#include "global.h"
#include "battle.h"
#include "title_screen.h"
#include "sprite.h"
#include "gba/m4a_internal.h"
#include "clear_save_data_menu.h"
#include "decompress.h"
#include "event_data.h"
#include "intro.h"
#include "m4a.h"
#include "main.h"
#include "main_menu.h"
#include "palette.h"
#include "reset_rtc_screen.h"
#include "berry_fix_program.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "scanline_effect.h"
#include "gpu_regs.h"
#include "trig.h"
#include "graphics.h"
#include "constants/rgb.h"
#include "constants/songs.h"

#define VERSION_BANNER_SHAPE 1
#define VERSION_BANNER_RIGHT_TILEOFFSET 64
#define VERSION_BANNER_BYTES 0x1000
#define VERSION_BANNER_LEFT_X 98
#define VERSION_BANNER_RIGHT_X 162
#define VERSION_BANNER_Y 2
#define VERSION_BANNER_Y_GOAL 66
#define START_BANNER_X 128

#define CLEAR_SAVE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON | DPAD_UP)
#define RESET_RTC_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON | DPAD_LEFT)
#define BERRY_UPDATE_BUTTON_COMBO (B_BUTTON | SELECT_BUTTON)
#define A_B_START_SELECT (A_BUTTON | B_BUTTON | START_BUTTON | SELECT_BUTTON)

extern struct MusicPlayerInfo gMPlayInfo_BGM;

// this file's functions
static void MainCB2(void);
static void Task_TitleScreenPhase1(u8);
static void Task_TitleScreenPhase2(u8);
static void Task_TitleScreenPhase3(u8);
static void CB2_GoToMainMenu(void);
static void CB2_GoToClearSaveDataScreen(void);
static void CB2_GoToResetRtcScreen(void);
static void CB2_GoToBerryFixScreen(void);
static void CB2_GoToCopyrightScreen(void);
static void UpdateLegendaryMarkingColor(u8);

static void SpriteCB_VersionBannerLeft(struct Sprite *sprite);
static void SpriteCB_VersionBannerRight(struct Sprite *sprite);
static void SpriteCB_PressStartCopyrightBanner(struct Sprite *sprite);
static void SpriteCB_PokemonLogoShine(struct Sprite *sprite);

// const rom data
static const u16 sUnusedUnknownPal[] = INCBIN_U16("graphics/title_screen/unk_853EF78.gbapal");

static const u32 sTitleScreenRayquazaGfx[] = INCBIN_U32("graphics/title_screen/rayquaza.4bpp.lz");
static const u32 sTitleScreenRayquazaTilemap[] = INCBIN_U32("graphics/title_screen/rayquaza.bin.lz");
static const u32 sTitleScreenLogoShineGfx[] = INCBIN_U32("graphics/title_screen/logo_shine.4bpp.lz");
static const u32 sTitleScreenCloudsGfx[] = INCBIN_U32("graphics/title_screen/clouds.4bpp.lz");

const u16 gUnknown_0853FF70[] =
{
	0x0010, 0x0110, 0x0210, 0x0310, 0x0410, 0x0510, 0x0610, 0x0710,
	0x0810, 0x0910, 0x0a10, 0x0b10, 0x0c10, 0x0d10, 0x0e10, 0x0f10,
	0x100f, 0x100e, 0x100d, 0x100c, 0x100b, 0x100a, 0x1009, 0x1008,
	0x1007, 0x1006, 0x1005, 0x1004, 0x1003, 0x1002, 0x1001, 0x1000,
	0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
	0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
	0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
	0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000, 0x1000,
};

static const struct OamData sVersionBannerLeftOamData =
{
    .y = 160,
    .affineMode = 0,
    .objMode = 0,
    .mosaic = 0,
    .bpp = 1,
    .shape = VERSION_BANNER_SHAPE,
    .x = 0,
    .matrixNum = 0,
    .size = 3,
    .tileNum = 0,
    .priority = 0,
    .paletteNum = 0,
    .affineParam = 0,
};

