.set LOCALID_GRUNT, 3 .set LOCALID_DEVON_EMPLOYEE, 4 PetalburgWoods_MapScripts:: .byte 0 PetalburgWoods_EventScript_DevonResearcherLeft:: lockall call PetalburgWoods_EventScript_DevonResearcherIntro applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherApproachPlayerLeft waitmovement 0 msgbox PetalburgWoods_Text_HaveYouSeenShroomish, MSGBOX_DEFAULT closemessage playbgm MUS_ENCOUNTER_AQUA, FALSE applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaEntrance waitmovement 0 msgbox PetalburgWoods_Text_IWasGoingToAmbushYou, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachResearcherLeft waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox PetalburgWoods_Text_HandOverThosePapers, MSGBOX_DEFAULT closemessage applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherFleeToPlayerLeft waitmovement 0 msgbox PetalburgWoods_Text_YouHaveToHelpMe, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachPlayer waitmovement 0 msgbox PetalburgWoods_Text_NoOneCrossesTeamAqua, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_PETALBURG_WOODS, PetalburgWoods_Text_YoureKiddingMe applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaBackOff waitmovement 0 call PetalburgWoods_EventScript_DevonResearcherPostBattle applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitLeft waitmovement 0 goto PetalburgWoods_EventScript_RemoveDevonResearcher end PetalburgWoods_EventScript_DevonResearcherRight:: lockall call PetalburgWoods_EventScript_DevonResearcherIntro applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherApproachPlayerRight waitmovement 0 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 msgbox PetalburgWoods_Text_HaveYouSeenShroomish, MSGBOX_DEFAULT closemessage playbgm MUS_ENCOUNTER_AQUA, FALSE applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaEntrance waitmovement 0 msgbox PetalburgWoods_Text_IWasGoingToAmbushYou, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaApproachResearcherRight waitmovement 0 applymovement LOCALID_DEVON_EMPLOYEE, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox PetalburgWoods_Text_HandOverThosePapers, MSGBOX_DEFAULT closemessage applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherFleeToPlayerRight waitmovement 0 msgbox PetalburgWoods_Text_YouHaveToHelpMe, MSGBOX_DEFAULT applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterUp waitmovement 0 msgbox PetalburgWoods_Text_NoOneCrossesTeamAqua, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_PETALBURG_WOODS, PetalburgWoods_Text_YoureKiddingMe applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaBackOff waitmovement 0 call PetalburgWoods_EventScript_DevonResearcherPostBattle applymovement OBJ_EVENT_ID_PLAYER, PetalburgWoods_Movement_WatchResearcherLeave applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherExitRight waitmovement 0 goto PetalburgWoods_EventScript_RemoveDevonResearcher end PetalburgWoods_EventScript_DevonResearcherIntro:: applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherLookAround waitmovement 0 msgbox PetalburgWoods_Text_NotAOneToBeFound, MSGBOX_DEFAULT closemessage return PetalburgWoods_EventScript_DevonResearcherPostBattle:: msgbox PetalburgWoods_Text_YouveGotSomeNerve, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT, PetalburgWoods_Movement_AquaRunAway waitmovement 0 removeobject LOCALID_GRUNT applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox PetalburgWoods_Text_ThatWasAwfullyClose, MSGBOX_DEFAULT giveitem ITEM_GREAT_BALL compare VAR_RESULT, FALSE goto_if_eq PetalburgWoods_EventScript_BagFull goto PetalburgWoods_EventScript_DevonResearcherFinish end PetalburgWoods_EventScript_BagFull:: msgbox PetalburgWoods_Text_YoureLoadedWithItems, MSGBOX_DEFAULT goto PetalburgWoods_EventScript_DevonResearcherFinish end PetalburgWoods_EventScript_DevonResearcherFinish:: msgbox PetalburgWoods_Text_TeamAquaAfterSomethingInRustboro, MSGBOX_DEFAULT applymovement LOCALID_DEVON_EMPLOYEE, PetalburgWoods_Movement_DevonResearcherStartExit waitmovement 0 msgbox PetalburgWoods_Text_ICantBeWastingTime, MSGBOX_DEFAULT closemessage return PetalburgWoods_EventScript_RemoveDevonResearcher:: removeobject LOCALID_DEVON_EMPLOYEE setvar VAR_PETALBURG_WOODS_STATE, 1 releaseall end PetalburgWoods_Movement_DevonResearcherLookAround: face_up delay_16 delay_4 face_right delay_16 delay_8 face_left delay_16 delay_8 face_down delay_16 face_right delay_16 delay_8 face_up delay_16 step_end PetalburgWoods_Movement_DevonResearcherExitLeft: walk_fast_right walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end PetalburgWoods_Movement_DevonResearcherApproachPlayerLeft: delay_16 face_player walk_down walk_down step_end PetalburgWoods_Movement_DevonResearcherApproachPlayerRight: delay_16 face_player walk_down walk_down walk_down walk_in_place_faster_right step_end PetalburgWoods_Movement_DevonResearcherExitRight: walk_fast_left walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end PetalburgWoods_Movement_WatchResearcherLeave: delay_16 delay_16 walk_in_place_faster_up step_end PetalburgWoods_Movement_DevonResearcherFleeToPlayerLeft: walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_in_place_faster_up step_end PetalburgWoods_Movement_DevonResearcherFleeToPlayerRight: walk_fast_down walk_fast_right walk_in_place_faster_up step_end PetalburgWoods_Movement_DevonResearcherStartExit: walk_in_place_faster_down delay_16 delay_16 delay_16 delay_16 delay_16 face_up step_end PetalburgWoods_Movement_AquaApproachResearcherLeft: walk_fast_down walk_fast_down step_end PetalburgWoods_Movement_AquaBackOff: lock_facing_direction walk_up unlock_facing_direction step_end PetalburgWoods_Movement_AquaRunAway: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up delay_16 delay_16 step_end PetalburgWoods_Movement_AquaApproachResearcherRight: walk_fast_down walk_fast_down walk_fast_down step_end PetalburgWoods_Movement_AquaEntrance: walk_down walk_down delay_16 delay_16 step_end PetalburgWoods_Movement_AquaApproachPlayer: walk_down step_end PetalburgWoods_EventScript_Boy1:: msgbox PetalburgWoods_Text_StayOutOfTallGrass, MSGBOX_NPC end PetalburgWoods_EventScript_Boy2:: msgbox PetalburgWoods_Text_HiddenItemsExplanation, MSGBOX_NPC end PetalburgWoods_EventScript_Girl:: lock faceplayer goto_if_set FLAG_RECEIVED_MIRACLE_SEED, PetalburgWoods_EventScript_ExplainMiracleSeed msgbox PetalburgWoods_Text_TryUsingThisItem, MSGBOX_DEFAULT giveitem ITEM_MIRACLE_SEED compare VAR_RESULT, FALSE goto_if_eq Common_EventScript_ShowBagIsFull setflag FLAG_RECEIVED_MIRACLE_SEED release end PetalburgWoods_EventScript_ExplainMiracleSeed:: msgbox PetalburgWoods_Text_MiracleSeedExplanation, MSGBOX_DEFAULT release end PetalburgWoods_EventScript_Sign1:: msgbox PetalburgWoods_Text_TrainerTipsExperience, MSGBOX_SIGN end PetalburgWoods_EventScript_Sign2:: msgbox