10 waitforvisualfinish createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET goto FuryAttackContinue Move_HORN_DRILL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HORN_HIT jumpifcontest HornDrillInContest fadetobg BG_DRILL waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 HornDrillContinue: waitbgfadein setalpha 12, 8 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER waitforvisualfinish delay 2 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 1 createsprite gHornHitSpriteTemplate, ANIM_TARGET, 4, 0, 0, 12 waitforvisualfinish playse SE_BANG createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 2, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -4, 3, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -8, -5, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 4, -12, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 16, 0, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, 18, ANIM_TARGET, 3 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -17, 12, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -21, -15, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -27, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 0, ANIM_TARGET, 2 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 4 createsprite gBowMonSpriteTemplate, ANIM_ATTACKER, 2, 2 waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end HornDrillInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto HornDrillContinue Move_THRASH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createvisualtask AnimTask_ThrashMoveMonHorizontal, 2 createvisualtask AnimTask_ThrashMoveMonVertical, 2 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 0 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 7, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 28 createsprite gFistFootRandomPosSpriteTemplate, ANIM_TARGET, 3, 1, 10, 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET end Move_SING: loadspritegfx ANIM_TAG_MUSIC_NOTES monbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse SE_M_SING, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 0, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 3, 12 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 3, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 0, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 2, 12 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 3, 12 delay 4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end Move_LOW_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 createsprite gSlidingKickSpriteTemplate, ANIM_TARGET, 2, -24, 28, 40, 8, 160, 0 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 8, ANIM_TARGET, 2 createvisualtask AnimTask_RotateMonSpriteToSide, 2, 6, 384, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 4 end Move_EARTHQUAKE: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 10, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 10, 50 playsewithpan SE_M_EARTHQUAKE, 0 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 end Move_FISSURE: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_HorizontalShake, 3, (MAX_BATTLERS_COUNT + 1), 10, 50 createvisualtask AnimTask_HorizontalShake, 3, ANIM_TARGET, 10, 50 playsewithpan SE_M_EARTHQUAKE, SOUND_PAN_TARGET delay 8 call FissureDirtPlumeFar delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 15 call FissureDirtPlumeClose delay 15 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 15 call FissureDirtPlumeFar delay 50 fadetobg BG_FISSURE waitbgfadeout createvisualtask AnimTask_PositionFissureBgOnBattler, 5, ANIM_TARGET, 5, -1 waitbgfadein delay 40 restorebg waitbgfadeout setarg 7, -1 waitbgfadein end FissureDirtPlumeFar: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -48, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -16, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -52, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -32, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return FissureDirtPlumeClose: createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 12, -24, -16, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, -38, -10, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 14, -20, -18, 24 createsprite gDirtPlumeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 12, -36, -16, 24 playsewithpan SE_M_DIG, SOUND_PAN_TARGET return Move_DIG: choosetwoturnanim DigSetUp, DigUnleash DigEnd: end DigSetUp: loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_DIRT_MOUND createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 180 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 180 monbg_static ANIM_ATTACKER delay 1 createvisualtask AnimTask_DigDownMovement, 2, FALSE delay 6 call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt waitforvisualfinish clearmonbg_static ANIM_ATTACKER delay 1 createvisualtask AnimTask_DigDownMovement, 2, TRUE goto DigEnd DigUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_DIRT_MOUND createvisualtask AnimTask_DigUpMovement, 2, FALSE waitforvisualfinish monbg ANIM_ATTACKER createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, 48 createsprite gDirtMoundSpriteTemplate, ANIM_ATTACKER, 1, 0, 1, 48 delay 1 createvisualtask AnimTask_DigUpMovement, 2, TRUE delay 16 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER clearmonbg ANIM_ATTACKER goto DigEnd DigThrowDirt: createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 12, 4, -16, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 16, 4, -10, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 14, 4, -18, 18 createsprite gDirtPlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 12, 4, -16, 18 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 return Move_MEDITATE: call SetPsychicBackground createvisualtask AnimTask_MeditateStretchAttacker, 2 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBg end Move_AGILITY: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 4, 4 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 12 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_QUICK_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 4 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff waitforvisualfinish end Move_RAGE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ANGER monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 3, ANIM_ATTACKER, RGB_RED, 10, 0, 2 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, TRUE, 1, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET end Move_TELEPORT: call SetPsychicBackground createvisualtask AnimTask_Teleport, 2 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 15 call UnsetPsychicBg waitforvisualfinish end Move_DOUBLE_TEAM: createvisualtask AnimTask_DoubleTeam, 2 setalpha 12, 8 monbg ANIM_ATK_PARTNER playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 24 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 16 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_MINIMIZE: setalpha 10, 8 createvisualtask AnimTask_Minimize, 2 loopsewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 34, 3 waitforvisualfinish blendoff end Move_METRONOME: loadspritegfx ANIM_TAG_FINGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 100 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gMetronomeFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 24 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 waitforvisualfinish end Move_SKULL_BASH: choosetwoturnanim SkullBashSetUp, SkullBashAttack SkullBashEnd: end SkullBashSetUp: call SkullBashSetUpHeadDown call SkullBashSetUpHeadDown waitforvisualfinish goto SkullBashEnd SkullBashSetUpHeadDown: createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, -24, 0, 0, 10, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 2, 16, 96, ANIM_ATTACKER, 2 waitforvisualfinish createsprite gSlideMonToOffsetAndBackSpriteTemplate, ANIM_ATTACKER, 2, ANIM_ATTACKER, 24, 0, 0, 10, 1 waitforvisualfinish return SkullBashAttack: loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SkullBashPosition, 2, 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish playse SE_BANG createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 40, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 40, 1 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 0 loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 8, 3 waitforvisualfinish createvisualtask AnimTask_SkullBashPosition, 2, 1 goto SkullBashEnd Move_AMNESIA: loadspritegfx ANIM_TAG_AMNESIA call SetPsychicBackground delay 8 createsprite gQuestionMarkSpriteTemplate, ANIM_ATTACKER, 20 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 54 loopsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER, 16, 3 waitforvisualfinish call UnsetPsychicBg end Move_KINESIS: loadspritegfx ANIM_TAG_ALERT loadspritegfx ANIM_TAG_BENT_SPOON playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsprite gBentSpoonSpriteTemplate, ANIM_ATTACKER, 20 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, -8, 0 createsprite gKinesisZapEnergySpriteTemplate, ANIM_ATTACKER, 19, 32, 16, 1 loopsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER, 21, 2 delay 60 playsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER delay 30 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_ATTACKER, 20, 2 delay 70 playsewithpan SE_M_SWAGGER2, SOUND_PAN_ATTACKER waitforvisualfinish call UnsetPsychicBg end Move_GLARE: loadspritegfx ANIM_TAG_SMALL_RED_EYE loadspritegfx ANIM_TAG_EYE_SPARKLE createvisualtask AnimTask_GlareEyeDots, 5, 0 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 createvisualtask AnimTask_ScaryFace, 5 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 0, 16, 0, RGB_BLACK end Move_BARRAGE: loadspritegfx ANIM_TAG_RED_BALL createvisualtask AnimTask_BarrageBall, 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 24 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, 40, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 4, 20, 1 createvisualtask AnimTask_ShakeMon, 3, ANIM_DEF_PARTNER, 0, 4, 20, 1 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 2 end Move_SKY_ATTACK: choosetwoturnanim SkyAttackSetUp, SkyAttackUnleash SkyAttackEnd: end SkyAttackSetUp: monbg ANIM_DEF_PARTNER setalpha 12, 11 createvisualtask AnimTask_GetTargetIsAttackerPartner, 5, ARG_RET_ID jumpretfalse SkyAttackSetUpAgainstOpponent goto SkyAttackSetUpAgainstPartner SkyAttackSetUpAgainstOpponent: createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 loopsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER, 4, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_ATK_PARTNER | F_PAL_DEF_PARTNER, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackSetUpAgainstPartner: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, ANIM_TARGET, 1, 0, 12, RGB_BLACK waitforvisualfinish delay 12 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 8, 0, RGB_BLACK createvisualtask AnimTask_HorizontalShake, 5, ANIM_ATTACKER, 2, 16 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 0, 15, RGB_WHITE delay 20 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 1, 15, 0, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 1, 8, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto SkyAttackEnd SkyAttackUnleash: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_BIRD call SetSkyBg monbg ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE delay 4 createvisualtask AnimTask_AttackerFadeToInvisible, 5, 0 waitforvisualfinish createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createsprite gSkyAttackBirdSpriteTemplate, ANIM_TARGET, 2 delay 14 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_AttackerFadeFromInvisible, 5, 1 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 15, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATTACKER call UnsetSkyBg goto SkyAttackEnd Move_FLASH: playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_Flash, 2 waitforvisualfinish end Move_SPLASH: createvisualtask AnimTask_Splash, 2, 0, 3 delay 8 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 3 waitforvisualfinish end Move_ACID_ARMOR: monbg ANIM_ATTACKER setalpha 15, 0 createvisualtask AnimTask_AcidArmor, 2, ANIM_ATTACKER playsewithpan SE_M_ACID_ARMOR, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_SHARPEN: loadspritegfx ANIM_TAG_SPHERE_TO_CUBE createsprite gSharpenSphereSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish end Move_SUPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 1, 0, 20, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 48, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB(31, 6, 1), 12, 4, 1 waitforvisualfinish delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 4 createsprite gSuperFangSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB(31, 2, 2), 14, RGB_WHITE, 14 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 7, 12, 1 waitforvisualfinish blendoff end Move_SLASH: loadspritegfx ANIM_TAG_SLASH createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, -8, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 4 createsprite gSlashSliceSpriteTemplate, ANIM_TARGET, 2, 1, 8, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish end Move_STRUGGLE: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MOVEMENT_WAVES monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 3, 0, 12, 4 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 createsprite gMovementWavesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 2 loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 12, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SKETCH: loadspritegfx ANIM_TAG_PENCIL monbg ANIM_TARGET createvisualtask AnimTask_SketchDrawMon, 2 createsprite gPencilSpriteTemplate, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_TARGET createvisualtask AnimTask_Splash, 2, 0, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 38, 2 end Move_NIGHTMARE: fadetobg BG_GHOST waitbgfadein jumpifcontest NightmareInContest monbg ANIM_DEF_PARTNER createvisualtask AnimTask_NightmareClone, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 40, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER restorebg waitbgfadein end NightmareInContest: createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATTACKER, RGB_WHITE, 10, 2, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 32, 1 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein end Move_FLAIL: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FlailMovement, 2, ANIM_ATTACKER loopsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER, 8, 2 waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, ANIM_TARGET, 3 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SPITE: fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein monbg ANIM_DEF_PARTNER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 6, 0, 8, RGB_WHITE createvisualtask AnimTask_SpiteTargetShadow, 2 loopsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET, 20, 3 waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_TARGET end SetHighSpeedBg: createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue SetHighSpeedBgPlayer fadetobg BG_HIGHSPEED_OPPONENT goto SetHighSpeedBgFade SetHighSpeedBgPlayer: fadetobg BG_HIGHSPEED_PLAYER SetHighSpeedBgFade: waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 0, 1, -1 waitbgfadein return UnsetHighSpeedBg: restorebg waitbgfadeout setarg 7, -1 waitbgfadein return Move_MACH_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_ATK_PARTNER call SetHighSpeedBg delay 0 setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB(8, 9, 28), 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff call UnsetHighSpeedBg end Move_FORESIGHT: loadspritegfx ANIM_TAG_MAGNIFYING_GLASS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 16, 0 createsprite gForesightMagnifyingGlassSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET delay 17 loopsewithpan SE_M_SKETCH, SOUND_PAN_TARGET, 16, 4 delay 48 delay 24 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET delay 10 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 2, 1 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER end Move_DESTINY_BOND: loadspritegfx ANIM_TAG_WHITE_SHADOW fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_DestinyBondWhiteShadow, 5, 0, 48 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 48 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 24, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 0, 12, RGB(29, 29, 29) delay 24 createvisualtask AnimTask_BlendBattleAnimPalExclude, 2, 6, 1, 12, 0, RGB(29, 29, 29) playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein blendoff clearmonbg 5 end Move_ENDURE: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end EndureEffect: createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 26, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 14, 28, 1 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 26, 3 delay 4 createsprite gEndureEnergySpriteTemplate, ANIM_ATTACKER, 2, 0, -12, 0, 1 return Move_CHARM: loadspritegfx ANIM_TAG_MAGENTA_HEART createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish end Move_ROLLOUT: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_MUD_SAND loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_Rollout, 2 waitforvisualfinish createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_FALSE_SWIPE: loadspritegfx ANIM_TAG_SLASH_2 loadspritegfx ANIM_TAG_IMPACT createsprite gFalseSwipeSliceSpriteTemplate, ANIM_TARGET, 2 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 16 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 0 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 16 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 32 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 48 delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 64 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET delay 2 createsprite gFalseSwipePositionedSliceSpriteTemplate, ANIM_TARGET, 2, 80 delay 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 6, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 0, 0, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_SWAGGER: loadspritegfx ANIM_TAG_BREATH loadspritegfx ANIM_TAG_ANGER createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish delay 24 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish end Move_MILK_DRINK: loadspritegfx ANIM_TAG_MILK_BOTTLE loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_TARGET createsprite gMilkBottleSpriteTemplate, ANIM_ATTACKER, 2 delay 40 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 12 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 0 playsewithpan SE_M_MILK_DRINK, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET call HealingEffect2 waitforvisualfinish end Move_MAGNITUDE: createvisualtask AnimTask_IsPowerOver99, 2 waitforvisualfinish jumpargeq 15, FALSE, MagnitudeRegular jumpargeq 15, TRUE, MagnitudeIntense MagnitudeEnd: end MagnitudeRegular: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 goto MagnitudeEnd MagnitudeIntense: createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 0, 50 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 0, 50 loopsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET, 8, 10 delay 10 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 delay 16 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_BLACK, 14, RGB_WHITE, 14 goto MagnitudeEnd Move_RAPID_SPIN: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_RAPID_SPIN monbg ANIM_ATTACKER createsprite gRapidSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 32, -32, 40, -2 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 0 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish delay 8 createvisualtask AnimTask_RapinSpinMonElevation, 2, 0, 2, 1 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MOONLIGHT: loadspritegfx ANIM_TAG_MOON loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR setalpha 0, 16 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 16, RGB_BLACK waitforvisualfinish createsprite gMoonSpriteTemplate, ANIM_ATTACKER, 2, 120, 56 createvisualtask AnimTask_AlphaFadeIn, 3, 0, 16, 16, 0, 1 playsewithpan SE_M_MOONLIGHT, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -12, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, -24, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 21, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 0, 0 delay 30 createsprite gMoonlightSparkleSpriteTemplate, ANIM_ATTACKER, 40, 10, 0 delay 20 createvisualtask AnimTask_MoonlightEndFade, 2 waitforvisualfinish call HealingEffect waitforvisualfinish end Move_EXTREME_SPEED: loadspritegfx ANIM_TAG_SPEED_DUST loadspritegfx ANIM_TAG_IMPACT call SetHighSpeedBg createvisualtask AnimTask_AttackerStretchAndDisappear, 2 loopsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER, 8, 3 waitforvisualfinish delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 monbg ANIM_TARGET setalpha 12, 8 delay 18 createvisualtask AnimTask_ExtremeSpeedImpact, 2 delay 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, -12, 3 delay 10 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 12, 3 delay 10 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gMonEdgeHitSplatSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 0, 3 waitforvisualfinish createvisualtask AnimTask_SpeedDust, 2 delay 10 createvisualtask AnimTask_ExtremeSpeedMonReappear, 2 loopsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 8, 4 waitforvisualfinish call UnsetHighSpeedBg clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 1 end Move_UPROAR: loadspritegfx ANIM_TAG_JAGGED_MUSIC_NOTE loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_DEF_PARTNER createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 29, -12, 0 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -12, -29, 1 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 12, -29, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -29, -12, 0 delay 16 createvisualtask AnimTask_UproarDistortion, 2, 0 createsprite gUproarRingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0, 31, 8 playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, -24, 1 createsprite gJaggedMusicNoteSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, -24, 0 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_HEAT_WAVE: loadspritegfx ANIM_TAG_FLYING_DIRT createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 6, 6, RGB_RED createvisualtask AnimTask_LoadSandstormBackground, 5, TRUE createvisualtask AnimTask_BlendBackground, 6, 6, RGB_RED panse SE_M_HEAT_WAVE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 4 createvisualtask AnimTask_MoveHeatWaveTargets, 5 delay 12 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 1 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 1 end @ Also used by Hail weather Move_HAIL: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 0, 6, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_Hail, 5 loopsewithpan SE_M_HAIL, 0, 8, 10 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 3, 6, 0, RGB_BLACK end Move_TORMENT: loadspritegfx ANIM_TAG_ANGER loadspritegfx ANIM_TAG_THOUGHT_BUBBLE createvisualtask AnimTask_TormentAttacker, 2 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_TARGET, RGB_RED, 10, 1, 1 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET delay 20 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_MEMENTO: setalpha 0, 16 delay 1 createvisualtask AnimTask_InitMementoShadow, 2 delay 1 createvisualtask AnimTask_MoveAttackerMementoShadow, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER delay 48 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MementoHandleBg, 2 delay 12 setalpha 0, 16 delay 1 monbg_static ANIM_TARGET createvisualtask AnimTask_MoveTargetMementoShadow, 5 playsewithpan SE_M_PSYBEAM, SOUND_PAN_TARGET waitforvisualfinish clearmonbg_static ANIM_TARGET delay 1 blendoff delay 1 end Move_FACADE: loadspritegfx ANIM_TAG_SWEAT_DROP createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 3 createvisualtask AnimTask_FacadeColorBlend, 2, ANIM_ATTACKER, 72 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 24, 3 end Move_SMELLING_SALTS: loadspritegfx ANIM_TAG_TAG_HAND loadspritegfx ANIM_TAG_SMELLINGSALT_EFFECT createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 0, 2 createsprite gSmellingSaltsHandSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 1, 2 delay 32 createvisualtask AnimTask_SmellingSaltsSquish, 3, ANIM_TARGET, 2 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 12, 2 waitforvisualfinish delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 6, 2 createsprite gSmellingSaltExclamationSpriteTemplate, ANIM_TARGET, 2, ANIM_TARGET, 8, 3 loopsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET, 16, 3 end Move_FOLLOW_ME: loadspritegfx ANIM_TAG_FINGER createsprite gFollowMeFingerSpriteTemplate, ANIM_ATTACKER, 2, 0 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 18 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 71 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 22, 3 end Move_CHARGE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 60, 2, 12 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER createsprite gGrowingChargeOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 delay 25 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 15 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 10 delay 6 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 6, 5 waitforvisualfinish createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff end Move_TAUNT: loadspritegfx ANIM_TAG_FINGER_2 loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_ANGER createsprite gThoughtBubbleSpriteTemplate, ANIM_ATTACKER, 11, 0, 45 playsewithpan SE_M_METRONOME, SOUND_PAN_ATTACKER delay 6 createsprite gTauntFingerSpriteTemplate, ANIM_ATTACKER, 12, 0 delay 4 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 16, 2 waitforvisualfinish delay 8 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, -20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET waitforvisualfinish delay 12 createsprite gAngerMarkSpriteTemplate, ANIM_TARGET, 2, 1, 20, -28 playsewithpan SE_M_SWAGGER2, SOUND_PAN_TARGET end Move_HELPING_HAND: loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_HelpingHandAttackerMovement, 5 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 0 createsprite gHelpingHandClapSpriteTemplate, ANIM_ATTACKER, 40, 1 delay 19 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 14 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 2, 0, 5, 1 delay 20 playsewithpan SE_M_ENCORE, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATK_PARTNER, 3, 0, 10, 1 createvisualtask AnimTask_BlendMonInAndOut, 2, ANIM_ATK_PARTNER, RGB_YELLOW, 12, 1, 1 end Move_ASSIST: loadspritegfx ANIM_TAG_PAW_PRINT createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 112, -16, 140, 128, 36 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 208, 128, -16, 48, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 112, 256, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, 108, 128, 84, -16, 36 playsewithpan SE_M_SCRATCH, 0 delay 2 createsprite gAssistPawprintSpriteTemplate, ANIM_ATTACKER, 50, -16, 56, 256, 56, 36 playsewithpan SE_M_SCRATCH, 0 end Move_SUPERPOWER: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 createsprite gSuperpowerOrbSpriteTemplate, ANIM_TARGET, 2, ANIM_ATTACKER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER delay 20 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 180, 1 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_EARTHQUAKE, 0 delay 40 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 200, 96, 1, 120 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 20, 248, 4, 112 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 130, 160, 2, 104 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 160, 192, 0, 96 delay 8 createsprite gSuperpowerRockSpriteTemplate, ANIM_ATTACKER, 41, 60, 288, 3, 88 delay 74 createsprite gSuperpowerFireballSpriteTemplate, ANIM_TARGET, 3, ANIM_ATTACKER playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 16 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 16, 1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 end Move_RECYCLE: loadspritegfx ANIM_TAG_RECYCLE monbg ANIM_ATTACKER setalpha 0, 16 delay 1 createsprite gRecycleSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 24, 3 waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 2, 1 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER delay 1 end Move_BRICK_BREAK: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_TORN_METAL choosetwoturnanim BrickBreakNormal, BrickBreakShatteredWall BrickBreakNormal: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end BrickBreakShatteredWall: monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 4 createsprite gBrickBreakWallSpriteTemplate, ANIM_ATTACKER, 3, ANIM_TARGET, 0, 0, 90, 10 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -18, -18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 8 delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 18, 18, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET delay 20 createvisualtask AnimTask_WindUpLunge, 2, ANIM_ATTACKER, -24, 0, 24, 10, 24, 3 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 6, RGB_BLACK delay 37 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 10, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 0, -8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 1, 8, -12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 2, -8, 12 createsprite gBrickBreakWallShardSpriteTemplate, ANIM_ATTACKER, 2, ANIM_TARGET, 3, 8, 12 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 6, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET end Move_YAWN: loadspritegfx ANIM_TAG_PINK_CLOUD createvisualtask AnimTask_DeepInhale, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 2 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 1 delay 4 createsprite gYawnCloudSpriteTemplate, ANIM_TARGET, 5, 0 waitforvisualfinish createvisualtask AnimTask_DeepInhale, 2, ANIM_TARGET playsewithpan SE_M_YAWN, SOUND_PAN_TARGET end Move_ENDEAVOR: loadspritegfx ANIM_TAG_SWEAT_DROP loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_SquishAndSweatDroplets, 2, ANIM_ATTACKER, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 24, 2 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(31, 21, 0), 12, 1, 2 delay 6 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 12, -12, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 24 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 5, FALSE, 1, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -12, 12, ANIM_TARGET, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET end Move_ERUPTION: loadspritegfx ANIM_TAG_WARM_ROCK createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 2, 0, 4, RGB_RED waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish createvisualtask AnimTask_EruptionLaunchRocks, 2 waitplaysewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER, 60 waitforvisualfinish delay 30 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 200, -32, 0, 100, 0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 30, -32, 16, 90, 1 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 150, -32, 32, 60, 2 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 90, -32, 48, 80, 3 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 110, -32, 64, 50, 0 createsprite gEruptionFallingRockSpriteTemplate, ANIM_ATTACKER, 40, 60, -32, 80, 70, 1 delay 22 createvisualtask AnimTask_HorizontalShake, 5, (MAX_BATTLERS_COUNT + 1), 8, 60 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 8, 60 loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 16, 12 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 40, F_PAL_BG | F_PAL_BATTLERS, 4, 4, 0, RGB_RED end Move_SKILL_SWAP: loadspritegfx ANIM_TAG_BLUEGREEN_ORB call SetPsychicBackground createvisualtask AnimTask_SkillSwap, 3, ANIM_TARGET createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_TARGET, RGB_WHITE, 12, 3, 1 loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 24, 3 delay 16 createvisualtask AnimTask_SkillSwap, 3, ANIM_ATTACKER createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB_WHITE, 12, 3, 1 waitforvisualfinish call UnsetPsychicBg end Move_IMPRISON: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_X_SIGN call SetPsychicBackground monbg ANIM_DEF_PARTNER createvisualtask AnimTask_ImprisonOrbs, 5 delay 8 loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER, 8, 5 waitforvisualfinish delay 4 createsprite gRedXSpriteTemplate, ANIM_ATTACKER, 5, ANIM_ATTACKER, 40 createvisualtask AnimTask_HorizontalShake, 5, MAX_BATTLERS_COUNT, 1, 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_GRUDGE: loadspritegfx ANIM_TAG_PURPLE_FLAME monbg ANIM_ATTACKER splitbgprio_all fadetobg BG_GHOST playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitbgfadein createvisualtask AnimTask_GrudgeFlames, 3 loopsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 16, 4 delay 10 delay 80 playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_ATTACKER end Move_CAMOUFLAGE: monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 16, 0 createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 3, 0, 14 delay 16 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 4 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish delay 8 createvisualtask AnimTask_SetCamouflageBlend, 5, F_PAL_ATTACKER, 0, 0, 0 waitforvisualfinish createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1 waitforvisualfinish blendoff clearmonbg ANIM_ATK_PARTNER end Move_TAIL_GLOW: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createsprite gTailGlowOrbSpriteTemplate, ANIM_ATTACKER, 66, ANIM_ATTACKER delay 18 loopsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER, 16, 6 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB_BLACK clearmonbg ANIM_ATTACKER blendoff delay 1 end Move_LUSTER_PURGE: loadspritegfx ANIM_TAG_WHITE_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_IMPACT fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein monbg ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gLusterPurgeCircleSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_WHITE_CIRCLE_OF_LIGHT, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 12, 12, RGB(0, 0, 23) waitforvisualfinish createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 3 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_HYPER_BEAM, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, ANIM_TARGET, 5, 14 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff call UnsetPsychicBg end Move_MIST_BALL: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WHITE_FEATHER delay 0 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER createsprite gMistBallSpriteTemplate, ANIM_TARGET, 0, 0, 0, 0, 0, 30, 0 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 10, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 1, 1, RGB(23, 16, 31), 16, RGB_WHITE, 16 delay 0 playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_MistBallFog, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 3, 0, 16, RGB_WHITE delay 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 70, 0 delay 70 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE end Move_FEATHER_DANCE: loadspritegfx ANIM_TAG_WHITE_FEATHER monbg ANIM_DEF_PARTNER splitbgprio_all playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_TARGET delay 0 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 64, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 32, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 0, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 224, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 128, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 192, 2, 104, 11304, 32, 1 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 160, 2, 104, 11304, 32, 1 delay 6 createsprite gFallingFeatherSpriteTemplate, ANIM_TARGET, 0, 0, -16, 96, 2, 104, 11304, 32, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_TEETER_DANCE: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_TeeterDanceMovement, 5 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, -8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER delay 24 createsprite gFastFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 2, 8, -2 playsewithpan SE_M_TEETER_DANCE, SOUND_PAN_ATTACKER end Move_MUD_SPORT: loadspritegfx ANIM_TAG_MUD_SAND createvisualtask AnimTask_Splash, 2, 0, 6 delay 24 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -4, -16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 4, -12 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -3, -12 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 5, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 32 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, -5, -18 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 0, 3, -14 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 16 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 220, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 60, 100 waitplaysewithpan SE_M_BUBBLE2, 0, 25 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 140, 55 waitplaysewithpan SE_M_BUBBLE2, 0, 14 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 180, 50 waitplaysewithpan SE_M_BUBBLE2, 0, 10 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 20, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 90, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 160, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 30, 90 waitplaysewithpan SE_M_BUBBLE2, 0, 22 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 120, 60 waitplaysewithpan SE_M_BUBBLE2, 0, 15 delay 2 createsprite gMudsportMudSpriteTemplate, ANIM_TARGET, 2, 1, 200, 40 waitplaysewithpan SE_M_BUBBLE2, 0, 10 end Move_NEEDLE_ARM: loadspritegfx ANIM_TAG_GREEN_SPIKE loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loopsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 2, 16 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -32, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 22, -22, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 30, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 20, 20, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, 28, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -19, 19, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -27, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, -18, -18, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 0, -25, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 17, -17, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 23, 0, 16 delay 2 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 16, 16, 16 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 18, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, -24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, -17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0, 24, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, 17, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -24, 0, 10 createsprite gNeedleArmSpikeSpriteTemplate, ANIM_TARGET, 2, 1, 1, -17, -17, 10 end Move_SLACK_OFF: loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_SlackOffSquish, 2, ANIM_ATTACKER playsewithpan SE_M_YAWN, SOUND_PAN_ATTACKER waitforvisualfinish call HealingEffect waitforvisualfinish end Move_CRUSH_CLAW: loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL loadspritegfx ANIM_TAG_CLAW_SLASH loadspritegfx ANIM_TAG_TORN_METAL monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 18, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 12 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish blendoff clearmonbg ANIM_TARGET end Move_AROMATHERAPY: playsewithpan SE_M_PETAL_DANCE, 0 loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 0, 7, RGB(13, 31, 12) delay 1 monbg ANIM_ATTACKER delay 1 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 24, 16, 0, 2, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 64, 24, 0, 3, 1, 1, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 16, 24, 0, 2, 1, 0, 0 delay 20 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 48, 12, 0, 4, 3, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 100, 16, 0, 3, 2, 0, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 74, 24, 180, 3, 2, 0, 0 delay 10 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 66, 80, 30, 0, 4, 1, 1, 0 createsprite gAromatherapySmallFlowerSpriteTemplate, ANIM_ATTACKER, 0, 128, 12, 0, 3, 3, 0, 0 createsprite gAromatherapyBigFlowerSpriteTemplate, ANIM_ATTACKER, 0, 90, 16, 0, 2, 1, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 0, 7, 0, RGB(13, 31, 12) delay 1 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 1 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_ANIM_1, 3, 10, 0, RGB(13, 31, 12) createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 waitforvisualfinish end Move_FAKE_TEARS: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_THOUGHT_BUBBLE loadspritegfx ANIM_TAG_MUSIC_NOTES createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_SMALL_BUBBLES, 0, 4, 4, RGB(12, 11, 31) waitforvisualfinish createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 1 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER, 12, 4 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 1 delay 8 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 2 createsprite gTearDropSpriteTemplate, ANIM_ATTACKER, 2, 0, 3 waitforvisualfinish end Move_AIR_CUTTER: loadspritegfx ANIM_TAG_AIR_WAVE loadspritegfx ANIM_TAG_CUT loadspritegfx ANIM_TAG_IMPACT delay 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 createvisualtask AnimTask_AirCutterProjectile, 2, 32, -24, 6 * 256, 2, 128 @ 6 * 256 == Q_8_8(6) waitforvisualfinish playsewithpan SE_M_CUT, SOUND_PAN_TARGET createsprite gAirCutterSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0, 2 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_ODOR_SLEUTH: monbg ANIM_TARGET createvisualtask AnimTask_OdorSleuthMovement, 5 delay 24 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 3, 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 1, RGB_WHITEALPHA, 16, RGB_WHITEALPHA, 0 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER end Move_GRASS_WHISTLE: loadspritegfx ANIM_TAG_MUSIC_NOTES createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB(18, 31, 12) waitforvisualfinish createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish panse SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 7, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 5 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 3, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 6, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 2, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 1, 1, 0 delay 4 createsprite gWavyMusicNotesSpriteTemplate, ANIM_TARGET, 2, 5, 1, 0 delay 4 waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 4, 0, RGB(18, 31, 12) waitforvisualfinish end Move_TICKLE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 16, 0, RGB_BLACK waitforvisualfinish delay 20 createvisualtask AnimTask_SwayMon, 3, 0, 6, 1280, 3, ANIM_ATTACKER delay 12 createvisualtask AnimTask_RockMonBackAndForth, 3, ANIM_TARGET, 6, 2 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 8, 8 waitforvisualfinish end Move_WATER_SPOUT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_WaterSpoutLaunch, 5 playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER waitforvisualfinish delay 16 createvisualtask AnimTask_WaterSpoutRain, 5 playsewithpan SE_M_SURF, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER blendoff end Move_SHADOW_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET fadetobg BG_GHOST waitbgfadein monbg ANIM_ATK_PARTNER setalpha 9, 8 createvisualtask AnimTask_AttackerPunchWithTrace, 2, RGB_BLACK, 13 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff restorebg waitbgfadein end Move_EXTRASENSORY: call SetPsychicBackground monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 0 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendMonInAndOut, 5, ANIM_ATTACKER, RGB(27, 27, 0), 12, 1, 1 createvisualtask AnimTask_ExtrasensoryDistortion, 5, 1 playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_TransparentCloneGrowAndShrink, 5, ANIM_ATTACKER createvisualtask AnimTask_ExtrasensoryDistortion, 5, 2 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER call UnsetPsychicBg end Move_AERIAL_ACE: loadspritegfx ANIM_TAG_CUT monbg ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 24, 6, 1, 5 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 7, 3 createsprite gCuttingSliceSpriteTemplate, ANIM_ATTACKER, 2, 40, -32, 0 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER delay 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 10, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 10, RGB_BLACK, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_IRON_DEFENSE: loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 8, 2, RGB_WHITEALPHA, 14, RGB_WHITEALPHA, 0 waitforvisualfinish end Move_BLOCK: loadspritegfx ANIM_TAG_X_SIGN createsprite gBlockXSpriteTemplate, ANIM_TARGET, 66 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET end Move_HOWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask AnimTask_DeepInhale, 2, 0 delay 12 call RoarEffect createvisualtask SoundTask_PlayCryHighPitch, 2, ANIM_ATTACKER, 3 waitforvisualfinish delay 30 end Move_BULK_UP: loadspritegfx ANIM_TAG_BREATH createvisualtask AnimTask_GrowAndShrink, 2 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBreathPuffSpriteTemplate, ANIM_ATTACKER, 2 loopsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER, 4, 2 waitforvisualfinish end Move_COVET: loadspritegfx ANIM_TAG_MAGENTA_HEART loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_RockMonBackAndForth, 5, ANIM_ATTACKER, 2, 0 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 15 createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 4, 3 end Move_VOLT_TACKLE: loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRICITY monbg ANIM_ATTACKER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 0, 8, RGB_BLACK waitforvisualfinish createsprite gVoltTackleOrbSlideSpriteTemplate, ANIM_ATTACKER, 1 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 8 createvisualtask AnimTask_VoltTackleBolt, 5, 0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_VoltTackleBolt, 5, 4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 10, 0, 18, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, -16 delay 8 createvisualtask AnimTask_VoltTackleAttackerReappear, 5 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 3, 0, 9, 1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 16 delay 2 createsprite gElectricPuffSpriteTemplate, ANIM_ATTACKER, 2, 0, -16, -16 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG, 0, 8, 0, RGB_BLACK waitforvisualfinish end Move_WATER_SPORT: loadspritegfx ANIM_TAG_GLOWY_BLUE_ORB createvisualtask AnimTask_WaterSport, 5 delay 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER delay 44 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 end Move_CALM_MIND: loadspritegfx ANIM_TAG_THIN_RING monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 0, 16, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, TRUE waitforvisualfinish createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 14 createsprite gThinRingShrinkingSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_SetAllNonAttackersInvisiblity, 5, FALSE waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, ANIM_ATTACKER, 0, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER end Move_LEAF_BLADE: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_CROSS_IMPACT createvisualtask AnimTask_LeafBlade, 5 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET delay 50 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_CUT, SOUND_PAN_TARGET waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 delay 12 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 8, 0, 18, 1 createsprite gCrossImpactSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1, 36 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_DRAGON_DANCE: loadspritegfx ANIM_TAG_HOLLOW_ORB monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER delay 1 createvisualtask AnimTask_DragonDanceWaver, 5 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 8 createvisualtask AnimTask_BlendPalInAndOutByTag, 5, ANIM_TAG_HOLLOW_ORB, RGB(0, 0, 19), 14, 0, 3 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 43 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 85 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 128 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 170 createsprite gDragonDanceOrbSpriteTemplate, ANIM_ATTACKER, 2, 213 delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER delay 30 playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 end Move_SHOCK_WAVE: loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_ATTACKER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_ElectricChargingParticles, 2, ANIM_ATTACKER, 20, 0, 2 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 12 createsprite gGrowingShockWaveOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 30 createvisualtask AnimTask_ShockWaveProgressingBolt, 5, ANIM_TARGET delay 12 waitforvisualfinish