#ifndef GUARD_CONSTANTS_VARS_H #define GUARD_CONSTANTS_VARS_H #define VAR_0x3F20 0x3F20 #define VARS_START 0x4000 // temporary vars // The first 0x10 vars are are temporary--they are cleared every time a map is loaded. #define VAR_TEMP_0 0x4000 #define VAR_TEMP_1 0x4001 #define VAR_TEMP_2 0x4002 #define VAR_TEMP_3 0x4003 #define VAR_TEMP_4 0x4004 #define VAR_TEMP_5 0x4005 #define VAR_TEMP_6 0x4006 #define VAR_TEMP_7 0x4007 #define VAR_TEMP_8 0x4008 #define VAR_TEMP_9 0x4009 #define VAR_TEMP_A 0x400A #define VAR_TEMP_B 0x400B #define VAR_TEMP_C 0x400C #define VAR_TEMP_D 0x400D #define VAR_TEMP_E 0x400E #define VAR_TEMP_F 0x400F // object gfx id vars // These 0x10 vars are used to dynamically control a map object's sprite. // For example, the rival's sprite id is dynamically set based on the player's gender. // See VarGetFieldObjectGraphicsId(). #define VAR_OBJ_GFX_ID_0 0x4010 #define VAR_OBJ_GFX_ID_1 0x4011 #define VAR_OBJ_GFX_ID_2 0x4012 #define VAR_OBJ_GFX_ID_3 0x4013 #define VAR_OBJ_GFX_ID_4 0x4014 #define VAR_OBJ_GFX_ID_5 0x4015 #define VAR_OBJ_GFX_ID_6 0x4016 #define VAR_OBJ_GFX_ID_7 0x4017 #define VAR_OBJ_GFX_ID_8 0x4018 #define VAR_OBJ_GFX_ID_9 0x4019 #define VAR_OBJ_GFX_ID_A 0x401A #define VAR_OBJ_GFX_ID_B 0x401B #define VAR_OBJ_GFX_ID_C 0x401C #define VAR_OBJ_GFX_ID_D 0x401D #define VAR_OBJ_GFX_ID_E 0x401E #define VAR_OBJ_GFX_ID_F 0x401F // general purpose vars #define VAR_RECYCLE_GOODS 0x4020 #define VAR_REPEL_STEP_COUNT 0x4021 #define VAR_ICE_STEP_COUNT 0x4022 #define VAR_FIRST_POKE 0x4023 // 0=Treecko, 1=Torchic, 2=Mudkip #define VAR_MIRAGE_RND_H 0x4024 #define VAR_MIRAGE_RND_L 0x4025 #define VAR_SECRET_BASE_MAP 0x4026 #define VAR_0x4027 0x4027 #define VAR_0x4028 0x4028 #define VAR_0x4029 0x4029 #define VAR_HAPPINESS_STEP_COUNTER 0x402A #define VAR_POISON_STEP_COUNTER 0x402B #define VAR_RESET_RTC_ENABLE 0x402C #define VAR_ENIGMA_BERRY_AVAILABLE 0x402D #define VAR_0x402E 0x402E #define VAR_FRONTIER_MANIAC_FACILITY 0x402F #define VAR_FRONTIER_GAMBLER_FACILITY 0x4030 #define VAR_FRONTIER_GAMBLER_SET_FACILITY_F 0x4031 #define VAR_FRONTIER_GAMBLER_AMOUNT_BET 0x4032 #define VAR_FRONTIER_GAMBLER_PLACED_BET_F 0x4033 #define VAR_0x4034 0x4034 #define VAR_0x4035 0x4035 #define VAR_STORAGE_UNKNOWN 0x4036 #define VAR_0x4037 0x4037 #define VAR_0x4038 0x4038 #define VAR_0x4039 0x4039 #define VAR_0x403A 0x403A #define VAR_0x403B 0x403B #define VAR_0x403C 0x403C #define VAR_0x403D 0x403D #define VAR_ALTERING_CAVE_WILD_SET 0x403E #define VAR_0x403F 0x403F #define VAR_DAYS 0x4040 #define VAR_0x4041 0x4041 #define VAR_0x4042 0x4042 #define VAR_DEPT_STORE_FLOOR 0x4043 #define VAR_0x4044 0x4044 #define VAR_POKELOT_PRIZE 0x4045 #define VAR_NATIONAL_DEX 0x4046 #define VAR_SEEDOT_SIZE_RECORD 0x4047 #define VAR_ASH_GATHER_COUNT 0x4048 #define VAR_BIRCH_STATE 