#include "global.h" #include "test/battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_JUMP_KICK].effect == EFFECT_RECOIL_IF_MISS); } SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on miss") { GIVEN { PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(player, MOVE_JUMP_KICK, hit: FALSE); } } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); MESSAGE("Wobbuffet used Jump Kick!"); MESSAGE("Wobbuffet's attack missed!"); MESSAGE("Wobbuffet kept going and crashed!"); HP_BAR(player, damage: maxHP / 2); } } SINGLE_BATTLE_TEST("Jump Kick has 50% recoil on protect") { GIVEN { ASSUME(gBattleMoves[MOVE_JUMP_KICK].flags & FLAG_PROTECT_AFFECTED); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_PROTECT); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); } } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_PROTECT, opponent); NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_JUMP_KICK, player); HP_BAR(player, damage: maxHP / 2); } } SINGLE_BATTLE_TEST("Jump Kick has no recoil if no target") { GIVEN { ASSUME(B_HEALING_WISH_SWITCH >= GEN_5); PLAYER(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WOBBUFFET); OPPONENT(SPECIES_WYNAUT); } WHEN { TURN { MOVE(opponent, MOVE_HEALING_WISH); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(opponent, 1); } } SCENE { s32 maxHP = GetMonData(&PLAYER_PARTY[0], MON_DATA_MAX_HP); ANIMATION(ANIM_TYPE_MOVE, MOVE_HEALING_WISH, opponent); NOT HP_BAR(player, damage: maxHP / 2); } } SINGLE_BATTLE_TEST("Jump Kick's recoil happens after Spiky Shield damage and Pokemon can faint from either of these") { s16 hp, maxHp = 256; bool32 faintOnSpiky = FALSE, faintOnJumpKick = FALSE; PARAMETRIZE { hp = maxHp; } PARAMETRIZE { hp = maxHp / 2; faintOnJumpKick = TRUE; } // Faints after Jump Kick's recoil PARAMETRIZE { hp = maxHp / 8; faintOnSpiky = TRUE; } // Faints after Spiky Shield's recoil GIVEN { ASSUME(gBattleMoves[MOVE_SPIKY_SHIELD].effect == EFFECT_PROTECT); PLAYER(SPECIES_WOBBUFFET) { HP(hp); MaxHP(maxHp); } PLAYER(SPECIES_WYNAUT); OPPONENT(SPECIES_WOBBUFFET); } WHEN { if (!faintOnJumpKick && !faintOnSpiky) { TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); } } else { TURN { MOVE(opponent, MOVE_SPIKY_SHIELD); MOVE(player, MOVE_JUMP_KICK, hit: FALSE); SEND_OUT(player, 1); } } TURN { ; } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_SPIKY_SHIELD, opponent); MESSAGE("Wobbuffet used Jump Kick!"); MESSAGE("Foe Wobbuffet protected itself!"); HP_BAR(player, damage: maxHp / 8); MESSAGE("Wobbuffet was hurt by Foe Wobbuffet's Spiky Shield!"); if (faintOnSpiky){ MESSAGE("Wobbuffet fainted!"); MESSAGE("Go! Wynaut!"); NONE_OF { MESSAGE("Wobbuffet kept going and crashed!"); HP_BAR(player); } } else { MESSAGE("Wobbuffet kept going and crashed!"); HP_BAR(player); if (faintOnJumpKick) { MESSAGE("Wobbuffet fainted!"); MESSAGE("Go! Wynaut!"); } } } }