createvisualtask AnimTask_ShockWaveLightning, 5, ANIM_TARGET playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 6, 18, 1 createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_BG, 3, 16, 0, RGB_WHITE createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 16, 16, RGB_BLACK delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 5, F_PAL_TARGET, 0, 0, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end Move_HARDEN: loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish end Move_BELLY_DRUM: loadspritegfx ANIM_TAG_MUSIC_NOTES loadspritegfx ANIM_TAG_PURPLE_HAND_OUTLINE createvisualtask AnimTask_MusicNotesRainbowBlend, 2 waitforvisualfinish call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 15 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 3, 3, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 2, 0, 128 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumRight createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 0, 1, 1, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER delay 7 call BellyDrumLeft createsprite gSlowFlyingMusicNotesSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 3, 0 playsewithpan SE_M_BELLY_DRUM, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_MusicNotesClearRainbowBlend, 2 waitforvisualfinish end BellyDrumLeft: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return BellyDrumRight: createsprite gBellyDrumHandSpriteTemplate, ANIM_ATTACKER, 3, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 8, 2, 1 return Move_MIND_READER: loadspritegfx ANIM_TAG_TEAL_ALERT loadspritegfx ANIM_TAG_OPENING_EYE loadspritegfx ANIM_TAG_ROUND_WHITE_HALO monbg ANIM_DEF_PARTNER playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET createsprite gOpeningEyeSpriteTemplate, ANIM_ATTACKER, 5, 0, 0, 1, 0 createsprite gWhiteHaloSpriteTemplate, ANIM_ATTACKER, 5 delay 40 playsewithpan SE_M_LEER, SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 1, 2, 0, 10, RGB_BLACK call MindReaderEyeSpikeEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end MindReaderEyeSpikeEffect: createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 70, 0, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 40, 40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 10, -60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, 40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 delay 2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -30, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 60, 10, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, 60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 0, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, -30, 6 delay 2 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -50, 50, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -60, 20, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, -40, -40, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 20, -60, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 50, -50, 6 createsprite gTealAlertSpriteTemplate, ANIM_ATTACKER, 4, 35, 40, 6 delay 2 return Move_ICE_PUNCH: monbg ANIM_DEF_PARTNER setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB(12, 26, 31) delay 20 playsewithpan SE_M_STRING_SHOT, SOUND_PAN_TARGET createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 0 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 64 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 128 createsprite gIceCrystalSpiralInwardSmall, ANIM_ATTACKER, 2, 192 delay 5 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 32 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 96 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 160 createsprite gIceCrystalSpiralInwardLarge, ANIM_ATTACKER, 2, 224 delay 17 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 4, 0, -10, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -10, ANIM_TARGET, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 3, 1 waitforvisualfinish delay 15 call IceCrystalEffectShort delay 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 9, 0, RGB(12, 26, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_REST: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_LETTER_Z createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 20 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 waitforvisualfinish end Move_CONFUSION: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE waitforvisualfinish playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBg end Move_PSYCHIC: monbg ANIM_DEF_PARTNER call SetPsychicBackground setalpha 8, 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB(31, 23, 0) waitforvisualfinish loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 10, 3 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBg end Move_FUTURE_SIGHT: goto FutureSight FutureSightContinue: waitforvisualfinish delay 1 call UnsetPsychicBg end FutureSight: monbg ANIM_ATK_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 8, RGB_WHITE createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto FutureSightContinue Move_THUNDER: loadspritegfx ANIM_TAG_LIGHTNING fadetobg BG_THUNDER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -256, 0, 1, -1 waitbgfadein createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK delay 16 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -36 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, -20 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 16, 12 delay 20 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -32 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 6, -16, 16 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -32 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 24, 16 delay 30 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 5 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -32 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createvisualtask AnimTask_ShakeTargetInPattern, 2, 30, 3, TRUE, 0 delay 2 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_TARGET, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end Move_THUNDER_PUNCH: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_LIGHTNING monbg ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_ATTACKER, 2, 0, 16 delay 1 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK delay 20 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SACRED_FIRE: loadspritegfx ANIM_TAG_FIRE loadspritegfx ANIM_TAG_FIRE_PLUME loopsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER, 7, 5 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 50, 5, -2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, -20, -10, 50, 5, -1, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 50, 5, 0, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 50, 5, 1, -1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 50, 5, 2, 0 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, 50, 5, 1, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 50, 5, 0, 1 delay 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 50, 5, -1, 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 waitforvisualfinish playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, -16, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 0, 0, 70, 16, 0, 1 delay 10 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createsprite gLargeFlameSpriteTemplate, ANIM_TARGET, 2, 16, 0, 80, 16, 0, 1 delay 1 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 1 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 waitforvisualfinish end Move_SCRATCH: loadspritegfx ANIM_TAG_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gScratchSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_DRAGON_BREATH: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_ATTACKER, 7, 7 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 9, RGB_RED createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 21, 1 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 delay 2 createsprite gDragonBreathFireSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0, 0, 20 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ROAR: loadspritegfx ANIM_TAG_NOISE_LINE monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_ROAR createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 call RoarEffect delay 20 createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish end RoarEffect: createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 delay 15 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, -8, 0 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 0, 2 createsprite gRoarNoiseLineSpriteTemplate, ANIM_ATTACKER, 2, 24, 8, 1 return Move_GROWL: loadspritegfx ANIM_TAG_NOISE_LINE createvisualtask SoundTask_PlayDoubleCry, 2, ANIM_ATTACKER, DOUBLE_CRY_GROWL call RoarEffect delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish createvisualtask SoundTask_WaitForCry, 5 waitforvisualfinish end Move_SNORE: loadspritegfx ANIM_TAG_SNORE_Z monbg ANIM_ATK_PARTNER setalpha 8, 8 call SnoreEffect delay 30 call SnoreEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SnoreEffect: playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -7, -7, 7, ANIM_ATTACKER, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, 14, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -42, -38, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0, -42, 24, 0, 0 createsprite gSnoreZSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 42, -38, 24, 0, 0 return Move_LIGHT_SCREEN: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_GREEN_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gLightScreenWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_GREEN_LIGHT_WALL delay 10 call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff end SpecialScreenSparkle: createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 23, 0, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 31, -8, ANIM_ATTACKER, TRUE delay 5 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 20, ANIM_ATTACKER, TRUE delay 7 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, -15, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 20, 10, ANIM_ATTACKER, TRUE delay 6 createsprite gSpecialScreenSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 18, ANIM_ATTACKER, TRUE return Move_MIRROR_COAT: loadspritegfx ANIM_TAG_SPARKLE_3 loadspritegfx ANIM_TAG_RED_LIGHT_WALL setalpha 0, 16 createsprite gMirrorCoatWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_RED_LIGHT_WALL delay 10 playsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER call SpecialScreenSparkle waitforvisualfinish delay 1 blendoff end Move_REFLECT: loadspritegfx ANIM_TAG_SPARKLE_4 loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 15 createsprite gReflectWallSpriteTemplate, ANIM_ATTACKER, 1, 40, 0, ANIM_TAG_BLUE_LIGHT_WALL delay 20 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 30, 0, ANIM_ATTACKER, TRUE delay 7 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 19, -12, ANIM_ATTACKER, TRUE delay 7 createsprite gReflectSparkleSpriteTemplate, ANIM_ATTACKER, 2, 10, 20, ANIM_ATTACKER, TRUE waitforvisualfinish delay 1 blendoff end Move_BARRIER: loadspritegfx ANIM_TAG_GRAY_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gBarrierWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_GRAY_LIGHT_WALL waitforvisualfinish delay 1 blendoff end Move_BUBBLE: loadspritegfx ANIM_TAG_BUBBLE loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_TARGET setalpha 12, 8 delay 1 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 15, -15, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 35, 37, 40, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 10, -37, 30, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 30, 10, 15, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 20, 33, 20, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 delay 6 createsprite gWaterBubbleProjectileSpriteTemplate, ANIM_ATTACKER, 2, 18, 0, 25, -30, 10, 128, 100 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET, 100 waitforvisualfinish call WaterBubblesEffectLong waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_SMOG: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD monbg ANIM_DEF_PARTNER splitbgprio_all setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 17, 10 call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud call SmogCloud delay 120 loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(26, 0, 26) delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 15, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SmogCloud: createsprite gSmogCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 1, 0 delay 7 return Move_FAINT_ATTACK: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER fadetobg BG_DARK waitbgfadein delay 0 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 3 createvisualtask AnimTask_AttackerFadeToInvisible, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 1 createvisualtask AnimTask_SetAttackerInvisibleWaitForSignal, 2 setalpha 12, 8 monbg ANIM_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 setarg 7, 0x1000 delay 32 createvisualtask AnimTask_InitAttackerFadeFromInvisible, 2 monbg ANIM_ATTACKER createvisualtask AnimTask_AttackerFadeFromInvisible, 2, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_SAND_ATTACK: loadspritegfx ANIM_TAG_MUD_SAND monbg ANIM_ATK_PARTNER splitbgprio ANIM_ATTACKER setalpha 12, 8 playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt call SandAttackDirt waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SandAttackDirt: createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 10 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -10 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 5 createsprite gSandAttackDirtSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -5 delay 2 return Move_MUD_SLAP: loadspritegfx ANIM_TAG_MUD_SAND playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_ATTACKER createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 0, 0, 3 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 2 call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud call MudSlapMud waitforvisualfinish end MudSlapMud: createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 0, 0 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 10, 5 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -10, -5 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, 20, 10 createsprite gMudSlapMudSpriteTemplate, ANIM_TARGET, 2, 15, 15, 20, -20, -10 delay 2 return Move_DRAGON_RAGE: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_FIRE_PLUME playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_TARGET, 2, 0, 15, 0, 0, 4 waitforvisualfinish createsprite gDragonRageFireSpitSpriteTemplate, ANIM_TARGET, 2, 30, 15, 0, 10, 10 waitforvisualfinish loopsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET, 11, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 25, 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 5, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -10, -15 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 0, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 15, 5 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, -25, 0 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, 30, 30 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 2, 1, -27, 25 delay 1 createsprite gDragonRageFirePlumeSpriteTemplate, ANIM_TARGET, 66, 1, 0, 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_TARGET, 66, 0, 0, 4 waitforvisualfinish end Move_RAIN_DANCE: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 120 delay 120 delay 30 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 4, 0, RGB_BLACK waitforvisualfinish end Move_BITE: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, -32, 0, 0, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 4, 0, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 7, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 end Move_CRUNCH: loadspritegfx ANIM_TAG_SHARP_TEETH loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET fadetobg BG_DARK waitbgfadein setalpha 12, 8 playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, -32, 1, 819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, 5, -819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -8, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 7, 5, 2 waitforvisualfinish playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, 32, -32, 7, -819, 819, 10 createsprite gSharpTeethSpriteTemplate, ANIM_ATTACKER, 2, -32, 32, 3, 819, -819, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 8, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 8, 4, 2 waitforvisualfinish clearmonbg ANIM_TARGET blendoff delay 1 restorebg waitbgfadein end Move_CLAMP: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_ICE_BEAM: monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK waitforvisualfinish createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 4, 4, 0, 10 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 delay 1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, -31, 0, 7, RGB(0, 20, 31) createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 25, 1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 waitforvisualfinish delay 20 call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 5, 7, 0, RGB(0, 20, 31) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end IceBeamCreateCrystals: createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 12, 0, 12, 20 createsprite gIceBeamOuterCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, -12, 0, -12, 20 createsprite gIceBeamInnerCrystalSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 11 delay 1 return Move_WITHDRAW: playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createvisualtask AnimTask_Withdraw, 5 waitforvisualfinish end Move_AURORA_BEAM: loadspritegfx ANIM_TAG_RAINBOW_RINGS fadetobg BG_AURORA waitbgfadein playsewithpan SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER setarg 7, 0 createvisualtask AnimTask_RotateAuroraRingColors, 10, 130 call AuroraBeamCreateRings createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 17, 1 call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings setarg 7, 0xFFFF createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_BUBBLE_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 6, 0, 10 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 40, 1 call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings call AuroraBeamCreateRings waitforvisualfinish restorebg waitbgfadein end AuroraBeamCreateRings: createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 createsprite gAuroraBeamRingSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 17 delay 1 return Move_SOLAR_BEAM: loadspritegfx ANIM_TAG_ORBS choosetwoturnanim SolarBeamSetUp, SolarBeamUnleash SolarBeamEnd: waitforvisualfinish end SolarBeamSetUp: monbg ANIM_ATK_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 1, 4, 0, 11, RGB(31, 31, 11) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call SolarBeamAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff goto SolarBeamEnd SolarBeamAbsorbEffect: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -40, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -20, -30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 20, 30, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, 0, 16 delay 2 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, 0, 16 delay 2 return SolarBeamUnleash: call SetSolarBeamBg panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSmallSolarBeamOrbs, 5 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 0, 10, RGB(25, 31, 0) createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 65, 1 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 call SolarBeamUnleash1 call SolarBeamUnleash1 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 1, 10, 0, RGB(25, 31, 0) call UnsetSolarBeamBg goto SolarBeamEnd SolarBeamUnleash1: createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 0 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 1 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 2 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 3 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 4 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 5 delay 4 createsprite gSolarBeamBigOrbSpriteTemplate, ANIM_TARGET, 3, 15, 0, 20, 6 delay 4 return Move_BLIZZARD: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER call SetHighSpeedBg waitforvisualfinish panse SE_M_BLIZZARD, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call BlizzardIceCrystals call BlizzardIceCrystals playsewithpan SE_M_BLIZZARD2, SOUND_PAN_TARGET waitforvisualfinish call IceCrystalEffectLong waitforvisualfinish delay 20 call UnsetHighSpeedBg clearmonbg ANIM_DEF_PARTNER end BlizzardIceCrystals: createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -5, 0, -5, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -15, 0, -15, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 80, 0, 0, 1 delay 3 createsprite gSwirlingSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -25, 0, -25, 72, 1 createsprite gBlizzardIceCrystalSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 80, 0, 0, 1 delay 3 return Move_POWDER_SNOW: loadspritegfx ANIM_TAG_ICE_CRYSTALS monbg ANIM_DEF_PARTNER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 0, 3, RGB_BLACK waitforvisualfinish panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call PowderSnowSnowballs call PowderSnowSnowballs playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish waitsound call IceCrystalEffectLong waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 20 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 3, 0, RGB_BLACK end PowderSnowSnowballs: createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 0, 0, 0, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -10, 0, -10, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 10, 0, 10, 56, -4, 3, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, -4, 5, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 15, 0, 15, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, -20, 0, -20, 56, 4, 4, 1 delay 3 createsprite gPowderSnowSnowballSpriteTemplate, ANIM_ATTACKER, 40, 0, 20, 0, 20, 56, 4, 4, 1 delay 3 return Move_HYDRO_PUMP: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 40, 1 delay 6 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call HydroPumpBeams call HydroPumpBeams call HydroPumpBeams createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 37, 1 call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats call HydroPumpBeams call HydroPumpBeams call HydroPumpHitSplats delay 1 delay 1 call HydroPumpHitSplats waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroPumpBeams: createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 createsprite gHydroPumpOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, -16 delay 1 return HydroPumpHitSplats : createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 15, ANIM_TARGET, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, -15, ANIM_TARGET, 1 return Move_SIGNAL_BEAM: loadspritegfx ANIM_TAG_GLOWY_RED_ORB loadspritegfx ANIM_TAG_GLOWY_GREEN_ORB loadspritegfx ANIM_TAG_DUCK createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 25, 1 delay 6 panse SE_M_BUBBLE_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 25, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_TARGET, 8, 5, RGB_RED, 8, RGB(1, 30, 0), 8 call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs call SignalBeamOrbs waitforvisualfinish end SignalBeamOrbs: createsprite gSignalBeamRedOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 createsprite gSignalBeamGreenOrbSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, -16 delay 1 return Move_ABSORB: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end AbsorbEffect: playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_MEGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 8, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call MegaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 8, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MegaDrainAbsorbEffect: playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_GIGA_DRAIN: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 12, RGB(13, 31, 12) waitforvisualfinish playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish delay 3 call GigaDrainAbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 12, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end GigaDrainAbsorbEffect: playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_LEECH_LIFE: loadspritegfx ANIM_TAG_NEEDLE loadspritegfx ANIM_TAG_ORBS delay 1 loadspritegfx ANIM_TAG_BLUE_STAR loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET setalpha 12, 8 delay 1 createsprite gLeechLifeNeedleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 12 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_ABSORB, SOUND_PAN_TARGET delay 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 7, RGB_BLACK waitforvisualfinish call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SYNTHESIS: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 16, RGB(27, 31, 18) playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 delay 1 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish end Move_TOXIC: loadspritegfx ANIM_TAG_TOXIC_BUBBLE loadspritegfx ANIM_TAG_POISON_BUBBLE call ToxicBubbles call ToxicBubbles waitforvisualfinish delay 15 call PoisonBubblesEffect waitforvisualfinish end ToxicBubbles: createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, -8, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 createsprite gToxicBubbleSpriteTemplate, ANIM_TARGET, 2, 24, 16, 1, 1 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 15 return Move_SLUDGE: loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31) call PoisonBubblesEffect waitforvisualfinish end Move_SLUDGE_BOMB: loadspritegfx ANIM_TAG_POISON_BUBBLE call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile call SludgeBombProjectile createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 3, 0, 15, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 2, 0, 12, RGB(30, 0, 31) createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 27, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -27, 44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 39, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -42, -42, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 0, 40, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -8, -44, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -46, -28, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 46, 9, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 5 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 42, 0, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -43, -12, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, 16, -46, 20 createsprite gSludgeBombHitParticleSpriteTemplate, ANIM_TARGET, 2, -16, 44, 20 playsewithpan SE_M_DIG, SOUND_PAN_TARGET delay 0 waitsound waitforvisualfinish call PoisonBubblesEffect waitforvisualfinish end SludgeBombProjectile: playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSludgeProjectileSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 0 delay 3 return Move_ACID: loadspritegfx ANIM_TAG_POISON_BUBBLE monbg ANIM_DEF_PARTNER createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 0, 0, TRUE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, 24, 0, TRUE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gAcidPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, 0, 40, 1, -24, 0, TRUE playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 15 createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 5, ANIM_DEF_PARTNER, 2, 0, 10, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 2, 2, 0, 12, RGB(30, 0, 31) createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 0, -22, 0, 15, 55, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -26, -24, 0, 15, 55, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 15, -27, 0, 15, 50, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, -15, -17, 0, 10, 45, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET delay 10 createsprite gAcidPoisonDropletSpriteTemplate, ANIM_TARGET, 2, 27, -22, 0, 15, 50, TRUE playsewithpan SE_M_BUBBLE, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_BONEMERANG: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_ATTACKER createsprite gBonemerangSpriteTemplate, ANIM_ATTACKER, 2 delay 20 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 5, 1 delay 17 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, -4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_CLUB: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 5, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_BLACK, 10, RGB_BLACK, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_BONE_RUSH: loadspritegfx ANIM_TAG_BONE loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_BONEMERANG, SOUND_PAN_TARGET createsprite gSpinningBoneSpriteTemplate, ANIM_ATTACKER, 2, -42, -25, 0, 0, 15 delay 12 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 3, 5, 1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SPIKES: loadspritegfx ANIM_TAG_SPIKES monbg ANIM_DEF_PARTNER playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 24, 30 delay 10 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, -24, 24, 30 delay 10 waitplaysewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET, 28 createsprite gSpikesSpriteTemplate, ANIM_TARGET, 2, 20, 0, 24, 24, 30 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_MEGAHORN: loadspritegfx ANIM_TAG_HORN_HIT_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER jumpifcontest MegahornInContest fadetobg BG_DRILL waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 MegahornContinue: waitbgfadein setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish delay 10 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 6 delay 3 createsprite gMegahornHornSpriteTemplate, ANIM_ATTACKER, 3, -42, 25, 0, 0, 6 delay 4 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -16, 4, 1, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, -4, 1, 12, 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATTACKER | F_PAL_TARGET, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end MegahornInContest: fadetobg BG_DRILL_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto MegahornContinue Move_GUST: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_GUST, SOUND_PAN_TARGET createsprite gEllipticalGustSpriteTemplate, ANIM_ATTACKER, 2, 0, -16 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 7, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_GUST2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_WING_ATTACK: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 loopsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET, 5, 2 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_PECK: loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 3, -768, ANIM_TARGET, 2 createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 0, ANIM_TARGET, 3 waitforvisualfinish end Move_AEROBLAST: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER call SetSkyBg splitbgprio ANIM_TARGET setalpha 12, 8 call AeroblastBeam createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 50, 1 call AeroblastBeam call AeroblastBeam call AeroblastBeam call AeroblastBeam waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 0 call UnsetSkyBg end AeroblastBeam: playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 0, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 0, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 1, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 1, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 2, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 2, 0 delay 3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -12, 0, -12, 15, 3, 0 createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 26, 8, 12, 8, 15, 3, 0 delay 3 return Move_WATER_GUN: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gWaterGunProjectileSpriteTemplate, ANIM_ATTACKER, 2, 20, 0, 0, 0, 40, -25 playsewithpan SE_M_BUBBLE, SOUND_PAN_ATTACKER waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 1, 0, 8, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 2 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 15, 55 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, 15, -20, 0, 15, 50 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 10 createsprite gWaterGunDropletSpriteTemplate, ANIM_ATTACKER, 2, -15, -10, 0, 10, 45 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CRABHAMMER: loadspritegfx ANIM_TAG_ICE_CRYSTALS loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gWaterHitSplatSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB(13, 21, 31), 10, RGB_BLACK, 0 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 8 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 4 waitforvisualfinish loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 20, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 4, 8, 1 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -15, 15, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -10, -20, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, 5, 8, 20, ANIM_TARGET delay 4 createsprite gSmallBubblePairSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 20, ANIM_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SURF: createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_SURF delay 24 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 waitforvisualfinish end Move_FLAMETHROWER: loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 panse SE_M_FLAMETHROWER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames call FlamethrowerCreateFlames waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end FlamethrowerCreateFlames: createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gFlamethrowerFlameSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return @ Also used by Sandstorm weather Move_SANDSTORM: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_SANDSTORM, 0 createvisualtask AnimTask_LoadSandstormBackground, 5, FALSE delay 16 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 10, 2304, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 90, 2048, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 50, 2560, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 20, 2304, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 70, 1984, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 0, 2816, 96, 0 delay 10 createsprite gFlyingSandCrescentSpriteTemplate, ANIM_ATTACKER, 40, 60, 2560, 96, 0 end Move_WHIRLPOOL: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 50, 1 call WhirlpoolEffect call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end WhirlpoolEffect: createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 384, 50, 8, 50, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 32, 240, 40, 11, -46, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 416, 40, 4, 42, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 31, 288, 45, 6, -42, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 28, 448, 45, 11, 46, ANIM_TARGET delay 2 createsprite gWhirlpoolSpriteTemplate, ANIM_TARGET, 2, 0, 33, 464, 50, 10, -50, ANIM_TARGET delay 2 return Move_FLY: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim FlySetUp, FlyUnleash FlyEnd: waitforvisualfinish end FlySetUp: playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER createsprite gFlyBallUpSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 goto FlyEnd FlyUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createsprite gFlyBallAttackSpriteTemplate, ANIM_ATTACKER, 2, 20, FALSE delay 20 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto FlyEnd Move_BOUNCE: loadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_IMPACT choosetwoturnanim BounceSetUp, BounceUnleash BounceEnd: end BounceSetUp: playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER createsprite gBounceBallShrinkSpriteTemplate, ANIM_ATTACKER, 2, 0, 0 goto BounceEnd BounceUnleash: monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gBounceBallLandSpriteTemplate, ANIM_TARGET, 3 delay 7 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 5, 11, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BounceEnd Move_KARATE_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET createsprite gKarateChopSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, 0, 0, 10, 1, 3, 0 waitforvisualfinish playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_CROSS_CHOP: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CROSS_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_TARGET createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 createsprite gCrossChopHandSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 delay 40 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_WHITE, 10, RGB_BLACK, 10 createsprite gCrossImpactSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 20 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 7, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 3 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_HIGH_JUMP_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 0, 8 waitforvisualfinish delay 10 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 3 delay 2 createsprite gJumpKickSpriteTemplate, ANIM_ATTACKER, 2, -16, 8, 0, 0, 10, ANIM_TARGET, 1, 1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 11, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_DOUBLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gFistFootRandomPosSpriteTemplate, ANIM_ATTACKER, 3, 1, 20, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_TRIPLE_KICK: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET jumpifmoveturn 0, TripleKickLeft jumpifmoveturn 1, TripleKickRight goto TripleKickCenter TripleKickContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end TripleKickLeft: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, -16, -8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -16, -16, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickRight: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 8, 8, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 goto TripleKickContinue TripleKickCenter: createsprite gFistFootSpriteTemplate, ANIM_TARGET, 4, 0, 0, 20, 1, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -8, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto TripleKickContinue Move_DYNAMIC_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION_6 delay 1 monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 20, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 5, 0, 7, 1 delay 1 waitsound playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 5, ANIM_TARGET, 5, 0, 28, 1 createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_COUNTER: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 18, 6, 1, 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -15, 18, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 25, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, -15, 18, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, -4, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 0, -4, 8, 1, 0 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 15, 9, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 3, 15, 9, 8, 1, 0 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_VITAL_THROW: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 4, 1, 2 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 20, 0, 0, 4 delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -24, 0, 0, 4 waitforvisualfinish delay 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 delay 11 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 10 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_SMASH: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createsprite gFistFootSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 8, 1, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 20, 24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, -5, 0, -20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 30, -18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, 18, 8, 2 createsprite gRockFragmentSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, -30, -18, 8, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 7, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_SUBMISSION: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 10 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 20 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 30 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 40 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 50 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 60 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 70 waitplaysewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER, 80 waitplaysewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET, 90 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, -18, 6, 6, 4 createvisualtask AnimTask_TranslateMonElliptical, 2, 1, 18, 6, 6, 4 call SubmissionHit call SubmissionHit call SubmissionHit waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end SubmissionHit: createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, -12, ANIM_TARGET, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, -12, 8, ANIM_TARGET, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 12, 0, ANIM_TARGET, 1 delay 8 return @ Also used by Sunny weather Move_SUNNY_DAY: loadspritegfx ANIM_TAG_SUNLIGHT monbg ANIM_ATK_PARTNER setalpha 13, 3 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 1, 0, 6, RGB_WHITE waitforvisualfinish panse_adjustnone SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay call SunnyDayLightRay waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 1, 6, 0, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end SunnyDayLightRay: createsprite gSunlightRaySpriteTemplate, ANIM_ATTACKER, 40 delay 6 return Move_COTTON_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 18, 10 call CreateCottonSpores call CreateCottonSpores call CreateCottonSpores waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CreateCottonSpores: createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -20, 85, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -10, 170, 80, 0 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_ATTACKER, 2, 0, -15, 0, 80, 0 delay 12 return Move_SPORE: loadspritegfx ANIM_TAG_SPORE monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_SporeDoubleBattle, 2 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_TARGET, 16, 11 call CreateSpore call CreateSpore call CreateSpore waitforvisualfinish delay 1 clearmonbg ANIM_DEF_PARTNER blendoff end CreateSpore: createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -20, 85, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -10, 170, 80, 1 delay 12 createsprite gSporeParticleSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 80, 1 delay 12 return Move_PETAL_DANCE: loadspritegfx ANIM_TAG_FLOWER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 12, 6, 6, 3 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 32, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -32, -24, 8, 100 delay 15 createsprite gPetalDanceBigFlowerSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 8, 140 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 24, -24, 8, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -24, -24, 8, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 16, -24, 0, 100 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -16, -24, 0, 100 delay 30 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, 20, -16, 14, 80 createsprite gPetalDanceSmallFlowerSpriteTemplate, ANIM_ATTACKER, 2, -20, -14, 16, 80 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 5 delay 3 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 8 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_RAZOR_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, 20, 1 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 22, -20, 1 delay 20 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 8, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_NATURE_POWER: @ No actual animation, uses the animation of a move from sNaturePowerMoves instead Move_ANCIENT_POWER: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, 10, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -38, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 32, 32, -28, 40, 3 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -20, 32, -48, 50, 2 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 20, 32, -28, 60, 1 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -28, 30, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 30, 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 15, 32, -48, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -10, 32, -42, 30, 4 delay 10 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, -42, 25, 5 createsprite gAncientPowerRockSpriteTemplate, ANIM_ATTACKER, 2, -25, 32, -48, 30, 4 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 0, 0, 4 delay 3 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_OCTAZOOKA: loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_BLACK_BALL playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_ATTACKER createsprite gOctazookaBallSpriteTemplate, ANIM_TARGET, 2, 20, 0, 0, 0, 20, 0 waitforvisualfinish playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, 8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, 8, -8, 1, 0 delay 2 createsprite gOctazookaSmokeSpriteTemplate, ANIM_TARGET, 2, -8, 8, 1, 0 waitforvisualfinish end Move_MIST: loadspritegfx ANIM_TAG_MIST_CLOUD monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MIST, SOUND_PAN_ATTACKER, 20, 15 call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud call MistCloud delay 32 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATK_SIDE, 8, 2, 0, 14, RGB_WHITE waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end MistCloud: createsprite gMistCloudSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 48, 240, 0, 1 delay 7 return Move_HAZE: waitforvisualfinish playsewithpan SE_M_HAZE, 0 createvisualtask AnimTask_HazeScrollingFog, 5 delay 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 2, 0, 16, RGB_BLACK delay 90 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BATTLERS_2, 1, 16, 0, RGB_BLACK end Move_FIRE_PUNCH: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 9, RGB_RED createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 0 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 64 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 128 createsprite gFireSpiralInwardSpriteTemplate, ANIM_TARGET, 1, 196 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish createsprite gFistFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 8, 1, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 15, 1 call FireSpreadEffect delay 4 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 0, 9, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end FireSpreadEffect: createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, 176, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, 240, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 192, -160, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -192, -112, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 160, 48, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, -224, -32, 40 createsprite gFireSpreadSpriteTemplate, ANIM_TARGET, 1, 0, 10, 112, -128, 40 return Move_LEER: loadspritegfx ANIM_TAG_LEER monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER setalpha 8, 8 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createsprite gLeerSpriteTemplate, ANIM_ATTACKER, 2, 24, -12 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 10, ANIM_ATTACKER, 1 waitforvisualfinish delay 10 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 9, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 9, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff delay 1 waitforvisualfinish end Move_DREAM_EATER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_MINIMIZE, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 5, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -6, -6, 15, ANIM_TARGET, 1 waitforvisualfinish setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 2, 25, 1 call DreamEaterAbsorb waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff delay 1 call UnsetPsychicBg end DreamEaterAbsorb: playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -40, 35 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 28, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 40, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -32, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, -15, -16, 36 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 16, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -40, 26 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -5, 15, 36, 33 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, -5, -8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, -10, 