0x4049 #define VAR_CRUISE_STEP_COUNT 0x404A #define VAR_POKELOT_RND1 0x404B #define VAR_POKELOT_RND2 0x404C #define VAR_0x404D 0x404D #define VAR_0x404E 0x404E #define VAR_LOTAD_SIZE_RECORD 0x404F #define VAR_0x4050 0x4050 #define VAR_0x4051 0x4051 #define VAR_0x4052 0x4052 #define VAR_0x4053 0x4053 #define VAR_0x4054 0x4054 #define VAR_0x4055 0x4055 #define VAR_0x4056 0x4056 #define VAR_0x4057 0x4057 #define VAR_0x4058 0x4058 #define VAR_0x4059 0x4059 #define VAR_0x405A 0x405A #define VAR_0x405B 0x405B #define VAR_0x405C 0x405C #define VAR_0x405D 0x405D #define VAR_0x405E 0x405E #define VAR_0x405F 0x405F #define VAR_0x4060 0x4060 #define VAR_0x4061 0x4061 #define VAR_0x4062 0x4062 #define VAR_0x4063 0x4063 #define VAR_0x4064 0x4064 #define VAR_0x4065 0x4065 #define VAR_0x4066 0x4066 #define VAR_0x4067 0x4067 #define VAR_0x4068 0x4068 #define VAR_0x4069 0x4069 #define VAR_0x406A 0x406A #define VAR_0x406B 0x406B #define VAR_0x406C 0x406C #define VAR_0x406D 0x406D #define VAR_0x406E 0x406E #define VAR_0x406F 0x406F #define VAR_0x4070 0x4070 #define VAR_0x4071 0x4071 #define VAR_0x4072 0x4072 #define VAR_0x4073 0x4073 #define VAR_0x4074 0x4074 #define VAR_0x4075 0x4075 #define VAR_0x4076 0x4076 #define VAR_0x4077 0x4077 #define VAR_0x4078 0x4078 #define VAR_0x4079 0x4079 #define VAR_0x407A 0x407A #define VAR_0x407B 0x407B #define VAR_0x407C 0x407C #define VAR_0x407D 0x407D #define VAR_0x407E 0x407E #define VAR_0x407F 0x407F #define VAR_0x4080 0x4080 #define VAR_0x4081 0x4081 #define VAR_0x4082 0x4082 #define VAR_0x4083 0x4083 #define VAR_0x4084 0x4084 #define VAR_0x4085 0x4085 #define VAR_0x4086 0x4086 #define VAR_0x4087 0x4087 #define VAR_0x4088 0x4088 #define VAR_0x4089 0x4089 #define VAR_0x408A 0x408A #define VAR_0x408B 0x408B #define VAR_0x408C 0x408C #define VAR_0x408D 0x408D #define VAR_0x408E 0x408E #define VAR_0x408F 0x408F #define VAR_0x4090 0x4090 #define VAR_0x4091 0x4091 #define VAR_0x4092 0x4092 #define VAR_0x4093 0x4093 #define VAR_0x4094 0x4094 #define VAR_0x4095 0x4095 #define VAR_0x4096 0x4096 #define VAR_0x4097 0x4097 #define VAR_0x4098 0x4098 #define VAR_0x4099 0x4099 #define VAR_0x409A 0x409A #define VAR_0x409B 0x409B #define VAR_0x409C 0x409C #define VAR_0x409D 0x409D #define VAR_0x409E 0x409E #define VAR_0x409F 0x409F #define VAR_0x40A0 0x40A0 #define VAR_0x40A1 0x40A1 #define VAR_0x40A2 0x40A2 #define VAR_0x40A3 0x40A3 #define VAR_0x40A4 0x40A4 #define VAR_0x40A5 0x40A5 #define VAR_0x40A6 0x40A6 #define VAR_0x40A7 0x40A7 #define VAR_0x40A8 0x40A8 #define VAR_0x40A9 0x40A9 #define VAR_0x40AA 0x40AA #define VAR_0x40AB 0x40AB #define VAR_0x40AC 0x40AC #define VAR_0x40AD 0x40AD #define VAR_0x40AE 0x40AE #define VAR_0x40AF 0x40AF #define VAR_0x40B0 0x40B0 #define VAR_0x40B1 0x40B1 #define VAR_0x40B2 0x40B2 #define