.set LOCALID_SAILOR, 1 .set LOCALID_SS_TIDAL, 2 SouthernIsland_Exterior_MapScripts:: map_script MAP_SCRIPT_ON_TRANSITION, SouthernIsland_Exterior_OnTransition .byte 0 SouthernIsland_Exterior_OnTransition: setflag FLAG_LANDMARK_SOUTHERN_ISLAND end SouthernIsland_Exterior_EventScript_Sailor:: lock faceplayer msgbox EventTicket_Text_SouthernIslandSailBack, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq SouthernIsland_Exterior_EventScript_AsYouLike msgbox EventTicket_Text_SailHome, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_WalkInPlaceFasterDown waitmovement 0 delay 30 hideobjectat LOCALID_SAILOR, MAP_SOUTHERN_ISLAND_EXTERIOR setvar VAR_0x8004, LOCALID_SS_TIDAL call Common_EventScript_FerryDepartIsland warp MAP_LILYCOVE_CITY_HARBOR, 8, 11 waitstate release end SouthernIsland_Exterior_EventScript_AsYouLike:: msgbox EventTicket_Text_AsYouLike, MSGBOX_DEFAULT release end Ferry_EventScript_DepartIslandSouth:: applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardSouth waitmovement 0 return Ferry_EventScript_DepartIslandWest:: applymovement OBJ_EVENT_ID_PLAYER, Ferry_EventScript_DepartIslandBoardWest waitmovement 0 return Ferry_EventScript_DepartIslandBoardSouth: walk_down step_end Ferry_EventScript_DepartIslandBoardWest: walk_left walk_in_place_faster_down step_end SouthernIsland_Exterior_EventScript_Sign:: msgbox SouthernIsland_Exterior_Text_Sign, MSGBOX_SIGN end