static const struct OamData sVersionBannerRightOamData =
{
    .y = 160,
    .affineMode = 0,
    .objMode = 0,
    .mosaic = 0,
    .bpp = 1,
    .shape = VERSION_BANNER_SHAPE,
    .x = 0,
    .matrixNum = 0,
    .size = 3,
    .tileNum = 0,
    .priority = 0,
    .paletteNum = 0,
    .affineParam = 0,
};

static const union AnimCmd sVersionBannerLeftAnimSequence[] =
{
    ANIMCMD_FRAME(0, 30),
    ANIMCMD_END,
};

static const union AnimCmd sVersionBannerRightAnimSequence[] =
{
    ANIMCMD_FRAME(VERSION_BANNER_RIGHT_TILEOFFSET, 30),
    ANIMCMD_END,
};

static const union AnimCmd *const sVersionBannerLeftAnimTable[] =
{
    sVersionBannerLeftAnimSequence,
};

static const union AnimCmd *const sVersionBannerRightAnimTable[] =
{
    sVersionBannerRightAnimSequence,
};

static const struct SpriteTemplate sVersionBannerLeftSpriteTemplate =
{
    .tileTag = 1000,
    .paletteTag = 1000,
    .oam = &sVersionBannerLeftOamData,
    .anims = sVersionBannerLeftAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = SpriteCB_VersionBannerLeft,
};

static const struct SpriteTemplate sVersionBannerRightSpriteTemplate =
{
    .tileTag = 1000,
    .paletteTag = 1000,
    .oam = &sVersionBannerRightOamData,
    .anims = sVersionBannerRightAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = SpriteCB_VersionBannerRight,
};

static const struct CompressedSpriteSheet sSpriteSheet_EmeraldVersion[] =
{
    {gTitleScreenEmeraldVersionGfx, VERSION_BANNER_BYTES, 1000},
    {NULL},
};

static const struct OamData sOamData_CopyrightBanner =
{
    .y = 160,
    .affineMode = 0,
    .objMode = 0,
    .mosaic = 0,
    .bpp = 0,
    .shape = 1,
    .x = 0,
    .matrixNum = 0,
    .size = 1,
    .tileNum = 0,
    .priority = 0,
    .paletteNum = 0,
    .affineParam = 0,
};

static const union AnimCmd sCopyrightBannerAnim0[] =
{
    ANIMCMD_FRAME(1, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim1[] =
{
    ANIMCMD_FRAME(5, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim2[] =
{
    ANIMCMD_FRAME(9, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim3[] =
{
    ANIMCMD_FRAME(13, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim4[] =
{
    ANIMCMD_FRAME(17, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim5[] =
{
    ANIMCMD_FRAME(21, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim6[] =
{
    ANIMCMD_FRAME(25, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim7[] =
{
    ANIMCMD_FRAME(29, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim8[] =
{
    ANIMCMD_FRAME(33, 4),
    ANIMCMD_END,
};
static const union AnimCmd sCopyrightBannerAnim9[] =
{
    ANIMCMD_FRAME(37, 4),
    ANIMCMD_END,
};

static const union AnimCmd *const sStartCopyrightBannerAnimTable[] =
{
    sCopyrightBannerAnim0,
    sCopyrightBannerAnim1,
    sCopyrightBannerAnim2,
    sCopyrightBannerAnim3,
    sCopyrightBannerAnim4,
    sCopyrightBannerAnim5,
    sCopyrightBannerAnim6,
    sCopyrightBannerAnim7,
    sCopyrightBannerAnim8,
    sCopyrightBannerAnim9,
};

static const struct SpriteTemplate sStartCopyrightBannerSpriteTemplate =
{
    .tileTag = 1001,
    .paletteTag = 1001,
    .oam = &sOamData_CopyrightBanner,
    .anims = sStartCopyrightBannerAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = SpriteCB_PressStartCopyrightBanner,
};

static const struct CompressedSpriteSheet sSpriteSheet_PressStart[] =
{
    {gTitleScreenPressStartGfx, 0x520, 1001},
    {NULL},
};

