.set LOCALID_BRINEY, 1 .set LOCALID_PEEKO, 2 Route104_MrBrineysHouse_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route104_MrBrineysHouse_OnTransition .byte 0 Route104_MrBrineysHouse_OnTransition: setflag FLAG_LANDMARK_MR_BRINEY_HOUSE compare VAR_BRINEY_HOUSE_STATE, 1 call_if_eq Route104_MrBrineysHouse_EventScript_SetBrineyPeekoPos call_if_set FLAG_RECEIVED_POKENAV, Route104_MrBrineysHouse_EventScript_HideRustboroRival end Route104_MrBrineysHouse_EventScript_HideRustboroRival:: setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL return Route104_MrBrineysHouse_EventScript_SetBrineyPeekoPos:: setobjectxyperm LOCALID_BRINEY, 9, 3 setobjectmovementtype LOCALID_BRINEY, MOVEMENT_TYPE_WALK_SEQUENCE_DOWN_LEFT_UP_RIGHT setobjectxyperm LOCALID_PEEKO, 9, 6 setobjectmovementtype LOCALID_PEEKO, MOVEMENT_TYPE_WALK_SEQUENCE_LEFT_UP_RIGHT_DOWN return Route104_MrBrineysHouse_EventScript_Briney:: lock faceplayer call_if_unset FLAG_MR_BRINEY_SAILING_INTRO, Route104_MrBrineysHouse_EventScript_SailingIntro goto_if_unset FLAG_DELIVERED_STEVEN_LETTER, Route104_MrBrineysHouse_EventScript_SailBothDeliveries goto_if_unset FLAG_DELIVERED_DEVON_GOODS, Route104_MrBrineysHouse_EventScript_SailDeliverPackage goto Route104_MrBrineysHouse_EventScript_WhereAreWeBound end Route104_MrBrineysHouse_EventScript_SailingIntro:: setflag FLAG_MR_BRINEY_SAILING_INTRO msgbox Route104_MrBrineysHouse_Text_WaitUpPeeko, MSGBOX_DEFAULT msgbox Route104_MrBrineysHouse_Text_ItsYouLetsSailToDewford, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing goto Route104_MrBrineysHouse_EventScript_SailToDewford end Route104_MrBrineysHouse_EventScript_WhereAreWeBound:: message Route104_MrBrineysHouse_Text_WhereAreWeBound waitmessage multichoicedefault 20, 8, MULTI_BRINEY_OFF_DEWFORD, 1, FALSE switch VAR_RESULT case 0, Route104_MrBrineysHouse_EventScript_SailToDewford case 1, Route104_MrBrineysHouse_EventScript_DeclineSailing case MULTI_B_PRESSED, Route104_MrBrineysHouse_EventScript_DeclineSailing end Route104_MrBrineysHouse_EventScript_SailBothDeliveries:: msgbox Route104_MrBrineysHouse_Text_NeedToMakeDeliveriesSailToDewford, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing goto Route104_MrBrineysHouse_EventScript_SailToDewford end Route104_MrBrineysHouse_EventScript_SailDeliverPackage:: msgbox Route104_MrBrineysHouse_Text_NeedToDeliverPackageSailToDewford, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing goto Route104_MrBrineysHouse_EventScript_SailToDewford end Route104_MrBrineysHouse_EventScript_DeclineDeliverySailing:: msgbox Route104_MrBrineysHouse_Text_DeclineDeliverySail, MSGBOX_DEFAULT release end Route104_MrBrineysHouse_EventScript_DeclineSailing:: msgbox Route104_MrBrineysHouse_Text_TellMeWheneverYouWantToSail, MSGBOX_DEFAULT release end Route104_MrBrineysHouse_EventScript_SailToDewford:: msgbox Route104_MrBrineysHouse_Text_SetSailForDewford, MSGBOX_DEFAULT call EventScript_BackupMrBrineyLocation setvar VAR_BOARD_BRINEY_BOAT_STATE, 1 clearflag FLAG_HIDE_ROUTE_104_MR_BRINEY setflag FLAG_HIDE_BRINEYS_HOUSE_MR_BRINEY setflag FLAG_HIDE_BRINEYS_HOUSE_PEEKO setvar VAR_RUSTBORO_CITY_STATE, 8 setvar VAR_ROUTE104_STATE, 2 setflag FLAG_HIDE_RUSTBORO_CITY_RIVAL setflag FLAG_HIDE_ROUTE_104_RIVAL warp MAP_ROUTE104, 13, 51 waitstate releaseall end Route104_MrBrineysHouse_EventScript_Peeko:: lock faceplayer waitse playmoncry SPECIES_WINGULL, CRY_MODE_NORMAL msgbox Route104_MrBrineysHouse_Text_Peeko, MSGBOX_DEFAULT waitmoncry release end Route104_MrBrineysHouse_Text_WaitUpPeeko: .string "MR. BRINEY: Hold on, lass!\n" .string "Wait up, PEEKO!$" Route104_MrBrineysHouse_Text_ItsYouLetsSailToDewford: .string "Hm? You're {PLAYER}{KUN}!\n" .string "You saved my darling PEEKO!\l" .string "We owe so much to you!\p" .string "What's that?\n" .string "You want to sail with me?\p" .string "Hmhm…\p" .string "You have a LETTER bound for DEWFORD\n" .string "and a package for SLATEPORT, then?\p" .string "Quite the busy life you must lead!\p" .string "But, certainly, what you're asking is\n" .string "no problem at all.\p" .string "You've come to the right man!\n" .string "We'll set sail for DEWFORD.$" Route104_MrBrineysHouse_Text_SetSailForDewford: .string "MR. BRINEY: DEWFORD it is, then!\p" .string "Anchors aweigh!\n" .string "PEEKO, we're setting sail, my darling!$" Route104_MrBrineysHouse_Text_DeclineDeliverySail: .string "MR. BRINEY: Is that so?\n" .string "Your deliveries can wait?\p" .string "You just go on and tell me whenever\n" .string "you want to set sail!$" Route104_MrBrineysHouse_Text_NeedToMakeDeliveriesSailToDewford: .string "MR. BRINEY: Ahoy!\n" .string "I know exactly what you want to say!\p" .string "You're to deliver a LETTER to DEWFORD\n" .string "and a package to SLATEPORT.\p" .string "What you need me to do is no problem\n" .string "at all--I'm the man for the job!\p" .string "First, we'll set sail for DEWFORD.$" Route104_MrBrineysHouse_Text_NeedToDeliverPackageSailToDewford: .string "MR. BRINEY: Ahoy!\n" .string "I know exactly what you want to say!\p" .string "You're to deliver a package to\n" .string "CAPT. STERN in SLATEPORT.\p" .string "What you need me to do is no problem\n" .string "at all--I'm the man for the job!\p" .string "First, we'll set sail for DEWFORD.$" Route104_MrBrineysHouse_Text_WhereAreWeBound: .string "MR. BRINEY: Ahoy!\n" .string "For you, I'll go out to sea anytime!\p" .string "Now, my friend, where are we bound?$" Route104_MrBrineysHouse_Text_TellMeWheneverYouWantToSail: .string "MR. BRINEY: Is that so?\n" .string "Well, PEEKO owes her life to you.\p" .string "You just go on and tell me whenever\n" .string "you want to set sail!$" Route104_MrBrineysHouse_Text_Peeko: .string "PEEKO: Pii piihyoro!$"