.set LOCALID_ATTENDANT, 1 BattleFrontier_BattleDomeCorridor_MapScripts:: @ 824B0FE map_script MAP_SCRIPT_ON_FRAME_TABLE, BattleFrontier_BattleDomeCorridor_OnFrame .byte 0 BattleFrontier_BattleDomeCorridor_OnFrame: @ 824B104 map_script_2 VAR_TEMP_0, 0, BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor .2byte 0 BattleFrontier_BattleDomeCorridor_EventScript_EnterCorridor:: @ 824B10E delay 16 setvar VAR_TEMP_0, 1 frontier_get FRONTIER_DATA_LVL_MODE compare VAR_RESULT, FRONTIER_LVL_OPEN goto_if_eq BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50 waitmovement 0 opendoor 13, 3 waitdooranim applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50 applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50 waitmovement 0 closedoor 13, 3 waitdooranim goto BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom BattleFrontier_BattleDomeCorridor_EventScript_WalkToBattleRoomLvOpen:: @ 824B161 applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen waitmovement 0 opendoor 37, 3 waitdooranim applymovement LOCALID_ATTENDANT, BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen applymovement OBJ_EVENT_ID_PLAYER, BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen waitmovement 0 closedoor 37, 3 waitdooranim BattleFrontier_BattleDomeCorridor_EventScript_WarpToPreBattleRoom:: @ 824B18F waitmovement 0 setvar VAR_0x8006, 0 warp MAP_BATTLE_FRONTIER_BATTLE_DOME_PRE_BATTLE_ROOM, 255, 5, 7 waitstate end BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLv50: @ 824B1A1 walk_up walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_in_place_fastest_up step_end BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLv50: @ 824B1AE walk_up walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLv50: @ 824B1B2 walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_left walk_up step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLv50: @ 824B1BE walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_PlayerWalkToDoorLvOpen: @ 824B1C1 walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_in_place_fastest_up step_end BattleFrontier_BattleDomeCorridor_Movement_PlayerEnterDoorLvOpen: @ 824B1D2 walk_up walk_up set_invisible step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantWalkToDoorLvOpen: @ 824B1D6 walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up step_end BattleFrontier_BattleDomeCorridor_Movement_AttendantEnterDoorLvOpen: @ 824B1E6 walk_up set_invisible step_end @ Unused BattleFrontier_BattleDomeCorridor_Movement_WalkToBattleRoomMidRight: @ 824B1E9 walk_up walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_right walk_up walk_up set_invisible step_end