VAR_WEATHER_INSTITUTE_STATE 0x40B3 #define VAR_PORTHOLE 0x40B4 #define VAR_0x40B5 0x40B5 #define VAR_0x40B6 0x40B6 #define VAR_0x40B7 0x40B7 #define VAR_0x40B8 0x40B8 #define VAR_0x40B9 0x40B9 #define VAR_0x40BA 0x40BA #define VAR_0x40BB 0x40BB #define VAR_0x40BC 0x40BC #define VAR_0x40BD 0x40BD #define VAR_0x40BE 0x40BE #define VAR_0x40BF 0x40BF #define VAR_0x40C0 0x40C0 #define VAR_0x40C1 0x40C1 #define VAR_0x40C2 0x40C2 #define VAR_0x40C3 0x40C3 #define VAR_0x40C4 0x40C4 #define VAR_0x40C5 0x40C5 #define VAR_0x40C6 0x40C6 #define VAR_0x40C7 0x40C7 #define VAR_0x40C8 0x40C8 #define VAR_0x40C9 0x40C9 #define VAR_0x40CA 0x40CA #define VAR_0x40CB 0x40CB #define VAR_0x40CC 0x40CC #define VAR_0x40CD 0x40CD #define VAR_0x40CE 0x40CE #define VAR_FRONTIER_FACILITY 0x40CF #define VAR_0x40D0 0x40D0 #define VAR_0x40D1 0x40D1 #define VAR_0x40D2 0x40D2 #define VAR_0x40D3 0x40D3 #define VAR_0x40D4 0x40D4 #define VAR_0x40D5 0x40D5 #define VAR_0x40D6 0x40D6 #define VAR_0x40D7 0x40D7 #define VAR_0x40D8 0x40D8 #define VAR_0x40D9 0x40D9 #define VAR_0x40DA 0x40DA #define VAR_0x40DB 0x40DB #define VAR_0x40DC 0x40DC #define VAR_EVENT_PICHU_SLOT 0x40DD #define VAR_0x40DE 0x40DE #define VAR_0x40DF 0x40DF #define VAR_0x40E0 0x40E0 #define VAR_0x40E1 0x40E1 #define VAR_0x40E2 0x40E2 #define VAR_0x40E3 0x40E3 #define VAR_0x40E4 0x40E4 #define VAR_0x40E5 0x40E5 #define VAR_DAILY_SLOTS 0x40E6 #define VAR_DAILY_WILDS 0x40E7 #define VAR_DAILY_BLENDER 0x40E8 #define VAR_DAILY_PLANTED_BERRIES 0x40E9 #define VAR_DAILY_PICKED_BERRIES 0x40EA #define VAR_DAILY_ROULETTE 0x40EB #define VAR_0x40EC 0x40EC #define VAR_0x40ED 0x40ED #define VAR_0x40EE 0x40EE #define VAR_0x40EF 0x40EF #define VAR_0x40F0 0x40F0 #define VAR_DAILY_BP 0x40F1 #define VAR_0x40F2 0x40F2 #define VAR_0x40F3 0x40F3 #define VAR_0x40F4 0x40F4 #define VAR_0x40F5 0x40F5 #define VAR_0x40F6 0x40F6 #define VAR_0x40F7 0x40F7 #define VAR_0x40F8 0x40F8 #define VAR_0x40F9 0x40F9 #define VAR_0x40FA 0x40FA #define VAR_0x40FB 0x40FB #define VAR_0x40FC 0x40FC #define VAR_0x40FD 0x40FD #define VAR_0x40FE 0x40FE #define VAR_0x40FF 0x40FF // special vars // They are commonly used as parameters to commands, or return values from commands. #define VAR_0x8000 0x8000 #define VAR_0x8001 0x8001 #define VAR_0x8002 0x8002 #define VAR_0x8003 0x8003 #define VAR_0x8004 0x8004 #define VAR_0x8005 0x8005 #define VAR_0x8006 0x8006 #define VAR_0x8007 0x8007 #define VAR_0x8008 0x8008 #define VAR_0x8009 0x8009 #define VAR_0x800A 0x800A #define VAR_0x800B 0x800B #define VAR_FACING 0x800C #define VAR_RESULT 0x800D #define VAR_ITEM_ID 0x800E #define VAR_LAST_TALKED 0x800F #define VAR_CONTEST_RANK 0x8010 #define VAR_CONTEST_CATEGORY 0x8011 #define VAR_MON_BOX_ID 0x8012 #define VAR_MON_BOX_POS 0x8013 #define VAR_0x8014 0x8014 #endif // GUARD_CONSTANTS_VARS_H