#define LEVEL_UP_MOVE(lvl, moveLearned) {.move = moveLearned, .level = lvl} #define LEVEL_UP_END (0xffff) static const struct LevelUpMove sBulbasaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(25, MOVE_GROWTH), LEVEL_UP_MOVE(27, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(31, MOVE_WORRY_SEED), LEVEL_UP_MOVE(33, MOVE_SYNTHESIS), //LEVEL_UP_MOVE(37, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sIvysaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(23, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GROWTH), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(36, MOVE_WORRY_SEED), LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), LEVEL_UP_MOVE(44, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sVenusaurLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 9, MOVE_VINE_WHIP), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(23, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GROWTH), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(39, MOVE_WORRY_SEED), LEVEL_UP_MOVE(45, MOVE_SYNTHESIS), //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(53, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sCharmanderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(16, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(25, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(46, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sCharmeleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(17, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(32, MOVE_FLAME_BURST), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(50, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(54, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sCharizardLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_CLAW), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(17, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(32, MOVE_FLAME_BURST), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(62, MOVE_INFERNO), LEVEL_UP_MOVE(71, MOVE_HEAT_WAVE), //LEVEL_UP_MOVE(77, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sSquirtleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(22, MOVE_PROTECT), LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(31, MOVE_SKULL_BASH), LEVEL_UP_MOVE(34, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sWartortleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(29, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(37, MOVE_SKULL_BASH), LEVEL_UP_MOVE(41, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(45, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sBlastoiseLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FLASH_CANNON), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_WITHDRAW), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(25, MOVE_PROTECT), LEVEL_UP_MOVE(29, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(40, MOVE_SKULL_BASH), LEVEL_UP_MOVE(47, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(54, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCaterpieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sMetapodLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sButterfreeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(13, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_SILVER_WIND), LEVEL_UP_MOVE(23, MOVE_SUPERSONIC), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_WHIRLWIND), //LEVEL_UP_MOVE(31, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(35, MOVE_RAGE_POWDER), //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(41, MOVE_TAILWIND), //LEVEL_UP_MOVE(43, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(47, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sWeedleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sKakunaLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeedrillLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_TWINEEDLE), LEVEL_UP_MOVE( 1, MOVE_TWINEEDLE), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(14, MOVE_RAGE), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(20, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(23, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(26, MOVE_ASSURANCE), //LEVEL_UP_MOVE(29, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(32, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(35, MOVE_POISON_JAB), LEVEL_UP_MOVE(38, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(44, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sPidgeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), LEVEL_UP_MOVE(21, MOVE_TWISTER), LEVEL_UP_MOVE(25, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_WING_ATTACK), //LEVEL_UP_MOVE(37, MOVE_ROOST), //LEVEL_UP_MOVE(41, MOVE_TAILWIND), LEVEL_UP_MOVE(45, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(49, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(53, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPidgeottoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), LEVEL_UP_MOVE(22, MOVE_TWISTER), LEVEL_UP_MOVE(27, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(32, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_WING_ATTACK), //LEVEL_UP_MOVE(42, MOVE_ROOST), //LEVEL_UP_MOVE(47, MOVE_TAILWIND), LEVEL_UP_MOVE(52, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(57, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(62, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPidgeotLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WHIRLWIND), LEVEL_UP_MOVE(22, MOVE_TWISTER), LEVEL_UP_MOVE(27, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(32, MOVE_AGILITY), LEVEL_UP_MOVE(38, MOVE_WING_ATTACK), //LEVEL_UP_MOVE(44, MOVE_ROOST), //LEVEL_UP_MOVE(50, MOVE_TAILWIND), LEVEL_UP_MOVE(56, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(62, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(68, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), LEVEL_UP_MOVE(22, MOVE_CRUNCH), //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_SUPER_FANG), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(34, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sRaticateLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), LEVEL_UP_MOVE(24, MOVE_CRUNCH), //LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSpearowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(18, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(22, MOVE_ASSURANCE), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(32, MOVE_ROOST), LEVEL_UP_MOVE(36, MOVE_DRILL_PECK), LEVEL_UP_END }; static const struct LevelUpMove sFearowLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_DRILL_RUN), //LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(18, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(23, MOVE_ASSURANCE), LEVEL_UP_MOVE(27, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(36, MOVE_ROOST), LEVEL_UP_MOVE(41, MOVE_DRILL_PECK), //LEVEL_UP_MOVE(45, MOVE_DRILL_RUN), LEVEL_UP_END }; static const struct LevelUpMove sEkansLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 4, MOVE_POISON_STING), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_GLARE), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(20, MOVE_ACID), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), LEVEL_UP_MOVE(25, MOVE_SWALLOW), LEVEL_UP_MOVE(25, MOVE_SPIT_UP), //LEVEL_UP_MOVE(28, MOVE_ACID_SPRAY), //LEVEL_UP_MOVE(33, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(36, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(38, MOVE_BELCH), LEVEL_UP_MOVE(41, MOVE_HAZE), //LEVEL_UP_MOVE(44, MOVE_COIL), //LEVEL_UP_MOVE(49, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sArbokLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_POISON_STING), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_GLARE), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(20, MOVE_ACID), LEVEL_UP_MOVE(27, MOVE_STOCKPILE), LEVEL_UP_MOVE(27, MOVE_SWALLOW), LEVEL_UP_MOVE(27, MOVE_SPIT_UP), //LEVEL_UP_MOVE(32, MOVE_ACID_SPRAY), //LEVEL_UP_MOVE(39, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(44, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(48, MOVE_BELCH), LEVEL_UP_MOVE(51, MOVE_HAZE), //LEVEL_UP_MOVE(56, MOVE_COIL), //LEVEL_UP_MOVE(63, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sPikachuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 5, MOVE_GROWL), //LEVEL_UP_MOVE( 7, MOVE_PLAY_NICE), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), //LEVEL_UP_MOVE(13, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(21, MOVE_FEINT), LEVEL_UP_MOVE(23, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(26, MOVE_SPARK), //LEVEL_UP_MOVE(29, MOVE_NUZZLE), //LEVEL_UP_MOVE(34, MOVE_DISCHARGE), LEVEL_UP_MOVE(37, MOVE_SLAM), LEVEL_UP_MOVE(42, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(45, MOVE_AGILITY), //LEVEL_UP_MOVE(50, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(53, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(58, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sRaichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), LEVEL_UP_END }; static const struct LevelUpMove sSandshrewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_SAND_TOMB), LEVEL_UP_MOVE(26, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_DIG), //LEVEL_UP_MOVE(34, MOVE_GYRO_BALL), LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(42, MOVE_SANDSTORM), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sSandslashLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE( 1, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(24, MOVE_SAND_TOMB), LEVEL_UP_MOVE(28, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_DIG), //LEVEL_UP_MOVE(38, MOVE_GYRO_BALL), LEVEL_UP_MOVE(43, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(48, MOVE_SANDSTORM), LEVEL_UP_MOVE(53, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sNidoranFLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(31, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(33, MOVE_FLATTER), LEVEL_UP_MOVE(37, MOVE_CRUNCH), //LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), LEVEL_UP_MOVE(45, MOVE_POISON_FANG), LEVEL_UP_END }; static const struct LevelUpMove sNidorinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(35, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(38, MOVE_FLATTER), LEVEL_UP_MOVE(43, MOVE_CRUNCH), //LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), LEVEL_UP_MOVE(58, MOVE_POISON_FANG), LEVEL_UP_END }; static const struct LevelUpMove sNidoqueenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), //LEVEL_UP_MOVE(23, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(43, MOVE_EARTH_POWER), LEVEL_UP_MOVE(58, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sNidoranMLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(19, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(21, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(31, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(33, MOVE_FLATTER), //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), //LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), LEVEL_UP_MOVE(45, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidorinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_POISON_STING), LEVEL_UP_MOVE(20, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(23, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(28, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(35, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(38, MOVE_FLATTER), //LEVEL_UP_MOVE(43, MOVE_POISON_JAB), //LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), LEVEL_UP_MOVE(58, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sNidokingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), //LEVEL_UP_MOVE(23, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(35, MOVE_THRASH), //LEVEL_UP_MOVE(43, MOVE_EARTH_POWER), LEVEL_UP_MOVE(58, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sClefairyLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_SING), LEVEL_UP_MOVE(10, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(16, MOVE_FOLLOW_ME), //LEVEL_UP_MOVE(19, MOVE_BESTOW), //LEVEL_UP_MOVE(22, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(25, MOVE_MINIMIZE), //LEVEL_UP_MOVE(28, MOVE_STORED_POWER), LEVEL_UP_MOVE(31, MOVE_METRONOME), LEVEL_UP_MOVE(34, MOVE_COSMIC_POWER), //LEVEL_UP_MOVE(37, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), LEVEL_UP_MOVE(43, MOVE_MOONLIGHT), //LEVEL_UP_MOVE(46, MOVE_MOONBLAST), //LEVEL_UP_MOVE(49, MOVE_GRAVITY), LEVEL_UP_MOVE(50, MOVE_METEOR_MASH), //LEVEL_UP_MOVE(55, MOVE_HEALING_WISH), //LEVEL_UP_MOVE(58, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sClefableLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE( 1, MOVE_METRONOME), LEVEL_UP_END }; static const struct LevelUpMove sVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_ROAR), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(18, MOVE_PAYBACK), LEVEL_UP_MOVE(20, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(26, MOVE_HEX), //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(34, MOVE_SAFEGUARD), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(39, MOVE_IMPRISON), LEVEL_UP_MOVE(42, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(44, MOVE_GRUDGE), //LEVEL_UP_MOVE(47, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(50, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sNinetalesLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_IMPRISON), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sJigglypuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 5, MOVE_POUND), //LEVEL_UP_MOVE( 9, MOVE_PLAY_NICE), //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_DISABLE), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(20, MOVE_ROLLOUT), //LEVEL_UP_MOVE(22, MOVE_ROUND), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), LEVEL_UP_MOVE(25, MOVE_SWALLOW), LEVEL_UP_MOVE(25, MOVE_SPIT_UP), //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(35, MOVE_GYRO_BALL), LEVEL_UP_MOVE(38, MOVE_MIMIC), LEVEL_UP_MOVE(41, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWigglytuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sZubatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(23, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_POISON_FANG), LEVEL_UP_MOVE(29, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(31, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(35, MOVE_HAZE), //LEVEL_UP_MOVE(37, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(43, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sGolbatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(24, MOVE_SWIFT), LEVEL_UP_MOVE(27, MOVE_POISON_FANG), LEVEL_UP_MOVE(32, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(40, MOVE_HAZE), //LEVEL_UP_MOVE(43, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(51, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sOddishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_ACID), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(19, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(23, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(27, MOVE_MOONLIGHT), LEVEL_UP_MOVE(31, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(35, MOVE_TOXIC), //LEVEL_UP_MOVE(39, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(43, MOVE_MOONBLAST), //LEVEL_UP_MOVE(47, MOVE_GRASSY_TERRAIN), LEVEL_UP_MOVE(51, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sGloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_ACID), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(15, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(19, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(24, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(29, MOVE_MOONLIGHT), LEVEL_UP_MOVE(34, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(39, MOVE_TOXIC), //LEVEL_UP_MOVE(44, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), //LEVEL_UP_MOVE(54, MOVE_GRASSY_TERRAIN), LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sVileplumeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), //LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(69, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sParasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 6, MOVE_POISON_POWDER), LEVEL_UP_MOVE(11, MOVE_ABSORB), LEVEL_UP_MOVE(17, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(22, MOVE_SPORE), LEVEL_UP_MOVE(27, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_GROWTH), LEVEL_UP_MOVE(38, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(49, MOVE_RAGE_POWDER), //LEVEL_UP_MOVE(54, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sParasectLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_CROSS_POISON), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 6, MOVE_POISON_POWDER), LEVEL_UP_MOVE(11, MOVE_ABSORB), LEVEL_UP_MOVE(17, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(22, MOVE_SPORE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_GROWTH), LEVEL_UP_MOVE(44, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(51, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(59, MOVE_RAGE_POWDER), //LEVEL_UP_MOVE(66, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sVenonatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_STUN_SPORE), LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), //LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(41, MOVE_POISON_FANG), LEVEL_UP_MOVE(47, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sVenomothLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), LEVEL_UP_MOVE( 1, MOVE_SILVER_WIND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_STUN_SPORE), LEVEL_UP_MOVE(25, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(37, MOVE_LEECH_LIFE), //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(47, MOVE_POISON_FANG), LEVEL_UP_MOVE(55, MOVE_PSYCHIC), //LEVEL_UP_MOVE(59, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(63, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sDiglettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(28, MOVE_EARTH_POWER), LEVEL_UP_MOVE(31, MOVE_DIG), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(43, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sDugtrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(30, MOVE_EARTH_POWER), LEVEL_UP_MOVE(35, MOVE_DIG), LEVEL_UP_MOVE(41, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(30, MOVE_PAY_DAY), LEVEL_UP_MOVE(33, MOVE_SLASH), //LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(41, MOVE_ASSURANCE), //LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(50, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sPersianLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_SWIFT), //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(32, MOVE_POWER_GEM), LEVEL_UP_MOVE(37, MOVE_SLASH), //LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(49, MOVE_ASSURANCE), //LEVEL_UP_MOVE(56, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(65, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sPsyduckLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(22, MOVE_SCREECH), //LEVEL_UP_MOVE(25, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(31, MOVE_SOAK), LEVEL_UP_MOVE(34, MOVE_PSYCH_UP), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(40, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(43, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sGolduckLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(22, MOVE_SCREECH), //LEVEL_UP_MOVE(25, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(31, MOVE_SOAK), LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(51, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sMankeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 5, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 8, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_SWAGGER), LEVEL_UP_MOVE(22, MOVE_CROSS_CHOP), //LEVEL_UP_MOVE(26, MOVE_ASSURANCE), //LEVEL_UP_MOVE(29, MOVE_PUNISHMENT), LEVEL_UP_MOVE(33, MOVE_THRASH), //LEVEL_UP_MOVE(36, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(40, MOVE_SCREECH), //LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(47, MOVE_OUTRAGE), //LEVEL_UP_MOVE(50, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sPrimeapeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_RAGE), //LEVEL_UP_MOVE( 1, MOVE_FINAL_GAMBIT), //LEVEL_UP_MOVE( 1, MOVE_FLING), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 5, MOVE_FURY_SWIPES), LEVEL_UP_MOVE( 8, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_SWAGGER), LEVEL_UP_MOVE(22, MOVE_CROSS_CHOP), //LEVEL_UP_MOVE(26, MOVE_ASSURANCE), //LEVEL_UP_MOVE(30, MOVE_PUNISHMENT), LEVEL_UP_MOVE(35, MOVE_THRASH), //LEVEL_UP_MOVE(39, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(44, MOVE_SCREECH), //LEVEL_UP_MOVE(48, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(53, MOVE_OUTRAGE), //LEVEL_UP_MOVE(57, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sGrowlitheLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 6, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), LEVEL_UP_MOVE(17, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(19, MOVE_REVERSAL), //LEVEL_UP_MOVE(21, MOVE_FIRE_FANG), LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(30, MOVE_AGILITY), //LEVEL_UP_MOVE(32, MOVE_RETALIATE), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(43, MOVE_OUTRAGE), //LEVEL_UP_MOVE(45, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sArcanineLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE(34, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sPoliwagLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 5, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_HYPNOSIS), LEVEL_UP_MOVE(11, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_MUD_SHOT), LEVEL_UP_MOVE(31, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE(35, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(38, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(41, MOVE_MUD_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPoliwhirlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 5, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_HYPNOSIS), LEVEL_UP_MOVE(11, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), LEVEL_UP_MOVE(27, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(32, MOVE_MUD_SHOT), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE(43, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(48, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(53, MOVE_MUD_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPoliwrathLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SUBMISSION), LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), //LEVEL_UP_MOVE( 1, MOVE_CIRCLE_THROW), LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(32, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(43, MOVE_MIND_READER), //LEVEL_UP_MOVE(53, MOVE_CIRCLE_THROW), LEVEL_UP_END }; static const struct LevelUpMove sAbraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_END }; static const struct LevelUpMove sKadabraLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), //LEVEL_UP_MOVE(23, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(26, MOVE_REFLECT), //LEVEL_UP_MOVE(28, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(31, MOVE_RECOVER), //LEVEL_UP_MOVE(33, MOVE_TELEKINESIS), //LEVEL_UP_MOVE(36, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sAlakazamLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_KINESIS), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_DISABLE), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), //LEVEL_UP_MOVE(23, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(26, MOVE_REFLECT), //LEVEL_UP_MOVE(28, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(31, MOVE_RECOVER), //LEVEL_UP_MOVE(33, MOVE_TELEKINESIS), //LEVEL_UP_MOVE(36, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_CALM_MIND), LEVEL_UP_MOVE(43, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_TRICK), LEVEL_UP_END }; static const struct LevelUpMove sMachopLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), //LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_REVENGE), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(31, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(33, MOVE_SUBMISSION), LEVEL_UP_MOVE(37, MOVE_BULK_UP), LEVEL_UP_MOVE(39, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), LEVEL_UP_MOVE(45, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sMachokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), //LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_REVENGE), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(33, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(37, MOVE_SUBMISSION), LEVEL_UP_MOVE(43, MOVE_BULK_UP), LEVEL_UP_MOVE(47, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(53, MOVE_SCARY_FACE), LEVEL_UP_MOVE(57, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sMachampLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_STRENGTH), LEVEL_UP_MOVE( 1, MOVE_STRENGTH), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 3, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 9, MOVE_FORESIGHT), //LEVEL_UP_MOVE(13, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(15, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(19, MOVE_REVENGE), LEVEL_UP_MOVE(21, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_VITAL_THROW), //LEVEL_UP_MOVE(27, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(33, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(37, MOVE_SUBMISSION), LEVEL_UP_MOVE(43, MOVE_BULK_UP), LEVEL_UP_MOVE(47, MOVE_CROSS_CHOP), LEVEL_UP_MOVE(53, MOVE_SCARY_FACE), LEVEL_UP_MOVE(57, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sBellsproutLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(23, MOVE_ACID), LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(29, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(35, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(39, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(41, MOVE_POISON_JAB), LEVEL_UP_MOVE(47, MOVE_SLAM), //LEVEL_UP_MOVE(50, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sWeepinbellLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(11, MOVE_WRAP), LEVEL_UP_MOVE(13, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_STUN_SPORE), LEVEL_UP_MOVE(24, MOVE_ACID), LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(32, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(39, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(44, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(47, MOVE_POISON_JAB), LEVEL_UP_MOVE(54, MOVE_SLAM), //LEVEL_UP_MOVE(58, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sVictreebelLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_LEAF_TORNADO), //LEVEL_UP_MOVE( 1, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), LEVEL_UP_MOVE( 1, MOVE_SWALLOW), LEVEL_UP_MOVE( 1, MOVE_SPIT_UP), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(32, MOVE_LEAF_STORM), LEVEL_UP_MOVE(44, MOVE_LEAF_BLADE), LEVEL_UP_END }; static const struct LevelUpMove sTentacoolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 4, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_CONSTRICT), LEVEL_UP_MOVE(10, MOVE_ACID), //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_WRAP), //LEVEL_UP_MOVE(22, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_BARRIER), //LEVEL_UP_MOVE(31, MOVE_POISON_JAB), //LEVEL_UP_MOVE(34, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_SCREECH), //LEVEL_UP_MOVE(40, MOVE_HEX), //LEVEL_UP_MOVE(43, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(49, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sTentacruelLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_REFLECT_TYPE), //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 4, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_CONSTRICT), LEVEL_UP_MOVE(10, MOVE_ACID), //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_WRAP), //LEVEL_UP_MOVE(22, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_BARRIER), //LEVEL_UP_MOVE(32, MOVE_POISON_JAB), //LEVEL_UP_MOVE(36, MOVE_BRINE), LEVEL_UP_MOVE(40, MOVE_SCREECH), //LEVEL_UP_MOVE(44, MOVE_HEX), //LEVEL_UP_MOVE(48, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(56, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(22, MOVE_BULLDOZE), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(34, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_EXPLOSION), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(42, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(22, MOVE_BULLDOZE), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sGolemLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(10, MOVE_STEAMROLLER), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(22, MOVE_BULLDOZE), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sPonytaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(17, MOVE_STOMP), //LEVEL_UP_MOVE(21, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(33, MOVE_INFERNO), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(45, MOVE_BOUNCE), //LEVEL_UP_MOVE(49, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sRapidashLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(17, MOVE_STOMP), //LEVEL_UP_MOVE(21, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(33, MOVE_INFERNO), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(45, MOVE_BOUNCE), //LEVEL_UP_MOVE(49, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sSlowpokeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(23, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_SLACK_OFF), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), LEVEL_UP_MOVE(49, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(54, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(58, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSlowbroLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(23, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_SLACK_OFF), LEVEL_UP_MOVE(43, MOVE_AMNESIA), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(62, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(68, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMagnemiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(19, MOVE_SPARK), //LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), //LEVEL_UP_MOVE(31, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(35, MOVE_SCREECH), //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(41, MOVE_LOCK_ON), //LEVEL_UP_MOVE(43, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE(47, MOVE_GYRO_BALL), LEVEL_UP_MOVE(49, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMagnetonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(19, MOVE_SPARK), //LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), //LEVEL_UP_MOVE(33, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(39, MOVE_SCREECH), //LEVEL_UP_MOVE(43, MOVE_DISCHARGE), LEVEL_UP_MOVE(49, MOVE_LOCK_ON), //LEVEL_UP_MOVE(53, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE(59, MOVE_GYRO_BALL), LEVEL_UP_MOVE(63, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sFarfetchdLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(19, MOVE_SLASH), LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(31, MOVE_AGILITY), //LEVEL_UP_MOVE(33, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(37, MOVE_ACROBATICS), //LEVEL_UP_MOVE(43, MOVE_FEINT), LEVEL_UP_MOVE(45, MOVE_FALSE_SWIPE), //LEVEL_UP_MOVE(49, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(55, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sDoduoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_PURSUIT), //LEVEL_UP_MOVE(19, MOVE_PLUCK), //LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(26, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_UPROAR), //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(40, MOVE_JUMP_KICK), LEVEL_UP_MOVE(43, MOVE_DRILL_PECK), LEVEL_UP_MOVE(47, MOVE_ENDEAVOR), LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sDodrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(15, MOVE_PURSUIT), //LEVEL_UP_MOVE(19, MOVE_PLUCK), //LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(26, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_UPROAR), //LEVEL_UP_MOVE(34, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_JUMP_KICK), LEVEL_UP_MOVE(47, MOVE_DRILL_PECK), LEVEL_UP_MOVE(52, MOVE_ENDEAVOR), LEVEL_UP_MOVE(56, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sSeelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_ICY_WIND), LEVEL_UP_MOVE(13, MOVE_ENCORE), //LEVEL_UP_MOVE(17, MOVE_ICE_SHARD), LEVEL_UP_MOVE(21, MOVE_REST), //LEVEL_UP_MOVE(23, MOVE_AQUA_RING), LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM), //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), //LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_DIVE), //LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(47, MOVE_ICE_BEAM), LEVEL_UP_MOVE(51, MOVE_SAFEGUARD), LEVEL_UP_MOVE(53, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sDewgongLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(11, MOVE_ICY_WIND), LEVEL_UP_MOVE(13, MOVE_ENCORE), //LEVEL_UP_MOVE(17, MOVE_ICE_SHARD), LEVEL_UP_MOVE(21, MOVE_REST), //LEVEL_UP_MOVE(23, MOVE_AQUA_RING), LEVEL_UP_MOVE(27, MOVE_AURORA_BEAM), //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), //LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(39, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(45, MOVE_DIVE), //LEVEL_UP_MOVE(49, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(55, MOVE_ICE_BEAM), LEVEL_UP_MOVE(61, MOVE_SAFEGUARD), LEVEL_UP_MOVE(65, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sGrimerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_DISABLE), LEVEL_UP_MOVE(15, MOVE_SLUDGE), //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), //LEVEL_UP_MOVE(26, MOVE_FLING), LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(32, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(37, MOVE_SCREECH), //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE(46, MOVE_BELCH), LEVEL_UP_MOVE(48, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sMukLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_DISABLE), LEVEL_UP_MOVE(15, MOVE_SLUDGE), //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), //LEVEL_UP_MOVE(26, MOVE_FLING), LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(32, MOVE_SLUDGE_WAVE), LEVEL_UP_MOVE(37, MOVE_SCREECH), //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE(52, MOVE_BELCH), LEVEL_UP_MOVE(57, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sShellderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_WITHDRAW), LEVEL_UP_MOVE( 8, MOVE_SUPERSONIC), LEVEL_UP_MOVE(13, MOVE_ICICLE_SPEAR), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_CLAMP), //LEVEL_UP_MOVE(28, MOVE_ICE_SHARD), //LEVEL_UP_MOVE(32, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(37, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(40, MOVE_WHIRLPOOL), //LEVEL_UP_MOVE(44, MOVE_BRINE), LEVEL_UP_MOVE(49, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(52, MOVE_ICE_BEAM), //LEVEL_UP_MOVE(56, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCloysterLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(13, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(28, MOVE_SPIKES), //LEVEL_UP_MOVE(50, MOVE_ICICLE_CRASH), LEVEL_UP_END }; static const struct LevelUpMove sGastlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(12, MOVE_CURSE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(29, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(33, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(36, MOVE_DARK_PULSE), LEVEL_UP_MOVE(40, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(43, MOVE_HEX), LEVEL_UP_MOVE(47, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sHaunterLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(12, MOVE_CURSE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(28, MOVE_PAYBACK), LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), LEVEL_UP_MOVE(50, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(55, MOVE_HEX), LEVEL_UP_MOVE(61, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sGengarLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(12, MOVE_CURSE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(19, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(28, MOVE_PAYBACK), LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), LEVEL_UP_MOVE(50, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(55, MOVE_HEX), LEVEL_UP_MOVE(61, MOVE_NIGHTMARE), LEVEL_UP_END }; static const struct LevelUpMove sOnixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 4, MOVE_CURSE), LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), LEVEL_UP_MOVE(10, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(13, MOVE_RAGE), //LEVEL_UP_MOVE(16, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(20, MOVE_GYRO_BALL), //LEVEL_UP_MOVE(22, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(25, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_SAND_TOMB), LEVEL_UP_MOVE(40, MOVE_IRON_TAIL), LEVEL_UP_MOVE(43, MOVE_DIG), //LEVEL_UP_MOVE(46, MOVE_STONE_EDGE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(52, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sDrowzeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_POISON_GAS), LEVEL_UP_MOVE(21, MOVE_MEDITATE), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), //LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(37, MOVE_SYNCHRONOISE), //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(45, MOVE_SWAGGER), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), //LEVEL_UP_MOVE(53, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(57, MOVE_PSYSHOCK), LEVEL_UP_MOVE(61, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHypnoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_NIGHTMARE), //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_POISON_GAS), LEVEL_UP_MOVE(21, MOVE_MEDITATE), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), //LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(33, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(37, MOVE_SYNCHRONOISE), //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(45, MOVE_SWAGGER), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), //LEVEL_UP_MOVE(53, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(57, MOVE_PSYSHOCK), LEVEL_UP_MOVE(61, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sKrabbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(19, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(29, MOVE_PROTECT), LEVEL_UP_MOVE(31, MOVE_GUILLOTINE), LEVEL_UP_MOVE(35, MOVE_SLAM), //LEVEL_UP_MOVE(39, MOVE_BRINE), LEVEL_UP_MOVE(41, MOVE_CRABHAMMER), LEVEL_UP_MOVE(45, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sKinglerLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(19, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_STOMP), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_GUILLOTINE), LEVEL_UP_MOVE(44, MOVE_SLAM), //LEVEL_UP_MOVE(51, MOVE_BRINE), LEVEL_UP_MOVE(56, MOVE_CRABHAMMER), LEVEL_UP_MOVE(63, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sVoltorbLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_SONIC_BOOM), //LEVEL_UP_MOVE( 6, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE( 9, MOVE_SPARK), LEVEL_UP_MOVE(11, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_SCREECH), //LEVEL_UP_MOVE(16, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(20, MOVE_SWIFT), //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(34, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(41, MOVE_EXPLOSION), //LEVEL_UP_MOVE(46, MOVE_GYRO_BALL), LEVEL_UP_MOVE(48, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sElectrodeLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE( 4, MOVE_SONIC_BOOM), //LEVEL_UP_MOVE( 6, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE( 9, MOVE_SPARK), LEVEL_UP_MOVE(11, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_SCREECH), //LEVEL_UP_MOVE(16, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(20, MOVE_SWIFT), //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(36, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE(41, MOVE_DISCHARGE), LEVEL_UP_MOVE(47, MOVE_EXPLOSION), //LEVEL_UP_MOVE(54, MOVE_GYRO_BALL), LEVEL_UP_MOVE(58, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sExeggcuteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_REFLECT), LEVEL_UP_MOVE(11, MOVE_LEECH_SEED), LEVEL_UP_MOVE(17, MOVE_BULLET_SEED), LEVEL_UP_MOVE(19, MOVE_STUN_SPORE), LEVEL_UP_MOVE(21, MOVE_POISON_POWDER), LEVEL_UP_MOVE(23, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(27, MOVE_CONFUSION), //LEVEL_UP_MOVE(33, MOVE_WORRY_SEED), //LEVEL_UP_MOVE(37, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(47, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(50, MOVE_BESTOW), LEVEL_UP_END }; static const struct LevelUpMove sExeggutorLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_STOMP), //LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE(17, MOVE_PSYSHOCK), LEVEL_UP_MOVE(27, MOVE_EGG_BOMB), //LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER), //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sCuboneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(21, MOVE_BONEMERANG), LEVEL_UP_MOVE(23, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(31, MOVE_THRASH), //LEVEL_UP_MOVE(33, MOVE_FLING), //LEVEL_UP_MOVE(37, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(47, MOVE_RETALIATE), LEVEL_UP_MOVE(51, MOVE_BONE_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sMarowakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_LEER), LEVEL_UP_MOVE(17, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(21, MOVE_BONEMERANG), LEVEL_UP_MOVE(23, MOVE_RAGE), LEVEL_UP_MOVE(27, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(33, MOVE_THRASH), //LEVEL_UP_MOVE(37, MOVE_FLING), //LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), LEVEL_UP_MOVE(53, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(59, MOVE_RETALIATE), LEVEL_UP_MOVE(65, MOVE_BONE_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sHitmonleeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_REVERSAL), //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_MEGA_KICK), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_MEDITATE), LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 1, MOVE_JUMP_KICK), LEVEL_UP_MOVE( 5, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_ROLLING_KICK), LEVEL_UP_MOVE(13, MOVE_JUMP_KICK), LEVEL_UP_MOVE(17, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(25, MOVE_FEINT), LEVEL_UP_MOVE(29, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(33, MOVE_MIND_READER), LEVEL_UP_MOVE(37, MOVE_FORESIGHT), //LEVEL_UP_MOVE(41, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(45, MOVE_BLAZE_KICK), LEVEL_UP_MOVE(49, MOVE_ENDURE), LEVEL_UP_MOVE(53, MOVE_MEGA_KICK), //LEVEL_UP_MOVE(57, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(61, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHitmonchanLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 6, MOVE_AGILITY), LEVEL_UP_MOVE(11, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_MACH_PUNCH), //LEVEL_UP_MOVE(16, MOVE_BULLET_PUNCH), //LEVEL_UP_MOVE(21, MOVE_FEINT), //LEVEL_UP_MOVE(26, MOVE_VACUUM_WAVE), //LEVEL_UP_MOVE(31, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(36, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(36, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(36, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE(41, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(46, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(50, MOVE_DETECT), LEVEL_UP_MOVE(56, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(61, MOVE_COUNTER), //LEVEL_UP_MOVE(66, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sLickitungLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(17, MOVE_WRAP), LEVEL_UP_MOVE(21, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_DISABLE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(33, MOVE_ROLLOUT), //LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), LEVEL_UP_MOVE(45, MOVE_REFRESH), LEVEL_UP_MOVE(49, MOVE_SCREECH), //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), //LEVEL_UP_MOVE(57, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sKoffingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), //LEVEL_UP_MOVE(15, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(18, MOVE_SLUDGE), LEVEL_UP_MOVE(23, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(26, MOVE_HAZE), //LEVEL_UP_MOVE(29, MOVE_GYRO_BALL), LEVEL_UP_MOVE(34, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(37, MOVE_EXPLOSION), LEVEL_UP_MOVE(40, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(42, MOVE_BELCH), LEVEL_UP_MOVE(45, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sWeezingLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), //LEVEL_UP_MOVE(15, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(18, MOVE_SLUDGE), LEVEL_UP_MOVE(23, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(26, MOVE_HAZE), //LEVEL_UP_MOVE(29, MOVE_GYRO_BALL), LEVEL_UP_MOVE(34, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(40, MOVE_EXPLOSION), LEVEL_UP_MOVE(46, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(51, MOVE_BELCH), LEVEL_UP_MOVE(57, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sRhyhornLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_STOMP), //LEVEL_UP_MOVE(21, MOVE_BULLDOZE), //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), LEVEL_UP_MOVE(45, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(49, MOVE_MEGAHORN), LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sRhydonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_HORN_DRILL), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_STOMP), //LEVEL_UP_MOVE(21, MOVE_BULLDOZE), //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(55, MOVE_MEGAHORN), LEVEL_UP_MOVE(62, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sChanseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_REFRESH), LEVEL_UP_MOVE(12, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_SOFT_BOILED), //LEVEL_UP_MOVE(20, MOVE_BESTOW), LEVEL_UP_MOVE(23, MOVE_MINIMIZE), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_SING), //LEVEL_UP_MOVE(35, MOVE_FLING), //LEVEL_UP_MOVE(39, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(44, MOVE_EGG_BOMB), LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sTangelaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_BIND), LEVEL_UP_MOVE(20, MOVE_GROWTH), LEVEL_UP_MOVE(23, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(30, MOVE_STUN_SPORE), //LEVEL_UP_MOVE(33, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(38, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(41, MOVE_SLAM), LEVEL_UP_MOVE(44, MOVE_TICKLE), //LEVEL_UP_MOVE(46, MOVE_WRING_OUT), //LEVEL_UP_MOVE(48, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE(50, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sKangaskhanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COMET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_FAKE_OUT), LEVEL_UP_MOVE(10, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(13, MOVE_BITE), //LEVEL_UP_MOVE(19, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(22, MOVE_RAGE), LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), //LEVEL_UP_MOVE(31, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(34, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_ENDURE), LEVEL_UP_MOVE(46, MOVE_OUTRAGE), //LEVEL_UP_MOVE(49, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(50, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sHorseaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_TWISTER), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(31, MOVE_BRINE), LEVEL_UP_MOVE(36, MOVE_AGILITY), //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(46, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSeadraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_TWISTER), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(31, MOVE_BRINE), LEVEL_UP_MOVE(38, MOVE_AGILITY), //LEVEL_UP_MOVE(45, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(52, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGoldeenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(21, MOVE_AQUA_RING), LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_WATERFALL), LEVEL_UP_MOVE(37, MOVE_HORN_DRILL), //LEVEL_UP_MOVE(40, MOVE_SOAK), LEVEL_UP_MOVE(45, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sSeakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(13, MOVE_FLAIL), LEVEL_UP_MOVE(16, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(21, MOVE_AQUA_RING), LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(32, MOVE_WATERFALL), LEVEL_UP_MOVE(40, MOVE_HORN_DRILL), //LEVEL_UP_MOVE(46, MOVE_SOAK), LEVEL_UP_MOVE(54, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sStaryuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(10, MOVE_RECOVER), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), LEVEL_UP_MOVE(16, MOVE_SWIFT), LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_CAMOUFLAGE), //LEVEL_UP_MOVE(24, MOVE_GYRO_BALL), //LEVEL_UP_MOVE(28, MOVE_BRINE), LEVEL_UP_MOVE(31, MOVE_MINIMIZE), //LEVEL_UP_MOVE(35, MOVE_REFLECT_TYPE), //LEVEL_UP_MOVE(37, MOVE_POWER_GEM), LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(42, MOVE_PSYCHIC), LEVEL_UP_MOVE(46, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(49, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sStarmieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE(40, MOVE_CONFUSE_RAY), LEVEL_UP_END }; static const struct LevelUpMove sMrmimeLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), //LEVEL_UP_MOVE( 1, MOVE_GUARD_SWAP), LEVEL_UP_MOVE( 1, MOVE_BARRIER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 4, MOVE_COPYCAT), LEVEL_UP_MOVE( 8, MOVE_MEDITATE), LEVEL_UP_MOVE(11, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(18, MOVE_ENCORE), LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(22, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), LEVEL_UP_MOVE(29, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(32, MOVE_RECYCLE), LEVEL_UP_MOVE(36, MOVE_TRICK), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(46, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sScytherLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_VACUUM_WAVE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(21, MOVE_WING_ATTACK), LEVEL_UP_MOVE(25, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(37, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), //LEVEL_UP_MOVE(45, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(49, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(50, MOVE_AIR_SLASH), LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(61, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sJynxLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_DRAINING_KISS), LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_LOVELY_KISS), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_LICK), LEVEL_UP_MOVE( 8, MOVE_LOVELY_KISS), LEVEL_UP_MOVE(11, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(15, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_ICE_PUNCH), //LEVEL_UP_MOVE(21, MOVE_HEART_STAMP), LEVEL_UP_MOVE(25, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE(33, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(39, MOVE_AVALANCHE), LEVEL_UP_MOVE(44, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(49, MOVE_WRING_OUT), LEVEL_UP_MOVE(55, MOVE_PERISH_SONG), LEVEL_UP_MOVE(60, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElectabuzzLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), LEVEL_UP_MOVE(42, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(55, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagmarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), //LEVEL_UP_MOVE(36, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(42, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(55, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sPinsirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_BIND), LEVEL_UP_MOVE( 8, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE(11, MOVE_HARDEN), LEVEL_UP_MOVE(15, MOVE_REVENGE), LEVEL_UP_MOVE(18, MOVE_VITAL_THROW), //LEVEL_UP_MOVE(22, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(26, MOVE_BRICK_BREAK), //LEVEL_UP_MOVE(29, MOVE_X_SCISSOR), LEVEL_UP_MOVE(33, MOVE_SUBMISSION), //LEVEL_UP_MOVE(36, MOVE_STORM_THROW), LEVEL_UP_MOVE(40, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_MOVE(47, MOVE_SUPERPOWER), LEVEL_UP_MOVE(50, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sTaurosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_RAGE), LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(11, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_REST), //LEVEL_UP_MOVE(24, MOVE_PAYBACK), //LEVEL_UP_MOVE(29, MOVE_WORK_UP), LEVEL_UP_MOVE(35, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(48, MOVE_SWAGGER), LEVEL_UP_MOVE(55, MOVE_THRASH), LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(71, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sMagikarpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sGyaradosLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE(21, MOVE_LEER), LEVEL_UP_MOVE(24, MOVE_TWISTER), //LEVEL_UP_MOVE(27, MOVE_ICE_FANG), //LEVEL_UP_MOVE(30, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), LEVEL_UP_MOVE(36, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(45, MOVE_DRAGON_DANCE), //LEVEL_UP_MOVE(48, MOVE_HURRICANE), LEVEL_UP_MOVE(51, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(54, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLaprasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_MIST), LEVEL_UP_MOVE( 7, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(18, MOVE_BODY_SLAM), LEVEL_UP_MOVE(22, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(27, MOVE_PERISH_SONG), LEVEL_UP_MOVE(32, MOVE_ICE_BEAM), //LEVEL_UP_MOVE(37, MOVE_BRINE), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sDittoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), LEVEL_UP_END }; static const struct LevelUpMove sEeveeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_REFRESH), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_CHARM), LEVEL_UP_MOVE(33, MOVE_BATON_PASS), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(45, MOVE_TRUMP_CARD), LEVEL_UP_END }; static const struct LevelUpMove sVaporeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_AURORA_BEAM), //LEVEL_UP_MOVE(25, MOVE_AQUA_RING), LEVEL_UP_MOVE(29, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(33, MOVE_HAZE), LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sJolteonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE(20, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(25, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(29, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlareonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_BITE), //LEVEL_UP_MOVE(20, MOVE_FIRE_FANG), LEVEL_UP_MOVE(25, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(33, MOVE_SMOG), //LEVEL_UP_MOVE(37, MOVE_LAVA_PLUME), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(45, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sPorygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 1, MOVE_SHARPEN), LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), LEVEL_UP_MOVE(12, MOVE_AGILITY), LEVEL_UP_MOVE(18, MOVE_RECOVER), //LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(34, MOVE_RECYCLE), //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(45, MOVE_LOCK_ON), LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sOmanyteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), //LEVEL_UP_MOVE(28, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(43, MOVE_TICKLE), LEVEL_UP_MOVE(46, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(50, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sOmastarLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE( 1, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(16, MOVE_ROLLOUT), LEVEL_UP_MOVE(19, MOVE_LEER), LEVEL_UP_MOVE(25, MOVE_MUD_SHOT), //LEVEL_UP_MOVE(28, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_PROTECT), LEVEL_UP_MOVE(37, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(48, MOVE_TICKLE), LEVEL_UP_MOVE(56, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(67, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(75, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sKabutoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_LEER), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(26, MOVE_ENDURE), //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(41, MOVE_METAL_SOUND), LEVEL_UP_MOVE(46, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(50, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sKabutopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_LEER), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(26, MOVE_ENDURE), //LEVEL_UP_MOVE(31, MOVE_AQUA_JET), LEVEL_UP_MOVE(36, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), LEVEL_UP_MOVE(54, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(63, MOVE_WRING_OUT), //LEVEL_UP_MOVE(72, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sAerodactylLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 9, MOVE_ROAR), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(49, MOVE_SKY_DROP), //LEVEL_UP_MOVE(57, MOVE_IRON_HEAD), LEVEL_UP_MOVE(65, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(73, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(81, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sSnorlaxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_AMNESIA), LEVEL_UP_MOVE(12, MOVE_LICK), //LEVEL_UP_MOVE(17, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(20, MOVE_YAWN), LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), LEVEL_UP_MOVE(28, MOVE_REST), LEVEL_UP_MOVE(28, MOVE_SNORE), LEVEL_UP_MOVE(33, MOVE_SLEEP_TALK), //LEVEL_UP_MOVE(35, MOVE_GIGA_IMPACT), LEVEL_UP_MOVE(36, MOVE_ROLLOUT), LEVEL_UP_MOVE(41, MOVE_BLOCK), LEVEL_UP_MOVE(44, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(49, MOVE_CRUNCH), //LEVEL_UP_MOVE(50, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(57, MOVE_HIGH_HORSEPOWER), LEVEL_UP_END }; static const struct LevelUpMove sArticunoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 8, MOVE_MIST), //LEVEL_UP_MOVE(15, MOVE_ICE_SHARD), LEVEL_UP_MOVE(22, MOVE_MIND_READER), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_AGILITY), //LEVEL_UP_MOVE(43, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(50, MOVE_REFLECT), LEVEL_UP_MOVE(57, MOVE_HAIL), //LEVEL_UP_MOVE(64, MOVE_TAILWIND), LEVEL_UP_MOVE(71, MOVE_ICE_BEAM), LEVEL_UP_MOVE(78, MOVE_BLIZZARD), //LEVEL_UP_MOVE(85, MOVE_ROOST), //LEVEL_UP_MOVE(92, MOVE_HURRICANE), LEVEL_UP_MOVE(99, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sZapdosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(15, MOVE_DETECT), //LEVEL_UP_MOVE(22, MOVE_PLUCK), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_CHARGE), LEVEL_UP_MOVE(43, MOVE_AGILITY), //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_MOVE(57, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(64, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(71, MOVE_DRILL_PECK), LEVEL_UP_MOVE(78, MOVE_THUNDER), //LEVEL_UP_MOVE(85, MOVE_ROOST), //LEVEL_UP_MOVE(92, MOVE_MAGNETIC_FLUX), LEVEL_UP_MOVE(99, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMoltresLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_AGILITY), LEVEL_UP_MOVE(22, MOVE_ENDURE), LEVEL_UP_MOVE(29, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(50, MOVE_AIR_SLASH), LEVEL_UP_MOVE(57, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(64, MOVE_HEAT_WAVE), LEVEL_UP_MOVE(71, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(78, MOVE_SKY_ATTACK), //LEVEL_UP_MOVE(85, MOVE_ROOST), //LEVEL_UP_MOVE(92, MOVE_HURRICANE), //LEVEL_UP_MOVE(99, MOVE_BURN_UP), LEVEL_UP_END }; static const struct LevelUpMove sDratiniLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SLAM), LEVEL_UP_MOVE(25, MOVE_AGILITY), //LEVEL_UP_MOVE(31, MOVE_DRAGON_TAIL), //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(41, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(45, MOVE_SAFEGUARD), LEVEL_UP_MOVE(51, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(55, MOVE_OUTRAGE), LEVEL_UP_MOVE(61, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDragonairLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SLAM), LEVEL_UP_MOVE(25, MOVE_AGILITY), //LEVEL_UP_MOVE(33, MOVE_DRAGON_TAIL), //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), LEVEL_UP_MOVE(61, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDragoniteLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_ROOST), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(11, MOVE_TWISTER), LEVEL_UP_MOVE(15, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SLAM), LEVEL_UP_MOVE(25, MOVE_AGILITY), //LEVEL_UP_MOVE(33, MOVE_DRAGON_TAIL), //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(53, MOVE_SAFEGUARD), LEVEL_UP_MOVE(61, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_MOVE(75, MOVE_HYPER_BEAM), //LEVEL_UP_MOVE(81, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sMewtwoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_LASER_FOCUS), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 8, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(22, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), //LEVEL_UP_MOVE(36, MOVE_PSYCHO_CUT), //LEVEL_UP_MOVE(43, MOVE_POWER_SWAP), //LEVEL_UP_MOVE(43, MOVE_GUARD_SWAP), LEVEL_UP_MOVE(50, MOVE_RECOVER), LEVEL_UP_MOVE(57, MOVE_PSYCHIC), LEVEL_UP_MOVE(64, MOVE_BARRIER), //LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE), LEVEL_UP_MOVE(79, MOVE_AMNESIA), LEVEL_UP_MOVE(86, MOVE_MIST), //LEVEL_UP_MOVE(93, MOVE_ME_FIRST), //LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE), LEVEL_UP_END }; static const struct LevelUpMove sMewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), //LEVEL_UP_MOVE( 1, MOVE_REFLECT_TYPE), LEVEL_UP_MOVE( 1, MOVE_TRANSFORM), LEVEL_UP_MOVE(10, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(20, MOVE_METRONOME), LEVEL_UP_MOVE(30, MOVE_PSYCHIC), LEVEL_UP_MOVE(40, MOVE_BARRIER), LEVEL_UP_MOVE(50, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(60, MOVE_AMNESIA), //LEVEL_UP_MOVE(70, MOVE_ME_FIRST), LEVEL_UP_MOVE(80, MOVE_BATON_PASS), //LEVEL_UP_MOVE(90, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE), LEVEL_UP_END }; static const struct LevelUpMove sChikoritaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), LEVEL_UP_MOVE(17, MOVE_REFLECT), LEVEL_UP_MOVE(20, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(28, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(34, MOVE_BODY_SLAM), LEVEL_UP_MOVE(39, MOVE_SAFEGUARD), LEVEL_UP_MOVE(42, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(45, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sBayleefLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), LEVEL_UP_MOVE(18, MOVE_REFLECT), LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(26, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(32, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(36, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), LEVEL_UP_MOVE(46, MOVE_SAFEGUARD), LEVEL_UP_MOVE(50, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(54, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMeganiumLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), //LEVEL_UP_MOVE( 1, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 6, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_POISON_POWDER), LEVEL_UP_MOVE(12, MOVE_SYNTHESIS), LEVEL_UP_MOVE(18, MOVE_REFLECT), LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(26, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(34, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(40, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(46, MOVE_BODY_SLAM), LEVEL_UP_MOVE(54, MOVE_SAFEGUARD), LEVEL_UP_MOVE(60, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(66, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(70, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sCyndaquilLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(19, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(22, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE(28, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(31, MOVE_SWIFT), //LEVEL_UP_MOVE(37, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(46, MOVE_INFERNO), LEVEL_UP_MOVE(49, MOVE_ROLLOUT), LEVEL_UP_MOVE(55, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(58, MOVE_BURN_UP), LEVEL_UP_MOVE(64, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sQuilavaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(31, MOVE_SWIFT), //LEVEL_UP_MOVE(35, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE(42, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(53, MOVE_INFERNO), LEVEL_UP_MOVE(57, MOVE_ROLLOUT), LEVEL_UP_MOVE(64, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(68, MOVE_BURN_UP), LEVEL_UP_MOVE(75, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sTyphlosionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ERUPTION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE( 1, MOVE_GYRO_BALL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 6, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(24, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(31, MOVE_SWIFT), //LEVEL_UP_MOVE(35, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE(43, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(48, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(56, MOVE_INFERNO), LEVEL_UP_MOVE(61, MOVE_ROLLOUT), LEVEL_UP_MOVE(69, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(74, MOVE_BURN_UP), LEVEL_UP_MOVE(82, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sTotodileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(20, MOVE_ICE_FANG), LEVEL_UP_MOVE(22, MOVE_FLAIL), LEVEL_UP_MOVE(27, MOVE_CRUNCH), //LEVEL_UP_MOVE(29, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_SCREECH), LEVEL_UP_MOVE(41, MOVE_THRASH), //LEVEL_UP_MOVE(43, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCroconawLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(21, MOVE_ICE_FANG), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(30, MOVE_CRUNCH), //LEVEL_UP_MOVE(33, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(42, MOVE_SCREECH), LEVEL_UP_MOVE(48, MOVE_THRASH), //LEVEL_UP_MOVE(51, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(57, MOVE_SUPERPOWER), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFeraligatrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_RAGE), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(21, MOVE_ICE_FANG), LEVEL_UP_MOVE(24, MOVE_FLAIL), LEVEL_UP_MOVE(32, MOVE_CRUNCH), //LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(45, MOVE_SLASH), LEVEL_UP_MOVE(50, MOVE_SCREECH), LEVEL_UP_MOVE(58, MOVE_THRASH), //LEVEL_UP_MOVE(63, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(71, MOVE_SUPERPOWER), LEVEL_UP_MOVE(76, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSentretLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(25, MOVE_SLAM), LEVEL_UP_MOVE(28, MOVE_REST), //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(39, MOVE_BATON_PASS), //LEVEL_UP_MOVE(42, MOVE_ME_FIRST), LEVEL_UP_MOVE(47, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sFurretLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_AGILITY), //LEVEL_UP_MOVE( 1, MOVE_COIL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_HELPING_HAND), LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(32, MOVE_REST), //LEVEL_UP_MOVE(36, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(42, MOVE_AMNESIA), LEVEL_UP_MOVE(46, MOVE_BATON_PASS), //LEVEL_UP_MOVE(50, MOVE_ME_FIRST), LEVEL_UP_MOVE(56, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sHoothootLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_PECK), LEVEL_UP_MOVE(10, MOVE_CONFUSION), //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), //LEVEL_UP_MOVE(16, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(19, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(28, MOVE_REFLECT), //LEVEL_UP_MOVE(31, MOVE_AIR_SLASH), LEVEL_UP_MOVE(34, MOVE_UPROAR), //LEVEL_UP_MOVE(37, MOVE_ROOST), //LEVEL_UP_MOVE(40, MOVE_MOONBLAST), //LEVEL_UP_MOVE(43, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(46, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sNoctowlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DREAM_EATER), LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 7, MOVE_PECK), LEVEL_UP_MOVE(10, MOVE_CONFUSION), //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), //LEVEL_UP_MOVE(16, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(19, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_REFLECT), //LEVEL_UP_MOVE(35, MOVE_AIR_SLASH), LEVEL_UP_MOVE(39, MOVE_UPROAR), //LEVEL_UP_MOVE(43, MOVE_ROOST), //LEVEL_UP_MOVE(47, MOVE_MOONBLAST), //LEVEL_UP_MOVE(51, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(55, MOVE_DREAM_EATER), LEVEL_UP_END }; static const struct LevelUpMove sLedybaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_SWIFT), LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(12, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(19, MOVE_SILVER_WIND), LEVEL_UP_MOVE(22, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(26, MOVE_BATON_PASS), LEVEL_UP_MOVE(29, MOVE_AGILITY), //LEVEL_UP_MOVE(33, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLedianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_SWIFT), LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(12, MOVE_REFLECT), LEVEL_UP_MOVE(12, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_MACH_PUNCH), LEVEL_UP_MOVE(20, MOVE_SILVER_WIND), LEVEL_UP_MOVE(24, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(33, MOVE_AGILITY), //LEVEL_UP_MOVE(38, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(42, MOVE_AIR_SLASH), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSpinarakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 5, MOVE_ABSORB), //LEVEL_UP_MOVE( 8, MOVE_INFESTATION), LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), //LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(26, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(29, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), //LEVEL_UP_MOVE(43, MOVE_POISON_JAB), //LEVEL_UP_MOVE(47, MOVE_CROSS_POISON), //LEVEL_UP_MOVE(50, MOVE_STICKY_WEB), //LEVEL_UP_MOVE(54, MOVE_TOXIC_THREAD), LEVEL_UP_END }; static const struct LevelUpMove sAriadosLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_ABSORB), //LEVEL_UP_MOVE( 8, MOVE_INFESTATION), LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_NIGHT_SHADE), //LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(23, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(28, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(32, MOVE_SPIDER_WEB), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(41, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(46, MOVE_PSYCHIC), //LEVEL_UP_MOVE(50, MOVE_POISON_JAB), //LEVEL_UP_MOVE(55, MOVE_CROSS_POISON), //LEVEL_UP_MOVE(58, MOVE_STICKY_WEB), //LEVEL_UP_MOVE(63, MOVE_TOXIC_THREAD), LEVEL_UP_END }; static const struct LevelUpMove sCrobatLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_CROSS_POISON), //LEVEL_UP_MOVE( 1, MOVE_CROSS_POISON), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(24, MOVE_SWIFT), LEVEL_UP_MOVE(27, MOVE_POISON_FANG), LEVEL_UP_MOVE(32, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(35, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(40, MOVE_HAZE), //LEVEL_UP_MOVE(43, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(51, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sChinchouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 6, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE( 9, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(12, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_SPARK), LEVEL_UP_MOVE(28, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(31, MOVE_FLAIL), //LEVEL_UP_MOVE(34, MOVE_DISCHARGE), LEVEL_UP_MOVE(39, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(42, MOVE_AQUA_RING), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(47, MOVE_ION_DELUGE), LEVEL_UP_MOVE(50, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLanturnLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_STOCKPILE), LEVEL_UP_MOVE( 0, MOVE_SWALLOW), LEVEL_UP_MOVE( 0, MOVE_SPIT_UP), LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), LEVEL_UP_MOVE( 1, MOVE_SWALLOW), LEVEL_UP_MOVE( 1, MOVE_SPIT_UP), //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), //LEVEL_UP_MOVE( 1, MOVE_SPOTLIGHT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE( 1, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE( 6, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE( 9, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(12, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(23, MOVE_SPARK), LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(33, MOVE_FLAIL), //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(47, MOVE_AQUA_RING), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(54, MOVE_ION_DELUGE), LEVEL_UP_MOVE(58, MOVE_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sPichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(13, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(18, MOVE_THUNDER_WAVE), LEVEL_UP_END }; static const struct LevelUpMove sCleffaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_ENCORE), LEVEL_UP_MOVE( 7, MOVE_SING), LEVEL_UP_MOVE(10, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(13, MOVE_COPYCAT), LEVEL_UP_MOVE(16, MOVE_MAGICAL_LEAF), LEVEL_UP_END }; static const struct LevelUpMove sIgglybuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 5, MOVE_POUND), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(11, MOVE_COPYCAT), LEVEL_UP_END }; static const struct LevelUpMove sTogepiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 5, MOVE_METRONOME), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_YAWN), LEVEL_UP_MOVE(17, MOVE_ENCORE), LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), //LEVEL_UP_MOVE(25, MOVE_BESTOW), LEVEL_UP_MOVE(29, MOVE_WISH), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_BATON_PASS), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(49, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(53, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sTogeticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 1, MOVE_METRONOME), LEVEL_UP_MOVE( 1, MOVE_SWEET_KISS), LEVEL_UP_MOVE( 5, MOVE_METRONOME), LEVEL_UP_MOVE( 9, MOVE_SWEET_KISS), LEVEL_UP_MOVE(13, MOVE_YAWN), //LEVEL_UP_MOVE(14, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(17, MOVE_ENCORE), LEVEL_UP_MOVE(21, MOVE_FOLLOW_ME), //LEVEL_UP_MOVE(25, MOVE_BESTOW), LEVEL_UP_MOVE(29, MOVE_WISH), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), LEVEL_UP_MOVE(41, MOVE_BATON_PASS), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(49, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(53, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sNatuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), //LEVEL_UP_MOVE(12, MOVE_LUCKY_CHANT), //LEVEL_UP_MOVE(17, MOVE_STORED_POWER), //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(28, MOVE_WISH), LEVEL_UP_MOVE(33, MOVE_PSYCHIC), //LEVEL_UP_MOVE(36, MOVE_MIRACLE_EYE), //LEVEL_UP_MOVE(39, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(44, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(47, MOVE_POWER_SWAP), //LEVEL_UP_MOVE(47, MOVE_GUARD_SWAP), //LEVEL_UP_MOVE(50, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sXatuLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_AIR_SLASH), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), //LEVEL_UP_MOVE( 1, MOVE_TAILWIND), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), //LEVEL_UP_MOVE(12, MOVE_LUCKY_CHANT), //LEVEL_UP_MOVE(17, MOVE_STORED_POWER), //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_WISH), LEVEL_UP_MOVE(35, MOVE_PSYCHIC), //LEVEL_UP_MOVE(39, MOVE_MIRACLE_EYE), //LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(49, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(53, MOVE_POWER_SWAP), //LEVEL_UP_MOVE(53, MOVE_GUARD_SWAP), //LEVEL_UP_MOVE(57, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sMareepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(15, MOVE_CHARGE), LEVEL_UP_MOVE(18, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(29, MOVE_POWER_GEM), //LEVEL_UP_MOVE(32, MOVE_DISCHARGE), //LEVEL_UP_MOVE(36, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(39, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(43, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(46, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sFlaaffyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(16, MOVE_CHARGE), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(34, MOVE_POWER_GEM), //LEVEL_UP_MOVE(38, MOVE_DISCHARGE), //LEVEL_UP_MOVE(43, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(47, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(52, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(56, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sAmpharosLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(16, MOVE_CHARGE), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(35, MOVE_POWER_GEM), //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), //LEVEL_UP_MOVE(46, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(51, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(57, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(62, MOVE_THUNDER), //LEVEL_UP_MOVE(65, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sBellossomLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), LEVEL_UP_MOVE( 1, MOVE_LEAF_BLADE), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(39, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE(49, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(59, MOVE_PETAL_DANCE), //LEVEL_UP_MOVE(69, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sMarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(20, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(23, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(28, MOVE_AQUA_RING), LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_SUPERPOWER), LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAzumarillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(21, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(25, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(31, MOVE_AQUA_RING), LEVEL_UP_MOVE(35, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(46, MOVE_SUPERPOWER), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSudowoodoLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SLAM), LEVEL_UP_MOVE( 1, MOVE_SLAM), //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_FLAIL), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(29, MOVE_BLOCK), LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(36, MOVE_COUNTER), //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(47, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(50, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE(54, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sPolitoedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE(27, MOVE_SWAGGER), LEVEL_UP_MOVE(37, MOVE_BOUNCE), LEVEL_UP_MOVE(48, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sHoppipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_TACKLE), //LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(19, MOVE_BULLET_SEED), LEVEL_UP_MOVE(22, MOVE_LEECH_SEED), LEVEL_UP_MOVE(25, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(28, MOVE_ACROBATICS), //LEVEL_UP_MOVE(31, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(34, MOVE_COTTON_SPORE), //LEVEL_UP_MOVE(37, MOVE_U_TURN), //LEVEL_UP_MOVE(40, MOVE_WORRY_SEED), LEVEL_UP_MOVE(43, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(46, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sSkiploomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_TACKLE), //LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_BULLET_SEED), LEVEL_UP_MOVE(24, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(32, MOVE_ACROBATICS), //LEVEL_UP_MOVE(36, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(40, MOVE_COTTON_SPORE), //LEVEL_UP_MOVE(44, MOVE_U_TURN), //LEVEL_UP_MOVE(48, MOVE_WORRY_SEED), LEVEL_UP_MOVE(52, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(56, MOVE_BOUNCE), LEVEL_UP_MOVE(60, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sJumpluffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_SYNTHESIS), LEVEL_UP_MOVE( 6, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_TACKLE), //LEVEL_UP_MOVE(10, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(12, MOVE_POISON_POWDER), LEVEL_UP_MOVE(14, MOVE_STUN_SPORE), LEVEL_UP_MOVE(16, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(20, MOVE_BULLET_SEED), LEVEL_UP_MOVE(24, MOVE_LEECH_SEED), LEVEL_UP_MOVE(29, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(34, MOVE_ACROBATICS), //LEVEL_UP_MOVE(39, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(44, MOVE_COTTON_SPORE), //LEVEL_UP_MOVE(49, MOVE_U_TURN), //LEVEL_UP_MOVE(54, MOVE_WORRY_SEED), LEVEL_UP_MOVE(59, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(64, MOVE_BOUNCE), LEVEL_UP_MOVE(69, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sAipomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BATON_PASS), LEVEL_UP_MOVE(15, MOVE_TICKLE), LEVEL_UP_MOVE(18, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(22, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_AGILITY), //LEVEL_UP_MOVE(32, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(36, MOVE_FLING), //LEVEL_UP_MOVE(39, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(43, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sSunkernLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 4, MOVE_INGRAIN), LEVEL_UP_MOVE( 7, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(10, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(19, MOVE_WORRY_SEED), LEVEL_UP_MOVE(22, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_ENDEAVOR), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(34, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(43, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sSunfloraLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FLOWER_SHIELD), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 4, MOVE_INGRAIN), LEVEL_UP_MOVE( 7, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(10, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(19, MOVE_WORRY_SEED), LEVEL_UP_MOVE(22, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_BULLET_SEED), LEVEL_UP_MOVE(28, MOVE_PETAL_DANCE), //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(34, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(37, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(43, MOVE_LEAF_STORM), //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sYanmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(14, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(17, MOVE_DETECT), LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), LEVEL_UP_MOVE(27, MOVE_UPROAR), LEVEL_UP_MOVE(30, MOVE_PURSUIT), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(38, MOVE_HYPNOSIS), LEVEL_UP_MOVE(43, MOVE_WING_ATTACK), LEVEL_UP_MOVE(46, MOVE_SCREECH), //LEVEL_UP_MOVE(49, MOVE_U_TURN), //LEVEL_UP_MOVE(54, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(57, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sWooperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 9, MOVE_MUD_SHOT), LEVEL_UP_MOVE(15, MOVE_SLAM), //LEVEL_UP_MOVE(19, MOVE_MUD_BOMB), LEVEL_UP_MOVE(23, MOVE_AMNESIA), LEVEL_UP_MOVE(29, MOVE_YAWN), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(43, MOVE_MIST), LEVEL_UP_MOVE(43, MOVE_HAZE), LEVEL_UP_MOVE(47, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sQuagsireLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 9, MOVE_MUD_SHOT), LEVEL_UP_MOVE(15, MOVE_SLAM), //LEVEL_UP_MOVE(19, MOVE_MUD_BOMB), LEVEL_UP_MOVE(24, MOVE_AMNESIA), LEVEL_UP_MOVE(31, MOVE_YAWN), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(41, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(48, MOVE_MIST), LEVEL_UP_MOVE(48, MOVE_HAZE), LEVEL_UP_MOVE(53, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sEspeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_PSYBEAM), LEVEL_UP_MOVE(25, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(29, MOVE_PSYCH_UP), LEVEL_UP_MOVE(33, MOVE_MORNING_SUN), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(45, MOVE_POWER_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sUmbreonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_ASSURANCE), LEVEL_UP_MOVE(29, MOVE_SCREECH), LEVEL_UP_MOVE(33, MOVE_MOONLIGHT), LEVEL_UP_MOVE(37, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(45, MOVE_GUARD_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sMurkrowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_HAZE), LEVEL_UP_MOVE(15, MOVE_WING_ATTACK), LEVEL_UP_MOVE(21, MOVE_NIGHT_SHADE), //LEVEL_UP_MOVE(25, MOVE_ASSURANCE), LEVEL_UP_MOVE(31, MOVE_TAUNT), LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(41, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(50, MOVE_TAILWIND), //LEVEL_UP_MOVE(55, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(61, MOVE_TORMENT), //LEVEL_UP_MOVE(65, MOVE_QUASH), LEVEL_UP_END }; static const struct LevelUpMove sSlowkingLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_CONFUSION), LEVEL_UP_MOVE(19, MOVE_DISABLE), LEVEL_UP_MOVE(23, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(36, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(41, MOVE_SWAGGER), LEVEL_UP_MOVE(45, MOVE_PSYCHIC), //LEVEL_UP_MOVE(49, MOVE_TRUMP_CARD), LEVEL_UP_MOVE(54, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(58, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMisdreavusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 5, MOVE_SPITE), LEVEL_UP_MOVE(10, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(19, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE(23, MOVE_HEX), LEVEL_UP_MOVE(28, MOVE_PSYBEAM), LEVEL_UP_MOVE(32, MOVE_PAIN_SPLIT), //LEVEL_UP_MOVE(37, MOVE_PAYBACK), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), LEVEL_UP_MOVE(50, MOVE_GRUDGE), //LEVEL_UP_MOVE(55, MOVE_POWER_GEM), LEVEL_UP_END }; static const struct LevelUpMove sUnownLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HIDDEN_POWER), LEVEL_UP_END }; static const struct LevelUpMove sWobbuffetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sGirafarigLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), //LEVEL_UP_MOVE( 1, MOVE_GUARD_SWAP), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), //LEVEL_UP_MOVE(10, MOVE_ASSURANCE), LEVEL_UP_MOVE(14, MOVE_STOMP), LEVEL_UP_MOVE(19, MOVE_PSYBEAM), LEVEL_UP_MOVE(23, MOVE_AGILITY), //LEVEL_UP_MOVE(28, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_BATON_PASS), //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(50, MOVE_PSYCHIC), LEVEL_UP_END }; static const struct LevelUpMove sPinecoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 6, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_MOVE(12, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(17, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(20, MOVE_BIDE), //LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(28, MOVE_SPIKES), //LEVEL_UP_MOVE(31, MOVE_PAYBACK), LEVEL_UP_MOVE(34, MOVE_EXPLOSION), LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(42, MOVE_GYRO_BALL), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sForretressLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_MIRROR_SHOT), //LEVEL_UP_MOVE( 0, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE( 1, MOVE_MIRROR_SHOT), //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 6, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE( 9, MOVE_BUG_BITE), LEVEL_UP_MOVE(12, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(17, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(20, MOVE_BIDE), //LEVEL_UP_MOVE(23, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(28, MOVE_SPIKES), //LEVEL_UP_MOVE(32, MOVE_PAYBACK), LEVEL_UP_MOVE(36, MOVE_EXPLOSION), LEVEL_UP_MOVE(42, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(46, MOVE_GYRO_BALL), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(56, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(60, MOVE_ZAP_CANNON), //LEVEL_UP_MOVE(64, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sDunsparceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 3, MOVE_ROLLOUT), LEVEL_UP_MOVE( 6, MOVE_SPITE), LEVEL_UP_MOVE( 8, MOVE_PURSUIT), LEVEL_UP_MOVE(11, MOVE_SCREECH), LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(23, MOVE_DRILL_RUN), //LEVEL_UP_MOVE(26, MOVE_ROOST), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(31, MOVE_COIL), LEVEL_UP_MOVE(33, MOVE_DIG), LEVEL_UP_MOVE(36, MOVE_GLARE), LEVEL_UP_MOVE(38, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(41, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(43, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(46, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(48, MOVE_ENDURE), LEVEL_UP_MOVE(51, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sGligarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_ACROBATICS), LEVEL_UP_MOVE(27, MOVE_SLASH), //LEVEL_UP_MOVE(30, MOVE_U_TURN), LEVEL_UP_MOVE(35, MOVE_SCREECH), //LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), LEVEL_UP_MOVE(45, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(55, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sSteelixLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 4, MOVE_CURSE), LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), LEVEL_UP_MOVE(10, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(13, MOVE_RAGE), //LEVEL_UP_MOVE(16, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(19, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(20, MOVE_GYRO_BALL), //LEVEL_UP_MOVE(22, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(25, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(31, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(40, MOVE_IRON_TAIL), LEVEL_UP_MOVE(43, MOVE_DIG), //LEVEL_UP_MOVE(46, MOVE_STONE_EDGE), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(52, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sSnubbullLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_LICK), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_ROAR), LEVEL_UP_MOVE(31, MOVE_RAGE), //LEVEL_UP_MOVE(37, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(43, MOVE_PAYBACK), LEVEL_UP_MOVE(49, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sGranbullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_LICK), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), LEVEL_UP_MOVE(27, MOVE_ROAR), LEVEL_UP_MOVE(35, MOVE_RAGE), //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(51, MOVE_PAYBACK), LEVEL_UP_MOVE(59, MOVE_CRUNCH), LEVEL_UP_MOVE(67, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sQwilfishLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_SPIKES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 9, MOVE_HARDEN), LEVEL_UP_MOVE( 9, MOVE_MINIMIZE), LEVEL_UP_MOVE(13, MOVE_BUBBLE), LEVEL_UP_MOVE(17, MOVE_ROLLOUT), //LEVEL_UP_MOVE(21, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), LEVEL_UP_MOVE(25, MOVE_SPIT_UP), LEVEL_UP_MOVE(29, MOVE_REVENGE), //LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(45, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(49, MOVE_POISON_JAB), LEVEL_UP_MOVE(53, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(60, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sScizorLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FEINT), //LEVEL_UP_MOVE( 1, MOVE_BULLET_PUNCH), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), //LEVEL_UP_MOVE(45, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(49, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(50, MOVE_IRON_HEAD), LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(61, MOVE_FEINT), LEVEL_UP_END }; static const struct LevelUpMove sShuckleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_STICKY_WEB), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 5, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_WRAP), //LEVEL_UP_MOVE(12, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(16, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_REST), LEVEL_UP_MOVE(23, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(27, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(31, MOVE_POWER_TRICK), //LEVEL_UP_MOVE(34, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(38, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(42, MOVE_BUG_BITE), //LEVEL_UP_MOVE(45, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(45, MOVE_GUARD_SPLIT), //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(53, MOVE_STICKY_WEB), LEVEL_UP_END }; static const struct LevelUpMove sHeracrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ENDURE), //LEVEL_UP_MOVE( 7, MOVE_FEINT), LEVEL_UP_MOVE(10, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(16, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_COUNTER), LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(28, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(31, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MEGAHORN), //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(46, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSneaselLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(22, MOVE_METAL_CLAW), //LEVEL_UP_MOVE(25, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(28, MOVE_BEAT_UP), LEVEL_UP_MOVE(32, MOVE_SCREECH), LEVEL_UP_MOVE(35, MOVE_SLASH), LEVEL_UP_MOVE(40, MOVE_SNATCH), //LEVEL_UP_MOVE(44, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(47, MOVE_ICE_SHARD), LEVEL_UP_END }; static const struct LevelUpMove sTeddiursaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FLING), LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), //LEVEL_UP_MOVE( 1, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_CHARM), LEVEL_UP_MOVE(43, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_SNORE), LEVEL_UP_MOVE(50, MOVE_THRASH), //LEVEL_UP_MOVE(57, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sUrsaringLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 8, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(25, MOVE_PLAY_NICE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_SCARY_FACE), LEVEL_UP_MOVE(47, MOVE_REST), LEVEL_UP_MOVE(49, MOVE_SNORE), LEVEL_UP_MOVE(58, MOVE_THRASH), //LEVEL_UP_MOVE(67, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sSlugmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 6, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_HARDEN), //LEVEL_UP_MOVE(15, MOVE_INCINERATE), //LEVEL_UP_MOVE(20, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(22, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(27, MOVE_FLAME_BURST), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(34, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(41, MOVE_BODY_SLAM), LEVEL_UP_MOVE(43, MOVE_RECOVER), LEVEL_UP_MOVE(48, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(50, MOVE_EARTH_POWER), LEVEL_UP_END }; static const struct LevelUpMove sMagcargoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SHELL_SMASH), //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), //LEVEL_UP_MOVE( 1, MOVE_EARTH_POWER), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 6, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_HARDEN), //LEVEL_UP_MOVE(15, MOVE_INCINERATE), //LEVEL_UP_MOVE(20, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(22, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(27, MOVE_FLAME_BURST), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(34, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(36, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_BODY_SLAM), LEVEL_UP_MOVE(47, MOVE_RECOVER), LEVEL_UP_MOVE(54, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(58, MOVE_EARTH_POWER), LEVEL_UP_END }; static const struct LevelUpMove sSwinubLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_ENDURE), //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_ICY_WIND), //LEVEL_UP_MOVE(24, MOVE_ICE_SHARD), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_MIST), LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(40, MOVE_FLAIL), LEVEL_UP_MOVE(44, MOVE_BLIZZARD), LEVEL_UP_MOVE(48, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sPiloswineLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_ENDURE), //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_ICY_WIND), //LEVEL_UP_MOVE(24, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_MIST), LEVEL_UP_MOVE(41, MOVE_THRASH), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_BLIZZARD), LEVEL_UP_MOVE(58, MOVE_AMNESIA), LEVEL_UP_END }; static const struct LevelUpMove sCorsolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_RECOVER), LEVEL_UP_MOVE(10, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(13, MOVE_REFRESH), LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_SPIKE_CANNON), //LEVEL_UP_MOVE(23, MOVE_LUCKY_CHANT), //LEVEL_UP_MOVE(27, MOVE_BRINE), LEVEL_UP_MOVE(29, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(31, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(35, MOVE_ENDURE), //LEVEL_UP_MOVE(38, MOVE_AQUA_RING), //LEVEL_UP_MOVE(41, MOVE_POWER_GEM), LEVEL_UP_MOVE(45, MOVE_MIRROR_COAT), //LEVEL_UP_MOVE(47, MOVE_EARTH_POWER), LEVEL_UP_MOVE(50, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sRemoraidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_LOCK_ON), LEVEL_UP_MOVE(10, MOVE_PSYBEAM), LEVEL_UP_MOVE(14, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(26, MOVE_WATER_PULSE), LEVEL_UP_MOVE(30, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(34, MOVE_ICE_BEAM), LEVEL_UP_MOVE(38, MOVE_BULLET_SEED), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(46, MOVE_HYPER_BEAM), //LEVEL_UP_MOVE(50, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sOctilleryLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_OCTAZOOKA), LEVEL_UP_MOVE( 1, MOVE_OCTAZOOKA), //LEVEL_UP_MOVE( 1, MOVE_GUNK_SHOT), LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 1, MOVE_AURORA_BEAM), LEVEL_UP_MOVE( 6, MOVE_CONSTRICT), LEVEL_UP_MOVE(10, MOVE_PSYBEAM), LEVEL_UP_MOVE(14, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(28, MOVE_WRING_OUT), LEVEL_UP_MOVE(34, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(40, MOVE_ICE_BEAM), LEVEL_UP_MOVE(46, MOVE_BULLET_SEED), LEVEL_UP_MOVE(52, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(58, MOVE_HYPER_BEAM), //LEVEL_UP_MOVE(64, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sDelibirdLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PRESENT), LEVEL_UP_MOVE(25, MOVE_DRILL_PECK), LEVEL_UP_END }; static const struct LevelUpMove sMantineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), LEVEL_UP_MOVE( 1, MOVE_SIGNAL_BEAM), //LEVEL_UP_MOVE( 1, MOVE_ROOST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 3, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(14, MOVE_WING_ATTACK), LEVEL_UP_MOVE(16, MOVE_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(23, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(32, MOVE_AGILITY), //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(39, MOVE_AQUA_RING), LEVEL_UP_MOVE(46, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSkarmoryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 6, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_METAL_CLAW), LEVEL_UP_MOVE(12, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(20, MOVE_FEINT), LEVEL_UP_MOVE(23, MOVE_SWIFT), LEVEL_UP_MOVE(28, MOVE_SPIKES), LEVEL_UP_MOVE(31, MOVE_AGILITY), LEVEL_UP_MOVE(34, MOVE_STEEL_WING), LEVEL_UP_MOVE(39, MOVE_SLASH), LEVEL_UP_MOVE(42, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(45, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(50, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(53, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sHoundourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 8, MOVE_SMOG), LEVEL_UP_MOVE(13, MOVE_ROAR), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(25, MOVE_BEAT_UP), //LEVEL_UP_MOVE(28, MOVE_FIRE_FANG), LEVEL_UP_MOVE(32, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(37, MOVE_EMBARGO), //LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_CRUNCH), //LEVEL_UP_MOVE(52, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(56, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sHoundoomLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_INFERNO), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 8, MOVE_SMOG), LEVEL_UP_MOVE(13, MOVE_ROAR), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(26, MOVE_BEAT_UP), //LEVEL_UP_MOVE(30, MOVE_FIRE_FANG), LEVEL_UP_MOVE(35, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(41, MOVE_EMBARGO), //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_CRUNCH), //LEVEL_UP_MOVE(60, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(65, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sKingdraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_WATER_GUN), LEVEL_UP_MOVE(17, MOVE_TWISTER), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(31, MOVE_BRINE), LEVEL_UP_MOVE(38, MOVE_AGILITY), //LEVEL_UP_MOVE(45, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(52, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(60, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPhanpyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_FLAIL), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), //LEVEL_UP_MOVE(15, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(19, MOVE_ENDURE), LEVEL_UP_MOVE(24, MOVE_SLAM), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_CHARM), //LEVEL_UP_MOVE(37, MOVE_LAST_RESORT), LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDonphanLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 6, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), //LEVEL_UP_MOVE(15, MOVE_ASSURANCE), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(24, MOVE_SLAM), LEVEL_UP_MOVE(30, MOVE_MAGNITUDE), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(43, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(50, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sPorygon2LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), LEVEL_UP_MOVE( 1, MOVE_MAGIC_COAT), LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), LEVEL_UP_MOVE(12, MOVE_AGILITY), LEVEL_UP_MOVE(18, MOVE_RECOVER), //LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(34, MOVE_RECYCLE), //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(45, MOVE_LOCK_ON), LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sStantlerLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_HYPNOSIS), LEVEL_UP_MOVE(13, MOVE_STOMP), LEVEL_UP_MOVE(16, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(21, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(23, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(27, MOVE_CALM_MIND), LEVEL_UP_MOVE(33, MOVE_ROLE_PLAY), //LEVEL_UP_MOVE(38, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(43, MOVE_JUMP_KICK), LEVEL_UP_MOVE(49, MOVE_IMPRISON), //LEVEL_UP_MOVE(50, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(55, MOVE_ME_FIRST), LEVEL_UP_END }; static const struct LevelUpMove sSmeargleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SKETCH), LEVEL_UP_MOVE(11, MOVE_SKETCH), LEVEL_UP_MOVE(21, MOVE_SKETCH), LEVEL_UP_MOVE(31, MOVE_SKETCH), LEVEL_UP_MOVE(41, MOVE_SKETCH), LEVEL_UP_MOVE(51, MOVE_SKETCH), LEVEL_UP_MOVE(61, MOVE_SKETCH), LEVEL_UP_MOVE(71, MOVE_SKETCH), LEVEL_UP_MOVE(81, MOVE_SKETCH), LEVEL_UP_MOVE(91, MOVE_SKETCH), LEVEL_UP_END }; static const struct LevelUpMove sTyrogueLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_END }; static const struct LevelUpMove sHitmontopLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 1, MOVE_ROLLING_KICK), LEVEL_UP_MOVE( 1, MOVE_ENDEAVOR), //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(19, MOVE_RAPID_SPIN), //LEVEL_UP_MOVE(24, MOVE_FEINT), LEVEL_UP_MOVE(28, MOVE_COUNTER), LEVEL_UP_MOVE(33, MOVE_TRIPLE_KICK), LEVEL_UP_MOVE(37, MOVE_AGILITY), //LEVEL_UP_MOVE(42, MOVE_GYRO_BALL), //LEVEL_UP_MOVE(46, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(46, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(50, MOVE_DETECT), //LEVEL_UP_MOVE(55, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(60, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSmoochumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 5, MOVE_LICK), LEVEL_UP_MOVE( 8, MOVE_SWEET_KISS), LEVEL_UP_MOVE(11, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(15, MOVE_CONFUSION), LEVEL_UP_MOVE(18, MOVE_SING), //LEVEL_UP_MOVE(21, MOVE_HEART_STAMP), LEVEL_UP_MOVE(25, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(28, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE(31, MOVE_LUCKY_CHANT), //LEVEL_UP_MOVE(35, MOVE_AVALANCHE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), //LEVEL_UP_MOVE(41, MOVE_COPYCAT), LEVEL_UP_MOVE(45, MOVE_PERISH_SONG), LEVEL_UP_MOVE(48, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sElekidLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), //LEVEL_UP_MOVE(33, MOVE_DISCHARGE), LEVEL_UP_MOVE(36, MOVE_SCREECH), LEVEL_UP_MOVE(40, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(43, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sMagbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), //LEVEL_UP_MOVE(33, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(36, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sMiltankLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 8, MOVE_STOMP), LEVEL_UP_MOVE(11, MOVE_MILK_DRINK), LEVEL_UP_MOVE(15, MOVE_BIDE), LEVEL_UP_MOVE(19, MOVE_ROLLOUT), LEVEL_UP_MOVE(24, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(41, MOVE_GYRO_BALL), LEVEL_UP_MOVE(48, MOVE_HEAL_BELL), //LEVEL_UP_MOVE(50, MOVE_WAKE_UP_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sBlisseyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 9, MOVE_REFRESH), LEVEL_UP_MOVE(12, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_SOFT_BOILED), //LEVEL_UP_MOVE(20, MOVE_BESTOW), LEVEL_UP_MOVE(23, MOVE_MINIMIZE), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_SING), //LEVEL_UP_MOVE(34, MOVE_FLING), //LEVEL_UP_MOVE(39, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(44, MOVE_EGG_BOMB), LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sRaikouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE( 1, MOVE_DISCHARGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(15, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(29, MOVE_SPARK), LEVEL_UP_MOVE(36, MOVE_REFLECT), LEVEL_UP_MOVE(43, MOVE_CRUNCH), //LEVEL_UP_MOVE(50, MOVE_THUNDER_FANG), //LEVEL_UP_MOVE(57, MOVE_DISCHARGE), LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(78, MOVE_CALM_MIND), LEVEL_UP_MOVE(85, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sEnteiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SACRED_FIRE), LEVEL_UP_MOVE( 1, MOVE_ERUPTION), LEVEL_UP_MOVE( 1, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE( 1, MOVE_LAVA_PLUME), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE(15, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(29, MOVE_STOMP), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(43, MOVE_SWAGGER), //LEVEL_UP_MOVE(50, MOVE_FIRE_FANG), //LEVEL_UP_MOVE(57, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(78, MOVE_CALM_MIND), LEVEL_UP_MOVE(85, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sSuicuneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 1, MOVE_RAIN_DANCE), LEVEL_UP_MOVE( 8, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(15, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(22, MOVE_GUST), LEVEL_UP_MOVE(29, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(36, MOVE_MIST), LEVEL_UP_MOVE(43, MOVE_MIRROR_COAT), //LEVEL_UP_MOVE(50, MOVE_ICE_FANG), //LEVEL_UP_MOVE(57, MOVE_TAILWIND), LEVEL_UP_MOVE(64, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(71, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(78, MOVE_CALM_MIND), LEVEL_UP_MOVE(85, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sLarvitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), LEVEL_UP_MOVE(10, MOVE_SCREECH), //LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_THRASH), //LEVEL_UP_MOVE(32, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(37, MOVE_PAYBACK), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(50, MOVE_STONE_EDGE), LEVEL_UP_MOVE(55, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sPupitarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), LEVEL_UP_MOVE(10, MOVE_SCREECH), //LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_THRASH), //LEVEL_UP_MOVE(34, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(41, MOVE_PAYBACK), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(60, MOVE_STONE_EDGE), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTyranitarLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 5, MOVE_SANDSTORM), LEVEL_UP_MOVE(10, MOVE_SCREECH), //LEVEL_UP_MOVE(14, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(19, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(23, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_THRASH), //LEVEL_UP_MOVE(34, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(41, MOVE_PAYBACK), LEVEL_UP_MOVE(47, MOVE_CRUNCH), LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(63, MOVE_STONE_EDGE), LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), //LEVEL_UP_MOVE(82, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sLugiaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), LEVEL_UP_MOVE( 9, MOVE_GUST), //LEVEL_UP_MOVE(15, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(29, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(37, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(43, MOVE_AEROBLAST), //LEVEL_UP_MOVE(50, MOVE_PUNISHMENT), LEVEL_UP_MOVE(57, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(65, MOVE_SAFEGUARD), LEVEL_UP_MOVE(71, MOVE_RECOVER), LEVEL_UP_MOVE(79, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(85, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(93, MOVE_CALM_MIND), LEVEL_UP_MOVE(99, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sHoOhLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), LEVEL_UP_MOVE( 9, MOVE_GUST), //LEVEL_UP_MOVE(15, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(23, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(29, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(37, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(43, MOVE_SACRED_FIRE), //LEVEL_UP_MOVE(50, MOVE_PUNISHMENT), LEVEL_UP_MOVE(57, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(65, MOVE_SAFEGUARD), LEVEL_UP_MOVE(71, MOVE_RECOVER), LEVEL_UP_MOVE(79, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(85, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(93, MOVE_CALM_MIND), LEVEL_UP_MOVE(99, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sCelebiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_RECOVER), LEVEL_UP_MOVE( 1, MOVE_HEAL_BELL), LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_BATON_PASS), //LEVEL_UP_MOVE(46, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(55, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(73, MOVE_HEALING_WISH), //LEVEL_UP_MOVE(82, MOVE_LEAF_STORM), LEVEL_UP_MOVE(91, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sSpecies252LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies253LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies254LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies255LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies256LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies257LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies258LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies259LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies260LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies261LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies262LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies263LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies264LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies265LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies266LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies267LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies268LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies269LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies270LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies271LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies272LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies273LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies274LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies275LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sSpecies276LevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_END }; static const struct LevelUpMove sTreeckoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(17, MOVE_PURSUIT), LEVEL_UP_MOVE(21, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_AGILITY), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(33, MOVE_DETECT), //LEVEL_UP_MOVE(37, MOVE_ENERGY_BALL), //LEVEL_UP_MOVE(41, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), LEVEL_UP_MOVE(49, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sGrovyleLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(28, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_DETECT), //LEVEL_UP_MOVE(43, MOVE_X_SCISSOR), LEVEL_UP_MOVE(48, MOVE_FALSE_SWIPE), //LEVEL_UP_MOVE(53, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(58, MOVE_LEAF_STORM), LEVEL_UP_MOVE(63, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sSceptileLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DUAL_CHOP), //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_PURSUIT), LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(28, MOVE_AGILITY), LEVEL_UP_MOVE(33, MOVE_SLAM), LEVEL_UP_MOVE(39, MOVE_DETECT), //LEVEL_UP_MOVE(45, MOVE_X_SCISSOR), LEVEL_UP_MOVE(51, MOVE_FALSE_SWIPE), //LEVEL_UP_MOVE(57, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(63, MOVE_LEAF_STORM), LEVEL_UP_MOVE(69, MOVE_SCREECH), LEVEL_UP_END }; static const struct LevelUpMove sTorchicLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_PECK), LEVEL_UP_MOVE(19, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(23, MOVE_QUICK_ATTACK), //LEVEL_UP_MOVE(28, MOVE_FLAME_BURST), LEVEL_UP_MOVE(32, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(41, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(46, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sCombuskenLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_PECK), //LEVEL_UP_MOVE(20, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_BULK_UP), LEVEL_UP_MOVE(36, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(42, MOVE_SLASH), LEVEL_UP_MOVE(47, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(53, MOVE_SKY_UPPERCUT), //LEVEL_UP_MOVE(58, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sBlazikenLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BLAZE_KICK), LEVEL_UP_MOVE( 1, MOVE_BLAZE_KICK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_PECK), //LEVEL_UP_MOVE(20, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(25, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(31, MOVE_BULK_UP), LEVEL_UP_MOVE(37, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(44, MOVE_SLASH), //LEVEL_UP_MOVE(50, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(57, MOVE_SKY_UPPERCUT), //LEVEL_UP_MOVE(63, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sMudkipLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(17, MOVE_BIDE), LEVEL_UP_MOVE(20, MOVE_MUD_SPORT), LEVEL_UP_MOVE(25, MOVE_ROCK_THROW), LEVEL_UP_MOVE(28, MOVE_PROTECT), LEVEL_UP_MOVE(33, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(36, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sMarshtompLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(18, MOVE_BIDE), //LEVEL_UP_MOVE(22, MOVE_MUD_BOMB), LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSwampertLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 9, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FORESIGHT), LEVEL_UP_MOVE(18, MOVE_BIDE), //LEVEL_UP_MOVE(22, MOVE_MUD_BOMB), LEVEL_UP_MOVE(28, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(32, MOVE_PROTECT), LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(44, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(51, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(56, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(63, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sPoochyenaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_ROAR), LEVEL_UP_MOVE(19, MOVE_SWAGGER), //LEVEL_UP_MOVE(22, MOVE_ASSURANCE), LEVEL_UP_MOVE(25, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(28, MOVE_EMBARGO), LEVEL_UP_MOVE(31, MOVE_TAUNT), LEVEL_UP_MOVE(34, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_YAWN), LEVEL_UP_MOVE(40, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(43, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sMightyenaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SNARL), //LEVEL_UP_MOVE( 1, MOVE_SNARL), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_HOWL), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_ROAR), LEVEL_UP_MOVE(20, MOVE_SWAGGER), //LEVEL_UP_MOVE(24, MOVE_ASSURANCE), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(32, MOVE_EMBARGO), LEVEL_UP_MOVE(36, MOVE_TAUNT), LEVEL_UP_MOVE(40, MOVE_CRUNCH), LEVEL_UP_MOVE(44, MOVE_YAWN), LEVEL_UP_MOVE(48, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(52, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(56, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sZigzagoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), //LEVEL_UP_MOVE(12, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(17, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(23, MOVE_COVET), //LEVEL_UP_MOVE(25, MOVE_BESTOW), LEVEL_UP_MOVE(29, MOVE_FLAIL), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_REST), LEVEL_UP_MOVE(37, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE(41, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sLinooneLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(17, MOVE_MUD_SPORT), LEVEL_UP_MOVE(19, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(24, MOVE_COVET), //LEVEL_UP_MOVE(27, MOVE_BESTOW), LEVEL_UP_MOVE(32, MOVE_SLASH), LEVEL_UP_MOVE(35, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(40, MOVE_REST), LEVEL_UP_MOVE(43, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE(48, MOVE_FLING), LEVEL_UP_END }; static const struct LevelUpMove sWurmpleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sSilcoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sBeautiflyLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE(12, MOVE_ABSORB), LEVEL_UP_MOVE(15, MOVE_STUN_SPORE), LEVEL_UP_MOVE(17, MOVE_MORNING_SUN), LEVEL_UP_MOVE(20, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(22, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_SILVER_WIND), LEVEL_UP_MOVE(27, MOVE_ATTRACT), LEVEL_UP_MOVE(30, MOVE_WHIRLWIND), LEVEL_UP_MOVE(32, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(37, MOVE_RAGE), //LEVEL_UP_MOVE(40, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCascoonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sDustoxLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE(12, MOVE_CONFUSION), LEVEL_UP_MOVE(15, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_MOONLIGHT), //LEVEL_UP_MOVE(20, MOVE_VENOSHOCK), LEVEL_UP_MOVE(22, MOVE_PSYBEAM), LEVEL_UP_MOVE(25, MOVE_SILVER_WIND), LEVEL_UP_MOVE(27, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(30, MOVE_WHIRLWIND), LEVEL_UP_MOVE(32, MOVE_TOXIC), //LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(37, MOVE_PROTECT), //LEVEL_UP_MOVE(40, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sLotadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_BUBBLE), //LEVEL_UP_MOVE(12, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(15, MOVE_MIST), LEVEL_UP_MOVE(18, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(21, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(24, MOVE_NATURE_POWER), LEVEL_UP_MOVE(27, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(30, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(36, MOVE_ENERGY_BALL), LEVEL_UP_END }; static const struct LevelUpMove sLombreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_BUBBLE), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_FAKE_OUT), LEVEL_UP_MOVE(20, MOVE_WATER_SPORT), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_NATURE_POWER), LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_MOVE(36, MOVE_KNOCK_OFF), //LEVEL_UP_MOVE(40, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sLudicoloLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_NATURE_POWER), LEVEL_UP_END }; static const struct LevelUpMove sSeedotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 9, MOVE_GROWTH), LEVEL_UP_MOVE(15, MOVE_NATURE_POWER), LEVEL_UP_MOVE(21, MOVE_SYNTHESIS), LEVEL_UP_MOVE(27, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(33, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNuzleafLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 3, MOVE_HARDEN), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE( 9, MOVE_TORMENT), LEVEL_UP_MOVE(12, MOVE_FAKE_OUT), LEVEL_UP_MOVE(16, MOVE_NATURE_POWER), LEVEL_UP_MOVE(20, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(32, MOVE_SWAGGER), LEVEL_UP_MOVE(36, MOVE_EXTRASENSORY), LEVEL_UP_END }; static const struct LevelUpMove sShiftryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(20, MOVE_LEAF_TORNADO), //LEVEL_UP_MOVE(32, MOVE_HURRICANE), //LEVEL_UP_MOVE(44, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sNincadaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), LEVEL_UP_MOVE(21, MOVE_METAL_CLAW), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(29, MOVE_BIDE), LEVEL_UP_MOVE(33, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(37, MOVE_DIG), LEVEL_UP_END }; static const struct LevelUpMove sNinjaskLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 0, MOVE_SCREECH), LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_AGILITY), LEVEL_UP_MOVE(23, MOVE_SLASH), LEVEL_UP_MOVE(29, MOVE_MIND_READER), LEVEL_UP_MOVE(35, MOVE_BATON_PASS), LEVEL_UP_MOVE(41, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(47, MOVE_X_SCISSOR), LEVEL_UP_END }; static const struct LevelUpMove sShedinjaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SPITE), //LEVEL_UP_MOVE(21, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(29, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(37, MOVE_GRUDGE), //LEVEL_UP_MOVE(41, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sTaillowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(21, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(25, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(29, MOVE_AGILITY), //LEVEL_UP_MOVE(33, MOVE_AIR_SLASH), LEVEL_UP_MOVE(37, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(41, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSwellowLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), //LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_WING_ATTACK), LEVEL_UP_MOVE(17, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(21, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(27, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(33, MOVE_AGILITY), //LEVEL_UP_MOVE(39, MOVE_AIR_SLASH), LEVEL_UP_MOVE(45, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(51, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(57, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sShroomishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), LEVEL_UP_MOVE(12, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(15, MOVE_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_POISON_POWDER), //LEVEL_UP_MOVE(22, MOVE_WORRY_SEED), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(29, MOVE_GROWTH), LEVEL_UP_MOVE(33, MOVE_TOXIC), //LEVEL_UP_MOVE(36, MOVE_SEED_BOMB), LEVEL_UP_MOVE(40, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sBreloomLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 5, MOVE_STUN_SPORE), LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), LEVEL_UP_MOVE(12, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(15, MOVE_HEADBUTT), //LEVEL_UP_MOVE(19, MOVE_FEINT), LEVEL_UP_MOVE(22, MOVE_COUNTER), //LEVEL_UP_MOVE(28, MOVE_FORCE_PALM), LEVEL_UP_MOVE(33, MOVE_MIND_READER), LEVEL_UP_MOVE(39, MOVE_SKY_UPPERCUT), //LEVEL_UP_MOVE(44, MOVE_SEED_BOMB), LEVEL_UP_MOVE(50, MOVE_DYNAMIC_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSpindaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 