static const struct SpritePalette sSpritePalette_PressStart[] =
{
    {gTitleScreenPressStartPal, 1001},
    {NULL},
};

static const struct OamData sPokemonLogoShineOamData =
{
    .y = 160,
    .affineMode = 0,
    .objMode = 0,
    .mosaic = 0,
    .bpp = 0,
    .shape = 0,
    .x = 0,
    .matrixNum = 0,
    .size = 3,
    .tileNum = 0,
    .priority = 0,
    .paletteNum = 0,
    .affineParam = 0,
};

static const union AnimCmd sPokemonLogoShineAnimSequence[] =
{
    ANIMCMD_FRAME(0, 4),
    ANIMCMD_END,
};

static const union AnimCmd *const sPokemonLogoShineAnimTable[] =
{
    sPokemonLogoShineAnimSequence,
};

static const struct SpriteTemplate sPokemonLogoShineSpriteTemplate =
{
    .tileTag = 1002,
    .paletteTag = 1001,
    .oam = &sPokemonLogoShineOamData,
    .anims = sPokemonLogoShineAnimTable,
    .images = NULL,
    .affineAnims = gDummySpriteAffineAnimTable,
    .callback = SpriteCB_PokemonLogoShine,
};

static const struct CompressedSpriteSheet sPokemonLogoShineSpriteSheet[] =
{
    {sTitleScreenLogoShineGfx, 0x800, 1002},
    {NULL},
};

// code
static void SpriteCB_VersionBannerLeft(struct Sprite *sprite)
{
    if (gTasks[sprite->data[1]].data[1] != 0)
    {
        sprite->oam.objMode = 0;
        sprite->pos1.y = VERSION_BANNER_Y_GOAL;
    }
    else
    {
        if (sprite->pos1.y != VERSION_BANNER_Y_GOAL)
            sprite->pos1.y++;
        if (sprite->data[0] != 0)
            sprite->data[0]--;
        SetGpuReg(REG_OFFSET_BLDALPHA, gUnknown_0853FF70[sprite->data[0]]);
    }
}

static void SpriteCB_VersionBannerRight(struct Sprite *sprite)
{
    if (gTasks[sprite->data[1]].data[1] != 0)
    {
        sprite->oam.objMode = 0;
        sprite->pos1.y = VERSION_BANNER_Y_GOAL;
    }
    else
    {
        if (sprite->pos1.y != VERSION_BANNER_Y_GOAL)
            sprite->pos1.y++;
    }
}

static void SpriteCB_PressStartCopyrightBanner(struct Sprite *sprite)
{
    if (sprite->data[0] == 1)
    {
        sprite->data[1]++;
        // Alternate between hidden and shown every 16th frame
        if (sprite->data[1] & 0x10)
            sprite->invisible = FALSE;
        else
            sprite->invisible = TRUE;
    }
    else
    {
        sprite->invisible = FALSE;
    }
}

static void CreatePressStartBanner(s16 x, s16 y)
{
    u8 i;
    u8 spriteId;

    x -= 64;
    for (i = 0; i < 5; i++, x += 32)
    {
        spriteId = CreateSprite(&sStartCopyrightBannerSpriteTemplate, x, y, 0);
        StartSpriteAnim(&gSprites[spriteId], i);
        gSprites[spriteId].data[0] = 1;
    }
}

static void CreateCopyrightBanner(s16 x, s16 y)
{
    u8 i;
    u8 spriteId;

    x -= 64;
    for (i = 0; i < 5; i++, x += 32)
    {
        spriteId = CreateSprite(&sStartCopyrightBannerSpriteTemplate, x, y, 0);
        StartSpriteAnim(&gSprites[spriteId], i + 5);
    }
}

static void SpriteCB_PokemonLogoShine(struct Sprite *sprite)
{
    if (sprite->pos1.x < 272)
    {
        if (sprite->data[0]) // Flash background
        {
            u16 backgroundColor;

