SootopolisCity_House6_MapScripts:: .byte 0 SootopolisCity_House6_EventScript_Woman:: lock faceplayer goto_if_set FLAG_RECEIVED_WAILMER_DOLL, SootopolisCity_House6_EventScript_ReceivedWailmerDoll msgbox SootopolisCity_House6_Text_FirstGuestInWhileTakeDoll, MSGBOX_YESNO compare VAR_RESULT, NO call_if_eq SootopolisCity_House6_EventScript_DeclineWailmerDoll msgbox SootopolisCity_House6_Text_TakeGoodCareOfIt, MSGBOX_DEFAULT givedecoration DECOR_WAILMER_DOLL compare VAR_RESULT, FALSE goto_if_eq SootopolisCity_House6_EventScript_NoRoomForWailmerDoll setflag FLAG_RECEIVED_WAILMER_DOLL release end SootopolisCity_House6_EventScript_DeclineWailmerDoll:: msgbox SootopolisCity_House6_Text_DontWantThisDoll, MSGBOX_DEFAULT release end SootopolisCity_House6_EventScript_ReceivedWailmerDoll:: msgbox SootopolisCity_House6_Text_LovePlushDolls, MSGBOX_DEFAULT release end SootopolisCity_House6_EventScript_NoRoomForWailmerDoll:: bufferdecorationname 1, DECOR_WAILMER_DOLL msgbox gText_NoRoomLeftForAnother, MSGBOX_DEFAULT msgbox SootopolisCity_House6_Text_IllHoldItForYou, MSGBOX_DEFAULT release end SootopolisCity_House6_Text_FirstGuestInWhileTakeDoll: .string "Hello! You're our first guest in\n" .string "a good while.\p" .string "You've brightened up my day, so I'll\n" .string "give you a big WAILMER DOLL.$" SootopolisCity_House6_Text_TakeGoodCareOfIt: .string "Take good care of it!$" SootopolisCity_House6_Text_IllHoldItForYou: .string "Oh, you want it, but not right now?\n" .string "Okay, then I'll hold it for you.$" SootopolisCity_House6_Text_DontWantThisDoll: .string "Are you sure?\n" .string "You don't want this DOLL?$" SootopolisCity_House6_Text_LovePlushDolls: .string "I love plush DOLLS!$"