#ifndef GUARD_CONSTANTS_POKEMON_H #define GUARD_CONSTANTS_POKEMON_H // Pokemon types #define TYPE_NONE 0xFF #define TYPE_NORMAL 0x00 #define TYPE_FIGHTING 0x01 #define TYPE_FLYING 0x02 #define TYPE_POISON 0x03 #define TYPE_GROUND 0x04 #define TYPE_ROCK 0x05 #define TYPE_BUG 0x06 #define TYPE_GHOST 0x07 #define TYPE_STEEL 0x08 #define TYPE_MYSTERY 0x09 #define TYPE_FIRE 0x0a #define TYPE_WATER 0x0b #define TYPE_GRASS 0x0c #define TYPE_ELECTRIC 0x0d #define TYPE_PSYCHIC 0x0e #define TYPE_ICE 0x0f #define TYPE_DRAGON 0x10 #define TYPE_DARK 0x11 #define TYPE_FAIRY 0x12 #define NUMBER_OF_MON_TYPES 0x13 // Pokemon egg groups #define EGG_GROUP_NONE 0 #define EGG_GROUP_MONSTER 1 #define EGG_GROUP_WATER_1 2 #define EGG_GROUP_BUG 3 #define EGG_GROUP_FLYING 4 #define EGG_GROUP_FIELD 5 #define EGG_GROUP_FAIRY 6 #define EGG_GROUP_GRASS 7 #define EGG_GROUP_HUMAN_LIKE 8 #define EGG_GROUP_WATER_3 9 #define EGG_GROUP_MINERAL 10 #define EGG_GROUP_AMORPHOUS 11 #define EGG_GROUP_WATER_2 12 #define EGG_GROUP_DITTO 13 #define EGG_GROUP_DRAGON 14 #define EGG_GROUP_UNDISCOVERED 15 // Pokemon natures #define NATURE_HARDY 0 #define NATURE_LONELY 1 #define NATURE_BRAVE 2 #define NATURE_ADAMANT 3 #define NATURE_NAUGHTY 4 #define NATURE_BOLD 5 #define NATURE_DOCILE 6 #define NATURE_RELAXED 7 #define NATURE_IMPISH 8 #define NATURE_LAX 9 #define NATURE_TIMID 10 #define NATURE_HASTY 11 #define NATURE_SERIOUS 12 #define NATURE_JOLLY 13 #define NATURE_NAIVE 14 #define NATURE_MODEST 15 #define NATURE_MILD 16 #define NATURE_QUIET 17 #define NATURE_BASHFUL 18 #define NATURE_RASH 19 #define NATURE_CALM 20 #define NATURE_GENTLE 21 #define NATURE_SASSY 22 #define NATURE_CAREFUL 23 #define NATURE_QUIRKY 24 // Pokemon Stats #define STAT_HP 0 #define STAT_ATK 1 #define STAT_DEF 2 #define STAT_SPEED 3 #define STAT_SPATK 4 #define STAT_SPDEF 5 #define STAT_ACC 6 // Only in battles. #define STAT_EVASION 7 // Only in battles. #define NUM_STATS 6 #define NUM_BATTLE_STATS 8 #endif // GUARD_CONSTANTS_POKEMON_H