            if (sprite->pos1.x < DISPLAY_WIDTH / 2)
            {
                // Brighten background color
                if (sprite->data[1] < 31)
                    sprite->data[1]++;
                if (sprite->data[1] < 31)
                    sprite->data[1]++;
            }
            else
            {
                // Darken background color
                if (sprite->data[1] != 0)
                    sprite->data[1]--;
                if (sprite->data[1] != 0)
                    sprite->data[1]--;
            }

            backgroundColor = _RGB(sprite->data[1], sprite->data[1], sprite->data[1]);
            if (sprite->pos1.x == DISPLAY_WIDTH / 2 + 12
                || sprite->pos1.x == DISPLAY_WIDTH / 2 + 16
                || sprite->pos1.x == DISPLAY_WIDTH / 2 + 20
                || sprite->pos1.x == DISPLAY_WIDTH / 2 + 24)
                gPlttBufferFaded[0] = RGB(24, 31, 12);
            else
                gPlttBufferFaded[0] = backgroundColor;
        }
        sprite->pos1.x += 4;
    }
    else
    {
        gPlttBufferFaded[0] = RGB_BLACK;
        DestroySprite(sprite);
    }
}

static void SpriteCB_PokemonLogoShine2(struct Sprite *sprite)
{
    if (sprite->pos1.x < 272)
        sprite->pos1.x += 8;
    else
        DestroySprite(sprite);
}

static void StartPokemonLogoShine(u8 flashBg)
{
    u8 spriteId;

    switch (flashBg)
    {
    case 0:
    case 2:
        spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0);
        gSprites[spriteId].oam.objMode = 2;
        gSprites[spriteId].data[0] = flashBg;
        break;
    case 1:
        spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0);
        gSprites[spriteId].oam.objMode = 2;
        gSprites[spriteId].data[0] = flashBg;
        gSprites[spriteId].invisible = TRUE;

        spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, 0, 68, 0);
        gSprites[spriteId].callback = SpriteCB_PokemonLogoShine2;
        gSprites[spriteId].oam.objMode = 2;

        spriteId = CreateSprite(&sPokemonLogoShineSpriteTemplate, -80, 68, 0);
        gSprites[spriteId].callback = SpriteCB_PokemonLogoShine2;
        gSprites[spriteId].oam.objMode = 2;
        break;
    }
}

static void VBlankCB(void)
{
    ScanlineEffect_InitHBlankDmaTransfer();
    LoadOam();
    ProcessSpriteCopyRequests();
    TransferPlttBuffer();
    SetGpuReg(REG_OFFSET_BG1VOFS, gBattle_BG1_Y);
}

#define tCounter data[0]
#define tSkipToNext data[1]

void CB2_InitTitleScreen(void)
{
    switch (gMain.state)
    {
    default:
    case 0:
        SetVBlankCallback(NULL);
        SetGpuReg(REG_OFFSET_BLDCNT, 0);
        SetGpuReg(REG_OFFSET_BLDALPHA, 0);
        SetGpuReg(REG_OFFSET_BLDY, 0);
        *((u16 *)PLTT) = RGB_WHITE;
        SetGpuReg(REG_OFFSET_DISPCNT, 0);
        SetGpuReg(REG_OFFSET_BG2CNT, 0);
        SetGpuReg(REG_OFFSET_BG1CNT, 0);
        SetGpuReg(REG_OFFSET_BG0CNT, 0);
        SetGpuReg(REG_OFFSET_BG2HOFS, 0);
        SetGpuReg(REG_OFFSET_BG2VOFS, 0);
        SetGpuReg(REG_OFFSET_BG1HOFS, 0);
        SetGpuReg(REG_OFFSET_BG1VOFS, 0);
        SetGpuReg(REG_OFFSET_BG0HOFS, 0);
        SetGpuReg(REG_OFFSET_BG0VOFS, 0);
        DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
        DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
        DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
        ResetPaletteFade();
        gMain.state = 1;
        break;
    case 1:
        LZ77UnCompVram(gTitleScreenPokemonLogoGfx, (void *)VRAM);
        LZ77UnCompVram(gUnknown_08DE0644, (void *)(VRAM + 0x4800));
        LoadPalette(gTitleScreenBgPalettes, 0, 0x1E0);
        LZ77UnCompVram(sTitleScreenRayquazaGfx, (void *)(VRAM + 0x8000));
        LZ77UnCompVram(sTitleScreenRayquazaTilemap, (void *)(VRAM + 0xD000));
        LZ77UnCompVram(sTitleScreenCloudsGfx, (void *)(VRAM + 0xC000));
        LZ77UnCompVram(gUnknown_08DDE458, (void *)(VRAM + 0xD800));
        ScanlineEffect_Stop();
        ResetTasks();
        ResetSpriteData();
        FreeAllSpritePalettes();
        gReservedSpritePaletteCount = 9;
        LoadCompressedObjectPic(&sSpriteSheet_EmeraldVersion[0]);
        LoadCompressedObjectPic(&sSpriteSheet_PressStart[0]);
        LoadCompressedObjectPic(&sPokemonLogoShineSpriteSheet[0]);
        LoadPalette(gTitleScreenEmeraldVersionPal, 0x100, 0x20);
        LoadSpritePalette(&sSpritePalette_PressStart[0]);
        gMain.state = 2;
        break;
    case 2:
    {
        u8 taskId = CreateTask(Task_TitleScreenPhase1, 0);