20, 20, 39 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 5, 8, 26 createsprite gAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 3, 5, -18, -20, 35 delay 4 return Move_POISON_GAS: loadspritegfx ANIM_TAG_PURPLE_GAS_CLOUD loadspritegfx ANIM_TAG_POISON_BUBBLE delay 0 monbg ANIM_DEF_PARTNER splitbgprio_all setalpha 12, 8 delay 0 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 4 playsewithpan SE_M_MIST, SOUND_PAN_ATTACKER createsprite gPoisonGasCloudSpriteTemplate, ANIM_TARGET, 0, 64, 0, 0, -32, -6, 4192, 1072, 0 delay 40 loopsewithpan SE_M_MIST, SOUND_PAN_TARGET, 28, 6 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 6, 2, 0, 12, RGB(26, 0, 26) waitforvisualfinish blendoff clearmonbg ANIM_DEF_PARTNER delay 0 end Move_BIND: createvisualtask AnimTask_SwayMon, 5, 0, 6, 3328, 4, ANIM_ATTACKER goto BindWrap BindWrap: playsewithpan SE_M_BIND, SOUND_PAN_TARGET call BindWrapSqueezeTarget call BindWrapSqueezeTarget waitforvisualfinish end BindWrapSqueezeTarget: createvisualtask AnimTask_ScaleMonAndRestore, 5, 10, -5, 5, ANIM_TARGET, 0 delay 16 return Move_WRAP: createvisualtask AnimTask_TranslateMonEllipticalRespectSide, 2, ANIM_ATTACKER, 6, 4, 2, 4 goto BindWrap Move_PSYBEAM: loadspritegfx ANIM_TAG_GOLD_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 3, 4, 0, 15 call PsybeamRings call PsybeamRings createvisualtask AnimTask_SwayMon, 5, 0, 6, 2048, 4, ANIM_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31) call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings call PsybeamRings waitforvisualfinish delay 1 call UnsetPsychicBg end PsybeamRings: createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 13, 0 delay 4 return Move_HYPNOSIS: loadspritegfx ANIM_TAG_GOLD_RING call SetPsychicBackground call HypnosisRings call HypnosisRings call HypnosisRings createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 2, 2, 0, 12, RGB(31, 18, 31) waitforvisualfinish delay 1 call UnsetPsychicBg end HypnosisRings: playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 0, 8, 27, 0 createsprite gGoldRingSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0, -8, 27, 0 delay 6 return Move_PSYWAVE: loadspritegfx ANIM_TAG_BLUE_RING playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground createvisualtask AnimTask_StartSinAnimTimer, 5, 100 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TELEPORT, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 9, 0, 10 call PsywaveRings call PsywaveRings createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 1, 4, 0, 12, RGB(31, 18, 31) call PsywaveRings call PsywaveRings call PsywaveRings call PsywaveRings waitforvisualfinish delay 1 call UnsetPsychicBg end PsywaveRings: createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 createsprite gPsywaveRingSpriteTemplate, ANIM_TARGET, 3, 10, 10, 0, 16 delay 4 return Move_ZAP_CANNON: loadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_SPARK_2 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_ATTACKER createsprite gZapCannonBallSpriteTemplate, ANIM_TARGET, 3, 10, 0, 0, 0, 30, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 0, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 64, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 128, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 16, 30, 192, 40, 2 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 32, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 96, 40, 1 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 160, 40, 0 createsprite gZapCannonSparkSpriteTemplate, ANIM_TARGET, 4, 10, 0, 8, 30, 224, 40, 2 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 delay 15 waitplaysewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET, 19 call ElectricityEffect waitforvisualfinish end Move_STEEL_WING: loadspritegfx ANIM_TAG_GUST loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 loopsewithpan SE_M_WING_ATTACK, SOUND_PAN_ATTACKER, 20, 2 createvisualtask AnimTask_TranslateMonElliptical, 2, 0, 12, 4, 1, 4 createvisualtask AnimTask_AnimateGustTornadoPalette, 5, 1, 70 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, -25, 0, 0, 0, 20 createsprite gGustToTargetSpriteTemplate, ANIM_ATTACKER, 2, 25, 0, 0, 0, 20 delay 24 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 9 delay 17 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 16, 0, ANIM_TARGET, 1 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -16, 0, ANIM_TARGET, 1 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET waitforvisualfinish createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 11 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_IRON_TAIL: loadspritegfx ANIM_TAG_IMPACT loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 0, 0 waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Move_POISON_TAIL: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_POISON_BUBBLE loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 1, 1, RGB(24, 6, 23) waitforvisualfinish monbg ANIM_TARGET setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_ATTACKER, 1 clearmonbg ANIM_TARGET blendoff call PoisonBubblesEffect waitforvisualfinish end Move_METAL_CLAW: loadspritegfx ANIM_TAG_CLAW_SLASH loopsewithpan SE_M_HARDEN, SOUND_PAN_ATTACKER, 28, 2 createvisualtask AnimTask_MetallicShine, 5, 0, 0, 0 waitforvisualfinish createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 delay 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 2 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 waitforvisualfinish end Move_NIGHT_SHADE: monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER fadetobg BG_GHOST waitbgfadein delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_NightShadeClone, 5, 85 delay 70 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 12, 1 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 2, 0, 13, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATTACKER delay 1 restorebg waitbgfadein end Move_EGG_BOMB: loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_LARGE_FRESH_EGG playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gEggThrowSpriteTemplate, ANIM_TARGET, 2, 10, 0, 0, 0, 25, -32 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 16, 1 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 6, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -16, -15, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 16, -5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, -12, 18, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 createsprite gExplosionSpriteTemplate, ANIM_TARGET, 4, 0, 5, 1, 0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 3 waitforvisualfinish end Move_SHADOW_BALL: loadspritegfx ANIM_TAG_SHADOW_BALL fadetobg BG_GHOST waitbgfadein delay 15 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_MIST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 5, 0, 5 createsprite gShadowBallSpriteTemplate, ANIM_TARGET, 2, 16, 16, 8 waitforvisualfinish playsewithpan SE_M_SAND_ATTACK, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 8, 1 waitforvisualfinish restorebg waitbgfadein end Move_LICK: loadspritegfx ANIM_TAG_LICK delay 15 playsewithpan SE_M_LICK, SOUND_PAN_TARGET createsprite gLickSpriteTemplate, ANIM_TARGET, 2, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 16, 1 waitforvisualfinish end Move_FOCUS_ENERGY: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_WHITE createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end Move_BIDE: choosetwoturnanim BideSetUp, BideUnleash end BideSetUp: loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish end BideUnleash: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER, 9, 2 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 waitforvisualfinish createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 24, 0, 0, 4 waitforvisualfinish createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_ATTACKER, 2, 0, 12, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 16, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, 18, -8, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -18, 8, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 1, -8, -5, ANIM_TARGET, 1 waitforvisualfinish delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 7 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 2, 11, 0, RGB_RED waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_STRING_SHOT: loadspritegfx ANIM_TAG_STRING loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread call StringShotThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 10 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, -2 delay 4 createsprite gStringWrapSpriteTemplate, ANIM_TARGET, 2, 0, 22 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK end StringShotThread: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 1 delay 1 return Move_SPIDER_WEB: loadspritegfx ANIM_TAG_SPIDER_WEB loadspritegfx ANIM_TAG_WEB_THREAD monbg ANIM_DEF_PARTNER delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 0, 9, RGB_BLACK waitforvisualfinish splitbgprio ANIM_TARGET loopsewithpan SE_M_STRING_SHOT, SOUND_PAN_ATTACKER, 9, 6 call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread call SpiderWebThread waitforvisualfinish playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSpiderWebSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, FALSE waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 5, F_PAL_BG, 2, 9, 0, RGB_BLACK end SpiderWebThread: createsprite gWebThreadSpriteTemplate, ANIM_TARGET, 2, 20, 0, 512, 20, 0 delay 1 return Move_RAZOR_WIND: choosetwoturnanim RazorWindSetUp, RazorWindUnleash RazorWindEnd: waitforvisualfinish end RazorWindSetUp: loadspritegfx ANIM_TAG_GUST playsewithpan SE_M_GUST, SOUND_PAN_ATTACKER createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 0, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 85, 7, 40 createsprite gRazorWindTornadoSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 16, 16, 170, 7, 40 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_ATTACKER goto RazorWindEnd RazorWindUnleash: loadspritegfx ANIM_TAG_AIR_WAVE_2 loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 8, 0, 0, 22, 2, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, -8, 16, 14, 22, 1, 1 delay 2 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gAirWaveCrescentSpriteTemplate, ANIM_ATTACKER, 2, 14, 12, -16, -14, 22, 0, 1 delay 17 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 10, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 2, 0, 10, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff goto RazorWindEnd Move_DISABLE: loadspritegfx ANIM_TAG_SPARKLE_4 monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 8, 8 playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER createsprite gSpinningSparkleSpriteTemplate, ANIM_ATTACKER, 13, 24, -16 waitforvisualfinish createvisualtask AnimTask_GrowAndGrayscale, 5 loopsewithpan SE_M_BIND, SOUND_PAN_TARGET, 15, 4 waitforvisualfinish delay 1 clearmonbg ANIM_TARGET blendoff end Move_RECOVER: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 6, 0, 11, RGB(31, 31, 11) call RecoverAbsorbEffect call RecoverAbsorbEffect call RecoverAbsorbEffect waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff delay 1 call HealingEffect waitforvisualfinish end RecoverAbsorbEffect: createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 createsprite gPowerAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13 delay 3 return Move_MIMIC: loadspritegfx ANIM_TAG_ORBS setalpha 11, 5 monbg_static ANIM_DEF_PARTNER splitbgprio_all panse SE_M_MINIMIZE, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createvisualtask AnimTask_ShrinkTargetCopy, 5, 128, 24 delay 15 createsprite gMimicOrbSpriteTemplate, ANIM_TARGET, 2, -12, 24 delay 10 setarg 7, 0xFFFF waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 2, 0, 11, RGB_WHITE waitforvisualfinish clearmonbg_static ANIM_DEF_PARTNER blendoff end Move_CONSTRICT: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 4 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 2 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 3, 0, -8, 1, 2 delay 8 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 6, 1 delay 20 playsewithpan SE_M_BIND, SOUND_PAN_TARGET setarg 7, 0xFFFF waitforvisualfinish end Move_CURSE: choosetwoturnanim CurseGhost, CurseStats CurseGhost: loadspritegfx ANIM_TAG_NAIL loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_ATK_PARTNER createvisualtask AnimTask_CurseStretchingBlackBg, 5 waitforvisualfinish delay 20 createsprite gCurseNailSpriteTemplate, ANIM_ATTACKER, 2 delay 60 call CurseGhostShakeFromNail delay 41 call CurseGhostShakeFromNail delay 41 call CurseGhostShakeFromNail waitforvisualfinish clearmonbg ANIM_ATK_PARTNER delay 1 monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 16, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end CurseGhostShakeFromNail: createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 4, 0, 10, 0 playsewithpan SE_M_BIND, SOUND_PAN_ATTACKER return CurseStats: createvisualtask AnimTask_SwayMon, 5, 0, 10, 1536, 3, ANIM_ATTACKER waitforvisualfinish delay 10 call CurseStats1 waitforvisualfinish end CurseStats1: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_DrawFallingWhiteLinesOnAttacker, 5 createvisualtask AnimTask_BlendColorCycle, 5, F_PAL_ATTACKER, 4, 2, 0, 10, RGB_RED return Move_SOFT_BOILED: loadspritegfx ANIM_TAG_BREAKING_EGG loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_ATK_PARTNER playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 2, 6, 1 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 0 createsprite gSoftBoiledEggSpriteTemplate, ANIM_ATTACKER, 4, 0, 16, 1 delay 120 delay 7 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 8 createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 31, 16, 0, 1 delay 60 setarg 7, 0xFFFF waitforvisualfinish clearmonbg ANIM_ATK_PARTNER call HealingEffect2 end Move_HEAL_BELL: loadspritegfx ANIM_TAG_BELL loadspritegfx ANIM_TAG_MUSIC_NOTES_2 loadspritegfx ANIM_TAG_THIN_RING createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 0, 0, 10, RGB_WHITE waitforvisualfinish createvisualtask AnimTask_LoadMusicNotesPals, 5 createsprite gBellSpriteTemplate, ANIM_ATTACKER, 2, 0, -24, 0, 1 delay 12 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -18, 35, 0, 0 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 20, 30, 1, 1 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -38, -29, 30, 2, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 36, 18, 30, 3, 3 call HealBellRing delay 33 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 19, 26, 35, 4, 4 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -34, -12, 30, 5, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 41, -20, 34, 6, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -15, 26, 32, 7, 0 call HealBellRing delay 33 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -48, 18, 31, 0, 2 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 48, -20, 30, 2, 5 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 38, 29, 33, 4, 3 createsprite gHealBellMusicNoteSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, -36, -18, 30, 6, 1 call HealBellRing waitforvisualfinish createvisualtask AnimTask_FreeMusicNotesPals, 5 waitforvisualfinish unloadspritegfx ANIM_TAG_BELL unloadspritegfx ANIM_TAG_MUSIC_NOTES_2 unloadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, -15, 0, 0, 0, 32, 60, 1 delay 8 createsprite gSparklingStarsSpriteTemplate, ANIM_ATTACKER, 16, 12, -5, 0, 0, 32, 60, 1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 10, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 10, 0, RGB_WHITE createsprite gBlendThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 16, 0, 0, 0, 1 end HealBellRing: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 4, 3, 8, 0, RGB(12, 24, 30) createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATK_SIDE, 3, 2, 10, RGB_WHITE createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 40, 0, -24, 0, 1 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER return Move_FAKE_OUT: playsewithpan SE_M_FLATTER, 0 createvisualtask AnimTask_FakeOut, 5 waitforvisualfinish playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE end Move_SCARY_FACE: loadspritegfx ANIM_TAG_EYE_SPARKLE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER, 3, 0, 16, RGB_BLACK playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER waitforvisualfinish delay 10 playsewithpan SE_M_LEER, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaryFace, 5 delay 13 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, -16, -8 createsprite gEyeSparkleSpriteTemplate, ANIM_ATTACKER, 0, 16, -8 waitforvisualfinish createvisualtask AnimTask_ShakeTargetInPattern, 3, 20, 1, FALSE playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_ATK_SIDE | F_PAL_DEF_PARTNER, 3, 16, 0, RGB_BLACK waitforvisualfinish end Move_SWEET_KISS: loadspritegfx ANIM_TAG_RED_HEART loadspritegfx ANIM_TAG_ANGEL createsprite gAngelSpriteTemplate, ANIM_TARGET, 2, 16, -48 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET delay 23 playsewithpan SE_M_HEAL_BELL, SOUND_PAN_TARGET waitforvisualfinish createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 160, -30 playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -128, -22 createsprite gRedHeartBurstSpriteTemplate, ANIM_TARGET, 3, -384, -31 end Move_LOVELY_KISS: loadspritegfx ANIM_TAG_PINK_HEART loadspritegfx ANIM_TAG_DEVIL createsprite gDevilSpriteTemplate, ANIM_TARGET, 2, 0, -24 playsewithpan SE_M_PSYBEAM2, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_ATTRACT, SOUND_PAN_TARGET createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -256, -42 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 128, -14 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, 416, -38 createsprite gPinkHeartSpriteTemplate, ANIM_TARGET, 3, -128, -22 end Move_FURY_SWIPES: loadspritegfx ANIM_TAG_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, 16, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 5, 1 delay 10 createsprite gHorizontalLungeSpriteTemplate, ANIM_TARGET, 2, 5, 5 delay 4 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET createsprite gFurySwipesSpriteTemplate, ANIM_TARGET, 2, -16, 0, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 7, 1 end Move_INGRAIN: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_ORBS createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 16, 26, -1, 2, 150 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -32, 20, 1, 1, 140 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, 32, 22, 1, 0, 130 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 10 createsprite gIngrainRootSpriteTemplate, ANIM_ATTACKER, 2, -16, 25, -1, 3, 120 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 40 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 32, 26, -1, 3, 30 delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, -48, 20, 1, 2, 30 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 5 createsprite gIngrainOrbSpriteTemplate, ANIM_ATTACKER, 3, 48, 26, -2, 3, 18 playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER delay 10 waitforvisualfinish end Move_PRESENT: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_IsHealingMove, 2 createsprite gPresentSpriteTemplate, ANIM_TARGET, 2, 0, -5, 10, 2, -1 playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, SOUND_PAN_ATTACKER delay 14 playsewithpan SE_M_BUBBLE2, 0 delay 20 playsewithpan SE_M_BUBBLE2, SOUND_PAN_TARGET waitforvisualfinish jumpretfalse PresentDamage jumprettrue PresentHeal end PresentDamage: loadspritegfx ANIM_TAG_EXPLOSION playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_TARGET, 3, 16, 16, 1, 1 end PresentHeal: loadspritegfx ANIM_TAG_GREEN_SPARKLE loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -16, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 16, 32, -3, -1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -32, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 0, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -8, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, 24, 32, -3, 1 delay 3 createsprite gPresentHealParticleSpriteTemplate, ANIM_TARGET, 4, -24, 32, -3, 1 waitforvisualfinish waitsound call HealingEffect2 end Move_BATON_PASS: loadspritegfx ANIM_TAG_POKEBALL playsewithpan SE_M_BATON_PASS, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG | F_PAL_BATTLERS, 1, 2, 0, 11, RGB(31, 22, 30) createsprite gBatonPassPokeballSpriteTemplate, ANIM_ATTACKER, 2 end Move_PERISH_SONG: loadspritegfx ANIM_TAG_MUSIC_NOTES_2 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 0 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 1, 1, 16 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 2, 1, 32 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 3, 2, 48 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 4, 2, 64 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 5, 0, 80 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 6, 0, 96 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 7, 1, 112 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 8, 2, 128 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 9, 0, 144 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 10, 2, 160 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 11, 0, 176 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 12, 1, 192 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 13, 3, 208 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 14, 3, 224 createsprite gPerishSongMusicNoteSpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 240 createsprite gPerishSongMusicNote2SpriteTemplate, ANIM_ATTACKER, 4, 15, 0, 0 delay 20 panse SE_M_PERISH_SONG, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 delay 80 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 0 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 0 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 0 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 0 delay 100 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_BLACK createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 4, 1 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 5, 1 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 6, 1 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, 7, 1 waitforvisualfinish end Move_SLEEP_TALK: loadspritegfx ANIM_TAG_LETTER_Z createvisualtask AnimTask_SwayMon, 5, 0, 4, 4096, 2, ANIM_ATTACKER delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -1 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -5 delay 20 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 delay 6 createsprite gLetterZSpriteTemplate, ANIM_TARGET, 2, 0, 20, 5, -3 waitforvisualfinish end Move_HYPER_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK playsewithpan SE_M_BITE, SOUND_PAN_TARGET delay 1 delay 2 createvisualtask AnimTask_IsContest, 2 jumprettrue HyperFangInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse HyperFangOnOpponent goto HyperFangOnPlayer HyperFangContinue: waitbgfadeout createsprite gFangSpriteTemplate, ANIM_TARGET, 2 waitbgfadein createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 0, 10, 10, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET delay 20 restorebg waitbgfadein waitforvisualfinish end HyperFangOnOpponent: fadetobg BG_IMPACT_OPPONENT goto HyperFangContinue HyperFangOnPlayer: fadetobg BG_IMPACT_PLAYER goto HyperFangContinue HyperFangInContest: fadetobg BG_IMPACT_CONTESTS goto HyperFangContinue Move_TRI_ATTACK: loadspritegfx ANIM_TAG_TRI_ATTACK_TRIANGLE createsprite gTriAttackTriangleSpriteTemplate, ANIM_TARGET, 2, 16, 0 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER delay 20 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 5, 6, 0, 7 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 16, RGB_BLACK delay 16 loadspritegfx ANIM_TAG_FIRE createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 0 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 0, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 2, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, -1, 1 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 1, -2 delay 1 createsprite gLargeFlameScatterSpriteTemplate, ANIM_TARGET, 2, 0, 0, 30, 30, 3, 1 delay 2 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 1 waitforvisualfinish loadspritegfx ANIM_TAG_LIGHTNING createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -48 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, -16 delay 1 createsprite gLightningSpriteTemplate, ANIM_TARGET, 2, 0, 16 delay 20 createvisualtask AnimTask_ShakeTargetInPattern, 2, 20, 3, TRUE, 0 delay 2 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish loadspritegfx ANIM_TAG_ICE_CRYSTALS call IceCrystalEffectShort createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 16, 0, RGB_BLACK waitforvisualfinish end Move_WILL_O_WISP: loadspritegfx ANIM_TAG_WISP_FIRE loadspritegfx ANIM_TAG_WISP_ORB monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET playsewithpan SE_M_EMBER, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_EMBER, SOUND_PAN_ATTACKER, 10 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_ATTACKER, 1, 0 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 2 delay 3 createsprite gWillOWispOrbSpriteTemplate, ANIM_ATTACKER, 4, 0, 0, 3 delay 40 createvisualtask SoundTask_AdjustPanningVar, 2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 2, 0 waitforvisualfinish splitbgprio_all playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 13, 1 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 0 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 42 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 84 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 126 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 168 createsprite gWillOWispFireSpriteTemplate, ANIM_ATTACKER, 2, 210 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_ENCORE: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_TAG_HAND createvisualtask AnimTask_CreateSpotlight, 2 createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0 waitforvisualfinish createsprite gSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8 createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, -2, 0, 0, 0, 9 createsprite gClappingHandSpriteTemplate, ANIM_ATTACKER, 2, 2, 0, 1, 0, 9 createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, -2, 0, 0, 0, 9 createsprite gClappingHand2SpriteTemplate, ANIM_ATTACKER, 3, 2, 0, 1, 0, 9 delay 16 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 5, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1 waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 2 end Move_TRICK: loadspritegfx ANIM_TAG_ITEM_BAG loadspritegfx ANIM_TAG_SPEED_DUST createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 80 createsprite gTrickBagSpriteTemplate, ANIM_ATTACKER, 2, -40, 208 delay 16 playsewithpan SE_M_SKETCH, 0 createvisualtask AnimTask_StretchTargetUp, 3 createvisualtask AnimTask_StretchAttackerUp, 3 delay 30 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 24 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_DOUBLE_TEAM, 0 delay 16 playsewithpan SE_M_ATTRACT, 0 createvisualtask AnimTask_ShakeMon, 3, ANIM_ATTACKER, 5, 0, 7, 2 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 5, 0, 7, 2 waitforvisualfinish end Move_WISH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK waitforvisualfinish panse_adjustall SE_M_REFLECT, SOUND_PAN_TARGET, SOUND_PAN_ATTACKER, -3, 0 createsprite gWishStarSpriteTemplate, ANIM_ATTACKER, 40 waitforvisualfinish delay 60 loopsewithpan SE_M_HEAL_BELL, SOUND_PAN_ATTACKER, 16, 3 call GrantingStarsEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK waitforvisualfinish end Move_STOCKPILE: loadspritegfx ANIM_TAG_GRAY_ORB playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 8, 1, 0, 12, RGB_WHITE createvisualtask AnimTask_StockpileDeformMon, 5 call StockpileAbsorb call StockpileAbsorb waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 12, 0, RGB_WHITE end StockpileAbsorb: createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -55, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, 55, 34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, -34, 13 delay 1 createsprite gStockpileAbsorptionOrbSpriteTemplate, ANIM_ATTACKER, 2, -55, 34, 13 delay 1 return Move_SPIT_UP: loadspritegfx ANIM_TAG_RED_ORB_2 loadspritegfx ANIM_TAG_IMPACT playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SpitUpDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 45 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER delay 3 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 32, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 64, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 96, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 128, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 160, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 192, 12 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 224, 12 delay 5 jumpifmoveturn 2, SpitUpStrong jumpifmoveturn 3, SpitUpStrongest SpitUpContinue: delay 5 createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, -12, 10, ANIM_TARGET, 1 delay 5 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gFlashingHitSplatSpriteTemplate, ANIM_TARGET, 3, 12, -10, ANIM_TARGET, 1 waitforvisualfinish end SpitUpStrong: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 goto SpitUpContinue SpitUpStrongest: createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 16 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 48 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 80 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 112 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 144 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 176 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 208 createsprite gSpitUpOrbSpriteTemplate, ANIM_ATTACKER, 2, 240 goto SpitUpContinue Move_SWALLOW: loadspritegfx ANIM_TAG_BLUE_ORB loadspritegfx ANIM_TAG_BLUE_STAR playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_SwallowDeformMon, 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 8, 2 delay 38 playsewithpan SE_M_SPIT_UP, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 12, 1 call SwallowEffect jumpifmoveturn 2, SwallowGood jumpifmoveturn 3, SwallowBest SwallowContinue: waitforvisualfinish call HealingEffect end SwallowEffect: createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 0, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -24, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 16, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, -16, -8 delay 1 createsprite gSwallowBlueOrbSpriteTemplate, ANIM_ATTACKER, 2, 24, -8 delay 1 return SwallowGood: call SwallowEffect goto SwallowContinue SwallowBest: call SwallowEffect call SwallowEffect goto SwallowContinue Move_TRANSFORM: monbg ANIM_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask AnimTask_TransformMon, 2, 0, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER end Move_MORNING_SUN: loadspritegfx ANIM_TAG_GREEN_STAR loadspritegfx ANIM_TAG_BLUE_STAR createvisualtask AnimTask_MorningSunLightBeam, 5 delay 8 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 8, 0, 12, RGB_WHITE delay 14 call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar call MorningSunStar createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 3, 12, 0, RGB_WHITE waitforvisualfinish waitsound call HealingEffect end MorningSunStar: createsprite gGreenStarSpriteTemplate, ANIM_ATTACKER, 2, 30, 640 delay 5 return Move_SWEET_SCENT: loadspritegfx ANIM_TAG_PINK_PETAL playsewithpan SE_M_SWEET_SCENT, SOUND_PAN_ATTACKER createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 100 delay 25 setpan 0 call SweetScentEffect createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 55, 0 setpan SOUND_PAN_TARGET createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_DEF_SIDE, 1, 5, 5, 13, RGB(31, 21, 21) call SweetScentEffect waitforvisualfinish end SweetScentEffect: createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 70, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 60, 0, 64 delay 5 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 80, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 58, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 90, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 48, 0, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 95, 1, 80 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 100, 0, 120 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 75, 1, 64 delay 2 createsprite gSweetScentPetalSpriteTemplate, ANIM_ATTACKER, 2, 85, 0, 120 delay 2 return Move_HYPER_BEAM: loadspritegfx ANIM_TAG_ORBS createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 0, 16, RGB_BLACK waitforvisualfinish delay 10 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 4, 1 waitforvisualfinish delay 30 createsoundtask SoundTask_LoopSEAdjustPanning, SE_M_HYPER_BEAM2, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 1, 15, 0, 5 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 0, 4, 50, 1 createvisualtask AnimTask_FlashAnimTagWithColor, 2, ANIM_TAG_ORBS, 1, 12, RGB(31, 0, 0), 16, 0, 0 call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 50, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 11, RGB(25, 25, 25) call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs call HyperBeamOrbs createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 11, 0, RGB(25, 25, 25) waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 4, 16, 0, RGB_BLACK end HyperBeamOrbs: createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 createsprite gHyperBeamOrbSpriteTemplate, ANIM_TARGET, 2 delay 1 return Move_FLATTER: loadspritegfx ANIM_TAG_SPOTLIGHT loadspritegfx ANIM_TAG_CONFETTI createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_ENCORE2, SOUND_PAN_TARGET createvisualtask AnimTask_CreateSpotlight, 2 createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 0, 10, 0 waitforvisualfinish createsprite gFlatterSpotlightSpriteTemplate, ANIM_TARGET, 2, 0, -8, 80 delay 0 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 10 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 5, 2, ANIM_TARGET delay 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_ATTACKER call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti call CreateFlatterConfetti delay 5 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_FLATTER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_HardwarePaletteFade, 2, 248, 3, 10, 0, 1 waitforvisualfinish createvisualtask AnimTask_RemoveSpotlight, 2 end CreateFlatterConfetti: createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_ATTACKER createsprite gFlatterConfettiSpriteTemplate, ANIM_ATTACKER, 40, ANIM_TARGET return Move_ROLE_PLAY: monbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 16, RGB_WHITE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_M_TRI_ATTACK, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_DETECT, SOUND_PAN_ATTACKER, 30 createvisualtask AnimTask_RolePlaySilhouette, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 16, 0, RGB_WHITE delay 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 2, 10, 0, RGB_BLACK end Move_REFRESH: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 playsewithpan SE_M_STAT_INCREASE, SOUND_PAN_ATTACKER createvisualtask AnimTask_StatusClearedEffect, 2, 0 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 10, 0, RGB(12, 24, 30) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 end Move_BLAZE_KICK: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SMALL_EMBER monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 1, 30 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 7, RGB_WHITE delay 30 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 14, 1 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_TARGET, 2, 0, 0, RGB_WHITE createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 1, RGB_BLACK, 8, RGB_BLACK, 0 call FireSpreadEffect waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_HYPER_VOICE: loadspritegfx ANIM_TAG_THIN_RING createvisualtask SoundTask_PlayCryWithEcho, 5, FALSE call HyperVoiceEffect waitforvisualfinish delay 8 createvisualtask SoundTask_PlayCryWithEcho, 5, TRUE call HyperVoiceEffect waitforvisualfinish end HyperVoiceEffect: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 3, 8, 0, RGB_YELLOW createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 5, ANIM_ATTACKER, 0 createsprite gHyperVoiceRingSpriteTemplate, ANIM_ATTACKER, 0, 45, 0, 0, 0, 0, 0, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 1, 0, 6, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_DEF_PARTNER, 1, 0, 6, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 1, 0, 6, 1 createvisualtask SoundTask_WaitForCry, 5 return Move_SAND_TOMB: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 43, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish end SandTombSwirlingDirt: createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 528, 30, 10, 50, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 36, 480, 20, 13, -46, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 576, 20, 5, 42, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 35, 400, 25, 8, -42, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 32, 512, 25, 13, 46, ANIM_TARGET delay 2 createsprite gSwirlingDirtSpriteTemplate, ANIM_TARGET, 2, 0, 37, 464, 30, 12, -50, ANIM_TARGET delay 2 return Move_SHEER_COLD: fadetobg BG_ICE waitbgfadeout playsewithpan SE_M_ICY_WIND, 0 waitbgfadein loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_FrozenIceCube, 2 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadein end Move_ARM_THRUST: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 0 delay 6 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 3 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gArmThrustHandSpriteTemplate, ANIM_TARGET, 2, 10, -8, 14, 3 waitforvisualfinish createvisualtask AnimTask_RotateMonSpriteToSide, 5, 8, 5, ANIM_ATTACKER, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET choosetwoturnanim ArmThrustRight, ArmThrustLeft ArmThrustContinue: createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 4, 0, 6, 1 waitforvisualfinish blendoff end ArmThrustRight: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 8, 0, ANIM_TARGET, 2 goto ArmThrustContinue ArmThrustLeft: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -8, 0, ANIM_TARGET, 2 goto ArmThrustContinue Move_MUDDY_WATER: panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createvisualtask AnimTask_CreateSurfWave, 2, ANIM_SURF_PAL_MUDDY_WATER waitforvisualfinish end Move_BULLET_SEED: loadspritegfx ANIM_TAG_SEED createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 delay 5 createsprite gBulletSeedSpriteTemplate, ANIM_TARGET, 2, 20, 0 waitforvisualfinish end Move_DRAGON_CLAW: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_CLAW_SLASH playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 0, 8, RGB(31, 19, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 15, 1 call DragonClawFireSpiral call DragonClawFireSpiral createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, -10, 10, 0 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, -10, 1 createsprite gClawSlashSpriteTemplate, ANIM_TARGET, 2, 10, 10, 1 createsprite gShakeMonOrTerrainSpriteTemplate, ANIM_ATTACKER, 2, -4, 1, 10, 3, 1 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 4, 8, 0, RGB(31, 19, 0) waitforvisualfinish end DragonClawFireSpiral: createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 528, 30, 13, 50, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 480, 20, 16, -46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 576, 20, 8, 42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 31, 400, 25, 11, -42, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 512, 25, 16, 46, ANIM_ATTACKER delay 2 createsprite gFireSpinSpriteTemplate, ANIM_ATTACKER, 2, 0, 33, 464, 30, 15, -50, ANIM_ATTACKER delay 2 return end Move_MUD_SHOT: loadspritegfx ANIM_TAG_BROWN_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 0, 2, 46, 1 delay 6 createvisualtask AnimTask_StartSinAnimTimer, 5, 100 panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +1, 0 call MudShotOrbs call MudShotOrbs call MudShotOrbs createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 43, 1 call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs call MudShotOrbs waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end MudShotOrbs: createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 createsprite gMudShotOrbSpriteTemplate, ANIM_ATTACKER, 3, 10, 10, 0, 16 delay 2 return Move_METEOR_MASH: loadspritegfx ANIM_TAG_GOLD_STARS loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET panse SE_M_BARRIER, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +3, 0 fadetobg BG_COSMIC waitbgfadein waitforvisualfinish createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -48, -64, 72, 32, 30 delay 10 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -112, -64, 8, 32, 30 delay 40 createsprite gSpinningHandOrFootSpriteTemplate, ANIM_TARGET, 3, 0, 0, 0, 30 createsprite gMeteorMashStarSpriteTemplate, ANIM_TARGET, 3, -80, -64, 40, 32, 30 delay 20 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 5, 0, 20, 1 waitforvisualfinish delay 10 restorebg waitbgfadein waitforvisualfinish end Move_REVENGE: loadspritegfx ANIM_TAG_PURPLE_SCRATCH monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createsprite gRevengeSmallScratchSpriteTemplate, ANIM_ATTACKER, 2, 10, -10 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 0, 4, 2, 8, RGB_RED waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SCRATCH loadspritegfx ANIM_TAG_PURPLE_SWIPE createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 6, 4 delay 4 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gRevengeBigScratchSpriteTemplate, ANIM_TARGET, 2, 10, -10 waitforvisualfinish unloadspritegfx ANIM_TAG_PURPLE_SWIPE loadspritegfx ANIM_TAG_IMPACT createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 3, 0, 10, 1 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1, 8 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gPersistHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 8, ANIM_TARGET, 1, 8 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_POISON_FANG: loadspritegfx ANIM_TAG_FANG_ATTACK loadspritegfx ANIM_TAG_POISON_BUBBLE playsewithpan SE_M_BITE, SOUND_PAN_TARGET createsprite gFangSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 3, 0, 10, 1 waitforvisualfinish createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_TARGET, 0, 4, 0, 12, RGB(26, 0, 26) call PoisonBubblesEffect waitforvisualfinish end Move_SUBSTITUTE: playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MonToSubstitute, 2 end Move_FRENZY_PLANT: loadspritegfx ANIM_TAG_ROOTS loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET splitbgprio ANIM_TARGET setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 0, 5, RGB_BLACK waitforvisualfinish createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, 2, 0, 0, 100 playsewithpan SE_M_SCRATCH, SOUND_PAN_ATTACKER delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 20, -8, -2, 0, 1, 95 playsewithpan SE_M_SCRATCH, -43 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 30, 8, -4, 0, 0, 90 playsewithpan SE_M_SCRATCH, -22 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 40, -8, 4, 0, 1, 85 playsewithpan SE_M_SCRATCH, 0 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 50, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, +21 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 60, -8, -2, 0, 1, 85 playsewithpan SE_M_SCRATCH, +42 delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 75, 8, 0, 0, 0, 85 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, 16, 6, 0, 3, 80 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gFrenzyPlantRootSpriteTemplate, ANIM_ATTACKER, 2, 85, -16, -6, 0, 2, 75 playsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -10, ANIM_TARGET, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 3, ANIM_TARGET, 8, 0, 20, 1 delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 8, ANIM_TARGET, 3 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -3, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 3 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -3, 1, ANIM_TARGET, 2 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, 1, ANIM_TARGET, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET delay 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 10, ANIM_TARGET, 1 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_BG, 2, 5, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_TARGET blendoff end Move_METAL_SOUND: loadspritegfx ANIM_TAG_METAL_SOUND_WAVES monbg ANIM_DEF_PARTNER splitbgprio_foes ANIM_TARGET createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 2, 0, 8, 1 call MetalSoundRings call MetalSoundRings call MetalSoundRings call MetalSoundRings waitforvisualfinish clearmonbg ANIM_DEF_PARTNER delay 0 waitforvisualfinish end MetalSoundRings: panse SE_M_SCREECH, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 createsprite gMetalSoundSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 30, 0 delay 2 return Move_FOCUS_PUNCH: goto FocusPunch FocusPunchEnd: waitforvisualfinish end FocusPunch: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET delay 1 createvisualtask AnimTask_IsContest, 2 jumprettrue FocusPunchInContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse FocusPunchOnOpponent jumprettrue FocusPunchOnPlayer FocusPunchContinue: waitbgfadein monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET createsprite gFocusPunchFistSpriteTemplate, ANIM_TARGET, 2 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 2, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, -6, ANIM_TARGET, 0 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 8, ANIM_TARGET, 0 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish restorebg waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff goto FocusPunchEnd FocusPunchOnOpponent: fadetobg BG_IMPACT_OPPONENT goto FocusPunchContinue FocusPunchOnPlayer: fadetobg BG_IMPACT_PLAYER goto FocusPunchContinue FocusPunchInContest: fadetobg BG_IMPACT_CONTESTS goto FocusPunchContinue Move_RETURN: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 createvisualtask AnimTask_GetReturnPowerLevel, 2 delay 2 jumpreteq 0, ReturnWeak jumpreteq 1, ReturnMedium jumpreteq 2, ReturnStrong jumpreteq 3, ReturnStrongest ReturnContinue: waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end ReturnWeak: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_COMET_PUNCH, SOUND_PAN_TARGET goto ReturnContinue ReturnMedium: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish delay 11 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 5, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET goto ReturnContinue ReturnStrong: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 goto ReturnContinue ReturnStrongest: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 6, RGB_BLACK waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 16, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 12, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 4 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 waitforvisualfinish delay 2 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 1, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 2, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER delay 5 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish call ReturnStrongestHit call ReturnStrongestHit call ReturnStrongestHit call ReturnStrongestHit createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -10, -8, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 8, 0, 24, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 3, -5, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, -5, 3, ANIM_TARGET, 0 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MEGA_KICK2, SOUND_PAN_TARGET waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 6, 0, RGB_BLACK goto ReturnContinue ReturnStrongestHit: createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 4, 3, ANIM_ATTACKER createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_VITAL_THROW2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createvisualtask AnimTask_TraceMonBlended, 2, 0, 4, 5, 1 waitforvisualfinish return Move_COSMIC_POWER: loadspritegfx ANIM_TAG_SPARKLE_2 createvisualtask SoundTask_PlaySE2WithPanning, 5, SE_M_COSMIC_POWER, 0 playsewithpan SE_M_COSMIC_POWER, 0 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 0, 15, RGB_BLACK waitforvisualfinish fadetobg BG_COSMIC waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 2, 0, 128, 0, -1 waitbgfadein delay 70 createvisualtask SoundTask_PlaySE1WithPanning, 5, SE_M_MORNING_SUN, SOUND_PAN_ATTACKER createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 40 createvisualtask AnimTask_BlendNonAttackerPalettes, 2, 0, 15, 0, RGB_BLACK waitforvisualfinish restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein waitforvisualfinish end Move_BLAST_BURN: loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 