#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_TRIPLE_KICK].effect & EFFECT_TRIPLE_KICK); } SINGLE_BATTLE_TEST("Triple Kick damage is increased by its base damage for each hit") { s16 firstHit; s16 secondHit; s16 thirdHit; GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_TRIPLE_KICK); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player); HP_BAR(opponent, captureDamage: &firstHit); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player); HP_BAR(opponent, captureDamage: &secondHit); ANIMATION(ANIM_TYPE_MOVE, MOVE_TRIPLE_KICK, player); HP_BAR(opponent, captureDamage: &thirdHit); } THEN { EXPECT_MUL_EQ(firstHit, Q_4_12(2.0), secondHit); EXPECT_MUL_EQ(firstHit, Q_4_12(3.0), thirdHit); } }