        gTasks[taskId].tCounter = 256;
        gTasks[taskId].tSkipToNext = FALSE;
        gTasks[taskId].data[2] = -16;
        gTasks[taskId].data[3] = -32;
        gMain.state = 3;
        break;
    }
    case 3:
        BeginNormalPaletteFade(0xFFFFFFFF, 1, 0x10, 0, 0xFFFF);
        SetVBlankCallback(VBlankCB);
        gMain.state = 4;
        break;
    case 4:
        sub_816F2A8(0x78, 0x50, 0x100, 0);
        SetGpuReg(REG_OFFSET_BG2X_L, -29 * 256);
        SetGpuReg(REG_OFFSET_BG2X_H, -1);
        SetGpuReg(REG_OFFSET_BG2Y_L, -32 * 256);
        SetGpuReg(REG_OFFSET_BG2Y_H, -1);
        SetGpuReg(REG_OFFSET_WIN0H, 0);
        SetGpuReg(REG_OFFSET_WIN0V, 0);
        SetGpuReg(REG_OFFSET_WIN1H, 0);
        SetGpuReg(REG_OFFSET_WIN1V, 0);
        SetGpuReg(REG_OFFSET_WININ, 0x1F1F);
        SetGpuReg(REG_OFFSET_WINOUT, 0x3F1F);
        SetGpuReg(REG_OFFSET_BLDCNT, 0x84);
        SetGpuReg(REG_OFFSET_BLDALPHA, 0);
        SetGpuReg(REG_OFFSET_BLDY, 0xC);
        SetGpuReg(REG_OFFSET_BG0CNT, BGCNT_PRIORITY(3) | BGCNT_CHARBASE(2) | BGCNT_SCREENBASE(26) | BGCNT_16COLOR | BGCNT_TXT256x256);
        SetGpuReg(REG_OFFSET_BG1CNT, BGCNT_PRIORITY(2) | BGCNT_CHARBASE(3) | BGCNT_SCREENBASE(27) | BGCNT_16COLOR | BGCNT_TXT256x256);
        SetGpuReg(REG_OFFSET_BG2CNT, BGCNT_PRIORITY(1) | BGCNT_CHARBASE(0) | BGCNT_SCREENBASE(9) | BGCNT_256COLOR | BGCNT_AFF256x256);
        EnableInterrupts(INTR_FLAG_VBLANK);
        SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
                                    | DISPCNT_OBJ_1D_MAP
                                    | DISPCNT_BG2_ON
                                    | DISPCNT_OBJ_ON
                                    | DISPCNT_WIN0_ON
                                    | DISPCNT_OBJWIN_ON);
        m4aSongNumStart(MUS_TITLE3);
        gMain.state = 5;
        break;
    case 5:
        if (!UpdatePaletteFade())
        {
            StartPokemonLogoShine(0);
            ScanlineEffect_InitWave(0, DISPLAY_HEIGHT, 4, 4, 0, SCANLINE_EFFECT_REG_BG1HOFS, TRUE);
            SetMainCallback2(MainCB2);
        }
        break;
    }
}

static void MainCB2(void)
{
    RunTasks();
    AnimateSprites();
    BuildOamBuffer();
    UpdatePaletteFade();
}

