.set LOCALID_FOSSIL_MANIAC, 1 Route114_FossilManiacsTunnel_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, Route114_FossilManiacsTunnel_OnTransition map_script MAP_SCRIPT_ON_LOAD, Route114_FossilManiacsTunnel_OnLoad .byte 0 Route114_FossilManiacsTunnel_OnTransition: call_if_set FLAG_SYS_GAME_CLEAR, Route114_FossilManiacsTunnel_EventScript_MoveFossilManiac end Route114_FossilManiacsTunnel_EventScript_MoveFossilManiac:: setobjectxyperm LOCALID_FOSSIL_MANIAC, 6, 5 setobjectmovementtype LOCALID_FOSSIL_MANIAC, MOVEMENT_TYPE_FACE_DOWN return Route114_FossilManiacsTunnel_OnLoad: call_if_unset FLAG_SYS_GAME_CLEAR, Route114_FossilManiacsTunnel_EventScript_CloseDesertUnderpass end Route114_FossilManiacsTunnel_EventScript_CloseDesertUnderpass:: setmetatile 6, 1, METATILE_Fallarbor_RedRockWall, TRUE setmetatile 6, 2, METATILE_Fallarbor_RedRockWall, TRUE return Route114_FossilManiacsTunnel_EventScript_ManiacMentionCaveIn:: lockall applymovement LOCALID_FOSSIL_MANIAC, Common_Movement_WalkInPlaceFasterUp applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFasterDown waitmovement 0 msgbox Route114_FossilManiacsTunnel_Text_NotSafeThatWay, MSGBOX_DEFAULT setvar VAR_FOSSIL_MANIAC_STATE, 2 releaseall end Route114_FossilManiacsTunnel_EventScript_FossilManiac:: lock faceplayer goto_if_set FLAG_RECEIVED_REVIVED_FOSSIL_MON, Route114_FossilManiacsTunnel_EventScript_PlayerRevivedFossil checkitem ITEM_ROOT_FOSSIL compare VAR_RESULT, TRUE goto_if_eq Route114_FossilManiacsTunnel_EventScript_PlayerHasFossil checkitem ITEM_CLAW_FOSSIL compare VAR_RESULT, TRUE goto_if_eq Route114_FossilManiacsTunnel_EventScript_PlayerHasFossil msgbox Route114_FossilManiacsTunnel_Text_LookInDesertForFossils, MSGBOX_DEFAULT release end Route114_FossilManiacsTunnel_EventScript_PlayerHasFossil:: msgbox Route114_FossilManiacsTunnel_Text_DevonCorpRevivingFossils, MSGBOX_DEFAULT release end Route114_FossilManiacsTunnel_EventScript_PlayerRevivedFossil:: msgbox Route114_FossilManiacsTunnel_Text_FossilsAreWonderful, MSGBOX_DEFAULT release end Route114_FossilManiacsTunnel_Text_LookInDesertForFossils: .string "I'm the FOSSIL MANIAC…\n" .string "I'm a nice guy who loves FOSSILS…\p" .string "Do you want a FOSSIL?\p" .string "But the FOSSILS around these parts all\n" .string "belong to me… None for you…\p" .string "If you can't bear to go without\n" .string "a FOSSIL, look in a desert where there\l" .string "are boulders and sand that may hide\l" .string "FOSSILS…$" Route114_FossilManiacsTunnel_Text_DevonCorpRevivingFossils: .string "You found a FOSSIL, didn't you?\n" .string "That's so nice… It's so dreamy…\p" .string "What are you going to do with that\n" .string "FOSSIL?\p" .string "From what I've heard, DEVON is doing\n" .string "research on reviving POKéMON from\l" .string "FOSSILS…\p" .string "I love my FOSSILS, so I would never\n" .string "do anything like that…$" Route114_FossilManiacsTunnel_Text_FossilsAreWonderful: .string "FOSSILS are so… Wonderful…\n" .string "It's so dreamy…$" Route114_FossilManiacsTunnel_Text_NotSafeThatWay: .string "Oh…\n" .string "It's not safe that way…\p" .string "I was digging away, you see…\n" .string "When the whole wall collapsed…\p" .string "I think there's a giant cavern\n" .string "underneath now…\p" .string "But I've left it alone because I don't\n" .string "think there are any FOSSILS there…$"