#ifndef GUARD_POKEMON_JUMP_H #define GUARD_POKEMON_JUMP_H #include "main.h" void sub_802A9A8(u16 monId, MainCallback callback); bool32 sub_802C908(u16 species); void sub_802C920(void); void ResetPokeJumpResults(void); void sub_802E3C4(void); void sub_802EB24(s16 tileTag, s16 palTag, s16 x, s16 y, u8 subpriority); bool32 sub_802EB84(void); #endif // GUARD_POKEMON_JUMP_H