// Shine the Pokemon logo two more times, and fade in the version banner
static void Task_TitleScreenPhase1(u8 taskId)
{
    // Skip to next phase when A, B, Start, or Select is pressed
    if ((gMain.newKeys & A_B_START_SELECT) || gTasks[taskId].data[1] != 0)
    {
        gTasks[taskId].tSkipToNext = TRUE;
        gTasks[taskId].tCounter = 0;
    }

    if (gTasks[taskId].tCounter != 0)
    {
        u16 frameNum = gTasks[taskId].tCounter;
        if (frameNum == 176)
            StartPokemonLogoShine(1);
        else if (frameNum == 64)
            StartPokemonLogoShine(2);

        gTasks[taskId].tCounter--;
    }
    else
    {
        u8 spriteId;

        SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1 | DISPCNT_OBJ_1D_MAP | DISPCNT_BG2_ON | DISPCNT_OBJ_ON);
        SetGpuReg(REG_OFFSET_WININ, 0);
        SetGpuReg(REG_OFFSET_WINOUT, 0);
        SetGpuReg(REG_OFFSET_BLDCNT, 0x3F50);
        SetGpuReg(REG_OFFSET_BLDALPHA, 0x10);
        SetGpuReg(REG_OFFSET_BLDY, 0);

        // Create left side of version banner
        spriteId = CreateSprite(&sVersionBannerLeftSpriteTemplate, VERSION_BANNER_LEFT_X, VERSION_BANNER_Y, 0);
        gSprites[spriteId].data[0] = 64;
        gSprites[spriteId].data[1] = taskId;

        // Create right side of version banner
        spriteId = CreateSprite(&sVersionBannerRightSpriteTemplate, VERSION_BANNER_RIGHT_X, VERSION_BANNER_Y, 0);
        gSprites[spriteId].data[1] = taskId;

        gTasks[taskId].tCounter = 144;
        gTasks[taskId].func = Task_TitleScreenPhase2;
    }
}

// Create "Press Start" and copyright banners, and slide Pokemon logo up
static void Task_TitleScreenPhase2(u8 taskId)
{
    u32 yPos;

    // Skip to next phase when A, B, Start, or Select is pressed
    if ((gMain.newKeys & A_B_START_SELECT) || gTasks[taskId].tSkipToNext)
    {
        gTasks[taskId].tSkipToNext = TRUE;
        gTasks[taskId].tCounter = 0;
    }

    if (gTasks[taskId].tCounter != 0)
    {
        gTasks[taskId].tCounter--;
    }
    else
    {
        gTasks[taskId].tSkipToNext = TRUE;
        SetGpuReg(REG_OFFSET_BLDCNT, 0x2142);
        SetGpuReg(REG_OFFSET_BLDALPHA, 0xF06);
        SetGpuReg(REG_OFFSET_BLDY, 0);
        SetGpuReg(REG_OFFSET_DISPCNT, DISPCNT_MODE_1
                                    | DISPCNT_OBJ_1D_MAP
                                    | DISPCNT_BG0_ON
                                    | DISPCNT_BG1_ON
                                    | DISPCNT_BG2_ON
                                    | DISPCNT_OBJ_ON);
        CreatePressStartBanner(START_BANNER_X, 108);
        CreateCopyrightBanner(START_BANNER_X, 148);
        gTasks[taskId].data[4] = 0;
        gTasks[taskId].func = Task_TitleScreenPhase3;
    }

    if (!(gTasks[taskId].tCounter & 3) && gTasks[taskId].data[2] != 0)
        gTasks[taskId].data[2]++;
    if (!(gTasks[taskId].tCounter & 1) && gTasks[taskId].data[3] != 0)
        gTasks[taskId].data[3]++;