0, -16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, -10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 32, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 20, 10, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 16, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -20, 10, 24, 0, 0, 0 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -40, -20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -32, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 40, -20, 24, 0, 0, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 6, 0, 8, 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 64, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 40, 20, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 32, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -40, 20, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 25 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 6, -60, -30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 0, -48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 70, 60, -30, 24, 0, 0, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, 3, ANIM_TARGET, 0 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 12, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 96, 0, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 66, 60, 30, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, 0, 48, 24, 0, 0, 0 createsprite gFirePlumeSpriteTemplate, ANIM_ATTACKER, 2, -60, 30, 24, 0, 0, 0 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ROCK_TOMB: loadspritegfx ANIM_TAG_X_SIGN loadspritegfx ANIM_TAG_ROCKS createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, 20, 12, 64, 114, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -20, 12, 64, 98, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 66, 3, 6, 64, 82, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 8 createsprite gRockTombRockSpriteTemplate, ANIM_TARGET, 2, -3, 13, 64, 66, 0 delay 8 createvisualtask AnimTask_ShakeBattleTerrain, 2, 0, 2, 3, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET delay 24 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET createsprite gRedXSpriteTemplate, ANIM_TARGET, 5, ANIM_TARGET, 50 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 20, 1 createvisualtask AnimTask_ShakeBattleTerrain, 2, 2, 0, 10, 1 waitforvisualfinish end SetBugBg: createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 0, 4, RGB_BLACK createvisualtask AnimTask_GetAttackerSide, 2 jumprettrue SetBugBgPlayer fadetobg BG_BUG_OPPONENT waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 1536, 0, 0, -1 goto SetBugBgFade SetBugBgPlayer: fadetobg BG_BUG_PLAYER waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -1536, 0, 0, -1 SetBugBgFade: delay 0 createvisualtask AnimTask_BlendBattleAnimPal, 10, 1, 0, 4, 4, RGB_BLACK waitbgfadein return UnsetBugBg: restorebg waitbgfadeout createvisualtask AnimTask_BlendBattleAnimPalExclude, 10, 1, 0, 4, 0, RGB_BLACK setarg 7, -1 waitbgfadein return Move_SILVER_WIND: loadspritegfx ANIM_TAG_SPARKLE_6 panse SE_M_GUST, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 playsewithpan SE_M_MORNING_SUN, 0 delay 0 monbg ANIM_DEF_PARTNER splitbgprio_all delay 0 call SetBugBg createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -32, 16, 0, 6, 2, 3, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -8, 18, 64, 3, 2, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -24, 18, 90, 5, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_ATTACKER, 120, -40, 14, 128, 4, 1, 2, 1 delay 6 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindBigSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindMediumSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 delay 0 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -4, 16, 0, 6, 1, 2, 1 createsprite gSilverWindSmallSparkSpriteTemplate, ANIM_TARGET, 66, -16, 12, 192, 5, 2, 3, 1 waitforvisualfinish playsewithpan SE_M_GUST2, SOUND_PAN_TARGET clearmonbg ANIM_DEF_PARTNER delay 0 call UnsetBugBg end Move_SNATCH: playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_WindUpLunge, 5, ANIM_ATTACKER, -12, 4, 10, 10, 12, 6 end Move_DIVE: loadspritegfx ANIM_TAG_SPLASH loadspritegfx ANIM_TAG_SWEAT_BEAD choosetwoturnanim DiveSetUp, DiveAttack DiveSetUp: loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER createsprite gDiveBallSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 13, 336 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER createsprite gDiveWaterSplashSpriteTemplate, ANIM_ATTACKER, 3, 0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets end DiveSetUpWaterDroplets: createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 0, 0 createsprite gSprayWaterDropletSpriteTemplate, ANIM_ATTACKER, 5, 1, 0 return DiveAttack: loadspritegfx ANIM_TAG_WATER_IMPACT loadspritegfx ANIM_TAG_SMALL_BUBBLES monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET createsprite gDiveWaterSplashSpriteTemplate, ANIM_TARGET, 3, 1 call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets call DiveAttackWaterDroplets delay 12 call RisingWaterHitEffect waitforvisualfinish visible ANIM_ATTACKER clearmonbg ANIM_DEF_PARTNER blendoff end DiveAttackWaterDroplets: createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 return Move_ROCK_BLAST: loadspritegfx ANIM_TAG_ROCKS loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 3 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gRockBlastRockSpriteTemplate, ANIM_TARGET, 2, 16, 0, 0, 0, 25, 257 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 0, 20, 24, 14, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 5, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 5, 0, -20, 24, 14, 1 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, 0, 5, 20, -24, 14, 2 createsprite gRockFragmentSpriteTemplate, ANIM_TARGET, 2, -5, 0, -20, -24, 14, 2 waitforvisualfinish end Move_OVERHEAT: loadspritegfx ANIM_TAG_SMALL_EMBER loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 18 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 5, RGB(28, 0, 0) waitforvisualfinish createvisualtask AnimTask_AllocBackupPalBuffer, 5 waitforvisualfinish createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 0, 1 delay 1 createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 0 delay 1 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_CopyPalUnfadedToBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 1, 0, 13, RGB(28, 0, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 2, 0, 15, 1 waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, -20 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, -20 delay 5 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 0 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 0 delay 5 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 32, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 64, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 96, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 2, 1, 128, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 160, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 192, 30, 25, 10 createsprite gOverheatFlameSpriteTemplate, ANIM_ATTACKER, 66, 1, 224, 30, 25, 10 delay 5 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, 3, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 10, 0, 25, 1 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 8, -5, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, 10, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET delay 8 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 0 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET createvisualtask AnimTask_CopyPalFadedToUnfaded, 5, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, -1, 0, 13, RGB(18, 18, 18) createvisualtask AnimTask_ShakeMon, 5, ANIM_ATTACKER, 3, 0, 15, 1 waitforvisualfinish createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 0, 1 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 5, 0, RGB(28, 0, 0) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 15 createvisualtask AnimTask_CopyPalUnfadedFromBackup, 5, 1, 0 delay 1 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 0, 13, 0, RGB(18, 18, 18) waitforvisualfinish createvisualtask AnimTask_FreeBackupPalBuffer, 5 waitforvisualfinish end Move_HYDRO_CANNON: loadspritegfx ANIM_TAG_WATER_ORB loadspritegfx ANIM_TAG_WATER_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 playsewithpan SE_M_SURF, SOUND_PAN_ATTACKER createsprite gHydroCannonChargeSpriteTemplate, ANIM_TARGET, 2 delay 10 createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 delay 30 panse SE_M_HYDRO_PUMP, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, +2, 0 call HydroCannonBeam createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 10, 0, 40, 1 createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 call HydroCannonBeam createsprite gWaterHitSplatSpriteTemplate, ANIM_TARGET, 2, 0, 0, ANIM_TARGET, 0 waitforvisualfinish createvisualtask AnimTask_InvertScreenColor, 2, 0x1 | 0x2 | 0x4 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end HydroCannonBeam: createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 delay 1 createsprite gHydroCannonBeamSpriteTemplate, ANIM_TARGET, 2, 10, -10, 0, 0, 15, 257 return Move_ASTONISH: loadspritegfx ANIM_TAG_SWEAT_BEAD playsewithpan SE_M_ENCORE, SOUND_PAN_ATTACKER createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 25 createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 0, 1 playsewithpan SE_M_SKETCH, SOUND_PAN_TARGET createsprite gSprayWaterDropletSpriteTemplate, ANIM_TARGET, 5, 1, 1 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 5, 1 createvisualtask AnimTask_StretchTargetUp, 3 waitforvisualfinish end Move_SEISMIC_TOSS: loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS setarg 7, 0 monbg ANIM_DEF_PARTNER setalpha 12, 8 waitforvisualfinish createvisualtask AnimTask_GetSeismicTossDamageLevel, 3 delay 1 fadetobg BG_IN_AIR waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 playsewithpan SE_M_SKY_UPPERCUT, 0 waitbgfadein waitforvisualfinish createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 jumpreteq 0, SeismicTossWeak jumpreteq 1, SeismicTossMedium jumpreteq 2, SeismicTossStrong SeismicTossContinue: restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein clearmonbg ANIM_DEF_PARTNER blendoff end SeismicTossWeak: call SeismicTossRockScatter1 delay 16 call SeismicTossRockScatter2 goto SeismicTossContinue SeismicTossMedium: call SeismicTossRockScatter1 delay 14 call SeismicTossRockScatter2 delay 14 call SeismicTossRockScatter1 goto SeismicTossContinue SeismicTossStrong: call SeismicTossRockScatter2 delay 10 call SeismicTossRockScatter1 delay 10 call SeismicTossRockScatter2 delay 10 call SeismicTossRockScatter1 goto SeismicTossContinue SeismicTossRockScatter1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -10, -8, ANIM_TARGET, 1 playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 return SeismicTossRockScatter2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 10, -8, ANIM_TARGET, 1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 5, 1 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 32, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 31, 2, 2 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 28, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 30, 4, 3 return Move_MAGIC_COAT: loadspritegfx ANIM_TAG_ORANGE_LIGHT_WALL setalpha 0, 16 waitplaysewithpan SE_M_BARRIER, SOUND_PAN_ATTACKER, 15 createsprite gMagicCoatWallSpriteTemplate, ANIM_ATTACKER, 3, 40, 0, ANIM_TAG_ORANGE_LIGHT_WALL waitforvisualfinish delay 1 blendoff end Move_WATER_PULSE: loadspritegfx ANIM_TAG_SMALL_BUBBLES loadspritegfx ANIM_TAG_BLUE_RING_2 monbg ANIM_TARGET splitbgprio ANIM_TARGET playsewithpan SE_M_BUBBLE3, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 0, 0, 7, RGB(0, 25, 28) delay 10 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 100, 100, 8, 1, 20, 40, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 20, 100, 16, 2, 10, 35, 1 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 200, 80, 8, 1, 40, 20, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 80, 60, 10, 3, 20, 50, 0 createsprite gWaterPulseBubbleSpriteTemplate, ANIM_ATTACKER, 66, 140, 100, 16, 1, 20, 30, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 5 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER createsprite gWaterPulseRingSpriteTemplate, ANIM_TARGET, 2, 0, 0, 40, 15 delay 13 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 8, 18, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 7, 0, RGB(0, 25, 28) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Move_PSYCHO_BOOST: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATK_PARTNER fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_FadeScreenToWhite, 5 waitbgfadein delay 6 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_BG, 2, 8, 0, 10, RGB_BLACK delay 0 splitbgprio ANIM_ATTACKER setalpha 8, 8 delay 10 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 240, 0 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 14, 10 createsprite gPsychoBoostOrbSpriteTemplate, ANIM_ATTACKER, 2 delay 110 loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 7, 10 waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, -8, 1, 24, 1 playsewithpan SE_M_LEER, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff call UnsetPsychicBg end Move_KNOCK_OFF: loadspritegfx ANIM_TAG_SLAM_HIT_2 loadspritegfx ANIM_TAG_IMPACT createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 6 delay 4 playsewithpan SE_M_VITAL_THROW, SOUND_PAN_TARGET createsprite gKnockOffStrikeSpriteTemplate, ANIM_TARGET, 2, -16, -16 delay 8 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, 0, ANIM_TARGET, 2 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -12, 10, 0, 3 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 5 delay 3 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 5 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 delay 10 waitforvisualfinish end Move_DOOM_DESIRE: createvisualtask GetIsDoomDesireHitTurn, 2 delay 1 monbg ANIM_ATK_PARTNER createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, FALSE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB_BLACK waitforvisualfinish setalpha 8, 8 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_ScaleMonAndRestore, 5, -4, -4, 15, ANIM_ATTACKER, 1 waitforvisualfinish delay 20 createvisualtask AnimTask_SetGrayscaleOrOriginalPal, 5, ANIM_TARGET, TRUE createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB_BLACK waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end Move_SKY_UPPERCUT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET fadetobg BG_IN_AIR waitbgfadeout playsewithpan SE_M_SKY_UPPERCUT, SOUND_PAN_ATTACKER createvisualtask AnimTask_MoveSkyUppercutBg, 5, 55 waitbgfadein setalpha 12, 8 delay 38 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 28, 0, 0, 5 delay 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 4, 0, 6, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -28, 28, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -15, 8, ANIM_TARGET, 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -5, -12, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 0, -32, ANIM_TARGET, 1 delay 1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 5, -52, ANIM_TARGET, 1 createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -26, 16, 1, 4 delay 4 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 0, 3, 6, 1 delay 30 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6 delay 4 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6 clearmonbg ANIM_DEF_PARTNER blendoff restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein end Move_SECRET_POWER: createvisualtask AnimTask_GetFieldTerrain, 5 jumpargeq 0, STATUS_FIELD_MISTY_TERRAIN, Move_FAIRY_WIND jumpargeq 0, STATUS_FIELD_GRASSY_TERRAIN, Move_NEEDLE_ARM jumpargeq 0, STATUS_FIELD_ELECTRIC_TERRAIN, Move_THUNDER_SHOCK jumpargeq 0, STATUS_FIELD_PSYCHIC_TERRAIN, Move_CONFUSION createvisualtask AnimTask_GetBattleTerrain, 5 jumpargeq 0, BATTLE_TERRAIN_GRASS, Move_NEEDLE_ARM jumpargeq 0, BATTLE_TERRAIN_LONG_GRASS, Move_MAGICAL_LEAF jumpargeq 0, BATTLE_TERRAIN_SAND, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_UNDERWATER, Move_WATERFALL jumpargeq 0, BATTLE_TERRAIN_WATER, Move_SURF jumpargeq 0, BATTLE_TERRAIN_POND, Move_BUBBLE_BEAM jumpargeq 0, BATTLE_TERRAIN_MOUNTAIN, Move_ROCK_THROW jumpargeq 0, BATTLE_TERRAIN_CAVE, Move_BITE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH jumpargeq 0, BATTLE_TERRAIN_SOARING, Move_GUST jumpargeq 0, BATTLE_TERRAIN_SKY_PILLAR, Move_GUST jumpargeq 0, BATTLE_TERRAIN_BURIAL_GROUND, Move_SHADOW_SNEAK jumpargeq 0, BATTLE_TERRAIN_PUDDLE, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_MARSH, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_SWAMP, Move_MUD_SHOT jumpargeq 0, BATTLE_TERRAIN_ICE, Move_ICE_SHARD jumpargeq 0, BATTLE_TERRAIN_VOLCANO, Move_INCINERATE jumpargeq 0, BATTLE_TERRAIN_DISTORTION_WORLD, Move_POUND jumpargeq 0, BATTLE_TERRAIN_SPACE, Move_SWIFT jumpargeq 0, BATTLE_TERRAIN_ULTRA_SPACE, Move_PSYWAVE .if B_SECRET_POWER_ANIMATION >= GEN_7 jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_ICE_SHARD jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_SPIT_UP goto Move_SPIT_UP .elseif B_SECRET_POWER_ANIMATION >= GEN_6 jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM goto Move_BODY_SLAM .elseif B_SECRET_POWER_ANIMATION >= GEN_4 jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_BODY_SLAM goto Move_MUD_SLAP .else jumpargeq 0, BATTLE_TERRAIN_SNOW, Move_AVALANCHE jumpargeq 0, BATTLE_TERRAIN_BUILDING, Move_STRENGTH goto Move_SLAM .endif Move_TWISTER: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_ROCKS monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET playsewithpan SE_M_TWISTER, SOUND_PAN_TARGET createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 120, 70, 5, 70, 30 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 6, 60, 25 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 60, 7, 60, 30 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 55, 10, 60, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 100, 50, 4, 50, 26 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 105, 25, 8, 60, 20 delay 1 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 40, 10, 48, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 120, 30, 6, 45, 25 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 115, 35, 10, 60, 30 delay 3 createsprite gTwisterRockSpriteTemplate, ANIM_TARGET, 2, 105, 20, 8, 40, 0 delay 3 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 20, 255, 15, 32, 0 createsprite gTwisterLeafSpriteTemplate, ANIM_TARGET, 2, 110, 10, 8, 32, 20 waitforvisualfinish createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, -32, -16, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 3, 0, 12, 1 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_DEF_PARTNER, 3, 0, 12, 1 delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gRandomPosHitSplatSpriteTemplate, ANIM_TARGET, 3, 1, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET delay 4 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 3, 32, 20, ANIM_TARGET, 3 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_MAGICAL_LEAF: loadspritegfx ANIM_TAG_LEAF loadspritegfx ANIM_TAG_RAZOR_LEAF loadspritegfx ANIM_TAG_IMPACT monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 1 loopsewithpan SE_M_POISON_POWDER, SOUND_PAN_ATTACKER, 10, 5 createvisualtask AnimTask_CycleMagicalLeafPal, 5 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -2, 10 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -1, 15 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -4, -4, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 3, -3, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -1, -6, 8 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -1, 12 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -4, 13 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 4, -5, 7 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, 2, -6, 11 delay 2 createsprite gRazorLeafParticleSpriteTemplate, ANIM_ATTACKER, 2, -3, -5, 8 delay 60 playsewithpan SE_M_RAZOR_WIND2, SOUND_PAN_ATTACKER createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, 20, 0 createsprite gRazorLeafCutterSpriteTemplate, ANIM_TARGET, 3, 20, -10, 20, 0, 32, -20, 0 delay 30 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, -4, ANIM_TARGET, 2 createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, 10, 4, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, 0xFFFF waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end Move_ICE_BALL: loadspritegfx ANIM_TAG_ICE_CHUNK loadspritegfx ANIM_TAG_ICE_CRYSTALS createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallSetIceBg IceBallContinue: playsewithpan SE_M_ICY_WIND, SOUND_PAN_ATTACKER createsprite gIceBallChunkSpriteTemplate, ANIM_TARGET, 2, 15, 0, -12, -16, 30, -40 delay 28 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 0, IceBallWeakest jumpargeq 0, 1, IceBallWeak jumpargeq 0, 2, IceBallMediun jumpargeq 0, 3, IceBallStrong jumpargeq 0, 4, IceBallStrongest IceBallContinue2: createvisualtask AnimTask_GetIceBallCounter, 5, 0 jumpargeq 0, 4, IceBallUnsetIceBg IceBallEnd: end IceBallSetIceBg: fadetobg BG_ICE goto IceBallContinue IceBallUnsetIceBg: waitbgfadein delay 45 restorebg waitbgfadein goto IceBallEnd IceBallWeakest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 8, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallWeak: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 10, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallMediun: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 14, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallStrong: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 18, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallStrongest: createvisualtask AnimTask_ShakeTargetBasedOnMovePowerOrDmg, 2, FALSE, 1, 30, 1, 0 call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard call IceBallImpactShard goto IceBallContinue2 IceBallImpactShard: createsprite gIceBallImpactShardSpriteTemplate, ANIM_TARGET, 4, -12, -16 return Move_WEATHER_BALL: loadspritegfx ANIM_TAG_WEATHER_BALL createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 8, 1, ANIM_ATTACKER delay 8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER createsprite gWeatherBallUpSpriteTemplate, ANIM_ATTACKER, 2 waitforvisualfinish delay 15 playsewithpan SE_M_DETECT, 0 createsprite gComplexPaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG | F_PAL_BATTLERS, 5, 1, RGB_WHITE, 10, RGB_BLACK, 0 waitforvisualfinish createvisualtask AnimTask_GetWeather, 2 delay 1 jumpreteq ANIM_WEATHER_NONE, WeatherBallNormal jumpreteq ANIM_WEATHER_SUN, WeatherBallFire jumpreteq ANIM_WEATHER_RAIN, WeatherBallWater jumpreteq ANIM_WEATHER_SANDSTORM, WeatherBallSandstorm jumpreteq ANIM_WEATHER_HAIL, WeatherBallIce WeatherBallNormal: loadspritegfx ANIM_TAG_IMPACT createsprite gWeatherBallNormalDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 waitforvisualfinish playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 4, -10, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallFire: loadspritegfx ANIM_TAG_SMALL_EMBER createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 40, 10 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallFireDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 waitforvisualfinish end WeatherBallWater: loadspritegfx ANIM_TAG_SMALL_BUBBLES createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 50, 10 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 8 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -20, 20 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET delay 13 createsprite gWeatherBallWaterDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 0, 3, 8, 1 playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET waitforvisualfinish end WeatherBallSandstorm: loadspritegfx ANIM_TAG_ROCKS createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 30, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 5 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, -40, 20 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 14 createsprite gWeatherBallRockDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 1, 0, 0 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET waitforvisualfinish playsewithpan SE_M_STRENGTH, SOUND_PAN_TARGET createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -12, 27, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 8, 28, 3, 4 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, -4, 30, 2, 3 createsprite gRockScatterSpriteTemplate, ANIM_TARGET, 2, 12, 25, 4, 4 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 waitforvisualfinish end WeatherBallIce: loadspritegfx ANIM_TAG_HAIL loadspritegfx ANIM_TAG_ICE_CRYSTALS createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, -40, 20 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 40, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET delay 10 createsprite gWeatherBallIceDownSpriteTemplate, ANIM_TARGET, 2, -30, -100, 25, 25, 0, 0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET call IceCrystalEffectShort waitforvisualfinish end Move_COUNT: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end IceCrystalEffectShort: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 0 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceCrystalEffectLong: createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -10, -10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 10, 20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -29, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 29, -20, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -5, 10, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 17, -12, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, -20, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, -15, 15, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 26, -5, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitSmallSpriteTemplate, ANIM_TARGET, 2, 0, 0, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET delay 4 createsprite gIceCrystalHitLargeSpriteTemplate, ANIM_TARGET, 2, 20, 2, 1 playsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET return IceSpikesEffectShort: @ Unused loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 0 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 0 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 0 return IceSpikesEffectLong: loopsewithpan SE_M_ICY_WIND, SOUND_PAN_TARGET, 6, 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 0, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 8, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -8, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 16, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -16, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 24, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -24, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 32, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -32, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 40, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -40, 24, 1 delay 4 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, 48, 24, 1 createsprite gIceGroundSpikeSpriteTemplate, ANIM_TARGET, 2, -48, 24, 1 return GrantingStarsEffect: createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, -15, 0, 0, 0, 32, 60 delay 8 createsprite gGrantingStarsSpriteTemplate, ANIM_ATTACKER, 2, 12, -5, 0, 0, 32, 60 delay 8 return HealingEffect: playsewithpan SE_M_ABSORB_2, SOUND_PAN_ATTACKER createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, 10, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, -15, -15, 0, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_ATTACKER, 2, 10, -5, 0, 0 delay 7 return HealingEffect2: playsewithpan SE_M_ABSORB_2, SOUND_PAN_TARGET createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 0, -5, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, 10, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, -15, -15, 1, 0 delay 7 createsprite gHealingBlueStarSpriteTemplate, ANIM_TARGET, 2, 10, -5, 1, 0 delay 7 return PoisonBubblesEffect: createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 10, 10, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, 15, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 0, 0, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, -20, -20, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET delay 6 createsprite gPoisonBubbleSpriteTemplate, ANIM_TARGET, 2, 16, -8, 0 playsewithpan SE_M_TOXIC, SOUND_PAN_TARGET return WaterBubblesEffectShort: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 0 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return WaterBubblesEffectLong: createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 10, 10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -28, -10, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, 15, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 27, 8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, -20, -20, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET delay 6 createsprite gWaterBubbleSpriteTemplate, ANIM_ATTACKER, 2, 16, -8, 1 playsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET return ElectricityEffect: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET ElectricityEffectNoSound: createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 5, 0, 5, 0, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -5, 10, 5, 1, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 15, 20, 5, 2, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -15, -10, 5, 0, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 25, 0, 5, 1, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -8, 8, 5, 2, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, 2, -8, 5, 0, ANIM_TARGET delay 2 createsprite gElectricitySpriteTemplate, ANIM_TARGET, 2, -20, 15, 5, 1, ANIM_TARGET return ConfusionEffect: loopsewithpan SE_M_DIZZY_PUNCH, SOUND_PAN_TARGET, 13, 6 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 0, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 51, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 102, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 153, 3, 90 createsprite gConfusionDuckSpriteTemplate, ANIM_TARGET, 2, 0, -15, 204, 3, 90 return SetPsychicBackground: fadetobg BG_PSYCHIC waitbgfadeout createvisualtask AnimTask_SetPsychicBackground, 5 waitbgfadein return UnsetPsychicBg: restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein return SetSkyBg: jumpifcontest SetSkyBgContest fadetobg BG_SKY waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, -2304, 768, 1, -1 SetSkyBgContinue: waitbgfadein return SetSkyBgContest: fadetobg BG_SKY_CONTESTS waitbgfadeout createvisualtask AnimTask_StartSlidingBg, 5, 2304, 768, 0, -1 goto SetSkyBgContinue UnsetSkyBg: restorebg waitbgfadeout setarg 7, 0xFFFF waitbgfadein return SetSolarBeamBg: createvisualtask AnimTask_IsContest, 2 jumprettrue SetSolarBeamBgContest createvisualtask AnimTask_IsTargetPlayerSide, 2 jumpretfalse SetSolarBeamBgOpponent goto SetSolarBeamBgPlayer SetSolarBeamBgContinue: waitbgfadein return SetSolarBeamBgContest: fadetobg BG_SOLAR_BEAM_CONTESTS goto SetSolarBeamBgContinue SetSolarBeamBgPlayer: fadetobg BG_SOLAR_BEAM_PLAYER goto SetSolarBeamBgContinue SetSolarBeamBgOpponent: fadetobg BG_SOLAR_BEAM_OPPONENT goto SetSolarBeamBgContinue UnsetSolarBeamBg: restorebg waitbgfadein return Status_Poison: loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 13, 6 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 18, 2 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 12, RGB(30, 0, 31) end Status_Confusion: loadspritegfx ANIM_TAG_DUCK call ConfusionEffect end Status_Burn: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_FLAME_WHEEL, SOUND_PAN_TARGET call BurnFlame call BurnFlame call BurnFlame waitforvisualfinish end BurnFlame: createsprite gBurnFlameSpriteTemplate, ANIM_TARGET, 2, -24, 24, 24, 24, 20, 1, 1 delay 4 return Status_Infatuation: loadspritegfx ANIM_TAG_MAGENTA_HEART playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 0, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, -20, 20 delay 15 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER createsprite gMagentaHeartSpriteTemplate, ANIM_ATTACKER, 3, 20, 20 end Status_Sleep: loadspritegfx ANIM_TAG_LETTER_Z playsewithpan SE_M_SNORE, SOUND_PAN_ATTACKER createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 delay 30 createsprite gSleepLetterZSpriteTemplate, ANIM_ATTACKER, 2, 4, -10, 16, 0, 0 end Status_Paralysis: loadspritegfx ANIM_TAG_SPARK_2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 10, 1 call ElectricityEffect end Status_Freeze: playsewithpan SE_M_ICY_WIND, 0 loadspritegfx ANIM_TAG_ICE_CUBE monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 17 createvisualtask AnimTask_FrozenIceCube, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Curse: loadspritegfx ANIM_TAG_GHOSTLY_SPIRIT monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gCurseGhostSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Nightmare: loadspritegfx ANIM_TAG_DEVIL monbg ANIM_DEF_PARTNER playsewithpan SE_M_NIGHTMARE, SOUND_PAN_TARGET createsprite gNightmareDevilSpriteTemplate, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 14, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end Status_Powder: end General_WeatherFormChange: createvisualtask AnimTask_IsMonInvisible, 2 jumpreteq TRUE, WeatherFormChangeSkipAnim goto WeatherFormChangeContinue WeatherFormChangeContinue: monbg ANIM_ATTACKER playsewithpan SE_M_TELEPORT, SOUND_PAN_ATTACKER waitplaysewithpan SE_M_MINIMIZE, SOUND_PAN_ATTACKER, 48 createvisualtask AnimTask_TransformMon, 2, 1, 0 waitforvisualfinish clearmonbg ANIM_ATTACKER end WeatherFormChangeSkipAnim: createvisualtask AnimTask_CastformGfxDataChange, 2, 1 end General_StatsChange: createvisualtask AnimTask_StatsChange, 5 waitforvisualfinish end General_SubstituteFade: monbg ANIM_ATTACKER createvisualtask AnimTask_SubstituteFadeToInvisible, 5 createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 16, RGB_WHITE waitforvisualfinish delay 1 clearmonbg ANIM_ATTACKER delay 2 blendoff createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_ATTACKER, 0, 0, 0, RGB_WHITE createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end General_SubstituteAppear: createvisualtask AnimTask_MonToSubstitute, 2 end General_PokeblockThrow: createvisualtask AnimTask_SetAttackerTargetLeftPos, 2, 0 createvisualtask AnimTask_LoadPokeblockGfx, 2 delay 0 waitplaysewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 22 createsprite gPokeblockSpriteTemplate, ANIM_TARGET, 3, -18, 12, 0, 32 delay 50 loopsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET, 19, 2 createvisualtask AnimTask_SwayMon, 5, 1, 8, 1536, 2, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_FreePokeblockGfx, 2 end General_ItemKnockoff: loadspritegfx ANIM_TAG_ITEM_BAG createsprite gKnockOffItemSpriteTemplate, ANIM_TARGET, 2 end General_TurnTrap: createvisualtask AnimTask_GetTrappedMoveAnimId, 5 jumpargeq 0, TRAP_ANIM_FIRE_SPIN, Status_FireSpin jumpargeq 0, TRAP_ANIM_WHIRLPOOL, Status_Whirlpool jumpargeq 0, TRAP_ANIM_CLAMP, Status_Clamp jumpargeq 0, TRAP_ANIM_SAND_TOMB, Status_SandTomb jumpargeq 0, TRAP_ANIM_MAGMA_STORM, Status_MagmaStorm jumpargeq 0, TRAP_ANIM_INFESTATION, Status_Infestation jumpargeq 0, TRAP_ANIM_SNAP_TRAP, Status_Snap_Trap goto Status_BindWrap Status_BindWrap: loadspritegfx ANIM_TAG_TENDRILS loopsewithpan SE_M_SCRATCH, SOUND_PAN_TARGET, 6, 2 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 4, 0, 16, 0, 1 delay 7 createsprite gConstrictBindingSpriteTemplate, ANIM_TARGET, 2, 0, 8, 1, 1 delay 3 createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 8, 1 delay 20 setarg 7, 0xFFFF playsewithpan SE_M_BIND, SOUND_PAN_TARGET waitforvisualfinish end Status_FireSpin: loadspritegfx ANIM_TAG_SMALL_EMBER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call FireSpinEffect call FireSpinEffect waitforvisualfinish stopsound end Status_MagmaStorm: loadspritegfx ANIM_TAG_SMALL_EMBER fadetobg BG_MAGMA_STORM waitbgfadeout createvisualtask AnimTask_MoveSeismicTossBg, 3 playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET, 5, 8 createvisualtask AnimTask_SeismicTossBgAccelerateDownAtEnd, 3 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 47, 1 createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect call FireSpinEffect createvisualtask AnimTask_BlendColorCycle, 2, 6, 4, 2, 2, 0, 12, RGB(22, 9, 7) call FireSpinEffect restorebg waitbgfadeout setarg 7, 0xFFF waitbgfadein stopsound clearmonbg ANIM_DEF_PARTNER blendoff end Status_Whirlpool: loadspritegfx ANIM_TAG_WATER_ORB monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET setalpha 12, 8 delay 0 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(0, 13, 23) playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 call WhirlpoolEffect call WhirlpoolEffect delay 12 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(0, 13, 23) waitforvisualfinish stopsound clearmonbg ANIM_DEF_PARTNER end Status_Clamp: loadspritegfx ANIM_TAG_CLAMP loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_VICEGRIP, SOUND_PAN_TARGET createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, -32, 0, 2, 819, 0, 10 createsprite gClampJawSpriteTemplate, ANIM_ATTACKER, 2, 32, 0, 6, -819, 0, 10 delay 10 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 3, 0, 5, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff waitforvisualfinish end Status_Snap_Trap: @ placeholder goto Move_BITE Status_SandTomb: loadspritegfx ANIM_TAG_MUD_SAND createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 0, 7, RGB(19, 17, 0) createvisualtask AnimTask_ShakeMon, 5, ANIM_TARGET, 0, 2, 30, 1 playsewithpan SE_M_SAND_TOMB, SOUND_PAN_TARGET call SandTombSwirlingDirt call SandTombSwirlingDirt delay 22 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_TARGET, 2, 7, 0, RGB(19, 17, 0) waitforvisualfinish stopsound end Status_Infestation: loadspritegfx ANIM_TAG_HANDS_AND_FEET @black color loadspritegfx ANIM_TAG_SMALL_BUBBLES @circle particles monbg ANIM_DEF_PARTNER splitbgprio ANIM_TARGET createvisualtask AnimTask_BlendBattleAnimPal, 10, ANIM_PAL_DEF, 0x2, 0x0, 0x9, 0x7320 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 30 0x1 loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0x0, 30 call InfestationVortex call InfestationVortex waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xA 0x5 ANIM_PAL_DEF 0x2 0x9 0x0 0x7320 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER end General_HeldItemEffect: loadspritegfx ANIM_TAG_THIN_RING loadspritegfx ANIM_TAG_SPARKLE_2 delay 0 playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER createvisualtask AnimTask_RotateMonToSideAndRestore, 2, 16, 128, ANIM_ATTACKER, 2 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_ATTACKER, 3, 7, 0, RGB(17, 31, 25) createsprite gThinRingExpandingSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 0, 0 waitforvisualfinish end General_SmokeballEscape: loadspritegfx ANIM_TAG_PINK_CLOUD monbg ANIM_ATTACKER setalpha 12, 4 delay 0 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_TARGET, 0, 0, 32, 28, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 127, 2, 12, 20, 30 delay 12 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 126, 2, -28, 4, 30 delay 12 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 124, 2, 14, -20, 30 delay 4 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createvisualtask AnimTask_AttackerFadeToInvisible, 2, 2 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 123, 3, 4, 4, 30 delay 14 playsewithpan SE_BALL_OPEN, SOUND_PAN_TARGET createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 122, 3, -14, 18, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 121, 3, 14, -14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 120, 3, -12, -10, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 119, 3, 14, 14, 46 delay 0 createsprite gSmokeBallEscapeCloudSpriteTemplate, ANIM_ATTACKER, 118, 3, 0, 0, 46 waitforvisualfinish clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER delay 0 blendoff end General_HangedOn: createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 7, 0, 9, RGB_RED playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER createvisualtask AnimTask_SlideMonForFocusBand, 5, 30, 128, 0, 1, 2, 0, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 0, F_PAL_ATTACKER, 4, 9, 0, RGB_RED waitforvisualfinish delay 6 createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 0, 0, 0, 15 end General_Rain: loadspritegfx ANIM_TAG_RAIN_DROPS playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 0, 4, RGB_BLACK waitforvisualfinish createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 createvisualtask AnimTask_CreateRaindrops, 2, 0, 3, 60 delay 50 waitforvisualfinish createvisualtask AnimTask_BlendBattleAnimPal, 10, F_PAL_BG | F_PAL_BATTLERS_2, 2, 4, 0, RGB_BLACK waitforvisualfinish end General_Sun: goto Move_SUNNY_DAY General_Sandstorm: goto Move_SANDSTORM General_Hail: goto Move_HAIL General_LeechSeedDrain: createvisualtask AnimTask_GetBattlersFromArg, 5 delay 0 goto Move_ABSORB General_MonHit: loadspritegfx ANIM_TAG_IMPACT monbg ANIM_TARGET setalpha 12, 8 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_TARGET, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 3, 0, 6, 1 waitforvisualfinish clearmonbg ANIM_TARGET blendoff end General_ItemSteal: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectAtk, 2 createvisualtask AnimTask_SetTargetToEffectBattler, 2 @ Redundant with above delay 1 createsprite gItemStealSpriteTemplate, ANIM_ATTACKER, 2, 0, -5, 10, 2, -1 end General_SnatchMove: loadspritegfx ANIM_TAG_ITEM_BAG createvisualtask AnimTask_SetAnimAttackerAndTargetForEffectTgt, 2 call SnatchMoveTrySwapFromSubstitute delay 1 createvisualtask AnimTask_SwayMon, 2, 0, 5, 5120, 4, ANIM_TARGET waitforvisualfinish createvisualtask AnimTask_IsTargetSameSide, 2 jumpretfalse SnatchOpposingMonMove goto SnatchPartnerMonMove SnatchMoveContinue: waitforvisualfinish call SnatchMoveTrySwapToSubstitute end SnatchOpposingMonMove: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchOpposingMonMove, 2 goto SnatchMoveContinue SnatchPartnerMonMove: playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER createvisualtask AnimTask_SnatchPartnerMove, 2 goto SnatchMoveContinue General_FutureSightHit: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 monbg ANIM_DEF_PARTNER playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER call SetPsychicBackground setalpha 8, 8 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET waitplaysewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 8 createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 15, 1 createvisualtask AnimTask_ScaleMonAndRestore, 5, -5, -5, 15, ANIM_TARGET, 1 waitforvisualfinish createvisualtask AnimTask_ShakeMon, 2, ANIM_TARGET, 4, 0, 24, 1 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff waitforvisualfinish delay 1 call UnsetPsychicBg end General_DoomDesireHit: createvisualtask AnimTask_SetAnimTargetToBattlerTarget, 2 loadspritegfx ANIM_TAG_EXPLOSION createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 16, RGB_WHITE waitforvisualfinish delay 10 createvisualtask AnimTask_DoomDesireLightBeam, 5 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_ATTACKER delay 9 playsewithpan SE_M_CONFUSE_RAY, 0 delay 9 playsewithpan SE_M_CONFUSE_RAY, SOUND_PAN_TARGET delay 25 createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 10, 0, 20, 1 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 0, 0, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 24, -24, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -16, 16, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, -24, -12, 1, 1 delay 6 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gExplosionSpriteTemplate, ANIM_ATTACKER, 3, 16, 16, 1, 1 waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 16, 0, RGB_WHITE waitforvisualfinish end General_FocusPunchSetUp: loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 8 createvisualtask AnimTask_BlendColorCycle, 2, F_PAL_ATTACKER, 2, 2, 0, 11, RGB_RED createvisualtask AnimTask_ShakeMon2, 2, ANIM_ATTACKER, 1, 0, 32, 1 call EndureEffect delay 8 call EndureEffect waitforvisualfinish end General_IngrainHeal: loadspritegfx ANIM_TAG_ORBS loadspritegfx ANIM_TAG_BLUE_STAR monbg ANIM_DEF_PARTNER setalpha 12, 8 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 0, 4, RGB(13, 31, 12) waitforvisualfinish delay 3 call AbsorbEffect waitforvisualfinish delay 15 call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 1, 4, 0, RGB(13, 31, 12) waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff end General_WishHeal: loadspritegfx ANIM_TAG_SPARKLE_2 createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 0, 10, RGB_BLACK waitforvisualfinish playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call GrantingStarsEffect waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 loadspritegfx ANIM_TAG_BLUE_STAR call HealingEffect waitforvisualfinish createsprite gSimplePaletteBlendSpriteTemplate, ANIM_ATTACKER, 2, F_PAL_BG, 3, 10, 0, RGB_BLACK end General_IllusionOff: monbg ANIM_TARGET createvisualtask AnimTask_TransformMon, 2, 0, 1 waitforvisualfinish clearmonbg ANIM_TARGET end General_FormChange: monbg ANIM_ATTACKER createvisualtask AnimTask_TransformMon, 2, 0, 1 waitforvisualfinish clearmonbg ANIM_ATTACKER end General_SlideOffScreen: createvisualtask AnimTask_SlideOffScreen, 5, ANIM_TARGET, +3 waitforvisualfinish createvisualtask AnimTask_SetInvisible, 1, ANIM_TARGET, TRUE waitforvisualfinish end General_MegaEvolution: loadspritegfx ANIM_TAG_MEGA_STONE loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_MEGA_SYMBOL monbg ANIM_ATTACKER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11) call MegaEvolutionParticles call MegaEvolutionParticles call MegaEvolutionParticles waitforvisualfinish playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gMegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_TransformMon, 2, 0, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 waitforvisualfinish createsprite gMegaSymbolSpriteTemplate ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end MegaEvolutionParticles: createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 40, -10, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -35, -10, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 15, -40, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -10, -32, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 25, -20, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, -40, -20, 13 delay 3 createsprite gMegaParticlesSpriteTemplate, ANIM_ATTACKER, 2, 5, -40, 13 delay 3 return General_RestoreBg: restorebg waitbgfadein end end General_ZMoveActivate: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_Z_MOVE_SYMBOL @Z-Move Symbol loadspritegfx ANIM_TAG_WHIP_HIT @green color loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color loadspritegfx ANIM_TAG_PAW_PRINT @yellow color monbg ANIM_ATTACKER setblends 0x80c fadetobg BG_ZMOVE_ACTIVATE waitbgfadein launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0x0 0x0 0xFFFF playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER launchtask AnimTask_BlendColorCycle, 0x2, 0x6, ANIM_PAL_ATK, 0x0, 0x6, 0x0, 0xb, 0x76BC call ZMoveBuffEffect call ZMoveBuffEffect call ZMoveBuffEffect launchtemplate gZMoveSymbolSpriteTemplate 0x29 0x4 0x0 0x0 0x0 0x0 call ZMoveBuffEffect call ZMoveBuffEffect waitforvisualfinish call UnsetPsychicBg blendoff clearmonbg ANIM_ATTACKER end ZMoveBuffEffect: launchtemplate gBlueZMoveEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x3 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff delay 0x3 launchtemplate gGreenZMoveEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x3 launchtemplate gYellowZMoveEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x3 return General_TotemFlare:: loadspritegfx ANIM_TAG_FOCUS_ENERGY loadspritegfx ANIM_TAG_WHIP_HIT @green color loadspritegfx ANIM_TAG_SWEAT_BEAD @blue color loadspritegfx ANIM_TAG_PAW_PRINT @yellow color monbg ANIM_ATTACKER setblends 0x80c playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x0 0x6 0x0 0xb 0x1f call RainbowEndureEffect call RainbowEndureEffect call RainbowEndureEffect call RainbowEndureEffect call RainbowEndureEffect waitforvisualfinish blendoff clearmonbg ANIM_ATTACKER end RainbowEndureEffect: launchtemplate gBlueEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x3 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 @Red Buff delay 0x3 launchtemplate gGreenEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x3 launchtemplate gYellowEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x3 return General_GulpMissile: @ Tackle anim (placeholder) loadspritegfx ANIM_TAG_IMPACT monbg ANIM_ATTACKER setalpha 12, 8 createsprite gHorizontalLungeSpriteTemplate, ANIM_ATTACKER, 2, 4, 4 delay 6 createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, ANIM_ATTACKER, 2 createvisualtask AnimTask_ShakeMon, 2, ANIM_ATTACKER, 3, 0, 6, 1 playsewithpan SE_M_COMET_PUNCH, SOUND_PAN_TARGET waitforvisualfinish clearmonbg ANIM_ATTACKER