PacifidlogTown_House5_MapScripts:: .byte 0 PacifidlogTown_House5_EventScript_MirageIslandWatcher:: lock faceplayer specialvar VAR_RESULT, IsMirageIslandPresent compare VAR_RESULT, TRUE goto_if_eq PacifidlogTown_House5_EventScript_MirageIslandPresent msgbox PacifidlogTown_House5_Text_CantSeeMirageIslandToday, MSGBOX_DEFAULT release end PacifidlogTown_House5_EventScript_MirageIslandPresent:: msgbox PacifidlogTown_House5_Text_CanSeeMirageIslandToday, MSGBOX_DEFAULT release end PacifidlogTown_House5_EventScript_Gentleman:: msgbox PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather, MSGBOX_NPC end PacifidlogTown_House5_Text_CantSeeMirageIslandToday: .string "I can't see MIRAGE ISLAND today…$" PacifidlogTown_House5_Text_CanSeeMirageIslandToday: .string "Oh! Oh my!\n" .string "I can see MIRAGE ISLAND today!$" PacifidlogTown_House5_Text_MirageIslandAppearDependingOnWeather: .string "MIRAGE ISLAND…\p" .string "It must become visible and invisible\n" .string "depending on the weather conditions\l" .string "that make mirages appear.\p" .string "Or is it really appearing and\n" .string "disappearing?$"