    // Slide Pokemon logo up
    yPos = gTasks[taskId].data[3] * 256;
    SetGpuReg(REG_OFFSET_BG2Y_L, yPos);
    SetGpuReg(REG_OFFSET_BG2Y_H, yPos / 0x10000);

    gTasks[taskId].data[5] = 15;
    gTasks[taskId].data[6] = 6;
}

// Show Rayquaza silhouette and process main title screen input
static void Task_TitleScreenPhase3(u8 taskId)
{
    if ((gMain.newKeys & A_BUTTON) || (gMain.newKeys & START_BUTTON))
    {
        FadeOutBGM(4);
        BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0xFFFF);
        SetMainCallback2(CB2_GoToMainMenu);
    }
    else if ((gMain.heldKeys & CLEAR_SAVE_BUTTON_COMBO) == CLEAR_SAVE_BUTTON_COMBO)
    {
        SetMainCallback2(CB2_GoToClearSaveDataScreen);
    }
    else if ((gMain.heldKeys & RESET_RTC_BUTTON_COMBO) == RESET_RTC_BUTTON_COMBO
      && CanResetRTC() == TRUE)
    {
        FadeOutBGM(4);
        BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
        SetMainCallback2(CB2_GoToResetRtcScreen);
    }
    else if ((gMain.heldKeys & BERRY_UPDATE_BUTTON_COMBO) == BERRY_UPDATE_BUTTON_COMBO)
    {
        FadeOutBGM(4);
        BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0);
        SetMainCallback2(CB2_GoToBerryFixScreen);
    }
    else
    {
        SetGpuReg(REG_OFFSET_BG2Y_L, 0);
        SetGpuReg(REG_OFFSET_BG2Y_H, 0);
        gTasks[taskId].tCounter++;
        if (gTasks[taskId].tCounter & 1)
        {
            gTasks[taskId].data[4]++;
            gBattle_BG1_Y = gTasks[taskId].data[4] / 2;
            gBattle_BG1_X = 0;
        }
        UpdateLegendaryMarkingColor(gTasks[taskId].tCounter);
        if ((gMPlayInfo_BGM.status & 0xFFFF) == 0)
        {
            BeginNormalPaletteFade(0xFFFFFFFF, 0, 0, 0x10, 0xFFFF);
            SetMainCallback2(CB2_GoToCopyrightScreen);
        }
    }
}

static void CB2_GoToMainMenu(void)
{
    if (!UpdatePaletteFade())
        SetMainCallback2(CB2_InitMainMenu);
}

static void CB2_GoToCopyrightScreen(void)
{
    if (!UpdatePaletteFade())
        SetMainCallback2(CB2_InitCopyrightScreenAfterTitleScreen);
}

static void CB2_GoToClearSaveDataScreen(void)
{
    if (!UpdatePaletteFade())
        SetMainCallback2(CB2_InitClearSaveDataScreen);
}

static void CB2_GoToResetRtcScreen(void)
{
    if (!UpdatePaletteFade())
        SetMainCallback2(CB2_InitResetRtcScreen);
}

static void CB2_GoToBerryFixScreen(void)
{
    if (!UpdatePaletteFade())
    {
        m4aMPlayAllStop();
        SetMainCallback2(CB2_InitBerryFixProgram);
    }
}

static void UpdateLegendaryMarkingColor(u8 frameNum)
{
    if ((frameNum % 4) == 0) // Change color every 4th frame
    {
        s32 intensity = Cos(frameNum, 128) + 128;
        s32 r = 31 - ((intensity * 32 - intensity) / 256);
        s32 g = 31 - (intensity * 22 / 256);
        s32 b = 12;

        u16 color = RGB(r, g, b);
        LoadPalette(&color, 0xEF, sizeof(color));
   }
}