PetalburgWoods_Text_TrainerTipsPP, MSGBOX_SIGN end PetalburgWoods_EventScript_Lyle:: trainerbattle_single TRAINER_LYLE, PetalburgWoods_Text_GoBugPokemonTeam, PetalburgWoods_Text_ICouldntWin msgbox PetalburgWoods_Text_ImOutOfPokeBalls, MSGBOX_AUTOCLOSE end PetalburgWoods_EventScript_James:: trainerbattle_single TRAINER_JAMES_1, PetalburgWoods_Text_InstantlyPopularWithBugPokemon, PetalburgWoods_Text_CantBePopularIfILose, PetalburgWoods_EventScript_TryRegisterJames specialvar VAR_RESULT, ShouldTryRematchBattle compare VAR_RESULT, TRUE goto_if_eq PetalburgWoods_EventScript_JamesRematch setvar VAR_0x8004, TRAINER_JAMES_1 specialvar VAR_RESULT, IsTrainerRegistered compare VAR_RESULT, FALSE goto_if_eq PetalburgWoods_EventScript_TryRegisterJames2 msgbox PetalburgWoods_Text_PeopleRespectYou, MSGBOX_DEFAULT release end PetalburgWoods_EventScript_TryRegisterJames:: special PlayerFaceTrainerAfterBattle waitmovement 0 goto_if_set FLAG_HAS_MATCH_CALL, PetalburgWoods_EventScript_RegisterJames release end PetalburgWoods_EventScript_RegisterJames:: msgbox PetalburgWoods_Text_IWantRematch1, MSGBOX_DEFAULT register_matchcall TRAINER_JAMES_1 release end PetalburgWoods_EventScript_TryRegisterJames2:: goto_if_set FLAG_HAS_MATCH_CALL, PetalburgWoods_EventScript_RegisterJames2 msgbox PetalburgWoods_Text_PeopleRespectYou, MSGBOX_DEFAULT release end PetalburgWoods_EventScript_RegisterJames2:: msgbox PetalburgWoods_Text_IWantRematch2, MSGBOX_DEFAULT register_matchcall TRAINER_JAMES_1 release end PetalburgWoods_EventScript_JamesRematch:: trainerbattle_rematch TRAINER_JAMES_1, PetalburgWoods_Text_MyPokemonHaveGrown, PetalburgWoods_Text_CantBePopularIfLose msgbox PetalburgWoods_Text_IveBeenTrainingHard, MSGBOX_AUTOCLOSE end PetalburgWoods_Text_NotAOneToBeFound: .string "Hmmm…\n" .string "Not a one to be found…$" PetalburgWoods_Text_HaveYouSeenShroomish: .string "Hello, have you seen any POKéMON\n" .string "called SHROOMISH around here?\p" .string "I really love that POKéMON.$" PetalburgWoods_Text_IWasGoingToAmbushYou: .string "I was going to ambush you, but you\n" .string "had to dawdle in PETALBURG WOODS\l" .string "forever, didn't you?\p" .string "I got sick of waiting, so here I am!$" PetalburgWoods_Text_HandOverThosePapers: .string "You! DEVON RESEARCHER!\p" .string "Hand over those papers!$" PetalburgWoods_Text_YouHaveToHelpMe: .string "Aiyeeeh!\p" .string "You're a POKéMON TRAINER, aren't you?\n" .string "You've got to help me, please!$" PetalburgWoods_Text_NoOneCrossesTeamAqua: .string "Hunh? What do you think you're doing?\n" .string "What, you're going to protect him?\p" .string "No one who crosses TEAM AQUA\n" .string "gets any mercy, not even a kid!\p" .string "Come on and battle me!$" PetalburgWoods_Text_YoureKiddingMe: .string "You're kidding me! You're tough!$" PetalburgWoods_Text_YouveGotSomeNerve: .string "Grrr… You've got some nerve\n" .string "meddling with TEAM AQUA!\l" .string "Come on and battle me again!\p" .string "I wish I could say that, but I'm out of\n" .string "POKéMON…\p" .string "And, hey, we of TEAM AQUA are also\n" .string "after something in RUSTBORO.\p" .string "I'll let you go today!$" PetalburgWoods_Text_ThatWasAwfullyClose: .string "Whew…\n" .string "That was awfully close!\p" .string "Thanks to you, he didn't rob me of\n" .string "these important papers.\p" .string "I know, I'll give you a GREAT BALL as\n" .string "my thanks!