RustboroCity_House1_MapScripts:: .byte 0 RustboroCity_House1_EventScript_Trader:: lock faceplayer goto_if_set FLAG_RUSTBORO_NPC_TRADE_COMPLETED, RustboroCity_House1_EventScript_TradeCompleted setvar VAR_0x8008, INGAME_TRADE_SEEDOT copyvar VAR_0x8004, VAR_0x8008 specialvar VAR_RESULT, GetInGameTradeSpeciesInfo copyvar VAR_0x8009, VAR_RESULT msgbox RustboroCity_House1_Text_IllTradeIfYouWant, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq RustboroCity_House1_EventScript_DeclineTrade special ChoosePartyMon waitstate copyvar VAR_0x800A, VAR_0x8004 compare VAR_0x8004, PARTY_NOTHING_CHOSEN goto_if_eq RustboroCity_House1_EventScript_DeclineTrade copyvar VAR_0x8005, VAR_0x800A specialvar VAR_RESULT, GetTradeSpecies copyvar VAR_0x800B, VAR_RESULT compare VAR_RESULT, VAR_0x8009 goto_if_ne RustboroCity_House1_EventScript_NotRequestedMon copyvar VAR_0x8004, VAR_0x8008 copyvar VAR_0x8005, VAR_0x800A special CreateInGameTradePokemon special DoInGameTradeScene waitstate msgbox RustboroCity_House1_Text_PleaseBeGoodToMyPokemon, MSGBOX_DEFAULT setflag FLAG_RUSTBORO_NPC_TRADE_COMPLETED release end RustboroCity_House1_EventScript_DeclineTrade:: msgbox RustboroCity_House1_Text_YouDontWantToThatsOkay, MSGBOX_DEFAULT release end RustboroCity_House1_EventScript_NotRequestedMon:: bufferspeciesname STR_VAR_1, VAR_0x8009 msgbox RustboroCity_House1_Text_DoesntLookLikeMonToMe, MSGBOX_DEFAULT release end RustboroCity_House1_EventScript_TradeCompleted:: msgbox RustboroCity_House1_Text_AnyPokemonCanBeCute, MSGBOX_DEFAULT release end RustboroCity_House1_EventScript_Hiker:: msgbox RustboroCity_House1_Text_AllSortsOfPlaces, MSGBOX_NPC end RustboroCity_House1_Text_IllTradeIfYouWant: .string "Huh? My POKéMON is cute?\n" .string "Sure, I knew that.\p" .string "But if you really want, I'm willing\n" .string "to trade it to you.\p" .string "I'll trade you my {STR_VAR_2} for\n" .string "a {STR_VAR_1} if you want.$" RustboroCity_House1_Text_PleaseBeGoodToMyPokemon: .string "Eheheh…\n" .string "Please be good to my POKéMON.$" RustboroCity_House1_Text_DoesntLookLikeMonToMe: .string "Huh? That doesn't look anything like\n" .string "a {STR_VAR_1} to me.$" RustboroCity_House1_Text_YouDontWantToThatsOkay: .string "Oh, if you don't want to, that's okay.\n" .string "But my POKéMON is cute, you know…$" RustboroCity_House1_Text_AnyPokemonCanBeCute: .string "Any POKéMON can be cute if you raise\n" .string "it with care and kindness.$" RustboroCity_House1_Text_AllSortsOfPlaces: .string "In all sorts of places, there are all\n" .string "sorts of POKéMON and people.\p" .string "I find that fascinating, so I go to all\n" .string "sorts of places.$"