blendoff end General_StrongWinds:: loadspritegfx ANIM_TAG_FLYING_DIRT playsewithpan SE_M_GUST, 0 createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_FLYING_DIRT, 0, 12, 12, RGB(20, 20, 20) waitforvisualfinish createvisualtask AnimTask_LoadWindstormBackground, 5, FALSE delay 32 waitforvisualfinish stopsound end General_PrimalReversion:: launchtask AnimTask_PrimalReversion 0x5 0x0 jumpargeq 0x0, ITEM_RED_ORB, General_PrimalReversion_Omega jumpargeq 0x1, ITEM_BLUE_ORB, General_PrimalReversion_Alpha General_PrimalReversion_Alpha: loadspritegfx ANIM_TAG_ALPHA_STONE loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_ALPHA_SYMBOL monbg ANIM_ATTACKER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11) call MegaEvolutionParticles call MegaEvolutionParticles call MegaEvolutionParticles waitforvisualfinish playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gAlphaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_TransformMon, 2, 0, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 waitforvisualfinish createsprite gAlphaSymbolSpriteTemplate ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end General_PrimalReversion_Omega: loadspritegfx ANIM_TAG_OMEGA_STONE loadspritegfx ANIM_TAG_MEGA_PARTICLES loadspritegfx ANIM_TAG_OMEGA_SYMBOL monbg ANIM_ATTACKER setalpha 12, 8 loopsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER, 13, 3 createvisualtask AnimTask_BlendColorCycle, 2, 2, 0, 6, 0, 11, RGB(31, 31, 11) call MegaEvolutionParticles call MegaEvolutionParticles call MegaEvolutionParticles waitforvisualfinish playsewithpan SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER createsprite gOmegaStoneSpriteTemplate, ANIM_ATTACKER, 41, 0, 0, 0, 0 delay 20 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 0, 16, RGB_WHITEALPHA waitforvisualfinish createvisualtask AnimTask_TransformMon, 2, 0, 1 createvisualtask AnimTask_BlendBattleAnimPalExclude, 5, 5, 2, 16, 0, RGB_WHITEALPHA createvisualtask AnimTask_HorizontalShake, 5, 1, 5, 14 waitforvisualfinish createsprite gOmegaSymbolSpriteTemplate ANIM_ATTACKER, 2 waitforvisualfinish clearmonbg ANIM_ATK_PARTNER blendoff end General_AffectionHangedOn:: loadspritegfx ANIM_TAG_RED_HEART loopsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER, 12, 3 createvisualtask AnimTask_SwayMon, 5, 0, 12, 4096, 4, ANIM_ATTACKER delay 15 launchtask AnimTask_AffectionHangedOn 0x5 0x0 jumpargeq 0x0, FRIENDSHIP_100_TO_149, General_AffectionHangedOn_3Hearts jumpargeq 0x0, FRIENDSHIP_150_TO_199, General_AffectionHangedOn_4Hearts jumpargeq 0x0, FRIENDSHIP_200_TO_254, General_AffectionHangedOn_5Hearts createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -384, -31 General_AffectionHangedOn_5Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -128, -22 General_AffectionHangedOn_4Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 416, -38 General_AffectionHangedOn_3Hearts: createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 160, -32 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, -256, -40 createsprite gRedHeartBurstSpriteTemplate, ANIM_ATTACKER, 3, 128, -16 waitforvisualfinish end SnatchMoveTrySwapFromSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapSubstituteForMon SnatchMoveTrySwapFromSubstituteEnd: waitforvisualfinish return SnatchMoveSwapSubstituteForMon: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE waitforvisualfinish goto SnatchMoveTrySwapFromSubstituteEnd SnatchMoveTrySwapToSubstitute: createvisualtask AnimTask_IsAttackerBehindSubstitute, 2 jumprettrue SnatchMoveSwapMonForSubstitute SnatchMoveTrySwapToSubstituteEnd: waitforvisualfinish return SnatchMoveSwapMonForSubstitute: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE waitforvisualfinish goto SnatchMoveTrySwapToSubstituteEnd @ Healthbox blue flash effect on level up Special_LevelUp: playsewithpan SE_EXP_MAX, 0 createvisualtask AnimTask_LoadHealthboxPalsForLevelUp, 2 delay 0 createvisualtask AnimTask_FlashHealthboxOnLevelUp, 5, 0, 0 waitforvisualfinish createvisualtask AnimTask_FreeHealthboxPalsForLevelUp, 2 end Special_SwitchOutPlayerMon: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end Special_SwitchOutOpponentMon: createvisualtask AnimTask_SwitchOutBallEffect, 2 delay 10 createvisualtask AnimTask_SwitchOutShrinkMon, 2 end Special_BallThrow: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 playsewithpan SE_BALL_THROW, 0 createvisualtask AnimTask_ThrowBall, 2 createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock BallThrowEnd: waitforvisualfinish createvisualtask AnimTask_FreeBallGfx, 2 end BallThrowTrainerBlock: loadspritegfx ANIM_TAG_IMPACT delay 25 monbg ANIM_DEF_PARTNER setalpha 12, 8 delay 0 playsewithpan SE_M_DOUBLE_SLAP, SOUND_PAN_TARGET createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, -4, -20, ANIM_TARGET, 2 waitforvisualfinish clearmonbg ANIM_DEF_PARTNER blendoff goto BallThrowEnd Special_BallThrowWithTrainer: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 createvisualtask AnimTask_ThrowBall_StandingTrainer, 2 waitforvisualfinish createvisualtask AnimTask_FreeBallGfx, 2 end Special_SubstituteToMon: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, TRUE end Special_MonToSubstitute: createvisualtask AnimTask_SwapMonSpriteToFromSubstitute, 2, FALSE end Special_CriticalCaptureBallThrow: createvisualtask AnimTask_LoadBallGfx, 2 delay 0 playsewithpan SE_FALL, 0 createvisualtask AnimTask_ThrowBall, 2 createvisualtask AnimTask_IsBallBlockedByTrainer, 2 jumpreteq -1, BallThrowTrainerBlock goto BallThrowEnd @@@@@@@@@@ Z MOVES @@@@@@@@@@ Move_BREAKNECK_BLITZ:: loadspritegfx ANIM_TAG_HOLLOW_ORB loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0x5 0x20 @ shake screen launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0x5 0x20 @ shake banks playsewithpan SE_M_EARTHQUAKE, 0x0 monbg ANIM_ATTACKER splitbgprio ANIM_ATTACKER delay 0x1 launchtask AnimTask_BlendPalInAndOutByTag, 0x5, 0x5, ANIM_TAG_HOLLOW_ORB, 0x4c00, 0xe, 0x0, 0x3 launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x0 launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x2b launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x55 launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x80 launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0xaa launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0xd5 delay 0xf launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x0 launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x2b launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x55 launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0x80 launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0xaa launchtemplate gBreakneckBlitzDanceSpriteTemplate 0x2 0x1 0xd5 waitforvisualfinish clearmonbg ANIM_ATTACKER launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish fadetobg BG_DRILL waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0xf700 0x300 0x1 0xffff waitbgfadein setblends 0x80c delay 0x10 launchtask AnimTask_WindUpLunge 0x5 0x7 0x0 0xffe8 0x8 0x17 0xa 0x28 0xa delay 0x23 invisible ANIM_ATTACKER launchtemplate gGrowingSuperpowerTemplate 0x83 0x1 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0x8 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gBreakneckBlitzHitSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x1 @ 0, 0 delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gBreakneckBlitzHitSpriteTemplate 0x83 0x4 0xa 0xfff6 0x1 0x1 @ +10, -10 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gBreakneckBlitzHitSpriteTemplate 0x83 0x4 0xf 0xfff1 0x1 0x1 @ +15, -15 delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gBreakneckBlitzHitSpriteTemplate 0x83 0x4 0x14 0xffec 0x1 0x1 @ +20, -20 delay 0x1 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gBreakneckBlitzHitSpriteTemplate 0x83 0x4 0x19 0xffe7 0x1 0x1 @ +25, -25 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe6 0x10 0x1 0x4 waitforvisualfinish launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x8 0xfe00 0x1 0x0 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x0 0x4 0x0 0xc 0x1 launchtask AnimTask_ShakeMonInPlace 0x2 0x5 0x1 0x4 0x0 0xc 0x1 waitforvisualfinish delay 0x4 launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x8 0xfe00 0x1 0x1 delay 0xa delay 0x19 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x6 delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5 waitforvisualfinish delay 0x10 blendoff clearmonbg ANIM_DEF_PARTNER launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish call UnsetPsychicBg end Move_ALL_OUT_PUMMELING: loadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_IMPACT loadspritegfx ANIM_TAG_METEOR loadspritegfx ANIM_TAG_FLAT_ROCK loadspritegfx ANIM_TAG_FOCUS_ENERGY launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish call EndureEffect loopsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER 0x9 0x2 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x1f launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call EndureEffect waitforvisualfinish fadetobg BG_ROCK_WRECKER waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x800 0x0 0x0 0xffff waitbgfadein setblends 0x80c monbg ANIM_DEF_PARTNER launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x2 SOUND_PAN_TARGET 0x1 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffd0 0x18 0x0 0x0 0xa 0x1 ANIM_FOOT_1 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xfffa 0x12 0x0 0x0 0xa 0x1 ANIM_CHOP 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffc0 0x10 0x0 0x0 0xa 0x1 ANIM_FIST_1 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffd0 0x15 0x0 0x0 0xa 0x1 ANIM_FOOT_2 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffd0 0x14 0x0 0x0 0xa 0x1 ANIM_FIST_1 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffe0 0x17 0x0 0x0 0xa 0x1 ANIM_CHOP 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffc0 0x11 0x0 0x0 0xa 0x1 ANIM_FOOT_1 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffb0 0x10 0x0 0x0 0xa 0x1 ANIM_FOOT_2 0x1 delay 0x2 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x8 launchtemplate gAllOutPummelingOnslaughtSpriteTemplate 0x2 0x8 0xffa0 0x15 0x0 0x0 0xa 0x1 ANIM_CHOP 0x1 delay 0x2 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET delay 0x10 launchtask AnimTask_WindUpLunge 0x5 0x7 0x0 0xffe8 0x8 0x17 0xa 0x28 0xa delay 0x23 invisible ANIM_ATTACKER launchtemplate gGrowingSuperpowerTemplate 0x83 0x1 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER delay 0xc playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffd0 0x0 0x0 0x4 waitforvisualfinish delay 0x30 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x7 delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x5 waitforvisualfinish delay 0x10 blendoff clearmonbg ANIM_DEF_PARTNER launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish call UnsetPsychicBg end Move_SUPERSONIC_SKYSTRIKE: loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly loadspritegfx ANIM_TAG_MUD_SAND @ dig loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy loadspritegfx ANIM_TAG_BIRD @ sky attack bird loadspritegfx ANIM_TAG_IMPACT @ hit launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish monbg ANIM_DEF_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0x8 0x0 0x0 launchtask AnimTask_HorizontalShake 0x5 0x3 0x0 0x2 0x10 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x1 0xf 0x0 0x7fff clearmonbg ANIM_DEF_PARTNER call EndureEffect delay 0x8 call EndureEffect delay 0x20 delay 0xA playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 delay 0x2 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0xc 0x4 0xfff0 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0x10 0x4 0xfff6 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xe 0x4 0xffee 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xc 0x4 0xfff0 0x12 delay 0x30 launchtask AnimTask_DoomDesireLightBeam 0x5 0x0 delay 0x9 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER delay 0x9 playsewithpan SE_M_MORNING_SUN, 0x0 delay 0x9 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET delay 0x19 fadetobg BG_SKY waitbgfadeout launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 0x1 SupersonicSkystrikeOnPlayer SupersonicSkystrikeOnOpponent: launchtask AnimTask_StartSlidingBg 0x5 0x4 0xf800 0x800 0x0 0xffff goto FinishSupersonicSkystrike SupersonicSkystrikeOnPlayer: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x800 0xf800 0x0 0xffff FinishSupersonicSkystrike: waitbgfadein waitforvisualfinish monbg ANIM_DEF_PARTNER setblends 0x80c playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER launchtemplate gSupersonicSkystrikeFlySpriteTemplate 0x2 0x1 0x14 delay 0x10 launchtemplate gBasicHitSplatSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xff00 0x15 0x0 0x4 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x0 0xc 0xffe8 0xfff0 0x18 @ 12, -48, -16, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x0 0x10 0xffda 0xfff6 0x18 @ 16, -16, -10, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x1 0xe 0xffec 0xffee 0x18 @ 14, -52, -18, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x1 0xc 0xffdc 0xfff0 0x18 @ 12, -32, -16, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x0 0xc 0xffd0 0xfff0 0x18 @ 12, -24, -16, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x0 0x10 0xfff0 0xfff6 0x18 @ 16, -38, -10, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x1 0xe 0xffcc 0xffee 0x18 @ 14, -20, -18, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x1 0xc 0xffe0 0xfff0 0x18 @ 12, -36, -16, 24 delay 0x30 clearmonbg ANIM_DEF_PARTNER blendoff launchtask AnimTask_AllBanksVisible 0xA 0x0 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 call UnsetPsychicBg waitforvisualfinish end Move_ACID_DOWNPOUR: loadspritegfx ANIM_TAG_BLUE_ORB @ reversal loadspritegfx ANIM_TAG_POISON_JAB @ poison jab loadspritegfx ANIM_TAG_POISON_BUBBLE @ poison bubbles fadetobg BG_POISON waitbgfadeout launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 0x1 AcidDownpourOnPlayer AcidDownpourOnOpponent: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xff10 0x1 0xffff goto FinishAcidDownpour AcidDownpourOnPlayer: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xf0 0x1 0xffff FinishAcidDownpour: waitbgfadein setblends 0x80c monbg ANIM_ATTACKER loopsewithpan SE_M_TOXIC, SOUND_PAN_TARGET, 0xd, 0x6 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x32 0x1 call AcidDownpourFlareOnAttacker call AcidDownpourFlareOnAttacker call AcidDownpourFlareOnAttacker delay 0x5 clearmonbg ANIM_ATTACKER launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish blendoff delay 0x20 loopsewithpan SE_M_BUBBLE3, SOUND_PAN_TARGET, 0xd, 0x3 launchtemplate gAcidDownpourReversalSpriteTemplate 0x2 0x2 0x1a 0x0 launchtemplate gAcidDownpourReversalSpriteTemplate 0x2 0x2 0x1a 0x2a launchtemplate gAcidDownpourReversalSpriteTemplate 0x2 0x2 0x1a 0x54 launchtemplate gAcidDownpourReversalSpriteTemplate 0x2 0x2 0x1a 0x7e launchtemplate gAcidDownpourReversalSpriteTemplate 0x2 0x2 0x1a 0xa8 launchtemplate gAcidDownpourReversalSpriteTemplate 0x2 0x2 0x1a 0xd2 delay 0x20 panse SE_M_WHIRLPOOL, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 launchtask AnimTask_CreateSurfWave 0x2 0x1 ANIM_SURF_PAL_SLUDGE_WAVE launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x0 0x7 0xd87c launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x2 0x32 0x1 call AcidDownpourFlare call AcidDownpourFlare delay 0x15 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xfd00 0x15 0x0 0x2a delay 0x2c launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x7 0x0 0xd87c invisible ANIM_TARGET waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 restorebg waitbgfadeout setarg 0x7 0xffff launchtask AnimTask_AllBanksVisible 0xA 0x0 waitbgfadein waitforvisualfinish end AcidDownpourFlare: launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_TARGET delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_TARGET delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_TARGET delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_TARGET delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_TARGET delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_TARGET delay 0x2 return AcidDownpourFlareOnAttacker: launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gAcidDownpourAuraSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x2 return Move_TECTONIC_RAGE: loadspritegfx ANIM_TAG_DIRT_MOUND @ dig loadspritegfx ANIM_TAG_MUD_SAND @ rollout small rocks loadspritegfx ANIM_TAG_ROCKS @ rollout loadspritegfx ANIM_TAG_IMPACT @ hit launchtemplate gDirtMoundSpriteTemplate 0x1 0x3 0x0 0x0 0xb4 launchtemplate gDirtMoundSpriteTemplate 0x1 0x3 0x0 0x1 0xb4 monbg_static ANIM_ATTACKER delay 0x1 launchtask AnimTask_DigDownMovement 0x2 0x1 0x0 delay 0x6 call DigThrowDirt call DigThrowDirt call DigThrowDirt call DigThrowDirt launchtask AnimTask_TectonicRageRollout 0x2 0x0 call DigThrowDirt setblends 0x80c delay 0x20 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER monbg ANIM_TARGET launchtemplate gBasicHitSplatSpriteTemplate 0x4 0x4 0x0 0x0 0x1 0x2 delay 0x1 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xff00 0x15 0x0 0x4 delay 0xa waitforvisualfinish clearmonbg ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish invisible ANIM_TARGET delay 0x5 invisible ANIM_ATTACKER waitforvisualfinish delay 0xa launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 fadetobg BG_TECTONIC_RAGE @ brown/yellow sky uppercut unloadspritegfx ANIM_TAG_DIRT_MOUND @ dig unloadspritegfx ANIM_TAG_MUD_SAND @ rollout small rocks unloadspritegfx ANIM_TAG_ROCKS @ rollout unloadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_WARM_ROCK @ eruption loadspritegfx ANIM_TAG_FIRE_PLUME @ blast burn loadspritegfx ANIM_TAG_EXPLOSION_2 @ explosion waitbgfadeout visible ANIM_TARGET launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xf800 0x0 0xffff waitbgfadein playsewithpan SE_FALL, SOUND_PAN_ATTACKER @;Falling sound delay 0x1e launchtemplate gEruptionFallingRockSpriteTemplate 0x28 0x5 0xc8 0xffe0 0x0 0x64 0x0 launchtemplate gEruptionFallingRockSpriteTemplate 0x28 0x5 0x1e 0xffe0 0x10 0x5a 0x1 launchtemplate gEruptionFallingRockSpriteTemplate 0x28 0x5 0x96 0xffe0 0x20 0x3c 0x2 launchtemplate gEruptionFallingRockSpriteTemplate 0x28 0x5 0x5a 0xffe0 0x30 0x50 0x3 launchtemplate gEruptionFallingRockSpriteTemplate 0x28 0x5 0x6e 0xffe0 0x40 0x32 0x0 launchtemplate gEruptionFallingRockSpriteTemplate 0x28 0x5 0x3c 0xffe0 0x50 0x46 0x1 delay 0x16 launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0x8 0x3c launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0x8 0x3c loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc delay 0x30 call TectonicRageExplosion playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0xffe0 0x0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0xffec 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x0 0xfff0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x14 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x20 0x0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x14 0xa 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0x0 0x10 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0xffec 0xa 0x18 0x0 0x0 0x0 call TectonicRageExplosion playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0xffc0 0x0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x6 0x6 0xffd8 0xffec 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x46 0x6 0x0 0xffe0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x46 0x6 0x28 0xffec 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x40 0x0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x28 0x14 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0x0 0x20 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0xffd8 0x14 0x18 0x0 0x0 0x0 call TectonicRageExplosion playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0xffa0 0x0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x6 0x6 0xffc4 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x46 0x6 0x0 0xffd0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x46 0x6 0x3c 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x60 0x0 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x42 0x6 0x3c 0x1e 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0x0 0x30 0x18 0x0 0x0 0x0 launchtemplate gTectonicRageBlastBurnSpriteTemplate 0x2 0x6 0xffc4 0x1e 0x18 0x0 0x0 0x0 call TectonicRageExplosion waitforvisualfinish call UnsetPsychicBg waitbgfadein launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end TectonicRageExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gTectonicRageExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gTectonicRageExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gTectonicRageExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gTectonicRageExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gTectonicRageExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return Move_CONTINENTAL_CRUSH:: loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly loadspritegfx ANIM_TAG_MUD_SAND @ dig loadspritegfx ANIM_TAG_ROCKS @ rocks loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy loadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_REALLY_BIG_ROCK launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call ContinentalCrashBuffEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x2dd3 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call ContinentalCrashBuffEffect delay 0x8 call ContinentalCrashBuffEffect delay 0x4 delay 0xA playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 delay 0x2 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0xc 0x4 0xfff0 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0x10 0x4 0xfff6 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xe 0x4 0xffee 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xc 0x4 0xfff0 0x12 delay 0x30 launchtask AnimTask_GetTimeOfDay 0x2 0x0 jumpargeq 0x0 0x0 ContinentalCrushDay jumpargeq 0x0 0x2 ContinentalCrushAfternoon ContinentalCrushNight: fadetobg BG_BLUE_SKY_NIGHT goto FinishContinentalCrush ContinentalCrushDay: fadetobg BG_BLUE_SKY_DAY goto FinishContinentalCrush ContinentalCrushAfternoon: fadetobg BG_BLUE_SKY_AFTERNOON FinishContinentalCrush: delay 0x18 invisible ANIM_TARGET waitbgfadeout delay 0x5 visible ANIM_ATTACKER delay 0x4 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x2dd3 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks launchtemplate gContinentalCrushGrowingRockSpriteTemplate 0x2 0x1 0x0 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x2dd3 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call ContinentalCrushStockpileRocks invisible ANIM_ATTACKER waitforvisualfinish fadetobg BG_IN_AIR waitbgfadeout visible ANIM_TARGET launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xf800 0x0 0xffff waitbgfadein loopsewithpan SE_FALL, SOUND_PAN_ATTACKER, 0x20, 0x4 @;Falling sound delay 0x1e launchtemplate gContinentalCrushEruptionSpriteTemplate 0x28 0x5 0xc8 0xffe0 0x0 0x64 0x0 launchtemplate gContinentalCrushEruptionSpriteTemplate 0x28 0x5 0x1e 0xffe0 0x10 0x5a 0x1 launchtemplate gContinentalCrushEruptionSpriteTemplate 0x28 0x5 0x96 0xffe0 0x20 0x3c 0x2 launchtemplate gContinentalCrushEruptionSpriteTemplate 0x28 0x5 0x5a 0xffe0 0x30 0x50 0x3 launchtemplate gContinentalCrushEruptionSpriteTemplate 0x28 0x5 0x6e 0xffe0 0x40 0x32 0x0 launchtemplate gContinentalCrushEruptionSpriteTemplate 0x28 0x5 0x3c 0xffe0 0x50 0x46 0x1 delay 0x16 launchtask AnimTask_HorizontalShake 0x5 0x3 0x5 0x8 0x1c launchtask AnimTask_HorizontalShake 0x5 0x3 0x4 0x8 0x1c unloadspritegfx ANIM_TAG_ROUND_SHADOW @ fly unloadspritegfx ANIM_TAG_MUD_SAND @ dig unloadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy unloadspritegfx ANIM_TAG_IMPACT @ hit loadspritegfx ANIM_TAG_REALLY_BIG_ROCK delay 0x30 launchtemplate gContinentalCrushBigRockStompSpriteTemplate, 0x82, 0x4, 0, 0x3c, 3, ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x0 0x7 0x0000 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xff00 0x15 0x0 0x4 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x0 0xc 0xffe8 0xfff0 0x18 @ 12, -48, -16, 24 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x0 0x10 0xffda 0xfff6 0x18 @ 16, -16, -10, 24 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x1 0xe 0xffec 0xffee 0x18 @ 14, -52, -18, 24 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x1 0xc 0xffdc 0xfff0 0x18 @ 12, -32, -16, 24 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x0 0xc 0xffd0 0xfff0 0x18 @ 12, -24, -16, 24 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x0 0x10 0xfff0 0xfff6 0x18 @ 16, -38, -10, 24 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x1 0xe 0xffcc 0xffee 0x18 @ 14, -20, -18, 24 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x1 0xc 0xffe0 0xfff0 0x18 @ 12, -36, -16, 24 delay 0x5 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x7 0x0 0x0000 @undo pal change on tgt delay 0x10 waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 waitforvisualfinish restorebg waitbgfadeout setarg 0x7 0xffff launchtask AnimTask_AllBanksVisible 0xA 0x0 waitbgfadein delay 0x4 waitforvisualfinish end ContinentalCrashBuffEffect: launchtemplate gContinentalCrushFocusEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gContinentalCrushFocusEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gContinentalCrushFocusEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gContinentalCrushFocusEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gContinentalCrushFocusEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return ContinentalCrushStockpileRocks: launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x0 0xffc0 0x20 @ 0,-32 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x2c 0xffd4 0x20 @ +44,-44 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x3c 0x0 0x20 @ +60,0 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x28 0x28 0x20 @ +40,+40 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x0 0x38 0x20 @ +0,+56 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0xffda 0x26 0x20 @ -38,+38 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0xffca 0x0 0x20 @ -54, +0 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0xffdc 0xffdc 0x20 @ -36, -36 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x0 0xffce 0x20 @ 0, -50 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x22 0xffde 0x20 @ +34, -34 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x2e 0x0 0x20 @ +46, +0 delay 0x2 launchtemplate gContinentalCrushNeedleArmSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0x0 0x20 0x20 0x20 @ +32, +32 delay 0x2 return Move_SAVAGE_SPIN_OUT:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_RAZOR_LEAF @green color loadspritegfx ANIM_TAG_STRING @string shot loadspritegfx ANIM_TAG_SPIDER_WEB @spider web loadspritegfx ANIM_TAG_MUD_SAND @rocks launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish monbg ANIM_ATTACKER setblends 0x80c launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x4 0x0 launchtemplate gSavageSpinOutGreenChargeSpriteTemplate 0x2 0x1 0x0 delay 0x19 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER delay 0xf playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x4 0x0 0x0 clearmonbg ANIM_ATTACKER launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT call gSavageSpinOutStringBlastSpriteTemplateSHOT launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x5 0x0 0x32 0x1 call gSavageSpinOutStringBlastSpriteTemplateSHOT call gSavageSpinOutStringBlastSpriteTemplateSHOT call gSavageSpinOutStringBlastSpriteTemplateSHOT launchtemplate gSpiderWebSpriteTemplate 0x82 0x0 @ spider web call gSavageSpinOutStringBlastSpriteTemplateSHOT delay 0xe blendoff waitforvisualfinish unloadspritegfx ANIM_TAG_STRING unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_COCOON loadspritegfx ANIM_TAG_IMPACT @hit delay 0x1 invisible ANIM_TARGET delay 0x0 launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 delay 0x0 jumpargeq 0x7 ANIM_TARGET SavageSpinOutOnPlayer SavageSpinOutOnOpponent: launchtemplate gSavageSpinOutCacoonSpriteTemplate 0x82 0x6 0x0 ANIM_TARGET 0x2 0x0 0x0 0x80 goto FinishSavageSpinOut SavageSpinOutOnPlayer: launchtemplate gSavageSpinOutCacoonSpriteTemplate 0x3 0x6 0x0 ANIM_TARGET 0x2 0x0 0x0 0x80 FinishSavageSpinOut: fadetobg BG_IN_AIR waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0x1000 0x0 0xffff @+0x1000 waitbgfadein delay 0x10 call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed @0 call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed call SlowSavageSpinOutBackgroundSpeed @-0x1000 delay 0x4 call SavageSpinOutCrash_2 @SeismicToss2 delay 0xa call SavageSpinOutCrash_1 @SeismicToss1 delay 0xa call SavageSpinOutCrash_2 @SeismicToss2 delay 0xa call SavageSpinOutCrash_1 @SeismicToss1 delay 0xc call UnsetPsychicBg setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles - no idea why though - something to do with the background scrolling launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 @ user fly on screen on enemy side playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER delay 0x1E unloadspritegfx ANIM_TAG_MUD_SAND unloadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_CUT @cut loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/gray launchtask AnimTask_ShakeMonInPlace 0x82 0x5 ANIM_TARGET 0x4 0x0 0xc 0x1 launchtask AnimTask_ShakeMonInPlace 0x82 0x5 ANIM_TARGET 0x4 0x0 0xc 0x1 createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffe0, 0x0 createsprite gSavageSpinOutGreenCutSpriteTemplate, ANIM_TARGET, 2, 0x28, 0xffd0, 0x0 playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET delay 0xc playsewithpan SE_M_RAZOR_WIND, SOUND_PAN_TARGET playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSavageSpinOutWhiteExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSavageSpinOutWhiteExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 launchtemplate gSpiderWebSpriteTemplate 0x82 0x0 @ spider web playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSavageSpinOutWhiteExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSavageSpinOutWhiteExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSavageSpinOutWhiteExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end gSavageSpinOutStringBlastSpriteTemplateSHOT: playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0xe 0xfff4 0x0 0xfff4 0xf 0x0 0x0 launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0x1a 0x8 0xc 0x8 0xf 0x0 0x0 delay 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0xe 0xfff4 0x0 0xfff4 0xf 0x1 0x0 launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0x1a 0x8 0xc 0x8 0xf 0x1 0x0 delay 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0xe 0xfff4 0x0 0xfff4 0xf 0x2 0x0 launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0x1a 0x8 0xc 0x8 0xf 0x2 0x0 delay 0x3 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0xe 0xfff4 0x0 0xfff4 0xf 0x3 0x0 launchtemplate gSavageSpinOutStringBlastSpriteTemplate 0x82 0x7 0x1a 0x8 0xc 0x8 0xf 0x3 0x0 delay 0x3 return SavageSpinOutCrash_1: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0xfff6, 0xfff8, 0x1, 0x1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x0 0xc 0xffe8 0xfff0 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x0 0x10 0xffda 0xfff6 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x1 0xe 0xffec 0xffee 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x1 0xc 0xffdc 0xfff0 0x18 return SavageSpinOutCrash_2: createsprite gBasicHitSplatSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xfff8, 0x1, 0x1 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x0 0xc 0xffd0 0xfff0 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x0 0x10 0xfff0 0xfff6 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x1 0xe 0xffcc 0xffee 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x1 0xc 0xffe0 0xfff0 0x18 return SlowSavageSpinOutBackgroundSpeed: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xfd56 0x0 0xffff @-0x2aa delay 0x1 return Move_NEVER_ENDING_NIGHTMARE:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ASSURANCE_HAND @purple hand loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_VERTICAL_HEX @hex launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call NeverendingNightmareBuffEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x40c0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call NeverendingNightmareBuffEffect delay 0x8 call NeverendingNightmareBuffEffect playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET call NeverendingNightmareAttackerRings delay 0x1 call NeverendingNightmareAttackerRings delay 0x1 call NeverendingNightmareAttackerRings delay 0xa playsewithpan SE_M_STRING_SHOT2, SOUND_PAN_TARGET call NeverendingNightmareTargetRings delay 0x1 call NeverendingNightmareTargetRings delay 0x1 call NeverendingNightmareTargetRings delay 0x1 waitforvisualfinish fadetobg BG_NEVERENDING_NIGHTMARE waitbgfadein launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x4 0x78 0x1 playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET call NeverendingNightmareHands call NeverendingNightmareHands delay 0xa launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x0 0x10 0x40c0 @ fade to purple playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_EXPLOSION_2 unloadspritegfx ANIM_TAG_THIN_RING launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_VERTICAL_HEX, 0x2, 0xA, 0xA, 0x580A @;Purple call NeverendingNightmareGeyser playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_TARGET launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0xffe0 0x0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0xffec 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x0 0xfff0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x14 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x20 0x0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x14 0xa 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0x0 0x10 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0xffec 0xa 0x18 0x0 0x0 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0xffc0 0x0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x6 0x6 0xffd8 0xffec 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x46 0x6 0x0 0xffe0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x46 0x6 0x28 0xffec 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x40 0x0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x28 0x14 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0x0 0x20 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0xffd8 0x14 0x18 0x0 0x0 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0xffa0 0x0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x6 0x6 0xffc4 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x46 0x6 0x0 0xffd0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x46 0x6 0x3c 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x60 0x0 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x42 0x6 0x3c 0x1e 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0x0 0x30 0x18 0x0 0x0 0x0 launchtemplate gNeverEndingNightmareBlastBurnSpriteTemplate 0x2 0x6 0xffc4 0x1e 0x18 0x0 0x0 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET call NeverendingNightmareGeyser launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x10 0x0 0x40c0 @ fade to normal waitforvisualfinish restorebg waitbgfadeout launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end NeverendingNightmareBuffEffect: launchtemplate gNeverEndingNightmareFocusEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gNeverEndingNightmareFocusEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gNeverEndingNightmareFocusEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gNeverEndingNightmareFocusEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gNeverEndingNightmareFocusEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return NeverendingNightmareTargetRings: launchtemplate gNeverEndingNightmareRingTargetSpriteTemplate 0x83 0x4 0x0 0x0 0x100 0x0 delay 0x8 return NeverendingNightmareAttackerRings: launchtemplate gNeverEndingNightmareRingAttackerSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 delay 0xe return NeverendingNightmareHands: launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x0 0xffc0 0x20 @ 0,-32 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x2c 0xffd4 0x20 @ +44,-44 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x3c 0x0 0x20 @ +60,0 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x28 0x28 0x20 @ +40,+40 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x0 0x38 0x20 @ +0,+56 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0xffda 0x26 0x20 @ -38,+38 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0xffca 0x0 0x20 @ -54, +0 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0xffdc 0xffdc 0x20 @ -36, -36 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x0 0xffce 0x20 @ 0, -50 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x22 0xffde 0x20 @ +34, -34 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x2e 0x0 0x20 @ +46, +0 delay 0x2 launchtemplate gNeverEndingNightmareHandSpriteTemplate 0x82 0x5 ANIM_TARGET 0x0 0x20 0x20 0x20 @ +32, +32 delay 0x2 return NeverendingNightmareGeyser: createsprite gNeverEndingNightmareExplosionSpriteTemplate, ANIM_TARGET, 4, 0x0003, 0x0005, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xfff1, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xfffb, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0012, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0x0005, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xfff5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffe1, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffeb, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0x0002, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xfff5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0003, 0xffe5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfff5, 0xffd1, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0008, 0xffdb, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0xfffa, 0xfff2, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 delay 0x0 createsprite gNeverEndingNightmareExplosionSpriteTemplate ANIM_TARGET, 4, 0x0000, 0xffe5, ANIM_TARGET, 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 0x0 createsprite gNeverEndingNightmareGeyserHexSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 return Move_CORKSCREW_CRASH:: loadspritegfx ANIM_TAG_SPIKES @metal bits loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_CORKSCREW @drill loadspritegfx ANIM_TAG_WHIRLWIND_LINES @whirlwind loadspritegfx ANIM_TAG_MUD_SAND @rock monbg ANIM_ATTACKER invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0xb 0x6318 @fade atker to gray launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_SPIKES, 0x0, 0xC, 0xC, 0x6318 @;Gray playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x4f 0x1 launchtemplate gCorkscrewCrashChargeSpriteTemplate 0x2 0x1 0x0 call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare call CorkscrewCrashMetalFlare waitforvisualfinish clearmonbg ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0xb 0x0 0x6318 @fade atker back waitforvisualfinish stopsound invisible ANIM_ATTACKER launchtemplate gCorkscrewCrashCorkscrewFlyUpSpriteTemplate 0x2 0x7 0x0 0x0 0x4e0 0x24 0x15 0x1 ANIM_ATTACKER playsewithpan SE_ESCALATOR, SOUND_PAN_ATTACKER fadetobg BG_HIGHSPEED_OPPONENT waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0xf700 0x0 0x1 0xffff waitbgfadein launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET CorkscrewCrashOnPlayer CorkscrewCrashOnOpponent: launchtemplate gCorkscrewCrashRightUpSpriteTemplate 0x32 0x5 0xfff0 0x88 0x100 0x38 0x15 waitforvisualfinish delay 0xa launchtemplate gCorkscrewCrashLeftUpSpriteTemplate 0x32 0x5 0x0120 0x38 0xfff0 0x38 0x15 waitforvisualfinish visible ANIM_TARGET delay 0x5 goto FinishCorkscrewCrash CorkscrewCrashOnPlayer: launchtemplate gCorkscrewCrashLeftDownSpriteTemplate 0x32 0x5 0x0120 0x08 0xfff0 0x0f 0x15 waitforvisualfinish delay 0xa launchtemplate gCorkscrewCrashRightDownSpriteTemplate 0x32 0x5 0xfff0 0x38 0x100 0x38 0x15 waitforvisualfinish visible ANIM_TARGET delay 0x5 FinishCorkscrewCrash: launchtemplate gCorkscrewCrashStrikeSpriteTemplate 0x82 0x1 0x14 loadspritegfx ANIM_TAG_IMPACT @hit delay 0x10 stopsound playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x0 0x0 0x1 0x0 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xff00 0xf 0x0 0x4 @ shove target down a bit waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET launchtemplate gCorkscrewCrashCorkscrewFlyDownSpriteTemplate 0x83 0x3 0x0 0xffc0 0x0f delay 0xf launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x2 0x30 launchtemplate gCorkscrewCrashCorkscrewFlyDownSpriteTemplate 0x83 0x3 0x0 0xfffe 0x03 call CorkscrewCrashSpinningWind call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x0 launchtemplate gCorkscrewCrashCorkscrewFlyDownSpriteTemplate 0x83 0x3 0x0 0xfffe 0x03 delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x1 launchtemplate gCorkscrewCrashCorkscrewFlyDownSpriteTemplate 0x83 0x3 0x0 0xfffe 0x03 delay 0x4 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks delay 0x6 call CorkscrewCrashSprayRocks launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS | ANIM_PAL_BG, 0x2, 0x0, 0x10, 0x7fff waitforvisualfinish delay 0x10 call ResetFromWhiteScreen waitforvisualfinish end CorkscrewCrashSpinningWind: launchtemplate gWhirlwindLineSpriteTemplate 0x3 0x5 0x0 0xfff8 0x1 0x2c 0x0 launchtemplate gWhirlwindLineSpriteTemplate 0x3 0x5 0x0 0x0 0x1 0x3c 0x1 launchtemplate gWhirlwindLineSpriteTemplate 0x3 0x5 0x0 0x8 0x1 0x3c 0x2 launchtemplate gWhirlwindLineSpriteTemplate 0x3 0x5 0x0 0x10 0x1 0x3c 0x3 launchtemplate gWhirlwindLineSpriteTemplate 0x3 0x5 0x0 0x18 0x1 0x3c 0x4 launchtemplate gWhirlwindLineSpriteTemplate 0x3 0x5 0x0 0x20 0x1 0x3c 0x0 return CorkscrewCrashMetalFlare: launchtemplate gCorkscrewCrashMetalBitSpriteTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gCorkscrewCrashMetalBitSpriteTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gCorkscrewCrashMetalBitSpriteTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gCorkscrewCrashMetalBitSpriteTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gCorkscrewCrashMetalBitSpriteTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gCorkscrewCrashMetalBitSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x2 return CorkscrewCrashSprayRocks: playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x0 0xc 0xffe8 0xfff0 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x0 0x10 0xffda 0xfff6 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x1 0xe 0xffec 0xffee 0x18 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 0x1 0x1 0xc 0xffdc 0xfff0 0x18 return Move_INFERNO_OVERDRIVE:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_SMALL_EMBER @fire launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0xA, 0xA, 0x1F launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish fadetobg BG_INFERNO_OVERDRIVE waitbgfadeout launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET InfernoOverdriveOnPlayer InfernoOverdriveOnOpponent: launchtask AnimTask_StartSlidingBg 0x5 0x4 0xfb00 0x0 0x0 0xFFFF goto FinishInfernoOverdrive InfernoOverdriveOnPlayer: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0500 0x0 0x0 0xFFFF FinishInfernoOverdrive: waitbgfadein monbg ANIM_ATTACKER setblends 0x80c loopsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_ATTACKER, 0x13, 0x8 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x4f 0x1 launchtemplate gInfernoOverdriveChargeSpriteTemplate 0x2 0x1 0x0 call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin call InfernoOverdriveFireSpin waitforvisualfinish stopsound unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge unloadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_EXPLOSION loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_VERTICAL_HEX @red color clearmonbg ANIM_ATTACKER launchtemplate gInfernoOverdriveSuperpowerSpriteTemplate 0x83 0x1 0x0 @ super power shot playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER delay 0x10 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x8 0x0 0x10 0x1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_TARGET 0x0 0x2 0x4f 0x1 call InfernoOverdriveExplosion delay 0x6 call InfernoOverdriveExplosion launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS | ANIM_PAL_BG, 0x1, 0x0, 0x10, 0x001b @ red bg pal delay 0x6 call InfernoOverdriveExplosion waitforvisualfinish call ResetFromRedScreen blendoff end InfernoOverdriveFireSpin: launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x21 0x240 0x14 0x8 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x2 return InfernoOverdriveExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gInfernoOverdriveExplosionSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 return Move_HYDRO_VORTEX:: loadspritegfx ANIM_TAG_SPLASH @dive loadspritegfx ANIM_TAG_SWEAT_BEAD @dive loadspritegfx ANIM_TAG_ICE_CRYSTALS @crabhammer bubbles loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_WATER_ORB @whirlpool launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_CreateSurfWave 0x2 0x1 0x0 delay 0x18 panse SE_M_SURF, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 waitforvisualfinish loadspritegfx ANIM_TAG_ROUND_SHADOW playsewithpan SE_M_HEADBUTT, SOUND_PAN_ATTACKER launchtemplate gDiveBallSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 waitforvisualfinish playsewithpan SE_M_DIVE, SOUND_PAN_ATTACKER launchtemplate gDiveWaterSplashSpriteTemplate 0x3 0x1 0x0 call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets call DiveSetUpWaterDroplets launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xfd00 0x15 0x0 0x1a delay 0x1a invisible ANIM_TARGET waitforvisualfinish launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x7 delay 0x5 fadetobg BG_WATER_PULSE waitbgfadeout delay 0x5 visible ANIM_ATTACKER visible ANIM_TARGET loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x3 call HydroVortexBubbles loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_WATERFALL, SOUND_PAN_ATTACKER launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x5da0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 waitforvisualfinish unloadspritegfx ANIM_TAG_SPLASH unloadspritegfx ANIM_TAG_SWEAT_BEAD loadspritegfx ANIM_TAG_IMPACT launchtemplate gHydroVortexSuperpowerSpriteTemplate 0x83 0x1 0x0 playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER invisible ANIM_ATTACKER delay 0x10 launchtemplate gHydroVortexImpactSpriteTemplate 0x83 0x4 0xa 0xfff8 0x1 0x1 playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x0 0x10 0x5da0 loadspritegfx ANIM_TAG_GUST launchtask AnimTask_HorizontalShake 0x5 0x3 0x1 0x8 0x3c call HydroVortexWhirlpoolHurricane call HydroVortexWhirlpoolHurricane call HydroVortexWhirlpoolHurricane call HydroVortexWhirlpoolHurricane waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x10 0x0 0x5da0 waitforvisualfinish restorebg waitbgfadeout launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end HydroVortexBubbles: launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0xa 0xa 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0xa, 0xa, 0x14, ANIM_TARGET delay 0x4 launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0x14 0xffec 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate, ANIM_TARGET, 2, 0x14, 0xffec, 0x14, ANIM_TARGET delay 0x4 launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0xfff1 0xf 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff1, 0xf, 0x14, ANIM_TARGET delay 0x4 launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0x0 0x0 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x0, 0x0, 0x14, ANIM_TARGET delay 0x4 launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0xfff6 0xffec 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff6, 0xffec, 0x14, ANIM_TARGET delay 0x4 launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0x10 0xfff8 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x10, 0xfff8, 0x14, ANIM_TARGET delay 0x4 launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0x5 0x8 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0x5, 0x8, 0x14, ANIM_TARGET delay 0x4 launchtemplate gSmallBubblePairSpriteTemplate 0x2 0x4 0xfff0 0x0 0x14 ANIM_ATTACKER createsprite gSmallBubblePairSpriteTemplate ANIM_TARGET, 2, 0xfff0, 0x0, 0x14, ANIM_TARGET return HydroVortexWhirlpoolHurricane: playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET launchtemplate gHydroVortexHurricaneSpriteTemplate 0x82 0x2 0x0 0xfff0 launchtemplate gHydroVortexImpactSpriteTemplate 0x83 0x4 0xfff6 0xfff8 0x1 0x1 launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 0x1 delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 0x1 delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a 0x1 delay 0x2 launchtemplate gHydroVortexImpactSpriteTemplate 0x83 0x4 0xa 0xfff8 0x1 0x1 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 0x1 delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e 0x1 launchtemplate gHydroVortexHurricaneSpriteTemplate 0x82 0x2 0x0 0xfff0 launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46 delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce 0x1 delay 0x2 return Move_BLOOM_DOOM:: loadspritegfx ANIM_TAG_FLOWER @petal loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_RAZOR_LEAF @green loadspritegfx ANIM_TAG_GUST @hurricane loadspritegfx ANIM_TAG_VERTICAL_HEX @hex diamond monbg ANIM_ATTACKER launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish setblends 0x80c launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x4 0x0 loopsewithpan SE_SHINY, SOUND_PAN_ATTACKER, 0x9, 0x3 launchtemplate gBloomDoomGreenChargeSpriteTemplate 0x2 0x1 0x0 delay 0x3C blendoff launchtemplate gBloomDoomPetalSpinSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x0 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gBloomDoomPetalSpinSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x4 delay 0x2 launchtemplate gBloomDoomPetalSpinSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x8 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gBloomDoomPetalSpinSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0xc delay 0x2 launchtemplate gBloomDoomPetalSpinSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x10 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gBloomDoomPetalSpinSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x14 delay 0x2 launchtemplate gBloomDoomPetalSpinSpriteTemplate 0x3 0x4 0x0 0x0 0x38 0x18 playsewithpan SE_M_ATTRACT, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x4 0x0 0x0 waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser call BloomDoomHurricane playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER call BloomDoomFlowerGeyser call BloomDoomFlowerGeyser fadetobg BG_BLOOM_DOOM waitbgfadein loadspritegfx ANIM_TAG_ORBS delay 0x5 launchtemplate gAromatherapySmallFlowerSpriteTemplate 0x0 0x7 0x18 0x10 0x0 0x2 0x2 0x0 0x0 launchtemplate gAromatherapySmallFlowerSpriteTemplate 0x42 0x7 0x40 0x18 0x0 0x3 0x1 0x1 0x0 launchtemplate gAromatherapyBigFlowerSpriteTemplate 0x0 0x7 0x10 0x18 0x0 0x2 0x1 0x0 0x0 delay 0x5 launchsoundtask SoundTask_LoopSEAdjustPanning, 0x7, 0xf0, 0xffc0, SOUND_PAN_TARGET, 0x1, 0xf, 0x0, 0x5 launchtask AnimTask_ShakeMon 0x2 0x5 0x0 0x0 0x4 0x32 0x1 @ shake attacker call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x72 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x0 0xb 0x33ed call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam launchtemplate gAromatherapySmallFlowerSpriteTemplate 0x42 0x7 0x30 0xc 0x0 0x4 0x3 0x1 0x0 launchtemplate gAromatherapySmallFlowerSpriteTemplate 0x0 0x7 0x64 0x10 0x0 0x3 0x2 0x0 0x0 launchtemplate gAromatherapySmallFlowerSpriteTemplate 0x0 0x7 0x4a 0x18 0xb4 0x3 0x2 0x0 0x0 call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam call BloomDoomHyperBeam launchtemplate gAromatherapySmallFlowerSpriteTemplate 0x42 0x7 0x50 0x1e 0x0 0x4 0x1 0x1 0x0 launchtemplate gAromatherapySmallFlowerSpriteTemplate 0x0 0x7 0x80 0xc 0x0 0x3 0x3 0x0 0x0 launchtemplate gAromatherapyBigFlowerSpriteTemplate 0x0 0x7 0x5a 0x10 0x0 0x2 0x1 0x0 0x0 delay 0x5 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0xb 0x0 0x33ed loadspritegfx ANIM_TAG_EXPLOSION @explosion call BloomDoomPetalBlast launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_DEF, 0x1, 0x0, 0x10, 0x33ed call BloomDoomPetalBlast launchtask AnimTask_IsTargetPartner 0x5 0x0 jumpargeq 0x0 0x1 BloomDoomFadeScreenTargetPartner launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL - ANIM_PAL_DEF, 0x1, 0x0, 0x10, 0x33ed @ green bg pal BloomDoomEnding: call BloomDoomPetalBlast waitforvisualfinish clearmonbg ANIM_ATTACKER call ResetFromGreenScreen end BloomDoomFadeScreenTargetPartner: launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ATK | ANIM_PAL_OPPONENT1 | ANIM_PAL_OPPONENT2, 0x1, 0x0, 0x10, 0x33ed @ green bg pal goto BloomDoomEnding BloomDoomHurricane: launchtemplate gBloomDoomHurricaneSpriteTemplate 0x2 0x2 0x0 0xfff0 launchtask AnimTask_AnimateGustTornadoPalette 0x5 0x2 0x1 0x46 return BloomDoomFlowerGeyser: launchtemplate gBloomDoomFlowerGeyserSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0xfffc 0x10 @ -4, -0x10 delay 0x0 launchtemplate gBloomDoomFlowerGeyserSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x100D 0x10 @ delay 0x0 launchtemplate gBloomDoomFlowerGeyserSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x4 0x10 delay 0x0 launchtemplate gBloomDoomFlowerGeyserSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0xfff0 0x10 delay 0x0 return BloomDoomHyperBeam: launchtemplate gBloomDoomGreenBeamSpriteTemplate 0x82 0x0 launchtemplate gBloomDoomGreenBeamSpriteTemplate 0x82 0x0 delay 0x1 return BloomDoomPetalBlast: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBloomDoomExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x0 0xffe0 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x16 0xffea 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x1e 0x0 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBloomDoomExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x14 0x14 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x0 0x1c 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0xffed 0x13 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBloomDoomExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0xffe5 0x0 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0xffee 0xffee 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x0 0xffe7 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBloomDoomExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x11 0xffef 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x17 0x0 0x10 delay 0x2 launchtemplate gBloomDoomPetalStarSpriteTemplate 0x82 0x5 0x1 0x0 0x10 0x10 0x10 delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBloomDoomExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x2 return ResetFromGreenScreen: launchtask AnimTask_AllBanksInvisible 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS, 0x2, 0x0, 0x0, 0x33ED @Everything from green restorebg waitbgfadeout setarg 0x7 0xffff launchtask AnimTask_AllBanksVisible 0xA 0x0 waitbgfadein waitforvisualfinish delay 0x5 launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG, 0x1, 0x0, 0x0, 0x33ED waitforvisualfinish return Move_GIGAVOLT_HAVOC:: loadspritegfx ANIM_TAG_HAVOC_SPEAR loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_ELECTRIC_ORBS loadspritegfx ANIM_TAG_ELECTRICITY loadspritegfx ANIM_TAG_SPARK_2 loadspritegfx ANIM_TAG_GRAY_SMOKE loadspritegfx ANIM_TAG_THIN_RING launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x6 0x0 0x10 0x0000 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gGigavoltHavocChargingSpearSpriteTemplate 0x2 0x1 ANIM_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x20 0x18 0xbe 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x50 0x18 0x16 0xc 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x9c 0x18 0x79 0xd 0x0 0x1 0x1 delay 0xa playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x0 delay 0x5 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 delay 0x5 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x20 0x14 0x0 0x0 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x60 0x14 0x1 0x0 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0xa0 0x14 0x0 0x0 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0xe0 0x14 0x2 0x0 delay 0x5 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0x64 0x18 0x3c 0xa 0x0 0x1 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xaa 0x18 0x2a 0xb 0x0 0x1 0x1 delay 0x0 launchtemplate gSparkElectricitySpriteTemplate 0x0 0x7 0xee 0x18 0xa5 0xa 0x0 0x1 0x1 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER monbg ANIM_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x3c 0x2 0xc @charge particles to user @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x10 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x10 0x2c 0x60 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x10 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x10 0x2c 0xe0 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x12 0x2c 0x0 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x12 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x12 0x2c 0x80 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x12 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x14 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x14 0x2c 0x40 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x14 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x82 0x8 0x0 0x0 0x14 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 waitforvisualfinish playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET launchtemplate gGigavoltHavocLaunchSpearSpriteTemplate 0x83 0x1 0x0 launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0x10 0x10 delay 0x2 launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0xfff0 0xfff0 delay 0xe clearmonbg ANIM_ATTACKER launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x8 0x1c @shake target unloadspritegfx ANIM_TAG_HAVOC_SPEAR loadspritegfx ANIM_TAG_SHOCK_3 @thunderbolt launchtemplate gThunderboltOrbSpriteTemplate 0x83 0x4 0x2c 0x0 0x0 0x3 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x0 0x0 0xc 0x5bff @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x20 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x20 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x20 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x20 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x10 0x2c 0x20 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x10 0x2c 0x60 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x10 0x2c 0xa0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x10 0x2c 0xe0 0x28 0x2 0x8003 playsewithpan SE_M_HYPER_BEAM, SOUND_PAN_TARGET delay 0x19 loadspritegfx ANIM_TAG_VERTICAL_HEX playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET @ call HavocSpearSparkTarget call HavocSpearGeyser playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_DEF, 0x2, 0xc, 0x0, 0x5bff waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG, 0x1, 0x10, 0x0, 0x0000 waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xa 0x0 waitforvisualfinish end HavocSpearGeyser: createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfffc, 0x10 @ -4, -0x10 delay 1 createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x100D, 0x10 @ delay 1 createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0x4, 0x10 delay 1 createsprite gGigavoltHavocGeyserSpriteTemplate ANIM_TARGET, 2, ANIM_TARGET, 0xfff0, 0x10 delay 1 return HavocSpearSparkTarget: @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x0 0x14 0x0 0x8000 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x0 0x14 0x0 0x8000 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x40 0x14 0x1 0x8000 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x40 0x14 0x1 0x8000 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc 0x80 0x14 0x0 0x8000 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc 0x80 0x14 0x0 0x8000 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x20 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x4 0x8 0x0 0x0 0x10 0xc SOUND_PAN_ATTACKER 0x14 0x2 0x8000 return Move_SHATTERED_PSYCHE:: loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_BLUE_LIGHT_WALL @reflect loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_PINK_PETAL @pink loadspritegfx ANIM_TAG_TORN_METAL @brick break shatter launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPalExclude 0x5 0x5 0x0 0x0 0x0 0x10 0x0 waitforvisualfinish launchtask AnimTask_SetAllNonAttackersInvisiblity 0x5 0x1 0x1 waitforvisualfinish launchtemplate gShatteredPsychePinkChargeSpriteTemplate 0x2 0x1 0x0 launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 delay 0xc launchtemplate gShatteredPsycheRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_M_SUPERSONIC, SOUND_PAN_ATTACKER delay 0x4 fadetobg BG_SHATTERED_PSYCHE delay 0x4 launchtask AnimTask_BlendBattleAnimPalExclude 0x5 0x5 0x0 0x0 0x10 0x0 0x0 delay 0x7 playsewithpan SE_M_PSYBEAM, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x2 0x5 0x1 0x3 0x0 0xf 0x1 launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffc 0xfffc 0xf 0x1 0x1 waitforvisualfinish ShatteredPsycheCheckBattler: launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET ShatteredPsycheOnPlayer ShatteredPsycheOnOpponent: call ShatteredPsycheFlingOpponent waitforvisualfinish goto ShatteredPsycheFinish ShatteredPsycheOnPlayer: call ShatteredPsycheFlingPlayer waitforvisualfinish call ShatteredPsycheFlingPlayer waitforvisualfinish ShatteredPsycheFinish: delay 0x8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET restorebg launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0xf 0x1 launchtask AnimTask_ScaleMonAndRestore 0x5 0x5 0xfffc 0xfffc 0xf 0x1 0x1 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0 waitbgfadeout launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end ShatteredPsycheFlingOpponent: launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe6 0x10 0x1 0x4 @ -26, +16 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0x1a 0xfff0 0x1 0x1 @ 26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x1a 0xfff0 0x1 0x4 @ -26,-16 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0xffe6 0x10 0x1 0x1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x0 0x20 0x1 0x4 @ 0,32 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0x0 0xffe0 0x1 0x1 @ 0, -32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x0 0xffe0 0x1 0x4 @ 0,-32 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0x0 0x20 0x1 0x1 @ 0, 32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x1a 0x10 0x1 0x4 @ 26,16 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0xffe6 0xfff0 0x1 0x1 @ -26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe6 0xffe0 0x1 0x4 @ 26,-16 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0x1a 0x10 0x1 0x1 @ 0, 32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x5 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe6 0x10 0x1 0x4 @ -26, +16 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0x1a 0xfff0 0x1 0x1 @ 26, -16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x1a 0xfff0 0x1 0x4 @ -26,-16 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0xffe6 0x10 0x1 0x1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish return ShatteredPsycheFlingPlayer: launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe6 0x10 0x1 0x4 @ -26,-16 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0x1a 0xfff0 0x1 0x1 @ 26, 16 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x20 0x0 0x1 0x4 @ 32,0 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0xffe0 0x0 0x1 0x1 @ playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xffe0 0x0 0x1 0x4 @ -32,0 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0x20 0x0 0x1 0x1 @ 32, 0 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x4 waitforvisualfinish launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xa 0x20 0x1 0x4 @ 10, -32 waitforvisualfinish launchtemplate gShatteredPsycheReflectHitSpriteTemplate 0x83 0x4 0xfff6 0x5 0x1 0x1 @ 10, -32 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_TARGET delay 0x2 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x5 waitforvisualfinish return Move_SUBZERO_SLAMMER:: loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice loadspritegfx ANIM_TAG_ICE_CUBE @glacier loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x6A23 launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish fadetobg BG_ICE waitbgfadeout launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET SubzeroSlammerOnPlayer SubzeroSlammerOnOpponent: launchtask AnimTask_StartSlidingBg 0x5 0x4 0xfd00 0x0 0x0 0xFFFF goto SubzeroSlammerFinish SubzeroSlammerOnPlayer: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0300 0x0 0x0 0xFFFF SubzeroSlammerFinish: waitbgfadein monbg ANIM_ATK_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0x0 0xb 0x7e80 launchtemplate gSubzeroSlammerIceSpinSpriteTemplate 0x83 0x4 0x0 0x0 0x38 0x0 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSpinSpriteTemplate 0x83 0x4 0x0 0x0 0x38 0x4 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSpinSpriteTemplate 0x83 0x4 0x0 0x0 0x38 0x8 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSpinSpriteTemplate 0x83 0x4 0x0 0x0 0x38 0xc playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSpinSpriteTemplate 0x83 0x4 0x0 0x0 0x38 0x10 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSpinSpriteTemplate 0x83 0x4 0x0 0x0 0x38 0x14 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSpinSpriteTemplate 0x83 0x4 0x0 0x0 0x38 0x18 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER delay 0x20 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0xb 0x0 0x7e80 delay 0x20 launchtask AnimTask_FrozenIceCubeAttacker 0x2 0x0 waitplaysewithpan SE_M_HAIL, SOUND_PAN_TARGET, 0x11 waitforvisualfinish call SubzeroSlammerIceSwirl launchtask AnimTask_BlendColorCycle 0x2 0x6 ANIM_PAL_ATK 0x2 0x2 0x0 0xb 0x7e80 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call SubzeroSlammerIceSwirl call SubzeroSlammerIceSwirl delay 0xa clearmonbg ANIM_ATK_PARTNER launchsoundtask SoundTask_LoopSEAdjustPanning 0x7 0xb0 0xffc0 SOUND_PAN_TARGET 0x4 0x4 0x0 0xa launchtemplate gIceBeamOuterCrystalSpriteTemplate 0x2 0x5 0x14 0xc 0x0 0xc 0x14 launchtemplate gIceBeamOuterCrystalSpriteTemplate 0x2 0x5 0x14 0xfff4 0x0 0xfff4 0x14 delay 0x1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x4 0x0 0x7 0x7e80 launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x2 0x0 0x19 0x1 call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceBeamCreateCrystals call IceCrystalEffectShort delay 0x5 monbg ANIM_DEF_PARTNER launchtask AnimTask_FrozenIceCube 0x82 0x0 playsewithpan SE_M_HAIL, SOUND_PAN_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_TORN_METAL playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET delay 0x3 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x0, 0x0, 0x0 @ -8, -12 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x1, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x2, 0x0, 0x0 createsprite gBrickBreakWallShardSpriteTemplate ANIM_TARGET, 2, 0x1, 0x3, 0x0, 0x0 launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x8 0x1c call SubzeroSlammerExplosion call SubzeroSlammerExplosion clearmonbg ANIM_DEF_PARTNER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x5 0x7 0x0 0x7e80 waitforvisualfinish restorebg waitbgfadeout setarg 0x7 0xffff launchtask AnimTask_AllBanksVisible 0xA 0x0 waitbgfadein waitforvisualfinish end SubzeroSlammerExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSubzeroSlammerExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0 delay 0x3 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xa 0x14 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSubzeroSlammerExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfffb 0xa 0x0 delay 0x3 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x11 0xfff4 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSubzeroSlammerExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xfff1 0xf 0x0 delay 0x3 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x0 0x0 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSubzeroSlammerExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0x14 0x2 0x0 delay 0x3 launchtemplate gIceCrystalHitLargeSpriteTemplate 0x82, 0x3, 0xfff6 0xfff6 0x0 delay 0x3 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gSubzeroSlammerExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0x11 0xfff4 0x0 delay 0x3 launchtemplate gIceCrystalHitSmallSpriteTemplate 0x82, 0x3, 0xfff1 0xf 0x0 delay 0x3 return SubzeroSlammerIceSwirl: playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER launchtemplate gSubzeroSlammerIceSwirlSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSwirlSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER launchtemplate gSubzeroSlammerIceSwirlSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSwirlSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 playsewithpan SE_M_PETAL_DANCE, SOUND_PAN_ATTACKER launchtemplate gSubzeroSlammerIceSwirlSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gSubzeroSlammerIceSwirlSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 return Move_DEVASTATING_DRAKE:: loadspritegfx ANIM_TAG_PURPLE_DRAKE loadspritegfx ANIM_TAG_POISON_BUBBLE @ purple loadspritegfx ANIM_TAG_FOCUS_ENERGY @ focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @ shock wave playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call DevastatingDrakeBuffEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x40c0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call DevastatingDrakeBuffEffect delay 0x8 call DevastatingDrakeBuffEffect waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeShockwaveSpriteTemplate 0x2 0x0 delay 0x2a unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT monbg ANIM_ATTACKER playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeDrakeUpSpriteTemplate 0x2 0x7 0x0 0x0 0x4e0 0x24 0x15 0x1 ANIM_ATTACKER clearmonbg ANIM_ATTACKER fadetobg BG_SKY invisible ANIM_ATTACKER invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0x1000 0x0 0xffff waitbgfadein launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET DevastatingDrakeOnPlayer DevastatingDrakeOnOpponent: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeRightSpriteTemplate 0x32 0x5 0xfff0 0x88 0x100 0x38 0x15 @left to right waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeLeftSpriteTemplate 0x32 0x5 0x0120 0x38 0xfff0 0x38 0x15 @right to left waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeRightSpriteTemplate 0x32 0x5 0xfff0 0x08 0x100 0x0f 0x15 @left to right goto DevastatingDrakeFinish DevastatingDrakeOnPlayer: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeLeftSpriteTemplate 0x32 0x5 0x0120 0x08 0xfff0 0x0f 0x15 @right to left waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeRightSpriteTemplate 0x32 0x5 0xfff0 0x38 0x100 0x38 0x15 @left to right waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeLeftSpriteTemplate 0x32 0x5 0x0120 0x78 0xfff0 0x58 0x15 @right to left DevastatingDrakeFinish: call UnsetPsychicBg waitforvisualfinish visible ANIM_TARGET delay 0xa playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeStrikeSpriteTemplate 0x82 0x1 0x14 delay 0x10 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER loadspritegfx ANIM_TAG_EXPLOSION launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_EXPLOSION, 0x0, 0xC, 0xC, 0x502B launchtask AnimTask_HorizontalShake 0x5 0x3 0x1 0x5 0x35 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x10 0x40c0 @ fade to purple call DevastatingDrakeExplosion delay 0x6 launchtask AnimTask_IsTargetPartner 0x5 0x0 jumpargeq 0x0 0x1 DevastatingDrakeFadeTargetPartner launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL - ANIM_PAL_DEF, 0x6, 0x0, 0x10, 0x40c0 call DevastatingDrakeExplosion waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL - ANIM_PAL_DEF, 0x0, 0x10, 0x0, 0x40c0 @ fade all but target back DevastatingDrakeUniversalEnding: loadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_VERTICAL_HEX loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion unloadspritegfx ANIM_TAG_PURPLE_DRAKE launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_FIRE_PLUME, 0x0, 0xC, 0xC, 0x502B launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_VERTICAL_HEX, 0x0, 0xC, 0xC, 0x502B launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_EXPLOSION_2, 0x0, 0xC, 0xC, 0x502B launchtask AnimTask_HorizontalShake 0x5 0x3 0x1 0x5 0x20 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_SACRED_FIRE, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0xffe0 0x0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0xffec 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x0 0xfff0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x14 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x20 0x0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x14 0xa 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0x0 0x10 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0xffec 0xa 0x18 0x0 0x0 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0xffc0 0x0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x6 0x6 0xffd8 0xffec 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x46 0x6 0x0 0xffe0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x46 0x6 0x28 0xffec 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x40 0x0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x28 0x14 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0x0 0x20 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0xffd8 0x14 0x18 0x0 0x0 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0xffa0 0x0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x6 0x6 0xffc4 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x46 0x6 0x0 0xffd0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x46 0x6 0x3c 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x60 0x0 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x42 0x6 0x3c 0x1e 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0x0 0x30 0x18 0x0 0x0 0x0 launchtemplate gDevastatingDrakePurpleBlastSpriteTemplate 0x2 0x6 0xffc4 0x1e 0x18 0x0 0x0 0x0 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER call DevastatingDrakeGeyser delay 0x4 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x10 0x0 0x40c0 @ fade from purple waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL_BATTLERS 0x2 0x0 0x0 0x0 @ reset all colours waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end DevastatingDrakeFadeTargetPartner: launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ATK | ANIM_PAL_OPPONENT1 | ANIM_PAL_OPPONENT2, 0x6, 0x0, 0x10, 0x40c0 call DevastatingDrakeExplosion waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ATK | ANIM_PAL_OPPONENT1 | ANIM_PAL_OPPONENT2, 0x0, 0x10, 0x0, 0x40c0 @ fade all but target back goto DevastatingDrakeUniversalEnding DevastatingDrakeBuffEffect: launchtemplate gDevastatingDrakePurpleEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gDevastatingDrakePurpleEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gDevastatingDrakePurpleEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gDevastatingDrakePurpleEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gDevastatingDrakePurpleEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return DevastatingDrakeGeyser: launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0003 0x0005 0x1 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfffc 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0xfff5 0xfff1 0x1 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x100D 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0008 0xfffb 0x1 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x4 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0xfffa 0x0012 0x1 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfff0 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0000 0x0005 0x1 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfffc 0x10 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0003 0xfff5 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x100D 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0xfff5 0xffe1 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x4 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0008 0xffeb ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfff0 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0xfffa 0x0002 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfffc 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0000 0xfff5 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x100D 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0003 0xffe5 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x4 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0xfff5 0xffd1 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfff0 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0008 0xffdb ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfffc 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0xfffa 0xfff2 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x100D 0x10 delay 0x0 launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x84, 0x4, 0x0000 0xffe5 ANIM_TARGET 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0x4 0x10 delay 0x0 launchtemplate gDevastatingDrakeHexSpriteTemplate 0x82, 0x3, ANIM_TARGET 0xfff0 0x10 return DevastatingDrakeExplosion: launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gDevastatingDrakeExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 return Move_BLACK_HOLE_ECLIPSE:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_ICE_CHUNK @blue loadspritegfx ANIM_TAG_BLACK_BALL_2 @black invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x0000 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call EndureEffect delay 0x8 call EndureEffect waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER launchtemplate gBlackHoleEclipseShockwaveSpriteTemplate 0x2 0x0 waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_HANDS_AND_FEET @black playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER launchtemplate gBlackHoleEclipseHoleUserSpriteTemplate 0x2 0x4 0x0 0x0 ANIM_ATTACKER 0x0 launchtemplate gBlackHoleEclipseBlueRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 delay 0x8 launchtemplate gBlackHoleEclipseBlackRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 delay 0x8 launchtemplate gBlackHoleEclipseBlueRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 delay 0x8 launchtemplate gBlackHoleEclipseBlackRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 delay 0x8 waitforvisualfinish stopsound launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x07 0x0000 loadspritegfx ANIM_TAG_WISP_ORB @will o wisp invisible ANIM_ATTACKER loopsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET, 0x10, 0x5 launchtemplate gBlackHoleEclipseWispSpriteTemplate 0x2 0x3 0x0 0x10 0x0 delay 0x3 launchtemplate gBlackHoleEclipseWispSpriteTemplate 0x3 0x3 0x0 0x10 0x1 delay 0x3 launchtemplate gBlackHoleEclipseWispSpriteTemplate 0x4 0x3 0x0 0x10 0x2 delay 0x3 launchtemplate gBlackHoleEclipseWispSpriteTemplate 0x4 0x3 0x0 0x10 0x3 waitforvisualfinish fadetobg BG_BLACKHOLE_ECLIPSE playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_VERTICAL_HEX @red launchtemplate gBlackHoleEclipseRedRingSpriteTemplate 0x3 0x4 0x0 0x0 0x100 0x0 delay 0x4 launchtemplate gBlackHoleEclipseRedRingSpriteTemplate 0x3 0x4 0x0 0x0 0x100 0x0 delay 0x4 launchtemplate gBlackHoleEclipseRedRingSpriteTemplate 0x3 0x4 0x0 0x0 0x100 0x0 waitbgfadeout unloadspritegfx ANIM_TAG_WISP_ORB launchtemplate gBlackHoleEclipseHoleSpriteTemplate 0x2 0x4 0x0 0x0 ANIM_TARGET 0x0 @ eclipse at target origin delay 0x10 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x35 0xffed 0x1 0x2 @ target down and left (instantaneously (last arg)) delay 0x2 visible ANIM_TARGET loopsewithpan SE_M_SUPERSONIC, SOUND_PAN_TARGET, 0xa, 0x5 launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x50 0xfc00 ANIM_TARGET 0x0 @ spin target around (0x50 (time), -0x400 (rot speed)) launchtemplate gBlackHoleEclipseBlueRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gBlackHoleEclipseRedRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gBlackHoleEclipseRedRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x30 @ target back to origin (slowly) launchtemplate gBlackHoleEclipseBlueRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gBlackHoleEclipseRedRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gBlackHoleEclipseRedRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x15 invisible ANIM_TARGET delay 0x8 launchtemplate gBlackHoleEclipseBlueRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gBlackHoleEclipseRedRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gBlackHoleEclipseRedRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gBlackHoleEclipseHoleShrinkSpriteTemplate 0x2 0x4 0x0 0x0 ANIM_TARGET 0x0 waitforvisualfinish loadspritegfx ANIM_TAG_SPARKLE_4 @detect launchtemplate gTargetTwinkleSpriteTemplate 0xd 0x3 0x0 0x0 ANIM_TARGET @detect star delay 0x2 unloadspritegfx ANIM_TAG_SHADOW_BALL unloadspritegfx ANIM_TAG_THIN_RING unloadspritegfx ANIM_TAG_ICE_CHUNK unloadspritegfx ANIM_TAG_BLACK_BALL_2 loadspritegfx ANIM_TAG_EXPLOSION_2 call BlackHoleEclipseExplosion launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS | ANIM_PAL_BG, 0x1, 0x0, 0x10, 0x7fff @ bg to white pal call BlackHoleEclipseExplosion waitforvisualfinish delay 0x18 invisible ANIM_TARGET launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x1 0x0 ANIM_TARGET 0x1 @ fix rotation invisible ANIM_TARGET delay 0x1 waitforvisualfinish call ResetFromWhiteScreen end BlackHoleEclipseExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBlackHoleEclipseRedExplosionSpriteTemplate 0x3 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBlackHoleEclipseRedExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBlackHoleEclipseRedExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBlackHoleEclipseRedExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBlackHoleEclipseRedExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return ResetFromWhiteScreen: launchtask AnimTask_AllBanksInvisible 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL_BATTLERS 0x2 0x0 0x0 0x7FFF @everything from white restorebg waitbgfadeout setarg 0x7 0xffff launchtask AnimTask_AllBanksVisible 0xA 0x0 waitbgfadein waitforvisualfinish delay 0x5 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x0 0x7fff waitforvisualfinish return Move_TWINKLE_TACKLE:: loadspritegfx ANIM_TAG_SPARKLE_2 @star loadspritegfx ANIM_TAG_PINK_PETAL @pink loadspritegfx ANIM_TAG_THIN_RING @ring launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER call TwinkleTacklePinkStars delay 0x8 fadetobg BG_TWINKLE_TACKLE launchtemplate gTwinkleTacklePinkRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 waitbgfadeout invisible ANIM_TARGET delay 0x1 loadspritegfx ANIM_TAG_YELLOW_STAR launchtemplate gTwinkleTackleStarGrowSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 waitforvisualfinish launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET TwinkleTackleOnPlayer TwinkleTackleOnOpponent: call PlayerTwinkling goto TwinkleTackleFinish TwinkleTackleOnPlayer: call OpponentTwinkling TwinkleTackleFinish: waitforvisualfinish delay 0x5 visible ANIM_ATTACKER visible ANIM_TARGET launchtask AnimTask_SwayMon 0x5 0x5, 0x0 0x8 2048 1 ANIM_ATTACKER call TwinkleTackleStars waitforvisualfinish launchtask AnimTask_SwayMon 0x5 0x5, 0x0 0x8 2048 1 ANIM_ATTACKER call TwinkleTackleStars waitforvisualfinish loadspritegfx ANIM_TAG_SPARKLE_4 @detect loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_PAIN_SPLIT @pain-split delay 0x1 launchtemplate gTwinkleTackleYellowImpactSpriteTemplate 0x2 0x4 0x0 0x0 0x1 0x0 call TwinkleTackleStarsTarget playsewithpan SE_M_WATERFALL, SOUND_PAN_TARGET delay 0x5 launchtask AnimTask_TwinkleTackleLaunch 0x2 0x1 89 delay 89 playsewithpan SE_M_DETECT, SOUND_PAN_TARGET launchtemplate gTwinkleTackleTwinkleSpriteTemplate 0x8d, 0x3, 0x0 0x0 ANIM_TARGET @detect star waitforvisualfinish delay 0x10 restorebg delay 0x18 launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end TwinkleTacklePinkStars: launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xfff1 0x0 0x0 0x0 0x20 0x3c launchtemplate gTwinkleTacklePinkRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 delay 0x8 launchtemplate gTwinkleTacklePinkRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xc 0xfffb 0x0 0x0 0x20 0x3c delay 0x8 launchtemplate gTwinkleTacklePinkRingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 return PlayerTwinkling: playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 @ user fly on screen on enemy side launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x12 0x0 0x0 0x0 0x20 0x1c delay 0x3 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x1f 0xfffb 0x0 0x0 0x20 0x1c delay 0x16 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x90 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x80 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x70 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x60 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x50 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x40 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x30 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x20 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x10 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x0 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xfff0 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xffe0 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xffd0 0xffc0 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xffc0 0xffc0 0x0 0x0 0x20 0x1c return OpponentTwinkling: playsewithpan SE_M_MORNING_SUN, SOUND_PAN_ATTACKER setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 @ user fly on screen on enemy side launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x10 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x20 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x30 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x40 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x50 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x60 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x70 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x80 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x90 0xfffb 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xa0 0xfffb 0x0 0x0 0x20 0x1c delay 0x5 playsewithpan SE_M_MORNING_SUN, SOUND_PAN_TARGET launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0xa0 0x2c 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x90 0x2c 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x80 0x2c 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x70 0x2c 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x60 0x2c 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x50 0x2c 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x40 0x2c 0x0 0x0 0x20 0x1c delay 0x1 launchtemplate gTwinkleTacklePinkStarSpriteTemplate 0x2 0x6 0x30 0x2c 0x0 0x0 0x20 0x1c return TwinkleTackleStars: playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_ATTACKER launchtemplate gTwinkleTackleDigStarSpriteTemplate 0x2 0x6 0x0 0x0 0xc 0x4 0xfff0 0x12 launchtemplate gTwinkleTackleDigStarSpriteTemplate 0x2 0x6 0x0 0x0 0x10 0x4 0xfff6 0x12 launchtemplate gTwinkleTackleDigStarSpriteTemplate 0x2 0x6 0x0 0x1 0xe 0x4 0xffee 0x12 launchtemplate gTwinkleTackleDigStarSpriteTemplate 0x2 0x6 0x0 0x1 0xc 0x4 0xfff0 0x12 return TwinkleTackleStarsTarget: launchtemplate gTwinkleTackleImpactStarsSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xa0 0xffe0 launchtemplate gTwinkleTackleImpactStarsSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xff00 0xffd8 launchtemplate gTwinkleTackleImpactStarsSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0x80 0xfff0 launchtemplate gTwinkleTackleImpactStarsSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0x1a0 0xffda launchtemplate gTwinkleTackleImpactStarsSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xff80 0xffea launchtemplate gTwinkleTackleImpactStarsSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xfe80 0xffe1 return @ signature z moves Move_CATASTROPIKA:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ROUND_SHADOW @fly invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x5bff launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call EndureEffect delay 0x8 call EndureEffect delay 0x8 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_ROUND_SHADOW launchtask AnimTask_GetTimeOfDay 0x2 0x0 jumpargeq 0x0 0x0 CatastropikaDaytime jumpargeq 0x0 0x2 CatastropikaAfternoon CatastropikaNight: fadetobg BG_BLUE_SKY_NIGHT goto CatastropikaFinish CatastropikaDaytime: fadetobg BG_BLUE_SKY_DAY goto CatastropikaFinish CatastropikaAfternoon: fadetobg BG_BLUE_SKY_AFTERNOON CatastropikaFinish: waitbgfadeout visible ANIM_ATTACKER loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_SPARK_2 @spark playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x3c 0x2 0xc @charge particles to user launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0xe0 0x28 0x2 0x3 @ delay 0x14 @ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x12 0x2c 0x0 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x12 0x2c 0x40 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x12 0x2c 0x80 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x12 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 @ delay 0x14 @ playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c 0x0 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c 0x40 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c 0x80 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gGrowingChargeOrbSpriteTemplate 0x2 0x1 ANIM_ATTACKER @ charge launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x16 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x16 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x16 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x16 0x2c 0xe0 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1a 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1a 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1a 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1a 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1e 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x15 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 restorebg waitbgfadeout playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER waitforvisualfinish loadspritegfx ANIM_TAG_METEOR invisible ANIM_ATTACKER visible ANIM_TARGET playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET launchtemplate gCatastrokpikaSuperpowerSpriteTemplate 0x83 0x1 0x0 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0x20 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0x60 0x8 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0xa0 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0xe0 0x8 0x2 0x3 delay 0x1 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0x20 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0x60 0x8 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0xa0 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0xe0 0x8 0x2 0x3 delay 0x1 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0x20 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0x60 0x8 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0xa0 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0xe0 0x8 0x2 0x3 delay 0xd launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xff00 0x15 0x0 0x4 loadspritegfx ANIM_TAG_MUD_SAND launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x0 0xc 0xffe8 0xfff0 0x18 @ 12, -48, -16, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x0 0x10 0xffda 0xfff6 0x18 @ 16, -16, -10, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x1 0xe 0xffec 0xffee 0x18 @ 14, -52, -18, 24 launchtemplate gDirtPlumeSpriteTemplate 0x82 0x6 ANIM_TARGET 0x1 0xc 0xffdc 0xfff0 0x18 @ 12, -32, -16, 24 loadspritegfx ANIM_TAG_LIGHTNING @thunder call CatastropikaThundering invisible ANIM_TARGET unloadspritegfx ANIM_TAG_MUD_SAND call CatastropikaThundering call CatastropikaThundering call CatastropikaThundering launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS | ANIM_PAL_BG, 0x4, 0x0, 0x10, 0x7fff @ bg to white call CatastropikaThundering waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS | ANIM_PAL_BG, 0x4, 0x10, 0x0, 0x7fff @ bg to white launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 @fix tgt position waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end CatastropikaThundering: playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0xfff0 delay 2 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0x10 delay 2 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0xfff0 delay 2 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0x10 delay 2 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0xfff0 delay 2 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x0 0x10 delay 2 return Move_10000000_VOLT_THUNDERBOLT:: loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPARK_2 @sparks loadspritegfx ANIM_TAG_LIGHTNING @lightning invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate g10MillionVoltBoltYellowFlySpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0xe0 0x28 0x2 0x3 delay 0x2 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0x20 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0x60 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0xa0 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0xe0 0x28 0x2 0x3 delay 0x2 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0xe0 0x28 0x2 0x3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritegfx ANIM_TAG_FOCUS_ENERGY fadetobg BG_THUNDER waitbgfadeout loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge launchtask AnimTask_StartSlidingBg 0x5 0x4 0xff00 0x0 0x1 0xffff waitbgfadein visible ANIM_ATTACKER playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x3c 0x2 0xc @charge particles to user launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x10 0x2c 0xe0 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x14 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x10 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 @thunder flash launchtemplate gGrowingChargeOrbSpriteTemplate 0x2 0x1 ANIM_ATTACKER @ charge launchtemplate gLightningSpriteTemplate 0x82 0x2 0x40 0xffdc delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x40 0xffec delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0x40 0xc delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c 0x0 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c 0x40 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c 0x80 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x18 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 @thunder flash launchtemplate gLightningSpriteTemplate 0x82 0x2 0xffc0 0xffdc delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0xffc0 0xffec delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0xffc0 0xc delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c 0x0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c 0x40 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c 0x80 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x1c 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x14 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 @thunder flash launchtemplate gLightningSpriteTemplate 0x82 0x2 0xff90 0xffdc delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0xff90 0xffec delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0xff90 0xc delay 0x14 playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0x0 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0x40 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0x80 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 delay 0x10 playsewithpan SE_M_THUNDER_WAVE, SOUND_PAN_TARGET launchtask AnimTask_InvertScreenColor 0x2 0x3 0x101 0x101 0x101 @thunder flash launchtemplate gLightningSpriteTemplate 0x82 0x2 0xffd0 0xffdc delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0xffd0 0xffec delay 0x1 launchtemplate gLightningSpriteTemplate 0x82 0x2 0xffd0 0xc playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x2a 0x2c 0x0 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x2a 0x2c 0x40 0x28 0x1 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x2a 0x2c 0x80 0x28 0x0 0x3 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x2a 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x3 waitforvisualfinish call UnsetPsychicBg visible ANIM_TARGET loadspritegfx ANIM_TAG_ORBS @hyper beam loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_BERRY_EATEN @pink loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loopsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER, 0x5, 0xA launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_ATTACKER 0x0 0x4 0x32 0x1 @ launchtask AnimTask_FlashAnimTagWithColor, 0x2, 0x7, ANIM_TAG_ORBS, 0x1, 0xc, 0x1f, 0x10, 0x0, 0x0 call TenMillionVoltThunderboltBeamRed call TenMillionVoltThunderboltBeamBlue launchtask AnimTask_ShakeMon2 0x2 0x5 ANIM_TARGET 0x4 0x0 0x32 0x1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x9 0x07FE call TenMillionVoltThunderboltBeamPink call TenMillionVoltThunderboltBeamYellow call TenMillionVoltThunderboltBeamGreen launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x32 0x1 call TenMillionVoltThunderboltBeamPurple call TenMillionVoltThunderboltBeamRed call TenMillionVoltThunderboltBeamBlue call TenMillionVoltThunderboltBeamPink call TenMillionVoltThunderboltBeamYellow call TenMillionVoltThunderboltBeamGreen call TenMillionVoltThunderboltBeamPurple call TenMillionVoltThunderboltBeamRed call TenMillionVoltThunderboltBeamBlue call TenMillionVoltThunderboltBeamPink call TenMillionVoltThunderboltBeamYellow call TenMillionVoltThunderboltBeamGreen @ call TenMillionVoltThunderboltBeamPurple @ call TenMillionVoltThunderboltBeamRed @ call TenMillionVoltThunderboltBeamBlue @ call TenMillionVoltThunderboltBeamPink @ call TenMillionVoltThunderboltBeamYellow @ call TenMillionVoltThunderboltBeamGreen @ call TenMillionVoltThunderboltBeamPurple playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_ATTACKER @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x25 