#ifndef GUARD_FIELD_SCREEN_EFFECT_H #define GUARD_FIELD_SCREEN_EFFECT_H extern const s32 gMaxFlashLevel; void WarpFadeInScreen(void); void WarpFadeOutScreen(void); void FadeInFromBlack(void); void FadeInFromWhite(void); void FieldCB_ContinueScriptUnionRoom(void); void FieldCB_ContinueScriptHandleMusic(void); void FieldCB_ContinueScript(void); void Task_ReturnToFieldRecordMixing(u8 taskId); void FieldCB_ReturnToFieldCableLink(void); void FieldCB_ReturnToFieldWirelessLink(void); void FieldCB_DefaultWarpExit(void); void FieldCB_WarpExitFadeFromBlack(void); void FieldCB_WarpExitFadeFromWhite(void); bool8 FieldCB_ReturnToFieldOpenStartMenu(void); void ReturnToFieldOpenStartMenu(void); void FieldCB_ReturnToFieldNoScript(void); void FieldCB_ReturnToFieldNoScriptCheckMusic(void); void DoWarp(void); void DoDiveWarp(void); void DoSootopolisLegendWarp(void); void DoDoorWarp(void); void DoFallWarp(void); void DoEscalatorWarp(u8 metatileBehavior); void DoLavaridgeGymB1FWarp(void); void DoLavaridgeGym1FWarp(void); void DoTeleportTileWarp(void); void DoMossdeepGymWarp(void); void DoPortholeWarp(void); void DoCableClubWarp(void); void DoContestHallWarp(void); void AnimateFlash(u8 flashLevel); void WriteBattlePyramidViewScanlineEffectBuffer(void); void DoSpinEnterWarp(void); void DoSpinExitWarp(void); void DoOrbEffect(void); void FadeOutOrbEffect(void); void sub_80B05B4(void); void WriteFlashScanlineEffectBuffer(u8 flashLevel); bool8 IsPlayerStandingStill(void); #endif // GUARD_FIELD_SCREEN_EFFECT_H