#ifndef GUARD_BARD_SOUNDS_TABLE_H #define GUARD_BARD_SOUNDS_TABLE_H #define NULL_BARD_SOUND { 0xff } #include "data/bard_music/pokemon.h" #include "data/bard_music/moves.h" #include "data/bard_music/trainer.h" #include "data/bard_music/status.h" #include "data/bard_music/battle.h" #include "data/bard_music/greetings.h" #include "data/bard_music/people.h" #include "data/bard_music/voices.h" #include "data/bard_music/speech.h" #include "data/bard_music/endings.h" #include "data/bard_music/feelings.h" #include "data/bard_music/conditions.h" #include "data/bard_music/actions.h" #include "data/bard_music/lifestyle.h" #include "data/bard_music/hobbies.h" #include "data/bard_music/time.h" #include "data/bard_music/misc.h" #include "data/bard_music/adjectives.h" #include "data/bard_music/events.h" #include "data/bard_music/trendysaying.h" const struct BardSound (*const gBardSoundsTable[])[6] = { NULL, gBardSounds_Trainer, gBardSounds_Status, gBardSounds_Battle, gBardSounds_Greetings, gBardSounds_People, gBardSounds_Voices, gBardSounds_Speech, gBardSounds_Endings, gBardSounds_Feelings, gBardSounds_Conditions, gBardSounds_Actions, gBardSounds_Lifestyle, gBardSounds_Hobbies, gBardSounds_Time, gBardSounds_Misc, gBardSounds_Adjectives, gBardSounds_Events, NULL, NULL, gBardSounds_TrendySaying, NULL }; #endif //GUARD_BARD_SOUNDS_TABLE_H