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x25 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x25 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x25 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x8003 @ delay 0x6 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x35 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x35 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x35 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x35 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x8003 @ delay 0x6 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x40 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x40 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x40 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x40 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x8003 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER launchtemplate g10MillionVoltBoltShockwaveSpriteTemplate 0x82 0x0 @ charge out and in waitforvisualfinish unloadspritegfx ANIM_TAG_ORBS @hyper beam unloadspritegfx ANIM_TAG_VERTICAL_HEX @red unloadspritegfx ANIM_TAG_WATER_ORB @blue unloadspritegfx ANIM_TAG_BERRY_EATEN @pink unloadspritegfx ANIM_TAG_LEAF @green unloadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_EXPLOSION @explosion launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x2 0x2c @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x30 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x30 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x30 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x00 0x30 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x8003 call TenMillionVoltThunderboltSparkGeyser @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x37 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x37 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x37 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x00 0x37 0x2c SOUND_PAN_ATTACKER 0x28 0x2 0x8003 launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x2, 0x0, 0x10, 0x7fff call TenMillionVoltThunderboltSparkGeyser waitforvisualfinish delay 0x10 launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x3, 0x10, 0x0, 0x7fff waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end TenMillionVoltThunderboltBeamRed: launchtemplate g10MillionVoltBoltRedBeamSpriteTemplate 0x82 0x0 launchtemplate g10MillionVoltBoltRedBeamSpriteTemplate 0x82 0x0 delay 4 return TenMillionVoltThunderboltBeamBlue: launchtemplate g10MillionVoltBoltBlueBeamSpriteTemplate 0x82 0x0 launchtemplate g10MillionVoltBoltBlueBeamSpriteTemplate 0x82 0x0 delay 4 return TenMillionVoltThunderboltBeamPink: launchtemplate g10MillionVoltBoltPinkBeamSpriteTemplate 0x82 0x0 launchtemplate g10MillionVoltBoltPinkBeamSpriteTemplate 0x82 0x0 delay 4 return TenMillionVoltThunderboltBeamYellow: launchtemplate g10MillionVoltBoltYellowBeamSpriteTemplate 0x82 0x0 launchtemplate g10MillionVoltBoltYellowBeamSpriteTemplate 0x82 0x0 delay 4 return TenMillionVoltThunderboltBeamGreen: launchtemplate g10MillionVoltBoltGreenBeamSpriteTemplate 0x82 0x0 launchtemplate g10MillionVoltBoltGreenBeamSpriteTemplate 0x82 0x0 delay 4 return TenMillionVoltThunderboltBeamPurple: launchtemplate g10MillionVoltBoltPurpleBeamSpriteTemplate 0x82 0x0 launchtemplate g10MillionVoltBoltPurpleBeamSpriteTemplate 0x82 0x0 delay 4 return TenMillionVoltThunderboltSparkGeyser: playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x5 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x5 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x5 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x8003 delay 0x4 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffea 0x5 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffea 0x5 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffea 0x5 0x2c 0x80 0x28 0x0 0x8003 delay 0x4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x5 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x5 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x5 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x15 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x15 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x15 0x2c 0x80 0x28 0x0 0x8003 delay 0x4 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x5 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x5 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x5 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x15 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x15 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x15 0x2c 0x80 0x28 0x0 0x8003 delay 0x4 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x8 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtemplate gExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 return Move_STOKED_SPARKSURFER:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPARK_2 @spark invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gStokedSparksurferFlySpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0x0 0x20 0x2c 0xe0 0x28 0x2 0x3 delay 0x2 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffe0 0x20 0x2c 0xe0 0x28 0x2 0x3 delay 0x2 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0x20 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0x60 0x28 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0xa0 0x28 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0x0 0xffd0 0x20 0x2c 0xe0 0x28 0x2 0x3 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW launchtask AnimTask_GetTimeOfDay 0x2 0x0 jumpargeq 0x0 0x0 StokedSparksurferDay jumpargeq 0x0 0x2 StokedSparksurferAfternoon StokedSparksurferNight: fadetobg BG_BLUE_SKY_NIGHT goto StokedSparksurferFinish StokedSparksurferAfternoon: fadetobg BG_BLUE_SKY_AFTERNOON StokedSparksurferDay: fadetobg BG_BLUE_SKY_DAY StokedSparksurferFinish: waitbgfadeout visible ANIM_ATTACKER loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x1c 0x2 0xc launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x3c 0x1 call EndureEffect delay 0x8 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x5 0x0 0x10 0x5bff call EndureEffect delay 0x8 call EndureEffect delay 0x2 loadspritegfx ANIM_TAG_SPARK loadspritegfx ANIM_TAG_ELECTRICITY launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0x10 0x0 0x5bff launchtemplate gVoltTackleOrbSlideSpriteTemplate 0x1 0x0 playsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x0 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x1 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x2 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_ATTACKER waitforvisualfinish launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x3 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET delay 0x1 fadetobg BG_ZMOVE_ACTIVATE waitbgfadeout visible ANIM_TARGET launchtask AnimTask_VoltTackleBolt 0x5 0x1 0x4 playsewithpan SE_M_THUNDERBOLT, SOUND_PAN_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_SPARK unloadspritegfx ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_ELECTRIC_ORBS unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x5 0x1c launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x30 0x2c 0x0 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x30 0x2c 0x40 0x28 0x1 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x30 0x2c 0x80 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x00 0x30 0x2c 0xc0 0x28 0x2 0x8003 call StokedSparksurferSparkGeyser launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_DEF | ANIM_PAL_ATK, 0x2, 0x0, 0x10, 0x5bff launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x37 0x2c 0x0 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x37 0x2c 0x40 0x28 0x1 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x37 0x2c 0x80 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x00 0x37 0x2c 0xc0 0x28 0x2 0x8003 call StokedSparksurferSparkGeyser launchtask AnimTask_VoltTackleAttackerReappear 0x5 0x0 @ attacker flicker back playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET delay 0x4 launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0x10 0x10 delay 0x2 launchtemplate gElectricPuffSpriteTemplate 0x2 0x3 0x0 0xfff0 0xfff0 delay 0x4 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_DEF | ANIM_PAL_ATK, 0x2, 0x10, 0x0, 0x5bff restorebg delay 0x18 launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end StokedSparksurferSparkGeyser: playsewithpan SE_M_TRI_ATTACK2, SOUND_PAN_TARGET launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x5 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x5 0x2c 0x40 0x28 0x1 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x5 0x2c 0x80 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x8003 delay 0x4 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffea 0x5 0x2c 0x0 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffea 0x5 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffea 0x5 0x2c 0x80 0x28 0x0 0x8003 delay 0x4 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x5 0x2c 0x0 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x5 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x5 0x2c 0x80 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x15 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x15 0x2c 0x40 0x28 0x1 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffd4 0x15 0x2c 0x80 0x28 0x0 0x8003 delay 0x4 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x5 0x2c 0x0 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x5 0x2c 0x40 0x28 0x1 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x5 0x2c 0x80 0x28 0x0 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x15 0x2c 0x0 0x28 0x0 0x8003 @ launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x15 0x2c 0x40 0x28 0x1 0x8003 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x84 0x8 0x0 0xffbe 0x15 0x2c 0x80 0x28 0x0 0x8003 delay 0x1a return Move_EXTREME_EVOBOOST:: loadspritegfx ANIM_TAG_LEER @leer launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ATK | ANIM_PAL_ATK_PARTNER | ANIM_PAL_OPPONENT1 | ANIM_PAL_OPPONENT2, 0x3, 0x0, 0x10, 0x0000 waitforvisualfinish launchtask AnimTask_AllBanksInvisible 0xA 0x0 launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ATK | ANIM_PAL_ATK_PARTNER | ANIM_PAL_OPPONENT1 | ANIM_PAL_OPPONENT2, 3, 0, 0, 0 @;Remove fading on everyone waitforvisualfinish playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x18 0xfff4 launchtemplate gLeerSpriteTemplate 0x2 0x2 0xffe8 0xfff4 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x28 0xfff0 launchtemplate gLeerSpriteTemplate 0x2 0x2 0xfff8 0xfff0 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x8 0xfffe launchtemplate gLeerSpriteTemplate 0x2 0x2 0xffd8 0xfffe delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x10 0x5 launchtemplate gLeerSpriteTemplate 0x2 0x2 0xffe0 0x5 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x20 0xfff0 launchtemplate gLeerSpriteTemplate 0x2 0x2 0xfff0 0xfff0 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x5 0x0 launchtemplate gLeerSpriteTemplate 0x2 0x2 0xffd5 0x0 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0x1c 0x5 launchtemplate gLeerSpriteTemplate 0x2 0x2 0xffec 0x5 delay 0xa playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gLeerSpriteTemplate 0x2 0x2 0xf 0xfff4 launchtemplate gLeerSpriteTemplate 0x2 0x2 0xffdf 0xfff4 waitforvisualfinish fadetobg BG_ZMOVE_ACTIVATE waitbgfadeout unloadspritegfx ANIM_TAG_LEER loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_BERRY_EATEN @pink loadspritegfx ANIM_TAG_ICE_CHUNK @ice loadspritegfx ANIM_TAG_WISP_ORB @will o wisp loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_LEAF @green launchtask AnimTask_BlendParticle, 0x5, 0x5, ANIM_TAG_CIRCLE_OF_LIGHT, 0x0, 0x10, 0x10, 0x5bff waitforvisualfinish playsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER launchtemplate gExtremeEvoboostRedChargeUpSpriteTemplate 0x82 0x7 0x0 0x1c 0x510 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gExtremeEvoboostPinkChargeUpSpriteTemplate 0x82 0x7 0x0 0x20 0x4e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gExtremeEvoboostIceChargeUpSpriteTemplate 0x82 0x7 0x0 0x21 0x540 0x14 0x8 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gExtremeEvoboostBlackChargeUpSpriteTemplate 0x82 0x7 0x0 0x1f 0x490 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gExtremeEvoboostBlueChargeUpSpriteTemplate 0x82 0x7 0x0 0x1c 0x500 0x19 0x10 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gExtremeEvoboostPurpleChargeUpSpriteTemplate 0x82 0x7 0x0 0x21 0x4d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gExtremeEvoboostYellowChargeUpSpriteTemplate 0x82 0x7 0x0 0x1c 0x510 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gExtremeEvoboostGreenChargeUpSpriteTemplate 0x82 0x7 0x0 0x20 0x4e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x2 waitforvisualfinish visible ANIM_ATTACKER loopsewithpan SE_M_REFLECT, SOUND_PAN_ATTACKER, 0x15, 0xd call ExtremeEvoboostColorCircle launchtask AnimTask_StockpileDeformMon 0x5 0x0 @stockpile movement call ExtremeEvoboostColorCharge call ExtremeEvoboostColorCharge call ExtremeEvoboostColorCharge waitforvisualfinish playsewithpan SE_SHINY, SOUND_PAN_ATTACKER delay 0x5 launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ATK | ANIM_PAL_BG, 0x0, 0x0, 0x10, 0x7fff delay 0x18 call ResetFromWhiteScreen end ExtremeEvoboostColorCircle: launchtemplate gExtremeEvoboostRedChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostPinkChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostIceChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostBlackChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostBlueChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostPurpleChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostYellowChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostGreenChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 return ExtremeEvoboostColorCharge: launchtemplate gExtremeEvoboostRedChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostRedStockpileSpriteTemplate 0x2 0x3 0x37 0x37 0xd delay 0x2 launchtemplate gExtremeEvoboostPinkChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostPinkStockpileSpriteTemplate 0x2 0x3 0xffc9 0xffc9 0xd delay 0x2 launchtemplate gExtremeEvoboostIceChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostIceStockpileSpriteTemplate 0x2 0x3 0x0 0x37 0xd delay 0x2 launchtemplate gExtremeEvoboostBlackChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostBlackStockpileSpriteTemplate 0x2 0x3 0x0 0xffc9 0xd delay 0x2 launchtemplate gExtremeEvoboostBlueChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostBlueStockpileSpriteTemplate 0x2 0x3 0x37 0xffde 0xd delay 0x2 launchtemplate gExtremeEvoboostPurpleChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostPurpleStockpileSpriteTemplate 0x2 0x3 0x37 0x22 0xd delay 0x2 launchtemplate gExtremeEvoboostYellowChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostYellowStockpileSpriteTemplate 0x2 0x3 0xffc9 0xffde 0xd delay 0x2 launchtemplate gExtremeEvoboostGreenChargeCircleSpriteTemplate 0x2 0x2 0x0 0xfff0 delay 0x2 launchtemplate gExtremeEvoboostGreenStockpileSpriteTemplate 0x2 0x3 0xffc9 0x22 0xd delay 0x2 return Move_PULVERIZING_PANCAKE:: loadspritegfx ANIM_TAG_SPARKLE_4 @detect loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_MUD_SAND @dig loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_QUICK_GUARD_HAND @black colour launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET PulverizingPancakeOnPlayer PulverizingPancakeOnOpponent: launchtemplate gPulverizingPancakeRedDetectSpriteTemplate 0xd 0x2 0x14 0xffec goto PulverizingPancakeFinish PulverizingPancakeOnPlayer: launchtemplate gPulverizingPancakeRedDetectSpriteTemplate 0xd 0x2 0xa 0xfff2 launchtemplate gPulverizingPancakeRedDetectSpriteTemplate 0xd 0x2 0xfff6 0xfff2 PulverizingPancakeFinish: playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER waitforvisualfinish fadetobg BG_SOLAR_BEAM_OPPONENT waitbgfadeout launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x32 0x1 call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun call PulverizingPancakeDiggingRun loadspritegfx ANIM_TAG_ROUND_SHADOW @fly playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET launchtemplate gFlyBallUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 delay 0x2 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0xc 0x4 0xfff0 0x22 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0x10 0x4 0xfff6 0x22 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xe 0x4 0xffee 0x22 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xc 0x4 0xfff0 0x22 unloadspritegfx ANIM_TAG_SPARKLE_4 unloadspritegfx ANIM_TAG_VERTICAL_HEX fadetobg BG_IN_AIR waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0x1000 0x0 0xffff waitbgfadein loadspritegfx ANIM_TAG_WHITE_SHADOW launchtask AnimTask_PulverizingPancakeWhiteShadow 0x5 0x2 0x33 0x33 @first arg is duration, last arg is move speed delay 0x10 call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 0x4 0x2 0x0 0xb 0x0000 @ target darkens call PulverizingPancakeSlowBackground @0 call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground call PulverizingPancakeSlowBackground @-0x1000 delay 0x1 waitbgfadein loadspritegfx ANIM_TAG_THIN_RING @ring unloadspritegfx ANIM_TAG_MUD_SAND @dig loadspritegfx ANIM_TAG_ELECTRIC_ORBS @yellow launchtemplate gBounceBallLandSpriteTemplate 0x83 0x0 delay 0x7 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gBasicHitSplatSpriteTemplate 0x82, 0x4, 0x0 0x0 0x1 0x0 @big hit marker delay 0x0 launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x4 0x2c launchtemplate gPulverizingPancakeYellowRingSpriteTemplate 0x83 0x4 0x0 0x0 0x100 0x0 delay 0x5 loadspritegfx ANIM_TAG_EXPLOSION @explosion call PulverizingPancakeExplosion launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x2, 0x0, 0x10, 0x7fff @ everything goes white call PulverizingPancakeExplosion waitforvisualfinish call ResetFromWhiteScreen end PulverizingPancakeDiggingRun: launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0xc 0x4 0xfff0 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0x10 0x4 0xfff6 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xe 0x4 0xffee 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xc 0x4 0xfff0 0x12 playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER delay 0x5 return PulverizingPancakeSlowBackground: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xfd56 0x0 0xffff @-0x2aa delay 0x1 return PulverizingPancakeExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gPulverizingPancakeExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gPulverizingPancakeYellowRingSpriteTemplate 0x83 0x4 0x0 0x0 0x100 0x0 launchtemplate gPulverizingPancakeExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gPulverizingPancakeExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gPulverizingPancakeExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gPulverizingPancakeYellowRingSpriteTemplate 0x83 0x4 0x0 0x0 0x100 0x0 launchtemplate gPulverizingPancakeExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return Move_GENESIS_SUPERNOVA:: loadspritegfx ANIM_TAG_BLUE_ORB @reversal loadspritegfx ANIM_TAG_POISON_BUBBLE @poison bubble loadspritegfx ANIM_TAG_POISON_JAB @purple launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish call SetPsychicBackground loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET GenesisSupernovaOnPlayer GenesisSupernovaOnOpponent: call GenesisSupernovaBuffEffectPlayer_1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0xb 0xd87c launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x70 0x1 call GenesisSupernovaBuffEffectPlayer_2 call GenesisSupernovaBuffEffectPlayer_1 goto GenesisSupernovaFinish GenesisSupernovaOnPlayer: call GenesisSupernovaBuffOpponent_1 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0x0 0xb 0xd87c launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x70 0x1 call GenesisSupernovaBuffOpponent_2 call GenesisSupernovaBuffOpponent_1 GenesisSupernovaFinish: loopsewithpan SE_M_REVERSAL, SOUND_PAN_ATTACKER, 0x18, 0x6 call GenesisSupernovaReversalWave call GenesisSupernovaReversalWave call GenesisSupernovaReversalWave delay 0x15 unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge monbg ANIM_ATTACKER setblends 0x80c launchtemplate gGenesisSupernovaChargeSpriteTemplate 0x2 0x1 0x0 @charge call GenesisSupernovaFlare @delay 12 per call GenesisSupernovaFlare call GenesisSupernovaFlare call GenesisSupernovaFlare call GenesisSupernovaFlare delay 0x4 unloadspritegfx ANIM_TAG_BLUE_ORB @reversal loadspritegfx ANIM_TAG_WISP_ORB @will-o-wisp loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles launchtemplate gGenesisSupernovaSuperpowerSpriteTemplate 0x83 0x1 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x0 0xb 0x0 0xd87c playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtask AnimTask_BlendParticle, 0x2, 0x5, ANIM_TAG_SPARKLE_2, 0x0, 0x0, 0xc, 0x7fff delay 0x8 invisible ANIM_TARGET loadspritegfx ANIM_TAG_EXPLOSION @explosion unloadspritegfx ANIM_TAG_METEOR @superpower call GenesisSupernovaBubbleExplosion call GenesisSupernovaBubbleExplosion launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x3, 0x0, 0x10, 0x7fff call GenesisSupernovaBubbleExplosion waitforvisualfinish delay 0x10 launchtask AnimTask_BlendParticle, 0x2, 0x5, ANIM_TAG_SPARKLE_2, 0x0, 0xc, 0x0, 0x7fff clearmonbg ANIM_ATTACKER blendoff delay 0x0 call ResetFromWhiteScreen waitforvisualfinish end GenesisSupernovaBubbleExplosion: launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xfff1 0x0 ANIM_TARGET 0x0 0x20 0x3c launchtemplate gGenesisSupernovaBubbleSpriteTemplate 0x82, 0x3, 0xa 0xa 0x0 launchtemplate gGenesisSupernovaExplosionSpriteTemplate 0x3 0x4 0x0 0x0 ANIM_TARGET 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 launchtemplate gGenesisSupernovaBubbleSpriteTemplate 0x82, 0x3, 0x14 0xffec 0x0 launchtemplate gGenesisSupernovaExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 ANIM_TARGET 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xc 0xfffb ANIM_TARGET 0x0 0x20 0x3c launchtemplate gGenesisSupernovaBubbleSpriteTemplate 0x82, 0x3, 0xffec 0xf 0x0 launchtemplate gGenesisSupernovaExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 ANIM_TARGET 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 launchtemplate gGenesisSupernovaBubbleSpriteTemplate 0x82, 0x3, 0x0 0x0 0x0 launchtemplate gGenesisSupernovaExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 launchtemplate gGenesisSupernovaBubbleSpriteTemplate 0x82, 0x3, 0xffec 0xffec 0x0 launchtemplate gGenesisSupernovaExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER delay 0x6 launchtemplate gGenesisSupernovaBubbleSpriteTemplate 0x82, 0x3, 0x10 0xfff8 0x0 launchtemplate gGenesisSupernovaExplosionSpriteTemplate 0x3 0x4 0xffe0 0xffe8 ANIM_TARGET 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER return GenesisSupernovaBuffEffectPlayer_1: launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x24 0x80 0x24 0x30 0x30 delay 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x10 0x80 0x10 0x35 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x45 0x80 0x45 0x3a 0x30 delay 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x60 0x80 0x60 0x30 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x30 0x80 0x30 0x3c 0x30 delay 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x55 0x80 0x55 0x33 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return GenesisSupernovaBuffEffectPlayer_2: launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x29 0x80 0x29 0x31 0x30 delay 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x73 0x80 0x73 0x32 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x4a 0x80 0x4a 0x3c 0x30 delay 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x64 0x80 0x64 0x33 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x2c 0x80 0x2c 0x3d 0x30 delay 0x2 launchtemplate gGenesisSupernovaOrbRiseSpriteTemplate 0x32 0x5 0x6c 0x80 0x6c 0x30 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return GenesisSupernovaReversalWave: launchtemplate gGenesisSupernovaReversalSpriteTemplate 0x2 0x2 0x1a 0x0 launchtemplate gGenesisSupernovaReversalSpriteTemplate 0x2 0x2 0x1a 0x2a launchtemplate gGenesisSupernovaReversalSpriteTemplate 0x2 0x2 0x1a 0x54 launchtemplate gGenesisSupernovaReversalSpriteTemplate 0x2 0x2 0x1a 0x7e return GenesisSupernovaFlare: launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 return GenesisSupernovaBuffOpponent_1: launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0x94 0x40 0x94 0x0 0x30 delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0x80 0x40 0x80 0x0 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xb5 0x40 0xb5 0x0 0x30 delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xd0 0x40 0xd0 0x0 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xa0 0x40 0xa0 0x0 0x30 delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xc5 0x40 0xc5 0x0 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return GenesisSupernovaBuffOpponent_2: launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0x99 0x40 0x99 0x0 0x30 delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xe3 0x40 0xe3 0x0 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xba 0x40 0xba 0x0 0x30 delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xd4 0x40 0xd4 0x0 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0x9c 0x40 0x9c 0x0 0x30 delay 0x2 launchtemplate gGenesisSupernovaSpinUpSpriteTemplate 0x32 0x5 0xdc 0x40 0xdc 0x0 0x30 delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return Move_SINISTER_ARROW_RAID:: loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_SPIRIT_ARROW @arrow loadspritegfx ANIM_TAG_LEAF @green invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gArrowRaidFlyUpSpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 waitforvisualfinish unloadspritegfx ANIM_TAG_ROUND_SHADOW launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x10 0x388C @ bg to purple waitforvisualfinish visible ANIM_ATTACKER playsewithpan SE_M_WHIRLPOOL, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowUpSpriteTemplate 0x2 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gArrowRaidArrowUpSpriteTemplate 0x2 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gArrowRaidArrowUpSpriteTemplate 0x2 0x7 0x0 0x21 0x240 0x14 0x8 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gArrowRaidArrowUpSpriteTemplate 0x2 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gArrowRaidArrowUpSpriteTemplate 0x2 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gArrowRaidArrowUpSpriteTemplate 0x2 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x2 waitforvisualfinish invisible ANIM_ATTACKER loadspritegfx ANIM_TAG_BIRD @sky attack loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion loadspritegfx ANIM_TAG_POISON_BUBBLE @purple launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET SinisterArrowRaidOnPlayer SinisterArrowRaidOnOpponent: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gArrowRaidFlyRightSpriteTemplate 0x32 0x5 0xfff0 0x88 0x100 0x38 0x15 @left to right delay 0x5 launchtemplate gArrowRaidRightUpSpriteTemplate 0x32 0x5 0xfff0 0x8a 0x100 0x3a 0x15 @left to right delay 0x1 launchtemplate gArrowRaidRightUpSpriteTemplate 0x32 0x5 0xfff0 0x8c 0x100 0x3c 0x15 delay 0x1 launchtemplate gArrowRaidRightUpSpriteTemplate 0x32 0x5 0xfff0 0x86 0x100 0x36 0x15 delay 0x1 launchtemplate gArrowRaidRightUpSpriteTemplate 0x32 0x5 0xfff0 0x84 0x100 0x34 0x15 delay 0x1 launchtemplate gArrowRaidRightUpSpriteTemplate 0x32 0x5 0xfff0 0x88 0x100 0x38 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER @[x0] [y0] [xf] [yf] launchtemplate gArrowRaidFlyLeftSpriteTemplate 0x32 0x5 0x0120 0x38 0xfff0 0x38 0x15 @right to left delay 0x5 launchtemplate gArrowRaidLeftUpSpriteTemplate 0x32 0x5 0x0120 0x36 0xfff0 0x36 0x15 delay 0x1 launchtemplate gArrowRaidLeftUpSpriteTemplate 0x32 0x5 0x0120 0x3a 0xfff0 0x3a 0x15 delay 0x1 launchtemplate gArrowRaidLeftUpSpriteTemplate 0x32 0x5 0x0120 0x37 0xfff0 0x37 0x15 delay 0x1 launchtemplate gArrowRaidLeftUpSpriteTemplate 0x32 0x5 0x0120 0x3c 0xfff0 0x3c 0x15 delay 0x1 launchtemplate gArrowRaidLeftUpSpriteTemplate 0x32 0x5 0x0120 0x38 0xfff0 0x38 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gArrowRaidFlyRightSpriteTemplate 0x32 0x5 0xfff0 0x08 0x100 0x0f 0x15 @left to right delay 0x5 launchtemplate gArrowRaidRightDownSpriteTemplate 0x32 0x5 0xfff0 0x0a 0x100 0x11 0x15 delay 0x1 launchtemplate gArrowRaidRightDownSpriteTemplate 0x32 0x5 0xfff0 0x0c 0x100 0x13 0x15 delay 0x1 launchtemplate gArrowRaidRightDownSpriteTemplate 0x32 0x5 0xfff0 0x06 0x100 0xd 0x15 delay 0x1 launchtemplate gArrowRaidRightDownSpriteTemplate 0x32 0x5 0xfff0 0x04 0x100 0xb 0x15 delay 0x1 launchtemplate gArrowRaidRightDownSpriteTemplate 0x32 0x5 0xfff0 0x08 0x100 0xf 0x15 waitforvisualfinish call SinisterArrowRaidFlyStrike launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x3 0x4b launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x4 0x0 0x10 0x40c0 @ defender to purple call SinisterArrowRaidStrikeOpponent call SinisterArrowRaidOpponentExplosion playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 call SinisterArrowRaidFinalExplosion goto SinisterArrowRaidFinish @on player SinisterArrowRaidOnPlayer: playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gArrowRaidFlyLeftSpriteTemplate 0x32 0x5 0x0120 0x08 0xfff0 0x0f 0x15 @right to left delay 0x5 launchtemplate gArrowRaidFaceUpLeftSpriteTemplate 0x32 0x5 0x0120 0x0a 0xfff0 0x11 0x15 delay 0x1 launchtemplate gArrowRaidFaceUpLeftSpriteTemplate 0x32 0x5 0x0120 0x0c 0xfff0 0x13 0x15 delay 0x1 launchtemplate gArrowRaidFaceUpLeftSpriteTemplate 0x32 0x5 0x0120 0x06 0xfff0 0xd 0x15 delay 0x1 launchtemplate gArrowRaidFaceUpLeftSpriteTemplate 0x32 0x5 0x0120 0x04 0xfff0 0xb 0x15 delay 0x1 launchtemplate gArrowRaidFaceUpLeftSpriteTemplate 0x32 0x5 0x0120 0x08 0xfff0 0xf 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gArrowRaidFlyRightSpriteTemplate 0x32 0x5 0xfff0 0x38 0x100 0x38 0x15 @left to right delay 0x5 launchtemplate gArrowRaidRightSpriteTemplate 0x32 0x5 0xfff0 0x36 0x100 0x36 0x15 delay 0x1 launchtemplate gArrowRaidRightSpriteTemplate 0x32 0x5 0xfff0 0x3a 0x100 0x3a 0x15 delay 0x1 launchtemplate gArrowRaidRightSpriteTemplate 0x32 0x5 0xfff0 0x37 0x100 0x37 0x15 delay 0x1 launchtemplate gArrowRaidRightSpriteTemplate 0x32 0x5 0xfff0 0x3c 0x100 0x3c 0x15 delay 0x1 launchtemplate gArrowRaidRightSpriteTemplate 0x32 0x5 0xfff0 0x38 0x100 0x38 0x15 waitforvisualfinish delay 0xa playsewithpan SE_M_VITAL_THROW, SOUND_PAN_ATTACKER launchtemplate gArrowRaidFlyLeftSpriteTemplate 0x32 0x5 0x0120 0x78 0xfff0 0x58 0x15 @right to left delay 0x5 launchtemplate gArrowRaidLeftDownSpriteTemplate 0x32 0x5 0x100 0x8a 0xfff0 0x3a 0x15 delay 0x1 launchtemplate gArrowRaidLeftDownSpriteTemplate 0x32 0x5 0x100 0x8c 0xfff0 0x3c 0x15 delay 0x1 launchtemplate gArrowRaidLeftDownSpriteTemplate 0x32 0x5 0x100 0x86 0xfff0 0x36 0x15 delay 0x1 launchtemplate gArrowRaidLeftDownSpriteTemplate 0x32 0x5 0x100 0x84 0xfff0 0x34 0x15 delay 0x1 launchtemplate gArrowRaidLeftDownSpriteTemplate 0x32 0x5 0x100 0x88 0xfff0 0x38 0x15 waitforvisualfinish call SinisterArrowRaidFlyStrike launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x3 0x4b launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x4 0x0 0x10 0x40c0 @ defender to purple call SinisterArrowRaidArrowsStrikePlayer call SinisterArrowRaidPlayerExplosion playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 call SinisterArrowRaidFinalExplosion @ finish SinisterArrowRaidFinish: launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x4 0x10 0x0 0x40c0 @ return tgt to normal waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x10 0x00 0x388C @ bg to nrml delay 0x5 launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end SinisterArrowRaidFlyStrike: visible ANIM_TARGET delay 0xa playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER launchtemplate gArrowRaidFlyStrikeSpriteTemplate 0x82 0x1 0x14 waitforvisualfinish delay 0x5 return SinisterArrowRaidStrikeOpponent: launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x85 0xfff0 0xa5 0x40 0x4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x95 0xfff0 0xb5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x75 0xfff0 0x95 0x40 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xa5 0xfff0 0xc5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x6f 0xfff0 0x8f 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x7b 0xfff0 0x9b 0x40 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x85 0xfff0 0xa5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xa2 0xfff0 0xc2 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x82 0xfff0 0xa2 0x40 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x87 0xfff0 0xa7 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x72 0xfff0 0x92 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x85 0xfff0 0xa5 0x40 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x8b 0xfff0 0xab 0x40 0x4 delay 0x1 return SinisterArrowRaidOpponentExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x85 0xfff0 0xa5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x95 0xfff0 0xb5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x75 0xfff0 0x95 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xa5 0xfff0 0xc5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x6f 0xfff0 0x8f 0x40 0x4 launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x7b 0xfff0 0x9b 0x40 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x85 0xfff0 0xa5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xa2 0xfff0 0xc2 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x82 0xfff0 0xa2 0x40 0x4 launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x87 0xfff0 0xa7 0x40 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x72 0xfff0 0x92 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x85 0xfff0 0xa5 0x40 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x8b 0xfff0 0xab 0x40 0x4 launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x1 return SinisterArrowRaidArrowsStrikePlayer: launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff5 0xfff0 0x45 0x90 0x4 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x5 0xfff0 0x55 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffe5 0xfff0 0x35 0x90 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x15 0xfff0 0x65 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffdf 0xfff0 0x2f 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffeb 0xfff0 0x3b 0x90 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff5 0xfff0 0x45 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x12 0xfff0 0x62 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff2 0xfff0 0x42 0x90 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff7 0xfff0 0x47 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffe2 0xfff0 0x32 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff5 0xfff0 0x45 0x90 0x4 delay 0x1 playsewithpan SE_M_HORN_ATTACK, SOUND_PAN_TARGET launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfffb 0xfff0 0x4b 0x90 0x4 delay 0x1 return SinisterArrowRaidPlayerExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff5 0xfff0 0x45 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x5 0xfff0 0x55 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffe5 0xfff0 0x35 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x15 0xfff0 0x65 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffdf 0xfff0 0x2f 0x90 0x4 launchtemplate gArrowRaidExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffeb 0xfff0 0x3b 0x90 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff5 0xfff0 0x45 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0x12 0xfff0 0x62 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff2 0xfff0 0x42 0x90 0x4 launchtemplate gArrowRaidExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff7 0xfff0 0x47 0x90 0x4 delay 0x1 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xffe2 0xfff0 0x32 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfff5 0xfff0 0x45 0x90 0x4 delay 0x1 launchtemplate gArrowRaidArrowOnslaughtSpriteTemplate 0x82 0x5 0xfffb 0xfff0 0x4b 0x90 0x4 launchtemplate gArrowRaidExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x1 return SinisterArrowRaidFinalExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gArrowRaidExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return Move_MALICIOUS_MOONSAULT:: loadspritegfx ANIM_TAG_FIRE_PLUME @dragon rage loadspritegfx ANIM_TAG_ROUND_SHADOW @fly loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_SMALL_EMBER @fire loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion fadetobg BG_MALICIOUS_MOONSAULT waitbgfadeout setblends 0x80c playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gVerticalDipSpriteTemplate 0x2 0x3 0x6 0x1 0x0 delay 0x1 launchtemplate gFirePlumeSpriteTemplate 0x2 0x6 0xffe0 0x0 0x18 0x0 0x0 0x0 launchtemplate gFirePlumeSpriteTemplate 0x42 0x6 0xffec 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gFirePlumeSpriteTemplate 0x42 0x6 0x0 0xfff0 0x18 0x0 0x0 0x0 launchtemplate gFirePlumeSpriteTemplate 0x42 0x6 0x14 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gFirePlumeSpriteTemplate 0x42 0x6 0x20 0x0 0x18 0x0 0x0 0x0 launchtemplate gFirePlumeSpriteTemplate 0x42 0x6 0x14 0xa 0x18 0x0 0x0 0x0 launchtemplate gFirePlumeSpriteTemplate 0x2 0x6 0x0 0x10 0x18 0x0 0x0 0x0 launchtemplate gFirePlumeSpriteTemplate 0x2 0x6 0xffec 0xa 0x18 0x0 0x0 0x0 waitforvisualfinish delay 0x0 monbg ANIM_ATTACKER playsewithpan SE_M_SACRED_FIRE2, SOUND_PAN_TARGET call MaliciousMoonsaultFireSpin call MaliciousMoonsaultFireSpin clearmonbg ANIM_ATTACKER launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gMaliciousMoonsaultRedFlySpriteTemplate 0x82, 0x4, 0x0 0x0 0xd 0x150 call MaliciousMoonsaultFireSpin launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x5 0x0 0xa 0x0000 @ target darkens delay 0x1a playsewithpan SE_M_SWAGGER, SOUND_PAN_TARGET launchtemplate gMaliciousMoonsaultRedBounceSpriteTemplate 0x83 0x0 delay 0x7 launchtemplate gMaliciousMoonsaultRedImpactSpriteTemplate 0x82, 0x4, 0x0 0x0 0x1 0x0 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xff00 0x15 0x0 0x4 call MaliciousMoonsaultExplosion delay 0x6 call MaliciousMoonsaultExplosion launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x1, 0x0, 0x10, 0x001b @ fade all to red delay 0x6 call MaliciousMoonsaultExplosion launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 waitforvisualfinish call ResetFromRedScreen blendoff end MaliciousMoonsaultFireSpin: launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x510 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2f 0x490 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x30 0x4e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x500 0x19 0x10 0x2e ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x540 0x14 0x8 0x2a ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x4d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2f 0x490 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x510 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x500 0x19 0x10 0x2e ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x30 0x4e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x4d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x540 0x14 0x8 0x2a ANIM_ATTACKER delay 0x1 return MaliciousMoonsaultExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMaliciousMoonsaultExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMaliciousMoonsaultExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMaliciousMoonsaultExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMaliciousMoonsaultExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMaliciousMoonsaultExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gMaliciousMoonsaultFireblastSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 return Move_OCEANIC_OPERETTA:: launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish loadspritegfx ANIM_TAG_SPOTLIGHT launchtask AnimTask_CreateSpotlight 0x2 0x0 launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0x0 0xa 0x0 waitforvisualfinish launchtemplate gOceanOperaSpotlightSpriteTemplate 0x82, 0x3, 0x0 0xfff8 0x50 @spotlight loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call OceanicOperettaBuffEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x7fff launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call OceanicOperettaBuffEffect delay 0x8 call OceanicOperettaBuffEffect waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY unloadspritegfx ANIM_TAG_SPOTLIGHT launchtask AnimTask_HardwarePaletteFade 0x2 0x5 0xf8 0x3 0xa 0x0 0x1 waitforvisualfinish launchtask AnimTask_RemoveSpotlight 0x2 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x6 0x5da0 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT loadspritegfx ANIM_TAG_THIN_RING invisible ANIM_ATTACKER launchtemplate gOceanOperaBlueChargeSpriteTemplate 0x2 0x1 0x0 @charge delay 0x2 launchtask AnimTask_ShakeMon 0x5 0x5 ANIM_ATTACKER 0x0 0x2 0x50 0x1 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_M_GRASSWHISTLE, SOUND_PAN_ATTACKER launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gOceanOperaBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 0x0 0x0 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gWhirlpoolSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x1a visible ANIM_TARGET loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x5 launchtemplate gOceanOperaMovingOrbsSpriteTemplate 0x32 0x6 0x0 0x0 0x0 0x0 0x60 0x0 @mist ball delay 0x5c visible ANIM_ATTACKER delay 0x0 loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 0x1 launchtemplate gOceanOperaBlueOrbsSpriteTemplate 0x32 0x6 0x0 ANIM_TARGET 0x0 0x0 0x0 0x35 delay 0x5 playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER launchtemplate gOceanOperaExpandingRingSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 delay 0x4 launchtemplate gOceanOperaExpandingRingSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 delay 0x4 launchtemplate gOceanOperaExpandingRingSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 delay 0x4 launchtemplate gOceanOperaExpandingRingSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 delay 0x4 launchtemplate gOceanOperaExpandingRingSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 delay 0x10 loadspritegfx ANIM_TAG_EXPLOSION @explosion loadspritegfx ANIM_TAG_SPARKLE_2 @sparkle loadspritegfx ANIM_TAG_RAIN_DROPS @rain launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x8 0x40 call OceanicOperettaExplosion launchtask AnimTask_BlendBattleAnimPal 0x2 0x5 ANIM_PAL_DEF 0x2 0x0 0xb 0x5da0 launchtask AnimTask_CreateRaindrops 0x2 0x3 0x0 0x3 0x78 call OceanicOperettaExplosion call OceanicOperettaExplosion playsewithpan SE_M_RAIN_DANCE, SOUND_PAN_ATTACKER launchtask AnimTask_CreateRaindrops 0x2 0x3 0x0 0x3 0x78 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0x2 0x5 ANIM_PAL_DEF 0x2 0xb 0x0 0x5da0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x6 0x0 0x5da0 waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end OceanicOperettaBuffEffect: launchtemplate gOceanOperaBlueFlareSpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gOceanOperaBlueFlareSpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gOceanOperaBlueFlareSpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gOceanOperaBlueFlareSpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gOceanOperaBlueFlareSpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return OceanicOperettaExplosion: launchtemplate gOceanOperaSparkleSpriteTemplate 0x33 0x6 0xfff1 0x0 ANIM_TARGET 0x0 0x20 0x3c playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0xfff0 0x10 ANIM_TARGET 0x1 launchtemplate gOceanOperaSparkleSpriteTemplate 0x33 0x6 0xc 0xfffb ANIM_TARGET 0x0 0x20 0x3c delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gOceanOperaExplosionSpriteTemplate 0x33 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return Move_SPLINTERED_STORMSHARDS:: loadspritegfx ANIM_TAG_ROCKS @rock loadspritegfx ANIM_TAG_ICICLE_SPEAR @spear launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_GetLycanrocForm 0x2 0x0 jumpargeq 0x0 0x1 SplinteredStormshardsNightForme SplinteredStormshardsDayForme: launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xc 0x5bff goto SplinteredStormshardsFinishFade SplinteredStormshardsNightForme: launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0xc 0x0000 SplinteredStormshardsFinishFade: waitforvisualfinish setblends 0x80c playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET SplinteredStormshardsByOpponent SplinteredStormshardsByPlayer: loopsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET, 0x10, 0xc call SplinteredStormshardsPlayer_Rising1 delay 0x2 loadspritegfx ANIM_TAG_ROUND_SHADOW @fly invisible ANIM_TARGET playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsFlySpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 call SplinteredStormshardsPlayer_Rising1 call SplinteredStormshardsPlayer_Rising2 visible ANIM_ATTACKER delay 0x1 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x60 0x80 0x60 0x30 0x30 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x5bff launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 delay 0x2 call SplinteredStormshardsPlayer_Rising2 call SplinteredStormshardsPlayer_Rising1 delay 16 waitforvisualfinish visible ANIM_TARGET call SplinteredStormshardsFixBackgroundFade waitforvisualfinish loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_EXPLOSION @explosion playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 @lunge forward delay 0x2 invisible ANIM_ATTACKER launchtemplate gGrowingSuperpowerTemplate 0x83 0x1 0x0 @superpower launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x4 0x60 0x1 @shake target up and down launchtemplate gSplinteredShardsSplinterOpponentSteepSpriteTemplate 0x2 0x8 0xffd0 0x18 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x4 launchtemplate gSplinteredShardsSplinterOpponentShallowSpriteTemplate 0x2 0x8 0xffd0 0x1 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x4 call SplinteredStormshardsExplosionOpponent call SplinteredStormshardsExplosionOpponent SplinteredStormshardsEnd: launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x4, 0x0, 0x10, 0x7fff call SplinteredStormshardsBrownExplode waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x4, 0x10, 0x0, 0x7fff waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish waitforvisualfinish end SplinteredStormshardsExplosionOpponent: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterOpponentSteepSpriteTemplate 0x82 0x8 0xffd0 0x20 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterOpponentShallowSpriteTemplate 0x82 0x8 0xffd0 0x0 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterOpponentShallowSpriteTemplate 0x82 0x8 0xffd0 0xfff8 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterOpponentSteepSpriteTemplate 0x82 0x8 0xffd0 0x20 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterOpponentShallowSpriteTemplate 0x82 0x8 0xffd0 0x0 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 return SplinteredStormshardsByOpponent: loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0xc call SplinteredStormshardsOpponent_Rising1 delay 0x2 loadspritegfx ANIM_TAG_ROUND_SHADOW @fly invisible ANIM_TARGET launchtemplate gSplinteredShardsFlySpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 call SplinteredStormshardsOpponent_Rising1 call SplinteredStormshardsOpponent_Rising2 visible ANIM_ATTACKER delay 0x1 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xd0 0x40 0xd0 0x0 0x30 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x5bff launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 delay 0x2 call SplinteredStormshardsOpponent_Rising2 call SplinteredStormshardsOpponent_Rising1 delay 16 waitforvisualfinish visible ANIM_TARGET call SplinteredStormshardsFixBackgroundFade waitforvisualfinish visible ANIM_TARGET loadspritegfx ANIM_TAG_METEOR @superpower loadspritegfx ANIM_TAG_EXPLOSION @explosion playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 @lunge forward delay 0x2 invisible ANIM_ATTACKER launchtemplate gGrowingSuperpowerTemplate 0x83 0x1 0x0 @superpower launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x4 0x60 0x1 @shake target up and down launchtemplate gSplinteredShardsSplinterPlayerShallowSpriteTemplate 0x82 0x8 0xffd0 0x18 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x4 launchtemplate gSplinteredShardsSplinterPlayerSteepSpriteTemplate 0x82 0x8 0xffd0 0x30 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 delay 0x4 call SplinteredStormshardsExplosionOnPlayer call SplinteredStormshardsExplosionOnPlayer goto SplinteredStormshardsEnd SplinteredStormshardsExplosionOnPlayer: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterPlayerShallowSpriteTemplate 0x82 0x8 0xffd0 0x20 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterPlayerSteepSpriteTemplate 0x82 0x8 0xffd0 0x35 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterPlayerShallowSpriteTemplate 0x82 0x8 0xffd0 0x1c 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterPlayerShallowSpriteTemplate 0x82 0x8 0xffd0 0x16 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 launchtemplate gSplinteredShardsSplinterPlayerSteepSpriteTemplate 0x82 0x8 0xffd0 0x2d 