Route101_MapScripts:: @ 81EBCBA map_script MAP_SCRIPT_ON_TRANSITION, Route101_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route101_MapScript2_1EBCCB .byte 0 Route101_OnTransition: @ 81EBCC5 call Route101_EventScript_2720AD end Route101_MapScript2_1EBCCB: @ 81EBCCB map_script_2 VAR_ROUTE101_STATE, 0, Route101_EventScript_1EBCD5 .2byte 0 Route101_EventScript_1EBCD5:: @ 81EBCD5 setflag FLAG_HIDE_MAP_NAME_POPUP setvar VAR_ROUTE101_STATE, 1 end Route101_EventScript_1EBCDE:: @ 81EBCDE lockall playbgm MUS_EVENT0, 1 msgbox Route101_Text_1EBE8F, MSGBOX_DEFAULT closemessage setobjectxy 2, 0, 15 setobjectxy 4, 0, 16 applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBDC2 applymovement 2, Route101_Movement_1EBDE7 applymovement 4, Route101_Movement_1EBDB5 waitmovement 0 applymovement 4, Route101_Movement_1EBD96 applymovement 2, Route101_Movement_1EBDC8 waitmovement 0 applymovement 2, Common_Movement_WalkInPlaceRight waitmovement 0 applymovement 4, Route101_Movement_1EBDBD applymovement 2, Route101_Movement_1EBDEF waitmovement 0 msgbox Route101_Text_1EBE9A, MSGBOX_DEFAULT closemessage setvar VAR_ROUTE101_STATE, 2 releaseall end Route101_EventScript_1EBD4E:: @ 81EBD4E lockall msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT closemessage applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD90 waitmovement 0 releaseall end Route101_EventScript_1EBD64:: @ 81EBD64 lockall msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT closemessage applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD92 waitmovement 0 releaseall end Route101_EventScript_1EBD7A:: @ 81EBD7A lockall msgbox Route101_Text_1EBEDF, MSGBOX_DEFAULT closemessage applymovement EVENT_OBJ_ID_PLAYER, Route101_Movement_1EBD94 waitmovement 0 releaseall end Route101_Movement_1EBD90: @ 81EBD90 walk_up step_end Route101_Movement_1EBD92: @ 81EBD92 walk_right step_end Route101_Movement_1EBD94: @ 81EBD94 walk_down step_end Route101_Movement_1EBD96: @ 81EBD96 walk_fast_up walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left step_end Route101_Movement_1EBDB5: @ 81EBDB5 walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_up step_end Route101_Movement_1EBDBC: @ 81EBDBC step_end Route101_Movement_1EBDBD: @ 81EBDBD walk_in_place_fast_left walk_in_place_fast_left walk_in_place_fast_left walk_in_place_fast_left step_end Route101_Movement_1EBDC2: @ 81EBDC2 walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_in_place_fastest_left step_end Route101_Movement_1EBDC8: @ 81EBDC8 walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left walk_fast_up walk_fast_up walk_fast_right walk_fast_right walk_fast_right walk_fast_down walk_fast_down walk_fast_left walk_fast_left walk_fast_left step_end Route101_Movement_1EBDE7: @ 81EBDE7 walk_fast_right walk_fast_right walk_fast_right walk_fast_right walk_fast_up walk_fast_up step_end Route101_Movement_1EBDEE: @ 81EBDEE step_end Route101_Movement_1EBDEF: @ 81EBDEF walk_in_place_fast_right walk_in_place_fast_right walk_in_place_fast_right walk_in_place_fast_right step_end Route101_Movement_1EBDF4: @ 81EBDF4 walk_up walk_up step_end Route101_Movement_1EBDF7: @ 81EBDF7 walk_up walk_left walk_up step_end Route101_EventScript_1EBDFB:: @ 81EBDFB msgbox Route101_Text_1EBFDD, MSGBOX_NPC end Route101_EventScript_1EBE04:: @ 81EBE04 msgbox Route101_Text_1EC04A, MSGBOX_NPC end Route101_EventScript_1EBE0D:: @ 81EBE0D msgbox Route101_Text_1EC0C8, MSGBOX_SIGN end Route101_EventScript_1EBE16:: @ 81EBE16 lock faceplayer setflag FLAG_SYS_POKEMON_GET setflag FLAG_RESCUED_BIRCH fadescreen 1 removeobject 4 setobjectxy EVENT_OBJ_ID_PLAYER, 6, 13 applymovement EVENT_OBJ_ID_PLAYER, Common_Movement_WalkInPlaceLeft waitmovement 0 special ChooseStarter waitstate applymovement 2, Route101_Movement_1EBE8D waitmovement 0 msgbox Route101_Text_1EBF12, MSGBOX_DEFAULT special HealPlayerParty setflag FLAG_HIDE_ROUTE_101_BIRCH_ZIGZAGOON_BATTLE clearflag FLAG_HIDE_LITTLEROOT_TOWN_BIRCHS_LAB_BIRCH setflag FLAG_HIDE_ROUTE_101_BIRCH_STARTERS_BAG setvar VAR_BIRCH_LAB_STATE, 2 setvar VAR_ROUTE101_STATE, 3 clearflag FLAG_HIDE_MAP_NAME_POPUP checkplayergender compare VAR_RESULT, MALE call_if_eq Route101_EventScript_1EBE85 compare VAR_RESULT, FEMALE call_if_eq Route101_EventScript_1EBE89 warp MAP_LITTLEROOT_TOWN_PROFESSOR_BIRCHS_LAB, 255, 6, 5 waitstate release end Route101_EventScript_1EBE85:: @ 81EBE85 setflag FLAG_HIDE_LITTLEROOT_TOWN_MAYS_HOUSE_RIVAL_BEDROOM return Route101_EventScript_1EBE89:: @ 81EBE89 setflag FLAG_HIDE_LITTLEROOT_TOWN_BRENDANS_HOUSE_RIVAL_BEDROOM return Route101_Movement_1EBE8D: @ 81EBE8D walk_right step_end Route101_Text_1EBE8F: @ 81EBE8F .string "H-help me!$" Route101_Text_1EBE9A: @ 81EBE9A .string "Hello! You over there!\n" .string "Please! Help!\p" .string "In my BAG!\n" .string "There's a POKé BALL!$" Route101_Text_1EBEDF: @ 81EBEDF .string "Wh-Where are you going?!\n" .string "Don't leave me like this!$" Route101_Text_1EBF12: @ 81EBF12 .string "PROF. BIRCH: Whew…\p" .string "I was in the tall grass studying wild\n" .string "POKéMON when I was jumped.\p" .string "You saved me.\n" .string "Thanks a lot!\p" .string "Oh?\p" .string "Hi, you're {PLAYER}{KUN}!\p" .string "This is not the place to chat, so come\n" .string "by my POKéMON LAB later, okay?$" Route101_Text_1EBFDD: @ 81EBFDD .string "If POKéMON get tired, take them to\n" .string "a POKéMON CENTER.\p" .string "There's a POKéMON CENTER in OLDALE\n" .string "TOWN right close by.$" Route101_Text_1EC04A: @ 81EC04A .string "Wild POKéMON will jump out at you in\n" .string "tall grass.\p" .string "If you want to catch POKéMON, you have\n" .string "to go into the tall grass and search.$" Route101_Text_1EC0C8: @ 81EC0C8 .string "ROUTE 101\n" .string "{UP_ARROW} OLDALE TOWN$"