.set LOCALID_CAPT_STERN, 1 .set LOCALID_ARCHIE, 2 .set LOCALID_GRUNT_1, 3 .set LOCALID_GRUNT_2, 4 SlateportCity_OceanicMuseum_2F_MapScripts:: .byte 0 SlateportCity_OceanicMuseum_2F_EventScript_CaptStern:: lock faceplayer msgbox SlateportCity_OceanicMuseum_2F_Text_ThankYouForTheParts, MSGBOX_DEFAULT closemessage playbgm MUS_ENCOUNTER_AQUA, TRUE addobject LOCALID_GRUNT_1 applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter waitmovement 0 addobject LOCALID_GRUNT_2 applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter waitmovement 0 applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach waitmovement 0 compare VAR_FACING, DIR_SOUTH call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts compare VAR_FACING, DIR_EAST call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts msgbox SlateportCity_OceanicMuseum_2F_Text_WellTakeThoseParts, MSGBOX_DEFAULT compare VAR_FACING, DIR_EAST call_if_ne SlateportCity_OceanicMuseum_2F_EventScript_SternFaceGrunts msgbox SlateportCity_OceanicMuseum_2F_Text_SternWhoAreYou, MSGBOX_DEFAULT msgbox SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle waitmovement 0 compare VAR_FACING, DIR_SOUTH call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth compare VAR_FACING, DIR_WEST call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_1, SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat msgbox SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious, MSGBOX_DEFAULT closemessage applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated waitmovement 0 applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis, MSGBOX_DEFAULT trainerbattle_no_intro TRAINER_GRUNT_MUSEUM_2, SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat applymovement LOCALID_GRUNT_1, SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated waitmovement 0 applymovement LOCALID_GRUNT_1, Common_Movement_WalkInPlaceFastestDown applymovement LOCALID_GRUNT_2, Common_Movement_WalkInPlaceFastestUp waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_MeddlingKid, MSGBOX_DEFAULT closemessage delay 35 addobject LOCALID_ARCHIE applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter applymovement LOCALID_GRUNT_2, SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong, MSGBOX_DEFAULT closemessage applymovement LOCALID_ARCHIE, SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_ArchieWarning, MSGBOX_DEFAULT closemessage savebgm MUS_DUMMY fadedefaultbgm fadescreen FADE_TO_BLACK removeobject LOCALID_ARCHIE removeobject LOCALID_GRUNT_1 removeobject LOCALID_GRUNT_2 fadescreen FADE_FROM_BLACK delay 30 setflag FLAG_HIDE_SLATEPORT_CITY_OCEANIC_MUSEUM_AQUA_GRUNTS applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestRight waitmovement 0 msgbox SlateportCity_OceanicMuseum_2F_Text_SternThankYouForSavingUs, MSGBOX_DEFAULT setvar VAR_0x8004, ITEM_DEVON_GOODS call Common_EventScript_PlayerHandedOverTheItem msgbox SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo, MSGBOX_DEFAULT closemessage fadescreen FADE_TO_BLACK playfanfare MUS_HEAL waitfanfare special HealPlayerParty removeobject LOCALID_CAPT_STERN setflag FLAG_HIDE_ROUTE_110_TEAM_AQUA compare VAR_REGISTER_BIRCH_STATE, 0 call_if_eq SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch setflag FLAG_DELIVERED_DEVON_GOODS clearflag FLAG_HIDE_ROUTE_116_DEVON_EMPLOYEE setflag FLAG_HIDE_RUSTBORO_CITY_DEVON_CORP_3F_EMPLOYEE setvar VAR_SLATEPORT_OUTSIDE_MUSEUM_STATE, 1 fadescreen FADE_FROM_BLACK release end SlateportCity_OceanicMuseum_2F_EventScript_ReadyRegisterBirch:: setvar VAR_REGISTER_BIRCH_STATE, 1 return SlateportCity_OceanicMuseum_2F_EventScript_PlayerFaceGrunts:: applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return SlateportCity_OceanicMuseum_2F_EventScript_SternFaceGrunts:: applymovement LOCALID_CAPT_STERN, Common_Movement_WalkInPlaceFastestLeft waitmovement 0 return SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntSouth:: applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntSouth waitmovement 0 return SlateportCity_OceanicMuseum_2F_EventScript_PlayerApproachGruntWest:: applymovement OBJ_EVENT_ID_PLAYER, SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntWest waitmovement 0 return SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntSouth: walk_left walk_down walk_in_place_fastest_left step_end SlateportCity_OceanicMuseum_2F_Movement_PlayerApproachGruntWest: walk_up walk_left walk_left walk_down walk_in_place_fastest_left step_end SlateportCity_OceanicMuseum_2F_Movement_Unused: walk_up walk_left walk_left walk_left walk_left walk_left walk_up walk_up walk_left walk_left walk_up walk_up delay_8 step_end SlateportCity_OceanicMuseum_2F_Movement_ArchieApproachPlayer: walk_right step_end SlateportCity_OceanicMuseum_2F_Movement_ArchieEnter: walk_down walk_down walk_down walk_down walk_down walk_right walk_right walk_right walk_right step_end SlateportCity_OceanicMuseum_2F_Movement_GruntApproachToBattle: walk_right step_end SlateportCity_OceanicMuseum_2F_Movement_FirstGruntEnter: walk_down walk_right walk_in_place_fastest_down step_end SlateportCity_OceanicMuseum_2F_Movement_FirstGruntApproach: walk_down walk_down walk_down walk_right walk_right walk_right step_end SlateportCity_OceanicMuseum_2F_Movement_GruntDefeated: lock_facing_direction walk_left unlock_facing_direction step_end SlateportCity_OceanicMuseum_2F_Movement_SecondGruntEnter: walk_down step_end SlateportCity_OceanicMuseum_2F_Movement_SecondGruntApproach: walk_down walk_down walk_down walk_down walk_right walk_right walk_right walk_right step_end SlateportCity_OceanicMuseum_2F_Movement_GruntMoveForArchie: delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_16 delay_8 walk_fast_down walk_in_place_fastest_up step_end SlateportCity_OceanicMuseum_2F_EventScript_WaterQualitySample1:: msgbox SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample1, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_WaterQualitySample2:: msgbox SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample2, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_PressureExperiment:: msgbox SlateportCity_OceanicMuseum_2F_Text_PressureExperiment, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_HoennModel:: msgbox SlateportCity_OceanicMuseum_2F_Text_HoennModel, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_DeepSeawaterDisplay:: msgbox SlateportCity_OceanicMuseum_2F_Text_DeepSeawaterDisplay, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_SurfaceSeawaterDisplay:: msgbox SlateportCity_OceanicMuseum_2F_Text_SurfaceSeawaterDisplay, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_SSTidalReplica:: msgbox SlateportCity_OceanicMuseum_2F_Text_SSTidalReplica, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_SubmarineReplica:: msgbox SlateportCity_OceanicMuseum_2F_Text_SubmarineReplica, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_SubmersibleReplica:: msgbox SlateportCity_OceanicMuseum_2F_Text_SumbersibleReplica, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_SSAnneReplica:: msgbox SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica, MSGBOX_SIGN end SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron1:: msgbox SlateportCity_OceanicMuseum_2F_Text_RemindsMeOfAbandonedShip, MSGBOX_NPC end SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron2:: msgbox SlateportCity_OceanicMuseum_2F_Text_DontRunInMuseum, MSGBOX_NPC end SlateportCity_OceanicMuseum_2F_EventScript_MuseumPatron3:: lock faceplayer msgbox SlateportCity_OceanicMuseum_2F_Text_WantToRideSubmarine, MSGBOX_DEFAULT closemessage applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end SlateportCity_OceanicMuseum_2F_Text_ThankYouForTheParts: .string "Yes? If you're looking for STERN,\n" .string "that would be me.\p" .string "Ah! Those must be the parts I ordered\n" .string "from MR. STONE of DEVON.\p" .string "Thank you! That's great!\n" .string "We can prepare for our expedition now.$" SlateportCity_OceanicMuseum_2F_Text_WellTakeThoseParts: .string "Hehehe, hold it!\n" .string "We'll take those parts!$" SlateportCity_OceanicMuseum_2F_Text_SternWhoAreYou: .string "CAPT. STERN: Wh-what?\n" .string "Who are you people?$" SlateportCity_OceanicMuseum_2F_Text_WereTeamAqua: .string "We're TEAM AQUA!\p" .string "Our BOSS wants those parts!\n" .string "Shut your yap and fork them over!$" SlateportCity_OceanicMuseum_2F_Text_Grunt1Defeat: .string "Awaaaah!\n" .string "A kid beat me!$" SlateportCity_OceanicMuseum_2F_Text_BossGoingToBeFurious: .string "Oh, man, what a disaster…\n" .string "The BOSS is going to be furious…$" SlateportCity_OceanicMuseum_2F_Text_LetMeTakeCareOfThis: .string "Humph, sniveling wimp!\n" .string "Let me take care of this!$" SlateportCity_OceanicMuseum_2F_Text_Grunt2Defeat: .string "What?!\n" .string "I lost, too!$" SlateportCity_OceanicMuseum_2F_Text_MeddlingKid: .string "Now what? If we don't get the parts,\n" .string "we're in for it!\p" .string "Arrgh, I didn't count on being meddled\n" .string "with by some meddling kid!