5, MOVE_COPYCAT), LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), LEVEL_UP_MOVE(23, MOVE_DIZZY_PUNCH), //LEVEL_UP_MOVE(28, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(32, MOVE_TEETER_DANCE), LEVEL_UP_MOVE(37, MOVE_UPROAR), LEVEL_UP_MOVE(41, MOVE_PSYCH_UP), LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(50, MOVE_FLAIL), LEVEL_UP_MOVE(55, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sWingullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), LEVEL_UP_MOVE(12, MOVE_MIST), LEVEL_UP_MOVE(15, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(22, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(26, MOVE_PURSUIT), LEVEL_UP_MOVE(29, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(33, MOVE_ROOST), LEVEL_UP_MOVE(36, MOVE_AGILITY), //LEVEL_UP_MOVE(40, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(43, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sPelipperLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_PROTECT), //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE( 1, MOVE_TAILWIND), //LEVEL_UP_MOVE( 1, MOVE_SOAK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), LEVEL_UP_MOVE(12, MOVE_MIST), LEVEL_UP_MOVE(15, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(19, MOVE_PAYBACK), //LEVEL_UP_MOVE(22, MOVE_BRINE), //LEVEL_UP_MOVE(28, MOVE_FLING), LEVEL_UP_MOVE(33, MOVE_STOCKPILE), LEVEL_UP_MOVE(33, MOVE_SWALLOW), LEVEL_UP_MOVE(33, MOVE_SPIT_UP), //LEVEL_UP_MOVE(39, MOVE_ROOST), //LEVEL_UP_MOVE(44, MOVE_TAILWIND), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(55, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sSurskitLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_WATER_SPORT), LEVEL_UP_MOVE(17, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_MIST), LEVEL_UP_MOVE(25, MOVE_HAZE), //LEVEL_UP_MOVE(30, MOVE_AQUA_JET), LEVEL_UP_MOVE(35, MOVE_BATON_PASS), //LEVEL_UP_MOVE(38, MOVE_STICKY_WEB), LEVEL_UP_END }; static const struct LevelUpMove sMasquerainLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE( 1, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(14, MOVE_WATER_SPORT), LEVEL_UP_MOVE(17, MOVE_GUST), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(26, MOVE_STUN_SPORE), LEVEL_UP_MOVE(32, MOVE_SILVER_WIND), //LEVEL_UP_MOVE(38, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(42, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(48, MOVE_WHIRLWIND), //LEVEL_UP_MOVE(52, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sWailmerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), LEVEL_UP_MOVE(22, MOVE_MIST), //LEVEL_UP_MOVE(25, MOVE_BRINE), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(33, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(41, MOVE_DIVE), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(53, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sWailordLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SOAK), //LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR), //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(16, MOVE_ASTONISH), LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), LEVEL_UP_MOVE(22, MOVE_MIST), //LEVEL_UP_MOVE(25, MOVE_BRINE), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(33, MOVE_WATER_SPOUT), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(44, MOVE_DIVE), LEVEL_UP_MOVE(51, MOVE_BOUNCE), LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(65, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sSkittyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_FORESIGHT), LEVEL_UP_MOVE( 7, MOVE_SING), LEVEL_UP_MOVE(10, MOVE_ATTRACT), //LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(16, MOVE_DOUBLE_SLAP), //LEVEL_UP_MOVE(19, MOVE_COPYCAT), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_CHARM), //LEVEL_UP_MOVE(28, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(31, MOVE_ASSIST), LEVEL_UP_MOVE(34, MOVE_COVET), LEVEL_UP_MOVE(37, MOVE_HEAL_BELL), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(43, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sDelcattyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_ATTRACT), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sKecleonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_BIND), //LEVEL_UP_MOVE( 7, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE(10, MOVE_FEINT), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(18, MOVE_PSYBEAM), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(30, MOVE_CAMOUFLAGE), //LEVEL_UP_MOVE(33, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE(38, MOVE_SCREECH), LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE), //LEVEL_UP_MOVE(46, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(50, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sBaltoyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 4, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), //LEVEL_UP_MOVE(10, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_COSMIC_POWER), //LEVEL_UP_MOVE(25, MOVE_POWER_TRICK), LEVEL_UP_MOVE(28, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(34, MOVE_GUARD_SPLIT), //LEVEL_UP_MOVE(34, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), LEVEL_UP_MOVE(40, MOVE_SANDSTORM), LEVEL_UP_MOVE(43, MOVE_IMPRISON), LEVEL_UP_MOVE(46, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sClaydolLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_HYPER_BEAM), LEVEL_UP_MOVE( 1, MOVE_HYPER_BEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 4, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), //LEVEL_UP_MOVE(10, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_COSMIC_POWER), //LEVEL_UP_MOVE(25, MOVE_POWER_TRICK), LEVEL_UP_MOVE(28, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(34, MOVE_GUARD_SPLIT), //LEVEL_UP_MOVE(34, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(40, MOVE_EARTH_POWER), LEVEL_UP_MOVE(46, MOVE_SANDSTORM), LEVEL_UP_MOVE(52, MOVE_IMPRISON), LEVEL_UP_MOVE(58, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sNosepassLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_BLOCK), LEVEL_UP_MOVE(10, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(16, MOVE_REST), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(25, MOVE_POWER_GEM), LEVEL_UP_MOVE(28, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_SANDSTORM), //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(40, MOVE_STONE_EDGE), LEVEL_UP_MOVE(43, MOVE_LOCK_ON), LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sTorkoalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(10, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(13, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(15, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(18, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(22, MOVE_CURSE), //LEVEL_UP_MOVE(25, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(27, MOVE_BODY_SLAM), LEVEL_UP_MOVE(30, MOVE_PROTECT), LEVEL_UP_MOVE(34, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(38, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_AMNESIA), LEVEL_UP_MOVE(42, MOVE_FLAIL), LEVEL_UP_MOVE(45, MOVE_HEAT_WAVE), //LEVEL_UP_MOVE(47, MOVE_SHELL_SMASH), //LEVEL_UP_MOVE(50, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sSableyeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_FORESIGHT), LEVEL_UP_MOVE( 6, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(14, MOVE_DETECT), //LEVEL_UP_MOVE(16, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(24, MOVE_PUNISHMENT), LEVEL_UP_MOVE(26, MOVE_KNOCK_OFF), //LEVEL_UP_MOVE(29, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE(31, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(34, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(36, MOVE_POWER_GEM), LEVEL_UP_MOVE(39, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(41, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(44, MOVE_QUASH), LEVEL_UP_MOVE(46, MOVE_MEAN_LOOK), LEVEL_UP_END }; static const struct LevelUpMove sBarboachLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), //LEVEL_UP_MOVE(13, MOVE_MUD_BOMB), LEVEL_UP_MOVE(15, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_REST), LEVEL_UP_MOVE(25, MOVE_SNORE), //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(32, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(35, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(39, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(44, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sWhiscashLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_THRASH), //LEVEL_UP_MOVE( 1, MOVE_BELCH), //LEVEL_UP_MOVE( 1, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 6, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_WATER_GUN), //LEVEL_UP_MOVE(13, MOVE_MUD_BOMB), LEVEL_UP_MOVE(15, MOVE_AMNESIA), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_MAGNITUDE), LEVEL_UP_MOVE(25, MOVE_REST), LEVEL_UP_MOVE(25, MOVE_SNORE), //LEVEL_UP_MOVE(28, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(34, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(39, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(45, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(52, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sLuvdiscLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_AGILITY), //LEVEL_UP_MOVE( 9, MOVE_DRAINING_KISS), //LEVEL_UP_MOVE(13, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_WATER_PULSE), LEVEL_UP_MOVE(20, MOVE_ATTRACT), //LEVEL_UP_MOVE(22, MOVE_HEART_STAMP), LEVEL_UP_MOVE(26, MOVE_FLAIL), LEVEL_UP_MOVE(31, MOVE_SWEET_KISS), LEVEL_UP_MOVE(34, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(40, MOVE_AQUA_RING), //LEVEL_UP_MOVE(42, MOVE_SOAK), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(49, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sCorphishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_PROTECT), //LEVEL_UP_MOVE(20, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(23, MOVE_KNOCK_OFF), //LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(31, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(34, MOVE_TAUNT), LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_CRABHAMMER), LEVEL_UP_MOVE(48, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sCrawdauntLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_VICE_GRIP), LEVEL_UP_MOVE(10, MOVE_LEER), LEVEL_UP_MOVE(14, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_PROTECT), //LEVEL_UP_MOVE(20, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(23, MOVE_KNOCK_OFF), //LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(32, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(36, MOVE_TAUNT), LEVEL_UP_MOVE(40, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_MOVE(48, MOVE_CRABHAMMER), LEVEL_UP_MOVE(54, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sFeebasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(15, MOVE_TACKLE), LEVEL_UP_MOVE(30, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sMiloticLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_REFRESH), LEVEL_UP_MOVE( 4, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_REFRESH), //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_TWISTER), //LEVEL_UP_MOVE(17, MOVE_AQUA_RING), //LEVEL_UP_MOVE(21, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(24, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(27, MOVE_RECOVER), //LEVEL_UP_MOVE(31, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(34, MOVE_ATTRACT), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(41, MOVE_COIL), LEVEL_UP_MOVE(44, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(47, MOVE_RAIN_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCarvanhaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_RAGE), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(11, MOVE_AQUA_JET), //LEVEL_UP_MOVE(15, MOVE_ASSURANCE), LEVEL_UP_MOVE(18, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_SWAGGER), //LEVEL_UP_MOVE(25, MOVE_ICE_FANG), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(32, MOVE_POISON_FANG), LEVEL_UP_MOVE(36, MOVE_CRUNCH), LEVEL_UP_MOVE(39, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sSharpedoLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_RAGE), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(11, MOVE_AQUA_JET), //LEVEL_UP_MOVE(15, MOVE_ASSURANCE), LEVEL_UP_MOVE(18, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_SWAGGER), //LEVEL_UP_MOVE(25, MOVE_ICE_FANG), LEVEL_UP_MOVE(29, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_POISON_FANG), LEVEL_UP_MOVE(40, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_AGILITY), LEVEL_UP_MOVE(51, MOVE_SKULL_BASH), LEVEL_UP_MOVE(56, MOVE_TAUNT), //LEVEL_UP_MOVE(62, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sTrapinchLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(19, MOVE_DIG), LEVEL_UP_MOVE(22, MOVE_CRUNCH), //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(29, MOVE_FEINT), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_SANDSTORM), LEVEL_UP_MOVE(40, MOVE_SUPERPOWER), LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(47, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sVibravaLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(19, MOVE_SUPERSONIC), LEVEL_UP_MOVE(22, MOVE_SCREECH), //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(29, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_SANDSTORM), LEVEL_UP_MOVE(40, MOVE_UPROAR), LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), //LEVEL_UP_MOVE(47, MOVE_BOOMBURST), LEVEL_UP_END }; static const struct LevelUpMove sFlygonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE( 1, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), //LEVEL_UP_MOVE( 8, MOVE_BULLDOZE), LEVEL_UP_MOVE(12, MOVE_SAND_TOMB), LEVEL_UP_MOVE(15, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(19, MOVE_SUPERSONIC), LEVEL_UP_MOVE(22, MOVE_SCREECH), //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(29, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_SANDSTORM), LEVEL_UP_MOVE(40, MOVE_UPROAR), LEVEL_UP_MOVE(43, MOVE_HYPER_BEAM), //LEVEL_UP_MOVE(47, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sMakuhitaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), LEVEL_UP_MOVE(10, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(13, MOVE_FORCE_PALM), LEVEL_UP_MOVE(16, MOVE_WHIRLWIND), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(25, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(28, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(31, MOVE_SEISMIC_TOSS), //LEVEL_UP_MOVE(34, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(37, MOVE_ENDURE), //LEVEL_UP_MOVE(40, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(43, MOVE_REVERSAL), //LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sHariyamaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BRINE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), LEVEL_UP_MOVE(10, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(13, MOVE_FORCE_PALM), LEVEL_UP_MOVE(16, MOVE_WHIRLWIND), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(22, MOVE_VITAL_THROW), LEVEL_UP_MOVE(26, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(30, MOVE_SMELLING_SALT), LEVEL_UP_MOVE(34, MOVE_SEISMIC_TOSS), //LEVEL_UP_MOVE(38, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(42, MOVE_ENDURE), //LEVEL_UP_MOVE(46, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(50, MOVE_REVERSAL), //LEVEL_UP_MOVE(54, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sElectrikeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(16, MOVE_ODOR_SLEUTH), //LEVEL_UP_MOVE(19, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(24, MOVE_BITE), //LEVEL_UP_MOVE(29, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_ROAR), //LEVEL_UP_MOVE(39, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(44, MOVE_CHARGE), LEVEL_UP_MOVE(49, MOVE_THUNDER), LEVEL_UP_END }; static const struct LevelUpMove sManectricLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_HOWL), LEVEL_UP_MOVE(10, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(16, MOVE_ODOR_SLEUTH), //LEVEL_UP_MOVE(19, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(24, MOVE_BITE), //LEVEL_UP_MOVE(30, MOVE_DISCHARGE), LEVEL_UP_MOVE(36, MOVE_ROAR), //LEVEL_UP_MOVE(42, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(48, MOVE_CHARGE), LEVEL_UP_MOVE(54, MOVE_THUNDER), //LEVEL_UP_MOVE(60, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sNumelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), //LEVEL_UP_MOVE(15, MOVE_FLAME_BURST), LEVEL_UP_MOVE(19, MOVE_AMNESIA), //LEVEL_UP_MOVE(22, MOVE_LAVA_PLUME), //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(36, MOVE_YAWN), LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sCameruptLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE( 1, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE( 1, MOVE_FISSURE), LEVEL_UP_MOVE( 1, MOVE_ERUPTION), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_MAGNITUDE), //LEVEL_UP_MOVE(15, MOVE_FLAME_BURST), LEVEL_UP_MOVE(19, MOVE_AMNESIA), //LEVEL_UP_MOVE(22, MOVE_LAVA_PLUME), //LEVEL_UP_MOVE(26, MOVE_EARTH_POWER), LEVEL_UP_MOVE(29, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(39, MOVE_YAWN), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_ERUPTION), LEVEL_UP_MOVE(59, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sSphealLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), //LEVEL_UP_MOVE(17, MOVE_BRINE), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SNORE), LEVEL_UP_MOVE(36, MOVE_HAIL), LEVEL_UP_MOVE(41, MOVE_BLIZZARD), LEVEL_UP_MOVE(46, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sSealeoLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), //LEVEL_UP_MOVE(17, MOVE_BRINE), LEVEL_UP_MOVE(21, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(26, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SNORE), LEVEL_UP_MOVE(38, MOVE_HAIL), LEVEL_UP_MOVE(45, MOVE_BLIZZARD), LEVEL_UP_MOVE(52, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sWalreinLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE( 7, MOVE_ENCORE), LEVEL_UP_MOVE(13, MOVE_ICE_BALL), //LEVEL_UP_MOVE(19, MOVE_BRINE), LEVEL_UP_MOVE(19, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), LEVEL_UP_MOVE(31, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SNORE), LEVEL_UP_MOVE(38, MOVE_HAIL), LEVEL_UP_MOVE(49, MOVE_BLIZZARD), LEVEL_UP_MOVE(60, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sCacneaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 4, MOVE_ABSORB), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_INGRAIN), //LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(30, MOVE_SPIKES), //LEVEL_UP_MOVE(34, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(38, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(42, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(46, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(50, MOVE_SANDSTORM), LEVEL_UP_MOVE(54, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sCacturneLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SPIKY_SHIELD), //LEVEL_UP_MOVE( 1, MOVE_SPIKY_SHIELD), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_MOVE( 1, MOVE_REVENGE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 4, MOVE_ABSORB), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_INGRAIN), //LEVEL_UP_MOVE(26, MOVE_PAYBACK), LEVEL_UP_MOVE(30, MOVE_SPIKES), //LEVEL_UP_MOVE(35, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(38, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(44, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(49, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(54, MOVE_SANDSTORM), LEVEL_UP_MOVE(59, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sSnoruntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_BITE), //LEVEL_UP_MOVE(23, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_HEADBUTT), LEVEL_UP_MOVE(32, MOVE_PROTECT), //LEVEL_UP_MOVE(37, MOVE_FROST_BREATH), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(46, MOVE_BLIZZARD), LEVEL_UP_MOVE(50, MOVE_HAIL), LEVEL_UP_END }; static const struct LevelUpMove sGlalieLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_FREEZE_DRY), //LEVEL_UP_MOVE( 1, MOVE_FREEZE_DRY), LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_BITE), //LEVEL_UP_MOVE(23, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_HEADBUTT), LEVEL_UP_MOVE(32, MOVE_PROTECT), //LEVEL_UP_MOVE(37, MOVE_FROST_BREATH), LEVEL_UP_MOVE(41, MOVE_CRUNCH), LEVEL_UP_MOVE(48, MOVE_BLIZZARD), LEVEL_UP_MOVE(54, MOVE_HAIL), LEVEL_UP_MOVE(61, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sLunatoneLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), //LEVEL_UP_MOVE( 1, MOVE_PSYSHOCK), //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_HYPNOSIS), //LEVEL_UP_MOVE( 9, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), //LEVEL_UP_MOVE(17, MOVE_EMBARGO), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(25, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(29, MOVE_PSYCHIC), //LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(37, MOVE_STONE_EDGE), LEVEL_UP_MOVE(41, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), //LEVEL_UP_MOVE(49, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sSolrockLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE( 9, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), //LEVEL_UP_MOVE(17, MOVE_EMBARGO), LEVEL_UP_MOVE(21, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(25, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(29, MOVE_PSYCHIC), //LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(37, MOVE_STONE_EDGE), LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), //LEVEL_UP_MOVE(49, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sAzurillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 2, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_BUBBLE), LEVEL_UP_MOVE(10, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_SLAM), LEVEL_UP_MOVE(23, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sSpoinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_PSYCH_UP), LEVEL_UP_MOVE(18, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(21, MOVE_MAGIC_COAT), //LEVEL_UP_MOVE(26, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(29, MOVE_POWER_GEM), LEVEL_UP_MOVE(29, MOVE_REST), LEVEL_UP_MOVE(33, MOVE_SNORE), //LEVEL_UP_MOVE(38, MOVE_PSYSHOCK), //LEVEL_UP_MOVE(40, MOVE_PAYBACK), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), LEVEL_UP_MOVE(50, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sGrumpigLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_TEETER_DANCE), LEVEL_UP_MOVE( 1, MOVE_TEETER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_BELCH), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 7, MOVE_PSYWAVE), LEVEL_UP_MOVE(10, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(15, MOVE_PSYCH_UP), LEVEL_UP_MOVE(18, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(21, MOVE_MAGIC_COAT), //LEVEL_UP_MOVE(26, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(29, MOVE_POWER_GEM), LEVEL_UP_MOVE(35, MOVE_REST), LEVEL_UP_MOVE(35, MOVE_SNORE), //LEVEL_UP_MOVE(42, MOVE_PSYSHOCK), //LEVEL_UP_MOVE(46, MOVE_PAYBACK), LEVEL_UP_MOVE(52, MOVE_PSYCHIC), LEVEL_UP_MOVE(60, MOVE_BOUNCE), LEVEL_UP_END }; static const struct LevelUpMove sPlusleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 7, MOVE_SPARK), LEVEL_UP_MOVE(10, MOVE_ENCORE), //LEVEL_UP_MOVE(13, MOVE_BESTOW), LEVEL_UP_MOVE(16, MOVE_SWIFT), //LEVEL_UP_MOVE(19, MOVE_ELECTRO_BALL), //LEVEL_UP_MOVE(22, MOVE_COPYCAT), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(28, MOVE_CHARGE), //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_BATON_PASS), LEVEL_UP_MOVE(37, MOVE_AGILITY), //LEVEL_UP_MOVE(40, MOVE_LAST_RESORT), LEVEL_UP_MOVE(43, MOVE_THUNDER), //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(49, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sMinunLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 7, MOVE_SPARK), LEVEL_UP_MOVE(10, MOVE_ENCORE), //LEVEL_UP_MOVE(13, MOVE_SWITCHEROO), LEVEL_UP_MOVE(16, MOVE_SWIFT), //LEVEL_UP_MOVE(19, MOVE_ELECTRO_BALL), //LEVEL_UP_MOVE(22, MOVE_COPYCAT), LEVEL_UP_MOVE(25, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(28, MOVE_CHARGE), //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_BATON_PASS), LEVEL_UP_MOVE(37, MOVE_AGILITY), //LEVEL_UP_MOVE(40, MOVE_TRUMP_CARD), LEVEL_UP_MOVE(43, MOVE_THUNDER), //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(49, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sMawileLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), //LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(17, MOVE_VICE_GRIP), LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_BATON_PASS), LEVEL_UP_MOVE(29, MOVE_CRUNCH), LEVEL_UP_MOVE(33, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(37, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(41, MOVE_STOCKPILE), LEVEL_UP_MOVE(41, MOVE_SWALLOW), LEVEL_UP_MOVE(41, MOVE_SPIT_UP), //LEVEL_UP_MOVE(45, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sMedititeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE( 9, MOVE_DETECT), LEVEL_UP_MOVE(12, MOVE_ENDURE), //LEVEL_UP_MOVE(15, MOVE_FEINT), //LEVEL_UP_MOVE(17, MOVE_FORCE_PALM), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), LEVEL_UP_MOVE(39, MOVE_REVERSAL), LEVEL_UP_MOVE(41, MOVE_RECOVER), LEVEL_UP_MOVE(44, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sMedichamLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_MEDITATE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 4, MOVE_MEDITATE), LEVEL_UP_MOVE( 7, MOVE_CONFUSION), LEVEL_UP_MOVE( 9, MOVE_DETECT), LEVEL_UP_MOVE(12, MOVE_ENDURE), //LEVEL_UP_MOVE(15, MOVE_FEINT), //LEVEL_UP_MOVE(17, MOVE_FORCE_PALM), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CALM_MIND), LEVEL_UP_MOVE(25, MOVE_MIND_READER), LEVEL_UP_MOVE(28, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(31, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(33, MOVE_ACUPRESSURE), //LEVEL_UP_MOVE(36, MOVE_POWER_TRICK), LEVEL_UP_MOVE(42, MOVE_REVERSAL), LEVEL_UP_MOVE(47, MOVE_RECOVER), LEVEL_UP_MOVE(53, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sSwabluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 3, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_SING), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_MIST), //LEVEL_UP_MOVE(17, MOVE_ROUND), //LEVEL_UP_MOVE(20, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(26, MOVE_REFRESH), LEVEL_UP_MOVE(30, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(34, MOVE_COTTON_GUARD), //LEVEL_UP_MOVE(38, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(42, MOVE_PERISH_SONG), //LEVEL_UP_MOVE(46, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sAltariaLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 3, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_SING), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_MIST), //LEVEL_UP_MOVE(17, MOVE_ROUND), //LEVEL_UP_MOVE(20, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(23, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(26, MOVE_REFRESH), LEVEL_UP_MOVE(30, MOVE_DRAGON_DANCE), //LEVEL_UP_MOVE(34, MOVE_COTTON_GUARD), //LEVEL_UP_MOVE(40, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(46, MOVE_PERISH_SONG), //LEVEL_UP_MOVE(52, MOVE_MOONBLAST), LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sWynautLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_CHARM), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE(15, MOVE_COUNTER), LEVEL_UP_MOVE(15, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(15, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sDuskullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 6, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_FORESIGHT), //LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_CURSE), //LEVEL_UP_MOVE(38, MOVE_HEX), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(46, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE(49, MOVE_PAYBACK), LEVEL_UP_MOVE(54, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sDusclopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_GRAVITY), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_FORESIGHT), //LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_CURSE), //LEVEL_UP_MOVE(40, MOVE_HEX), LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(52, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE(57, MOVE_PAYBACK), LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sRoseliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_GROWTH), LEVEL_UP_MOVE( 7, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(16, MOVE_LEECH_SEED), LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(22, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(25, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(28, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(31, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(34, MOVE_INGRAIN), //LEVEL_UP_MOVE(37, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(40, MOVE_TOXIC), LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(46, MOVE_SYNTHESIS), LEVEL_UP_MOVE(50, MOVE_PETAL_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sSlakothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(22, MOVE_COVET), //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(30, MOVE_COUNTER), LEVEL_UP_MOVE(33, MOVE_FLAIL), //LEVEL_UP_MOVE(38, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sVigorothLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_UPROAR), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_ENDURE), LEVEL_UP_MOVE(23, MOVE_SLASH), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(33, MOVE_COUNTER), LEVEL_UP_MOVE(37, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(43, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSlakingLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT), //LEVEL_UP_MOVE( 1, MOVE_FLING), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), LEVEL_UP_MOVE( 6, MOVE_ENCORE), LEVEL_UP_MOVE( 9, MOVE_SLACK_OFF), LEVEL_UP_MOVE(14, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(17, MOVE_AMNESIA), LEVEL_UP_MOVE(23, MOVE_COVET), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(33, MOVE_COUNTER), LEVEL_UP_MOVE(39, MOVE_FLAIL), //LEVEL_UP_MOVE(47, MOVE_FLING), //LEVEL_UP_MOVE(53, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(61, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sGulpinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 5, MOVE_YAWN), LEVEL_UP_MOVE( 8, MOVE_POISON_GAS), LEVEL_UP_MOVE(10, MOVE_SLUDGE), LEVEL_UP_MOVE(12, MOVE_AMNESIA), //LEVEL_UP_MOVE(17, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(20, MOVE_ENCORE), LEVEL_UP_MOVE(25, MOVE_TOXIC), LEVEL_UP_MOVE(28, MOVE_STOCKPILE), LEVEL_UP_MOVE(28, MOVE_SPIT_UP), LEVEL_UP_MOVE(28, MOVE_SWALLOW), LEVEL_UP_MOVE(33, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(36, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(41, MOVE_BELCH), //LEVEL_UP_MOVE(44, MOVE_WRING_OUT), //LEVEL_UP_MOVE(49, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sSwalotLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BODY_SLAM), LEVEL_UP_MOVE( 1, MOVE_BODY_SLAM), //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE( 1, MOVE_GUNK_SHOT), //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_SLUDGE), LEVEL_UP_MOVE( 5, MOVE_YAWN), LEVEL_UP_MOVE( 8, MOVE_POISON_GAS), LEVEL_UP_MOVE(10, MOVE_SLUDGE), LEVEL_UP_MOVE(12, MOVE_AMNESIA), //LEVEL_UP_MOVE(17, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(20, MOVE_ENCORE), LEVEL_UP_MOVE(25, MOVE_TOXIC), LEVEL_UP_MOVE(30, MOVE_STOCKPILE), LEVEL_UP_MOVE(30, MOVE_SPIT_UP), LEVEL_UP_MOVE(30, MOVE_SWALLOW), LEVEL_UP_MOVE(37, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(42, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(49, MOVE_BELCH), //LEVEL_UP_MOVE(54, MOVE_WRING_OUT), //LEVEL_UP_MOVE(61, MOVE_GUNK_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sTropiusLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 6, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(16, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(21, MOVE_WHIRLWIND), //LEVEL_UP_MOVE(26, MOVE_LEAF_TORNADO), //LEVEL_UP_MOVE(30, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), LEVEL_UP_MOVE(41, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(46, MOVE_BESTOW), LEVEL_UP_MOVE(50, MOVE_SYNTHESIS), LEVEL_UP_MOVE(56, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(61, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sWhismurLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), //LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(22, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_UPROAR), LEVEL_UP_MOVE(29, MOVE_ROAR), LEVEL_UP_MOVE(32, MOVE_REST), LEVEL_UP_MOVE(36, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(39, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(43, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sLoudredLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_POUND), //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), //LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(23, MOVE_STOMP), LEVEL_UP_MOVE(27, MOVE_UPROAR), LEVEL_UP_MOVE(32, MOVE_ROAR), LEVEL_UP_MOVE(36, MOVE_REST), LEVEL_UP_MOVE(41, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(50, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sExploudLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_BITE), //LEVEL_UP_MOVE( 1, MOVE_BOOMBURST), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_POUND), //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_HOWL), //LEVEL_UP_MOVE( 4, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_SCREECH), LEVEL_UP_MOVE(18, MOVE_SUPERSONIC), LEVEL_UP_MOVE(23, MOVE_STOMP), LEVEL_UP_MOVE(27, MOVE_UPROAR), LEVEL_UP_MOVE(32, MOVE_ROAR), LEVEL_UP_MOVE(36, MOVE_REST), LEVEL_UP_MOVE(42, MOVE_SLEEP_TALK), LEVEL_UP_MOVE(47, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(53, MOVE_SYNCHRONOISE), //LEVEL_UP_MOVE(58, MOVE_BOOMBURST), LEVEL_UP_MOVE(64, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sClamperlLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CLAMP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(50, MOVE_SHELL_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sHuntailLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), LEVEL_UP_MOVE(11, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(16, MOVE_ICE_FANG), //LEVEL_UP_MOVE(19, MOVE_BRINE), //LEVEL_UP_MOVE(23, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(26, MOVE_DIVE), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(34, MOVE_CRUNCH), //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(45, MOVE_COIL), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGorebyssLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WHIRLPOOL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_AGILITY), //LEVEL_UP_MOVE(11, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(16, MOVE_AMNESIA), //LEVEL_UP_MOVE(19, MOVE_AQUA_RING), //LEVEL_UP_MOVE(23, MOVE_CAPTIVATE), LEVEL_UP_MOVE(26, MOVE_DIVE), LEVEL_UP_MOVE(29, MOVE_BATON_PASS), LEVEL_UP_MOVE(34, MOVE_PSYCHIC), //LEVEL_UP_MOVE(39, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(45, MOVE_COIL), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sAbsolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_TAUNT), LEVEL_UP_MOVE(16, MOVE_BITE), LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(22, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(29, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(33, MOVE_DETECT), //LEVEL_UP_MOVE(37, MOVE_PSYCHO_CUT), //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), //LEVEL_UP_MOVE(45, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(49, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(53, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(57, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sShuppetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 4, MOVE_SCREECH), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(10, MOVE_SPITE), //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_HEX), LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(34, MOVE_EMBARGO), //LEVEL_UP_MOVE(38, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(42, MOVE_SNATCH), LEVEL_UP_MOVE(46, MOVE_GRUDGE), LEVEL_UP_MOVE(50, MOVE_TRICK), //LEVEL_UP_MOVE(54, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sBanetteLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 4, MOVE_SCREECH), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(10, MOVE_SPITE), //LEVEL_UP_MOVE(13, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_HEX), LEVEL_UP_MOVE(26, MOVE_CURSE), LEVEL_UP_MOVE(30, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(34, MOVE_EMBARGO), //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(46, MOVE_SNATCH), LEVEL_UP_MOVE(52, MOVE_GRUDGE), LEVEL_UP_MOVE(58, MOVE_TRICK), //LEVEL_UP_MOVE(64, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sSeviperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 4, MOVE_BITE), LEVEL_UP_MOVE( 6, MOVE_LICK), LEVEL_UP_MOVE( 9, MOVE_POISON_TAIL), //LEVEL_UP_MOVE(11, MOVE_FEINT), LEVEL_UP_MOVE(14, MOVE_SCREECH), //LEVEL_UP_MOVE(16, MOVE_VENOSHOCK), LEVEL_UP_MOVE(19, MOVE_GLARE), LEVEL_UP_MOVE(21, MOVE_POISON_FANG), //LEVEL_UP_MOVE(24, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(26, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(29, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(31, MOVE_POISON_JAB), LEVEL_UP_MOVE(34, MOVE_HAZE), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(39, MOVE_CRUNCH), //LEVEL_UP_MOVE(41, MOVE_BELCH), //LEVEL_UP_MOVE(44, MOVE_COIL), //LEVEL_UP_MOVE(46, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sZangooseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(12, MOVE_PURSUIT), //LEVEL_UP_MOVE(15, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(19, MOVE_SLASH), LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(26, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(29, MOVE_FALSE_SWIPE), //LEVEL_UP_MOVE(33, MOVE_EMBARGO), LEVEL_UP_MOVE(36, MOVE_DETECT), //LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), LEVEL_UP_MOVE(43, MOVE_TAUNT), LEVEL_UP_MOVE(47, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(50, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sRelicanthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLAIL), //LEVEL_UP_MOVE( 1, MOVE_HEAD_SMASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 6, MOVE_MUD_SPORT), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(15, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(26, MOVE_DIVE), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_YAWN), LEVEL_UP_MOVE(41, MOVE_REST), LEVEL_UP_MOVE(46, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(56, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sAronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_ROAR), //LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(34, MOVE_IRON_TAIL), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(43, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(49, MOVE_METAL_BURST), LEVEL_UP_END }; static const struct LevelUpMove sLaironLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_ROAR), //LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(35, MOVE_IRON_TAIL), LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(47, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(51, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(55, MOVE_METAL_BURST), LEVEL_UP_END }; static const struct LevelUpMove sAggronLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 7, MOVE_HEADBUTT), LEVEL_UP_MOVE(10, MOVE_METAL_CLAW), LEVEL_UP_MOVE(13, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_ROAR), //LEVEL_UP_MOVE(22, MOVE_IRON_HEAD), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), LEVEL_UP_MOVE(35, MOVE_IRON_TAIL), LEVEL_UP_MOVE(39, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(45, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(51, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(57, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(63, MOVE_METAL_BURST), LEVEL_UP_END }; static const struct LevelUpMove sCastformLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_EMBER), LEVEL_UP_MOVE(10, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(15, MOVE_HEADBUTT), LEVEL_UP_MOVE(20, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(20, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(20, MOVE_HAIL), LEVEL_UP_MOVE(25, MOVE_WEATHER_BALL), LEVEL_UP_MOVE(35, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(35, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(35, MOVE_BLIZZARD), //LEVEL_UP_MOVE(45, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sVolbeatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FLASH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 8, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(12, MOVE_QUICK_ATTACK), //LEVEL_UP_MOVE(15, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(19, MOVE_MOONLIGHT), LEVEL_UP_MOVE(22, MOVE_TAIL_GLOW), LEVEL_UP_MOVE(26, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(29, MOVE_PROTECT), //LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(40, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(47, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(50, MOVE_INFESTATION), LEVEL_UP_END }; static const struct LevelUpMove sIllumiseLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 9, MOVE_CHARM), LEVEL_UP_MOVE(12, MOVE_QUICK_ATTACK), //LEVEL_UP_MOVE(15, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(19, MOVE_MOONLIGHT), LEVEL_UP_MOVE(22, MOVE_WISH), LEVEL_UP_MOVE(26, MOVE_ENCORE), LEVEL_UP_MOVE(29, MOVE_FLATTER), //LEVEL_UP_MOVE(33, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(40, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(47, MOVE_COVET), //LEVEL_UP_MOVE(50, MOVE_INFESTATION), LEVEL_UP_END }; static const struct LevelUpMove sLileepLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 5, MOVE_ACID), LEVEL_UP_MOVE( 9, MOVE_INGRAIN), LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(21, MOVE_BRINE), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(31, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(36, MOVE_AMNESIA), //LEVEL_UP_MOVE(41, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(46, MOVE_STOCKPILE), LEVEL_UP_MOVE(46, MOVE_SPIT_UP), LEVEL_UP_MOVE(46, MOVE_SWALLOW), //LEVEL_UP_MOVE(52, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sCradilyLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 5, MOVE_ACID), LEVEL_UP_MOVE( 9, MOVE_INGRAIN), LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(21, MOVE_BRINE), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(31, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(36, MOVE_AMNESIA), //LEVEL_UP_MOVE(44, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(52, MOVE_STOCKPILE), LEVEL_UP_MOVE(52, MOVE_SPIT_UP), LEVEL_UP_MOVE(52, MOVE_SWALLOW), //LEVEL_UP_MOVE(61, MOVE_WRING_OUT), LEVEL_UP_END }; static const struct LevelUpMove sAnorithLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_METAL_CLAW), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(25, MOVE_BUG_BITE), //LEVEL_UP_MOVE(29, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(39, MOVE_CRUSH_CLAW), //LEVEL_UP_MOVE(44, MOVE_X_SCISSOR), LEVEL_UP_MOVE(49, MOVE_PROTECT), LEVEL_UP_MOVE(55, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sArmaldoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_METAL_CLAW), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(25, MOVE_BUG_BITE), //LEVEL_UP_MOVE(29, MOVE_BRINE), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(39, MOVE_CRUSH_CLAW), //LEVEL_UP_MOVE(46, MOVE_X_SCISSOR), LEVEL_UP_MOVE(53, MOVE_PROTECT), LEVEL_UP_MOVE(61, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sRaltsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(14, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(22, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(24, MOVE_CALM_MIND), LEVEL_UP_MOVE(27, MOVE_PSYCHIC), LEVEL_UP_MOVE(29, MOVE_IMPRISON), LEVEL_UP_MOVE(32, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(34, MOVE_CHARM), LEVEL_UP_MOVE(37, MOVE_HYPNOSIS), LEVEL_UP_MOVE(39, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(42, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sKirliaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 4, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(14, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(26, MOVE_CALM_MIND), LEVEL_UP_MOVE(30, MOVE_PSYCHIC), LEVEL_UP_MOVE(33, MOVE_IMPRISON), LEVEL_UP_MOVE(37, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(40, MOVE_CHARM), LEVEL_UP_MOVE(44, MOVE_HYPNOSIS), LEVEL_UP_MOVE(47, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(51, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sGardevoirLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 4, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), //LEVEL_UP_MOVE(11, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(14, MOVE_WISH), LEVEL_UP_MOVE(17, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(26, MOVE_CALM_MIND), LEVEL_UP_MOVE(31, MOVE_PSYCHIC), LEVEL_UP_MOVE(35, MOVE_IMPRISON), LEVEL_UP_MOVE(40, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(44, MOVE_CAPTIVATE), LEVEL_UP_MOVE(49, MOVE_HYPNOSIS), LEVEL_UP_MOVE(53, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(58, MOVE_STORED_POWER), //LEVEL_UP_MOVE(62, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sBagonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 4, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(34, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(39, MOVE_SCARY_FACE), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sShelgonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(42, MOVE_SCARY_FACE), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sSalamenceLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_FLY), LEVEL_UP_MOVE( 1, MOVE_FLY), LEVEL_UP_MOVE( 1, MOVE_PROTECT), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_TAIL), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), LEVEL_UP_MOVE(21, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(42, MOVE_SCARY_FACE), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(63, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sBeldumLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_END }; static const struct LevelUpMove sMetangLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CONFUSION), LEVEL_UP_MOVE( 0, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(23, MOVE_PURSUIT), //LEVEL_UP_MOVE(26, MOVE_BULLET_PUNCH), //LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_AGILITY), LEVEL_UP_MOVE(44, MOVE_METEOR_MASH), LEVEL_UP_MOVE(47, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(50, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMetagrossLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(23, MOVE_PURSUIT), //LEVEL_UP_MOVE(26, MOVE_BULLET_PUNCH), //LEVEL_UP_MOVE(29, MOVE_MIRACLE_EYE), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_AGILITY), LEVEL_UP_MOVE(44, MOVE_METEOR_MASH), LEVEL_UP_MOVE(52, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(60, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegirockLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 7, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE(19, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(43, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(55, MOVE_LOCK_ON), LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegiceLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 7, MOVE_ICY_WIND), //LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE(19, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_AMNESIA), LEVEL_UP_MOVE(43, MOVE_ICE_BEAM), //LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(55, MOVE_LOCK_ON), LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sRegisteelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 7, MOVE_METAL_CLAW), //LEVEL_UP_MOVE(13, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE(19, MOVE_BULLDOZE), LEVEL_UP_MOVE(25, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(37, MOVE_AMNESIA), //LEVEL_UP_MOVE(43, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(43, MOVE_FLASH_CANNON), //LEVEL_UP_MOVE(49, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(55, MOVE_LOCK_ON), LEVEL_UP_MOVE(55, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(61, MOVE_SUPERPOWER), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKyogreLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(15, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(30, MOVE_AQUA_RING), LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), //LEVEL_UP_MOVE(45, MOVE_ORIGIN_PULSE), LEVEL_UP_MOVE(50, MOVE_CALM_MIND), LEVEL_UP_MOVE(60, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(65, MOVE_SHEER_COLD), LEVEL_UP_MOVE(75, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(80, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(90, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sGroudonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(15, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(20, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(35, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(45, MOVE_PRECIPICE_BLADES), LEVEL_UP_MOVE(50, MOVE_BULK_UP), LEVEL_UP_MOVE(60, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(65, MOVE_FISSURE), LEVEL_UP_MOVE(75, MOVE_FIRE_BLAST), //LEVEL_UP_MOVE(80, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(90, MOVE_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sRayquazaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 5, MOVE_SCARY_FACE), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(20, MOVE_CRUNCH), //LEVEL_UP_MOVE(30, MOVE_AIR_SLASH), LEVEL_UP_MOVE(35, MOVE_REST), LEVEL_UP_MOVE(45, MOVE_EXTREME_SPEED), //LEVEL_UP_MOVE(50, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(60, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(65, MOVE_FLY), LEVEL_UP_MOVE(75, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(80, MOVE_OUTRAGE), LEVEL_UP_MOVE(90, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sLatiasLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 4, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 7, MOVE_CHARM), //LEVEL_UP_MOVE(10, MOVE_STORED_POWER), LEVEL_UP_MOVE(13, MOVE_REFRESH), //LEVEL_UP_MOVE(16, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(24, MOVE_MIST_BALL), //LEVEL_UP_MOVE(28, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(32, MOVE_RECOVER), //LEVEL_UP_MOVE(36, MOVE_REFLECT_TYPE), //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(46, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(51, MOVE_PSYCHIC), //LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(61, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sLatiosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEMENTO), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), //LEVEL_UP_MOVE( 1, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_MOVE( 4, MOVE_PROTECT), LEVEL_UP_MOVE( 7, MOVE_DRAGON_DANCE), //LEVEL_UP_MOVE(10, MOVE_STORED_POWER), LEVEL_UP_MOVE(13, MOVE_REFRESH), //LEVEL_UP_MOVE(16, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(24, MOVE_LUSTER_PURGE), //LEVEL_UP_MOVE(28, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE(32, MOVE_RECOVER), //LEVEL_UP_MOVE(36, MOVE_TELEKINESIS), //LEVEL_UP_MOVE(41, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(46, MOVE_POWER_SPLIT), LEVEL_UP_MOVE(51, MOVE_PSYCHIC), //LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(61, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sJirachiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_REST), LEVEL_UP_MOVE(10, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_HELPING_HAND), LEVEL_UP_MOVE(20, MOVE_PSYCHIC), LEVEL_UP_MOVE(25, MOVE_REFRESH), //LEVEL_UP_MOVE(30, MOVE_LUCKY_CHANT), //LEVEL_UP_MOVE(35, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(45, MOVE_GRAVITY), //LEVEL_UP_MOVE(50, MOVE_HEALING_WISH), LEVEL_UP_MOVE(55, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(60, MOVE_COSMIC_POWER), //LEVEL_UP_MOVE(65, MOVE_LAST_RESORT), LEVEL_UP_MOVE(70, MOVE_DOOM_DESIRE), LEVEL_UP_END }; static const struct LevelUpMove sDeoxysLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_TELEPORT), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_PSYCHIC), LEVEL_UP_MOVE(37, MOVE_SNATCH), //LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), //LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(55, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(61, MOVE_RECOVER), LEVEL_UP_MOVE(67, MOVE_PSYCHO_BOOST), LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sChimechoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), //LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_YAWN), LEVEL_UP_MOVE(16, MOVE_PSYWAVE), LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(27, MOVE_HEAL_BELL), LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE), //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sTurtwigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_WITHDRAW), LEVEL_UP_MOVE( 9, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(29, MOVE_LEECH_SEED), LEVEL_UP_MOVE(33, MOVE_SYNTHESIS), LEVEL_UP_MOVE(37, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sGrotleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_WITHDRAW), LEVEL_UP_MOVE( 9, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(22, MOVE_BITE), LEVEL_UP_MOVE(27, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(32, MOVE_LEECH_SEED), LEVEL_UP_MOVE(37, MOVE_SYNTHESIS), LEVEL_UP_MOVE(42, MOVE_CRUNCH), LEVEL_UP_MOVE(47, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(52, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sTorterraLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_EARTHQUAKE), LEVEL_UP_MOVE( 1, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 5, MOVE_WITHDRAW), LEVEL_UP_MOVE( 9, MOVE_ABSORB), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_CURSE), LEVEL_UP_MOVE(22, MOVE_BITE), LEVEL_UP_MOVE(27, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(33, MOVE_LEECH_SEED), LEVEL_UP_MOVE(39, MOVE_SYNTHESIS), LEVEL_UP_MOVE(45, MOVE_CRUNCH), LEVEL_UP_MOVE(51, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(57, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sChimcharLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(15, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_FLAME_WHEEL), //LEVEL_UP_MOVE(23, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(25, MOVE_TORMENT), LEVEL_UP_MOVE(31, MOVE_FACADE), LEVEL_UP_MOVE(33, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(39, MOVE_ACROBATICS), LEVEL_UP_MOVE(41, MOVE_SLACK_OFF), LEVEL_UP_MOVE(47, MOVE_FLAMETHROWER), LEVEL_UP_END }; static const struct LevelUpMove sMonfernoLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_FLAME_WHEEL), //LEVEL_UP_MOVE(26, MOVE_FEINT), LEVEL_UP_MOVE(29, MOVE_TORMENT), //LEVEL_UP_MOVE(36, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(39, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(46, MOVE_ACROBATICS), LEVEL_UP_MOVE(49, MOVE_SLACK_OFF), //LEVEL_UP_MOVE(56, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sInfernapeLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_MACH_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(19, MOVE_FLAME_WHEEL), //LEVEL_UP_MOVE(26, MOVE_FEINT), //LEVEL_UP_MOVE(29, MOVE_PUNISHMENT), LEVEL_UP_MOVE(42, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(52, MOVE_ACROBATICS), LEVEL_UP_MOVE(58, MOVE_CALM_MIND), //LEVEL_UP_MOVE(68, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sPiplupLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_BUBBLE), LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), LEVEL_UP_MOVE(15, MOVE_PECK), LEVEL_UP_MOVE(18, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(22, MOVE_BIDE), LEVEL_UP_MOVE(25, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(29, MOVE_BRINE), LEVEL_UP_MOVE(32, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(36, MOVE_MIST), LEVEL_UP_MOVE(39, MOVE_DRILL_PECK), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPrinplupLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_BUBBLE), LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), LEVEL_UP_MOVE(15, MOVE_PECK), LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(24, MOVE_BIDE), LEVEL_UP_MOVE(28, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(42, MOVE_MIST), LEVEL_UP_MOVE(46, MOVE_DRILL_PECK), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sEmpoleonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_AQUA_JET), //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_BUBBLE), LEVEL_UP_MOVE(11, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(15, MOVE_PECK), LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(24, MOVE_SWAGGER), LEVEL_UP_MOVE(28, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(33, MOVE_BRINE), LEVEL_UP_MOVE(39, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(46, MOVE_MIST), LEVEL_UP_MOVE(52, MOVE_DRILL_PECK), LEVEL_UP_MOVE(59, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sStarlyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(17, MOVE_ENDEAVOR), LEVEL_UP_MOVE(21, MOVE_WHIRLWIND), LEVEL_UP_MOVE(25, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_AGILITY), //LEVEL_UP_MOVE(37, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(41, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sStaraviaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(18, MOVE_ENDEAVOR), LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), LEVEL_UP_MOVE(28, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_AGILITY), //LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(48, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sStaraptorLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(18, MOVE_ENDEAVOR), LEVEL_UP_MOVE(23, MOVE_WHIRLWIND), LEVEL_UP_MOVE(28, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(41, MOVE_AGILITY), //LEVEL_UP_MOVE(49, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(57, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sBidoofLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_HYPER_FANG), LEVEL_UP_MOVE(21, MOVE_YAWN), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_SUPER_FANG), LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(41, MOVE_AMNESIA), LEVEL_UP_MOVE(45, MOVE_SUPERPOWER), LEVEL_UP_MOVE(49, MOVE_CURSE), LEVEL_UP_END }; static const struct LevelUpMove sBibarelLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_HEADBUTT), LEVEL_UP_MOVE(18, MOVE_HYPER_FANG), LEVEL_UP_MOVE(23, MOVE_YAWN), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_SUPER_FANG), LEVEL_UP_MOVE(43, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(48, MOVE_AMNESIA), LEVEL_UP_MOVE(53, MOVE_SUPERPOWER), LEVEL_UP_MOVE(58, MOVE_CURSE), LEVEL_UP_END }; static const struct LevelUpMove sKricketotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BIDE), //LEVEL_UP_MOVE( 6, MOVE_STRUGGLE_BUG), //LEVEL_UP_MOVE(16, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sKricketuneLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE(14, MOVE_ABSORB), LEVEL_UP_MOVE(18, MOVE_SING), LEVEL_UP_MOVE(22, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(26, MOVE_SLASH), //LEVEL_UP_MOVE(30, MOVE_X_SCISSOR), LEVEL_UP_MOVE(34, MOVE_SCREECH), //LEVEL_UP_MOVE(36, MOVE_FELL_STINGER), LEVEL_UP_MOVE(38, MOVE_TAUNT), //LEVEL_UP_MOVE(42, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(44, MOVE_STICKY_WEB), //LEVEL_UP_MOVE(46, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(50, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sShinxLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_CHARGE), //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(21, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_SWAGGER), //LEVEL_UP_MOVE(29, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(41, MOVE_DISCHARGE), //LEVEL_UP_MOVE(45, MOVE_WILD_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLuxioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_CHARGE), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(18, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_ROAR), LEVEL_UP_MOVE(28, MOVE_SWAGGER), //LEVEL_UP_MOVE(33, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(38, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(48, MOVE_DISCHARGE), //LEVEL_UP_MOVE(53, MOVE_WILD_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sLuxrayLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_CHARGE), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(18, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_ROAR), LEVEL_UP_MOVE(28, MOVE_SWAGGER), //LEVEL_UP_MOVE(35, MOVE_THUNDER_FANG), LEVEL_UP_MOVE(42, MOVE_CRUNCH), LEVEL_UP_MOVE(49, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(56, MOVE_DISCHARGE), //LEVEL_UP_MOVE(63, MOVE_WILD_CHARGE), //LEVEL_UP_MOVE(67, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sBudewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_GROWTH), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE(10, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(16, MOVE_WORRY_SEED), LEVEL_UP_END }; static const struct LevelUpMove sRoseradeLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE( 1, MOVE_GRASSY_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_END }; static const struct LevelUpMove sCranidosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(24, MOVE_ASSURANCE), //LEVEL_UP_MOVE(28, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(37, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(42, MOVE_SCREECH), //LEVEL_UP_MOVE(46, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sRampardosLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ENDEAVOR), LEVEL_UP_MOVE( 1, MOVE_ENDEAVOR), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 6, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(24, MOVE_ASSURANCE), //LEVEL_UP_MOVE(28, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(36, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(43, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(51, MOVE_SCREECH), //LEVEL_UP_MOVE(58, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sShieldonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 