BattleFrontier_BattlePikeRandomRoom2_MapScripts:: @ 825E392 map_script 2, BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E39D map_script 4, BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E3DE .byte 0 BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E39D: @ 825E39D map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3A7 .2byte 0 BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3A7:: @ 825E3A7 delay 16 applymovement 1, BattleFrontier_BattlePikeRandomRoom2_Movement_25E3DB waitmovement 0 setvar VAR_0x8004, 2 setvar VAR_0x8005, 0 setvar VAR_0x8006, 3 special CallFrontierUtilFunc lockall msgbox BattleFrontier_BattlePikeRandomRoom2_Text_25E3F2, MSGBOX_DEFAULT closemessage releaseall warp MAP_BATTLE_FRONTIER_BATTLE_PIKE_LOBBY, 255, 5, 6 waitstate end BattleFrontier_BattlePikeRandomRoom2_Movement_25E3DB: @ 825E3DB walk_down walk_down step_end BattleFrontier_BattlePikeRandomRoom2_MapScript2_25E3DE: @ 825E3DE map_script_2 VAR_TEMP_4, 0, BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3E8 .2byte 0 BattleFrontier_BattlePikeRandomRoom2_EventScript_25E3E8:: @ 825E3E8 setvar VAR_TEMP_4, 1 turnobject 255, 2 end BattleFrontier_BattlePikeRandomRoom2_Text_25E3F2: @ 825E3F2 .string "Congratulations…\n" .string "Now, this way, please…$"