#ifndef GUARD_POKEBALL_H #define GUARD_POKEBALL_H enum { BALL_POKE, BALL_GREAT, BALL_SAFARI, BALL_ULTRA, BALL_MASTER, BALL_NET, BALL_DIVE, BALL_NEST, BALL_REPEAT, BALL_TIMER, BALL_LUXURY, BALL_PREMIER, BALL_LEVEL, BALL_LURE, BALL_MOON, BALL_FRIEND, BALL_LOVE, BALL_HEAVY, BALL_FAST, BALL_SPORT, BALL_DUSK, BALL_QUICK, BALL_HEAL, BALL_CHERISH, BALL_PARK, BALL_DREAM, BALL_BEAST, POKEBALL_COUNT }; extern const struct SpriteTemplate gBallSpriteTemplates[]; #define POKEBALL_PLAYER_SENDOUT 0xFF #define POKEBALL_OPPONENT_SENDOUT 0xFE u8 DoPokeballSendOutAnimation(s16 pan, u8 kindOfThrow); void CreatePokeballSpriteToReleaseMon(u8 monSpriteId, u8 battler, u8 x, u8 y, u8 oamPriority, u8 subpriortiy, u8 g, u32 h, u16 species); u8 sub_807671C(u8 a, u8 b, u8 x, u8 y, u8 oamPriority, u8 subPriority, u8 g, u32 h); void sub_8076918(u8 battler); void DoHitAnimHealthboxEffect(u8 battler); void LoadBallGfx(u8 ballId); void FreeBallGfx(u8 ballId); #endif // GUARD_POKEBALL_H