6, MOVE_TAUNT), LEVEL_UP_MOVE(10, MOVE_METAL_SOUND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(24, MOVE_SWAGGER), LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(33, MOVE_ENDURE), //LEVEL_UP_MOVE(37, MOVE_METAL_BURST), //LEVEL_UP_MOVE(42, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(46, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBastiodonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BLOCK), LEVEL_UP_MOVE( 1, MOVE_BLOCK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 6, MOVE_TAUNT), LEVEL_UP_MOVE(10, MOVE_METAL_SOUND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(24, MOVE_SWAGGER), LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(36, MOVE_ENDURE), //LEVEL_UP_MOVE(43, MOVE_METAL_BURST), //LEVEL_UP_MOVE(51, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(58, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBurmyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE(10, MOVE_TACKLE), //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_END }; static const struct LevelUpMove sWormadamLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE(10, MOVE_PROTECT), //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CONFUSION), LEVEL_UP_MOVE(26, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(29, MOVE_GROWTH), LEVEL_UP_MOVE(32, MOVE_PSYBEAM), //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), LEVEL_UP_MOVE(38, MOVE_FLAIL), LEVEL_UP_MOVE(41, MOVE_ATTRACT), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sMothimLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE(10, MOVE_PROTECT), //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CONFUSION), LEVEL_UP_MOVE(26, MOVE_GUST), LEVEL_UP_MOVE(29, MOVE_POISON_POWDER), LEVEL_UP_MOVE(32, MOVE_PSYBEAM), LEVEL_UP_MOVE(35, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE(38, MOVE_SILVER_WIND), //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), //LEVEL_UP_MOVE(47, MOVE_LUNGE), //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sCombeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_GUST), //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), //LEVEL_UP_MOVE(29, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sVespiquenLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 5, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 9, MOVE_PURSUIT), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(17, MOVE_DEFEND_ORDER), //LEVEL_UP_MOVE(25, MOVE_POWER_GEM), //LEVEL_UP_MOVE(29, MOVE_HEAL_ORDER), LEVEL_UP_MOVE(33, MOVE_TOXIC), //LEVEL_UP_MOVE(37, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(41, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(45, MOVE_ATTACK_ORDER), LEVEL_UP_MOVE(49, MOVE_SWAGGER), LEVEL_UP_MOVE(53, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(57, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sPachirisuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_CHARM), LEVEL_UP_MOVE(13, MOVE_SPARK), LEVEL_UP_MOVE(17, MOVE_ENDURE), //LEVEL_UP_MOVE(19, MOVE_NUZZLE), LEVEL_UP_MOVE(21, MOVE_SWIFT), //LEVEL_UP_MOVE(25, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(29, MOVE_SWEET_KISS), LEVEL_UP_MOVE(33, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(37, MOVE_SUPER_FANG), //LEVEL_UP_MOVE(41, MOVE_DISCHARGE), //LEVEL_UP_MOVE(45, MOVE_LAST_RESORT), LEVEL_UP_MOVE(49, MOVE_HYPER_FANG), LEVEL_UP_END }; static const struct LevelUpMove sBuizelLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(18, MOVE_PURSUIT), LEVEL_UP_MOVE(21, MOVE_SWIFT), //LEVEL_UP_MOVE(24, MOVE_AQUA_JET), //LEVEL_UP_MOVE(27, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(31, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(35, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(38, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(41, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFloatzelLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_WATER_GUN), LEVEL_UP_MOVE(18, MOVE_PURSUIT), LEVEL_UP_MOVE(21, MOVE_SWIFT), //LEVEL_UP_MOVE(24, MOVE_AQUA_JET), //LEVEL_UP_MOVE(29, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(35, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(41, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(46, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(51, MOVE_AGILITY), LEVEL_UP_MOVE(57, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCherubiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MORNING_SUN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(22, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(28, MOVE_WORRY_SEED), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(37, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(40, MOVE_LUCKY_CHANT), //LEVEL_UP_MOVE(47, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sCherrimLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_MORNING_SUN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 7, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(22, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(30, MOVE_WORRY_SEED), LEVEL_UP_MOVE(35, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(48, MOVE_LUCKY_CHANT), //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sShellosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 2, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(11, MOVE_MUD_BOMB), LEVEL_UP_MOVE(16, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(22, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), LEVEL_UP_MOVE(37, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(46, MOVE_RECOVER), LEVEL_UP_END }; static const struct LevelUpMove sGastrodonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_WATER_PULSE), LEVEL_UP_MOVE( 2, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(11, MOVE_MUD_BOMB), LEVEL_UP_MOVE(16, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(22, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(29, MOVE_BODY_SLAM), LEVEL_UP_MOVE(41, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(54, MOVE_RECOVER), LEVEL_UP_END }; static const struct LevelUpMove sAmbipomLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(11, MOVE_BATON_PASS), LEVEL_UP_MOVE(15, MOVE_TICKLE), LEVEL_UP_MOVE(18, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(22, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_AGILITY), //LEVEL_UP_MOVE(32, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(36, MOVE_FLING), //LEVEL_UP_MOVE(39, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(43, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sDrifloonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE( 4, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(16, MOVE_PAYBACK), //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), //LEVEL_UP_MOVE(27, MOVE_HEX), LEVEL_UP_MOVE(32, MOVE_SWALLOW), LEVEL_UP_MOVE(32, MOVE_SPIT_UP), LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(40, MOVE_AMNESIA), LEVEL_UP_MOVE(44, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sDrifblimLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 4, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(16, MOVE_PAYBACK), //LEVEL_UP_MOVE(20, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(25, MOVE_STOCKPILE), //LEVEL_UP_MOVE(27, MOVE_HEX), LEVEL_UP_MOVE(34, MOVE_SWALLOW), LEVEL_UP_MOVE(34, MOVE_SPIT_UP), LEVEL_UP_MOVE(40, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(46, MOVE_AMNESIA), LEVEL_UP_MOVE(52, MOVE_BATON_PASS), LEVEL_UP_MOVE(60, MOVE_EXPLOSION), //LEVEL_UP_MOVE(65, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sBunearyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FRUSTRATION), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 6, MOVE_ENDURE), //LEVEL_UP_MOVE(13, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(16, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(23, MOVE_JUMP_KICK), LEVEL_UP_MOVE(26, MOVE_BATON_PASS), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_DIZZY_PUNCH), //LEVEL_UP_MOVE(43, MOVE_AFTER_YOU), LEVEL_UP_MOVE(46, MOVE_CHARM), //LEVEL_UP_MOVE(50, MOVE_ENTRAINMENT), LEVEL_UP_MOVE(56, MOVE_BOUNCE), //LEVEL_UP_MOVE(63, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sLopunnyLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_RETURN), LEVEL_UP_MOVE( 1, MOVE_RETURN), //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_BOUNCE), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), LEVEL_UP_MOVE( 1, MOVE_MAGIC_COAT), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 6, MOVE_ENDURE), //LEVEL_UP_MOVE(13, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(16, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(23, MOVE_JUMP_KICK), LEVEL_UP_MOVE(26, MOVE_BATON_PASS), LEVEL_UP_MOVE(33, MOVE_AGILITY), LEVEL_UP_MOVE(36, MOVE_DIZZY_PUNCH), //LEVEL_UP_MOVE(43, MOVE_AFTER_YOU), LEVEL_UP_MOVE(46, MOVE_CHARM), //LEVEL_UP_MOVE(53, MOVE_ENTRAINMENT), LEVEL_UP_MOVE(56, MOVE_BOUNCE), //LEVEL_UP_MOVE(63, MOVE_HEALING_WISH), LEVEL_UP_MOVE(66, MOVE_HI_JUMP_KICK), LEVEL_UP_END }; static const struct LevelUpMove sMismagiusLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_MYSTICAL_FIRE), //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE( 1, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_SPITE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_END }; static const struct LevelUpMove sHonchkrowLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE(25, MOVE_SWAGGER), //LEVEL_UP_MOVE(35, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(45, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(55, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(65, MOVE_QUASH), //LEVEL_UP_MOVE(75, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sGlameowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 5, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_GROWL), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(29, MOVE_ASSIST), //LEVEL_UP_MOVE(32, MOVE_CAPTIVATE), LEVEL_UP_MOVE(37, MOVE_SLASH), //LEVEL_UP_MOVE(41, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(44, MOVE_ATTRACT), //LEVEL_UP_MOVE(48, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(50, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sPuruglyLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_SCRATCH), LEVEL_UP_MOVE( 8, MOVE_GROWL), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(25, MOVE_CHARM), LEVEL_UP_MOVE(29, MOVE_ASSIST), //LEVEL_UP_MOVE(32, MOVE_CAPTIVATE), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(45, MOVE_BODY_SLAM), LEVEL_UP_MOVE(52, MOVE_ATTRACT), //LEVEL_UP_MOVE(60, MOVE_HONE_CLAWS), LEVEL_UP_END }; static const struct LevelUpMove sChinglingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_YAWN), //LEVEL_UP_MOVE(16, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(19, MOVE_ENTRAINMENT), LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_END }; static const struct LevelUpMove sStunkyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 3, MOVE_POISON_GAS), LEVEL_UP_MOVE( 7, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(15, MOVE_FEINT), //LEVEL_UP_MOVE(19, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(27, MOVE_TOXIC), //LEVEL_UP_MOVE(31, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(33, MOVE_MEMENTO), //LEVEL_UP_MOVE(37, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(39, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(43, MOVE_BELCH), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sSkuntankLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_FLAMETHROWER), LEVEL_UP_MOVE( 1, MOVE_FLAMETHROWER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 3, MOVE_POISON_GAS), LEVEL_UP_MOVE( 7, MOVE_SCREECH), LEVEL_UP_MOVE( 9, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(13, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(15, MOVE_FEINT), //LEVEL_UP_MOVE(19, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(21, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(27, MOVE_TOXIC), //LEVEL_UP_MOVE(31, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(33, MOVE_MEMENTO), //LEVEL_UP_MOVE(37, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(39, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(43, MOVE_BELCH), LEVEL_UP_MOVE(45, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sBronzorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 9, MOVE_IMPRISON), LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(35, MOVE_GYRO_BALL), LEVEL_UP_MOVE(39, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(41, MOVE_PAYBACK), //LEVEL_UP_MOVE(45, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(49, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBronzongLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BLOCK), LEVEL_UP_MOVE( 1, MOVE_BLOCK), LEVEL_UP_MOVE( 1, MOVE_SUNNY_DAY), LEVEL_UP_MOVE( 1, MOVE_RAIN_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_IMPRISON), LEVEL_UP_MOVE( 5, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 9, MOVE_IMPRISON), LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_PSYWAVE), LEVEL_UP_MOVE(19, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(21, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_SAFEGUARD), LEVEL_UP_MOVE(29, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(31, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(36, MOVE_GYRO_BALL), LEVEL_UP_MOVE(42, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(46, MOVE_PAYBACK), //LEVEL_UP_MOVE(52, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(58, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sBonslyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), LEVEL_UP_MOVE( 5, MOVE_FLAIL), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_ROCK_THROW), LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), LEVEL_UP_MOVE(26, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(29, MOVE_BLOCK), LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(36, MOVE_COUNTER), //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sMimejrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_BARRIER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 4, MOVE_COPYCAT), LEVEL_UP_MOVE( 8, MOVE_MEDITATE), LEVEL_UP_MOVE(11, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(15, MOVE_MIMIC), LEVEL_UP_MOVE(18, MOVE_ENCORE), LEVEL_UP_MOVE(22, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(22, MOVE_REFLECT), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), LEVEL_UP_MOVE(29, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(32, MOVE_RECYCLE), LEVEL_UP_MOVE(36, MOVE_TRICK), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(46, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sHappinyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CHARM), //LEVEL_UP_MOVE( 5, MOVE_COPYCAT), LEVEL_UP_MOVE( 9, MOVE_REFRESH), LEVEL_UP_MOVE(12, MOVE_SWEET_KISS), LEVEL_UP_END }; static const struct LevelUpMove sChatotLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE( 1, MOVE_CHATTER), //LEVEL_UP_MOVE( 1, MOVE_CONFIDE), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 5, MOVE_GROWL), LEVEL_UP_MOVE( 9, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(13, MOVE_SING), LEVEL_UP_MOVE(17, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(21, MOVE_CHATTER), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(29, MOVE_ROUND), LEVEL_UP_MOVE(33, MOVE_MIMIC), //LEVEL_UP_MOVE(37, MOVE_ECHOED_VOICE), //LEVEL_UP_MOVE(41, MOVE_ROOST), LEVEL_UP_MOVE(45, MOVE_UPROAR), //LEVEL_UP_MOVE(49, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(50, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(57, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sSpiritombLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SPITE), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE( 7, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(13, MOVE_HYPNOSIS), LEVEL_UP_MOVE(19, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(37, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(43, MOVE_MEMENTO), //LEVEL_UP_MOVE(49, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sGibleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(13, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SAND_TOMB), LEVEL_UP_MOVE(25, MOVE_SLASH), LEVEL_UP_MOVE(27, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(31, MOVE_DIG), //LEVEL_UP_MOVE(37, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sGabiteLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DUAL_CHOP), //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(13, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SAND_TOMB), LEVEL_UP_MOVE(28, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(40, MOVE_DIG), //LEVEL_UP_MOVE(49, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sGarchompLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), //LEVEL_UP_MOVE( 1, MOVE_DUAL_CHOP), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 1, MOVE_SANDSTORM), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(13, MOVE_SANDSTORM), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_SAND_TOMB), LEVEL_UP_MOVE(28, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(40, MOVE_DIG), //LEVEL_UP_MOVE(55, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sMunchlaxLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_LAST_RESORT), LEVEL_UP_MOVE( 1, MOVE_RECYCLE), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_METRONOME), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_AMNESIA), LEVEL_UP_MOVE(12, MOVE_LICK), //LEVEL_UP_MOVE(17, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(20, MOVE_SCREECH), LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), LEVEL_UP_MOVE(28, MOVE_STOCKPILE), LEVEL_UP_MOVE(33, MOVE_SWALLOW), LEVEL_UP_MOVE(36, MOVE_ROLLOUT), //LEVEL_UP_MOVE(41, MOVE_FLING), LEVEL_UP_MOVE(44, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE(49, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(50, MOVE_SNATCH), //LEVEL_UP_MOVE(57, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sRioluLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ENDURE), LEVEL_UP_MOVE( 6, MOVE_COUNTER), //LEVEL_UP_MOVE(11, MOVE_FEINT), //LEVEL_UP_MOVE(15, MOVE_FORCE_PALM), //LEVEL_UP_MOVE(19, MOVE_COPYCAT), LEVEL_UP_MOVE(24, MOVE_SCREECH), LEVEL_UP_MOVE(29, MOVE_REVERSAL), //LEVEL_UP_MOVE(47, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(50, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sLucarioLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE( 1, MOVE_LASER_FOCUS), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 6, MOVE_COUNTER), //LEVEL_UP_MOVE(11, MOVE_FEINT), //LEVEL_UP_MOVE(15, MOVE_POWER_UP_PUNCH), LEVEL_UP_MOVE(19, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(24, MOVE_METAL_SOUND), LEVEL_UP_MOVE(29, MOVE_BONE_RUSH), //LEVEL_UP_MOVE(33, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(37, MOVE_ME_FIRST), //LEVEL_UP_MOVE(42, MOVE_WORK_UP), LEVEL_UP_MOVE(47, MOVE_CALM_MIND), //LEVEL_UP_MOVE(51, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(55, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(60, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(65, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sHippopotasLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_YAWN), LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_DIG), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(31, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(44, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(50, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sHippowdonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_YAWN), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_YAWN), LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(19, MOVE_DIG), LEVEL_UP_MOVE(25, MOVE_SAND_TOMB), LEVEL_UP_MOVE(31, MOVE_CRUNCH), LEVEL_UP_MOVE(40, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(60, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sSkorupiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(13, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(16, MOVE_PURSUIT), //LEVEL_UP_MOVE(20, MOVE_BUG_BITE), LEVEL_UP_MOVE(23, MOVE_POISON_FANG), //LEVEL_UP_MOVE(27, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(30, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(34, MOVE_TOXIC_SPIKES), //LEVEL_UP_MOVE(38, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), LEVEL_UP_MOVE(45, MOVE_CRUNCH), //LEVEL_UP_MOVE(47, MOVE_FELL_STINGER), //LEVEL_UP_MOVE(49, MOVE_CROSS_POISON), LEVEL_UP_END }; static const struct LevelUpMove sDrapionLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 5, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 9, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(13, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(16, MOVE_PURSUIT), //LEVEL_UP_MOVE(20, MOVE_BUG_BITE), LEVEL_UP_MOVE(23, MOVE_POISON_FANG), //LEVEL_UP_MOVE(27, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(30, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(34, MOVE_TOXIC_SPIKES), //LEVEL_UP_MOVE(38, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), LEVEL_UP_MOVE(49, MOVE_CRUNCH), //LEVEL_UP_MOVE(53, MOVE_FELL_STINGER), //LEVEL_UP_MOVE(57, MOVE_CROSS_POISON), LEVEL_UP_END }; static const struct LevelUpMove sCroagunkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_TAUNT), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(24, MOVE_SWAGGER), //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(36, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(43, MOVE_POISON_JAB), LEVEL_UP_MOVE(45, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(47, MOVE_BELCH), LEVEL_UP_MOVE(50, MOVE_FLATTER), LEVEL_UP_END }; static const struct LevelUpMove sToxicroakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 3, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 8, MOVE_POISON_STING), LEVEL_UP_MOVE(10, MOVE_TAUNT), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_REVENGE), LEVEL_UP_MOVE(24, MOVE_SWAGGER), //LEVEL_UP_MOVE(29, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(36, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(41, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(49, MOVE_POISON_JAB), LEVEL_UP_MOVE(54, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(58, MOVE_BELCH), LEVEL_UP_MOVE(62, MOVE_FLATTER), LEVEL_UP_END }; static const struct LevelUpMove sCarnivineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_VINE_WHIP), LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(21, MOVE_INGRAIN), LEVEL_UP_MOVE(27, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(31, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(37, MOVE_STOCKPILE), LEVEL_UP_MOVE(37, MOVE_SPIT_UP), LEVEL_UP_MOVE(37, MOVE_SWALLOW), LEVEL_UP_MOVE(41, MOVE_CRUNCH), //LEVEL_UP_MOVE(47, MOVE_WRING_OUT), //LEVEL_UP_MOVE(50, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sFinneonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_ATTRACT), LEVEL_UP_MOVE(13, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(17, MOVE_GUST), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(26, MOVE_CAPTIVATE), LEVEL_UP_MOVE(29, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(33, MOVE_AQUA_RING), LEVEL_UP_MOVE(38, MOVE_WHIRLPOOL), //LEVEL_UP_MOVE(42, MOVE_U_TURN), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_SILVER_WIND), //LEVEL_UP_MOVE(54, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sLumineonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SOAK), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ATTRACT), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_ATTRACT), LEVEL_UP_MOVE(13, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(17, MOVE_GUST), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(26, MOVE_CAPTIVATE), LEVEL_UP_MOVE(29, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(35, MOVE_AQUA_RING), LEVEL_UP_MOVE(42, MOVE_WHIRLPOOL), //LEVEL_UP_MOVE(48, MOVE_U_TURN), LEVEL_UP_MOVE(53, MOVE_BOUNCE), LEVEL_UP_MOVE(59, MOVE_SILVER_WIND), //LEVEL_UP_MOVE(66, MOVE_SOAK), LEVEL_UP_END }; static const struct LevelUpMove sMantykeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 3, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 7, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(11, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(14, MOVE_WING_ATTACK), LEVEL_UP_MOVE(16, MOVE_HEADBUTT), LEVEL_UP_MOVE(19, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(23, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(32, MOVE_AGILITY), //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(39, MOVE_AQUA_RING), LEVEL_UP_MOVE(46, MOVE_BOUNCE), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSnoverLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), LEVEL_UP_MOVE(13, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(17, MOVE_SWAGGER), LEVEL_UP_MOVE(21, MOVE_MIST), //LEVEL_UP_MOVE(26, MOVE_ICE_SHARD), LEVEL_UP_MOVE(31, MOVE_INGRAIN), //LEVEL_UP_MOVE(36, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE(41, MOVE_BLIZZARD), LEVEL_UP_MOVE(46, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sAbomasnowLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 5, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 9, MOVE_ICY_WIND), LEVEL_UP_MOVE(13, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(17, MOVE_SWAGGER), LEVEL_UP_MOVE(21, MOVE_MIST), //LEVEL_UP_MOVE(26, MOVE_ICE_SHARD), LEVEL_UP_MOVE(31, MOVE_INGRAIN), //LEVEL_UP_MOVE(36, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE(47, MOVE_BLIZZARD), LEVEL_UP_MOVE(58, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sWeavileLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_EMBARGO), LEVEL_UP_MOVE( 1, MOVE_REVENGE), //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(20, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(22, MOVE_METAL_CLAW), //LEVEL_UP_MOVE(25, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(28, MOVE_FLING), LEVEL_UP_MOVE(32, MOVE_SCREECH), //LEVEL_UP_MOVE(35, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(40, MOVE_SNATCH), //LEVEL_UP_MOVE(44, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(47, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sMagnezoneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), LEVEL_UP_MOVE( 1, MOVE_MIRROR_COAT), LEVEL_UP_MOVE( 1, MOVE_BARRIER), //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(11, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(19, MOVE_SPARK), //LEVEL_UP_MOVE(23, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), //LEVEL_UP_MOVE(33, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(39, MOVE_SCREECH), //LEVEL_UP_MOVE(43, MOVE_DISCHARGE), LEVEL_UP_MOVE(49, MOVE_LOCK_ON), //LEVEL_UP_MOVE(53, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE(59, MOVE_GYRO_BALL), LEVEL_UP_MOVE(63, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sLickilickyLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), //LEVEL_UP_MOVE( 1, MOVE_POWER_WHIP), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 9, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE(13, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(17, MOVE_WRAP), LEVEL_UP_MOVE(21, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_DISABLE), LEVEL_UP_MOVE(29, MOVE_SLAM), LEVEL_UP_MOVE(33, MOVE_ROLLOUT), //LEVEL_UP_MOVE(37, MOVE_CHIP_AWAY), //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), LEVEL_UP_MOVE(45, MOVE_REFRESH), LEVEL_UP_MOVE(49, MOVE_SCREECH), //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), //LEVEL_UP_MOVE(57, MOVE_WRING_OUT), //LEVEL_UP_MOVE(61, MOVE_GYRO_BALL), LEVEL_UP_END }; static const struct LevelUpMove sRhyperiorLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_ROCK_WRECKER), LEVEL_UP_MOVE( 1, MOVE_HORN_DRILL), //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_HORN_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 9, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(13, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(17, MOVE_STOMP), //LEVEL_UP_MOVE(21, MOVE_BULLDOZE), //LEVEL_UP_MOVE(25, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(33, MOVE_DRILL_RUN), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(41, MOVE_STONE_EDGE), LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(55, MOVE_MEGAHORN), LEVEL_UP_MOVE(62, MOVE_HORN_DRILL), //LEVEL_UP_MOVE(69, MOVE_ROCK_WRECKER), LEVEL_UP_END }; static const struct LevelUpMove sTangrowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BLOCK), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 4, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(14, MOVE_POISON_POWDER), LEVEL_UP_MOVE(17, MOVE_BIND), LEVEL_UP_MOVE(20, MOVE_GROWTH), LEVEL_UP_MOVE(23, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(27, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(30, MOVE_STUN_SPORE), //LEVEL_UP_MOVE(33, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(40, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(43, MOVE_SLAM), LEVEL_UP_MOVE(46, MOVE_TICKLE), //LEVEL_UP_MOVE(49, MOVE_WRING_OUT), //LEVEL_UP_MOVE(50, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), LEVEL_UP_MOVE(56, MOVE_BLOCK), LEVEL_UP_END }; static const struct LevelUpMove sElectivireLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 5, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_LOW_KICK), LEVEL_UP_MOVE(12, MOVE_SWIFT), LEVEL_UP_MOVE(15, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(19, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(22, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(26, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), LEVEL_UP_MOVE(42, MOVE_SCREECH), LEVEL_UP_MOVE(49, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(55, MOVE_THUNDER), //LEVEL_UP_MOVE(62, MOVE_GIGA_IMPACT), //LEVEL_UP_MOVE(65, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sMagmortarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SMOKESCREEN), LEVEL_UP_MOVE(12, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(15, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(19, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_FIRE_PUNCH), //LEVEL_UP_MOVE(36, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(42, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(49, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(55, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(62, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTogekissLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_AFTER_YOU), LEVEL_UP_MOVE( 1, MOVE_SKY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_EXTREME_SPEED), //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sYanmegaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(11, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(14, MOVE_SONIC_BOOM), LEVEL_UP_MOVE(17, MOVE_DETECT), LEVEL_UP_MOVE(22, MOVE_SUPERSONIC), LEVEL_UP_MOVE(27, MOVE_UPROAR), LEVEL_UP_MOVE(30, MOVE_PURSUIT), LEVEL_UP_MOVE(33, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(38, MOVE_FEINT), LEVEL_UP_MOVE(43, MOVE_SLASH), LEVEL_UP_MOVE(46, MOVE_SCREECH), //LEVEL_UP_MOVE(49, MOVE_U_TURN), //LEVEL_UP_MOVE(54, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(57, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sLeafeonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE(20, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(25, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(29, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(33, MOVE_SYNTHESIS), LEVEL_UP_MOVE(37, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_LEAF_BLADE), LEVEL_UP_END }; static const struct LevelUpMove sGlaceonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_BITE), //LEVEL_UP_MOVE(20, MOVE_ICE_FANG), //LEVEL_UP_MOVE(25, MOVE_ICE_SHARD), LEVEL_UP_MOVE(29, MOVE_BARRIER), LEVEL_UP_MOVE(33, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(37, MOVE_HAIL), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sGliscorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_POISON_JAB), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_HARDEN), LEVEL_UP_MOVE(10, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(16, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(22, MOVE_ACROBATICS), //LEVEL_UP_MOVE(27, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(30, MOVE_U_TURN), LEVEL_UP_MOVE(35, MOVE_SCREECH), //LEVEL_UP_MOVE(40, MOVE_X_SCISSOR), LEVEL_UP_MOVE(45, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(55, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sMamoswineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 8, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(11, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_ENDURE), //LEVEL_UP_MOVE(18, MOVE_MUD_BOMB), LEVEL_UP_MOVE(21, MOVE_HAIL), //LEVEL_UP_MOVE(24, MOVE_ICE_FANG), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(33, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE(37, MOVE_MIST), LEVEL_UP_MOVE(41, MOVE_THRASH), LEVEL_UP_MOVE(46, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_BLIZZARD), LEVEL_UP_MOVE(58, MOVE_SCARY_FACE), LEVEL_UP_END }; static const struct LevelUpMove sPorygonZLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_TRICK_ROOM), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), LEVEL_UP_MOVE( 1, MOVE_MAGIC_COAT), LEVEL_UP_MOVE( 1, MOVE_CONVERSION_2), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONVERSION), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 7, MOVE_PSYBEAM), LEVEL_UP_MOVE(12, MOVE_AGILITY), LEVEL_UP_MOVE(18, MOVE_RECOVER), //LEVEL_UP_MOVE(23, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(29, MOVE_SIGNAL_BEAM), //LEVEL_UP_MOVE(34, MOVE_EMBARGO), //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(45, MOVE_LOCK_ON), LEVEL_UP_MOVE(50, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(56, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(62, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(67, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sGalladeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 4, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 9, MOVE_TELEPORT), //LEVEL_UP_MOVE(11, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(14, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(17, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(19, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(23, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(26, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(31, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(35, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(40, MOVE_FEINT), LEVEL_UP_MOVE(44, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(49, MOVE_PROTECT), //LEVEL_UP_MOVE(53, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(58, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sProbopassLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE( 1, MOVE_GRAVITY), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_BLOCK), //LEVEL_UP_MOVE( 1, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE( 4, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 7, MOVE_BLOCK), //LEVEL_UP_MOVE(10, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE(13, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(16, MOVE_REST), LEVEL_UP_MOVE(19, MOVE_SPARK), LEVEL_UP_MOVE(22, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(25, MOVE_POWER_GEM), LEVEL_UP_MOVE(28, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(31, MOVE_DISCHARGE), LEVEL_UP_MOVE(34, MOVE_SANDSTORM), //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(40, MOVE_STONE_EDGE), LEVEL_UP_MOVE(43, MOVE_LOCK_ON), LEVEL_UP_MOVE(43, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sDusknoirLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_GRAVITY), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 6, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_FORESIGHT), //LEVEL_UP_MOVE(17, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(30, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(33, MOVE_CURSE), //LEVEL_UP_MOVE(40, MOVE_HEX), LEVEL_UP_MOVE(45, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(52, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE(57, MOVE_PAYBACK), LEVEL_UP_MOVE(64, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sFroslassLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_OMINOUS_WIND), //LEVEL_UP_MOVE( 1, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_ASTONISH), //LEVEL_UP_MOVE(23, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(28, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(32, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(37, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(41, MOVE_CAPTIVATE), LEVEL_UP_MOVE(42, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(48, MOVE_BLIZZARD), LEVEL_UP_MOVE(54, MOVE_HAIL), LEVEL_UP_MOVE(61, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sRotomLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_DISCHARGE), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TRICK), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 8, MOVE_UPROAR), LEVEL_UP_MOVE(15, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(22, MOVE_SHOCK_WAVE), //LEVEL_UP_MOVE(29, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(36, MOVE_SUBSTITUTE), //LEVEL_UP_MOVE(43, MOVE_ELECTRO_BALL), //LEVEL_UP_MOVE(50, MOVE_HEX), LEVEL_UP_MOVE(57, MOVE_CHARGE), //LEVEL_UP_MOVE(64, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sUxieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MEMENTO), //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_REST), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_IMPRISON), LEVEL_UP_MOVE(16, MOVE_ENDURE), LEVEL_UP_MOVE(21, MOVE_SWIFT), LEVEL_UP_MOVE(31, MOVE_YAWN), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_AMNESIA), LEVEL_UP_MOVE(50, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(61, MOVE_FLAIL), //LEVEL_UP_MOVE(66, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(76, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sMespritLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), LEVEL_UP_MOVE( 1, MOVE_REST), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_IMPRISON), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(21, MOVE_SWIFT), //LEVEL_UP_MOVE(31, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(46, MOVE_CHARM), LEVEL_UP_MOVE(50, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(61, MOVE_COPYCAT), //LEVEL_UP_MOVE(66, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(76, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sAzelfLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE( 1, MOVE_LAST_RESORT), LEVEL_UP_MOVE( 1, MOVE_REST), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_IMPRISON), LEVEL_UP_MOVE(16, MOVE_DETECT), LEVEL_UP_MOVE(21, MOVE_SWIFT), LEVEL_UP_MOVE(31, MOVE_UPROAR), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(50, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(61, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(66, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(76, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sDialgaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 6, MOVE_METAL_CLAW), LEVEL_UP_MOVE(10, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(15, MOVE_SLASH), //LEVEL_UP_MOVE(19, MOVE_POWER_GEM), //LEVEL_UP_MOVE(24, MOVE_METAL_BURST), LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(33, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(37, MOVE_AURA_SPHERE), LEVEL_UP_MOVE(42, MOVE_IRON_TAIL), //LEVEL_UP_MOVE(46, MOVE_ROAR_OF_TIME), //LEVEL_UP_MOVE(50, MOVE_FLASH_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sPalkiaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 6, MOVE_WATER_PULSE), LEVEL_UP_MOVE(10, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(15, MOVE_SLASH), //LEVEL_UP_MOVE(19, MOVE_POWER_GEM), //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(33, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(37, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE(42, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(46, MOVE_SPACIAL_REND), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sHeatranLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_MAGMA_STORM), LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), //LEVEL_UP_MOVE( 1, MOVE_EARTH_POWER), //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), LEVEL_UP_MOVE( 1, MOVE_FIRE_SPIN), LEVEL_UP_MOVE( 1, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE( 9, MOVE_LEER), //LEVEL_UP_MOVE(17, MOVE_FIRE_FANG), LEVEL_UP_MOVE(25, MOVE_METAL_SOUND), LEVEL_UP_MOVE(33, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(49, MOVE_LAVA_PLUME), LEVEL_UP_MOVE(57, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(65, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(73, MOVE_EARTH_POWER), LEVEL_UP_MOVE(81, MOVE_HEAT_WAVE), //LEVEL_UP_MOVE(88, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(96, MOVE_MAGMA_STORM), LEVEL_UP_END }; static const struct LevelUpMove sRegigigasLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE( 1, MOVE_CRUSH_GRIP), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE( 1, MOVE_KNOCK_OFF), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_FORESIGHT), LEVEL_UP_MOVE(25, MOVE_REVENGE), //LEVEL_UP_MOVE(40, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(50, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(65, MOVE_PAYBACK), //LEVEL_UP_MOVE(75, MOVE_CRUSH_GRIP), //LEVEL_UP_MOVE(90, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sGiratinaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), //LEVEL_UP_MOVE( 6, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(10, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(15, MOVE_SLASH), //LEVEL_UP_MOVE(19, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(24, MOVE_DESTINY_BOND), LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(33, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(37, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE(42, MOVE_SHADOW_CLAW), //LEVEL_UP_MOVE(46, MOVE_SHADOW_FORCE), //LEVEL_UP_MOVE(50, MOVE_HEX), LEVEL_UP_END }; static const struct LevelUpMove sCresseliaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_LUNAR_DANCE), //LEVEL_UP_MOVE( 1, MOVE_PSYCHO_SHIFT), //LEVEL_UP_MOVE( 1, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE( 1, MOVE_MOONLIGHT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(11, MOVE_SAFEGUARD), LEVEL_UP_MOVE(20, MOVE_MIST), LEVEL_UP_MOVE(29, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(38, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(47, MOVE_SLASH), LEVEL_UP_MOVE(57, MOVE_MOONLIGHT), //LEVEL_UP_MOVE(66, MOVE_PSYCHO_CUT), //LEVEL_UP_MOVE(75, MOVE_PSYCHO_SHIFT), //LEVEL_UP_MOVE(84, MOVE_LUNAR_DANCE), LEVEL_UP_MOVE(93, MOVE_PSYCHIC), //LEVEL_UP_MOVE(99, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sPhioneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_CHARM), LEVEL_UP_MOVE(16, MOVE_SUPERSONIC), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(39, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(46, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(54, MOVE_AQUA_RING), LEVEL_UP_MOVE(61, MOVE_DIVE), LEVEL_UP_MOVE(69, MOVE_RAIN_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sManaphyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAIL_GLOW), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_CHARM), LEVEL_UP_MOVE(16, MOVE_SUPERSONIC), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(39, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(46, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(54, MOVE_AQUA_RING), LEVEL_UP_MOVE(61, MOVE_DIVE), LEVEL_UP_MOVE(69, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(76, MOVE_HEART_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sDarkraiLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_HYPNOSIS), LEVEL_UP_MOVE(29, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(38, MOVE_NIGHTMARE), LEVEL_UP_MOVE(47, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(57, MOVE_HAZE), //LEVEL_UP_MOVE(66, MOVE_DARK_VOID), //LEVEL_UP_MOVE(75, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(84, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(93, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sShayminLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(19, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(46, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(55, MOVE_WORRY_SEED), LEVEL_UP_MOVE(64, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(82, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(91, MOVE_HEALING_WISH), //LEVEL_UP_MOVE(100, MOVE_SEED_FLARE), LEVEL_UP_END }; static const struct LevelUpMove sArceusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), //LEVEL_UP_MOVE( 1, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(10, MOVE_GRAVITY), //LEVEL_UP_MOVE(20, MOVE_EARTH_POWER), LEVEL_UP_MOVE(30, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(40, MOVE_EXTREME_SPEED), LEVEL_UP_MOVE(50, MOVE_REFRESH), LEVEL_UP_MOVE(60, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(70, MOVE_RECOVER), LEVEL_UP_MOVE(80, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(90, MOVE_PERISH_SONG), //LEVEL_UP_MOVE(100, MOVE_JUDGMENT), LEVEL_UP_END }; static const struct LevelUpMove sVictiniLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SEARING_SHOT), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 1, MOVE_INCINERATE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 9, MOVE_ENDURE), LEVEL_UP_MOVE(17, MOVE_HEADBUTT), //LEVEL_UP_MOVE(25, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(33, MOVE_REVERSAL), //LEVEL_UP_MOVE(41, MOVE_FLAME_BURST), //LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(57, MOVE_INFERNO), LEVEL_UP_MOVE(65, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(73, MOVE_FLARE_BLITZ), //LEVEL_UP_MOVE(81, MOVE_FINAL_GAMBIT), //LEVEL_UP_MOVE(89, MOVE_STORED_POWER), LEVEL_UP_MOVE(97, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sSnivyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE(10, MOVE_WRAP), LEVEL_UP_MOVE(13, MOVE_GROWTH), //LEVEL_UP_MOVE(16, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(19, MOVE_LEECH_SEED), LEVEL_UP_MOVE(22, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_SLAM), LEVEL_UP_MOVE(28, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(31, MOVE_COIL), LEVEL_UP_MOVE(34, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(37, MOVE_WRING_OUT), //LEVEL_UP_MOVE(40, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(43, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sServineLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE(10, MOVE_WRAP), LEVEL_UP_MOVE(13, MOVE_GROWTH), //LEVEL_UP_MOVE(16, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(32, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(36, MOVE_COIL), LEVEL_UP_MOVE(40, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(44, MOVE_WRING_OUT), //LEVEL_UP_MOVE(48, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(52, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sSerperiorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE(10, MOVE_WRAP), LEVEL_UP_MOVE(13, MOVE_GROWTH), //LEVEL_UP_MOVE(16, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), LEVEL_UP_MOVE(24, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_SLAM), LEVEL_UP_MOVE(32, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(38, MOVE_COIL), LEVEL_UP_MOVE(44, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(50, MOVE_WRING_OUT), //LEVEL_UP_MOVE(56, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(62, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sTepigLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE( 9, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(19, MOVE_SMOG), LEVEL_UP_MOVE(21, MOVE_ROLLOUT), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(27, MOVE_HEAT_CRASH), //LEVEL_UP_MOVE(31, MOVE_ASSURANCE), LEVEL_UP_MOVE(33, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(37, MOVE_HEAD_SMASH), LEVEL_UP_MOVE(39, MOVE_ROAR), //LEVEL_UP_MOVE(43, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sPigniteLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE( 9, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(20, MOVE_SMOG), LEVEL_UP_MOVE(23, MOVE_ROLLOUT), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(31, MOVE_HEAT_CRASH), //LEVEL_UP_MOVE(36, MOVE_ASSURANCE), LEVEL_UP_MOVE(39, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(44, MOVE_HEAD_SMASH), LEVEL_UP_MOVE(47, MOVE_ROAR), //LEVEL_UP_MOVE(52, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sEmboarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_EMBER), LEVEL_UP_MOVE( 9, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(13, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(20, MOVE_SMOG), LEVEL_UP_MOVE(23, MOVE_ROLLOUT), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(31, MOVE_HEAT_CRASH), //LEVEL_UP_MOVE(38, MOVE_ASSURANCE), LEVEL_UP_MOVE(43, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(50, MOVE_HEAD_SMASH), LEVEL_UP_MOVE(55, MOVE_ROAR), //LEVEL_UP_MOVE(62, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sOshawottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(17, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(19, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(23, MOVE_WATER_PULSE), LEVEL_UP_MOVE(25, MOVE_REVENGE), //LEVEL_UP_MOVE(29, MOVE_AQUA_JET), LEVEL_UP_MOVE(31, MOVE_ENCORE), //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(37, MOVE_RETALIATE), LEVEL_UP_MOVE(41, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sDewottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(18, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(21, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(26, MOVE_WATER_PULSE), LEVEL_UP_MOVE(29, MOVE_REVENGE), //LEVEL_UP_MOVE(34, MOVE_AQUA_JET), LEVEL_UP_MOVE(37, MOVE_ENCORE), //LEVEL_UP_MOVE(42, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(45, MOVE_RETALIATE), LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSamurottLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(11, MOVE_WATER_SPORT), LEVEL_UP_MOVE(13, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(18, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(21, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), LEVEL_UP_MOVE(29, MOVE_REVENGE), //LEVEL_UP_MOVE(34, MOVE_AQUA_JET), LEVEL_UP_MOVE(39, MOVE_ENCORE), //LEVEL_UP_MOVE(46, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(51, MOVE_RETALIATE), LEVEL_UP_MOVE(58, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(63, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sPatratLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 8, MOVE_BIDE), LEVEL_UP_MOVE(11, MOVE_DETECT), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_CRUNCH), LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), LEVEL_UP_MOVE(21, MOVE_SUPER_FANG), //LEVEL_UP_MOVE(23, MOVE_AFTER_YOU), LEVEL_UP_MOVE(26, MOVE_FOCUS_ENERGY), //LEVEL_UP_MOVE(28, MOVE_WORK_UP), LEVEL_UP_MOVE(31, MOVE_HYPER_FANG), //LEVEL_UP_MOVE(33, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(36, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(38, MOVE_BATON_PASS), LEVEL_UP_MOVE(41, MOVE_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sWatchogLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 3, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 8, MOVE_BIDE), LEVEL_UP_MOVE(11, MOVE_DETECT), LEVEL_UP_MOVE(13, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(16, MOVE_CRUNCH), LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), LEVEL_UP_MOVE(22, MOVE_SUPER_FANG), //LEVEL_UP_MOVE(25, MOVE_AFTER_YOU), LEVEL_UP_MOVE(29, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(32, MOVE_PSYCH_UP), LEVEL_UP_MOVE(36, MOVE_HYPER_FANG), //LEVEL_UP_MOVE(39, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(43, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(46, MOVE_BATON_PASS), LEVEL_UP_MOVE(50, MOVE_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sLillipupLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 8, MOVE_BITE), //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(19, MOVE_WORK_UP), LEVEL_UP_MOVE(22, MOVE_CRUNCH), LEVEL_UP_MOVE(26, MOVE_ROAR), //LEVEL_UP_MOVE(29, MOVE_RETALIATE), LEVEL_UP_MOVE(33, MOVE_REVERSAL), //LEVEL_UP_MOVE(36, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(40, MOVE_GIGA_IMPACT), //LEVEL_UP_MOVE(45, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sHerdierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 8, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(20, MOVE_WORK_UP), LEVEL_UP_MOVE(24, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_ROAR), //LEVEL_UP_MOVE(33, MOVE_RETALIATE), LEVEL_UP_MOVE(38, MOVE_REVERSAL), //LEVEL_UP_MOVE(42, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(47, MOVE_GIGA_IMPACT), //LEVEL_UP_MOVE(52, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sStoutlandLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 8, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HELPING_HAND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(20, MOVE_WORK_UP), LEVEL_UP_MOVE(24, MOVE_CRUNCH), LEVEL_UP_MOVE(29, MOVE_ROAR), //LEVEL_UP_MOVE(36, MOVE_RETALIATE), LEVEL_UP_MOVE(42, MOVE_REVERSAL), //LEVEL_UP_MOVE(51, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(59, MOVE_GIGA_IMPACT), //LEVEL_UP_MOVE(63, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sPurrloinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_ASSIST), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_TORMENT), LEVEL_UP_MOVE(21, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(24, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(28, MOVE_ASSURANCE), LEVEL_UP_MOVE(30, MOVE_SLASH), //LEVEL_UP_MOVE(33, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(37, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(39, MOVE_SNATCH), //LEVEL_UP_MOVE(42, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(46, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sLiepardLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ASSIST), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_ASSIST), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_TORMENT), LEVEL_UP_MOVE(22, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(26, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(31, MOVE_ASSURANCE), LEVEL_UP_MOVE(34, MOVE_SLASH), LEVEL_UP_MOVE(38, MOVE_TAUNT), //LEVEL_UP_MOVE(43, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(47, MOVE_SNATCH), //LEVEL_UP_MOVE(50, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(55, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(58, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sPansageLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(10, MOVE_VINE_WHIP), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_LEECH_SEED), LEVEL_UP_MOVE(19, MOVE_BITE), //LEVEL_UP_MOVE(22, MOVE_SEED_BOMB), LEVEL_UP_MOVE(25, MOVE_TORMENT), //LEVEL_UP_MOVE(28, MOVE_FLING), //LEVEL_UP_MOVE(31, MOVE_ACROBATICS), //LEVEL_UP_MOVE(34, MOVE_GRASS_KNOT), LEVEL_UP_MOVE(37, MOVE_RECYCLE), //LEVEL_UP_MOVE(40, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSimisageLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sPansearLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_LICK), //LEVEL_UP_MOVE(10, MOVE_INCINERATE), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(19, MOVE_BITE), //LEVEL_UP_MOVE(22, MOVE_FLAME_BURST), LEVEL_UP_MOVE(25, MOVE_AMNESIA), //LEVEL_UP_MOVE(28, MOVE_FLING), //LEVEL_UP_MOVE(31, MOVE_ACROBATICS), LEVEL_UP_MOVE(34, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(37, MOVE_RECYCLE), //LEVEL_UP_MOVE(40, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSimisearLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE( 1, MOVE_FLAME_BURST), LEVEL_UP_END }; static const struct LevelUpMove sPanpourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_LICK), LEVEL_UP_MOVE(10, MOVE_WATER_GUN), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(16, MOVE_WATER_SPORT), LEVEL_UP_MOVE(19, MOVE_BITE), //LEVEL_UP_MOVE(22, MOVE_SCALD), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(28, MOVE_FLING), //LEVEL_UP_MOVE(31, MOVE_ACROBATICS), //LEVEL_UP_MOVE(34, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_RECYCLE), //LEVEL_UP_MOVE(40, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sSimipourLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 1, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE( 1, MOVE_SCALD), LEVEL_UP_END }; static const struct LevelUpMove sMunnaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE( 5, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE( 7, MOVE_YAWN), LEVEL_UP_MOVE(11, MOVE_PSYBEAM), LEVEL_UP_MOVE(13, MOVE_IMPRISON), LEVEL_UP_MOVE(17, MOVE_MOONLIGHT), LEVEL_UP_MOVE(19, MOVE_HYPNOSIS), //LEVEL_UP_MOVE(23, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(25, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(29, MOVE_NIGHTMARE), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(35, MOVE_CALM_MIND), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), LEVEL_UP_MOVE(41, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(43, MOVE_TELEKINESIS), //LEVEL_UP_MOVE(47, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sMusharnaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PSYCHIC_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE( 1, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_END }; static const struct LevelUpMove sPidoveLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_AIR_CUTTER), //LEVEL_UP_MOVE(18, MOVE_ROOST), LEVEL_UP_MOVE(22, MOVE_DETECT), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(29, MOVE_AIR_SLASH), LEVEL_UP_MOVE(32, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(36, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(39, MOVE_SWAGGER), LEVEL_UP_MOVE(43, MOVE_FACADE), //LEVEL_UP_MOVE(46, MOVE_TAILWIND), LEVEL_UP_MOVE(50, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sTranquillLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_AIR_CUTTER), //LEVEL_UP_MOVE(18, MOVE_ROOST), LEVEL_UP_MOVE(23, MOVE_DETECT), LEVEL_UP_MOVE(27, MOVE_TAUNT), //LEVEL_UP_MOVE(32, MOVE_AIR_SLASH), LEVEL_UP_MOVE(36, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(41, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(45, MOVE_SWAGGER), LEVEL_UP_MOVE(50, MOVE_FACADE), //LEVEL_UP_MOVE(54, MOVE_TAILWIND), LEVEL_UP_MOVE(59, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sUnfezantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_LEER), LEVEL_UP_MOVE(11, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(15, MOVE_AIR_CUTTER), //LEVEL_UP_MOVE(18, MOVE_ROOST), LEVEL_UP_MOVE(23, MOVE_DETECT), LEVEL_UP_MOVE(27, MOVE_TAUNT), //LEVEL_UP_MOVE(33, MOVE_AIR_SLASH), LEVEL_UP_MOVE(38, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(44, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(49, MOVE_SWAGGER), LEVEL_UP_MOVE(55, MOVE_FACADE), //LEVEL_UP_MOVE(60, MOVE_TAILWIND), LEVEL_UP_MOVE(66, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sBlitzleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_CHARGE), LEVEL_UP_MOVE(11, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(15, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(18, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(22, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_SPARK), LEVEL_UP_MOVE(29, MOVE_STOMP), //LEVEL_UP_MOVE(32, MOVE_DISCHARGE), LEVEL_UP_MOVE(36, MOVE_AGILITY), //LEVEL_UP_MOVE(39, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sZebstrikaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 8, MOVE_CHARGE), LEVEL_UP_MOVE(11, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(15, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(18, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(22, MOVE_PURSUIT), LEVEL_UP_MOVE(25, MOVE_SPARK), LEVEL_UP_MOVE(31, MOVE_STOMP), //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), LEVEL_UP_MOVE(42, MOVE_AGILITY), //LEVEL_UP_MOVE(47, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(53, MOVE_THRASH), //LEVEL_UP_MOVE(58, MOVE_ION_DELUGE), LEVEL_UP_END }; static const struct LevelUpMove sRoggenrolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(14, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), LEVEL_UP_MOVE(20, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(23, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(27, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(33, MOVE_SANDSTORM), //LEVEL_UP_MOVE(36, MOVE_STONE_EDGE), LEVEL_UP_MOVE(40, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sBoldoreLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_POWER_GEM), //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(14, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), LEVEL_UP_MOVE(20, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(23, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(30, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(36, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(42, MOVE_SANDSTORM), //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sGigalithLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_HEADBUTT), LEVEL_UP_MOVE(14, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(17, MOVE_MUD_SLAP), LEVEL_UP_MOVE(20, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(23, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(30, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(36, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(42, MOVE_SANDSTORM), //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sWoobatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 4, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 8, MOVE_GUST), //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), //LEVEL_UP_MOVE(15, MOVE_HEART_STAMP), LEVEL_UP_MOVE(19, MOVE_IMPRISON), LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(25, MOVE_ATTRACT), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(29, MOVE_CALM_MIND), //LEVEL_UP_MOVE(32, MOVE_AIR_SLASH), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(41, MOVE_PSYCHIC), LEVEL_UP_MOVE(47, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sSwoobatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 1, MOVE_GUST), //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), LEVEL_UP_MOVE( 4, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 8, MOVE_GUST), //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), //LEVEL_UP_MOVE(15, MOVE_HEART_STAMP), LEVEL_UP_MOVE(19, MOVE_IMPRISON), LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(25, MOVE_ATTRACT), LEVEL_UP_MOVE(29, MOVE_AMNESIA), LEVEL_UP_MOVE(29, MOVE_CALM_MIND), //LEVEL_UP_MOVE(32, MOVE_AIR_SLASH), LEVEL_UP_MOVE(36, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(41, MOVE_PSYCHIC), LEVEL_UP_MOVE(47, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sDrilburLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 8, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_METAL_CLAW), LEVEL_UP_MOVE(19, MOVE_DIG), //LEVEL_UP_MOVE(22, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(26, MOVE_SLASH), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(33, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(36, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(40, MOVE_SANDSTORM), //LEVEL_UP_MOVE(43, MOVE_DRILL_RUN), LEVEL_UP_MOVE(47, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sExcadrillLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_HORN_DRILL), LEVEL_UP_MOVE( 1, MOVE_HORN_DRILL), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 8, MOVE_MUD_SLAP), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(15, MOVE_METAL_CLAW), LEVEL_UP_MOVE(19, MOVE_DIG), //LEVEL_UP_MOVE(22, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(26, MOVE_SLASH), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(36, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(42, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(49, MOVE_SANDSTORM), //LEVEL_UP_MOVE(55, MOVE_DRILL_RUN), LEVEL_UP_MOVE(62, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAudinoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_LAST_RESORT), LEVEL_UP_MOVE( 1, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), //LEVEL_UP_MOVE( 5, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE( 9, MOVE_REFRESH), //LEVEL_UP_MOVE(13, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(21, MOVE_ATTRACT), LEVEL_UP_MOVE(25, MOVE_SECRET_POWER), //LEVEL_UP_MOVE(29, MOVE_ENTRAINMENT), LEVEL_UP_MOVE(33, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(37, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(41, MOVE_AFTER_YOU), //LEVEL_UP_MOVE(45, MOVE_SIMPLE_BEAM), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(53, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(57, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sTimburrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_BIDE), LEVEL_UP_MOVE(12, MOVE_LOW_KICK), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(20, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(24, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(28, MOVE_BULK_UP), LEVEL_UP_MOVE(31, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(34, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(40, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE(43, MOVE_STONE_EDGE), LEVEL_UP_MOVE(46, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(49, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sGurdurrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_BIDE), LEVEL_UP_MOVE(12, MOVE_LOW_KICK), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(20, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(24, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_BULK_UP), LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(45, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), LEVEL_UP_MOVE(53, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(57, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sConkeldurrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 8, MOVE_BIDE), LEVEL_UP_MOVE(12, MOVE_LOW_KICK), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(20, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(24, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(29, MOVE_BULK_UP), LEVEL_UP_MOVE(33, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(41, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(45, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), LEVEL_UP_MOVE(53, MOVE_FOCUS_PUNCH), LEVEL_UP_MOVE(57, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sTympoleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), //LEVEL_UP_MOVE( 9, MOVE_ROUND), LEVEL_UP_MOVE(12, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), //LEVEL_UP_MOVE(20, MOVE_AQUA_RING), LEVEL_UP_MOVE(23, MOVE_UPROAR), LEVEL_UP_MOVE(27, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(31, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(34, MOVE_FLAIL), //LEVEL_UP_MOVE(38, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sPalpitoadLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), //LEVEL_UP_MOVE( 1, MOVE_ROUND), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), //LEVEL_UP_MOVE( 9, MOVE_ROUND), LEVEL_UP_MOVE(12, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), //LEVEL_UP_MOVE(20, MOVE_AQUA_RING), LEVEL_UP_MOVE(23, MOVE_UPROAR), LEVEL_UP_MOVE(28, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(37, MOVE_FLAIL), //LEVEL_UP_MOVE(42, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(47, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(51, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sSeismitoadLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), //LEVEL_UP_MOVE( 1, MOVE_ROUND), LEVEL_UP_MOVE( 5, MOVE_SUPERSONIC), //LEVEL_UP_MOVE( 9, MOVE_ROUND), LEVEL_UP_MOVE(12, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(16, MOVE_MUD_SHOT), //LEVEL_UP_MOVE(20, MOVE_AQUA_RING), LEVEL_UP_MOVE(23, MOVE_UPROAR), LEVEL_UP_MOVE(28, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(33, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(39, MOVE_FLAIL), //LEVEL_UP_MOVE(44, MOVE_DRAIN_PUNCH), //LEVEL_UP_MOVE(49, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(59, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sThrohLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_MAT_BLOCK), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 5, MOVE_SEISMIC_TOSS), LEVEL_UP_MOVE( 9, MOVE_VITAL_THROW), LEVEL_UP_MOVE(13, MOVE_REVENGE), //LEVEL_UP_MOVE(17, MOVE_STORM_THROW), LEVEL_UP_MOVE(21, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_BULK_UP), //LEVEL_UP_MOVE(29, MOVE_CIRCLE_THROW), LEVEL_UP_MOVE(33, MOVE_ENDURE), //LEVEL_UP_MOVE(37, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(41, MOVE_SUPERPOWER), LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSawkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE( 9, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(13, MOVE_COUNTER), LEVEL_UP_MOVE(17, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(21, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(25, MOVE_BULK_UP), //LEVEL_UP_MOVE(29, MOVE_RETALIATE), LEVEL_UP_MOVE(33, MOVE_ENDURE), //LEVEL_UP_MOVE(37, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(41, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(45, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sSewaddleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), //LEVEL_UP_MOVE( 8, MOVE_BUG_BITE), LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(22, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(29, MOVE_ENDURE), //LEVEL_UP_MOVE(31, MOVE_STICKY_WEB), //LEVEL_UP_MOVE(36, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(43, MOVE_FLAIL), LEVEL_UP_END }; static const struct LevelUpMove sSwadloonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_GRASS_WHISTLE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_END }; static const struct LevelUpMove sLeavannyLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE( 8, MOVE_BUG_BITE), LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(22, MOVE_STRUGGLE_BUG), //LEVEL_UP_MOVE(29, MOVE_FELL_STINGER), LEVEL_UP_MOVE(32, MOVE_HELPING_HAND), LEVEL_UP_MOVE(36, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(39, MOVE_X_SCISSOR), //LEVEL_UP_MOVE(43, MOVE_ENTRAINMENT), LEVEL_UP_MOVE(46, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(50, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sVenipedeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_POISON_TAIL), //LEVEL_UP_MOVE(22, MOVE_BUG_BITE), //LEVEL_UP_MOVE(26, MOVE_VENOSHOCK), LEVEL_UP_MOVE(29, MOVE_AGILITY), //LEVEL_UP_MOVE(33, MOVE_STEAMROLLER), LEVEL_UP_MOVE(36, MOVE_TOXIC), //LEVEL_UP_MOVE(38, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(40, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWhirlipedeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_POISON_TAIL), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), //LEVEL_UP_MOVE(28, MOVE_VENOSHOCK), LEVEL_UP_MOVE(32, MOVE_AGILITY), //LEVEL_UP_MOVE(37, MOVE_STEAMROLLER), LEVEL_UP_MOVE(41, MOVE_TOXIC), //LEVEL_UP_MOVE(43, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(46, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sScolipedeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BATON_PASS), LEVEL_UP_MOVE( 1, MOVE_BATON_PASS), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 5, MOVE_POISON_STING), LEVEL_UP_MOVE( 8, MOVE_SCREECH), LEVEL_UP_MOVE(12, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_PROTECT), LEVEL_UP_MOVE(19, MOVE_POISON_TAIL), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), //LEVEL_UP_MOVE(28, MOVE_VENOSHOCK), LEVEL_UP_MOVE(33, MOVE_AGILITY), //LEVEL_UP_MOVE(39, MOVE_STEAMROLLER), LEVEL_UP_MOVE(44, MOVE_TOXIC), //LEVEL_UP_MOVE(47, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(50, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE(55, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(65, MOVE_MEGAHORN), LEVEL_UP_END }; static const struct LevelUpMove sCottoneeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 4, MOVE_GROWTH), LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_STUN_SPORE), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(17, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(19, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(22, MOVE_POISON_POWDER), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_CHARM), LEVEL_UP_MOVE(31, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(35, MOVE_ENERGY_BALL), //LEVEL_UP_MOVE(37, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_MOVE(46, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sWhimsicottLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(10, MOVE_GUST), //LEVEL_UP_MOVE(28, MOVE_TAILWIND), //LEVEL_UP_MOVE(46, MOVE_HURRICANE), //LEVEL_UP_MOVE(50, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sPetililLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_GROWTH), LEVEL_UP_MOVE( 8, MOVE_LEECH_SEED), LEVEL_UP_MOVE(10, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(17, MOVE_SYNTHESIS), LEVEL_UP_MOVE(19, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(22, MOVE_STUN_SPORE), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(31, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(35, MOVE_ENERGY_BALL), //LEVEL_UP_MOVE(37, MOVE_ENTRAINMENT), LEVEL_UP_MOVE(40, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(44, MOVE_AFTER_YOU), //LEVEL_UP_MOVE(46, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sLilligantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_LEECH_SEED), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_SYNTHESIS), LEVEL_UP_MOVE(10, MOVE_TEETER_DANCE), //LEVEL_UP_MOVE(28, MOVE_QUIVER_DANCE), LEVEL_UP_MOVE(46, MOVE_PETAL_DANCE), //LEVEL_UP_MOVE(50, MOVE_PETAL_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sBasculinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 3, MOVE_UPROAR), LEVEL_UP_MOVE( 5, MOVE_HEADBUTT), LEVEL_UP_MOVE( 7, MOVE_BITE), //LEVEL_UP_MOVE( 9, MOVE_AQUA_JET), //LEVEL_UP_MOVE(11, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(14, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(17, MOVE_CRUNCH), //LEVEL_UP_MOVE(20, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(23, MOVE_SOAK), LEVEL_UP_MOVE(26, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(30, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_FLAIL), //LEVEL_UP_MOVE(38, MOVE_FINAL_GAMBIT), LEVEL_UP_MOVE(42, MOVE_THRASH), //LEVEL_UP_MOVE(46, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sSandileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 4, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_TORMENT), LEVEL_UP_MOVE(13, MOVE_SAND_TOMB), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), LEVEL_UP_MOVE(19, MOVE_MUD_SLAP), //LEVEL_UP_MOVE(22, MOVE_EMBARGO), LEVEL_UP_MOVE(25, MOVE_SWAGGER), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(31, MOVE_DIG), LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(37, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(40, MOVE_SANDSTORM), LEVEL_UP_MOVE(43, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(46, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sKrokorokLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 4, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_TORMENT), LEVEL_UP_MOVE(13, MOVE_SAND_TOMB), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), LEVEL_UP_MOVE(19, MOVE_MUD_SLAP), //LEVEL_UP_MOVE(22, MOVE_EMBARGO), LEVEL_UP_MOVE(25, MOVE_SWAGGER), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(32, MOVE_DIG), LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(40, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(44, MOVE_SANDSTORM), LEVEL_UP_MOVE(48, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(52, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sKrookodileLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_POWER_TRIP), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 4, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_TORMENT), LEVEL_UP_MOVE(13, MOVE_SAND_TOMB), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), LEVEL_UP_MOVE(19, MOVE_MUD_SLAP), //LEVEL_UP_MOVE(22, MOVE_EMBARGO), LEVEL_UP_MOVE(25, MOVE_SWAGGER), LEVEL_UP_MOVE(28, MOVE_CRUNCH), LEVEL_UP_MOVE(32, MOVE_DIG), LEVEL_UP_MOVE(36, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(42, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(48, MOVE_SANDSTORM), LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(60, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sDarumakaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_ROLLOUT), //LEVEL_UP_MOVE( 6, MOVE_INCINERATE), LEVEL_UP_MOVE( 9, MOVE_RAGE), //LEVEL_UP_MOVE(11, MOVE_FIRE_FANG), LEVEL_UP_MOVE(14, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_UPROAR), LEVEL_UP_MOVE(19, MOVE_FACADE), LEVEL_UP_MOVE(22, MOVE_FIRE_PUNCH), //LEVEL_UP_MOVE(25, MOVE_WORK_UP), LEVEL_UP_MOVE(27, MOVE_THRASH), LEVEL_UP_MOVE(30, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE(33, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(35, MOVE_TAUNT), LEVEL_UP_MOVE(39, MOVE_SUPERPOWER), LEVEL_UP_MOVE(42, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sDarmanitanLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), //LEVEL_UP_MOVE( 1, MOVE_INCINERATE), LEVEL_UP_MOVE( 1, MOVE_RAGE), LEVEL_UP_MOVE( 3, MOVE_ROLLOUT), //LEVEL_UP_MOVE( 6, MOVE_INCINERATE), LEVEL_UP_MOVE( 9, MOVE_RAGE), //LEVEL_UP_MOVE(11, MOVE_FIRE_FANG), LEVEL_UP_MOVE(14, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_SWAGGER), LEVEL_UP_MOVE(19, MOVE_FACADE), LEVEL_UP_MOVE(22, MOVE_FIRE_PUNCH), //LEVEL_UP_MOVE(25, MOVE_WORK_UP), LEVEL_UP_MOVE(27, MOVE_THRASH), LEVEL_UP_MOVE(30, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE(33, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(39, MOVE_TAUNT), LEVEL_UP_MOVE(47, MOVE_SUPERPOWER), LEVEL_UP_MOVE(54, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sMaractusLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SPIKY_SHIELD), //LEVEL_UP_MOVE( 1, MOVE_COTTON_GUARD), //LEVEL_UP_MOVE( 1, MOVE_AFTER_YOU), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 3, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(15, MOVE_SYNTHESIS), LEVEL_UP_MOVE(18, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(22, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE(26, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(29, MOVE_ACUPRESSURE), LEVEL_UP_MOVE(33, MOVE_INGRAIN), LEVEL_UP_MOVE(38, MOVE_PETAL_DANCE), //LEVEL_UP_MOVE(42, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(45, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(48, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(55, MOVE_COTTON_GUARD), //LEVEL_UP_MOVE(57, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sDwebbleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), //LEVEL_UP_MOVE(24, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(31, MOVE_SLASH), //LEVEL_UP_MOVE(35, MOVE_X_SCISSOR), //LEVEL_UP_MOVE(37, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(41, MOVE_FLAIL), //LEVEL_UP_MOVE(43, MOVE_ROCK_WRECKER), LEVEL_UP_END }; static const struct LevelUpMove sCrustleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(11, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(17, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(19, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(23, MOVE_BUG_BITE), //LEVEL_UP_MOVE(24, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(29, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(31, MOVE_SLASH), //LEVEL_UP_MOVE(38, MOVE_X_SCISSOR), //LEVEL_UP_MOVE(43, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(50, MOVE_FLAIL), //LEVEL_UP_MOVE(55, MOVE_ROCK_WRECKER), LEVEL_UP_END }; static const struct LevelUpMove sScraggyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(16, MOVE_LOW_KICK), //LEVEL_UP_MOVE(20, MOVE_PAYBACK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_CRUNCH), LEVEL_UP_MOVE(42, MOVE_FACADE), //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE(48, MOVE_FOCUS_PUNCH), //LEVEL_UP_MOVE(50, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sScraftyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(16, MOVE_LOW_KICK), //LEVEL_UP_MOVE(20, MOVE_PAYBACK), LEVEL_UP_MOVE(23, MOVE_BRICK_BREAK), //LEVEL_UP_MOVE(27, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(31, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(34, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_CRUNCH), LEVEL_UP_MOVE(45, MOVE_FACADE), //LEVEL_UP_MOVE(51, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE(58, MOVE_FOCUS_PUNCH), //LEVEL_UP_MOVE(65, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sSigilyphLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), //LEVEL_UP_MOVE( 1, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE( 4, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 8, MOVE_PSYWAVE), //LEVEL_UP_MOVE(11, MOVE_TAILWIND), LEVEL_UP_MOVE(14, MOVE_WHIRLWIND), LEVEL_UP_MOVE(18, MOVE_PSYBEAM), LEVEL_UP_MOVE(21, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(24, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(28, MOVE_REFLECT), //LEVEL_UP_MOVE(31, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE(34, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(38, MOVE_GRAVITY), //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), LEVEL_UP_MOVE(48, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(50, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sYamaskLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_HAZE), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), //LEVEL_UP_MOVE(17, MOVE_HEX), LEVEL_UP_MOVE(21, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(29, MOVE_CURSE), //LEVEL_UP_MOVE(33, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(33, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(37, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(41, MOVE_GRUDGE), LEVEL_UP_MOVE(45, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(49, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sCofagrigusLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 5, MOVE_DISABLE), LEVEL_UP_MOVE( 9, MOVE_HAZE), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), //LEVEL_UP_MOVE(17, MOVE_HEX), LEVEL_UP_MOVE(21, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(25, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(29, MOVE_CURSE), //LEVEL_UP_MOVE(33, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(33, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(39, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(45, MOVE_GRUDGE), LEVEL_UP_MOVE(51, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(57, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sTirtougaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), LEVEL_UP_MOVE( 8, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_PROTECT), //LEVEL_UP_MOVE(15, MOVE_AQUA_JET), LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_CRUNCH), //LEVEL_UP_MOVE(25, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(28, MOVE_BRINE), //LEVEL_UP_MOVE(31, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(35, MOVE_CURSE), //LEVEL_UP_MOVE(38, MOVE_SHELL_SMASH), //LEVEL_UP_MOVE(41, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(45, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(48, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCarracostaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), LEVEL_UP_MOVE( 8, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_PROTECT), //LEVEL_UP_MOVE(15, MOVE_AQUA_JET), LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_CRUNCH), //LEVEL_UP_MOVE(25, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(28, MOVE_BRINE), //LEVEL_UP_MOVE(31, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(35, MOVE_CURSE), //LEVEL_UP_MOVE(40, MOVE_SHELL_SMASH), //LEVEL_UP_MOVE(45, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(51, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(56, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(61, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sArchenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 8, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(11, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(15, MOVE_PLUCK), LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_AGILITY), //LEVEL_UP_MOVE(25, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(28, MOVE_ACROBATICS), LEVEL_UP_MOVE(31, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(35, MOVE_CRUNCH), LEVEL_UP_MOVE(38, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(41, MOVE_U_TURN), LEVEL_UP_MOVE(45, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(48, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sArcheopsLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 8, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(11, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(15, MOVE_PLUCK), LEVEL_UP_MOVE(18, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(21, MOVE_AGILITY), //LEVEL_UP_MOVE(25, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(28, MOVE_ACROBATICS), LEVEL_UP_MOVE(31, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(35, MOVE_CRUNCH), LEVEL_UP_MOVE(40, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(45, MOVE_U_TURN), LEVEL_UP_MOVE(51, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(56, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(61, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sTrubbishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 3, MOVE_RECYCLE), //LEVEL_UP_MOVE( 7, MOVE_TOXIC_SPIKES), //LEVEL_UP_MOVE(12, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_SLUDGE), LEVEL_UP_MOVE(23, MOVE_STOCKPILE), LEVEL_UP_MOVE(23, MOVE_SWALLOW), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(34, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(36, MOVE_TOXIC), LEVEL_UP_MOVE(40, MOVE_AMNESIA), //LEVEL_UP_MOVE(42, MOVE_BELCH), //LEVEL_UP_MOVE(45, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(47, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sGarbodorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_RECYCLE), //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 3, MOVE_RECYCLE), //LEVEL_UP_MOVE( 7, MOVE_TOXIC_SPIKES), //LEVEL_UP_MOVE(12, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(18, MOVE_SLUDGE), LEVEL_UP_MOVE(23, MOVE_STOCKPILE), LEVEL_UP_MOVE(23, MOVE_SWALLOW), LEVEL_UP_MOVE(25, MOVE_BODY_SLAM), LEVEL_UP_MOVE(29, MOVE_SLUDGE_BOMB), //LEVEL_UP_MOVE(34, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(39, MOVE_TOXIC), LEVEL_UP_MOVE(46, MOVE_AMNESIA), //LEVEL_UP_MOVE(49, MOVE_BELCH), //LEVEL_UP_MOVE(54, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(59, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sZoruaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_PURSUIT), LEVEL_UP_MOVE( 9, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(33, MOVE_TORMENT), LEVEL_UP_MOVE(37, MOVE_AGILITY), //LEVEL_UP_MOVE(41, MOVE_EMBARGO), //LEVEL_UP_MOVE(45, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(49, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(53, MOVE_IMPRISON), //LEVEL_UP_MOVE(57, MOVE_NIGHT_DAZE), LEVEL_UP_END }; static const struct LevelUpMove sZoroarkLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_DAZE), LEVEL_UP_MOVE( 1, MOVE_IMPRISON), //LEVEL_UP_MOVE( 1, MOVE_U_TURN), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 5, MOVE_PURSUIT), //LEVEL_UP_MOVE( 9, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(13, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(29, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(34, MOVE_TORMENT), LEVEL_UP_MOVE(39, MOVE_AGILITY), //LEVEL_UP_MOVE(44, MOVE_EMBARGO), //LEVEL_UP_MOVE(49, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(54, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(59, MOVE_IMPRISON), //LEVEL_UP_MOVE(64, MOVE_NIGHT_DAZE), LEVEL_UP_END }; static const struct LevelUpMove sMinccinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), //LEVEL_UP_MOVE( 3, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE( 7, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 9, MOVE_TICKLE), LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(15, MOVE_ENCORE), LEVEL_UP_MOVE(19, MOVE_SWIFT), LEVEL_UP_MOVE(21, MOVE_SING), //LEVEL_UP_MOVE(25, MOVE_TAIL_SLAP), LEVEL_UP_MOVE(27, MOVE_CHARM), //LEVEL_UP_MOVE(31, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(33, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(37, MOVE_SLAM), //LEVEL_UP_MOVE(39, MOVE_CAPTIVATE), LEVEL_UP_MOVE(43, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(45, MOVE_LAST_RESORT), //LEVEL_UP_MOVE(49, MOVE_AFTER_YOU), LEVEL_UP_END }; static const struct LevelUpMove sCinccinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BULLET_SEED), LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_SING), //LEVEL_UP_MOVE( 1, MOVE_TAIL_SLAP), LEVEL_UP_END }; static const struct LevelUpMove sGothitaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 3, MOVE_CONFUSION), LEVEL_UP_MOVE( 7, MOVE_TICKLE), //LEVEL_UP_MOVE( 8, MOVE_PLAY_NICE), LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), //LEVEL_UP_MOVE(19, MOVE_EMBARGO), LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(33, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), //LEVEL_UP_MOVE(40, MOVE_TELEKINESIS), LEVEL_UP_MOVE(46, MOVE_CHARM), //LEVEL_UP_MOVE(48, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sGothoritaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_TICKLE), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 3, MOVE_CONFUSION), LEVEL_UP_MOVE( 7, MOVE_TICKLE), LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), //LEVEL_UP_MOVE(19, MOVE_EMBARGO), LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(34, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), //LEVEL_UP_MOVE(43, MOVE_TELEKINESIS), LEVEL_UP_MOVE(50, MOVE_CHARM), //LEVEL_UP_MOVE(53, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sGothitelleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_TICKLE), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 3, MOVE_CONFUSION), LEVEL_UP_MOVE( 7, MOVE_TICKLE), LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), LEVEL_UP_MOVE(14, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), //LEVEL_UP_MOVE(19, MOVE_EMBARGO), LEVEL_UP_MOVE(24, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_FLATTER), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(34, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), //LEVEL_UP_MOVE(45, MOVE_TELEKINESIS), LEVEL_UP_MOVE(54, MOVE_CHARM), //LEVEL_UP_MOVE(59, MOVE_MAGIC_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sSolosisLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 3, MOVE_REFLECT), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE(10, MOVE_SNATCH), LEVEL_UP_MOVE(14, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(16, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(19, MOVE_CHARM), LEVEL_UP_MOVE(24, MOVE_RECOVER), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(33, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(37, MOVE_PSYCHIC), LEVEL_UP_MOVE(40, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(46, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(48, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sDuosionLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 1, MOVE_SNATCH), LEVEL_UP_MOVE( 3, MOVE_REFLECT), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE(10, MOVE_SNATCH), LEVEL_UP_MOVE(14, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(16, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(19, MOVE_CHARM), LEVEL_UP_MOVE(24, MOVE_RECOVER), //LEVEL_UP_MOVE (25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(34, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(50, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(53, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sReuniclusLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE( 1, MOVE_DIZZY_PUNCH), LEVEL_UP_MOVE( 1, MOVE_PSYWAVE), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 1, MOVE_SNATCH), LEVEL_UP_MOVE( 3, MOVE_REFLECT), LEVEL_UP_MOVE( 7, MOVE_ROLLOUT), LEVEL_UP_MOVE(10, MOVE_SNATCH), LEVEL_UP_MOVE(14, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(16, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(19, MOVE_CHARM), LEVEL_UP_MOVE(24, MOVE_RECOVER), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), LEVEL_UP_MOVE(31, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE(34, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), LEVEL_UP_MOVE(45, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(54, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(59, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sDucklettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 3, MOVE_WATER_SPORT), //LEVEL_UP_MOVE( 6, MOVE_DEFOG), LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), LEVEL_UP_MOVE(13, MOVE_WATER_PULSE), LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(21, MOVE_FEATHER_DANCE), //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), //LEVEL_UP_MOVE(27, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(30, MOVE_ROOST), LEVEL_UP_MOVE(34, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(37, MOVE_TAILWIND), //LEVEL_UP_MOVE(41, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(46, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sSwannaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), //LEVEL_UP_MOVE( 1, MOVE_DEFOG), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 3, MOVE_WATER_SPORT), //LEVEL_UP_MOVE( 6, MOVE_DEFOG), LEVEL_UP_MOVE( 9, MOVE_WING_ATTACK), LEVEL_UP_MOVE(13, MOVE_WATER_PULSE), LEVEL_UP_MOVE(15, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(19, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(21, MOVE_FEATHER_DANCE), //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), //LEVEL_UP_MOVE(27, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(30, MOVE_ROOST), LEVEL_UP_MOVE(34, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(40, MOVE_TAILWIND), //LEVEL_UP_MOVE(47, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(55, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sVanilliteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_UPROAR), LEVEL_UP_MOVE(13, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_MIST), //LEVEL_UP_MOVE(19, MOVE_AVALANCHE), LEVEL_UP_MOVE(22, MOVE_TAUNT), //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(35, MOVE_ICE_BEAM), LEVEL_UP_MOVE(40, MOVE_HAIL), LEVEL_UP_MOVE(44, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(49, MOVE_BLIZZARD), LEVEL_UP_MOVE(53, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sVanillishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_UPROAR), LEVEL_UP_MOVE(13, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_MIST), //LEVEL_UP_MOVE(19, MOVE_AVALANCHE), LEVEL_UP_MOVE(22, MOVE_TAUNT), //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(36, MOVE_ICE_BEAM), LEVEL_UP_MOVE(42, MOVE_HAIL), LEVEL_UP_MOVE(47, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(53, MOVE_BLIZZARD), LEVEL_UP_MOVE(58, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sVanilluxeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), //LEVEL_UP_MOVE( 1, MOVE_FREEZE_DRY), LEVEL_UP_MOVE( 1, MOVE_WEATHER_BALL), LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_UPROAR), LEVEL_UP_MOVE(13, MOVE_ICY_WIND), LEVEL_UP_MOVE(16, MOVE_MIST), //LEVEL_UP_MOVE(19, MOVE_AVALANCHE), LEVEL_UP_MOVE(22, MOVE_TAUNT), //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(31, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(36, MOVE_ICE_BEAM), LEVEL_UP_MOVE(42, MOVE_HAIL), LEVEL_UP_MOVE(50, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(59, MOVE_BLIZZARD), LEVEL_UP_MOVE(67, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sDeerlingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(32, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(36, MOVE_CHARM), LEVEL_UP_MOVE(41, MOVE_NATURE_POWER), LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(51, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sSawsbuckLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_HORN_LEECH), //LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH), LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(10, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(24, MOVE_JUMP_KICK), LEVEL_UP_MOVE(28, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(32, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(36, MOVE_CHARM), LEVEL_UP_MOVE(44, MOVE_NATURE_POWER), LEVEL_UP_MOVE(52, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(60, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sEmolgaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_CHARGE), LEVEL_UP_MOVE(13, MOVE_SPARK), //LEVEL_UP_MOVE(15, MOVE_NUZZLE), LEVEL_UP_MOVE(16, MOVE_PURSUIT), LEVEL_UP_MOVE(19, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(22, MOVE_SHOCK_WAVE), //LEVEL_UP_MOVE(26, MOVE_ELECTRO_BALL), //LEVEL_UP_MOVE(30, MOVE_ACROBATICS), LEVEL_UP_MOVE(34, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(38, MOVE_ENCORE), //LEVEL_UP_MOVE(42, MOVE_VOLT_SWITCH), LEVEL_UP_MOVE(46, MOVE_AGILITY), //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sKarrablastLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_ENDURE), LEVEL_UP_MOVE(13, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(20, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), //LEVEL_UP_MOVE(28, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(32, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(40, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(44, MOVE_X_SCISSOR), LEVEL_UP_MOVE(49, MOVE_FLAIL), LEVEL_UP_MOVE(52, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sEscavalierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), LEVEL_UP_MOVE( 1, MOVE_TWINEEDLE), LEVEL_UP_MOVE( 4, MOVE_LEER), //LEVEL_UP_MOVE( 8, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(13, MOVE_TWINEEDLE), LEVEL_UP_MOVE(16, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(20, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_FALSE_SWIPE), //LEVEL_UP_MOVE(28, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(32, MOVE_SLASH), //LEVEL_UP_MOVE(37, MOVE_IRON_HEAD), LEVEL_UP_MOVE(40, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(44, MOVE_X_SCISSOR), LEVEL_UP_MOVE(49, MOVE_REVERSAL), LEVEL_UP_MOVE(52, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(56, MOVE_GIGA_IMPACT), //LEVEL_UP_MOVE(60, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sFoongusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(12, MOVE_BIDE), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(32, MOVE_TOXIC), LEVEL_UP_MOVE(35, MOVE_SYNTHESIS), //LEVEL_UP_MOVE(39, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(43, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(45, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(50, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sAmoongussLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 6, MOVE_GROWTH), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(12, MOVE_BIDE), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_INGRAIN), LEVEL_UP_MOVE(20, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(24, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(28, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(32, MOVE_TOXIC), LEVEL_UP_MOVE(35, MOVE_SYNTHESIS), //LEVEL_UP_MOVE(43, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(49, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(54, MOVE_RAGE_POWDER), LEVEL_UP_MOVE(62, MOVE_SPORE), LEVEL_UP_END }; static const struct LevelUpMove sFrillishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_RECOVER), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(27, MOVE_OMINOUS_WIND), //LEVEL_UP_MOVE(32, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(43, MOVE_HEX), LEVEL_UP_MOVE(49, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(55, MOVE_WRING_OUT), LEVEL_UP_MOVE(61, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sJellicentLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPOUT), //LEVEL_UP_MOVE( 1, MOVE_WRING_OUT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(17, MOVE_RECOVER), LEVEL_UP_MOVE(22, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(27, MOVE_OMINOUS_WIND), //LEVEL_UP_MOVE(32, MOVE_BRINE), LEVEL_UP_MOVE(37, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(45, MOVE_HEX), LEVEL_UP_MOVE(53, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(61, MOVE_WRING_OUT), LEVEL_UP_MOVE(69, MOVE_WATER_SPOUT), LEVEL_UP_END }; static const struct LevelUpMove sAlomomolaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), //LEVEL_UP_MOVE( 5, MOVE_AQUA_RING), //LEVEL_UP_MOVE( 9, MOVE_AQUA_JET), LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), //LEVEL_UP_MOVE(17, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(21, MOVE_PROTECT), LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(29, MOVE_WAKE_UP_SLAP), //LEVEL_UP_MOVE(33, MOVE_SOAK), LEVEL_UP_MOVE(37, MOVE_WISH), //LEVEL_UP_MOVE(41, MOVE_BRINE), LEVEL_UP_MOVE(45, MOVE_SAFEGUARD), LEVEL_UP_MOVE(49, MOVE_WHIRLPOOL), LEVEL_UP_MOVE(53, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), //LEVEL_UP_MOVE(61, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(65, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sJoltikLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SPIDER_WEB), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 7, MOVE_SCREECH), LEVEL_UP_MOVE(12, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE(15, MOVE_ELECTROWEB), //LEVEL_UP_MOVE(18, MOVE_BUG_BITE), //LEVEL_UP_MOVE(23, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(26, MOVE_SLASH), //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(34, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(37, MOVE_AGILITY), //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(45, MOVE_DISCHARGE), //LEVEL_UP_MOVE(48, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sGalvantulaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_STICKY_WEB), //LEVEL_UP_MOVE( 1, MOVE_STICKY_WEB), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_SPIDER_WEB), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 4, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 7, MOVE_SCREECH), LEVEL_UP_MOVE(12, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE(15, MOVE_ELECTROWEB), //LEVEL_UP_MOVE(18, MOVE_BUG_BITE), //LEVEL_UP_MOVE(23, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(26, MOVE_SLASH), //LEVEL_UP_MOVE(29, MOVE_ELECTRO_BALL), LEVEL_UP_MOVE(34, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(40, MOVE_AGILITY), //LEVEL_UP_MOVE(46, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(54, MOVE_DISCHARGE), //LEVEL_UP_MOVE(60, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sFerroseedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 6, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_CURSE), LEVEL_UP_MOVE(14, MOVE_METAL_CLAW), LEVEL_UP_MOVE(18, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(21, MOVE_GYRO_BALL), LEVEL_UP_MOVE(26, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(30, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(35, MOVE_INGRAIN), LEVEL_UP_MOVE(38, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(43, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(47, MOVE_PAYBACK), //LEVEL_UP_MOVE(52, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(55, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sFerrothornLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_POWER_WHIP), //LEVEL_UP_MOVE( 1, MOVE_POWER_WHIP), //LEVEL_UP_MOVE( 1, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 6, MOVE_ROLLOUT), LEVEL_UP_MOVE( 9, MOVE_CURSE), LEVEL_UP_MOVE(14, MOVE_METAL_CLAW), LEVEL_UP_MOVE(18, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(21, MOVE_GYRO_BALL), LEVEL_UP_MOVE(26, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(30, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(35, MOVE_INGRAIN), LEVEL_UP_MOVE(38, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(46, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(53, MOVE_PAYBACK), //LEVEL_UP_MOVE(61, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(67, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sKlinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 6, MOVE_CHARGE), LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), LEVEL_UP_MOVE(21, MOVE_BIND), //LEVEL_UP_MOVE(26, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(36, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(39, MOVE_SCREECH), //LEVEL_UP_MOVE(42, MOVE_DISCHARGE), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(48, MOVE_SHIFT_GEAR), LEVEL_UP_MOVE(50, MOVE_LOCK_ON), LEVEL_UP_MOVE(54, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKlangLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), LEVEL_UP_MOVE( 6, MOVE_CHARGE), LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), LEVEL_UP_MOVE(21, MOVE_BIND), //LEVEL_UP_MOVE(26, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(36, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(40, MOVE_SCREECH), //LEVEL_UP_MOVE(44, MOVE_DISCHARGE), LEVEL_UP_MOVE(48, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(52, MOVE_SHIFT_GEAR), LEVEL_UP_MOVE(56, MOVE_LOCK_ON), LEVEL_UP_MOVE(60, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(64, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sKlinklangLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 1, MOVE_MAGNETIC_FLUX), //LEVEL_UP_MOVE( 1, MOVE_GEAR_UP), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE( 1, MOVE_GEAR_GRIND), LEVEL_UP_MOVE( 6, MOVE_CHARGE), LEVEL_UP_MOVE(11, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE(16, MOVE_GEAR_GRIND), LEVEL_UP_MOVE(21, MOVE_BIND), //LEVEL_UP_MOVE(25, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(36, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(40, MOVE_SCREECH), //LEVEL_UP_MOVE(44, MOVE_DISCHARGE), LEVEL_UP_MOVE(48, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(54, MOVE_SHIFT_GEAR), LEVEL_UP_MOVE(60, MOVE_LOCK_ON), LEVEL_UP_MOVE(66, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(72, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sTynamoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_SPARK), //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sEelektrikLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_SPARK), //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE( 9, MOVE_BIND), LEVEL_UP_MOVE(19, MOVE_ACID), //LEVEL_UP_MOVE(29, MOVE_DISCHARGE), LEVEL_UP_MOVE(44, MOVE_THUNDERBOLT), //LEVEL_UP_MOVE(49, MOVE_ACID_SPRAY), //LEVEL_UP_MOVE(54, MOVE_COIL), //LEVEL_UP_MOVE(59, MOVE_WILD_CHARGE), //LEVEL_UP_MOVE(64, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(69, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(74, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sEelektrossLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_ZAP_CANNON), //LEVEL_UP_MOVE( 1, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE( 1, MOVE_COIL), //LEVEL_UP_MOVE( 1, MOVE_ION_DELUGE), LEVEL_UP_MOVE( 1, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_ACID), //LEVEL_UP_MOVE( 1, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sElgyemLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 4, MOVE_GROWL), //LEVEL_UP_MOVE( 8, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(11, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(15, MOVE_PSYBEAM), LEVEL_UP_MOVE(18, MOVE_HEADBUTT), LEVEL_UP_MOVE(22, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(25, MOVE_IMPRISON), //LEVEL_UP_MOVE(29, MOVE_SIMPLE_BEAM), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_CALM_MIND), LEVEL_UP_MOVE(46, MOVE_RECOVER), //LEVEL_UP_MOVE(50, MOVE_GUARD_SPLIT), //LEVEL_UP_MOVE(50, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(53, MOVE_SYNCHRONOISE), //LEVEL_UP_MOVE(56, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sBeheeyemLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PSYCHIC_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_WONDER_ROOM), //LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE( 1, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE( 4, MOVE_GROWL), //LEVEL_UP_MOVE( 8, MOVE_HEAL_BLOCK), //LEVEL_UP_MOVE(11, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(15, MOVE_PSYBEAM), LEVEL_UP_MOVE(18, MOVE_HEADBUTT), LEVEL_UP_MOVE(22, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(25, MOVE_IMPRISON), //LEVEL_UP_MOVE(29, MOVE_SIMPLE_BEAM), //LEVEL_UP_MOVE(32, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), LEVEL_UP_MOVE(39, MOVE_PSYCHIC), LEVEL_UP_MOVE(45, MOVE_CALM_MIND), LEVEL_UP_MOVE(50, MOVE_RECOVER), //LEVEL_UP_MOVE(56, MOVE_GUARD_SPLIT), //LEVEL_UP_MOVE(58, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(63, MOVE_SYNCHRONOISE), //LEVEL_UP_MOVE(68, MOVE_WONDER_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sLitwickLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 3, MOVE_MINIMIZE), LEVEL_UP_MOVE( 5, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(10, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(20, MOVE_FLAME_BURST), LEVEL_UP_MOVE(24, MOVE_IMPRISON), //LEVEL_UP_MOVE(28, MOVE_HEX), LEVEL_UP_MOVE(33, MOVE_MEMENTO), //LEVEL_UP_MOVE(38, MOVE_INFERNO), LEVEL_UP_MOVE(43, MOVE_CURSE), LEVEL_UP_MOVE(49, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(55, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(61, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sLampentLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 3, MOVE_MINIMIZE), LEVEL_UP_MOVE( 5, MOVE_SMOG), LEVEL_UP_MOVE( 7, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(10, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(13, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(16, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(20, MOVE_FLAME_BURST), LEVEL_UP_MOVE(24, MOVE_IMPRISON), //LEVEL_UP_MOVE(28, MOVE_HEX), LEVEL_UP_MOVE(33, MOVE_MEMENTO), //LEVEL_UP_MOVE(38, MOVE_INFERNO), LEVEL_UP_MOVE(45, MOVE_CURSE), LEVEL_UP_MOVE(53, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(61, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(69, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sChandelureLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE( 1, MOVE_FLAME_BURST), //LEVEL_UP_MOVE( 1, MOVE_HEX), LEVEL_UP_END }; static const struct LevelUpMove sAxewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 4, MOVE_LEER), //LEVEL_UP_MOVE( 7, MOVE_ASSURANCE), LEVEL_UP_MOVE(10, MOVE_DRAGON_RAGE), //LEVEL_UP_MOVE(13, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_SLASH), LEVEL_UP_MOVE(24, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(32, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(36, MOVE_TAUNT), //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(46, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(50, MOVE_GUILLOTINE), LEVEL_UP_MOVE(56, MOVE_OUTRAGE), //LEVEL_UP_MOVE(61, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sFraxureLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 4, MOVE_LEER), //LEVEL_UP_MOVE( 7, MOVE_ASSURANCE), LEVEL_UP_MOVE(10, MOVE_DRAGON_RAGE), //LEVEL_UP_MOVE(13, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_SLASH), LEVEL_UP_MOVE(24, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(32, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(36, MOVE_TAUNT), //LEVEL_UP_MOVE(42, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(48, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(54, MOVE_GUILLOTINE), LEVEL_UP_MOVE(60, MOVE_OUTRAGE), //LEVEL_UP_MOVE(66, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sHaxorusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 4, MOVE_LEER), //LEVEL_UP_MOVE( 7, MOVE_ASSURANCE), LEVEL_UP_MOVE(10, MOVE_DRAGON_RAGE), //LEVEL_UP_MOVE(13, MOVE_DUAL_CHOP), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_SLASH), LEVEL_UP_MOVE(24, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(28, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(32, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(36, MOVE_TAUNT), //LEVEL_UP_MOVE(42, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(50, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(58, MOVE_GUILLOTINE), LEVEL_UP_MOVE(66, MOVE_OUTRAGE), //LEVEL_UP_MOVE(74, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sCubchooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 9, MOVE_BIDE), LEVEL_UP_MOVE(13, MOVE_ICY_WIND), //LEVEL_UP_MOVE(15, MOVE_PLAY_NICE), LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(21, MOVE_BRINE), LEVEL_UP_MOVE(25, MOVE_ENDURE), LEVEL_UP_MOVE(29, MOVE_CHARM), LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_FLAIL), LEVEL_UP_MOVE(41, MOVE_REST), LEVEL_UP_MOVE(45, MOVE_BLIZZARD), LEVEL_UP_MOVE(49, MOVE_HAIL), LEVEL_UP_MOVE(53, MOVE_THRASH), LEVEL_UP_MOVE(57, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sBearticLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_ICICLE_CRASH), //LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH), LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 9, MOVE_BIDE), LEVEL_UP_MOVE(13, MOVE_ICY_WIND), //LEVEL_UP_MOVE(15, MOVE_PLAY_NICE), LEVEL_UP_MOVE(17, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(21, MOVE_BRINE), LEVEL_UP_MOVE(25, MOVE_ENDURE), LEVEL_UP_MOVE(29, MOVE_SWAGGER), LEVEL_UP_MOVE(33, MOVE_SLASH), LEVEL_UP_MOVE(36, MOVE_FLAIL), LEVEL_UP_MOVE(41, MOVE_REST), LEVEL_UP_MOVE(45, MOVE_BLIZZARD), LEVEL_UP_MOVE(53, MOVE_HAIL), LEVEL_UP_MOVE(59, MOVE_THRASH), LEVEL_UP_MOVE(66, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sCryogonalLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SHEER_COLD), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_BIND), //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_MOVE( 1, MOVE_SHARPEN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 5, MOVE_ICY_WIND), LEVEL_UP_MOVE( 9, MOVE_MIST), LEVEL_UP_MOVE( 9, MOVE_HAZE), LEVEL_UP_MOVE(13, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(17, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(25, MOVE_ICE_BEAM), LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(33, MOVE_REFLECT), LEVEL_UP_MOVE(37, MOVE_SLASH), LEVEL_UP_MOVE(41, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(45, MOVE_RECOVER), //LEVEL_UP_MOVE(49, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(50, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(53, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(57, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sShelmetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_ACID), LEVEL_UP_MOVE( 8, MOVE_BIDE), LEVEL_UP_MOVE(13, MOVE_CURSE), //LEVEL_UP_MOVE(16, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(20, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_YAWN), LEVEL_UP_MOVE(28, MOVE_PROTECT), LEVEL_UP_MOVE(32, MOVE_ACID_ARMOR), LEVEL_UP_MOVE(37, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(40, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(44, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(49, MOVE_RECOVER), //LEVEL_UP_MOVE(50, MOVE_GUARD_SWAP), //LEVEL_UP_MOVE(56, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sAccelgorLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WATER_SHURIKEN), //LEVEL_UP_MOVE( 1, MOVE_FINAL_GAMBIT), //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), LEVEL_UP_MOVE( 1, MOVE_ABSORB), //LEVEL_UP_MOVE( 1, MOVE_ACID_SPRAY), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), //LEVEL_UP_MOVE( 4, MOVE_ACID_SPRAY), LEVEL_UP_MOVE( 8, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), //LEVEL_UP_MOVE(16, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(20, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(25, MOVE_SWIFT), //LEVEL_UP_MOVE(28, MOVE_ME_FIRST), LEVEL_UP_MOVE(32, MOVE_AGILITY), LEVEL_UP_MOVE(37, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(40, MOVE_U_TURN), //LEVEL_UP_MOVE(44, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(49, MOVE_RECOVER), //LEVEL_UP_MOVE(52, MOVE_POWER_SWAP), //LEVEL_UP_MOVE(56, MOVE_FINAL_GAMBIT), LEVEL_UP_END }; static const struct LevelUpMove sStunfiskLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FISSURE), LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 5, MOVE_BIDE), LEVEL_UP_MOVE( 9, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(13, MOVE_MUD_SHOT), LEVEL_UP_MOVE(17, MOVE_CAMOUFLAGE), //LEVEL_UP_MOVE(21, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(25, MOVE_DISCHARGE), LEVEL_UP_MOVE(30, MOVE_ENDURE), LEVEL_UP_MOVE(35, MOVE_BOUNCE), LEVEL_UP_MOVE(40, MOVE_MUDDY_WATER), LEVEL_UP_MOVE(45, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(50, MOVE_REVENGE), LEVEL_UP_MOVE(55, MOVE_FLAIL), LEVEL_UP_MOVE(61, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sMienfooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 5, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_DETECT), LEVEL_UP_MOVE(13, MOVE_FAKE_OUT), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(21, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_CALM_MIND), //LEVEL_UP_MOVE(29, MOVE_FORCE_PALM), //LEVEL_UP_MOVE(33, MOVE_DRAIN_PUNCH), LEVEL_UP_MOVE(37, MOVE_JUMP_KICK), //LEVEL_UP_MOVE(41, MOVE_U_TURN), //LEVEL_UP_MOVE(45, MOVE_QUICK_GUARD), LEVEL_UP_MOVE(49, MOVE_BOUNCE), LEVEL_UP_MOVE(50, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(57, MOVE_REVERSAL), //LEVEL_UP_MOVE(61, MOVE_AURA_SPHERE), LEVEL_UP_END }; static const struct LevelUpMove sMienshaoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_MEDITATE), LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 5, MOVE_MEDITATE), LEVEL_UP_MOVE( 9, MOVE_DETECT), LEVEL_UP_MOVE(13, MOVE_FAKE_OUT), LEVEL_UP_MOVE(17, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(21, MOVE_SWIFT), LEVEL_UP_MOVE(25, MOVE_CALM_MIND), //LEVEL_UP_MOVE(29, MOVE_FORCE_PALM), //LEVEL_UP_MOVE(33, MOVE_DRAIN_PUNCH), LEVEL_UP_MOVE(37, MOVE_JUMP_KICK), //LEVEL_UP_MOVE(41, MOVE_U_TURN), //LEVEL_UP_MOVE(45, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(49, MOVE_BOUNCE), LEVEL_UP_MOVE(56, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(63, MOVE_REVERSAL), //LEVEL_UP_MOVE(70, MOVE_AURA_SPHERE), LEVEL_UP_END }; static const struct LevelUpMove sDruddigonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), //LEVEL_UP_MOVE( 5, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_SCARY_FACE), LEVEL_UP_MOVE(18, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(21, MOVE_SLASH), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(27, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(31, MOVE_CHIP_AWAY), LEVEL_UP_MOVE(35, MOVE_REVENGE), //LEVEL_UP_MOVE(40, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(45, MOVE_DRAGON_TAIL), //LEVEL_UP_MOVE(49, MOVE_ROCK_CLIMB), LEVEL_UP_MOVE(55, MOVE_SUPERPOWER), LEVEL_UP_MOVE(62, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sGolettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(21, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(30, MOVE_MAGNITUDE), LEVEL_UP_MOVE(35, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(40, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(45, MOVE_CURSE), LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(55, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(61, MOVE_FOCUS_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sGolurkLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE( 1, MOVE_HIGH_HORSEPOWER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 5, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(17, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(21, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(25, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(30, MOVE_MAGNITUDE), LEVEL_UP_MOVE(35, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(40, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(47, MOVE_CURSE), LEVEL_UP_MOVE(54, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(61, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(69, MOVE_FOCUS_PUNCH), //LEVEL_UP_MOVE(76, MOVE_PHANTOM_FORCE), LEVEL_UP_END }; static const struct LevelUpMove sPawniardLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 6, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_TORMENT), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(30, MOVE_SLASH), //LEVEL_UP_MOVE(33, MOVE_ASSURANCE), LEVEL_UP_MOVE(38, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(41, MOVE_EMBARGO), LEVEL_UP_MOVE(46, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(54, MOVE_IRON_HEAD), LEVEL_UP_MOVE(57, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(62, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sBisharpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_TORMENT), LEVEL_UP_MOVE( 6, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_TORMENT), LEVEL_UP_MOVE(17, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(22, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_METAL_CLAW), LEVEL_UP_MOVE(30, MOVE_SLASH), //LEVEL_UP_MOVE(33, MOVE_ASSURANCE), LEVEL_UP_MOVE(38, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(41, MOVE_EMBARGO), LEVEL_UP_MOVE(46, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(57, MOVE_IRON_HEAD), LEVEL_UP_MOVE(63, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(71, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sBouffalantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_RAGE), LEVEL_UP_MOVE(11, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(16, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(26, MOVE_REVENGE), //LEVEL_UP_MOVE(31, MOVE_HEAD_CHARGE), LEVEL_UP_MOVE(36, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(41, MOVE_MEGAHORN), LEVEL_UP_MOVE(46, MOVE_REVERSAL), LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_MOVE(56, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(61, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sRuffletLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(10, MOVE_WING_ATTACK), //LEVEL_UP_MOVE(14, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), LEVEL_UP_MOVE(23, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(28, MOVE_SLASH), //LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(37, MOVE_TAILWIND), //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), LEVEL_UP_MOVE(46, MOVE_CRUSH_CLAW), //LEVEL_UP_MOVE(50, MOVE_SKY_DROP), LEVEL_UP_MOVE(55, MOVE_WHIRLWIND), //LEVEL_UP_MOVE(59, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(64, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sBraviaryLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SUPERPOWER), LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), LEVEL_UP_MOVE( 1, MOVE_THRASH), //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(10, MOVE_WING_ATTACK), //LEVEL_UP_MOVE(14, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(19, MOVE_SCARY_FACE), LEVEL_UP_MOVE(23, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(28, MOVE_SLASH), //LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(37, MOVE_TAILWIND), //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), LEVEL_UP_MOVE(46, MOVE_CRUSH_CLAW), //LEVEL_UP_MOVE(50, MOVE_SKY_DROP), LEVEL_UP_MOVE(57, MOVE_WHIRLWIND), //LEVEL_UP_MOVE(63, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(70, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sVullabyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(10, MOVE_PLUCK), //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(19, MOVE_FLATTER), LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(37, MOVE_TAILWIND), //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(46, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(50, MOVE_EMBARGO), LEVEL_UP_MOVE(55, MOVE_WHIRLWIND), //LEVEL_UP_MOVE(59, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(64, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const struct LevelUpMove sMandibuzzLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BONE_RUSH), LEVEL_UP_MOVE( 1, MOVE_BONE_RUSH), LEVEL_UP_MOVE( 1, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_PLUCK), LEVEL_UP_MOVE( 5, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(10, MOVE_PLUCK), //LEVEL_UP_MOVE(14, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(19, MOVE_FLATTER), LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(28, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(32, MOVE_DEFOG), //LEVEL_UP_MOVE(37, MOVE_TAILWIND), //LEVEL_UP_MOVE(41, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(46, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(50, MOVE_EMBARGO), LEVEL_UP_MOVE(57, MOVE_WHIRLWIND), //LEVEL_UP_MOVE(63, MOVE_BRAVE_BIRD), LEVEL_UP_MOVE(70, MOVE_MIRROR_MOVE), LEVEL_UP_END }; static const struct LevelUpMove sHeatmorLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_INCINERATE), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 6, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(11, MOVE_BIND), LEVEL_UP_MOVE(16, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(21, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(26, MOVE_SNATCH), //LEVEL_UP_MOVE(31, MOVE_FLAME_BURST), //LEVEL_UP_MOVE(36, MOVE_BUG_BITE), LEVEL_UP_MOVE(41, MOVE_SLASH), //LEVEL_UP_MOVE(44, MOVE_FIRE_LASH), LEVEL_UP_MOVE(47, MOVE_AMNESIA), LEVEL_UP_MOVE(50, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(56, MOVE_STOCKPILE), LEVEL_UP_MOVE(56, MOVE_SPIT_UP), LEVEL_UP_MOVE(56, MOVE_SWALLOW), //LEVEL_UP_MOVE(61, MOVE_FLARE_BLITZ), //LEVEL_UP_MOVE(66, MOVE_INFERNO), LEVEL_UP_END }; static const struct LevelUpMove sDurantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_GUILLOTINE), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 6, MOVE_AGILITY), LEVEL_UP_MOVE(11, MOVE_METAL_CLAW), //LEVEL_UP_MOVE(16, MOVE_BUG_BITE), LEVEL_UP_MOVE(21, MOVE_CRUNCH), //LEVEL_UP_MOVE(26, MOVE_IRON_HEAD), LEVEL_UP_MOVE(31, MOVE_DIG), //LEVEL_UP_MOVE(36, MOVE_ENTRAINMENT), //LEVEL_UP_MOVE(41, MOVE_X_SCISSOR), LEVEL_UP_MOVE(46, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(51, MOVE_GUILLOTINE), LEVEL_UP_MOVE(56, MOVE_METAL_SOUND), LEVEL_UP_END }; static const struct LevelUpMove sDeinoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(20, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(28, MOVE_SLAM), //LEVEL_UP_MOVE(32, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(38, MOVE_WORK_UP), //LEVEL_UP_MOVE(42, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), LEVEL_UP_MOVE(50, MOVE_SCARY_FACE), LEVEL_UP_MOVE(58, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(62, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sZweilousLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(20, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(28, MOVE_SLAM), //LEVEL_UP_MOVE(32, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(38, MOVE_WORK_UP), //LEVEL_UP_MOVE(42, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), LEVEL_UP_MOVE(55, MOVE_SCARY_FACE), LEVEL_UP_MOVE(64, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(71, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sHydreigonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPER_VOICE), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 9, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HEADBUTT), LEVEL_UP_MOVE(17, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(20, MOVE_ROAR), LEVEL_UP_MOVE(25, MOVE_CRUNCH), LEVEL_UP_MOVE(28, MOVE_SLAM), //LEVEL_UP_MOVE(32, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(38, MOVE_WORK_UP), //LEVEL_UP_MOVE(42, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), LEVEL_UP_MOVE(55, MOVE_SCARY_FACE), LEVEL_UP_MOVE(68, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(79, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sLarvestaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(30, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE(40, MOVE_BUG_BITE), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(60, MOVE_FLAME_WHEEL), //LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(80, MOVE_AMNESIA), LEVEL_UP_MOVE(90, MOVE_THRASH), //LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ), LEVEL_UP_END }; static const struct LevelUpMove sVolcaronaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_FIERY_DANCE), //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), //LEVEL_UP_MOVE( 1, MOVE_RAGE_POWDER), LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_AMNESIA), //LEVEL_UP_MOVE( 1, MOVE_BUG_BUZZ), LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE(10, MOVE_ABSORB), LEVEL_UP_MOVE(20, MOVE_GUST), LEVEL_UP_MOVE(30, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(40, MOVE_WHIRLWIND), LEVEL_UP_MOVE(50, MOVE_SILVER_WIND), LEVEL_UP_MOVE(60, MOVE_HEAT_WAVE), //LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(80, MOVE_RAGE_POWDER), //LEVEL_UP_MOVE(90, MOVE_HURRICANE), //LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sCobalionLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 7, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(19, MOVE_RETALIATE), //LEVEL_UP_MOVE(25, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(31, MOVE_SACRED_SWORD), LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(42, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(49, MOVE_WORK_UP), //LEVEL_UP_MOVE(55, MOVE_METAL_BURST), //LEVEL_UP_MOVE(61, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sTerrakionLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE( 1, MOVE_SMACK_DOWN), LEVEL_UP_MOVE( 7, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(19, MOVE_RETALIATE), LEVEL_UP_MOVE(25, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(31, MOVE_SACRED_SWORD), LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(42, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(49, MOVE_WORK_UP), //LEVEL_UP_MOVE(55, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(61, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sVirizionLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE( 1, MOVE_LEAF_BLADE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 7, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(13, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(19, MOVE_RETALIATE), LEVEL_UP_MOVE(25, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(31, MOVE_SACRED_SWORD), LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(42, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(49, MOVE_WORK_UP), LEVEL_UP_MOVE(55, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(61, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sTornadusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THRASH), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_REVENGE), LEVEL_UP_MOVE(19, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(25, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(31, MOVE_AGILITY), //LEVEL_UP_MOVE(37, MOVE_AIR_SLASH), LEVEL_UP_MOVE(43, MOVE_CRUNCH), //LEVEL_UP_MOVE(49, MOVE_TAILWIND), LEVEL_UP_MOVE(55, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(61, MOVE_HURRICANE), //LEVEL_UP_MOVE(67, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(73, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(79, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sThundurusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THRASH), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_UPROAR), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_REVENGE), LEVEL_UP_MOVE(19, MOVE_SHOCK_WAVE), //LEVEL_UP_MOVE(25, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE(31, MOVE_AGILITY), //LEVEL_UP_MOVE(37, MOVE_DISCHARGE), LEVEL_UP_MOVE(43, MOVE_CRUNCH), LEVEL_UP_MOVE(49, MOVE_CHARGE), //LEVEL_UP_MOVE(55, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(61, MOVE_THUNDER), //LEVEL_UP_MOVE(67, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(73, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(79, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sReshiramLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 8, MOVE_IMPRISON), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(36, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(50, MOVE_FUSION_FLARE), //LEVEL_UP_MOVE(54, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(71, MOVE_CRUNCH), LEVEL_UP_MOVE(78, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(85, MOVE_OUTRAGE), LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE), LEVEL_UP_END }; static const struct LevelUpMove sZekromLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 8, MOVE_IMPRISON), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(36, MOVE_SLASH), //LEVEL_UP_MOVE(43, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(50, MOVE_FUSION_BOLT), LEVEL_UP_MOVE(54, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(71, MOVE_CRUNCH), LEVEL_UP_MOVE(78, MOVE_THUNDER), LEVEL_UP_MOVE(85, MOVE_OUTRAGE), LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE), LEVEL_UP_END }; static const struct LevelUpMove sLandorusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), LEVEL_UP_MOVE( 1, MOVE_FISSURE), LEVEL_UP_MOVE( 1, MOVE_BLOCK), LEVEL_UP_MOVE( 1, MOVE_MUD_SHOT), LEVEL_UP_MOVE( 1, MOVE_ROCK_TOMB), LEVEL_UP_MOVE( 1, MOVE_IMPRISON), //LEVEL_UP_MOVE( 7, MOVE_PUNISHMENT), //LEVEL_UP_MOVE(13, MOVE_BULLDOZE), LEVEL_UP_MOVE(19, MOVE_ROCK_THROW), LEVEL_UP_MOVE(25, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(31, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(37, MOVE_EARTH_POWER), LEVEL_UP_MOVE(43, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(55, MOVE_SANDSTORM), LEVEL_UP_MOVE(61, MOVE_FISSURE), //LEVEL_UP_MOVE(67, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(73, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(79, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 8, MOVE_IMPRISON), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_ICE_BEAM), LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(36, MOVE_SLASH), LEVEL_UP_MOVE(43, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(50, MOVE_GLACIATE), //LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(71, MOVE_ENDEAVOR), LEVEL_UP_MOVE(78, MOVE_BLIZZARD), LEVEL_UP_MOVE(85, MOVE_OUTRAGE), LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sKeldeoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 1, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE( 7, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(13, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(25, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(31, MOVE_RETALIATE), //LEVEL_UP_MOVE(37, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE(43, MOVE_SACRED_SWORD), LEVEL_UP_MOVE(49, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(55, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(61, MOVE_WORK_UP), LEVEL_UP_MOVE(67, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(73, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sMeloettaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ROUND), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(11, MOVE_CONFUSION), LEVEL_UP_MOVE(16, MOVE_SING), LEVEL_UP_MOVE(21, MOVE_TEETER_DANCE), //LEVEL_UP_MOVE(26, MOVE_ACROBATICS), LEVEL_UP_MOVE(31, MOVE_PSYBEAM), //LEVEL_UP_MOVE(36, MOVE_ECHOED_VOICE), //LEVEL_UP_MOVE(43, MOVE_U_TURN), //LEVEL_UP_MOVE(50, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE(57, MOVE_PSYCHIC), LEVEL_UP_MOVE(64, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(71, MOVE_ROLE_PLAY), //LEVEL_UP_MOVE(78, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(85, MOVE_PERISH_SONG), LEVEL_UP_END }; static const struct LevelUpMove sGenesectLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), //LEVEL_UP_MOVE( 1, MOVE_TECHNO_BLAST), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_MAGNET_RISE), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 7, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(11, MOVE_LOCK_ON), //LEVEL_UP_MOVE(18, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE(22, MOVE_MAGNET_BOMB), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(33, MOVE_METAL_SOUND), LEVEL_UP_MOVE(40, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(44, MOVE_TRI_ATTACK), //LEVEL_UP_MOVE(51, MOVE_X_SCISSOR), //LEVEL_UP_MOVE(55, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(62, MOVE_SIMPLE_BEAM), LEVEL_UP_MOVE(66, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(77, MOVE_SELF_DESTRUCT), LEVEL_UP_END }; static const struct LevelUpMove sChespinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 5, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_LEECH_SEED), LEVEL_UP_MOVE(18, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(32, MOVE_SEED_BOMB), LEVEL_UP_MOVE(35, MOVE_MUD_SHOT), LEVEL_UP_MOVE(39, MOVE_BULK_UP), LEVEL_UP_MOVE(42, MOVE_BODY_SLAM), LEVEL_UP_MOVE(45, MOVE_PAIN_SPLIT), //LEVEL_UP_MOVE(48, MOVE_WOOD_HAMMER), LEVEL_UP_END }; static const struct LevelUpMove sQuilladinLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE( 1, MOVE_NEEDLE_ARM), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 5, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_LEECH_SEED), LEVEL_UP_MOVE(19, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(35, MOVE_SEED_BOMB), LEVEL_UP_MOVE(39, MOVE_MUD_SHOT), LEVEL_UP_MOVE(44, MOVE_BULK_UP), LEVEL_UP_MOVE(48, MOVE_BODY_SLAM), LEVEL_UP_MOVE(52, MOVE_PAIN_SPLIT), //LEVEL_UP_MOVE(56, MOVE_WOOD_HAMMER), LEVEL_UP_END }; static const struct LevelUpMove sChesnaughtLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SPIKY_SHIELD), //LEVEL_UP_MOVE( 1, MOVE_SPIKY_SHIELD), LEVEL_UP_MOVE( 1, MOVE_NEEDLE_ARM), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_BELLY_DRUM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 5, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), LEVEL_UP_MOVE(11, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_LEECH_SEED), LEVEL_UP_MOVE(19, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(35, MOVE_SEED_BOMB), LEVEL_UP_MOVE(41, MOVE_MUD_SHOT), LEVEL_UP_MOVE(48, MOVE_BULK_UP), LEVEL_UP_MOVE(54, MOVE_BODY_SLAM), LEVEL_UP_MOVE(60, MOVE_PAIN_SPLIT), //LEVEL_UP_MOVE(66, MOVE_WOOD_HAMMER), //LEVEL_UP_MOVE(72, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE(78, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sFennekinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(11, MOVE_HOWL), //LEVEL_UP_MOVE(14, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(25, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(27, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(31, MOVE_PSYSHOCK), LEVEL_UP_MOVE(35, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(38, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(41, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(46, MOVE_MAGIC_ROOM), LEVEL_UP_MOVE(48, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sBraixenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(11, MOVE_HOWL), //LEVEL_UP_MOVE(14, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(18, MOVE_PSYBEAM), LEVEL_UP_MOVE(22, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(28, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(36, MOVE_PSYSHOCK), LEVEL_UP_MOVE(41, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(45, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(49, MOVE_PSYCHIC), LEVEL_UP_MOVE(52, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(56, MOVE_MAGIC_ROOM), LEVEL_UP_MOVE(59, MOVE_FIRE_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sDelphoxLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_MYSTICAL_FIRE), //LEVEL_UP_MOVE( 1, MOVE_MYSTICAL_FIRE), LEVEL_UP_MOVE( 1, MOVE_FUTURE_SIGHT), LEVEL_UP_MOVE( 1, MOVE_ROLE_PLAY), //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_SHADOW_BALL), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE(11, MOVE_HOWL), //LEVEL_UP_MOVE(14, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(18, MOVE_PSYBEAM), LEVEL_UP_MOVE(22, MOVE_FIRE_SPIN), //LEVEL_UP_MOVE(28, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(38, MOVE_PSYSHOCK), LEVEL_UP_MOVE(45, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(51, MOVE_WILL_O_WISP), LEVEL_UP_MOVE(57, MOVE_PSYCHIC), LEVEL_UP_MOVE(62, MOVE_SUNNY_DAY), //LEVEL_UP_MOVE(68, MOVE_MAGIC_ROOM), LEVEL_UP_MOVE(74, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(80, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sFroakieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_LICK), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(18, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(21, MOVE_ROUND), //LEVEL_UP_MOVE(25, MOVE_FLING), //LEVEL_UP_MOVE(29, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(35, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(39, MOVE_BOUNCE), LEVEL_UP_MOVE(43, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(48, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sFrogadierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_LICK), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(23, MOVE_ROUND), //LEVEL_UP_MOVE(28, MOVE_FLING), //LEVEL_UP_MOVE(33, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(40, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(45, MOVE_BOUNCE), LEVEL_UP_MOVE(50, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(56, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sGreninjaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_WATER_SHURIKEN), //LEVEL_UP_MOVE( 1, MOVE_WATER_SHURIKEN), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 1, MOVE_ROLE_PLAY), //LEVEL_UP_MOVE( 1, MOVE_MAT_BLOCK), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 5, MOVE_BUBBLE), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_LICK), LEVEL_UP_MOVE(14, MOVE_WATER_PULSE), LEVEL_UP_MOVE(19, MOVE_SMOKESCREEN), //LEVEL_UP_MOVE(23, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(28, MOVE_SPIKES), LEVEL_UP_MOVE(33, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(42, MOVE_SUBSTITUTE), LEVEL_UP_MOVE(49, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(56, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(68, MOVE_HYDRO_PUMP), LEVEL_UP_MOVE(70, MOVE_HAZE), //LEVEL_UP_MOVE(77, MOVE_NIGHT_SLASH), LEVEL_UP_END }; static const struct LevelUpMove sBunnelbyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(18, MOVE_MUD_SHOT), LEVEL_UP_MOVE(20, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(25, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(29, MOVE_FLAIL), LEVEL_UP_MOVE(33, MOVE_DIG), LEVEL_UP_MOVE(38, MOVE_BOUNCE), LEVEL_UP_MOVE(42, MOVE_SUPER_FANG), LEVEL_UP_MOVE(47, MOVE_FACADE), LEVEL_UP_MOVE(49, MOVE_EARTHQUAKE), LEVEL_UP_END }; static const struct LevelUpMove sDiggersbyLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(13, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(18, MOVE_MUD_SHOT), LEVEL_UP_MOVE(21, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(27, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(32, MOVE_FLAIL), LEVEL_UP_MOVE(37, MOVE_DIG), LEVEL_UP_MOVE(43, MOVE_BOUNCE), LEVEL_UP_MOVE(48, MOVE_SUPER_FANG), LEVEL_UP_MOVE(54, MOVE_FACADE), LEVEL_UP_MOVE(57, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(60, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sFletchlingLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_PECK), LEVEL_UP_MOVE(13, MOVE_AGILITY), LEVEL_UP_MOVE(16, MOVE_FLAIL), //LEVEL_UP_MOVE(21, MOVE_ROOST), LEVEL_UP_MOVE(25, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(29, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(34, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE(39, MOVE_ACROBATICS), //LEVEL_UP_MOVE(41, MOVE_ME_FIRST), //LEVEL_UP_MOVE(45, MOVE_TAILWIND), LEVEL_UP_MOVE(48, MOVE_STEEL_WING), LEVEL_UP_END }; static const struct LevelUpMove sFletchinderLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_PECK), LEVEL_UP_MOVE(13, MOVE_AGILITY), LEVEL_UP_MOVE(16, MOVE_FLAIL), //LEVEL_UP_MOVE(25, MOVE_ROOST), LEVEL_UP_MOVE(27, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(38, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE(42, MOVE_ACROBATICS), //LEVEL_UP_MOVE(46, MOVE_ME_FIRST), //LEVEL_UP_MOVE(51, MOVE_TAILWIND), LEVEL_UP_MOVE(55, MOVE_STEEL_WING), LEVEL_UP_END }; static const struct LevelUpMove sTalonflameLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 6, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(10, MOVE_PECK), LEVEL_UP_MOVE(13, MOVE_AGILITY), LEVEL_UP_MOVE(16, MOVE_FLAIL), //LEVEL_UP_MOVE(25, MOVE_ROOST), LEVEL_UP_MOVE(27, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(31, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(39, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE(44, MOVE_ACROBATICS), //LEVEL_UP_MOVE(49, MOVE_ME_FIRST), //LEVEL_UP_MOVE(55, MOVE_TAILWIND), LEVEL_UP_MOVE(60, MOVE_STEEL_WING), //LEVEL_UP_MOVE(64, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sScatterbugLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 6, MOVE_STUN_SPORE), //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_END }; static const struct LevelUpMove sSpewpaLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_END }; static const struct LevelUpMove sVivillonLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_GUST), //LEVEL_UP_MOVE( 1, MOVE_POWDER), LEVEL_UP_MOVE( 1, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE( 1, MOVE_POISON_POWDER), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(12, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(21, MOVE_SUPERSONIC), //LEVEL_UP_MOVE(25, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(31, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(35, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(41, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(45, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE(50, MOVE_HURRICANE), //LEVEL_UP_MOVE(55, MOVE_POWDER), LEVEL_UP_END }; static const struct LevelUpMove sLitleoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_EMBER), //LEVEL_UP_MOVE( 8, MOVE_WORK_UP), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), //LEVEL_UP_MOVE(15, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(23, MOVE_FIRE_FANG), LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(33, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(46, MOVE_INCINERATE), LEVEL_UP_MOVE(50, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sPyroarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HYPER_BEAM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_EMBER), //LEVEL_UP_MOVE( 1, MOVE_WORK_UP), LEVEL_UP_MOVE( 5, MOVE_EMBER), //LEVEL_UP_MOVE( 8, MOVE_WORK_UP), LEVEL_UP_MOVE(11, MOVE_HEADBUTT), //LEVEL_UP_MOVE(15, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(20, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(23, MOVE_FIRE_FANG), LEVEL_UP_MOVE(28, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(33, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(38, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(42, MOVE_CRUNCH), LEVEL_UP_MOVE(48, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(51, MOVE_INCINERATE), LEVEL_UP_MOVE(57, MOVE_OVERHEAT), LEVEL_UP_END }; static const struct LevelUpMove sFlabebeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), //LEVEL_UP_MOVE( 6, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE(10, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(20, MOVE_WISH), LEVEL_UP_MOVE(22, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(24, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE(28, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(33, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(37, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE(41, MOVE_MOONBLAST), LEVEL_UP_MOVE(45, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(48, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sFloetteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 6, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE(10, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(20, MOVE_WISH), LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(27, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE(33, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(38, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(43, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE(46, MOVE_MOONBLAST), LEVEL_UP_MOVE(51, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(58, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sFlorgesLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE( 1, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE( 1, MOVE_WISH), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE( 1, MOVE_FLOWER_SHIELD), //LEVEL_UP_MOVE( 1, MOVE_GRASS_KNOT), //LEVEL_UP_MOVE( 1, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_PETAL_BLIZZARD), //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), LEVEL_UP_MOVE( 1, MOVE_PETAL_DANCE), LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_END }; static const struct LevelUpMove sSkiddoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(16, MOVE_WORRY_SEED), LEVEL_UP_MOVE(20, MOVE_SYNTHESIS), LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(26, MOVE_BULLDOZE), //LEVEL_UP_MOVE(30, MOVE_SEED_BOMB), LEVEL_UP_MOVE(34, MOVE_BULK_UP), LEVEL_UP_MOVE(38, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(42, MOVE_HORN_LEECH), LEVEL_UP_MOVE(45, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(50, MOVE_MILK_DRINK), LEVEL_UP_END }; static const struct LevelUpMove sGogoatLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_AERIAL_ACE), LEVEL_UP_MOVE( 1, MOVE_AERIAL_ACE), LEVEL_UP_MOVE( 1, MOVE_EARTHQUAKE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_VINE_WHIP), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_LEECH_SEED), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(16, MOVE_WORRY_SEED), LEVEL_UP_MOVE(20, MOVE_SYNTHESIS), LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(26, MOVE_BULLDOZE), //LEVEL_UP_MOVE(30, MOVE_SEED_BOMB), LEVEL_UP_MOVE(34, MOVE_BULK_UP), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(47, MOVE_HORN_LEECH), LEVEL_UP_MOVE(55, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(58, MOVE_MILK_DRINK), LEVEL_UP_END }; static const struct LevelUpMove sPanchamLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), //LEVEL_UP_MOVE(10, MOVE_WORK_UP), LEVEL_UP_MOVE(12, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(20, MOVE_SLASH), //LEVEL_UP_MOVE(25, MOVE_CIRCLE_THROW), LEVEL_UP_MOVE(27, MOVE_VITAL_THROW), LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), LEVEL_UP_MOVE(39, MOVE_CRUNCH), //LEVEL_UP_MOVE(42, MOVE_ENTRAINMENT), //LEVEL_UP_MOVE(45, MOVE_PARTING_SHOT), LEVEL_UP_MOVE(48, MOVE_SKY_UPPERCUT), LEVEL_UP_END }; static const struct LevelUpMove sPangoroLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_BULLET_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_BULLET_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE( 1, MOVE_LOW_SWEEP), //LEVEL_UP_MOVE( 1, MOVE_ENTRAINMENT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ARM_THRUST), //LEVEL_UP_MOVE( 1, MOVE_WORK_UP), LEVEL_UP_MOVE( 7, MOVE_ARM_THRUST), //LEVEL_UP_MOVE(10, MOVE_WORK_UP), LEVEL_UP_MOVE(12, MOVE_KARATE_CHOP), LEVEL_UP_MOVE(15, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(20, MOVE_SLASH), //LEVEL_UP_MOVE(25, MOVE_CIRCLE_THROW), LEVEL_UP_MOVE(27, MOVE_VITAL_THROW), LEVEL_UP_MOVE(35, MOVE_BODY_SLAM), LEVEL_UP_MOVE(42, MOVE_CRUNCH), //LEVEL_UP_MOVE(45, MOVE_ENTRAINMENT), //LEVEL_UP_MOVE(48, MOVE_PARTING_SHOT), LEVEL_UP_MOVE(52, MOVE_SKY_UPPERCUT), //LEVEL_UP_MOVE(57, MOVE_LOW_SWEEP), LEVEL_UP_MOVE(65, MOVE_TAUNT), //LEVEL_UP_MOVE(70, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sFurfrouLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(12, MOVE_HEADBUTT), LEVEL_UP_MOVE(15, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(22, MOVE_BITE), LEVEL_UP_MOVE(27, MOVE_ODOR_SLEUTH), //LEVEL_UP_MOVE(33, MOVE_RETALIATE), LEVEL_UP_MOVE(35, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(38, MOVE_CHARM), //LEVEL_UP_MOVE(42, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(48, MOVE_COTTON_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sEspurrLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_COVET), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(22, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_END }; static const struct LevelUpMove sMeowsticLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_COVET), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(22, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), LEVEL_UP_MOVE(28, MOVE_CHARM), //LEVEL_UP_MOVE(31, MOVE_MIRACLE_EYE), LEVEL_UP_MOVE(35, MOVE_REFLECT), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(45, MOVE_IMPRISON), //LEVEL_UP_MOVE(48, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(50, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE(53, MOVE_QUICK_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sHonedgeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 5, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 8, MOVE_METAL_SOUND), LEVEL_UP_MOVE(13, MOVE_PURSUIT), //LEVEL_UP_MOVE(18, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(20, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(26, MOVE_RETALIATE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(35, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(39, MOVE_POWER_TRICK), //LEVEL_UP_MOVE(42, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(47, MOVE_SACRED_SWORD), LEVEL_UP_END }; static const struct LevelUpMove sDoubladeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 5, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 8, MOVE_METAL_SOUND), LEVEL_UP_MOVE(13, MOVE_PURSUIT), //LEVEL_UP_MOVE(18, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(20, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(22, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(26, MOVE_RETALIATE), LEVEL_UP_MOVE(29, MOVE_SLASH), LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(36, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(41, MOVE_POWER_TRICK), //LEVEL_UP_MOVE(45, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(51, MOVE_SACRED_SWORD), LEVEL_UP_END }; static const struct LevelUpMove sAegislashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE( 1, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_POWER_TRICK), //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), //LEVEL_UP_MOVE( 1, MOVE_HEAD_SMASH), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE( 1, MOVE_KINGS_SHIELD), //LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD), LEVEL_UP_END }; static const struct LevelUpMove sSpritzeeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 6, MOVE_SWEET_KISS), LEVEL_UP_MOVE( 8, MOVE_ODOR_SLEUTH), //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(17, MOVE_CALM_MIND), //LEVEL_UP_MOVE(21, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(25, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(29, MOVE_ATTRACT), //LEVEL_UP_MOVE(31, MOVE_MOONBLAST), LEVEL_UP_MOVE(35, MOVE_CHARM), LEVEL_UP_MOVE(38, MOVE_FLAIL), //LEVEL_UP_MOVE(42, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE(44, MOVE_SKILL_SWAP), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), //LEVEL_UP_MOVE(50, MOVE_DISARMING_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sAromatisseLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 1, MOVE_SWEET_KISS), LEVEL_UP_MOVE( 1, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE( 6, MOVE_SWEET_KISS), LEVEL_UP_MOVE( 8, MOVE_ODOR_SLEUTH), //LEVEL_UP_MOVE(13, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(17, MOVE_CALM_MIND), //LEVEL_UP_MOVE(21, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(25, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(29, MOVE_ATTRACT), //LEVEL_UP_MOVE(31, MOVE_MOONBLAST), LEVEL_UP_MOVE(35, MOVE_CHARM), LEVEL_UP_MOVE(38, MOVE_FLAIL), //LEVEL_UP_MOVE(42, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE(44, MOVE_SKILL_SWAP), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), //LEVEL_UP_MOVE(53, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(57, MOVE_REFLECT), LEVEL_UP_MOVE(64, MOVE_PSYCH_UP), LEVEL_UP_END }; static const struct LevelUpMove sSwirlixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 5, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 8, MOVE_PLAY_NICE), LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE(13, MOVE_ROUND), LEVEL_UP_MOVE(17, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(21, MOVE_ENDEAVOR), LEVEL_UP_MOVE(26, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(31, MOVE_DRAINING_KISS), //LEVEL_UP_MOVE(36, MOVE_ENERGY_BALL), //LEVEL_UP_MOVE(41, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(45, MOVE_WISH), //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(58, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(67, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sSlurpuffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), //LEVEL_UP_MOVE( 5, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 8, MOVE_PLAY_NICE), LEVEL_UP_MOVE(10, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE(13, MOVE_ROUND), LEVEL_UP_MOVE(17, MOVE_COTTON_SPORE), LEVEL_UP_MOVE(21, MOVE_ENDEAVOR), LEVEL_UP_MOVE(26, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(31, MOVE_DRAINING_KISS), //LEVEL_UP_MOVE(36, MOVE_ENERGY_BALL), //LEVEL_UP_MOVE(41, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(45, MOVE_WISH), //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(58, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(67, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sInkayLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 4, MOVE_REFLECT), //LEVEL_UP_MOVE( 8, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), //LEVEL_UP_MOVE(15, MOVE_TOPSY_TURVY), LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), //LEVEL_UP_MOVE(23, MOVE_SWITCHEROO), //LEVEL_UP_MOVE(27, MOVE_PAYBACK), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(35, MOVE_PLUCK), //LEVEL_UP_MOVE(39, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(43, MOVE_SLASH), //LEVEL_UP_MOVE(46, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sMalamarLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 4, MOVE_REFLECT), //LEVEL_UP_MOVE( 8, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(12, MOVE_SWAGGER), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), //LEVEL_UP_MOVE(15, MOVE_TOPSY_TURVY), LEVEL_UP_MOVE(18, MOVE_HYPNOSIS), LEVEL_UP_MOVE(21, MOVE_PSYBEAM), //LEVEL_UP_MOVE(23, MOVE_SWITCHEROO), //LEVEL_UP_MOVE(27, MOVE_PAYBACK), LEVEL_UP_MOVE(31, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(35, MOVE_PLUCK), //LEVEL_UP_MOVE(39, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(43, MOVE_SLASH), //LEVEL_UP_MOVE(46, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sBinacleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(10, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(13, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_MUD_SLAP), LEVEL_UP_MOVE(20, MOVE_CLAMP), //LEVEL_UP_MOVE(24, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(32, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(37, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE(41, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(45, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(49, MOVE_CROSS_CHOP), LEVEL_UP_END }; static const struct LevelUpMove sBarbaracleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SKULL_BASH), //LEVEL_UP_MOVE( 1, MOVE_STONE_EDGE), //LEVEL_UP_MOVE( 1, MOVE_SHELL_SMASH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_WITHDRAW), LEVEL_UP_MOVE(10, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(13, MOVE_SLASH), LEVEL_UP_MOVE(18, MOVE_MUD_SLAP), LEVEL_UP_MOVE(20, MOVE_CLAMP), //LEVEL_UP_MOVE(24, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(28, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(32, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(37, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE(44, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(48, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE(55, MOVE_CROSS_CHOP), //LEVEL_UP_MOVE(60, MOVE_STONE_EDGE), LEVEL_UP_MOVE(65, MOVE_SKULL_BASH), LEVEL_UP_END }; static const struct LevelUpMove sSkrelpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE(23, MOVE_POISON_TAIL), LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), LEVEL_UP_MOVE(28, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(32, MOVE_TOXIC), //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(38, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(49, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sDragalgeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_TWISTER), LEVEL_UP_MOVE( 1, MOVE_TWISTER), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 5, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(15, MOVE_ACID), LEVEL_UP_MOVE(19, MOVE_CAMOUFLAGE), LEVEL_UP_MOVE(23, MOVE_POISON_TAIL), LEVEL_UP_MOVE(25, MOVE_WATER_PULSE), LEVEL_UP_MOVE(28, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(32, MOVE_TOXIC), //LEVEL_UP_MOVE(35, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(38, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(42, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(53, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(59, MOVE_DRAGON_TAIL), LEVEL_UP_END }; static const struct LevelUpMove sClauncherLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(16, MOVE_FLAIL), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(30, MOVE_CRABHAMMER), LEVEL_UP_MOVE(34, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(39, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(43, MOVE_AQUA_JET), LEVEL_UP_MOVE(48, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sClawitzerLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE( 1, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE( 1, MOVE_DARK_PULSE), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 7, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 9, MOVE_VICE_GRIP), LEVEL_UP_MOVE(12, MOVE_BUBBLE), LEVEL_UP_MOVE(16, MOVE_FLAIL), LEVEL_UP_MOVE(20, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(25, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(30, MOVE_CRABHAMMER), LEVEL_UP_MOVE(34, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(42, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(49, MOVE_AQUA_JET), LEVEL_UP_MOVE(57, MOVE_MUDDY_WATER), LEVEL_UP_END }; static const struct LevelUpMove sHelioptileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 6, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_CHARGE), LEVEL_UP_MOVE(13, MOVE_MUD_SLAP), LEVEL_UP_MOVE(17, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(22, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(25, MOVE_PARABOLIC_CHARGE), LEVEL_UP_MOVE(31, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(35, MOVE_BULLDOZE), //LEVEL_UP_MOVE(40, MOVE_VOLT_SWITCH), //LEVEL_UP_MOVE(45, MOVE_ELECTRIFY), LEVEL_UP_MOVE(49, MOVE_THUNDERBOLT), LEVEL_UP_END }; static const struct LevelUpMove sHelioliskLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), //LEVEL_UP_MOVE( 1, MOVE_ELECTRIFY), LEVEL_UP_MOVE( 1, MOVE_RAZOR_WIND), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_THUNDER), LEVEL_UP_MOVE( 1, MOVE_CHARGE), //LEVEL_UP_MOVE( 1, MOVE_PARABOLIC_CHARGE), LEVEL_UP_END }; static const struct LevelUpMove sTyruntLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_ROAR), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(12, MOVE_BIDE), //LEVEL_UP_MOVE(15, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_CHARM), LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(30, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(34, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(40, MOVE_THRASH), LEVEL_UP_MOVE(44, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(49, MOVE_HORN_DRILL), LEVEL_UP_END }; static const struct LevelUpMove sTyrantrumLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE( 1, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE( 1, MOVE_HEAD_SMASH), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ROAR), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 6, MOVE_ROAR), LEVEL_UP_MOVE(10, MOVE_STOMP), LEVEL_UP_MOVE(12, MOVE_BIDE), //LEVEL_UP_MOVE(15, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(17, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_CHARM), LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(30, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(34, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_DRAGON_CLAW), LEVEL_UP_MOVE(42, MOVE_THRASH), LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_HORN_DRILL), //LEVEL_UP_MOVE(58, MOVE_HEAD_SMASH), //LEVEL_UP_MOVE(68, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sAmauraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(10, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_ICY_WIND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(18, MOVE_MIST), LEVEL_UP_MOVE(20, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(30, MOVE_ROUND), //LEVEL_UP_MOVE(34, MOVE_AVALANCHE), LEVEL_UP_MOVE(38, MOVE_HAIL), LEVEL_UP_MOVE(41, MOVE_NATURE_POWER), LEVEL_UP_MOVE(44, MOVE_ENCORE), LEVEL_UP_MOVE(47, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(50, MOVE_ICE_BEAM), LEVEL_UP_MOVE(57, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(65, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sAurorusLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_FREEZE_DRY), //LEVEL_UP_MOVE( 1, MOVE_FREEZE_DRY), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(10, MOVE_ROCK_THROW), LEVEL_UP_MOVE(13, MOVE_ICY_WIND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(18, MOVE_MIST), LEVEL_UP_MOVE(20, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(26, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(30, MOVE_ROUND), //LEVEL_UP_MOVE(34, MOVE_AVALANCHE), LEVEL_UP_MOVE(38, MOVE_HAIL), LEVEL_UP_MOVE(43, MOVE_NATURE_POWER), LEVEL_UP_MOVE(46, MOVE_ENCORE), LEVEL_UP_MOVE(50, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(56, MOVE_ICE_BEAM), LEVEL_UP_MOVE(63, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(74, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sSylveonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_SAND_ATTACK), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(13, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(17, MOVE_SWIFT), //LEVEL_UP_MOVE(20, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(25, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(29, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE(33, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(37, MOVE_MOONBLAST), //LEVEL_UP_MOVE(41, MOVE_LAST_RESORT), LEVEL_UP_MOVE(45, MOVE_PSYCH_UP), LEVEL_UP_END }; static const struct LevelUpMove sHawluchaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DETECT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 4, MOVE_KARATE_CHOP), LEVEL_UP_MOVE( 8, MOVE_WING_ATTACK), //LEVEL_UP_MOVE(12, MOVE_ROOST), LEVEL_UP_MOVE(16, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(20, MOVE_ENCORE), //LEVEL_UP_MOVE(24, MOVE_FLING), //LEVEL_UP_MOVE(28, MOVE_FLYING_PRESS), LEVEL_UP_MOVE(32, MOVE_BOUNCE), LEVEL_UP_MOVE(36, MOVE_ENDEAVOR), LEVEL_UP_MOVE(40, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(44, MOVE_HI_JUMP_KICK), LEVEL_UP_MOVE(48, MOVE_SKY_ATTACK), //LEVEL_UP_MOVE(55, MOVE_SKY_DROP), LEVEL_UP_MOVE(60, MOVE_SWORDS_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sDedenneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE(11, MOVE_CHARGE), LEVEL_UP_MOVE(14, MOVE_CHARM), //LEVEL_UP_MOVE(17, MOVE_PARABOLIC_CHARGE), //LEVEL_UP_MOVE(20, MOVE_NUZZLE), LEVEL_UP_MOVE(23, MOVE_THUNDER_WAVE), //LEVEL_UP_MOVE(26, MOVE_VOLT_SWITCH), LEVEL_UP_MOVE(30, MOVE_REST), LEVEL_UP_MOVE(31, MOVE_SNORE), //LEVEL_UP_MOVE(34, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE(39, MOVE_ENTRAINMENT), //LEVEL_UP_MOVE(42, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(45, MOVE_THUNDER), //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sCarbinkLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 8, MOVE_SHARPEN), //LEVEL_UP_MOVE(12, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(18, MOVE_REFLECT), //LEVEL_UP_MOVE(21, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(27, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(31, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(35, MOVE_FLAIL), LEVEL_UP_MOVE(40, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(46, MOVE_POWER_GEM), //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(50, MOVE_MOONBLAST), LEVEL_UP_MOVE(60, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(70, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sGoomyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_PROTECT), LEVEL_UP_MOVE(13, MOVE_BIDE), LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(28, MOVE_FLAIL), LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), //LEVEL_UP_MOVE(42, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSliggooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_PROTECT), LEVEL_UP_MOVE(13, MOVE_BIDE), LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(28, MOVE_FLAIL), LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), //LEVEL_UP_MOVE(47, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sGoodraLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_AQUA_TAIL), //LEVEL_UP_MOVE( 1, MOVE_AQUA_TAIL), LEVEL_UP_MOVE( 1, MOVE_OUTRAGE), //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE( 9, MOVE_PROTECT), LEVEL_UP_MOVE(13, MOVE_BIDE), LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(25, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(28, MOVE_FLAIL), LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), LEVEL_UP_MOVE(38, MOVE_MUDDY_WATER), //LEVEL_UP_MOVE(47, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(50, MOVE_POWER_WHIP), LEVEL_UP_MOVE(55, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sKlefkiLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FAIRY_LOCK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 5, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 8, MOVE_ASTONISH), LEVEL_UP_MOVE(12, MOVE_METAL_SOUND), LEVEL_UP_MOVE(15, MOVE_SPIKES), //LEVEL_UP_MOVE(18, MOVE_DRAINING_KISS), //LEVEL_UP_MOVE(23, MOVE_CRAFTY_SHIELD), //LEVEL_UP_MOVE(27, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(32, MOVE_TORMENT), //LEVEL_UP_MOVE(34, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(36, MOVE_IMPRISON), LEVEL_UP_MOVE(40, MOVE_RECYCLE), //LEVEL_UP_MOVE(43, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(44, MOVE_MAGIC_ROOM), //LEVEL_UP_MOVE(50, MOVE_HEAL_BLOCK), LEVEL_UP_END }; static const struct LevelUpMove sPhantumpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_INGRAIN), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE), LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), LEVEL_UP_END }; static const struct LevelUpMove sTrevenantLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_CLAW), //LEVEL_UP_MOVE( 1, MOVE_HORN_LEECH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_GROWTH), LEVEL_UP_MOVE(13, MOVE_INGRAIN), LEVEL_UP_MOVE(19, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(23, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE), LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), LEVEL_UP_END }; static const struct LevelUpMove sPumpkabooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TRICK), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 4, MOVE_SCARY_FACE), //LEVEL_UP_MOVE( 6, MOVE_TRICK_OR_TREAT), //LEVEL_UP_MOVE(11, MOVE_WORRY_SEED), LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), //LEVEL_UP_MOVE(23, MOVE_TRICK_OR_TREAT), LEVEL_UP_MOVE(26, MOVE_BULLET_SEED), //LEVEL_UP_MOVE(30, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(40, MOVE_TRICK_OR_TREAT), LEVEL_UP_MOVE(42, MOVE_PAIN_SPLIT), //LEVEL_UP_MOVE(48, MOVE_SEED_BOMB), LEVEL_UP_END }; static const struct LevelUpMove sGourgeistLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EXPLOSION), //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE( 1, MOVE_TRICK), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 4, MOVE_SCARY_FACE), //LEVEL_UP_MOVE( 6, MOVE_TRICK_OR_TREAT), //LEVEL_UP_MOVE(11, MOVE_WORRY_SEED), LEVEL_UP_MOVE(16, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(20, MOVE_LEECH_SEED), //LEVEL_UP_MOVE(23, MOVE_TRICK_OR_TREAT), LEVEL_UP_MOVE(26, MOVE_BULLET_SEED), //LEVEL_UP_MOVE(30, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(40, MOVE_TRICK_OR_TREAT), LEVEL_UP_MOVE(42, MOVE_PAIN_SPLIT), //LEVEL_UP_MOVE(48, MOVE_SEED_BOMB), //LEVEL_UP_MOVE(57, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE(63, MOVE_TRICK_OR_TREAT), LEVEL_UP_MOVE(70, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sBergmiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(10, MOVE_ICY_WIND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_SHARPEN), LEVEL_UP_MOVE(22, MOVE_CURSE), //LEVEL_UP_MOVE(26, MOVE_ICE_FANG), LEVEL_UP_MOVE(30, MOVE_ICE_BALL), LEVEL_UP_MOVE(35, MOVE_RAPID_SPIN), //LEVEL_UP_MOVE(39, MOVE_AVALANCHE), LEVEL_UP_MOVE(43, MOVE_BLIZZARD), LEVEL_UP_MOVE(47, MOVE_RECOVER), LEVEL_UP_MOVE(49, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAvaluggLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BODY_SLAM), LEVEL_UP_MOVE( 1, MOVE_BODY_SLAM), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), LEVEL_UP_MOVE( 1, MOVE_SKULL_BASH), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), LEVEL_UP_MOVE(10, MOVE_ICY_WIND), LEVEL_UP_MOVE(15, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(20, MOVE_SHARPEN), LEVEL_UP_MOVE(22, MOVE_CURSE), //LEVEL_UP_MOVE(26, MOVE_ICE_FANG), LEVEL_UP_MOVE(30, MOVE_ICE_BALL), LEVEL_UP_MOVE(35, MOVE_RAPID_SPIN), //LEVEL_UP_MOVE(42, MOVE_AVALANCHE), LEVEL_UP_MOVE(46, MOVE_BLIZZARD), LEVEL_UP_MOVE(51, MOVE_RECOVER), LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(60, MOVE_SKULL_BASH), LEVEL_UP_MOVE(65, MOVE_CRUNCH), LEVEL_UP_END }; static const struct LevelUpMove sNoibatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_WING_ATTACK), LEVEL_UP_MOVE(18, MOVE_AGILITY), LEVEL_UP_MOVE(23, MOVE_AIR_CUTTER), //LEVEL_UP_MOVE(27, MOVE_ROOST), LEVEL_UP_MOVE(31, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(35, MOVE_TAILWIND), LEVEL_UP_MOVE(40, MOVE_WHIRLWIND), LEVEL_UP_MOVE(43, MOVE_SUPER_FANG), //LEVEL_UP_MOVE(48, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(58, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sNoivernLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BOOMBURST), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_MOONLIGHT), LEVEL_UP_MOVE( 1, MOVE_SCREECH), LEVEL_UP_MOVE( 1, MOVE_SUPERSONIC), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_ABSORB), LEVEL_UP_MOVE(11, MOVE_GUST), LEVEL_UP_MOVE(13, MOVE_BITE), LEVEL_UP_MOVE(16, MOVE_WING_ATTACK), LEVEL_UP_MOVE(18, MOVE_AGILITY), LEVEL_UP_MOVE(23, MOVE_AIR_CUTTER), //LEVEL_UP_MOVE(27, MOVE_ROOST), LEVEL_UP_MOVE(31, MOVE_RAZOR_WIND), //LEVEL_UP_MOVE(35, MOVE_TAILWIND), LEVEL_UP_MOVE(40, MOVE_WHIRLWIND), LEVEL_UP_MOVE(43, MOVE_SUPER_FANG), //LEVEL_UP_MOVE(53, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(62, MOVE_HURRICANE), //LEVEL_UP_MOVE(70, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(75, MOVE_BOOMBURST), LEVEL_UP_END }; static const struct LevelUpMove sXerneasLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE( 5, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(10, MOVE_AURORA_BEAM), //LEVEL_UP_MOVE(18, MOVE_GRAVITY), //LEVEL_UP_MOVE(26, MOVE_GEOMANCY), //LEVEL_UP_MOVE(35, MOVE_MOONBLAST), LEVEL_UP_MOVE(44, MOVE_MEGAHORN), //LEVEL_UP_MOVE(51, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(55, MOVE_HORN_LEECH), LEVEL_UP_MOVE(59, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(63, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE(72, MOVE_NATURE_POWER), //LEVEL_UP_MOVE(80, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(88, MOVE_GIGA_IMPACT), LEVEL_UP_MOVE(93, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sYveltalLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HURRICANE), LEVEL_UP_MOVE( 1, MOVE_RAZOR_WIND), LEVEL_UP_MOVE( 1, MOVE_TAUNT), //LEVEL_UP_MOVE( 1, MOVE_ROOST), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE(10, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(18, MOVE_SNARL), //LEVEL_UP_MOVE(26, MOVE_OBLIVION_WING), LEVEL_UP_MOVE(35, MOVE_DISABLE), //LEVEL_UP_MOVE(44, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(51, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(55, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE(59, MOVE_PSYCHIC), //LEVEL_UP_MOVE(63, MOVE_DRAGON_RUSH), //LEVEL_UP_MOVE(72, MOVE_FOCUS_BLAST), //LEVEL_UP_MOVE(80, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(88, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(93, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sZygardeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GLARE), //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 5, MOVE_SAFEGUARD), LEVEL_UP_MOVE(10, MOVE_DIG), LEVEL_UP_MOVE(18, MOVE_BIND), //LEVEL_UP_MOVE(26, MOVE_LANDS_WRATH), LEVEL_UP_MOVE(35, MOVE_SANDSTORM), LEVEL_UP_MOVE(44, MOVE_HAZE), LEVEL_UP_MOVE(51, MOVE_CRUNCH), LEVEL_UP_MOVE(55, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(59, MOVE_CAMOUFLAGE), //LEVEL_UP_MOVE(63, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(72, MOVE_COIL), LEVEL_UP_MOVE(80, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sDiancieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 5, MOVE_SHARPEN), //LEVEL_UP_MOVE( 8, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(12, MOVE_REFLECT), //LEVEL_UP_MOVE(18, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(21, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(27, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(31, MOVE_FLAIL), LEVEL_UP_MOVE(35, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(40, MOVE_POWER_GEM), //LEVEL_UP_MOVE(46, MOVE_TRICK_ROOM), //LEVEL_UP_MOVE(49, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(50, MOVE_MOONBLAST), //LEVEL_UP_MOVE(50, MOVE_DIAMOND_STORM), LEVEL_UP_MOVE(60, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(70, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sHoopaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HYPERSPACE_HOLE), LEVEL_UP_MOVE( 1, MOVE_TRICK), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE( 1, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(15, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(19, MOVE_PSYBEAM), LEVEL_UP_MOVE(25, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(29, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(29, MOVE_GUARD_SPLIT), //LEVEL_UP_MOVE(35, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE(46, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(50, MOVE_WONDER_ROOM), //LEVEL_UP_MOVE(50, MOVE_TRICK_ROOM), LEVEL_UP_MOVE(55, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(68, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(75, MOVE_PSYCHIC), //LEVEL_UP_MOVE(85, MOVE_HYPERSPACE_HOLE), LEVEL_UP_END }; static const struct LevelUpMove sVolcanionLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_STEAM_ERUPTION), //LEVEL_UP_MOVE( 1, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE( 8, MOVE_MIST), LEVEL_UP_MOVE(11, MOVE_HAZE), //LEVEL_UP_MOVE(15, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(21, MOVE_WATER_PULSE), LEVEL_UP_MOVE(28, MOVE_STOMP), //LEVEL_UP_MOVE(32, MOVE_SCALD), LEVEL_UP_MOVE(40, MOVE_WEATHER_BALL), LEVEL_UP_MOVE(46, MOVE_BODY_SLAM), LEVEL_UP_MOVE(50, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(58, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(65, MOVE_OVERHEAT), LEVEL_UP_MOVE(76, MOVE_EXPLOSION), //LEVEL_UP_MOVE(85, MOVE_STEAM_ERUPTION), LEVEL_UP_END }; static const struct LevelUpMove sRowletLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_PECK), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(16, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(18, MOVE_FORESIGHT), //LEVEL_UP_MOVE(22, MOVE_PLUCK), LEVEL_UP_MOVE(25, MOVE_SYNTHESIS), LEVEL_UP_MOVE(29, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(32, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(36, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(39, MOVE_FEATHER_DANCE), //LEVEL_UP_MOVE(43, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(46, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sDartrixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_PECK), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(16, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(19, MOVE_FORESIGHT), //LEVEL_UP_MOVE(24, MOVE_PLUCK), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(37, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(42, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(46, MOVE_FEATHER_DANCE), //LEVEL_UP_MOVE(51, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(55, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sDecidueyeLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SPIRIT_SHACKLE), //LEVEL_UP_MOVE( 1, MOVE_SPIRIT_SHACKLE), //LEVEL_UP_MOVE( 1, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE( 1, MOVE_LEAF_STORM), //LEVEL_UP_MOVE( 1, MOVE_U_TURN), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_PECK), LEVEL_UP_MOVE(11, MOVE_ASTONISH), LEVEL_UP_MOVE(14, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(16, MOVE_OMINOUS_WIND), LEVEL_UP_MOVE(19, MOVE_FORESIGHT), //LEVEL_UP_MOVE(24, MOVE_PLUCK), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(33, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(38, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(44, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(49, MOVE_FEATHER_DANCE), //LEVEL_UP_MOVE(55, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(60, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sLittenLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_LICK), LEVEL_UP_MOVE(11, MOVE_LEER), //LEVEL_UP_MOVE(14, MOVE_FIRE_FANG), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(18, MOVE_ROAR), LEVEL_UP_MOVE(22, MOVE_BITE), LEVEL_UP_MOVE(25, MOVE_SWAGGER), LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(32, MOVE_THRASH), LEVEL_UP_MOVE(36, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(39, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(43, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(46, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sTorracatLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_LICK), LEVEL_UP_MOVE(11, MOVE_LEER), //LEVEL_UP_MOVE(14, MOVE_FIRE_FANG), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(24, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_SWAGGER), LEVEL_UP_MOVE(33, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(37, MOVE_THRASH), LEVEL_UP_MOVE(42, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(46, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(51, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(55, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sIncineroarLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DARKEST_LARIAT), //LEVEL_UP_MOVE( 1, MOVE_DARKEST_LARIAT), LEVEL_UP_MOVE( 1, MOVE_BULK_UP), //LEVEL_UP_MOVE( 1, MOVE_THROAT_CHOP), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_LICK), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 8, MOVE_LICK), LEVEL_UP_MOVE(11, MOVE_LEER), //LEVEL_UP_MOVE(14, MOVE_FIRE_FANG), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(19, MOVE_ROAR), LEVEL_UP_MOVE(24, MOVE_BITE), LEVEL_UP_MOVE(28, MOVE_SWAGGER), LEVEL_UP_MOVE(33, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(38, MOVE_THRASH), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(49, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(55, MOVE_FLARE_BLITZ), LEVEL_UP_MOVE(60, MOVE_OUTRAGE), LEVEL_UP_MOVE(66, MOVE_CROSS_CHOP), LEVEL_UP_END }; static const struct LevelUpMove sPopplioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_GROWL), //LEVEL_UP_MOVE( 8, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(14, MOVE_AQUA_JET), LEVEL_UP_MOVE(16, MOVE_ICY_WIND), LEVEL_UP_MOVE(18, MOVE_ENCORE), LEVEL_UP_MOVE(22, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(25, MOVE_SING), LEVEL_UP_MOVE(29, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(32, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(36, MOVE_MOONBLAST), //LEVEL_UP_MOVE(39, MOVE_CAPTIVATE), LEVEL_UP_MOVE(43, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(46, MOVE_MISTY_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sBrionneLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 4, MOVE_GROWL), //LEVEL_UP_MOVE( 8, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(14, MOVE_AQUA_JET), LEVEL_UP_MOVE(16, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_ENCORE), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_SING), LEVEL_UP_MOVE(33, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(37, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(42, MOVE_MOONBLAST), //LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), LEVEL_UP_MOVE(51, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(55, MOVE_MISTY_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sPrimarinaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SPARKLING_ARIA), //LEVEL_UP_MOVE( 1, MOVE_SPARKLING_ARIA), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE( 4, MOVE_GROWL), //LEVEL_UP_MOVE( 9, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(11, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(14, MOVE_AQUA_JET), LEVEL_UP_MOVE(16, MOVE_ICY_WIND), LEVEL_UP_MOVE(19, MOVE_ENCORE), LEVEL_UP_MOVE(24, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(28, MOVE_SING), LEVEL_UP_MOVE(33, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(38, MOVE_HYPER_VOICE), //LEVEL_UP_MOVE(44, MOVE_MOONBLAST), //LEVEL_UP_MOVE(49, MOVE_CAPTIVATE), LEVEL_UP_MOVE(55, MOVE_HYDRO_PUMP), //LEVEL_UP_MOVE(60, MOVE_MISTY_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sPikipekLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 3, MOVE_GROWL), //LEVEL_UP_MOVE( 7, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 9, MOVE_ROCK_SMASH), LEVEL_UP_MOVE(13, MOVE_SUPERSONIC), //LEVEL_UP_MOVE(15, MOVE_PLUCK), //LEVEL_UP_MOVE(19, MOVE_ROOST), LEVEL_UP_MOVE(21, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(25, MOVE_SCREECH), LEVEL_UP_MOVE(27, MOVE_DRILL_PECK), LEVEL_UP_MOVE(31, MOVE_BULLET_SEED), LEVEL_UP_MOVE(33, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(37, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sTrumbeakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 3, MOVE_GROWL), //LEVEL_UP_MOVE( 7, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 9, MOVE_ROCK_SMASH), LEVEL_UP_MOVE(13, MOVE_SUPERSONIC), //LEVEL_UP_MOVE(16, MOVE_PLUCK), //LEVEL_UP_MOVE(21, MOVE_ROOST), LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(29, MOVE_SCREECH), LEVEL_UP_MOVE(32, MOVE_DRILL_PECK), LEVEL_UP_MOVE(37, MOVE_BULLET_SEED), LEVEL_UP_MOVE(40, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(45, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sToucannonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_BEAK_BLAST), //LEVEL_UP_MOVE( 1, MOVE_BEAK_BLAST), LEVEL_UP_MOVE( 1, MOVE_ROCK_BLAST), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 3, MOVE_GROWL), //LEVEL_UP_MOVE( 7, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 9, MOVE_ROCK_SMASH), LEVEL_UP_MOVE(13, MOVE_SUPERSONIC), //LEVEL_UP_MOVE(16, MOVE_PLUCK), //LEVEL_UP_MOVE(21, MOVE_ROOST), LEVEL_UP_MOVE(24, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(30, MOVE_SCREECH), LEVEL_UP_MOVE(34, MOVE_DRILL_PECK), LEVEL_UP_MOVE(40, MOVE_BULLET_SEED), LEVEL_UP_MOVE(44, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(50, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sYungoosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_PURSUIT), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_BIDE), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(22, MOVE_MUD_SLAP), LEVEL_UP_MOVE(25, MOVE_SUPER_FANG), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(31, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_HYPER_FANG), LEVEL_UP_MOVE(40, MOVE_YAWN), LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_MOVE(46, MOVE_REST), LEVEL_UP_END }; static const struct LevelUpMove sGumshoosLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 3, MOVE_LEER), LEVEL_UP_MOVE( 7, MOVE_PURSUIT), LEVEL_UP_MOVE(10, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(13, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(16, MOVE_BIDE), LEVEL_UP_MOVE(19, MOVE_BITE), LEVEL_UP_MOVE(23, MOVE_MUD_SLAP), LEVEL_UP_MOVE(27, MOVE_SUPER_FANG), LEVEL_UP_MOVE(31, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(39, MOVE_CRUNCH), LEVEL_UP_MOVE(43, MOVE_HYPER_FANG), LEVEL_UP_MOVE(47, MOVE_YAWN), LEVEL_UP_MOVE(51, MOVE_THRASH), LEVEL_UP_MOVE(55, MOVE_REST), LEVEL_UP_END }; static const struct LevelUpMove sGrubbinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_BITE), //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), LEVEL_UP_MOVE(16, MOVE_SPARK), //LEVEL_UP_MOVE(19, MOVE_ACROBATICS), LEVEL_UP_MOVE(22, MOVE_CRUNCH), //LEVEL_UP_MOVE(25, MOVE_X_SCISSOR), LEVEL_UP_MOVE(28, MOVE_DIG), LEVEL_UP_END }; static const struct LevelUpMove sCharjabugLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_BITE), //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), LEVEL_UP_MOVE(16, MOVE_SPARK), //LEVEL_UP_MOVE(19, MOVE_ACROBATICS), LEVEL_UP_MOVE(25, MOVE_CRUNCH), //LEVEL_UP_MOVE(31, MOVE_X_SCISSOR), LEVEL_UP_MOVE(37, MOVE_DIG), //LEVEL_UP_MOVE(43, MOVE_DISCHARGE), LEVEL_UP_MOVE(49, MOVE_IRON_DEFENSE), LEVEL_UP_END }; static const struct LevelUpMove sVikavoltLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_THUNDERBOLT), LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 1, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_STRING_SHOT), LEVEL_UP_MOVE( 7, MOVE_MUD_SLAP), LEVEL_UP_MOVE(10, MOVE_BITE), //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), LEVEL_UP_MOVE(16, MOVE_SPARK), //LEVEL_UP_MOVE(19, MOVE_ACROBATICS), LEVEL_UP_MOVE(25, MOVE_GUILLOTINE), //LEVEL_UP_MOVE(31, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(37, MOVE_DIG), LEVEL_UP_MOVE(41, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(49, MOVE_AGILITY), LEVEL_UP_END }; static const struct LevelUpMove sCrabrawlerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 5, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(17, MOVE_BUBBLE_BEAM), //LEVEL_UP_MOVE(22, MOVE_POWER_UP_PUNCH), LEVEL_UP_MOVE(25, MOVE_DIZZY_PUNCH), //LEVEL_UP_MOVE(29, MOVE_PAYBACK), LEVEL_UP_MOVE(33, MOVE_REVERSAL), LEVEL_UP_MOVE(37, MOVE_CRABHAMMER), LEVEL_UP_MOVE(42, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(45, MOVE_DYNAMIC_PUNCH), //LEVEL_UP_MOVE(49, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sCrabominableLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), LEVEL_UP_MOVE( 5, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 9, MOVE_LEER), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(17, MOVE_BUBBLE_BEAM), //LEVEL_UP_MOVE(22, MOVE_POWER_UP_PUNCH), LEVEL_UP_MOVE(25, MOVE_DIZZY_PUNCH), //LEVEL_UP_MOVE(29, MOVE_AVALANCHE), LEVEL_UP_MOVE(33, MOVE_REVERSAL), //LEVEL_UP_MOVE(37, MOVE_ICE_HAMMER), LEVEL_UP_MOVE(42, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(45, MOVE_DYNAMIC_PUNCH), //LEVEL_UP_MOVE(49, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sOricorioLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_PECK), LEVEL_UP_MOVE(10, MOVE_HELPING_HAND), LEVEL_UP_MOVE(13, MOVE_AIR_CUTTER), LEVEL_UP_MOVE(16, MOVE_BATON_PASS), LEVEL_UP_MOVE(20, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(23, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE(26, MOVE_TEETER_DANCE), //LEVEL_UP_MOVE(30, MOVE_ROOST), //LEVEL_UP_MOVE(33, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(36, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(40, MOVE_REVELATION_DANCE), LEVEL_UP_MOVE(43, MOVE_MIRROR_MOVE), LEVEL_UP_MOVE(46, MOVE_AGILITY), //LEVEL_UP_MOVE(50, MOVE_HURRICANE), LEVEL_UP_END }; static const struct LevelUpMove sCutieflyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), //LEVEL_UP_MOVE( 4, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), //LEVEL_UP_MOVE(10, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(13, MOVE_SILVER_WIND), //LEVEL_UP_MOVE(16, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(26, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(31, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(36, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(41, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sRibombeeLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_POLLEN_PUFF), //LEVEL_UP_MOVE( 1, MOVE_POLLEN_PUFF), LEVEL_UP_MOVE( 1, MOVE_ABSORB), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 1, MOVE_STUN_SPORE), //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), //LEVEL_UP_MOVE( 4, MOVE_FAIRY_WIND), LEVEL_UP_MOVE( 7, MOVE_STUN_SPORE), //LEVEL_UP_MOVE(10, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE(13, MOVE_SILVER_WIND), //LEVEL_UP_MOVE(16, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(21, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(28, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(35, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(42, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(49, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sRockruffLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(26, MOVE_ROAR), //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(40, MOVE_CRUNCH), //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLycanrocLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_ACCELEROCK), //LEVEL_UP_MOVE( 1, MOVE_ACCELEROCK), //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(26, MOVE_ROAR), //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(40, MOVE_CRUNCH), //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sWishiwashiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 9, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(14, MOVE_BRINE), //LEVEL_UP_MOVE(17, MOVE_AQUA_RING), //LEVEL_UP_MOVE(22, MOVE_TEARFUL_LOOK), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(30, MOVE_DIVE), LEVEL_UP_MOVE(33, MOVE_BEAT_UP), //LEVEL_UP_MOVE(38, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(41, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(46, MOVE_SOAK), LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), LEVEL_UP_MOVE(54, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sMareanieLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 5, MOVE_PECK), LEVEL_UP_MOVE( 9, MOVE_BITE), //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), //LEVEL_UP_MOVE(17, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(21, MOVE_TOXIC), //LEVEL_UP_MOVE(25, MOVE_VENOSHOCK), LEVEL_UP_MOVE(29, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(33, MOVE_RECOVER), //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), //LEVEL_UP_MOVE(41, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE(45, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(49, MOVE_LIQUIDATION), LEVEL_UP_END }; static const struct LevelUpMove sToxapexLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_BANEFUL_BUNKER), //LEVEL_UP_MOVE( 1, MOVE_BANEFUL_BUNKER), LEVEL_UP_MOVE( 1, MOVE_POISON_STING), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_BITE), //LEVEL_UP_MOVE( 1, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE( 5, MOVE_PECK), LEVEL_UP_MOVE( 9, MOVE_BITE), //LEVEL_UP_MOVE(13, MOVE_TOXIC_SPIKES), //LEVEL_UP_MOVE(17, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(21, MOVE_TOXIC), //LEVEL_UP_MOVE(25, MOVE_VENOSHOCK), LEVEL_UP_MOVE(29, MOVE_SPIKE_CANNON), LEVEL_UP_MOVE(33, MOVE_RECOVER), //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), //LEVEL_UP_MOVE(44, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE(51, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(58, MOVE_LIQUIDATION), LEVEL_UP_END }; static const struct LevelUpMove sMudbrayLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 3, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 8, MOVE_ROTOTILLER), //LEVEL_UP_MOVE(10, MOVE_BULLDOZE), LEVEL_UP_MOVE(15, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(22, MOVE_BIDE), //LEVEL_UP_MOVE(24, MOVE_HIGH_HORSEPOWER), LEVEL_UP_MOVE(29, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(31, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE(36, MOVE_COUNTER), LEVEL_UP_MOVE(38, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(43, MOVE_MEGA_KICK), LEVEL_UP_MOVE(45, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sMudsdaleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), //LEVEL_UP_MOVE( 1, MOVE_BULLDOZE), LEVEL_UP_MOVE( 3, MOVE_MUD_SPORT), //LEVEL_UP_MOVE( 8, MOVE_ROTOTILLER), //LEVEL_UP_MOVE(10, MOVE_BULLDOZE), LEVEL_UP_MOVE(15, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(17, MOVE_STOMP), LEVEL_UP_MOVE(22, MOVE_BIDE), //LEVEL_UP_MOVE(24, MOVE_HIGH_HORSEPOWER), LEVEL_UP_MOVE(29, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(34, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE(42, MOVE_COUNTER), LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(55, MOVE_MEGA_KICK), LEVEL_UP_MOVE(60, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sDewpiderLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), //LEVEL_UP_MOVE( 5, MOVE_INFESTATION), LEVEL_UP_MOVE( 8, MOVE_SPIDER_WEB), //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), LEVEL_UP_MOVE(16, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(21, MOVE_BITE), //LEVEL_UP_MOVE(24, MOVE_AQUA_RING), LEVEL_UP_MOVE(29, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(32, MOVE_CRUNCH), //LEVEL_UP_MOVE(37, MOVE_LUNGE), LEVEL_UP_MOVE(40, MOVE_MIRROR_COAT), //LEVEL_UP_MOVE(45, MOVE_LIQUIDATION), //LEVEL_UP_MOVE(48, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sAraquanidLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE( 1, MOVE_SOAK), LEVEL_UP_MOVE( 1, MOVE_BUBBLE), //LEVEL_UP_MOVE( 1, MOVE_INFESTATION), LEVEL_UP_MOVE( 1, MOVE_SPIDER_WEB), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), //LEVEL_UP_MOVE( 5, MOVE_INFESTATION), LEVEL_UP_MOVE( 8, MOVE_SPIDER_WEB), //LEVEL_UP_MOVE(13, MOVE_BUG_BITE), LEVEL_UP_MOVE(16, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(21, MOVE_BITE), //LEVEL_UP_MOVE(26, MOVE_AQUA_RING), LEVEL_UP_MOVE(33, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(38, MOVE_CRUNCH), //LEVEL_UP_MOVE(45, MOVE_LUNGE), LEVEL_UP_MOVE(50, MOVE_MIRROR_COAT), //LEVEL_UP_MOVE(57, MOVE_LIQUIDATION), //LEVEL_UP_MOVE(62, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sFomantisLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE( 5, MOVE_LEAFAGE), LEVEL_UP_MOVE(10, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(14, MOVE_GROWTH), LEVEL_UP_MOVE(19, MOVE_INGRAIN), LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(32, MOVE_SLASH), LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(41, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(46, MOVE_SUNNY_DAY), LEVEL_UP_END }; static const struct LevelUpMove sLurantisLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_PETAL_BLIZZARD), //LEVEL_UP_MOVE( 1, MOVE_PETAL_BLIZZARD), //LEVEL_UP_MOVE( 1, MOVE_X_SCISSOR), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 1, MOVE_GROWTH), //LEVEL_UP_MOVE( 5, MOVE_LEAFAGE), LEVEL_UP_MOVE(10, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(14, MOVE_GROWTH), LEVEL_UP_MOVE(19, MOVE_INGRAIN), LEVEL_UP_MOVE(23, MOVE_LEAF_BLADE), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(32, MOVE_SLASH), LEVEL_UP_MOVE(40, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(47, MOVE_SOLAR_BLADE), LEVEL_UP_MOVE(55, MOVE_SUNNY_DAY), LEVEL_UP_END }; static const struct LevelUpMove sMorelullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 4, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_FLASH), LEVEL_UP_MOVE(11, MOVE_MOONLIGHT), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(25, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(29, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(32, MOVE_STRENGTH_SAP), LEVEL_UP_MOVE(36, MOVE_SPORE), //LEVEL_UP_MOVE(39, MOVE_MOONBLAST), LEVEL_UP_MOVE(43, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(46, MOVE_SPOTLIGHT), LEVEL_UP_END }; static const struct LevelUpMove sShiinoticLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_FLASH), LEVEL_UP_MOVE( 4, MOVE_ASTONISH), LEVEL_UP_MOVE( 8, MOVE_FLASH), LEVEL_UP_MOVE(11, MOVE_MOONLIGHT), LEVEL_UP_MOVE(15, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_SLEEP_POWDER), LEVEL_UP_MOVE(22, MOVE_INGRAIN), LEVEL_UP_MOVE(26, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(31, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(35, MOVE_STRENGTH_SAP), LEVEL_UP_MOVE(40, MOVE_SPORE), //LEVEL_UP_MOVE(44, MOVE_MOONBLAST), LEVEL_UP_MOVE(49, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(53, MOVE_SPOTLIGHT), LEVEL_UP_END }; static const struct LevelUpMove sSalanditLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(13, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(16, MOVE_SMOG), LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), //LEVEL_UP_MOVE(24, MOVE_FLAME_BURST), LEVEL_UP_MOVE(29, MOVE_TOXIC), //LEVEL_UP_MOVE(32, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(37, MOVE_VENOSHOCK), LEVEL_UP_MOVE(40, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(45, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(48, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSalazzleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_CAPTIVATE), //LEVEL_UP_MOVE( 1, MOVE_CAPTIVATE), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_TORMENT), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 5, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(13, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE(16, MOVE_SMOG), LEVEL_UP_MOVE(21, MOVE_DOUBLE_SLAP), //LEVEL_UP_MOVE(24, MOVE_FLAME_BURST), LEVEL_UP_MOVE(29, MOVE_TOXIC), //LEVEL_UP_MOVE(32, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(39, MOVE_VENOSHOCK), LEVEL_UP_MOVE(44, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(51, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(56, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sStuffulLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_BIDE), //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(14, MOVE_BRUTAL_SWING), LEVEL_UP_MOVE(19, MOVE_FLAIL), //LEVEL_UP_MOVE(23, MOVE_PAYBACK), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(32, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(37, MOVE_THRASH), LEVEL_UP_MOVE(41, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(46, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(50, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sBewearLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 5, MOVE_BIDE), //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(14, MOVE_BRUTAL_SWING), LEVEL_UP_MOVE(19, MOVE_FLAIL), //LEVEL_UP_MOVE(23, MOVE_PAYBACK), LEVEL_UP_MOVE(30, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(36, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(43, MOVE_THRASH), LEVEL_UP_MOVE(49, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(62, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sBounsweetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), //LEVEL_UP_MOVE( 5, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(25, MOVE_TEETER_DANCE), LEVEL_UP_MOVE(29, MOVE_FLAIL), //LEVEL_UP_MOVE(33, MOVE_AROMATIC_MIST), LEVEL_UP_END }; static const struct LevelUpMove sSteeneeLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_SPLASH), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE( 5, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(25, MOVE_TEETER_DANCE), LEVEL_UP_MOVE(29, MOVE_STOMP), //LEVEL_UP_MOVE(33, MOVE_AROMATIC_MIST), //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sTsareenaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_TROP_KICK), //LEVEL_UP_MOVE( 1, MOVE_TROP_KICK), //LEVEL_UP_MOVE( 1, MOVE_PUNISHMENT), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_SLAP), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE( 5, MOVE_SWAGGER), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(21, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(25, MOVE_TEETER_DANCE), LEVEL_UP_MOVE(29, MOVE_STOMP), //LEVEL_UP_MOVE(33, MOVE_AROMATIC_MIST), //LEVEL_UP_MOVE(37, MOVE_CAPTIVATE), LEVEL_UP_MOVE(41, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(45, MOVE_LEAF_STORM), LEVEL_UP_MOVE(49, MOVE_HI_JUMP_KICK), //LEVEL_UP_MOVE(53, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sComfeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), //LEVEL_UP_MOVE( 1, MOVE_FLOWER_SHIELD), LEVEL_UP_MOVE( 4, MOVE_LEECH_SEED), //LEVEL_UP_MOVE( 7, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(10, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(13, MOVE_GROWTH), LEVEL_UP_MOVE(16, MOVE_WRAP), LEVEL_UP_MOVE(19, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(22, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(25, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(31, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(34, MOVE_GRASS_KNOT), //LEVEL_UP_MOVE(37, MOVE_FLORAL_HEALING), LEVEL_UP_MOVE(40, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(43, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(46, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE(49, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sOranguruLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 4, MOVE_AFTER_YOU), LEVEL_UP_MOVE( 8, MOVE_TAUNT), //LEVEL_UP_MOVE(11, MOVE_QUASH), //LEVEL_UP_MOVE(15, MOVE_STORED_POWER), LEVEL_UP_MOVE(18, MOVE_PSYCH_UP), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(25, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(29, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(32, MOVE_INSTRUCT), //LEVEL_UP_MOVE(36, MOVE_FOUL_PLAY), LEVEL_UP_MOVE(39, MOVE_CALM_MIND), LEVEL_UP_MOVE(43, MOVE_PSYCHIC), LEVEL_UP_MOVE(46, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(50, MOVE_TRICK_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sPassimianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_LEER), LEVEL_UP_MOVE( 8, MOVE_ROCK_SMASH), LEVEL_UP_MOVE(11, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(15, MOVE_BEAT_UP), LEVEL_UP_MOVE(18, MOVE_SCARY_FACE), LEVEL_UP_MOVE(22, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(25, MOVE_BESTOW), LEVEL_UP_MOVE(29, MOVE_THRASH), LEVEL_UP_MOVE(32, MOVE_BULK_UP), LEVEL_UP_MOVE(36, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(39, MOVE_FLING), //LEVEL_UP_MOVE(43, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(46, MOVE_REVERSAL), //LEVEL_UP_MOVE(50, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sWimpodLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sGolisopodLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_FIRST_IMPRESSION), //LEVEL_UP_MOVE( 1, MOVE_FIRST_IMPRESSION), //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 4, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 7, MOVE_ROCK_SMASH), //LEVEL_UP_MOVE(10, MOVE_BUG_BITE), LEVEL_UP_MOVE(13, MOVE_SPITE), LEVEL_UP_MOVE(16, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(21, MOVE_SLASH), //LEVEL_UP_MOVE(26, MOVE_RAZOR_SHELL), //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(36, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(41, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(48, MOVE_LIQUIDATION), LEVEL_UP_END }; static const struct LevelUpMove sSandygastLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_SAND_TOMB), LEVEL_UP_MOVE(18, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(23, MOVE_BULLDOZE), LEVEL_UP_MOVE(27, MOVE_HYPNOSIS), LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(45, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(50, MOVE_SHORE_UP), LEVEL_UP_MOVE(54, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sPalossandLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE( 9, MOVE_SAND_ATTACK), LEVEL_UP_MOVE(14, MOVE_SAND_TOMB), LEVEL_UP_MOVE(18, MOVE_MEGA_DRAIN), //LEVEL_UP_MOVE(23, MOVE_BULLDOZE), LEVEL_UP_MOVE(27, MOVE_HYPNOSIS), LEVEL_UP_MOVE(32, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(47, MOVE_EARTH_POWER), //LEVEL_UP_MOVE(54, MOVE_SHORE_UP), LEVEL_UP_MOVE(60, MOVE_SANDSTORM), LEVEL_UP_END }; static const struct LevelUpMove sPyukumukuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BATON_PASS), LEVEL_UP_MOVE( 1, MOVE_WATER_SPORT), LEVEL_UP_MOVE( 1, MOVE_MUD_SPORT), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 9, MOVE_TAUNT), LEVEL_UP_MOVE(13, MOVE_SAFEGUARD), LEVEL_UP_MOVE(17, MOVE_COUNTER), //LEVEL_UP_MOVE(21, MOVE_PURIFY), LEVEL_UP_MOVE(25, MOVE_CURSE), //LEVEL_UP_MOVE(29, MOVE_GASTRO_ACID), LEVEL_UP_MOVE(33, MOVE_PAIN_SPLIT), LEVEL_UP_MOVE(37, MOVE_RECOVER), //LEVEL_UP_MOVE(41, MOVE_SOAK), LEVEL_UP_MOVE(45, MOVE_TOXIC), LEVEL_UP_MOVE(49, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sTypeNullLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_RAGE), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_IMPRISON), LEVEL_UP_MOVE(20, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(25, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(30, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(35, MOVE_X_SCISSOR), LEVEL_UP_MOVE(40, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(50, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(55, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(60, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(65, MOVE_PUNISHMENT), LEVEL_UP_MOVE(70, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(75, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(80, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(85, MOVE_HEAL_BLOCK), LEVEL_UP_END }; static const struct LevelUpMove sSilvallyLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_MULTI_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_MULTI_ATTACK), //LEVEL_UP_MOVE( 1, MOVE_HEAL_BLOCK), LEVEL_UP_MOVE( 1, MOVE_IMPRISON), //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), LEVEL_UP_MOVE( 1, MOVE_POISON_FANG), //LEVEL_UP_MOVE( 1, MOVE_FIRE_FANG), //LEVEL_UP_MOVE( 1, MOVE_ICE_FANG), //LEVEL_UP_MOVE( 1, MOVE_THUNDER_FANG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_RAGE), LEVEL_UP_MOVE(10, MOVE_PURSUIT), LEVEL_UP_MOVE(15, MOVE_BITE), LEVEL_UP_MOVE(20, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(25, MOVE_CRUSH_CLAW), LEVEL_UP_MOVE(30, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(35, MOVE_X_SCISSOR), LEVEL_UP_MOVE(40, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(45, MOVE_METAL_SOUND), LEVEL_UP_MOVE(50, MOVE_CRUNCH), //LEVEL_UP_MOVE(55, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(60, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(65, MOVE_PUNISHMENT), LEVEL_UP_MOVE(70, MOVE_RAZOR_WIND), LEVEL_UP_MOVE(75, MOVE_TRI_ATTACK), LEVEL_UP_MOVE(80, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(85, MOVE_PARTING_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sMiniorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 3, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 8, MOVE_ROLLOUT), LEVEL_UP_MOVE(10, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_SWIFT), LEVEL_UP_MOVE(17, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(24, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(29, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE(36, MOVE_COSMIC_POWER), //LEVEL_UP_MOVE(38, MOVE_POWER_GEM), LEVEL_UP_MOVE(43, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(45, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(50, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sKomalaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 6, MOVE_STOCKPILE), LEVEL_UP_MOVE( 6, MOVE_SPIT_UP), LEVEL_UP_MOVE( 6, MOVE_SWALLOW), LEVEL_UP_MOVE(11, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(16, MOVE_YAWN), LEVEL_UP_MOVE(21, MOVE_SLAM), LEVEL_UP_MOVE(26, MOVE_FLAIL), //LEVEL_UP_MOVE(31, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(36, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(41, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE(46, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sTurtonatorLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_SMOG), LEVEL_UP_MOVE( 9, MOVE_PROTECT), //LEVEL_UP_MOVE(13, MOVE_INCINERATE), LEVEL_UP_MOVE(17, MOVE_FLAIL), LEVEL_UP_MOVE(21, MOVE_ENDURE), LEVEL_UP_MOVE(25, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(29, MOVE_FLAMETHROWER), LEVEL_UP_MOVE(33, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(37, MOVE_SHELL_SMASH), //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(45, MOVE_SHELL_TRAP), LEVEL_UP_MOVE(49, MOVE_OVERHEAT), LEVEL_UP_MOVE(53, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sTogedemaruLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 5, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 9, MOVE_ROLLOUT), LEVEL_UP_MOVE(13, MOVE_CHARGE), LEVEL_UP_MOVE(17, MOVE_SPARK), //LEVEL_UP_MOVE(21, MOVE_NUZZLE), //LEVEL_UP_MOVE(25, MOVE_MAGNET_RISE), //LEVEL_UP_MOVE(29, MOVE_DISCHARGE), //LEVEL_UP_MOVE(33, MOVE_ZING_ZAP), //LEVEL_UP_MOVE(37, MOVE_ELECTRIC_TERRAIN), //LEVEL_UP_MOVE(41, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(45, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE(49, MOVE_SPIKY_SHIELD), //LEVEL_UP_MOVE(53, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sMimikyuLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), LEVEL_UP_MOVE( 5, MOVE_DOUBLE_TEAM), //LEVEL_UP_MOVE(10, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(14, MOVE_SHADOW_SNEAK), LEVEL_UP_MOVE(19, MOVE_MIMIC), LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(28, MOVE_CHARM), LEVEL_UP_MOVE(32, MOVE_SLASH), //LEVEL_UP_MOVE(37, MOVE_SHADOW_CLAW), //LEVEL_UP_MOVE(41, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), LEVEL_UP_MOVE(50, MOVE_PAIN_SPLIT), LEVEL_UP_END }; static const struct LevelUpMove sBruxishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 4, MOVE_ASTONISH), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(12, MOVE_BITE), //LEVEL_UP_MOVE(17, MOVE_AQUA_JET), LEVEL_UP_MOVE(20, MOVE_DISABLE), LEVEL_UP_MOVE(25, MOVE_PSYWAVE), LEVEL_UP_MOVE(28, MOVE_CRUNCH), //LEVEL_UP_MOVE(33, MOVE_AQUA_TAIL), LEVEL_UP_MOVE(36, MOVE_SCREECH), //LEVEL_UP_MOVE(41, MOVE_PSYCHIC_FANGS), //LEVEL_UP_MOVE(44, MOVE_SYNCHRONOISE), LEVEL_UP_END }; static const struct LevelUpMove sDrampaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), //LEVEL_UP_MOVE( 1, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE( 5, MOVE_TWISTER), LEVEL_UP_MOVE( 9, MOVE_PROTECT), LEVEL_UP_MOVE(13, MOVE_GLARE), LEVEL_UP_MOVE(17, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(21, MOVE_DRAGON_RAGE), //LEVEL_UP_MOVE(25, MOVE_NATURAL_GIFT), LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(33, MOVE_SAFEGUARD), LEVEL_UP_MOVE(37, MOVE_EXTRASENSORY), //LEVEL_UP_MOVE(41, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(45, MOVE_FLY), LEVEL_UP_MOVE(49, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(53, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sDhelmiseLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 5, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 9, MOVE_WRAP), //LEVEL_UP_MOVE(14, MOVE_GYRO_BALL), LEVEL_UP_MOVE(18, MOVE_METAL_SOUND), LEVEL_UP_MOVE(23, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(27, MOVE_WHIRLPOOL), //LEVEL_UP_MOVE(32, MOVE_ANCHOR_SHOT), LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), //LEVEL_UP_MOVE(41, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(45, MOVE_SLAM), //LEVEL_UP_MOVE(50, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(54, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE(59, MOVE_POWER_WHIP), LEVEL_UP_END }; static const struct LevelUpMove sJangmoOLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_BIDE), LEVEL_UP_MOVE(13, MOVE_PROTECT), //LEVEL_UP_MOVE(17, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_HEADBUTT), //LEVEL_UP_MOVE(29, MOVE_WORK_UP), LEVEL_UP_MOVE(33, MOVE_SCREECH), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(41, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(45, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(49, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(53, MOVE_OUTRAGE), LEVEL_UP_END }; static const struct LevelUpMove sHakamoOLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE( 1, MOVE_SKY_UPPERCUT), //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_BIDE), LEVEL_UP_MOVE(13, MOVE_PROTECT), //LEVEL_UP_MOVE(17, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_HEADBUTT), //LEVEL_UP_MOVE(29, MOVE_WORK_UP), LEVEL_UP_MOVE(33, MOVE_SCREECH), LEVEL_UP_MOVE(38, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(43, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(48, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(53, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(58, MOVE_OUTRAGE), //LEVEL_UP_MOVE(63, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sKommoOLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_CLANGING_SCALES), //LEVEL_UP_MOVE( 1, MOVE_CLANGING_SCALES), LEVEL_UP_MOVE( 1, MOVE_SKY_UPPERCUT), LEVEL_UP_MOVE( 1, MOVE_BELLY_DRUM), //LEVEL_UP_MOVE( 1, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_BIDE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE( 9, MOVE_BIDE), LEVEL_UP_MOVE(13, MOVE_PROTECT), //LEVEL_UP_MOVE(17, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(21, MOVE_SCARY_FACE), LEVEL_UP_MOVE(25, MOVE_HEADBUTT), //LEVEL_UP_MOVE(29, MOVE_WORK_UP), LEVEL_UP_MOVE(33, MOVE_SCREECH), LEVEL_UP_MOVE(38, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(43, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(51, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(59, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(67, MOVE_OUTRAGE), //LEVEL_UP_MOVE(75, MOVE_CLOSE_COMBAT), LEVEL_UP_END }; static const struct LevelUpMove sTapuKokoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ELECTRIC_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE( 1, MOVE_POWER_SWAP), LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 8, MOVE_SPARK), LEVEL_UP_MOVE(14, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(20, MOVE_SCREECH), LEVEL_UP_MOVE(26, MOVE_CHARGE), //LEVEL_UP_MOVE(32, MOVE_WILD_CHARGE), LEVEL_UP_MOVE(38, MOVE_MIRROR_MOVE), //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), //LEVEL_UP_MOVE(48, MOVE_DISCHARGE), LEVEL_UP_MOVE(53, MOVE_AGILITY), //LEVEL_UP_MOVE(58, MOVE_ELECTRO_BALL), LEVEL_UP_END }; static const struct LevelUpMove sTapuLeleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_PSYCHIC_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), LEVEL_UP_MOVE( 1, MOVE_AROMATHERAPY), LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), //LEVEL_UP_MOVE( 1, MOVE_DRAINING_KISS), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 8, MOVE_PSYWAVE), LEVEL_UP_MOVE(14, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(26, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(32, MOVE_PSYSHOCK), LEVEL_UP_MOVE(38, MOVE_TICKLE), //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), LEVEL_UP_MOVE(48, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(53, MOVE_FLATTER), //LEVEL_UP_MOVE(58, MOVE_MOONBLAST), LEVEL_UP_END }; static const struct LevelUpMove sTapuBuluLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE( 1, MOVE_SUPERPOWER), LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_WHIRLWIND), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), LEVEL_UP_MOVE( 8, MOVE_HORN_ATTACK), LEVEL_UP_MOVE(14, MOVE_GIGA_DRAIN), LEVEL_UP_MOVE(20, MOVE_SCARY_FACE), LEVEL_UP_MOVE(26, MOVE_LEECH_SEED), //LEVEL_UP_MOVE(32, MOVE_HORN_LEECH), //LEVEL_UP_MOVE(38, MOVE_ROTOTILLER), //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), //LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(53, MOVE_MEGAHORN), LEVEL_UP_MOVE(58, MOVE_SKULL_BASH), LEVEL_UP_END }; static const struct LevelUpMove sTapuFiniLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_MOONBLAST), //LEVEL_UP_MOVE( 1, MOVE_HEAL_PULSE), LEVEL_UP_MOVE( 1, MOVE_MEAN_LOOK), LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 1, MOVE_MIST), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_WATER_PULSE), LEVEL_UP_MOVE(14, MOVE_WHIRLPOOL), //LEVEL_UP_MOVE(20, MOVE_SOAK), LEVEL_UP_MOVE(26, MOVE_REFRESH), //LEVEL_UP_MOVE(32, MOVE_BRINE), //LEVEL_UP_MOVE(38, MOVE_DEFOG), //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), LEVEL_UP_MOVE(48, MOVE_MUDDY_WATER), //LEVEL_UP_MOVE(53, MOVE_AQUA_RING), LEVEL_UP_MOVE(58, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sCosmogLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SPLASH), LEVEL_UP_MOVE(23, MOVE_TELEPORT), LEVEL_UP_END }; static const struct LevelUpMove sCosmoemLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_COSMIC_POWER), LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_END }; static const struct LevelUpMove sSolgaleoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SUNSTEEL_STRIKE), //LEVEL_UP_MOVE( 1, MOVE_SUNSTEEL_STRIKE), LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), //LEVEL_UP_MOVE( 1, MOVE_WAKE_UP_SLAP), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), //LEVEL_UP_MOVE( 7, MOVE_IRON_HEAD), LEVEL_UP_MOVE(13, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(19, MOVE_ZEN_HEADBUTT), //LEVEL_UP_MOVE(23, MOVE_FLASH_CANNON), LEVEL_UP_MOVE(31, MOVE_MORNING_SUN), LEVEL_UP_MOVE(37, MOVE_CRUNCH), //LEVEL_UP_MOVE(43, MOVE_METAL_BURST), LEVEL_UP_MOVE(47, MOVE_SOLAR_BEAM), //LEVEL_UP_MOVE(59, MOVE_NOBLE_ROAR), //LEVEL_UP_MOVE(61, MOVE_FLARE_BLITZ), //LEVEL_UP_MOVE(67, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(73, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sLunalaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_MOONGEIST_BEAM), //LEVEL_UP_MOVE( 1, MOVE_MOONGEIST_BEAM), LEVEL_UP_MOVE( 1, MOVE_COSMIC_POWER), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_TELEPORT), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE(19, MOVE_AIR_SLASH), LEVEL_UP_MOVE(23, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(31, MOVE_MOONLIGHT), //LEVEL_UP_MOVE(37, MOVE_NIGHT_DAZE), LEVEL_UP_MOVE(43, MOVE_MAGIC_COAT), //LEVEL_UP_MOVE(47, MOVE_MOONBLAST), LEVEL_UP_MOVE(59, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(61, MOVE_PHANTOM_FORCE), //LEVEL_UP_MOVE(67, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sNihilegoLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE( 1, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE( 1, MOVE_TICKLE), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_CONSTRICT), LEVEL_UP_MOVE( 1, MOVE_POUND), //LEVEL_UP_MOVE( 7, MOVE_CLEAR_SMOG), LEVEL_UP_MOVE(13, MOVE_PSYWAVE), LEVEL_UP_MOVE(19, MOVE_HEADBUTT), //LEVEL_UP_MOVE(23, MOVE_VENOSHOCK), //LEVEL_UP_MOVE(29, MOVE_TOXIC_SPIKES), LEVEL_UP_MOVE(31, MOVE_SAFEGUARD), //LEVEL_UP_MOVE(37, MOVE_POWER_GEM), LEVEL_UP_MOVE(43, MOVE_MIRROR_COAT), //LEVEL_UP_MOVE(47, MOVE_ACID_SPRAY), //LEVEL_UP_MOVE(53, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(59, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(67, MOVE_WONDER_ROOM), //LEVEL_UP_MOVE(73, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sBuzzwoleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_FELL_STINGER), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_HARDEN), //LEVEL_UP_MOVE( 1, MOVE_POWER_UP_PUNCH), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 7, MOVE_COMET_PUNCH), LEVEL_UP_MOVE(13, MOVE_BULK_UP), LEVEL_UP_MOVE(19, MOVE_VITAL_THROW), LEVEL_UP_MOVE(23, MOVE_ENDURE), LEVEL_UP_MOVE(29, MOVE_LEECH_LIFE), LEVEL_UP_MOVE(31, MOVE_TAUNT), LEVEL_UP_MOVE(37, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE(43, MOVE_COUNTER), //LEVEL_UP_MOVE(47, MOVE_HAMMER_ARM), //LEVEL_UP_MOVE(53, MOVE_LUNGE), LEVEL_UP_MOVE(59, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(67, MOVE_SUPERPOWER), LEVEL_UP_MOVE(73, MOVE_FOCUS_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sPheromosaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), LEVEL_UP_MOVE( 1, MOVE_LOW_KICK), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE( 7, MOVE_SWIFT), LEVEL_UP_MOVE(13, MOVE_STOMP), //LEVEL_UP_MOVE(19, MOVE_FEINT), LEVEL_UP_MOVE(23, MOVE_SILVER_WIND), LEVEL_UP_MOVE(29, MOVE_BOUNCE), LEVEL_UP_MOVE(31, MOVE_JUMP_KICK), LEVEL_UP_MOVE(37, MOVE_AGILITY), LEVEL_UP_MOVE(43, MOVE_TRIPLE_KICK), //LEVEL_UP_MOVE(47, MOVE_LUNGE), //LEVEL_UP_MOVE(53, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(59, MOVE_ME_FIRST), LEVEL_UP_MOVE(67, MOVE_HI_JUMP_KICK), //LEVEL_UP_MOVE(73, MOVE_SPEED_SWAP), LEVEL_UP_END }; static const struct LevelUpMove sXurkitreeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TAIL_GLOW), LEVEL_UP_MOVE( 1, MOVE_SPARK), LEVEL_UP_MOVE( 1, MOVE_CHARGE), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(13, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(19, MOVE_INGRAIN), LEVEL_UP_MOVE(23, MOVE_THUNDER_PUNCH), //LEVEL_UP_MOVE(29, MOVE_EERIE_IMPULSE), LEVEL_UP_MOVE(31, MOVE_SIGNAL_BEAM), LEVEL_UP_MOVE(37, MOVE_THUNDERBOLT), LEVEL_UP_MOVE(43, MOVE_HYPNOSIS), //LEVEL_UP_MOVE(47, MOVE_DISCHARGE), //LEVEL_UP_MOVE(53, MOVE_ELECTRIC_TERRAIN), //LEVEL_UP_MOVE(59, MOVE_POWER_WHIP), //LEVEL_UP_MOVE(67, MOVE_ION_DELUGE), LEVEL_UP_MOVE(73, MOVE_ZAP_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sCelesteelaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE( 1, MOVE_AIR_SLASH), LEVEL_UP_MOVE( 1, MOVE_INGRAIN), LEVEL_UP_MOVE( 1, MOVE_ABSORB), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 7, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(13, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(19, MOVE_LEECH_SEED), LEVEL_UP_MOVE(23, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(29, MOVE_IRON_HEAD), LEVEL_UP_MOVE(31, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(37, MOVE_FLASH_CANNON), //LEVEL_UP_MOVE(43, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(47, MOVE_SEED_BOMB), LEVEL_UP_MOVE(53, MOVE_SKULL_BASH), LEVEL_UP_MOVE(59, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(67, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE(73, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sKartanaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD), //LEVEL_UP_MOVE( 1, MOVE_DEFOG), //LEVEL_UP_MOVE( 1, MOVE_VACUUM_WAVE), LEVEL_UP_MOVE( 1, MOVE_AIR_CUTTER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE( 1, MOVE_CUT), LEVEL_UP_MOVE( 7, MOVE_FALSE_SWIPE), LEVEL_UP_MOVE(13, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(19, MOVE_SYNTHESIS), LEVEL_UP_MOVE(23, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE(29, MOVE_LASER_FOCUS), //LEVEL_UP_MOVE(31, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE(37, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(43, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(47, MOVE_X_SCISSOR), LEVEL_UP_MOVE(53, MOVE_DETECT), //LEVEL_UP_MOVE(59, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(67, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(73, MOVE_GUILLOTINE), LEVEL_UP_END }; static const struct LevelUpMove sGuzzlordLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BELCH), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_SWALLOW), LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 7, MOVE_STOMP), //LEVEL_UP_MOVE(13, MOVE_BRUTAL_SWING), //LEVEL_UP_MOVE(19, MOVE_STEAMROLLER), //LEVEL_UP_MOVE(23, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(29, MOVE_IRON_TAIL), //LEVEL_UP_MOVE(31, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(37, MOVE_CRUNCH), //LEVEL_UP_MOVE(43, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(47, MOVE_THRASH), //LEVEL_UP_MOVE(53, MOVE_GASTRO_ACID), //LEVEL_UP_MOVE(59, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(67, MOVE_WRING_OUT), //LEVEL_UP_MOVE(73, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sNecrozmaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MOONLIGHT), LEVEL_UP_MOVE( 1, MOVE_MORNING_SUN), //LEVEL_UP_MOVE( 1, MOVE_CHARGE_BEAM), //LEVEL_UP_MOVE( 1, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 7, MOVE_SLASH), //LEVEL_UP_MOVE(13, MOVE_STORED_POWER), LEVEL_UP_MOVE(19, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(23, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(31, MOVE_GRAVITY), //LEVEL_UP_MOVE(37, MOVE_PSYCHO_CUT), //LEVEL_UP_MOVE(43, MOVE_POWER_GEM), //LEVEL_UP_MOVE(47, MOVE_AUTOTOMIZE), //LEVEL_UP_MOVE(50, MOVE_PHOTON_GEYSER), //LEVEL_UP_MOVE(53, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(59, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(67, MOVE_WRING_OUT), //LEVEL_UP_MOVE(73, MOVE_PRISMATIC_LASER), LEVEL_UP_END }; static const struct LevelUpMove sMagearnaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_CRAFTY_SHIELD), //LEVEL_UP_MOVE( 1, MOVE_GEAR_UP), //LEVEL_UP_MOVE( 1, MOVE_SHIFT_GEAR), //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_SONIC_BOOM), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_PSYBEAM), //LEVEL_UP_MOVE( 9, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(17, MOVE_AURORA_BEAM), //LEVEL_UP_MOVE(25, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(33, MOVE_MIND_READER), //LEVEL_UP_MOVE(41, MOVE_FLASH_CANNON), //LEVEL_UP_MOVE(49, MOVE_FLEUR_CANNON), LEVEL_UP_MOVE(57, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(65, MOVE_PAIN_SPLIT), //LEVEL_UP_MOVE(73, MOVE_SYNCHRONOISE), //LEVEL_UP_MOVE(81, MOVE_AURA_SPHERE), //LEVEL_UP_MOVE(89, MOVE_HEART_SWAP), //LEVEL_UP_MOVE(97, MOVE_TRUMP_CARD), LEVEL_UP_END }; static const struct LevelUpMove sMarshadowLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_LASER_FOCUS), //LEVEL_UP_MOVE( 1, MOVE_ASSURANCE), LEVEL_UP_MOVE( 1, MOVE_FIRE_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ICE_PUNCH), //LEVEL_UP_MOVE( 1, MOVE_DRAIN_PUNCH), LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_PURSUIT), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_SNEAK), //LEVEL_UP_MOVE( 5, MOVE_FORCE_PALM), //LEVEL_UP_MOVE(11, MOVE_FEINT), LEVEL_UP_MOVE(15, MOVE_ROLLING_KICK), //LEVEL_UP_MOVE(20, MOVE_COPYCAT), LEVEL_UP_MOVE(26, MOVE_SHADOW_PUNCH), LEVEL_UP_MOVE(30, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(35, MOVE_JUMP_KICK), LEVEL_UP_MOVE(41, MOVE_PSYCH_UP), //LEVEL_UP_MOVE(45, MOVE_SPECTRAL_THIEF), //LEVEL_UP_MOVE(50, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(56, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(60, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sPoipoleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(13, MOVE_VENOSHOCK), LEVEL_UP_MOVE(19, MOVE_CHARM), //LEVEL_UP_MOVE(23, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(31, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), LEVEL_UP_MOVE(41, MOVE_TOXIC), //LEVEL_UP_MOVE(47, MOVE_FELL_STINGER), LEVEL_UP_END }; static const struct LevelUpMove sNaganadelLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_AIR_CUTTER), LEVEL_UP_MOVE( 1, MOVE_AIR_CUTTER), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 7, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(13, MOVE_VENOSHOCK), LEVEL_UP_MOVE(19, MOVE_CHARM), //LEVEL_UP_MOVE(23, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE(31, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(37, MOVE_POISON_JAB), LEVEL_UP_MOVE(41, MOVE_TOXIC), //LEVEL_UP_MOVE(47, MOVE_FELL_STINGER), //LEVEL_UP_MOVE(53, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(61, MOVE_DRAGON_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sStakatakaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 5, MOVE_ROCK_SLIDE), //LEVEL_UP_MOVE(11, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(17, MOVE_BIDE), LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(23, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(31, MOVE_AUTOTOMIZE), LEVEL_UP_MOVE(37, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(43, MOVE_IRON_HEAD), LEVEL_UP_MOVE(47, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(53, MOVE_WIDE_GUARD), LEVEL_UP_MOVE(61, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sBlacephalonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 7, MOVE_MAGIC_COAT), //LEVEL_UP_MOVE(13, MOVE_STORED_POWER), //LEVEL_UP_MOVE(17, MOVE_FLAME_BURST), LEVEL_UP_MOVE(23, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(29, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(31, MOVE_CALM_MIND), LEVEL_UP_MOVE(37, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(41, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(47, MOVE_TRICK), //LEVEL_UP_MOVE(59, MOVE_MIND_BLOWN), LEVEL_UP_END }; static const struct LevelUpMove sZeraoraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_SPARK), //LEVEL_UP_MOVE( 5, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_FURY_SWIPES), //LEVEL_UP_MOVE(15, MOVE_VOLT_SWITCH), //LEVEL_UP_MOVE(19, MOVE_SNARL), LEVEL_UP_MOVE(22, MOVE_FAKE_OUT), LEVEL_UP_MOVE(26, MOVE_CHARGE), LEVEL_UP_MOVE(29, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(33, MOVE_SLASH), //LEVEL_UP_MOVE(36, MOVE_WILD_CHARGE), //LEVEL_UP_MOVE(40, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(43, MOVE_PLASMA_FISTS), //LEVEL_UP_MOVE(47, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(50, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sMeltanLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 18, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 27, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 36, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE( 45, MOVE_FLASH_CANNON), LEVEL_UP_END }; static const struct LevelUpMove sMelmetalLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 9, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 18, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE( 27, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 36, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE( 45, MOVE_FLASH_CANNON), LEVEL_UP_MOVE( 54, MOVE_MEGA_PUNCH), LEVEL_UP_MOVE( 64, MOVE_PROTECT), //LEVEL_UP_MOVE( 72, MOVE_DOUBLE_IRON_BASH), LEVEL_UP_MOVE( 81, MOVE_SUPERPOWER), LEVEL_UP_MOVE( 90, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sGrookeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 6, MOVE_BRANCH_POKE), LEVEL_UP_MOVE( 8, MOVE_TAUNT), LEVEL_UP_MOVE(12, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(20, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(24, MOVE_SLAM), LEVEL_UP_MOVE(28, MOVE_UPROAR), //LEVEL_UP_MOVE(32, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE(36, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sThwackeyLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_BRANCH_POKE), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE(12, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(19, MOVE_SCREECH), LEVEL_UP_MOVE(24, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(30, MOVE_SLAM), LEVEL_UP_MOVE(36, MOVE_UPROAR), //LEVEL_UP_MOVE(42, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE(48, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sRillaboomLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DRUM_BEATING), //LEVEL_UP_MOVE( 1, MOVE_DRUM_BEATING), //LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE( 1, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_BRANCH_POKE), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE(12, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(19, MOVE_SCREECH), LEVEL_UP_MOVE(24, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(30, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_UPROAR), //LEVEL_UP_MOVE(46, MOVE_WOOD_HAMMER), LEVEL_UP_MOVE(54, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(62, MOVE_BOOMBURST), LEVEL_UP_END }; static const struct LevelUpMove sScorbunnyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_EMBER), LEVEL_UP_MOVE( 8, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE(17, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(24, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_COUNTER), LEVEL_UP_MOVE(32, MOVE_BOUNCE), LEVEL_UP_MOVE(36, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sRabootLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE(19, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(24, MOVE_AGILITY), LEVEL_UP_MOVE(30, MOVE_HEADBUTT), LEVEL_UP_MOVE(36, MOVE_COUNTER), LEVEL_UP_MOVE(42, MOVE_BOUNCE), LEVEL_UP_MOVE(48, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sCinderaceLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_PYRO_BALL), //LEVEL_UP_MOVE( 1, MOVE_PYRO_BALL), //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(12, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE(19, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE(24, MOVE_AGILITY), LEVEL_UP_MOVE(30, MOVE_HEADBUTT), LEVEL_UP_MOVE(38, MOVE_COUNTER), LEVEL_UP_MOVE(46, MOVE_BOUNCE), LEVEL_UP_MOVE(54, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(62, MOVE_COURT_CHANGE), LEVEL_UP_END }; static const struct LevelUpMove sSobbleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_WATER_GUN), LEVEL_UP_MOVE( 8, MOVE_BIND), LEVEL_UP_MOVE(12, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(17, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE(20, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(24, MOVE_U_TURN), //LEVEL_UP_MOVE(28, MOVE_LIQUIDATION), //LEVEL_UP_MOVE(32, MOVE_SOAK), LEVEL_UP_MOVE(36, MOVE_RAIN_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sDrizzileLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE(12, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(19, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(30, MOVE_U_TURN), //LEVEL_UP_MOVE(36, MOVE_LIQUIDATION), //LEVEL_UP_MOVE(42, MOVE_SOAK), LEVEL_UP_MOVE(48, MOVE_RAIN_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sInteleonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SNIPE_SHOT), //LEVEL_UP_MOVE( 1, MOVE_SNIPE_SHOT), //LEVEL_UP_MOVE( 1, MOVE_ACROBATICS), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE(12, MOVE_WATER_PULSE), //LEVEL_UP_MOVE(19, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(30, MOVE_U_TURN), //LEVEL_UP_MOVE(38, MOVE_LIQUIDATION), //LEVEL_UP_MOVE(46, MOVE_SOAK), LEVEL_UP_MOVE(54, MOVE_RAIN_DANCE), LEVEL_UP_MOVE(62, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sSkwovetLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_BITE), //LEVEL_UP_MOVE(10, MOVE_STUFF_CHEEKS), LEVEL_UP_MOVE(15, MOVE_STOCKPILE), LEVEL_UP_MOVE(15, MOVE_SWALLOW), LEVEL_UP_MOVE(15, MOVE_SPIT_UP), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), LEVEL_UP_MOVE(25, MOVE_REST), LEVEL_UP_MOVE(30, MOVE_COUNTER), LEVEL_UP_MOVE(35, MOVE_BULLET_SEED), LEVEL_UP_MOVE(40, MOVE_SUPER_FANG), //LEVEL_UP_MOVE(45, MOVE_BELCH), LEVEL_UP_END }; static const struct LevelUpMove sGreedentLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BITE), //LEVEL_UP_MOVE( 1, MOVE_STUFF_CHEEKS), LEVEL_UP_MOVE(15, MOVE_STOCKPILE), LEVEL_UP_MOVE(15, MOVE_SWALLOW), LEVEL_UP_MOVE(15, MOVE_SPIT_UP), LEVEL_UP_MOVE(20, MOVE_BODY_SLAM), LEVEL_UP_MOVE(27, MOVE_REST), LEVEL_UP_MOVE(34, MOVE_COUNTER), LEVEL_UP_MOVE(41, MOVE_BULLET_SEED), LEVEL_UP_MOVE(48, MOVE_SUPER_FANG), //LEVEL_UP_MOVE(55, MOVE_BELCH), LEVEL_UP_END }; static const struct LevelUpMove sRookideeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 4, MOVE_POWER_TRIP), //LEVEL_UP_MOVE( 8, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(16, MOVE_PLUCK), LEVEL_UP_MOVE(20, MOVE_TAUNT), LEVEL_UP_MOVE(24, MOVE_SCARY_FACE), LEVEL_UP_MOVE(28, MOVE_DRILL_PECK), LEVEL_UP_MOVE(32, MOVE_SWAGGER), //LEVEL_UP_MOVE(36, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sCorvisquireLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_POWER_TRIP), //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(16, MOVE_PLUCK), LEVEL_UP_MOVE(22, MOVE_TAUNT), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_DRILL_PECK), LEVEL_UP_MOVE(40, MOVE_SWAGGER), //LEVEL_UP_MOVE(46, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sCorviknightLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_STEEL_WING), LEVEL_UP_MOVE( 1, MOVE_STEEL_WING), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_METAL_SOUND), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_POWER_TRIP), //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(12, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(16, MOVE_PLUCK), LEVEL_UP_MOVE(22, MOVE_TAUNT), LEVEL_UP_MOVE(28, MOVE_SCARY_FACE), LEVEL_UP_MOVE(34, MOVE_DRILL_PECK), LEVEL_UP_MOVE(42, MOVE_SWAGGER), //LEVEL_UP_MOVE(50, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sBlipbugLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_END }; static const struct LevelUpMove sDottlerLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_REFLECT), LEVEL_UP_MOVE( 0, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE( 0, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 1, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_END }; static const struct LevelUpMove sOrbeetleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 1, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE( 4, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 8, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(12, MOVE_AGILITY), LEVEL_UP_MOVE(16, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_HYPNOSIS), //LEVEL_UP_MOVE(24, MOVE_ALLY_SWITCH), //LEVEL_UP_MOVE(28, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(32, MOVE_MIRROR_COAT), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), //LEVEL_UP_MOVE(40, MOVE_AFTER_YOU), LEVEL_UP_MOVE(44, MOVE_CALM_MIND), //LEVEL_UP_MOVE(48, MOVE_PSYCHIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sNickitLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_BEAT_UP), //LEVEL_UP_MOVE( 8, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(12, MOVE_SNARL), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), //LEVEL_UP_MOVE(20, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(28, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(32, MOVE_TAIL_SLAP), //LEVEL_UP_MOVE(36, MOVE_FOUL_PLAY), LEVEL_UP_END }; static const struct LevelUpMove sThievulLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_THIEF), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BEAT_UP), //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), //LEVEL_UP_MOVE(12, MOVE_SNARL), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), //LEVEL_UP_MOVE(22, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(28, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(34, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(40, MOVE_TAIL_SLAP), //LEVEL_UP_MOVE(46, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(52, MOVE_PARTING_SHOT), LEVEL_UP_END }; static const struct LevelUpMove sGossifleurLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 4, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 8, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(12, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(16, MOVE_ROUND), //LEVEL_UP_MOVE(21, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(24, MOVE_SYNTHESIS), LEVEL_UP_MOVE(28, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(32, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(36, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sEldegossLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_COTTON_SPORE), LEVEL_UP_MOVE( 1, MOVE_COTTON_SPORE), //LEVEL_UP_MOVE( 1, MOVE_LEAFAGE), LEVEL_UP_MOVE( 1, MOVE_SING), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE(12, MOVE_RAZOR_LEAF), //LEVEL_UP_MOVE(16, MOVE_ROUND), //LEVEL_UP_MOVE(23, MOVE_LEAF_TORNADO), LEVEL_UP_MOVE(28, MOVE_SYNTHESIS), LEVEL_UP_MOVE(34, MOVE_HYPER_VOICE), LEVEL_UP_MOVE(40, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(46, MOVE_LEAF_STORM), //LEVEL_UP_MOVE(52, MOVE_COTTON_GUARD), LEVEL_UP_END }; static const struct LevelUpMove sWoolooLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE( 8, MOVE_COPYCAT), //LEVEL_UP_MOVE(12, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(21, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(28, MOVE_GUARD_SWAP), LEVEL_UP_MOVE(32, MOVE_REVERSAL), //LEVEL_UP_MOVE(36, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDubwoolLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), //LEVEL_UP_MOVE(12, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(16, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(21, MOVE_HEADBUTT), LEVEL_UP_MOVE(27, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(32, MOVE_GUARD_SWAP), LEVEL_UP_MOVE(38, MOVE_REVERSAL), //LEVEL_UP_MOVE(44, MOVE_COTTON_GUARD), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(56, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sChewtleLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(14, MOVE_PROTECT), LEVEL_UP_MOVE(21, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_COUNTER), //LEVEL_UP_MOVE(35, MOVE_JAW_LOCK), //LEVEL_UP_MOVE(42, MOVE_LIQUIDATION), LEVEL_UP_MOVE(49, MOVE_BODY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sDrednawLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ROCK_TOMB), LEVEL_UP_MOVE( 1, MOVE_ROCK_TOMB), //LEVEL_UP_MOVE( 1, MOVE_RAZOR_SHELL), LEVEL_UP_MOVE( 1, MOVE_CRUNCH), //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE(21, MOVE_HEADBUTT), LEVEL_UP_MOVE(30, MOVE_COUNTER), //LEVEL_UP_MOVE(39, MOVE_JAW_LOCK), //LEVEL_UP_MOVE(48, MOVE_LIQUIDATION), LEVEL_UP_MOVE(57, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(66, MOVE_HEAD_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sYamperLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), //LEVEL_UP_MOVE( 5, MOVE_NUZZLE), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_ROAR), LEVEL_UP_MOVE(20, MOVE_SPARK), LEVEL_UP_MOVE(26, MOVE_CHARM), LEVEL_UP_MOVE(30, MOVE_CRUNCH), LEVEL_UP_MOVE(35, MOVE_CHARGE), //LEVEL_UP_MOVE(40, MOVE_WILD_CHARGE), //LEVEL_UP_MOVE(45, MOVE_PLAY_ROUGH), LEVEL_UP_END }; static const struct LevelUpMove sBoltundLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ELECTRIFY), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_ROAR), LEVEL_UP_MOVE(20, MOVE_SPARK), LEVEL_UP_MOVE(28, MOVE_CHARM), LEVEL_UP_MOVE(34, MOVE_CRUNCH), LEVEL_UP_MOVE(41, MOVE_CHARGE), //LEVEL_UP_MOVE(48, MOVE_WILD_CHARGE), //LEVEL_UP_MOVE(55, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(62, MOVE_ELECTRIC_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sRolycolyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 5, MOVE_RAPID_SPIN), //LEVEL_UP_MOVE(10, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(15, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(25, MOVE_INCINERATE), //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(35, MOVE_HEAT_CRASH), LEVEL_UP_MOVE(40, MOVE_ROCK_BLAST), LEVEL_UP_END }; static const struct LevelUpMove sCarkolLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_FLAME_CHARGE), //LEVEL_UP_MOVE( 1, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), //LEVEL_UP_MOVE( 1, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(15, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(27, MOVE_INCINERATE), //LEVEL_UP_MOVE(35, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(41, MOVE_HEAT_CRASH), LEVEL_UP_MOVE(48, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(55, MOVE_BURN_UP), LEVEL_UP_END }; static const struct LevelUpMove sCoalossalLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_TAR_SHOT), //LEVEL_UP_MOVE( 1, MOVE_TAR_SHOT), //LEVEL_UP_MOVE( 1, MOVE_FLAME_CHARGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), //LEVEL_UP_MOVE( 1, MOVE_SMACK_DOWN), //LEVEL_UP_MOVE(15, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(27, MOVE_INCINERATE), //LEVEL_UP_MOVE(37, MOVE_STEALTH_ROCK), //LEVEL_UP_MOVE(45, MOVE_HEAT_CRASH), LEVEL_UP_MOVE(54, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(63, MOVE_BURN_UP), LEVEL_UP_END }; static const struct LevelUpMove sApplinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_END }; static const struct LevelUpMove sFlappleLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_WING_ATTACK), LEVEL_UP_MOVE( 1, MOVE_RECYCLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_TWISTER), //LEVEL_UP_MOVE( 4, MOVE_ACID_SPRAY), //LEVEL_UP_MOVE( 8, MOVE_ACROBATICS), LEVEL_UP_MOVE(12, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(24, MOVE_DRAGON_DANCE), //LEVEL_UP_MOVE(28, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(32, MOVE_GRAV_APPLE), LEVEL_UP_MOVE(36, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(40, MOVE_FLY), //LEVEL_UP_MOVE(44, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sAppletunLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_HEADBUTT), LEVEL_UP_MOVE( 1, MOVE_RECYCLE), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), LEVEL_UP_MOVE( 4, MOVE_CURSE), LEVEL_UP_MOVE( 8, MOVE_STOMP), LEVEL_UP_MOVE(12, MOVE_LEECH_SEED), LEVEL_UP_MOVE(16, MOVE_PROTECT), LEVEL_UP_MOVE(20, MOVE_BULLET_SEED), LEVEL_UP_MOVE(24, MOVE_RECOVER), //LEVEL_UP_MOVE(28, MOVE_APPLE_ACID), LEVEL_UP_MOVE(32, MOVE_BODY_SLAM), LEVEL_UP_MOVE(36, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(40, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(44, MOVE_ENERGY_BALL), LEVEL_UP_END }; static const struct LevelUpMove sSilicobraLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_MINIMIZE), //LEVEL_UP_MOVE(10, MOVE_BRUTAL_SWING), //LEVEL_UP_MOVE(15, MOVE_BULLDOZE), LEVEL_UP_MOVE(20, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_GLARE), LEVEL_UP_MOVE(30, MOVE_DIG), LEVEL_UP_MOVE(35, MOVE_SANDSTORM), LEVEL_UP_MOVE(40, MOVE_SLAM), //LEVEL_UP_MOVE(45, MOVE_COIL), LEVEL_UP_MOVE(50, MOVE_SAND_TOMB), LEVEL_UP_END }; static const struct LevelUpMove sSandacondaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SKULL_BASH), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_MINIMIZE), //LEVEL_UP_MOVE( 1, MOVE_BRUTAL_SWING), //LEVEL_UP_MOVE(15, MOVE_BULLDOZE), LEVEL_UP_MOVE(20, MOVE_HEADBUTT), LEVEL_UP_MOVE(25, MOVE_GLARE), LEVEL_UP_MOVE(30, MOVE_DIG), LEVEL_UP_MOVE(35, MOVE_SANDSTORM), LEVEL_UP_MOVE(42, MOVE_SLAM), //LEVEL_UP_MOVE(49, MOVE_COIL), LEVEL_UP_MOVE(51, MOVE_SAND_TOMB), LEVEL_UP_END }; static const struct LevelUpMove sCramorantLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BELCH), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_STOCKPILE), LEVEL_UP_MOVE( 1, MOVE_SWALLOW), LEVEL_UP_MOVE( 1, MOVE_SPIT_UP), LEVEL_UP_MOVE( 7, MOVE_WATER_GUN), LEVEL_UP_MOVE(14, MOVE_FURY_ATTACK), //LEVEL_UP_MOVE(21, MOVE_PLUCK), LEVEL_UP_MOVE(28, MOVE_DIVE), LEVEL_UP_MOVE(35, MOVE_DRILL_PECK), LEVEL_UP_MOVE(42, MOVE_AMNESIA), LEVEL_UP_MOVE(49, MOVE_THRASH), LEVEL_UP_MOVE(56, MOVE_HYDRO_PUMP), LEVEL_UP_END }; static const struct LevelUpMove sArrokudaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 6, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(12, MOVE_BITE), LEVEL_UP_MOVE(18, MOVE_AGILITY), LEVEL_UP_MOVE(24, MOVE_DIVE), //LEVEL_UP_MOVE(30, MOVE_LASER_FOCUS), LEVEL_UP_MOVE(36, MOVE_CRUNCH), //LEVEL_UP_MOVE(42, MOVE_LIQUIDATION), LEVEL_UP_MOVE(48, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sBarraskewdaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_THROAT_CHOP), LEVEL_UP_MOVE( 