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 playsewithpan SE_M_ROCK_THROW, SOUND_PAN_TARGET delay 0x2 return SplinteredStormshardsBrownExplode: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSplinteredShardsExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return SplinteredStormshardsPlayer_Rising1: launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x24 0x80 0x24 0x30 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x10 0x80 0x10 0x35 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x45 0x80 0x45 0x3a 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x60 0x80 0x60 0x30 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x30 0x80 0x30 0x3c 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x55 0x80 0x55 0x33 0x30 delay 0x2 return SplinteredStormshardsPlayer_Rising2: launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x29 0x80 0x29 0x31 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x73 0x80 0x73 0x32 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x4a 0x80 0x4a 0x3c 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x64 0x80 0x64 0x33 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x2c 0x80 0x2c 0x3d 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x6c 0x80 0x6c 0x30 0x30 delay 0x2 return SplinteredStormshardsOpponent_Rising1: launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x94 0x40 0x94 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x80 0x40 0x80 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xb5 0x40 0xb5 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xd0 0x40 0xd0 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xa0 0x40 0xa0 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xc5 0x40 0xc5 0x0 0x30 delay 0x2 return SplinteredStormshardsOpponent_Rising2: launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x99 0x40 0x99 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xe3 0x40 0xe3 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xba 0x40 0xba 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xd4 0x40 0xd4 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0x9c 0x40 0x9c 0x0 0x30 delay 0x2 launchtemplate gSplinteredShardsRisingSpearSpriteTemplate 0x32 0x5 0xdc 0x40 0xdc 0x0 0x30 delay 0x2 return SplinteredStormshardsFixBackgroundFade: launchtask AnimTask_GetLycanrocForm 0x2 0x0 jumpargeq 0x0 0x1 SplinteredStormshardsNightFormeReturn SplinteredStormshardsDayFormeReturn: launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xc 0x0 0x5bff goto SplinteredStormshardsFinishFadeReturn SplinteredStormshardsNightFormeReturn: launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0xc 0x0 0x0000 SplinteredStormshardsFinishFadeReturn: return Move_LETS_SNUGGLE_FOREVER:: loadspritegfx ANIM_TAG_MAGENTA_HEART @sharm loadspritegfx ANIM_TAG_MUSIC_NOTES @music note loadspritegfx ANIM_TAG_SMALL_BUBBLES @fake tears loadspritegfx ANIM_TAG_VERTICAL_HEX @red launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 launchtemplate gSnuggleForeverHeartSpriteTemplate 0x3 0x2 0x0 0x14 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x1 0x1 0x0 delay 0x7 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x3 0x3 0x80 delay 0x8 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x2 0x0 0x80 delay 0x7 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x1 0x1 0x0 delay 0x8 playsewithpan SE_M_CHARM, SOUND_PAN_ATTACKER delay 0x7 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x0 0x3 0x0 delay 0x7 fadetobg BG_SNUGGLE_FOREVER waitbgfadeout invisible ANIM_ATTACKER delay 0x1 setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 delay 0x10 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 delay 0x10 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER waitforvisualfinish setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 delay 0x10 playsewithpan SE_M_FAINT_ATTACK, SOUND_PAN_ATTACKER launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x2 0x32 0x1 call LetsSnuggleForeverTears delay 0x8 call LetsSnuggleForeverTears delay 0x8 call LetsSnuggleForeverTears delay 0x8 call LetsSnuggleForeverTears waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x2, 0x0, 0x10, 0x0000 waitforvisualfinish loadspritegfx ANIM_TAG_SPARKLE_4 @detect playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gSnuggleForeverEyesSpriteTemplate 0xd 0x2 0xa 0xfff2 launchtemplate gSnuggleForeverEyesSpriteTemplate 0xd 0x2 0xfff6 0xfff2 delay 0x20 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x1 0x0 0x10 0x579D launchtask AnimTask_GrowTarget 0x5 0x0 delay 0x5 loadspritegfx ANIM_TAG_IMPACT @hit loadspritegfx ANIM_TAG_PAIN_SPLIT @painsplit loadspritegfx ANIM_TAG_DUCK @duck loopsewithpan SE_M_CRABHAMMER, SOUND_PAN_TARGET, 0x14, 10 launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xffee 0xa 0xa 0x4 launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x1 0x12 0xa 0xa 0x4 call LetsSnuggleForeverStars_1 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_2 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_1 playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET call LetsSnuggleForeverStars_2 call LetsSnuggleForeverImpacts launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x0 0xffee 0x6 0x6 0x4 launchtask AnimTask_TranslateMonElliptical 0x2 0x5 0x1 0x12 0x6 0x6 0x4 call LetsSnuggleForeverStars_1 delay 0x0 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_2 delay 0x0 call LetsSnuggleForeverImpacts call LetsSnuggleForeverStars_1 delay 0x0 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL-ANIM_PAL_DEF 0x2 0x0 0x10 0x7fff playsewithpan SE_M_FLAMETHROWER, SOUND_PAN_TARGET call LetsSnuggleForeverStars_2 delay 0x0 call LetsSnuggleForeverImpacts invisible ANIM_TARGET stopsound waitforvisualfinish call ResetFromWhiteScreen end LetsSnuggleForeverTears: playsewithpan SE_M_TAIL_WHIP, SOUND_PAN_TARGET launchtemplate gTearDropSpriteTemplate 0x82 0x2 ANIM_TARGET 0x0 launchtemplate gTearDropSpriteTemplate 0x82 0x2 ANIM_TARGET 0x1 delay 0x8 launchtemplate gTearDropSpriteTemplate 0x82 0x2 ANIM_TARGET 0x2 launchtemplate gTearDropSpriteTemplate 0x82 0x2 ANIM_TARGET 0x3 return LetsSnuggleForeverImpacts: launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0x0 0xfff4 0x1 0x0 delay 0x8 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xfff4 0x8 0x1 0x0 delay 0x8 launchtemplate gBasicHitSplatSpriteTemplate 0x83 0x4 0xc 0x0 0x1 0x0 delay 0x8 return LetsSnuggleForeverStars_1: launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xa0 0xffe0 launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xff00 0xffd8 launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0x80 0xfff0 launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0x1a0 0xffda launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xff80 0xffea launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0xfff0 0xfff8 0xfe80 0xffe1 return LetsSnuggleForeverStars_2: launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0x10 0x8 0xa0 0xffe0 launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0x10 0x8 0xff00 0xffd8 launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0x10 0x8 0x80 0xfff0 launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0x10 0x8 0x1a0 0xffda launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0x10 0x8 0xff80 0xffea launchtemplate gSnuggleForeverStarSpriteTemplate 0x83 0x4 0x10 0x8 0xfe80 0xffe1 return Move_CLANGOROUS_SOULBLAZE:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_POISON_BUBBLE @purple loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey loadspritegfx ANIM_TAG_SPARKLE_2 @stars fadetobg BG_CLANGOROUS_SOULBLAZE waitbgfadein launchtask AnimTask_RockMonBackAndForth 0x5 0x3 0x0 0x2 0x0 call ClangorousSoulblazeBuffEffect call ClangorousSoulblazeBuffEffect call ClangorousSoulblazeBuffEffect waitforvisualfinish loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST @fist launchtemplate gClangorousSoulRedFistTemplate 0x2 0x8 0xfff0 0x0 0x0 0x0 0xa ANIM_ATTACKER ANIM_RIGHT_FIST 0x1 launchtemplate gClangorousSoulRedFistTemplate 0x2 0x8 0x10 0x0 0x0 0x0 0xa ANIM_ATTACKER ANIM_LEFT_FIST 0x1 playsewithpan SE_M_VITAL_THROW2, SOUND_PAN_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_THIN_RING @ring playsewithpan SE_SHINY, SOUND_PAN_ATTACKER launchtemplate gClangorousSoulRedRingTemplate 0x3 0x4 0x0 0x0 0x0 0x0 waitforvisualfinish unloadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST unloadspritegfx ANIM_TAG_SPARKLE_2 @stars loadspritegfx ANIM_TAG_ROUND_SHADOW @ fly playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gClangoorousSoulblazeWhiteFlySpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 delay 0x2 launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0xFFE0 0x1 0xffff launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0xfd00 0xa 0x0 0x2a launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_DEF_PARTNER 0xfd00 0xa 0x0 0x2a delay 0x20 launchtask AnimTask_StartSlidingBg 0x5 0x4 0x0 0x20 0x1 0xffff delay 0xC setblends 0x80c launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x1 0x0 0x4 0x0 loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge visible ANIM_ATTACKER monbg ANIM_ATTACKER loopsewithpan SE_M_PSYBEAM2, SOUND_PAN_ATTACKER, 0xe, 0xa launchtemplate gClangoorousSoulblazePurpleChargeSpriteTemplate 0x2 0x1 0x0 @charge call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl call ClangorousSoulblazeEnergySwirl waitforvisualfinish unloadspritegfx ANIM_TAG_WATER_ORB @whirlpool unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_MUSIC_NOTES @music note clearmonbg ANIM_ATTACKER invisible ANIM_ATTACKER invisible ANIM_ATK_PARTNER delay 0x0 monbg ANIM_TARGET playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_ATTACKER launchtemplate gClangoorousSoulblazePulseSpriteTemplate 0x2 0x6 0x10 0x0 0x0 0x0 0x1d 0x0 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x0 0x0 0x0 @music note delay 0x5 launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x2 0x3c launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_DEF_PARTNER 0x2 0x3c call ClangorousSoulblazePulse_1 delay 0x5 call ClangorousSoulblazePulse_2 delay 0x5 call ClangorousSoulblazePulse_3 delay 0x5 call ClangorousSoulblazePulse_4 loadspritegfx ANIM_TAG_EXPLOSION launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET ClangorousSoulblazeOnOpponent ClangorousSoulblazeOnPlayer: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0xfff0 ANIM_ATTACKER 0x1 delay 0x5 call ClangorousSoulblazePulse_5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_ATTACKER 0x1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x20 0xffe0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_1 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x20 0x0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_2 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x30 0xffe0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_3 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x30 0xfff0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x35 0x0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_5 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x40 0x10 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x40 0x0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_2 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x45 0xfff0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_3 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x50 0x10 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_4 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x50 0xffe0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_5 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x60 0xfff0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_1 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x60 0xffe0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_2 delay 0x5 launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x4, 0x0, 0x10, 0x7fff playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x65 0xfff0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_3 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x65 0xffe0 ANIM_ATTACKER 0x1 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x0 0x0 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x18 0xffe8 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_5 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xfff0 0x10 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x3 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_2 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x3 0x4 0x10 0x10 ANIM_TARGET 0x1 goto FINISH_SOULBLAZE ClangorousSoulblazeOnOpponent: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x10 0x15 ANIM_ATTACKER 0x1 delay 0x5 call ClangorousSoulblazePulse_5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x10 0x0 ANIM_ATTACKER 0x1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x20 0x25 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_1 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x20 0x5 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_2 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x30 0x25 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_3 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x30 0x15 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x35 0x0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_5 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x40 0xa ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x40 0x0 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_2 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x45 0x10 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_3 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x50 0x30 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_4 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x50 0x25 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_5 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x60 0x40 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_1 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x60 0x45 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_2 delay 0x5 launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS | ANIM_PAL_BG, 0x4, 0x0, 0x10, 0x7fff playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x65 0x35 ANIM_ATTACKER 0x1 call ClangorousSoulblazePulse_3 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x65 0x40 ANIM_ATTACKER 0x1 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_4 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_5 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_1 delay 0x5 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 call ClangorousSoulblazePulse_2 delay 0x5 launchtemplate gExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 FINISH_SOULBLAZE: waitforvisualfinish clearmonbg ANIM_TARGET delay 0x5 call ResetFromWhiteScreen blendoff launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x10 launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_DEF_PARTNER 0x0 0x10 waitforvisualfinish end ClangorousSoulblazeEnergySwirl: launchtemplate gClangoorousSoulblazePurpleSwirlSpriteTemplate 0x82 0x7 0x0 0x1c 0x180 0x32 0x8 0x32 ANIM_ATTACKER launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x2 launchtemplate gClangoorousSoulblazePurpleSwirlSpriteTemplate 0x82 0x7 0x0 0x20 0xf0 0x28 0xb 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 launchtemplate gClangoorousSoulblazePurpleSwirlSpriteTemplate 0x82 0x7 0x0 0x21 0x1a0 0x28 0x4 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gClangoorousSoulblazePurpleSwirlSpriteTemplate 0x82 0x7 0x0 0x1f 0x120 0x2d 0x6 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gClangoorousSoulblazePurpleSwirlSpriteTemplate 0x82 0x7 0x0 0x1c 0x1c0 0x2d 0xb 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gClangoorousSoulblazePurpleSwirlSpriteTemplate 0x82 0x7 0x0 0x21 0x1d0 0x32 0xa 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 return ClangorousSoulblazeBuffEffect: playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtemplate gClangorousSoulBlueBuffTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gClangorousSoulPurpleBuffTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xfff1 0x0 0x0 0x0 0x20 0x3c delay 0x4 launchtemplate gClangorousSoulWhiteBuffTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xc 0xfffb 0x0 0x0 0x20 0x3c return ClangorousSoulblazePulse_1: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gClangoorousSoulblazePulseSpriteTemplate 0x2 0x6 0x10 0x0 0x0 0x0 0x1d 0x0 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x1 0x1 0x0 return ClangorousSoulblazePulse_2: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gClangoorousSoulblazePulseSpriteTemplate 0x2 0x6 0x10 0x0 0x0 0x0 0x1d 0x0 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x3 0x3 0x80 return ClangorousSoulblazePulse_3: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gClangoorousSoulblazePulseSpriteTemplate 0x2 0x6 0x10 0x0 0x0 0x0 0x1d 0x0 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x2 0x0 0x80 return ClangorousSoulblazePulse_4: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gClangoorousSoulblazePulseSpriteTemplate 0x2 0x6 0x10 0x0 0x0 0x0 0x1d 0x0 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x0 0x1 0x1 0x0 return ClangorousSoulblazePulse_5: playsewithpan SE_M_UPROAR, SOUND_PAN_ATTACKER launchtemplate gClangoorousSoulblazePulseSpriteTemplate 0x2 0x6 0x10 0x0 0x0 0x0 0x1d 0x0 launchtemplate gSlowFlyingMusicNotesSpriteTemplate 0x2 0x4 0x1 0x0 0x3 0x0 return Move_GUARDIAN_OF_ALOLA:: loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_MUD_SAND @dig loadspritegfx ANIM_TAG_SPEED_DUST @extremespeed launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtemplate gThinRingExpandingSpriteTemplate 0x3 0x4 0x0 0x0 0x0 0x0 playsewithpan SE_SHINY, SOUND_PAN_ATTACKER waitforvisualfinish unloadspritegfx ANIM_TAG_THIN_RING playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0xff00 0xf 0x0 0x4 call GuardianOfAlolaRocksPlayer delay 0xa launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x10 call GuardianOfAlolaRocksPlayer waitforvisualfinish delay 0xa playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_ATTACKER 0xff00 0xf 0x0 0x4 call GuardianOfAlolaRocksPlayer delay 0xa launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_ATTACKER 0x0 0x10 call GuardianOfAlolaRocksPlayer waitforvisualfinish delay 0xa delay 0x10 call GuardianOfAlolaRocksPlayer launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ATK 0x2 0xC 0xC 0x277f @;Yellow launchtask AnimTask_NightShadeClone 0x5 0x1 0x75 delay 0x10 call GuardianOfAlolaRocksPlayer delay 0x10 call GuardianOfAlolaRocksPlayer delay 0x10 loadspritegfx ANIM_TAG_HORSESHOE_SIDE_FIST call GuardianOfAlolaRocksPlayer launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x3 0x0 0xb 0x0000 delay 0x1 launchtask AnimTask_BlendParticle, 0x2, 0x5, ANIM_TAG_HORSESHOE_SIDE_FIST, 0x0, 0xC, 0xc, 0x277f fadetobg BG_FISSURE waitbgfadeout call GuardianOfAlolaRocksPlayer launchtask AnimTask_PositionFissureBgOnBattler 0x5 0x3 0x1 0x5 0xffff waitbgfadein playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET launchtemplate gGuardianOfAlolaFistSpriteTemplate 0x83 0x3 0x0 0xffd0 0x1f delay 0x24 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x0 0xb 0x0 0x0000 playsewithpan SE_M_EXPLOSION, SOUND_PAN_TARGET launchtask AnimTask_HorizontalShake 0x3 0x3 ANIM_TARGET 0xa 0x25 loopsewithpan SE_M_ROCK_THROW SOUND_PAN_TARGET 0x10 0x9 call GuardianOfAlolaRocksTarget call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget launchtask AnimTask_BlendBattleAnimPal 0x2 0x5 ANIM_PAL_ALL 0x3 0x0 0x10 0x7fff call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRockGeyser call GuardianOfAlolaRocksTarget waitforvisualfinish call ResetFromWhiteScreen end GuardianOfAlolaRocksPlayer: playsewithpan SE_M_DIG, SOUND_PAN_ATTACKER launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0xc 0x4 0xfff0 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x0 0x10 0x4 0xfff6 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xe 0x4 0xffee 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 0x0 0x1 0xc 0x4 0xfff0 0x12 return GuardianOfAlolaRocksTarget: launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x0 0xc 0x4 0xfff0 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x0 0x10 0x4 0xfff6 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x1 0xe 0x4 0xffee 0x12 launchtemplate gDirtPlumeSpriteTemplate 0x2 0x6 ANIM_TARGET 0x1 0xc 0x4 0xfff0 0x12 return GuardianOfAlolaRockGeyser: launchtemplate gGuardianOfAlolaDirtGeyserSpriteTemplate 0x82, 0x3, 0 0xfffc 0x10 @ -4, -0x10 delay 0x0 launchtemplate gGuardianOfAlolaDirtGeyserSpriteTemplate 0x82, 0x3, 0 0x100D 0x10 @ delay 0x0 launchtemplate gGuardianOfAlolaDirtGeyserSpriteTemplate 0x82, 0x3, 0 0x4 0x10 delay 0x0 launchtemplate gGuardianOfAlolaDirtGeyserSpriteTemplate 0x82, 0x3, 0 0xfff0 0x10 delay 0x0 return Move_SEARING_SUNRAZE_SMASH:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0xe 0x001b playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call SearingSunrazeSmashFlare delay 0x8 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x7fff launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call SearingSunrazeSmashFlare delay 0x8 call SearingSunrazeSmashFlare waitforvisualfinish unloadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER launchtemplate gSearingSunrazeSmashGrowWormholeSpriteTemplate 0x2 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x10 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x35 0xffed 0x1 0x2 delay 0x2 loadspritegfx ANIM_TAG_METEOR @superpower visible ANIM_TARGET launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x50 0xfc00 ANIM_TARGET 0x0 @ spin up target call SearingSunrazeSmashRingsInward launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x30 @ target back to origin (slowly) call SearingSunrazeSmashRingsInward delay 0xD invisible ANIM_TARGET launchtemplate gSearingSunrazeSmashBlueRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x6 launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 @lunge forward playsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER delay 0x2 invisible ANIM_ATTACKER launchtemplate gGrowingSuperpowerTemplate 0x83 0x1 0x0 @superpower launchtemplate gSearingSunrazeSmashBlueRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER fadetobg BG_COSMIC waitbgfadeout launchtask AnimTask_StartSlidingBg 0x5 0x4 0xf700 0x0 0x1 0xffff launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x1 0x0 ANIM_TARGET 0x1 @ fix tgt rotation invisible ANIM_TARGET waitbgfadein visible ANIM_ATTACKER visible ANIM_TARGET loadspritegfx ANIM_TAG_VERTICAL_HEX @red loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @charge loadspritegfx ANIM_TAG_SMALL_EMBER @fire launchtemplate gSearingSunrazeSmashInfernoOrbSpriteTemplate 0x2 0x1 ANIM_ATTACKER loopsewithpan SE_M_JUMP_KICK, SOUND_PAN_ATTACKER, 0x13, 0x8 call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge call SearingSunrazeSmashCharge waitforvisualfinish unloadspritegfx ANIM_TAG_WATER_ORB @blue unloadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_ROUND_SHADOW @fly playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_TARGET launchtemplate gSearingSunrazeSmashRedFlySpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG+ANIM_PAL_ATK 0x3 0x0 0xF 0x0 waitforvisualfinish playsewithpan SE_ORB, SOUND_PAN_ATTACKER unloadspritegfx ANIM_TAG_ROUND_SHADOW @fly unloadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_GOLD_RING @beam loadspritegfx ANIM_TAG_SMALL_RED_EYE @beam colour invisible ANIM_ATTACKER call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam call SunsteelStrikeBeam stopsound playsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET loadspritegfx ANIM_TAG_CUT @cut launchtemplate gSunsteelStrikeSuperpowerTemplate 0x82 0x1 0x14 SearingSunrazeSmashImpact: delay 0x8 delay 0x1 unloadspritegfx ANIM_TAG_GOLD_RING @beam launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x4 0x3c playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gSearingSunrazeSmashWhiteCutSpriteTemplate 0x82, 0x3, 0x20 0xffe0 0x0 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gSearingSunrazeSmashWhiteCutSpriteTemplate 0x82, 0x3, 0x20 0xffe0 0x1 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gSearingSunrazeSmashWhiteCutSpriteTemplate 0x82, 0x3, 0x1c 0xffe0 0x0 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gSearingSunrazeSmashWhiteCutSpriteTemplate 0x82, 0x3, 0x1c 0xffe0 0x1 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gSearingSunrazeSmashWhiteCutSpriteTemplate 0x82, 0x3, 0x2c 0xffe0 0x0 delay 0x2 playsewithpan SE_M_CUT, SOUND_PAN_TARGET launchtemplate gSearingSunrazeSmashWhiteCutSpriteTemplate 0x82, 0x3, 0x2c 0xffe0 0x1 delay 0x2 loadspritegfx ANIM_TAG_CROSS_IMPACT @x delay 0x0 unloadspritegfx ANIM_TAG_METEOR @superpower unloadspritegfx ANIM_TAG_DRAGON_ASCENT @dragon ascent 1 unloadspritegfx ANIM_TAG_DRAGON_ASCENT_FOE @dragon ascent 2 launchtemplate gSearingSunrazeSmashCrossImpactSpriteTemplate 0x82, 0x4, 0x0 0x0 0x1 0x24 playsewithpan SE_M_LEER, SOUND_PAN_TARGET visible ANIM_ATTACKER launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ATK, 0x3, 0xF, 0x0, 0x0 visible ANIM_ATTACKER playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x10 0x0000 launchtemplate gSearingSunrazeSmashShockwaveSpriteTemplate 0x82 0x0 @ charge out and in delay 0x1c invisible ANIM_TARGET unloadspritegfx ANIM_TAG_CUT @cut unloadspritegfx ANIM_TAG_CROSS_IMPACT @x call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL_BATTLERS | ANIM_PAL_BG, 0x4, 0x0, 0x10, 0x001b @full red call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno call SearingSunrazeSmashInferno waitforvisualfinish delay 0x10 call ResetFromRedScreen end SearingSunrazeSmashFlare: launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xfff1 0x0 0x0 0x0 0x20 0x3c launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gGrantingStarsSpriteTemplate 0x2 0x6 0xc 0xfffb 0x0 0x0 0x20 0x3c launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gEndureEnergySpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return SearingSunrazeSmashRingsInward: launchtemplate gSearingSunrazeSmashBlueRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gSearingSunrazeSmashWhiteRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gSearingSunrazeSmashBlueRingInwardsSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 return SearingSunrazeSmashInferno: playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_ATTACKER launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x3 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x3 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xa 0x0 0xfffe launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0xfffe 0x0 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xd 0x2 0x0 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0xfffe 0x2 launchtemplate gFireBlastCrossSpriteTemplate 0x82 0x5 0x0 0x0 0xf 0x2 0x2 delay 0x3 return SearingSunrazeSmashCharge: launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x510 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2f 0x490 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x30 0x4e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x500 0x19 0x10 0x2e ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x540 0x14 0x8 0x2a ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x4d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2f 0x490 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x510 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x2c 0x500 0x19 0x10 0x2e ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x30 0x4e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x4d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x1 launchtemplate gFireSpinSpriteTemplate 0x82 0x7 0x0 0x31 0x540 0x14 0x8 0x2a ANIM_ATTACKER delay 0x1 return ResetFromRedScreen: launchtask AnimTask_AllBanksInvisible 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL_BATTLERS 0x2 0x0 0x0 0x1B @Everything from red restorebg waitbgfadeout setarg 0x7 0xffff launchtask AnimTask_AllBanksVisible 0xA 0x0 waitbgfadein launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0x0 0x33ED waitforvisualfinish return Move_MENACING_MOONRAZE_MAELSTROM:: loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy loadspritegfx ANIM_TAG_SPARKLE_2 @sparkles loadspritegfx ANIM_TAG_WATER_ORB @blue loadspritegfx ANIM_TAG_SHADOW_BALL @shadow ball loadspritegfx ANIM_TAG_HANDS_AND_FEET @black invisible ANIM_TARGET launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_BG 0x0 0x0 0xe 0x40c0 playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call MenacingMoonrazeMaelstromFlare delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xc 0x0000 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call MenacingMoonrazeMaelstromFlare playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER delay 0x8 call MenacingMoonrazeMaelstromFlare waitforvisualfinish unloadspritegfx ANIM_TAG_SPARKLE_2 @sparkles loadspritegfx ANIM_TAG_THIN_RING @ring loadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey playsewithpan SE_M_NIGHTMARE, SOUND_PAN_ATTACKER launchtemplate gMoonrazeMaelstromWormholeSpriteTemplate 0x2 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x10 launchtemplate gSlideMonToOffsetSpriteTemplate 0x2 0x5 ANIM_TARGET 0x35 0xffed 0x1 0x2 @ target down and left (instantaneously (last arg)) delay 0x2 loadspritegfx ANIM_TAG_METEOR @superpower visible ANIM_TARGET launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x50 0xfc00 ANIM_TARGET 0x0 @ spin up target call MenacingMoonrazeMaelstromRingsInward launchtemplate gSlideMonToOriginalPosSpriteTemplate 0x2 0x3 ANIM_TARGET 0x0 0x30 @ target back to origin (slowly) call MenacingMoonrazeMaelstromRingsInward delay 0xD invisible ANIM_TARGET launchtemplate gMoonrazeMaelstromBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gMoonrazeMaelstromWhiteRingSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x6 launchtemplate gHorizontalLungeSpriteTemplate 0x2 0x2 0x4 0x4 @lunge forward playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER delay 0x2 invisible ANIM_ATTACKER launchtemplate gMoonrazeMaelstromSuperpowerSpriteTemplate 0x83 0x1 0x0 @superpower launchtemplate gMoonrazeMaelstromBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 playsewithpan SE_M_BRICK_BREAK, SOUND_PAN_ATTACKER fadetobg BG_COSMIC waitbgfadeout launchtask AnimTask_IsTargetPlayerSide 0x2 0x0 jumpargeq 0x7 ANIM_TARGET MenacingMoonrazeMaelstromOnPlayer MenacingMoonrazeMaelstromOnOpponent: launchtask AnimTask_StartSlidingBg 0x5 0x4 0xfd00 0x200 0x1 0xffff goto MenacingMoonrazeMaelstromFinish MenacingMoonrazeMaelstromOnPlayer: launchtask AnimTask_StartSlidingBg 0x5 0x4 0x200 0xfd00 0x1 0xffff MenacingMoonrazeMaelstromFinish: launchtask AnimTask_RotateMonSpriteToSide 0x2 0x4 0x1 0x0 ANIM_TARGET 0x1 @ fix tgt rotation invisible ANIM_TARGET waitbgfadein visible ANIM_ATTACKER delay 0x2 visible ANIM_TARGET waitforvisualfinish loadspritegfx ANIM_TAG_POISON_BUBBLE @poison bubble loadspritegfx ANIM_TAG_ORBS @hyper beam loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave unloadspritegfx ANIM_TAG_THIN_RING @ring unloadspritegfx ANIM_TAG_AIR_WAVE_2 @white/grey unloadspritegfx ANIM_TAG_METEOR @superpower playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER call MenacingMoonrazeMaelstromChargeUp launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xc 0x0000 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call MenacingMoonrazeMaelstromChargeUp call MenacingMoonrazeMaelstromChargeUp launchsoundtask SoundTask_LoopSEAdjustPanning 0x7 0xf0 0xffc0 SOUND_PAN_TARGET 0x1 0xf 0x0 0x5 call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x3c 0x1 launchtask AnimTask_BlendBattleAnimPal 0x2 0x5 ANIM_PAL_DEF 0x4 0x0 0xc 0x0000 call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam call MenacingMoonrazeMaelstromBeam playsewithpan SE_M_MEGA_KICK, SOUND_PAN_ATTACKER launchtemplate gMoonrazeMaelstromShockwaveSpriteTemplate 0x82 0x0 call MenacingMoonrazeMaelstromBeam waitforvisualfinish unloadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @shock wave unloadspritegfx ANIM_TAG_ORBS @hyper beam unloadspritegfx ANIM_TAG_HANDS_AND_FEET @black loadspritegfx ANIM_TAG_EXPLOSION_2 @explosion launchtask AnimTask_ShakeMon2 0x2 0x5 0x1 0x4 0x0 0x4c 0x1 call MenacingMoonrazeMaelstromExplosion call MenacingMoonrazeMaelstromExplosion launchtask AnimTask_BlendBattleAnimPal 0x2 0x5 ANIM_PAL_ALL 0x2 0x0 0x10 0x7fff call MenacingMoonrazeMaelstromExplosion waitforvisualfinish call ResetFromWhiteScreen end MenacingMoonrazeMaelstromExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMoonrazeMaelstromExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMoonrazeMaelstromExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMoonrazeMaelstromExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMoonrazeMaelstromExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gMoonrazeMaelstromExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return MenacingMoonrazeMaelstromFlare: launchtemplate gMoonrazeMaelstromBlackSparklesSpriteTemplate 0x2 0x6 0xfff1 0x0 0x0 0x0 0x20 0x3c launchtemplate gMoonrazeMaelstromBlueBuffSpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gMoonrazeMaelstromBlueBuffSpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gMoonrazeMaelstromBlackSparklesSpriteTemplate 0x2 0x6 0xc 0xfffb 0x0 0x0 0x20 0x3c launchtemplate gMoonrazeMaelstromBlackBuffSpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gMoonrazeMaelstromBlackBuffSpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gMoonrazeMaelstromBlackBuffSpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return MenacingMoonrazeMaelstromRingsInward: launchtemplate gMoonrazeMaelstromBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gMoonrazeMaelstromWhiteRingSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 launchtemplate gMoonrazeMaelstromBlueRingSpriteTemplate 0x28 0x4 0x0 0x0 ANIM_TARGET 0x0 delay 0x8 return MenacingMoonrazeMaelstromChargeUp: launchtemplate gMoonrazeMaelstromPurpleBuffSpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x1c 0x210 0x1e 0xd 0x32 ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x20 0x1e0 0x14 0x10 0xffd2 ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromPurpleBuffSpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x21 0x240 0x14 0x8 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x1c 0x200 0x19 0x10 0x2e ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x21 0x1d0 0x1e 0xf 0xffce ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromPurpleBuffSpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x21 0x240 0x14 0x8 0x2a ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromBlackOrbsSpriteTemplate 0x2 0x7 0x0 0x1f 0x190 0x19 0xb 0xffd6 ANIM_ATTACKER delay 0x2 launchtemplate gMoonrazeMaelstromPurpleBuffSpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return MenacingMoonrazeMaelstromBeam: launchtemplate gMoonrazeMaelstromBeamSpriteTemplate 0x82 0x0 launchtemplate gMoonrazeMaelstromBeamSpriteTemplate 0x82 0x0 delay 0x1 return Move_LIGHT_THAT_BURNS_THE_SKY:: loadspritegfx ANIM_TAG_SPARK_2 @spark loadspritegfx ANIM_TAG_LEAF @green loadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge particles loadspritegfx ANIM_TAG_CIRCLE_OF_LIGHT @psycho boost fadetobg BG_ZMOVE_MOUNTAIN waitbgfadeout loadspritegfx ANIM_TAG_FOCUS_ENERGY playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call EndureEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x5bff launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call EndureEffect delay 0x8 call EndureEffect delay 0x8 unloadspritegfx ANIM_TAG_FOCUS_ENERGY monbg ANIM_ATTACKER setblends 0x80c launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL-ANIM_PAL_ATK 0x2 0x0 0xF 0x0000 waitforvisualfinish launchtask AnimTask_ElectricChargingParticles 0x2 0x4 0x0 0x3c 0x2 0xc @ charge particles to attacker delay 0x1e loopsewithpan SE_M_CHARGE, SOUND_PAN_ATTACKER, 0xe, 0xa launchtemplate gSuperpowerOrbSpriteTemplate, 0x83, 0x1, 0x0 call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks call LightThatBurnsTheSkyGreenSparks delay 0xe launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x2 0x0 0x4 0x0000 clearmonbg ANIM_ATTACKER blendoff playsewithpan SE_M_SWAGGER, SOUND_PAN_ATTACKER launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0x20 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0x60 0x8 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0xa0 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffe0 0xfff0 0x25 0x2c 0xe0 0x8 0x2 0x3 delay 0x1 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0x20 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0x60 0x8 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0xa0 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffd0 0xffe4 0x25 0x2c 0xe0 0x8 0x2 0x3 delay 0x1 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0x20 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0x60 0x8 0x1 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0xa0 0x8 0x0 0x3 launchtemplate gSparkElectricityFlashingSpriteTemplate 0x2 0x8 0xffc0 0xffd8 0x25 0x2c 0xe0 0x8 0x2 0x3 delay 0x6 launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x3 0x3c unloadspritegfx ANIM_TAG_LEAF @green unloadspritegfx ANIM_TAG_ELECTRIC_ORBS @charge loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn loadspritegfx ANIM_TAG_EXPLOSION_2 @explode loadspritegfx ANIM_TAG_STRAIGHT_BEAM panse SE_M_SOLAR_BEAM, SOUND_PAN_ATTACKER, SOUND_PAN_TARGET, 0x2, 0x0 monbg ANIM_TARGET launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x6 0x0 0x10 0x43FF @;Light yellow call PhotonGeyserBeam call LightThatBurnsTheSkyGeyser call LightThatBurnsTheSkyBlast_1 call LightThatBurnsTheSkyGeyser call LightThatBurnsTheSkyBlast_2 call LightThatBurnsTheSkyGeyser launchtask AnimTask_BlendBattleAnimPal, 0x2, 0x5, ANIM_PAL_ALL - ANIM_PAL_DEF, 0x4, 0x0, 0x10, 0x43FF call LightThatBurnsTheSkyBlast_3 clearmonbg ANIM_TARGET waitforvisualfinish delay 0x10 launchtask AnimTask_BlendBattleAnimPal 0x2 0x5 ANIM_PAL_ALL 0x0 0x10 0x0 0x43FF restorebg waitbgfadeout end LightThatBurnsTheSkyBlast_1: launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0xffe0 0x0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0xffec 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x0 0xfff0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x14 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x20 0x0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x14 0xa 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0x0 0x10 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0xffec 0xa 0x18 0x0 0x0 0x0 return LightThatBurnsTheSkyBlast_2: launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0xffc0 0x0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x6 0x6 0xffd8 0xffec 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x46 0x6 0x0 0xffe0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x46 0x6 0x28 0xffec 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x40 0x0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x28 0x14 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0x0 0x20 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0xffd8 0x14 0x18 0x0 0x0 0x0 return LightThatBurnsTheSkyBlast_3: launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0xffa0 0x0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x6 0x6 0xffc4 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x46 0x6 0x0 0xffd0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x46 0x6 0x3c 0xffe2 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x60 0x0 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x42 0x6 0x3c 0x1e 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0x0 0x30 0x18 0x0 0x0 0x0 launchtemplate gLightThatBurnsTheSkyBlastBurnSpriteTemplate 0x2 0x6 0xffc4 0x1e 0x18 0x0 0x0 0x0 return LightThatBurnsTheSkyGeyser: launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0003 0x0005 0x1 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0xfff5 0xfff1 0x1 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0008 0xfffb 0x1 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0xfffa 0x0012 0x1 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0000 0x0005 0x1 0x0 playsewithpan SE_M_SELF_DESTRUCT, SOUND_PAN_TARGET launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0003 0xfff5 ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0xfff5 0xffe1 ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0008 0xffeb ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0xfffa 0x0002 ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0000 0xfff5 ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0003 0xffe5 ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0xfff5 0xffd1 ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0008 0xffdb ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0xfffa 0xfff2 ANIM_TARGET 0x0 delay 0x0 launchtemplate gLightThatBurnsTheSkyExplosionSpriteTemplate 0x84, 0x4, 0x0000 0xffe5 ANIM_TARGET 0x0 delay 0x0 return LightThatBurnsTheSkyGreenSparks: launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x30 0x2c 0x0 0x28 0x0 0x3 launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x30 0x2c 0x40 0x28 0x1 0x3 launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x30 0x2c 0x80 0x28 0x0 0x3 launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x30 0x2c 0x0 0x28 0x2 0x3 launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x0 0x3 launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x15 0x2c 0x40 0x28 0x1 0x3 launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x15 0x2c 0x80 0x28 0x0 0x3 launchtemplate gLightThatBurnsTheSkyGreenSparkSpriteTemplate 0x83 0x8 0x0 0x0 0x15 0x2c 0x0 0x28 0x2 0x3 delay 0x10 return Move_SOUL_STEALING_7_STAR_STRIKE:: loadspritegfx ANIM_TAG_ROUND_SHADOW @bounce loadspritegfx ANIM_TAG_ICE_CRYSTALS @ice blue loadspritegfx ANIM_TAG_WISP_FIRE @will o wisp loadspritegfx ANIM_TAG_FIRE_PLUME @blast burn loadspritegfx ANIM_TAG_HANDS_AND_FEET @fist launchtask AnimTask_AllBanksInvisibleExceptAttackerAndTarget 0xA 0x0 waitforvisualfinish setblends 0x80c playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET launchtemplate gSoulStealBlastburnSpriteTemplate 0x2 0x6 0xffe0 0x0 0x18 0x0 0x0 0x0 launchtemplate gSoulStealBlastburnSpriteTemplate 0x42 0x6 0xffec 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gSoulStealBlastburnSpriteTemplate 0x42 0x6 0x0 0xfff0 0x18 0x0 0x0 0x0 launchtemplate gSoulStealBlastburnSpriteTemplate 0x42 0x6 0x14 0xfff6 0x18 0x0 0x0 0x0 launchtemplate gSoulStealBlastburnSpriteTemplate 0x42 0x6 0x20 0x0 0x18 0x0 0x0 0x0 launchtemplate gSoulStealBlastburnSpriteTemplate 0x42 0x6 0x14 0xa 0x18 0x0 0x0 0x0 launchtemplate gSoulStealBlastburnSpriteTemplate 0x2 0x6 0x0 0x10 0x18 0x0 0x0 0x0 launchtemplate gSoulStealBlastburnSpriteTemplate 0x2 0x6 0xffec 0xa 0x18 0x0 0x0 0x0 delay 0x5 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gSoulStealBlackFlySpriteTemplate 0x2 0x4 0x0 0x0 0xd 0x150 waitforvisualfinish invisible ANIM_TARGET fadetobg BG_SOULSTEALING_7STAR_STRIKE waitbgfadeout visible ANIM_ATTACKER loadspritegfx ANIM_TAG_FOCUS_ENERGY @focus energy playsewithpan SE_M_DRAGON_RAGE, SOUND_PAN_ATTACKER call SoulStealingSevenStarStrikeBuffEffect delay 0x8 launchtask AnimTask_BlendColorCycle 0x2 0x6 0x2 0x2 0x2 0x0 0xb 0x0 launchtask AnimTask_ShakeMon2 0x2 0x5 0x0 0x1 0x0 0x20 0x1 call SoulStealingSevenStarStrikeBuffEffect delay 0x8 call SoulStealingSevenStarStrikeBuffEffect delay 0x4 visible ANIM_TARGET waitforvisualfinish unloadspritegfx ANIM_TAG_FIRE_PLUME loadspritegfx ANIM_TAG_PAIN_SPLIT @pain split launchtask AnimTask_ShakeMon 0x5 0x5 0x1 0x0 0x4 0x25 0x1 launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x14 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0x0 ANIM_TARGET 0x2 0x0 0x0 0x30 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x4 launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x10 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0x0 ANIM_TARGET 0x12 0x0 0x0 0x2c playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET delay 0x4 launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x08 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0xffeb 0xfff8 0x2 0x0 0x0 0x28 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x12 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0xfffb 0xfff4 0x2 0x0 0x0 0x24 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x15 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0x5 0xfff8 0x2 0x0 0x0 0x20 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x0c 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0xfff0 0x1 0x2 0x0 0x0 0x1c playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x13 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0x0 0x1 0x2 0x0 0x0 0x18 playsewithpan SE_M_JUMP_KICK, SOUND_PAN_TARGET launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x0e 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0xfff0 0x10 0x2 0x0 0x0 0x14 launchtemplate gSoulStealBlueFistSpriteTemplate 0x82 0x8 0xffc0 0x12 0x0 0x0 0xa 0x1 0x0 0x1 delay 0x4 launchtemplate gSoulStealBlueStarSpriteTemplate 0x84 0x6 0x0 0x10 0x2 0x0 0x0 0x10 delay 0x4 playsewithpan SE_M_FLY, SOUND_PAN_ATTACKER launchtemplate gSoulStealBlackFlySpriteTemplate 0x82, 0x4, 0x0 0x0 0xd 0x150 delay 0x20 unloadspritegfx ANIM_TAG_PAIN_SPLIT unloadspritegfx ANIM_TAG_ROUND_SHADOW unloadspritegfx ANIM_TAG_HANDS_AND_FEET loadspritegfx ANIM_TAG_SPARK_2 @paralyze loadspritegfx ANIM_TAG_SNORE_Z @z playsewithpan SE_M_DOUBLE_TEAM, SOUND_PAN_ATTACKER setarg 0x7 0x0 @;Clear arg 7 so task works properly in Link battles launchtask AnimTask_SnatchOpposingMonMove 0x2 0x0 delay 0x1c launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_DEF 0x0 0x0 0x10 0x0000 delay 0x1 launchtemplate gSoulStealZStarSpriteTemplate 0x82, 0x4, 0x0 0x0 0x1 0x24 launchtask AnimTask_ShakeMon 0x2 0x5 ANIM_TARGET 0x3 0x0 0x6 0x1 launchtemplate gWillOWispFireSpriteTemplate 0x82 0x1 0x0 launchtemplate gWillOWispFireSpriteTemplate 0x82 0x1 0x2a launchtemplate gWillOWispFireSpriteTemplate 0x82 0x1 0x54 launchtemplate gWillOWispFireSpriteTemplate 0x82 0x1 0x7e launchtemplate gWillOWispFireSpriteTemplate 0x82 0x1 0xa8 launchtemplate gWillOWispFireSpriteTemplate 0x82 0x1 0xd2 playsewithpan SE_M_FLAME_WHEEL2, SOUND_PAN_TARGET call SoulStealingSevenStarStrikeBlueParalysis call SoulStealingSevenStarStrikeBlueParalysis waitforvisualfinish visible ANIM_ATTACKER unloadspritegfx ANIM_TAG_ROUND_SHADOW loadspritegfx ANIM_TAG_SPARKLE_4 @ detect loadspritegfx ANIM_TAG_EXPLOSION @ explosion playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER launchtemplate gTargetTwinkleSpriteTemplate 0x8d 0x3 0x0 0x0 ANIM_TARGET @detect star delay 0xa launchtask AnimTask_HorizontalShake 0x5 0x3 ANIM_TARGET 0x8 0x20 call SoulStealingSevenStarStrikeExplosion call SoulStealingSevenStarStrikeExplosion launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_ALL - ANIM_PAL_DEF, 0x2, 0x0, 0x10, 0x0 @everything to black call SoulStealingSevenStarStrikeExplosion waitforvisualfinish blendoff restorebg launchtask AnimTask_BlendBattleAnimPal, 0xa, 0x5, ANIM_PAL_BG | ANIM_PAL_ALL_BATTLERS, 0x2, 0x10, 0x0, 0x0 @everything from black waitforvisualfinish launchtask AnimTask_BlendBattleAnimPal 0xa 0x5 ANIM_PAL_ALL_BATTLERS 0x2 0x0 0x0 0x0 waitforvisualfinish launchtask AnimTask_AllBanksVisible 0xA 0x0 waitforvisualfinish end SoulStealingSevenStarStrikeBuffEffect: launchtemplate gSoulStealIceBuffSpriteTemplate 0x2 0x4 0x0 0xffe8 0x1a 0x2 delay 0x4 launchtemplate gSoulStealIceBuffSpriteTemplate 0x2 0x4 0x0 0xe 0x1c 0x1 delay 0x4 launchtemplate gSoulStealIceBuffSpriteTemplate 0x2 0x4 0x0 0xfffb 0xa 0x2 delay 0x4 launchtemplate gSoulStealIceBuffSpriteTemplate 0x2 0x4 0x0 0x1c 0x1a 0x3 delay 0x4 launchtemplate gSoulStealIceBuffSpriteTemplate 0x2 0x4 0x0 0xfff4 0x0 0x1 return SoulStealingSevenStarStrikeBlueParalysis: playsewithpan SE_M_THUNDERBOLT2, SOUND_PAN_TARGET launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0x5 0x0 0x5 0x0 delay 0x2 launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0xfffb 0xa 0x5 0x1 delay 0x2 launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0xf 0x14 0x5 0x2 delay 0x2 launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0xfff1 0xfff6 0x5 0x0 delay 0x2 launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0x19 0x0 0x5 0x1 delay 0x2 launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0xfff8 0x8 0x5 0x2 delay 0x2 launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0x2 0xfff8 0x5 0x0 delay 0x2 launchtemplate gSoulStealBlueParalyzeSpriteTemplate 0x82, 0x4, 0xffec 0xf 0x5 0x1 return SoulStealingSevenStarStrikeExplosion: playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSoulStealExplosionSpriteTemplate 0x83 0x4 0x0 0x0 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSoulStealExplosionSpriteTemplate 0x83 0x4 0x18 0xffe8 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSoulStealExplosionSpriteTemplate 0x83 0x4 0xfff0 0x10 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSoulStealExplosionSpriteTemplate 0x83 0x4 0xffe8 0xfff4 ANIM_TARGET 0x1 delay 0x6 playsewithpan SE_M_EXPLOSION, SOUND_PAN_ATTACKER launchtemplate gSoulStealExplosionSpriteTemplate 0x83 0x4 0x10 0x10 ANIM_TARGET 0x1 delay 0x6 return