$" SlateportCity_OceanicMuseum_2F_Text_CameToSeeWhatsTakingSoLong: .string "I came to see what was taking so\n" .string "long to snatch some parts, and you\l" .string "simps are held up by a mere child?$" SlateportCity_OceanicMuseum_2F_Text_ArchieWarning: .string "We are TEAM AQUA,\n" .string "and we love the sea!\p" .string "And I am TEAM AQUA's leader,\n" .string "ARCHIE!\p" .string "What makes you interfere with us?\p" .string "…No! You can't be!\n" .string "You're not one of TEAM MAGMA?\p" .string "Wait, that can't be right.\n" .string "You're not dressed for the part.\p" .string "… … … … … …\n" .string "… … … … … …\p" .string "POKéMON, people… All life depends on\n" .string "the sea.\p" .string "So, TEAM AQUA is dedicated to\n" .string "the expansion of the sea.\p" .string "Don't you agree? What we are doing\n" .string "is a magnificent undertaking.\p" .string "Ah, fine…\n" .string "You're still too young to understand\l" .string "our noble objective.\p" .string "But, I warn you, don't even consider\n" .string "interfering with our plans again.\p" .string "The consequences will cost you\n" .string "dearly!\p" .string "And don't you forget it!$" SlateportCity_OceanicMuseum_2F_Text_SternThankYouForSavingUs: .string "CAPT. STERN: You're…\n" .string "Ah, okay, you're {PLAYER}{KUN}…\p" .string "Anyway, that was a tense situation!\n" .string "Thank you for saving us!\p" .string "Oh, yes, I almost forgot that you\n" .string "even brought the parts from DEVON!$" SlateportCity_OceanicMuseum_2F_Text_SternIveGotToGo: .string "CAPT. STERN: Whoops!\n" .string "There's no time to lose!\p" .string "We have to set out on our ocean-floor\n" .string "expedition really soon.\p" .string "Thanks again, but now I've got\n" .string "to go!\p" .string "Feel free to wander around and check\n" .string "out our facilities, though.$" SlateportCity_OceanicMuseum_2F_Text_RemindsMeOfAbandonedShip: .string "I saw a model of a ship here.\p" .string "It reminded me of the ABANDONED SHIP\n" .string "near DEWFORD TOWN…$" SlateportCity_OceanicMuseum_2F_Text_DontRunInMuseum: .string "Don't you dare run around inside\n" .string "the MUSEUM!$" SlateportCity_OceanicMuseum_2F_Text_WantToRideSubmarine: .string "Wow, the submarine's awesome!\n" .string "I want to go for a ride!$" SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample1: .string "“WATER QUALITY SAMPLE 1,” the\n" .string "label says.\p" .string "The sea is all connected, but the\n" .string "water seems to differ by region.$" SlateportCity_OceanicMuseum_2F_Text_WaterQualitySample2: .string "“WATER QUALITY SAMPLE 2,” the\n" .string "label says.\p" .string "Does the saltiness of seawater differ\n" .string "by region, too?$" SlateportCity_OceanicMuseum_2F_Text_PressureExperiment: .string "A rubber ball is expanding and\n" .string "shrinking.\p" .string "“In the sea, the weight of water itself\n" .string "exerts pressure.\p" .string "“In shallow water, the pressure is not\n" .string "very heavy.\p" .string "“However, in extremely deep water,\n" .string "the pressure can reach even tens of\l" .string "thousands of tons on a small area.”$" SlateportCity_OceanicMuseum_2F_Text_HoennModel: .string "“MODEL OF HOENN REGION”\p" .string "It's a miniature diorama of the\n" .string "HOENN region.\p" .string "Where is LITTLEROOT TOWN on this?$" SlateportCity_OceanicMuseum_2F_Text_DeepSeawaterDisplay: .string "It's a display on the flow of seawater.\p" .string "“Near the bottom of the sea, water\n" .string "flows due to differences in such\l" .string "factors as temperature and salinity.”$" SlateportCity_OceanicMuseum_2F_Text_SurfaceSeawaterDisplay: .string "It's a display on the flow of seawater.\p" .string "“Toward the surface, seawater flows\n" .string "as currents driven by the winds.”$" SlateportCity_OceanicMuseum_2F_Text_SSTidalReplica: .string "“THE FERRY S.S. TIDAL\p" .string "“A scale replica of the ship under\n" .string "construction at STERN'S SHIPYARD.”$" SlateportCity_OceanicMuseum_2F_Text_SubmarineReplica: .string "“SUBMARINE EXPLORER 1\p" .string "“A replica of the high-performance\n" .string "ocean floor exploration submarine.”$" SlateportCity_OceanicMuseum_2F_Text_SumbersibleReplica: .string "“SUBMERSIBLE POD\p" .string "“A replica of a compact, unmanned\n" .string "pod for seafloor exploration.”$" SlateportCity_OceanicMuseum_2F_Text_SSAnneReplica: .string "“S.S. ANNE\p" .string "“A replica of the luxury liner that\n" .string "circles the globe.”$"