1, MOVE_PECK), //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_FURY_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(18, MOVE_AGILITY), LEVEL_UP_MOVE(24, MOVE_DIVE), //LEVEL_UP_MOVE(32, MOVE_LASER_FOCUS), LEVEL_UP_MOVE(40, MOVE_CRUNCH), //LEVEL_UP_MOVE(48, MOVE_LIQUIDATION), LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sToxelLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_BELCH), //LEVEL_UP_MOVE( 1, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_END }; static const struct LevelUpMove sToxtricityLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SPARK), LEVEL_UP_MOVE( 1, MOVE_SPARK), //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), //LEVEL_UP_MOVE( 1, MOVE_BELCH), //LEVEL_UP_MOVE( 1, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE( 1, MOVE_ACID_SPRAY), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE( 4, MOVE_CHARGE), LEVEL_UP_MOVE( 8, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), LEVEL_UP_MOVE(16, MOVE_TAUNT), //LEVEL_UP_MOVE(20, MOVE_VENOSHOCK), LEVEL_UP_MOVE(24, MOVE_SCREECH), LEVEL_UP_MOVE(28, MOVE_SWAGGER), LEVEL_UP_MOVE(32, MOVE_TOXIC), //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), //LEVEL_UP_MOVE(40, MOVE_POISON_JAB), //LEVEL_UP_MOVE(44, MOVE_OVERDRIVE), //LEVEL_UP_MOVE(48, MOVE_BOOMBURST), //LEVEL_UP_MOVE(52, MOVE_SHIFT_GEAR), LEVEL_UP_END }; static const struct LevelUpMove sSizzlipedeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 5, MOVE_WRAP), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_FLAME_WHEEL), //LEVEL_UP_MOVE(20, MOVE_BUG_BITE), //LEVEL_UP_MOVE(25, MOVE_COIL), LEVEL_UP_MOVE(30, MOVE_SLAM), LEVEL_UP_MOVE(35, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(40, MOVE_CRUNCH), //LEVEL_UP_MOVE(45, MOVE_FIRE_LASH), //LEVEL_UP_MOVE(50, MOVE_LUNGE), //LEVEL_UP_MOVE(55, MOVE_BURN_UP), LEVEL_UP_END }; static const struct LevelUpMove sCentiskorchLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_INFERNO), LEVEL_UP_MOVE( 1, MOVE_EMBER), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(15, MOVE_FLAME_WHEEL), //LEVEL_UP_MOVE(20, MOVE_BUG_BITE), //LEVEL_UP_MOVE(25, MOVE_COIL), LEVEL_UP_MOVE(32, MOVE_SLAM), LEVEL_UP_MOVE(39, MOVE_FIRE_SPIN), LEVEL_UP_MOVE(46, MOVE_CRUNCH), //LEVEL_UP_MOVE(53, MOVE_FIRE_LASH), //LEVEL_UP_MOVE(60, MOVE_LUNGE), //LEVEL_UP_MOVE(67, MOVE_BURN_UP), LEVEL_UP_END }; static const struct LevelUpMove sClobbopusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 5, MOVE_FEINT), LEVEL_UP_MOVE(10, MOVE_BIND), LEVEL_UP_MOVE(15, MOVE_DETECT), LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(25, MOVE_BULK_UP), LEVEL_UP_MOVE(30, MOVE_SUBMISSION), LEVEL_UP_MOVE(35, MOVE_TAUNT), LEVEL_UP_MOVE(40, MOVE_REVERSAL), LEVEL_UP_MOVE(45, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sGrapploctLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_OCTOLOCK), //LEVEL_UP_MOVE( 1, MOVE_OCTOLOCK), LEVEL_UP_MOVE( 1, MOVE_OCTAZOOKA), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_FEINT), LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE(15, MOVE_DETECT), LEVEL_UP_MOVE(20, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(25, MOVE_BULK_UP), LEVEL_UP_MOVE(30, MOVE_SUBMISSION), LEVEL_UP_MOVE(35, MOVE_TAUNT), LEVEL_UP_MOVE(40, MOVE_REVERSAL), LEVEL_UP_MOVE(45, MOVE_SUPERPOWER), //LEVEL_UP_MOVE(50, MOVE_TOPSY_TURVY), LEVEL_UP_END }; static const struct LevelUpMove sSinisteaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), //LEVEL_UP_MOVE( 6, MOVE_AROMATIC_MIST), LEVEL_UP_MOVE(12, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_PROTECT), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(30, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(42, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(54, MOVE_MEMENTO), //LEVEL_UP_MOVE(60, MOVE_SHELL_SMASH), LEVEL_UP_END }; static const struct LevelUpMove sPolteageistLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_TEATIME), //LEVEL_UP_MOVE( 1, MOVE_TEATIME), //LEVEL_UP_MOVE( 1, MOVE_STRENGTH_SAP), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE(18, MOVE_PROTECT), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(30, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(36, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(42, MOVE_NASTY_PLOT), LEVEL_UP_MOVE(48, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(54, MOVE_MEMENTO), //LEVEL_UP_MOVE(60, MOVE_SHELL_SMASH), LEVEL_UP_MOVE(66, MOVE_CURSE), LEVEL_UP_END }; static const struct LevelUpMove sHatennaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), //LEVEL_UP_MOVE( 5, MOVE_LIFE_DEW), //LEVEL_UP_MOVE(10, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(15, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(20, MOVE_PSYBEAM), //LEVEL_UP_MOVE(25, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(30, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(35, MOVE_CALM_MIND), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), //LEVEL_UP_MOVE(45, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sHattremLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_BRUTAL_SWING), //LEVEL_UP_MOVE( 1, MOVE_BRUTAL_SWING), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), //LEVEL_UP_MOVE( 1, MOVE_LIFE_DEW), //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(15, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(20, MOVE_PSYBEAM), //LEVEL_UP_MOVE(25, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(30, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(37, MOVE_CALM_MIND), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), //LEVEL_UP_MOVE(51, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sHattereneLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_PSYCHO_CUT), //LEVEL_UP_MOVE( 1, MOVE_PSYCHO_CUT), //LEVEL_UP_MOVE( 1, MOVE_BRUTAL_SWING), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), //LEVEL_UP_MOVE( 1, MOVE_LIFE_DEW), //LEVEL_UP_MOVE( 1, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(15, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(20, MOVE_PSYBEAM), //LEVEL_UP_MOVE(25, MOVE_HEAL_PULSE), //LEVEL_UP_MOVE(30, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(37, MOVE_CALM_MIND), LEVEL_UP_MOVE(46, MOVE_PSYCHIC), //LEVEL_UP_MOVE(55, MOVE_HEALING_WISH), //LEVEL_UP_MOVE(64, MOVE_MAGIC_POWDER), LEVEL_UP_END }; static const struct LevelUpMove sImpidimpLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), //LEVEL_UP_MOVE( 1, MOVE_CONFIDE), LEVEL_UP_MOVE( 4, MOVE_BITE), LEVEL_UP_MOVE( 8, MOVE_FLATTER), LEVEL_UP_MOVE(12, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), LEVEL_UP_MOVE(20, MOVE_SWAGGER), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_TORMENT), //LEVEL_UP_MOVE(33, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(36, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(40, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(44, MOVE_FOUL_PLAY), LEVEL_UP_END }; static const struct LevelUpMove sMorgremLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_FALSE_SURRENDER), //LEVEL_UP_MOVE( 1, MOVE_FALSE_SURRENDER), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), //LEVEL_UP_MOVE( 1, MOVE_CONFIDE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FLATTER), LEVEL_UP_MOVE(12, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), LEVEL_UP_MOVE(20, MOVE_SWAGGER), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_TORMENT), //LEVEL_UP_MOVE(35, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(40, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(46, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(52, MOVE_FOUL_PLAY), LEVEL_UP_END }; static const struct LevelUpMove sGrimmsnarlLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SPIRIT_BREAK), //LEVEL_UP_MOVE( 1, MOVE_SPIRIT_BREAK), //LEVEL_UP_MOVE( 1, MOVE_FALSE_SURRENDER), LEVEL_UP_MOVE( 1, MOVE_BULK_UP), //LEVEL_UP_MOVE( 1, MOVE_POWER_UP_PUNCH), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), //LEVEL_UP_MOVE( 1, MOVE_CONFIDE), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FLATTER), LEVEL_UP_MOVE(12, MOVE_FAKE_TEARS), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), LEVEL_UP_MOVE(20, MOVE_SWAGGER), //LEVEL_UP_MOVE(24, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_TORMENT), //LEVEL_UP_MOVE(35, MOVE_DARK_PULSE), //LEVEL_UP_MOVE(40, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(48, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(56, MOVE_FOUL_PLAY), //LEVEL_UP_MOVE(64, MOVE_HAMMER_ARM), LEVEL_UP_END }; static const struct LevelUpMove sObstagoonLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_OBSTRUCT), //LEVEL_UP_MOVE( 1, MOVE_OBSTRUCT), LEVEL_UP_MOVE( 1, MOVE_CROSS_CHOP), LEVEL_UP_MOVE( 1, MOVE_SUBMISSION), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE( 1, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LICK), //LEVEL_UP_MOVE( 9, MOVE_SNARL), LEVEL_UP_MOVE(12, MOVE_HEADBUTT), //LEVEL_UP_MOVE(15, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(18, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_REST), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(35, MOVE_SCARY_FACE), LEVEL_UP_MOVE(42, MOVE_COUNTER), LEVEL_UP_MOVE(49, MOVE_TAUNT), LEVEL_UP_MOVE(56, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sPerrserkerLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_IRON_HEAD), //LEVEL_UP_MOVE( 1, MOVE_IRON_HEAD), //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 1, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE(12, MOVE_PAY_DAY), LEVEL_UP_MOVE(16, MOVE_METAL_CLAW), LEVEL_UP_MOVE(20, MOVE_TAUNT), LEVEL_UP_MOVE(24, MOVE_SWAGGER), LEVEL_UP_MOVE(31, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(36, MOVE_SCREECH), LEVEL_UP_MOVE(42, MOVE_SLASH), LEVEL_UP_MOVE(48, MOVE_METAL_SOUND), LEVEL_UP_MOVE(54, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sCursolaLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PERISH_SONG), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE(15, MOVE_SPITE), LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(25, MOVE_HEX), LEVEL_UP_MOVE(30, MOVE_CURSE), //LEVEL_UP_MOVE(35, MOVE_STRENGTH_SAP), //LEVEL_UP_MOVE(40, MOVE_POWER_GEM), LEVEL_UP_MOVE(45, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(50, MOVE_GRUDGE), LEVEL_UP_MOVE(55, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sSirfetchdLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE( 1, MOVE_FIRST_IMPRESSION), LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(15, MOVE_ROCK_SMASH), //LEVEL_UP_MOVE(20, MOVE_BRUTAL_SWING), LEVEL_UP_MOVE(25, MOVE_DETECT), LEVEL_UP_MOVE(30, MOVE_KNOCK_OFF), //LEVEL_UP_MOVE(35, MOVE_DEFOG), LEVEL_UP_MOVE(40, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(45, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(50, MOVE_SLAM), LEVEL_UP_MOVE(55, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(60, MOVE_FINAL_GAMBIT), //LEVEL_UP_MOVE(65, MOVE_BRAVE_BIRD), //LEVEL_UP_MOVE(70, MOVE_METEOR_ASSAULT), LEVEL_UP_END }; static const struct LevelUpMove sMrRimeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_TEARS), LEVEL_UP_MOVE( 1, MOVE_SLACK_OFF), //LEVEL_UP_MOVE( 1, MOVE_AFTER_YOU), LEVEL_UP_MOVE( 1, MOVE_BLOCK), //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_ROLE_PLAY), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_RECYCLE), LEVEL_UP_MOVE( 1, MOVE_MIMIC), LEVEL_UP_MOVE( 1, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), //LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM), //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_BATON_PASS), //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_MOVE(12, MOVE_CONFUSION), //LEVEL_UP_MOVE(16, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE(20, MOVE_ICY_WIND), LEVEL_UP_MOVE(24, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(28, MOVE_PSYBEAM), LEVEL_UP_MOVE(32, MOVE_HYPNOSIS), LEVEL_UP_MOVE(36, MOVE_MIRROR_COAT), //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(44, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), LEVEL_UP_MOVE(52, MOVE_TEETER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sRunerigusLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SHADOW_CLAW), //LEVEL_UP_MOVE( 1, MOVE_SHADOW_CLAW), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 1, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(12, MOVE_DISABLE), //LEVEL_UP_MOVE(16, MOVE_BRUTAL_SWING), //LEVEL_UP_MOVE(20, MOVE_CRAFTY_SHIELD), //LEVEL_UP_MOVE(24, MOVE_HEX), LEVEL_UP_MOVE(28, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(32, MOVE_SLAM), LEVEL_UP_MOVE(38, MOVE_CURSE), LEVEL_UP_MOVE(44, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(50, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(56, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(56, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(62, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sMilceryLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), LEVEL_UP_MOVE( 5, MOVE_SWEET_KISS), LEVEL_UP_MOVE(10, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(15, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(20, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(25, MOVE_ATTRACT), LEVEL_UP_MOVE(30, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE(35, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(40, MOVE_RECOVER), //LEVEL_UP_MOVE(45, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE(50, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sAlcremieLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DECORATE), //LEVEL_UP_MOVE( 1, MOVE_DECORATE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), LEVEL_UP_MOVE( 1, MOVE_SWEET_KISS), LEVEL_UP_MOVE( 1, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(15, MOVE_DRAINING_KISS), LEVEL_UP_MOVE(20, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(25, MOVE_ATTRACT), LEVEL_UP_MOVE(30, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE(35, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(40, MOVE_RECOVER), //LEVEL_UP_MOVE(45, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE(50, MOVE_ENTRAINMENT), LEVEL_UP_END }; static const struct LevelUpMove sFalinksLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 5, MOVE_ROCK_SMASH), LEVEL_UP_MOVE(10, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(15, MOVE_HEADBUTT), LEVEL_UP_MOVE(20, MOVE_BULK_UP), LEVEL_UP_MOVE(25, MOVE_ENDURE), LEVEL_UP_MOVE(30, MOVE_REVERSAL), //LEVEL_UP_MOVE(35, MOVE_FIRST_IMPRESSION), //LEVEL_UP_MOVE(40, MOVE_NO_RETREAT), LEVEL_UP_MOVE(45, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(50, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(55, MOVE_MEGAHORN), LEVEL_UP_MOVE(60, MOVE_COUNTER), LEVEL_UP_END }; static const struct LevelUpMove sPincurchinLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 5, MOVE_WATER_GUN), LEVEL_UP_MOVE(10, MOVE_CHARGE), LEVEL_UP_MOVE(15, MOVE_FURY_ATTACK), LEVEL_UP_MOVE(20, MOVE_SPARK), LEVEL_UP_MOVE(25, MOVE_BUBBLE_BEAM), LEVEL_UP_MOVE(30, MOVE_RECOVER), LEVEL_UP_MOVE(35, MOVE_CURSE), //LEVEL_UP_MOVE(40, MOVE_ELECTRIC_TERRAIN), //LEVEL_UP_MOVE(45, MOVE_POISON_JAB), //LEVEL_UP_MOVE(50, MOVE_ZING_ZAP), //LEVEL_UP_MOVE(55, MOVE_ACUPRESSURE), //LEVEL_UP_MOVE(60, MOVE_DISCHARGE), LEVEL_UP_END }; static const struct LevelUpMove sSnomLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_END }; static const struct LevelUpMove sFrosmothLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), //LEVEL_UP_MOVE( 1, MOVE_STRUGGLE_BUG), LEVEL_UP_MOVE( 1, MOVE_HELPING_HAND), LEVEL_UP_MOVE( 1, MOVE_ATTRACT), LEVEL_UP_MOVE( 4, MOVE_STUN_SPORE), //LEVEL_UP_MOVE( 8, MOVE_INFESTATION), LEVEL_UP_MOVE(12, MOVE_MIST), //LEVEL_UP_MOVE(16, MOVE_DEFOG), LEVEL_UP_MOVE(21, MOVE_FEATHER_DANCE), LEVEL_UP_MOVE(24, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(28, MOVE_HAIL), //LEVEL_UP_MOVE(32, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(36, MOVE_AURORA_VEIL), LEVEL_UP_MOVE(40, MOVE_BLIZZARD), //LEVEL_UP_MOVE(44, MOVE_TAILWIND), //LEVEL_UP_MOVE(48, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(52, MOVE_QUIVER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sStonjournerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ROCK_THROW), LEVEL_UP_MOVE( 1, MOVE_BLOCK), //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(12, MOVE_ROCK_TOMB), //LEVEL_UP_MOVE(18, MOVE_GRAVITY), LEVEL_UP_MOVE(24, MOVE_STOMP), //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(36, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(42, MOVE_BODY_SLAM), //LEVEL_UP_MOVE(48, MOVE_WIDE_GUARD), //LEVEL_UP_MOVE(54, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE(60, MOVE_STONE_EDGE), LEVEL_UP_MOVE(66, MOVE_MEGA_KICK), LEVEL_UP_END }; static const struct LevelUpMove sEiscueLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 6, MOVE_MIST), LEVEL_UP_MOVE(12, MOVE_WEATHER_BALL), LEVEL_UP_MOVE(18, MOVE_ICY_WIND), LEVEL_UP_MOVE(24, MOVE_HEADBUTT), LEVEL_UP_MOVE(30, MOVE_AMNESIA), //LEVEL_UP_MOVE(36, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(42, MOVE_HAIL), //LEVEL_UP_MOVE(48, MOVE_AURORA_VEIL), LEVEL_UP_MOVE(54, MOVE_SURF), LEVEL_UP_MOVE(60, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sIndeedeeLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 5, MOVE_ENCORE), //LEVEL_UP_MOVE(10, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(15, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_HELPING_HAND), //LEVEL_UP_MOVE(25, MOVE_AFTER_YOU), LEVEL_UP_MOVE(30, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(35, MOVE_PSYCHIC), LEVEL_UP_MOVE(40, MOVE_CALM_MIND), //LEVEL_UP_MOVE(45, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(50, MOVE_PSYCHIC_TERRAIN), //LEVEL_UP_MOVE(55, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sMorpekoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 5, MOVE_LEER), //LEVEL_UP_MOVE(10, MOVE_POWER_TRIP), LEVEL_UP_MOVE(15, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(20, MOVE_FLATTER), LEVEL_UP_MOVE(25, MOVE_BITE), LEVEL_UP_MOVE(30, MOVE_SPARK), LEVEL_UP_MOVE(35, MOVE_TORMENT), LEVEL_UP_MOVE(40, MOVE_AGILITY), LEVEL_UP_MOVE(45, MOVE_BULLET_SEED), LEVEL_UP_MOVE(50, MOVE_CRUNCH), //LEVEL_UP_MOVE(55, MOVE_AURA_WHEEL), LEVEL_UP_MOVE(60, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sCufantLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_ROLLOUT), LEVEL_UP_MOVE(10, MOVE_ROCK_SMASH), //LEVEL_UP_MOVE(15, MOVE_BULLDOZE), LEVEL_UP_MOVE(20, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(30, MOVE_DIG), LEVEL_UP_MOVE(35, MOVE_STRENGTH), //LEVEL_UP_MOVE(40, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(45, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(50, MOVE_HIGH_HORSEPOWER), LEVEL_UP_MOVE(55, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sCopperajahLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_HEAVY_SLAM), //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ROLLOUT), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), //LEVEL_UP_MOVE(15, MOVE_BULLDOZE), LEVEL_UP_MOVE(20, MOVE_STOMP), LEVEL_UP_MOVE(25, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(30, MOVE_DIG), LEVEL_UP_MOVE(37, MOVE_STRENGTH), //LEVEL_UP_MOVE(44, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(51, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE(58, MOVE_HIGH_HORSEPOWER), LEVEL_UP_MOVE(65, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sDracozoltLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_CHARGE), LEVEL_UP_MOVE(14, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(28, MOVE_PLUCK), //LEVEL_UP_MOVE(35, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(42, MOVE_STOMP), LEVEL_UP_MOVE(49, MOVE_SLAM), //LEVEL_UP_MOVE(56, MOVE_DISCHARGE), //LEVEL_UP_MOVE(63, MOVE_BOLT_BEAK), //LEVEL_UP_MOVE(70, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(77, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sArctozoltLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 7, MOVE_CHARGE), //LEVEL_UP_MOVE(14, MOVE_ECHOED_VOICE), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(28, MOVE_PLUCK), //LEVEL_UP_MOVE(35, MOVE_AVALANCHE), //LEVEL_UP_MOVE(42, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(49, MOVE_SLAM), //LEVEL_UP_MOVE(56, MOVE_DISCHARGE), //LEVEL_UP_MOVE(63, MOVE_BOLT_BEAK), //LEVEL_UP_MOVE(70, MOVE_ICICLE_CRASH), LEVEL_UP_MOVE(77, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sDracovishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_PROTECT), //LEVEL_UP_MOVE(14, MOVE_BRUTAL_SWING), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(28, MOVE_BITE), LEVEL_UP_MOVE(35, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(42, MOVE_STOMP), LEVEL_UP_MOVE(49, MOVE_SUPER_FANG), LEVEL_UP_MOVE(56, MOVE_CRUNCH), //LEVEL_UP_MOVE(63, MOVE_FISHIOUS_REND), //LEVEL_UP_MOVE(70, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(77, MOVE_DRAGON_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sArctovishLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 7, MOVE_PROTECT), LEVEL_UP_MOVE(14, MOVE_ICY_WIND), LEVEL_UP_MOVE(21, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(28, MOVE_BITE), //LEVEL_UP_MOVE(35, MOVE_AURORA_VEIL), //LEVEL_UP_MOVE(42, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(49, MOVE_SUPER_FANG), LEVEL_UP_MOVE(56, MOVE_CRUNCH), //LEVEL_UP_MOVE(63, MOVE_FISHIOUS_REND), //LEVEL_UP_MOVE(70, MOVE_ICICLE_CRASH), LEVEL_UP_MOVE(77, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sDuraludonLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 6, MOVE_ROCK_SMASH), //LEVEL_UP_MOVE(12, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(18, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(24, MOVE_BREAKING_SWIPE), //LEVEL_UP_MOVE(30, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE(36, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(42, MOVE_LASER_FOCUS), LEVEL_UP_MOVE(48, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(54, MOVE_FLASH_CANNON), //LEVEL_UP_MOVE(60, MOVE_METAL_BURST), LEVEL_UP_MOVE(66, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDreepyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), //LEVEL_UP_MOVE( 1, MOVE_INFESTATION), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_END }; static const struct LevelUpMove sDrakloakLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), //LEVEL_UP_MOVE( 1, MOVE_INFESTATION), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 6, MOVE_LOCK_ON), //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), //LEVEL_UP_MOVE(18, MOVE_HEX), LEVEL_UP_MOVE(24, MOVE_AGILITY), //LEVEL_UP_MOVE(30, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(36, MOVE_U_TURN), LEVEL_UP_MOVE(42, MOVE_DRAGON_DANCE), //LEVEL_UP_MOVE(48, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE(54, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(61, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(66, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(72, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sDragapultLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DRAGON_DARTS), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_DARTS), LEVEL_UP_MOVE( 1, MOVE_DRAGON_BREATH), //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ASTONISH), //LEVEL_UP_MOVE( 1, MOVE_INFESTATION), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 6, MOVE_LOCK_ON), //LEVEL_UP_MOVE(12, MOVE_ASSURANCE), //LEVEL_UP_MOVE(18, MOVE_HEX), LEVEL_UP_MOVE(24, MOVE_AGILITY), //LEVEL_UP_MOVE(30, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE(36, MOVE_U_TURN), LEVEL_UP_MOVE(42, MOVE_DRAGON_DANCE), //LEVEL_UP_MOVE(48, MOVE_PHANTOM_FORCE), LEVEL_UP_MOVE(54, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(63, MOVE_DRAGON_RUSH), LEVEL_UP_MOVE(70, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(78, MOVE_LAST_RESORT), LEVEL_UP_END }; static const struct LevelUpMove sZacianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD), //LEVEL_UP_MOVE( 1, MOVE_QUICK_GUARD), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_SLASH), LEVEL_UP_MOVE(22, MOVE_SWORDS_DANCE), //LEVEL_UP_MOVE(33, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(44, MOVE_LASER_FOCUS), LEVEL_UP_MOVE(55, MOVE_CRUNCH), //LEVEL_UP_MOVE(66, MOVE_MOONBLAST), //LEVEL_UP_MOVE(77, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(88, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sZamazentaLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), //LEVEL_UP_MOVE( 1, MOVE_WIDE_GUARD), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_HOWL), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(11, MOVE_SLASH), LEVEL_UP_MOVE(22, MOVE_IRON_DEFENSE), //LEVEL_UP_MOVE(33, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(44, MOVE_LASER_FOCUS), LEVEL_UP_MOVE(55, MOVE_CRUNCH), //LEVEL_UP_MOVE(66, MOVE_MOONBLAST), //LEVEL_UP_MOVE(77, MOVE_CLOSE_COMBAT), //LEVEL_UP_MOVE(88, MOVE_GIGA_IMPACT), LEVEL_UP_END }; static const struct LevelUpMove sEternatusLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POISON_TAIL), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_TAIL), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 8, MOVE_TOXIC), //LEVEL_UP_MOVE(16, MOVE_VENOSHOCK), LEVEL_UP_MOVE(24, MOVE_DRAGON_DANCE), //LEVEL_UP_MOVE(32, MOVE_CROSS_POISON), //LEVEL_UP_MOVE(40, MOVE_DRAGON_PULSE), LEVEL_UP_MOVE(48, MOVE_FLAMETHROWER), //LEVEL_UP_MOVE(56, MOVE_DYNAMAX_CANNON), LEVEL_UP_MOVE(64, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(72, MOVE_RECOVER), LEVEL_UP_MOVE(80, MOVE_HYPER_BEAM), //LEVEL_UP_MOVE(88, MOVE_ETERNABEAM), LEVEL_UP_END }; static const struct LevelUpMove sKubfuLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 4, MOVE_ENDURE), LEVEL_UP_MOVE( 8, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_HEADBUTT), LEVEL_UP_MOVE(24, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(28, MOVE_DETECT), LEVEL_UP_MOVE(32, MOVE_BULK_UP), //LEVEL_UP_MOVE(36, MOVE_IRON_HEAD), LEVEL_UP_MOVE(40, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(44, MOVE_COUNTER), //LEVEL_UP_MOVE(48, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(52, MOVE_FOCUS_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sUrshifuLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_WICKED_BLOW), //LEVEL_UP_MOVE( 1, MOVE_WICKED_BLOW), //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ENDURE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_HEADBUTT), LEVEL_UP_MOVE(24, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(28, MOVE_DETECT), LEVEL_UP_MOVE(32, MOVE_BULK_UP), //LEVEL_UP_MOVE(36, MOVE_IRON_HEAD), LEVEL_UP_MOVE(40, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(44, MOVE_COUNTER), //LEVEL_UP_MOVE(48, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(52, MOVE_FOCUS_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sZarudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_BIND), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 6, MOVE_LEER), LEVEL_UP_MOVE(12, MOVE_VINE_WHIP), LEVEL_UP_MOVE(18, MOVE_GROWTH), LEVEL_UP_MOVE(24, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(30, MOVE_SCARY_FACE), //LEVEL_UP_MOVE(36, MOVE_GRASS_KNOT), LEVEL_UP_MOVE(42, MOVE_BITE), //LEVEL_UP_MOVE(48, MOVE_U_TURN), LEVEL_UP_MOVE(54, MOVE_SWAGGER), //LEVEL_UP_MOVE(60, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(66, MOVE_SYNTHESIS), //LEVEL_UP_MOVE(72, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(78, MOVE_THRASH), //LEVEL_UP_MOVE(84, MOVE_POWER_WHIP), //LEVEL_UP_MOVE(90, MOVE_JUNGLE_HEALING), LEVEL_UP_END }; static const struct LevelUpMove sRegielekiLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), //LEVEL_UP_MOVE( 6, MOVE_ELECTROWEB), LEVEL_UP_MOVE(12, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(18, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(24, MOVE_THUNDER_WAVE), LEVEL_UP_MOVE(30, MOVE_EXTREME_SPEED), //LEVEL_UP_MOVE(36, MOVE_THUNDER_CAGE), LEVEL_UP_MOVE(42, MOVE_THUNDERBOLT), //LEVEL_UP_MOVE(48, MOVE_MAGNET_RISE), LEVEL_UP_MOVE(54, MOVE_THRASH), LEVEL_UP_MOVE(60, MOVE_LOCK_ON), LEVEL_UP_MOVE(66, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(72, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(78, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sRegidragoLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TWISTER), LEVEL_UP_MOVE( 1, MOVE_VICE_GRIP), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(18, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(24, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(30, MOVE_CRUNCH), LEVEL_UP_MOVE(36, MOVE_DRAGON_CLAW), //LEVEL_UP_MOVE(42, MOVE_HAMMER_ARM), LEVEL_UP_MOVE(48, MOVE_DRAGON_DANCE), LEVEL_UP_MOVE(54, MOVE_THRASH), //LEVEL_UP_MOVE(60, MOVE_LASER_FOCUS), //LEVEL_UP_MOVE(66, MOVE_DRAGON_ENERGY), LEVEL_UP_MOVE(72, MOVE_HYPER_BEAM), LEVEL_UP_MOVE(78, MOVE_EXPLOSION), LEVEL_UP_END }; static const struct LevelUpMove sGlastrierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE(12, MOVE_AVALANCHE), LEVEL_UP_MOVE(18, MOVE_STOMP), LEVEL_UP_MOVE(24, MOVE_TORMENT), LEVEL_UP_MOVE(30, MOVE_MIST), //LEVEL_UP_MOVE(36, MOVE_ICICLE_CRASH), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(48, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(54, MOVE_THRASH), LEVEL_UP_MOVE(60, MOVE_TAUNT), LEVEL_UP_MOVE(66, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(72, MOVE_SWORDS_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sSpectrierLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 6, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE(12, MOVE_HEX), LEVEL_UP_MOVE(18, MOVE_STOMP), LEVEL_UP_MOVE(24, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(30, MOVE_HAZE), LEVEL_UP_MOVE(36, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(42, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(48, MOVE_AGILITY), LEVEL_UP_MOVE(54, MOVE_THRASH), LEVEL_UP_MOVE(60, MOVE_DISABLE), LEVEL_UP_MOVE(66, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(72, MOVE_NASTY_PLOT), LEVEL_UP_END }; static const struct LevelUpMove sCalyrexLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_GROWTH), //LEVEL_UP_MOVE( 8, MOVE_LIFE_DEW), LEVEL_UP_MOVE(16, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(24, MOVE_PSYSHOCK), LEVEL_UP_MOVE(32, MOVE_HELPING_HAND), LEVEL_UP_MOVE(40, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(48, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(56, MOVE_PSYCHIC), LEVEL_UP_MOVE(64, MOVE_LEECH_SEED), //LEVEL_UP_MOVE(72, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(80, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(88, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), LEVEL_UP_MOVE(22, MOVE_CRUNCH), //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(28, MOVE_SUPER_FANG), LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(34, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(10, MOVE_BITE), LEVEL_UP_MOVE(13, MOVE_PURSUIT), LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), LEVEL_UP_MOVE(24, MOVE_CRUNCH), //LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_PSYCHIC), LEVEL_UP_MOVE( 1, MOVE_PSYCHIC), //LEVEL_UP_MOVE( 1, MOVE_SPEED_SWAP), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 3, MOVE_BIDE), LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 7, MOVE_ICE_BALL), LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(14, MOVE_METAL_CLAW), LEVEL_UP_MOVE(17, MOVE_SWIFT), LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(26, MOVE_SLASH), //LEVEL_UP_MOVE(30, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(34, MOVE_GYRO_BALL), LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(42, MOVE_HAIL), LEVEL_UP_MOVE(46, MOVE_BLIZZARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_ICICLE_SPEAR), LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), //LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH), LEVEL_UP_MOVE( 1, MOVE_SLASH), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_ICE_BALL), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_END }; static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_ROAR), //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE(15, MOVE_ICY_WIND), //LEVEL_UP_MOVE(18, MOVE_PAYBACK), LEVEL_UP_MOVE(20, MOVE_MIST), LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), //LEVEL_UP_MOVE(26, MOVE_HEX), LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM), LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(34, MOVE_SAFEGUARD), LEVEL_UP_MOVE(36, MOVE_ICE_BEAM), LEVEL_UP_MOVE(39, MOVE_IMPRISON), LEVEL_UP_MOVE(42, MOVE_BLIZZARD), LEVEL_UP_MOVE(44, MOVE_GRUDGE), //LEVEL_UP_MOVE(47, MOVE_CAPTIVATE), LEVEL_UP_MOVE(50, MOVE_SHEER_COLD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DAZZLING_GLEAM), //LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE( 1, MOVE_IMPRISON), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_ICE_BEAM), //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), LEVEL_UP_END }; static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(28, MOVE_EARTH_POWER), LEVEL_UP_MOVE(31, MOVE_DIG), //LEVEL_UP_MOVE(35, MOVE_IRON_HEAD), LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(43, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB), LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 4, MOVE_GROWL), LEVEL_UP_MOVE( 7, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), //LEVEL_UP_MOVE(30, MOVE_EARTH_POWER), LEVEL_UP_MOVE(35, MOVE_DIG), //LEVEL_UP_MOVE(41, MOVE_IRON_HEAD), LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), LEVEL_UP_MOVE(53, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), LEVEL_UP_MOVE(30, MOVE_PAY_DAY), LEVEL_UP_MOVE(33, MOVE_SLASH), //LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(41, MOVE_ASSURANCE), //LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(50, MOVE_FEINT), //LEVEL_UP_MOVE(55, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SWIFT), LEVEL_UP_MOVE( 1, MOVE_SWIFT), //LEVEL_UP_MOVE( 1, MOVE_QUASH), //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 6, MOVE_BITE), LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(17, MOVE_SCREECH), LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), LEVEL_UP_MOVE(25, MOVE_TAUNT), //LEVEL_UP_MOVE(32, MOVE_POWER_GEM), LEVEL_UP_MOVE(37, MOVE_SLASH), //LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(49, MOVE_ASSURANCE), //LEVEL_UP_MOVE(56, MOVE_CAPTIVATE), //LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE(65, MOVE_FEINT), //LEVEL_UP_MOVE(69, MOVE_DARK_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 4, MOVE_CHARGE), //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(12, MOVE_SPARK), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(34, MOVE_DISCHARGE), LEVEL_UP_MOVE(36, MOVE_EXPLOSION), LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(42, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_CHARGE), //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), LEVEL_UP_MOVE( 4, MOVE_CHARGE), //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), LEVEL_UP_MOVE(10, MOVE_ROLLOUT), LEVEL_UP_MOVE(12, MOVE_SPARK), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), LEVEL_UP_MOVE( 1, MOVE_CHARGE), //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), LEVEL_UP_MOVE( 4, MOVE_CHARGE), //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), //LEVEL_UP_MOVE(10, MOVE_STEAMROLLER), LEVEL_UP_MOVE(12, MOVE_SPARK), LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), LEVEL_UP_MOVE(44, MOVE_EXPLOSION), LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), //LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM), LEVEL_UP_END }; static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_DISABLE), //LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(18, MOVE_POISON_FANG), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), //LEVEL_UP_MOVE(26, MOVE_FLING), LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(32, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_SCREECH), //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE(46, MOVE_BELCH), LEVEL_UP_MOVE(48, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH), //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE( 4, MOVE_HARDEN), LEVEL_UP_MOVE( 7, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_DISABLE), //LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY), LEVEL_UP_MOVE(18, MOVE_POISON_FANG), LEVEL_UP_MOVE(21, MOVE_MINIMIZE), //LEVEL_UP_MOVE(26, MOVE_FLING), LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(32, MOVE_CRUNCH), LEVEL_UP_MOVE(37, MOVE_SCREECH), //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR), //LEVEL_UP_MOVE(52, MOVE_BELCH), LEVEL_UP_MOVE(57, MOVE_MEMENTO), LEVEL_UP_END }; static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DRAGON_HAMMER), //LEVEL_UP_MOVE( 1, MOVE_DRAGON_HAMMER), //LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), LEVEL_UP_MOVE( 1, MOVE_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE(17, MOVE_PSYSHOCK), LEVEL_UP_MOVE(27, MOVE_EGG_BOMB), //LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER), //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), LEVEL_UP_END }; static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), LEVEL_UP_MOVE(11, MOVE_FLAME_WHEEL), LEVEL_UP_MOVE(13, MOVE_LEER), //LEVEL_UP_MOVE(17, MOVE_HEX), LEVEL_UP_MOVE(21, MOVE_BONEMERANG), LEVEL_UP_MOVE(23, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(27, MOVE_SHADOW_BONE), LEVEL_UP_MOVE(33, MOVE_THRASH), //LEVEL_UP_MOVE(37, MOVE_FLING), //LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), //LEVEL_UP_MOVE(53, MOVE_FLARE_BLITZ), //LEVEL_UP_MOVE(59, MOVE_RETALIATE), LEVEL_UP_MOVE(65, MOVE_BONE_RUSH), LEVEL_UP_END }; static const struct LevelUpMove sMeowthGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), LEVEL_UP_MOVE( 1, MOVE_GROWL), //LEVEL_UP_MOVE( 4, MOVE_HONE_CLAWS), LEVEL_UP_MOVE( 8, MOVE_SCRATCH), LEVEL_UP_MOVE(12, MOVE_PAY_DAY), LEVEL_UP_MOVE(16, MOVE_METAL_CLAW), LEVEL_UP_MOVE(20, MOVE_TAUNT), LEVEL_UP_MOVE(24, MOVE_SWAGGER), LEVEL_UP_MOVE(29, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(32, MOVE_SCREECH), LEVEL_UP_MOVE(36, MOVE_SLASH), LEVEL_UP_MOVE(40, MOVE_METAL_SOUND), LEVEL_UP_MOVE(44, MOVE_THRASH), LEVEL_UP_END }; static const struct LevelUpMove sPonytaGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 5, MOVE_TAIL_WHIP), LEVEL_UP_MOVE(10, MOVE_CONFUSION), //LEVEL_UP_MOVE(15, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), LEVEL_UP_MOVE(30, MOVE_STOMP), //LEVEL_UP_MOVE(35, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(41, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(45, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(50, MOVE_PSYCHIC), //LEVEL_UP_MOVE(55, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sRapidashGalarianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_PSYCHO_CUT), //LEVEL_UP_MOVE( 1, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE( 1, MOVE_MEGAHORN), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), //LEVEL_UP_MOVE(15, MOVE_FAIRY_WIND), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_PSYBEAM), LEVEL_UP_MOVE(30, MOVE_STOMP), //LEVEL_UP_MOVE(35, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(43, MOVE_TAKE_DOWN), //LEVEL_UP_MOVE(49, MOVE_DAZZLING_GLEAM), LEVEL_UP_MOVE(56, MOVE_PSYCHIC), //LEVEL_UP_MOVE(63, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sSlowpokeGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 3, MOVE_GROWL), LEVEL_UP_MOVE( 6, MOVE_ACID), LEVEL_UP_MOVE( 9, MOVE_YAWN), LEVEL_UP_MOVE(12, MOVE_CONFUSION), LEVEL_UP_MOVE(15, MOVE_DISABLE), LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), LEVEL_UP_MOVE(21, MOVE_HEADBUTT), //LEVEL_UP_MOVE(24, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(27, MOVE_AMNESIA), LEVEL_UP_MOVE(30, MOVE_SURF), LEVEL_UP_MOVE(33, MOVE_SLACK_OFF), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(39, MOVE_PSYCH_UP), LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(45, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sSlowbroGalarianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SHELL_SIDE_ARM), //LEVEL_UP_MOVE( 1, MOVE_SHELL_SIDE_ARM), LEVEL_UP_MOVE( 1, MOVE_WITHDRAW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 9, MOVE_YAWN), LEVEL_UP_MOVE(12, MOVE_CONFUSION), LEVEL_UP_MOVE(15, MOVE_DISABLE), LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), LEVEL_UP_MOVE(21, MOVE_HEADBUTT), //LEVEL_UP_MOVE(24, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(27, MOVE_AMNESIA), LEVEL_UP_MOVE(30, MOVE_SURF), LEVEL_UP_MOVE(33, MOVE_SLACK_OFF), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(39, MOVE_PSYCH_UP), LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(45, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sFarfetchdGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 5, MOVE_LEER), LEVEL_UP_MOVE(10, MOVE_FURY_CUTTER), LEVEL_UP_MOVE(15, MOVE_ROCK_SMASH), //LEVEL_UP_MOVE(20, MOVE_BRUTAL_SWING), LEVEL_UP_MOVE(25, MOVE_DETECT), LEVEL_UP_MOVE(30, MOVE_KNOCK_OFF), //LEVEL_UP_MOVE(35, MOVE_DEFOG), LEVEL_UP_MOVE(40, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(45, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE(50, MOVE_SLAM), LEVEL_UP_MOVE(55, MOVE_LEAF_BLADE), //LEVEL_UP_MOVE(60, MOVE_FINAL_GAMBIT), //LEVEL_UP_MOVE(65, MOVE_BRAVE_BIRD), LEVEL_UP_END }; static const struct LevelUpMove sWeezingGalarianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE( 1, MOVE_DOUBLE_HIT), //LEVEL_UP_MOVE( 1, MOVE_STRANGE_STEAM), //LEVEL_UP_MOVE( 1, MOVE_DEFOG), LEVEL_UP_MOVE( 1, MOVE_HEAT_WAVE), LEVEL_UP_MOVE( 1, MOVE_SMOG), LEVEL_UP_MOVE( 1, MOVE_SMOKESCREEN), LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), LEVEL_UP_MOVE( 1, MOVE_TACKLE), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 1, MOVE_AROMATIC_MIST), //LEVEL_UP_MOVE(12, MOVE_CLEAR_SMOG), //LEVEL_UP_MOVE(16, MOVE_ASSURANCE), LEVEL_UP_MOVE(20, MOVE_SLUDGE), LEVEL_UP_MOVE(24, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(28, MOVE_SELF_DESTRUCT), LEVEL_UP_MOVE(32, MOVE_SLUDGE_BOMB), LEVEL_UP_MOVE(38, MOVE_TOXIC), //LEVEL_UP_MOVE(44, MOVE_BELCH), LEVEL_UP_MOVE(50, MOVE_EXPLOSION), LEVEL_UP_MOVE(56, MOVE_MEMENTO), LEVEL_UP_MOVE(62, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE(68, MOVE_MISTY_TERRAIN), LEVEL_UP_END }; static const struct LevelUpMove sMrMimeGalarianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_COPYCAT), LEVEL_UP_MOVE( 1, MOVE_ENCORE), LEVEL_UP_MOVE( 1, MOVE_ROLE_PLAY), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 1, MOVE_RECYCLE), LEVEL_UP_MOVE( 1, MOVE_MIMIC), LEVEL_UP_MOVE( 1, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE( 1, MOVE_REFLECT), LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), //LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM), //LEVEL_UP_MOVE( 1, MOVE_MISTY_TERRAIN), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_RAPID_SPIN), LEVEL_UP_MOVE( 1, MOVE_BATON_PASS), //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), LEVEL_UP_MOVE(12, MOVE_CONFUSION), //LEVEL_UP_MOVE(16, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE(20, MOVE_ICY_WIND), LEVEL_UP_MOVE(24, MOVE_DOUBLE_KICK), LEVEL_UP_MOVE(28, MOVE_PSYBEAM), LEVEL_UP_MOVE(32, MOVE_HYPNOSIS), LEVEL_UP_MOVE(36, MOVE_MIRROR_COAT), //LEVEL_UP_MOVE(40, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(44, MOVE_FREEZE_DRY), LEVEL_UP_MOVE(48, MOVE_PSYCHIC), LEVEL_UP_MOVE(52, MOVE_TEETER_DANCE), LEVEL_UP_END }; static const struct LevelUpMove sArticunoGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), //LEVEL_UP_MOVE( 1, MOVE_PSYCHO_SHIFT), LEVEL_UP_MOVE( 5, MOVE_CONFUSION), LEVEL_UP_MOVE(10, MOVE_REFLECT), LEVEL_UP_MOVE(15, MOVE_HYPNOSIS), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(30, MOVE_TAILWIND), //LEVEL_UP_MOVE(35, MOVE_PSYCHO_CUT), LEVEL_UP_MOVE(40, MOVE_RECOVER), //LEVEL_UP_MOVE(45, MOVE_FREEZING_GLARE), LEVEL_UP_MOVE(50, MOVE_DREAM_EATER), //LEVEL_UP_MOVE(55, MOVE_HURRICANE), LEVEL_UP_MOVE(60, MOVE_MIND_READER), LEVEL_UP_MOVE(65, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(70, MOVE_TRICK_ROOM), LEVEL_UP_END }; static const struct LevelUpMove sZapdosGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_PECK), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE( 5, MOVE_ROCK_SMASH), LEVEL_UP_MOVE(10, MOVE_LIGHT_SCREEN), //LEVEL_UP_MOVE(15, MOVE_PLUCK), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(30, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(35, MOVE_DRILL_PECK), //LEVEL_UP_MOVE(40, MOVE_QUICK_GUARD), //LEVEL_UP_MOVE(45, MOVE_THUNDEROUS_KICK), LEVEL_UP_MOVE(50, MOVE_BULK_UP), LEVEL_UP_MOVE(55, MOVE_COUNTER), LEVEL_UP_MOVE(60, MOVE_DETECT), //LEVEL_UP_MOVE(65, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(70, MOVE_REVERSAL), LEVEL_UP_END }; static const struct LevelUpMove sMoltresGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GUST), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 5, MOVE_PAYBACK), LEVEL_UP_MOVE(10, MOVE_SAFEGUARD), LEVEL_UP_MOVE(15, MOVE_WING_ATTACK), LEVEL_UP_MOVE(20, MOVE_AGILITY), LEVEL_UP_MOVE(25, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(30, MOVE_SUCKER_PUNCH), //LEVEL_UP_MOVE(35, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(40, MOVE_AFTER_YOU), //LEVEL_UP_MOVE(45, MOVE_FIERY_WRATH), //LEVEL_UP_MOVE(50, MOVE_NASTY_PLOT), //LEVEL_UP_MOVE(55, MOVE_HURRICANE), LEVEL_UP_MOVE(60, MOVE_ENDURE), LEVEL_UP_MOVE(65, MOVE_MEMENTO), LEVEL_UP_MOVE(70, MOVE_SKY_ATTACK), LEVEL_UP_END }; static const struct LevelUpMove sSlowkingGalarianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_EERIE_SPELL), //LEVEL_UP_MOVE( 1, MOVE_EERIE_SPELL), //LEVEL_UP_MOVE( 1, MOVE_POWER_GEM), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_SWAGGER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_CURSE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 9, MOVE_YAWN), LEVEL_UP_MOVE(12, MOVE_CONFUSION), LEVEL_UP_MOVE(15, MOVE_DISABLE), LEVEL_UP_MOVE(18, MOVE_WATER_PULSE), LEVEL_UP_MOVE(21, MOVE_HEADBUTT), //LEVEL_UP_MOVE(24, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(27, MOVE_AMNESIA), LEVEL_UP_MOVE(30, MOVE_SURF), LEVEL_UP_MOVE(33, MOVE_SLACK_OFF), LEVEL_UP_MOVE(36, MOVE_PSYCHIC), LEVEL_UP_MOVE(39, MOVE_PSYCH_UP), LEVEL_UP_MOVE(42, MOVE_RAIN_DANCE), //LEVEL_UP_MOVE(45, MOVE_HEAL_PULSE), LEVEL_UP_END }; static const struct LevelUpMove sCorsolaGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_HARDEN), LEVEL_UP_MOVE( 5, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_DISABLE), LEVEL_UP_MOVE(15, MOVE_SPITE), LEVEL_UP_MOVE(20, MOVE_ANCIENT_POWER), //LEVEL_UP_MOVE(25, MOVE_HEX), LEVEL_UP_MOVE(30, MOVE_CURSE), //LEVEL_UP_MOVE(35, MOVE_STRENGTH_SAP), //LEVEL_UP_MOVE(40, MOVE_POWER_GEM), LEVEL_UP_MOVE(45, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(50, MOVE_GRUDGE), LEVEL_UP_MOVE(55, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sZigzagoonGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 3, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 6, MOVE_LICK), //LEVEL_UP_MOVE( 9, MOVE_SNARL), LEVEL_UP_MOVE(12, MOVE_HEADBUTT), //LEVEL_UP_MOVE(15, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE(18, MOVE_PIN_MISSILE), LEVEL_UP_MOVE(21, MOVE_REST), LEVEL_UP_MOVE(24, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(27, MOVE_SCARY_FACE), LEVEL_UP_MOVE(30, MOVE_COUNTER), LEVEL_UP_MOVE(33, MOVE_TAUNT), LEVEL_UP_MOVE(36, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLinooneGalarianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), LEVEL_UP_MOVE( 1, MOVE_PIN_MISSILE), //LEVEL_UP_MOVE( 1, MOVE_BABY_DOLL_EYES), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_LICK), //LEVEL_UP_MOVE( 9, MOVE_SNARL), LEVEL_UP_MOVE(12, MOVE_HEADBUTT), //LEVEL_UP_MOVE(15, MOVE_HONE_CLAWS), LEVEL_UP_MOVE(18, MOVE_FURY_SWIPES), LEVEL_UP_MOVE(23, MOVE_REST), LEVEL_UP_MOVE(28, MOVE_TAKE_DOWN), LEVEL_UP_MOVE(33, MOVE_SCARY_FACE), LEVEL_UP_MOVE(38, MOVE_COUNTER), LEVEL_UP_MOVE(43, MOVE_TAUNT), LEVEL_UP_MOVE(48, MOVE_DOUBLE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sDarumakaGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 4, MOVE_TAUNT), LEVEL_UP_MOVE( 8, MOVE_BITE), //LEVEL_UP_MOVE(12, MOVE_AVALANCHE), //LEVEL_UP_MOVE(16, MOVE_WORK_UP), //LEVEL_UP_MOVE(20, MOVE_ICE_FANG), LEVEL_UP_MOVE(24, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_MOVE(36, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(40, MOVE_BLIZZARD), LEVEL_UP_MOVE(44, MOVE_THRASH), LEVEL_UP_MOVE(48, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sDarmanitanGalarianLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_ICICLE_CRASH), //LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH), LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_BITE), //LEVEL_UP_MOVE(12, MOVE_AVALANCHE), //LEVEL_UP_MOVE(16, MOVE_WORK_UP), //LEVEL_UP_MOVE(20, MOVE_ICE_FANG), LEVEL_UP_MOVE(24, MOVE_HEADBUTT), LEVEL_UP_MOVE(28, MOVE_ICE_PUNCH), LEVEL_UP_MOVE(32, MOVE_UPROAR), LEVEL_UP_MOVE(38, MOVE_BELLY_DRUM), LEVEL_UP_MOVE(44, MOVE_BLIZZARD), LEVEL_UP_MOVE(50, MOVE_THRASH), LEVEL_UP_MOVE(56, MOVE_SUPERPOWER), LEVEL_UP_END }; static const struct LevelUpMove sYamaskGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ASTONISH), LEVEL_UP_MOVE( 1, MOVE_PROTECT), LEVEL_UP_MOVE( 4, MOVE_HAZE), LEVEL_UP_MOVE( 8, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(12, MOVE_DISABLE), //LEVEL_UP_MOVE(16, MOVE_BRUTAL_SWING), //LEVEL_UP_MOVE(20, MOVE_CRAFTY_SHIELD), //LEVEL_UP_MOVE(24, MOVE_HEX), LEVEL_UP_MOVE(28, MOVE_MEAN_LOOK), LEVEL_UP_MOVE(32, MOVE_SLAM), LEVEL_UP_MOVE(36, MOVE_CURSE), LEVEL_UP_MOVE(40, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(44, MOVE_EARTHQUAKE), //LEVEL_UP_MOVE(48, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(48, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(52, MOVE_DESTINY_BOND), LEVEL_UP_END }; static const struct LevelUpMove sStunfiskGalarianLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_MUD_SLAP), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_WATER_GUN), LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), LEVEL_UP_MOVE( 5, MOVE_ENDURE), LEVEL_UP_MOVE(10, MOVE_MUD_SHOT), LEVEL_UP_MOVE(15, MOVE_REVENGE), LEVEL_UP_MOVE(20, MOVE_METAL_SOUND), //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(30, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(35, MOVE_BOUNCE), LEVEL_UP_MOVE(40, MOVE_MUDDY_WATER), //LEVEL_UP_MOVE(45, MOVE_SNAP_TRAP), LEVEL_UP_MOVE(50, MOVE_FLAIL), LEVEL_UP_MOVE(55, MOVE_FISSURE), LEVEL_UP_END }; static const struct LevelUpMove sDeoxysAttackLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_TELEPORT), LEVEL_UP_MOVE(19, MOVE_TAUNT), LEVEL_UP_MOVE(25, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_PSYCHIC), LEVEL_UP_MOVE(37, MOVE_SUPERPOWER), //LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), //LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(55, MOVE_COSMIC_POWER), LEVEL_UP_MOVE(61, MOVE_ZAP_CANNON), LEVEL_UP_MOVE(67, MOVE_PSYCHO_BOOST), LEVEL_UP_MOVE(73, MOVE_HYPER_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sDeoxysDefenseLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_TELEPORT), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_SPIKES), LEVEL_UP_MOVE(31, MOVE_PSYCHIC), LEVEL_UP_MOVE(37, MOVE_SNATCH), //LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), //LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(55, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE(55, MOVE_AMNESIA), LEVEL_UP_MOVE(61, MOVE_RECOVER), LEVEL_UP_MOVE(67, MOVE_PSYCHO_BOOST), LEVEL_UP_MOVE(73, MOVE_COUNTER), LEVEL_UP_MOVE(73, MOVE_MIRROR_COAT), LEVEL_UP_END }; static const struct LevelUpMove sDeoxysSpeedLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_WRAP), LEVEL_UP_MOVE( 7, MOVE_NIGHT_SHADE), LEVEL_UP_MOVE(13, MOVE_DOUBLE_TEAM), LEVEL_UP_MOVE(19, MOVE_KNOCK_OFF), LEVEL_UP_MOVE(25, MOVE_PURSUIT), LEVEL_UP_MOVE(31, MOVE_PSYCHIC), LEVEL_UP_MOVE(37, MOVE_SWIFT), //LEVEL_UP_MOVE(43, MOVE_PSYCHO_SHIFT), //LEVEL_UP_MOVE(49, MOVE_ZEN_HEADBUTT), LEVEL_UP_MOVE(55, MOVE_AGILITY), LEVEL_UP_MOVE(61, MOVE_RECOVER), LEVEL_UP_MOVE(67, MOVE_PSYCHO_BOOST), LEVEL_UP_MOVE(73, MOVE_EXTREME_SPEED), LEVEL_UP_END }; static const struct LevelUpMove sWormadamSandyCloakLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE(10, MOVE_PROTECT), //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CONFUSION), LEVEL_UP_MOVE(26, MOVE_ROCK_BLAST), LEVEL_UP_MOVE(29, MOVE_HARDEN), LEVEL_UP_MOVE(32, MOVE_PSYBEAM), //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), LEVEL_UP_MOVE(38, MOVE_FLAIL), LEVEL_UP_MOVE(41, MOVE_ATTRACT), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), LEVEL_UP_MOVE(47, MOVE_FISSURE), //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sWormadamTrashCloakLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_QUIVER_DANCE), //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), //LEVEL_UP_MOVE( 1, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_PROTECT), //LEVEL_UP_MOVE( 1, MOVE_BUG_BITE), LEVEL_UP_MOVE(10, MOVE_PROTECT), //LEVEL_UP_MOVE(15, MOVE_BUG_BITE), LEVEL_UP_MOVE(20, MOVE_HIDDEN_POWER), LEVEL_UP_MOVE(23, MOVE_CONFUSION), //LEVEL_UP_MOVE(26, MOVE_MIRROR_SHOT), LEVEL_UP_MOVE(29, MOVE_METAL_SOUND), LEVEL_UP_MOVE(32, MOVE_PSYBEAM), //LEVEL_UP_MOVE(35, MOVE_CAPTIVATE), LEVEL_UP_MOVE(38, MOVE_FLAIL), LEVEL_UP_MOVE(41, MOVE_ATTRACT), LEVEL_UP_MOVE(44, MOVE_PSYCHIC), //LEVEL_UP_MOVE(47, MOVE_IRON_HEAD), //LEVEL_UP_MOVE(50, MOVE_BUG_BUZZ), LEVEL_UP_END }; static const struct LevelUpMove sShayminSkyLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_GROWTH), LEVEL_UP_MOVE(10, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE(19, MOVE_LEECH_SEED), LEVEL_UP_MOVE(28, MOVE_QUICK_ATTACK), LEVEL_UP_MOVE(37, MOVE_SWEET_SCENT), //LEVEL_UP_MOVE(46, MOVE_NATURAL_GIFT), //LEVEL_UP_MOVE(55, MOVE_WORRY_SEED), //LEVEL_UP_MOVE(64, MOVE_AIR_SLASH), //LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(82, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(91, MOVE_LEAF_STORM), //LEVEL_UP_MOVE(100, MOVE_SEED_FLARE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremWhiteLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 8, MOVE_IMPRISON), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_ICE_BEAM), LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(36, MOVE_SLASH), //LEVEL_UP_MOVE(43, MOVE_FUSION_BOLT), //LEVEL_UP_MOVE(50, MOVE_FREEZE_SHOCK), //LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(71, MOVE_ENDEAVOR), LEVEL_UP_MOVE(78, MOVE_BLIZZARD), LEVEL_UP_MOVE(85, MOVE_OUTRAGE), LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sKyuremBlackLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_ICY_WIND), LEVEL_UP_MOVE( 1, MOVE_DRAGON_RAGE), LEVEL_UP_MOVE( 8, MOVE_IMPRISON), LEVEL_UP_MOVE(15, MOVE_ANCIENT_POWER), LEVEL_UP_MOVE(22, MOVE_ICE_BEAM), LEVEL_UP_MOVE(29, MOVE_DRAGON_BREATH), LEVEL_UP_MOVE(36, MOVE_SLASH), //LEVEL_UP_MOVE(43, MOVE_FUSION_FLARE), //LEVEL_UP_MOVE(50, MOVE_ICE_BURN), //LEVEL_UP_MOVE(57, MOVE_DRAGON_PULSE), //LEVEL_UP_MOVE(64, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE(71, MOVE_ENDEAVOR), LEVEL_UP_MOVE(78, MOVE_BLIZZARD), LEVEL_UP_MOVE(85, MOVE_OUTRAGE), LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), LEVEL_UP_END }; static const struct LevelUpMove sFloetteEternalFlowerLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_VINE_WHIP), //LEVEL_UP_MOVE( 1, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE( 6, MOVE_FAIRY_WIND), //LEVEL_UP_MOVE(10, MOVE_LUCKY_CHANT), LEVEL_UP_MOVE(15, MOVE_RAZOR_LEAF), LEVEL_UP_MOVE(20, MOVE_WISH), LEVEL_UP_MOVE(25, MOVE_MAGICAL_LEAF), //LEVEL_UP_MOVE(27, MOVE_GRASSY_TERRAIN), //LEVEL_UP_MOVE(33, MOVE_PETAL_BLIZZARD), LEVEL_UP_MOVE(38, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(43, MOVE_MISTY_TERRAIN), //LEVEL_UP_MOVE(46, MOVE_MOONBLAST), //LEVEL_UP_MOVE(50, MOVE_LIGHT_OF_RUIN), LEVEL_UP_MOVE(51, MOVE_PETAL_DANCE), LEVEL_UP_MOVE(58, MOVE_SOLAR_BEAM), LEVEL_UP_END }; static const struct LevelUpMove sMeowsticFemaleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), //LEVEL_UP_MOVE( 1, MOVE_ME_FIRST), LEVEL_UP_MOVE( 1, MOVE_MAGICAL_LEAF), LEVEL_UP_MOVE( 1, MOVE_SCRATCH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_COVET), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 5, MOVE_COVET), LEVEL_UP_MOVE( 9, MOVE_CONFUSION), LEVEL_UP_MOVE(13, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(17, MOVE_PSYBEAM), LEVEL_UP_MOVE(19, MOVE_FAKE_OUT), //LEVEL_UP_MOVE(22, MOVE_DISARMING_VOICE), //LEVEL_UP_MOVE(25, MOVE_PSYSHOCK), //LEVEL_UP_MOVE(28, MOVE_CHARGE_BEAM), LEVEL_UP_MOVE(31, MOVE_SHADOW_BALL), LEVEL_UP_MOVE(35, MOVE_EXTRASENSORY), LEVEL_UP_MOVE(40, MOVE_PSYCHIC), LEVEL_UP_MOVE(43, MOVE_ROLE_PLAY), LEVEL_UP_MOVE(45, MOVE_SIGNAL_BEAM), //LEVEL_UP_MOVE(48, MOVE_SUCKER_PUNCH), LEVEL_UP_MOVE(50, MOVE_FUTURE_SIGHT), //LEVEL_UP_MOVE(53, MOVE_STORED_POWER), LEVEL_UP_END }; static const struct LevelUpMove sHoopaUnboundLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_HYPERSPACE_HOLE), LEVEL_UP_MOVE( 1, MOVE_TRICK), LEVEL_UP_MOVE( 1, MOVE_DESTINY_BOND), //LEVEL_UP_MOVE( 1, MOVE_ALLY_SWITCH), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 6, MOVE_ASTONISH), LEVEL_UP_MOVE(10, MOVE_MAGIC_COAT), LEVEL_UP_MOVE(15, MOVE_LIGHT_SCREEN), LEVEL_UP_MOVE(19, MOVE_PSYBEAM), LEVEL_UP_MOVE(25, MOVE_SKILL_SWAP), //LEVEL_UP_MOVE(29, MOVE_POWER_SPLIT), //LEVEL_UP_MOVE(29, MOVE_GUARD_SPLIT), LEVEL_UP_MOVE(46, MOVE_KNOCK_OFF), //LEVEL_UP_MOVE(50, MOVE_WONDER_ROOM), //LEVEL_UP_MOVE(50, MOVE_TRICK_ROOM), //LEVEL_UP_MOVE(55, MOVE_DARK_PULSE), LEVEL_UP_MOVE(75, MOVE_PSYCHIC), //LEVEL_UP_MOVE(85, MOVE_HYPERSPACE_FURY), LEVEL_UP_END }; static const struct LevelUpMove sLycanrocMidnightLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_REVERSAL), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(26, MOVE_ROAR), //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(40, MOVE_CRUNCH), //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sLycanrocDuskLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_THRASH), //LEVEL_UP_MOVE( 1, MOVE_ACCELEROCK), LEVEL_UP_MOVE( 1, MOVE_COUNTER), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), LEVEL_UP_MOVE( 1, MOVE_BITE), LEVEL_UP_MOVE(12, MOVE_HOWL), LEVEL_UP_MOVE(15, MOVE_ROCK_THROW), LEVEL_UP_MOVE(18, MOVE_ODOR_SLEUTH), LEVEL_UP_MOVE(23, MOVE_ROCK_TOMB), LEVEL_UP_MOVE(26, MOVE_ROAR), //LEVEL_UP_MOVE(29, MOVE_STEALTH_ROCK), LEVEL_UP_MOVE(34, MOVE_ROCK_SLIDE), LEVEL_UP_MOVE(37, MOVE_SCARY_FACE), LEVEL_UP_MOVE(40, MOVE_CRUNCH), //LEVEL_UP_MOVE(45, MOVE_ROCK_CLIMB), //LEVEL_UP_MOVE(48, MOVE_STONE_EDGE), LEVEL_UP_END }; static const struct LevelUpMove sToxtricityLowKeyLevelUpLearnset[] = { LEVEL_UP_MOVE( 0, MOVE_SPARK), LEVEL_UP_MOVE( 1, MOVE_SPARK), //LEVEL_UP_MOVE( 1, MOVE_EERIE_IMPULSE), //LEVEL_UP_MOVE( 1, MOVE_BELCH), //LEVEL_UP_MOVE( 1, MOVE_TEARFUL_LOOK), //LEVEL_UP_MOVE( 1, MOVE_NUZZLE), LEVEL_UP_MOVE( 1, MOVE_GROWL), LEVEL_UP_MOVE( 1, MOVE_FLAIL), LEVEL_UP_MOVE( 1, MOVE_ACID), LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), //LEVEL_UP_MOVE( 1, MOVE_ACID_SPRAY), LEVEL_UP_MOVE( 1, MOVE_LEER), //LEVEL_UP_MOVE( 1, MOVE_NOBLE_ROAR), LEVEL_UP_MOVE( 4, MOVE_CHARGE), LEVEL_UP_MOVE( 8, MOVE_SHOCK_WAVE), LEVEL_UP_MOVE(12, MOVE_SCARY_FACE), LEVEL_UP_MOVE(16, MOVE_TAUNT), //LEVEL_UP_MOVE(20, MOVE_VENOM_DRENCH), LEVEL_UP_MOVE(24, MOVE_SCREECH), LEVEL_UP_MOVE(28, MOVE_SWAGGER), LEVEL_UP_MOVE(32, MOVE_TOXIC), //LEVEL_UP_MOVE(36, MOVE_DISCHARGE), //LEVEL_UP_MOVE(40, MOVE_POISON_JAB), //LEVEL_UP_MOVE(44, MOVE_OVERDRIVE), //LEVEL_UP_MOVE(48, MOVE_BOOMBURST), //LEVEL_UP_MOVE(52, MOVE_MAGNETIC_FLUX), LEVEL_UP_END }; static const struct LevelUpMove sIndeedeeFemaleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_STORED_POWER), //LEVEL_UP_MOVE( 1, MOVE_PLAY_NICE), LEVEL_UP_MOVE( 5, MOVE_BATON_PASS), //LEVEL_UP_MOVE(10, MOVE_DISARMING_VOICE), LEVEL_UP_MOVE(15, MOVE_PSYBEAM), LEVEL_UP_MOVE(20, MOVE_HELPING_HAND), LEVEL_UP_MOVE(25, MOVE_FOLLOW_ME), LEVEL_UP_MOVE(30, MOVE_AROMATHERAPY), LEVEL_UP_MOVE(35, MOVE_PSYCHIC), LEVEL_UP_MOVE(40, MOVE_CALM_MIND), //LEVEL_UP_MOVE(45, MOVE_GUARD_SPLIT), //LEVEL_UP_MOVE(50, MOVE_PSYCHIC_TERRAIN), //LEVEL_UP_MOVE(55, MOVE_HEALING_WISH), LEVEL_UP_END }; static const struct LevelUpMove sUrshifuRapidStrikeStyleLevelUpLearnset[] = { //LEVEL_UP_MOVE( 0, MOVE_SURGING_STRIKES), //LEVEL_UP_MOVE( 1, MOVE_SURGING_STRIKES), //LEVEL_UP_MOVE( 1, MOVE_AQUA_JET), LEVEL_UP_MOVE( 1, MOVE_ROCK_SMASH), LEVEL_UP_MOVE( 1, MOVE_LEER), LEVEL_UP_MOVE( 1, MOVE_ENDURE), LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), LEVEL_UP_MOVE(12, MOVE_AERIAL_ACE), LEVEL_UP_MOVE(16, MOVE_SCARY_FACE), LEVEL_UP_MOVE(20, MOVE_HEADBUTT), LEVEL_UP_MOVE(24, MOVE_BRICK_BREAK), LEVEL_UP_MOVE(28, MOVE_DETECT), LEVEL_UP_MOVE(32, MOVE_BULK_UP), //LEVEL_UP_MOVE(36, MOVE_IRON_HEAD), LEVEL_UP_MOVE(40, MOVE_DYNAMIC_PUNCH), LEVEL_UP_MOVE(44, MOVE_COUNTER), //LEVEL_UP_MOVE(48, MOVE_CLOSE_COMBAT), LEVEL_UP_MOVE(52, MOVE_FOCUS_PUNCH), LEVEL_UP_END }; static const struct LevelUpMove sCalyrexIceRiderLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_GLACIAL_LANCE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE( 1, MOVE_AVALANCHE), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_TORMENT), LEVEL_UP_MOVE( 1, MOVE_MIST), //LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE( 1, MOVE_IRON_DEFENSE), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_TAUNT), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_GROWTH), //LEVEL_UP_MOVE( 8, MOVE_LIFE_DEW), LEVEL_UP_MOVE(16, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(24, MOVE_PSYSHOCK), LEVEL_UP_MOVE(32, MOVE_HELPING_HAND), LEVEL_UP_MOVE(40, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(48, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(56, MOVE_PSYCHIC), LEVEL_UP_MOVE(64, MOVE_LEECH_SEED), //LEVEL_UP_MOVE(72, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(80, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(88, MOVE_FUTURE_SIGHT), LEVEL_UP_END }; static const struct LevelUpMove sCalyrexShadowRiderLevelUpLearnset[] = { //LEVEL_UP_MOVE( 1, MOVE_ASTRAL_BARRAGE), LEVEL_UP_MOVE( 1, MOVE_TACKLE), LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_KICK), //LEVEL_UP_MOVE( 1, MOVE_HEX), LEVEL_UP_MOVE( 1, MOVE_STOMP), LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), LEVEL_UP_MOVE( 1, MOVE_HAZE), LEVEL_UP_MOVE( 1, MOVE_SHADOW_BALL), LEVEL_UP_MOVE( 1, MOVE_TAKE_DOWN), LEVEL_UP_MOVE( 1, MOVE_AGILITY), LEVEL_UP_MOVE( 1, MOVE_THRASH), LEVEL_UP_MOVE( 1, MOVE_DISABLE), LEVEL_UP_MOVE( 1, MOVE_DOUBLE_EDGE), //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), LEVEL_UP_MOVE( 1, MOVE_POUND), LEVEL_UP_MOVE( 1, MOVE_MEGA_DRAIN), LEVEL_UP_MOVE( 1, MOVE_CONFUSION), LEVEL_UP_MOVE( 1, MOVE_GROWTH), //LEVEL_UP_MOVE( 8, MOVE_LIFE_DEW), LEVEL_UP_MOVE(16, MOVE_GIGA_DRAIN), //LEVEL_UP_MOVE(24, MOVE_PSYSHOCK), LEVEL_UP_MOVE(32, MOVE_HELPING_HAND), LEVEL_UP_MOVE(40, MOVE_AROMATHERAPY), //LEVEL_UP_MOVE(48, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(56, MOVE_PSYCHIC), LEVEL_UP_MOVE(64, MOVE_LEECH_SEED), //LEVEL_UP_MOVE(72, MOVE_HEAL_PULSE), LEVEL_UP_MOVE(80, MOVE_SOLAR_BEAM), LEVEL_UP_MOVE(88, MOVE_FUTURE_SIGHT), LEVEL_UP_END };