.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_8121C50 sub_8121C50: @ 8121C50 push {lr} bl LoadOam bl ProcessSpriteCopyRequests bl TransferPlttBuffer pop {r0} bx r0 thumb_func_end sub_8121C50 thumb_func_start sub_8121C64 sub_8121C64: @ 8121C64 push {r4,lr} ldr r4, =gUnknown_0203A134 ldr r0, [r4] ldr r1, =0x0000021b adds r0, r1 ldrb r0, [r0] cmp r0, 0 beq _08121C7C bl AnimateSprites bl BuildOamBuffer _08121C7C: ldr r0, [r4] movs r1, 0x84 lsls r1, 2 adds r0, r1 ldr r0, [r0] bl _call_via_r0 pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8121C64 thumb_func_start sub_8121C98 sub_8121C98: @ 8121C98 push {lr} bl UpdatePaletteFade lsls r0, 24 cmp r0, 0 bne _08121CB2 ldr r0, =gUnknown_0203A134 ldr r0, [r0] movs r1, 0x84 lsls r1, 2 adds r0, r1 ldr r1, =sub_8121CC0 str r1, [r0] _08121CB2: pop {r0} bx r0 .pool thumb_func_end sub_8121C98 thumb_func_start sub_8121CC0 sub_8121CC0: @ 8121CC0 push {lr} sub sp, 0x4 ldr r0, =gMain ldrh r1, [r0, 0x2E] movs r0, 0x3 ands r0, r1 cmp r0, 0 beq _08121CEE movs r0, 0x1 negs r0, r0 movs r1, 0 str r1, [sp] movs r2, 0 movs r3, 0x10 bl BeginNormalPaletteFade ldr r0, =gUnknown_0203A134 ldr r0, [r0] movs r1, 0x84 lsls r1, 2 adds r0, r1 ldr r1, =sub_8121D00 str r1, [r0] _08121CEE: add sp, 0x4 pop {r0} bx r0 .pool thumb_func_end sub_8121CC0 thumb_func_start sub_8121D00 sub_8121D00: @ 8121D00 push {r4,lr} bl UpdatePaletteFade lsls r0, 24 cmp r0, 0 bne _08121D88 ldr r4, =gUnknown_0203A134 ldr r0, [r4] movs r1, 0x83 lsls r1, 2 adds r0, r1 ldr r0, [r0] bl SetMainCallback2 ldr r1, [r4] ldr r2, =0x0000021b adds r0, r1, r2 ldrb r0, [r0] cmp r0, 0x2 bgt _08121D58 cmp r0, 0x1 blt _08121D58 subs r2, 0x7 adds r0, r1, r2 ldr r0, [r0] ldrh r0, [r0, 0x1E] bl sub_80D2E84 lsls r0, 16 lsrs r0, 16 bl sub_80D2FF0 ldr r0, [r4] movs r1, 0x87 lsls r1, 2 adds r0, r1 ldrb r1, [r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 ldr r1, =gSprites adds r0, r1 bl sub_80D2EF8 _08121D58: ldr r4, =gUnknown_0203A134 ldr r0, [r4] ldr r2, =0x0000222c movs r1, 0 bl memset bl ResetPaletteFade movs r0, 0 bl UnsetBgTilemapBuffer movs r0, 0x1 bl UnsetBgTilemapBuffer movs r0, 0 bl ResetBgsAndClearDma3BusyFlags bl FreeAllWindowBuffers ldr r0, [r4] bl Free movs r0, 0 str r0, [r4] _08121D88: pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8121D00 .align 2, 0 @ Don't pad with nop.