#ifndef GUARD_BATTLE_SETUP_H #define GUARD_BATTLE_SETUP_H void BattleSetup_StartScriptedWildBattle(void); u8 BattleSetup_GetTerrainId(void); u8 *BattleSetup_ConfigureTrainerBattle(const u8 *data); u8 HasTrainerAlreadyBeenFought(u16); void trainer_flag_set(u16); void trainer_flag_clear(u16); void BattleSetup_StartTrainerBattle(void); u8 *BattleSetup_GetScriptAddrAfterBattle(void); u8 *BattleSetup_GetTrainerPostBattleScript(void); #endif // GUARD_BATTLE_SETUP_H