$" PetalburgWoods_Text_TeamAquaAfterSomethingInRustboro: .string "Didn't that TEAM AQUA thug say\n" .string "they were after something in\l" .string "RUSTBORO, too?$" PetalburgWoods_Text_ICantBeWastingTime: .string "Uh-oh! It's a crisis!\n" .string "I can't be wasting time!$" PetalburgWoods_Text_YoureLoadedWithItems: .string "You're loaded with items.\n" .string "I can't give you this GREAT BALL.$" PetalburgWoods_Text_GoBugPokemonTeam: .string "I caught a whole bunch of POKéMON!\p" .string "Go, go, go!\n" .string "My BUG POKéMON team!$" PetalburgWoods_Text_ICouldntWin: .string "I have all these POKéMON,\n" .string "but I couldn't win…$" PetalburgWoods_Text_ImOutOfPokeBalls: .string "I caught a bunch of POKéMON.\n" .string "Now I'm out of POKé BALLS.$" PetalburgWoods_Text_InstantlyPopularWithBugPokemon: .string "If you take BUG POKéMON to school,\n" .string "you get to be instantly popular!$" PetalburgWoods_Text_CantBePopularIfILose: .string "I can't be popular if I lose.$" PetalburgWoods_Text_PeopleRespectYou: .string "If you have a big BUG POKéMON,\n" .string "people respect you for it.$" PetalburgWoods_Text_IWantRematch1: .string "I want a rematch when my BUG\n" .string "POKéMON grow up!\p" .string "I'm registering you in my POKéNAV!$" PetalburgWoods_Text_IWantRematch2: .string "I want a rematch when my BUG \n" .string "POKéMON grow up!\p" .string "I'm registering you in my POKéNAV!$" PetalburgWoods_Text_MyPokemonHaveGrown: .string "My BUG POKéMON have grown.\n" .string "I'll be popular again.$" PetalburgWoods_Text_CantBePopularIfLose: .string "I can't be popular if I lose.$" PetalburgWoods_Text_IveBeenTrainingHard: .string "You get to be popular if you have\n" .string "strong POKéMON, right?\l" .string "So, I've been training hard.$" PetalburgWoods_Text_StayOutOfTallGrass: .string "Yo, there!\n" .string "Your POKéMON doing okay?\p" .string "If your POKéMON are weak and you want\n" .string "to avoid battles, you should stay out\l" .string "of tall grass.$" PetalburgWoods_Text_HiddenItemsExplanation: .string "Sometimes, there are things on the\n" .string "ground even if you can't see them.\p" .string "That's why I always check where I'm\n" .string "walking.$" PetalburgWoods_Text_TryUsingThisItem: .string "Oh, neat!\n" .string "That's the BADGE from RUSTBORO GYM!\p" .string "You must be a TRAINER.\n" .string "You should try using this item.$" PetalburgWoods_Text_MiracleSeedExplanation: .string "It's a MIRACLE SEED.\n" .string "If a POKéMON holds that item, its\l" .string "GRASS-type moves become stronger.\p" .string "Besides MIRACLE SEED, I think there are\n" .string "other convenient items for POKéMON\l" .string "to hold.$" PetalburgWoods_Text_TrainerTipsExperience: .string "TRAINER TIPS\p" .string "Any POKéMON that appears even once\n" .string "in a battle is awarded EXP Points.\p" .string "To raise a weak POKéMON, put it at the\n" .string "left of the team list.\p" .string "As soon as a battle starts, switch it\n" .string "out. It will earn EXP Points without\l" .string "being exposed to any harm.$" PetalburgWoods_Text_TrainerTipsPP: .string "TRAINER TIPS\p" .string "In addition to Hit Points (HP), POKéMON\n" .string "have Power Points (PP) that are used to\l" .string "make moves during battle.\p" .string "If a POKéMON runs out of PP, it must be\n" .string "taken to a POKéMON CENTER.$"