.align 2 gFieldObjectBaseOam_8x8:: @ 85094EC .4byte OAM_SIZE_8x8 .2byte 2 << 10 @ priority .align 2 gFieldObjectBaseOam_16x8:: @ 85094F4 .4byte OAM_SIZE_16x8 .2byte 2 << 10 @ priority .align 2 gFieldObjectBaseOam_16x16:: @ 85094FC .4byte OAM_SIZE_16x16 .2byte 2 << 10 @ priority .align 2 gFieldObjectBaseOam_32x8:: @ 8509504 .4byte OAM_SIZE_32x8 .2byte 2 << 10 @ priority .align 2 gFieldObjectBaseOam_64x32:: @ 850950C .4byte OAM_SIZE_64x32 .2byte 2 << 10 @ priority .align 2 gFieldObjectBaseOam_16x32:: @ 8509514 .4byte OAM_SIZE_16x32 .2byte 2 << 10 @ priority .align 2 gFieldObjectBaseOam_32x32:: @ 850951C .4byte OAM_SIZE_32x32 .2byte 2 << 10 @ priority .align 2 gFieldObjectBaseOam_64x64:: @ 8509524 .4byte OAM_SIZE_64x64 .2byte 2 << 10 @ priority .align 2 gFieldObjectSpriteOamTable_16x16_0:: @ 850952C sprite_oam -8, -8, 2, 0, 16x16 .align 2 gFieldObjectSpriteOamTable_16x16_1:: @ 8509530 sprite_oam -8, -8, 1, 0, 16x16 .align 2 gFieldObjectSpriteOamTable_16x16_2:: @ 8509534 sprite_oam -8, -8, 2, 0, 16x8 sprite_oam -8, 0, 3, 2, 16x8 .align 2 gFieldObjectSpriteOamTable_16x16_3:: @ 850953C sprite_oam -8, -8, 2, 0, 16x16 sprite_oam -8, -8, 3, 0, 16x16 .align 2 gFieldObjectSpriteOamTable_16x16_4:: @ 8509544 sprite_oam -8, -8, 1, 0, 16x16 sprite_oam -8, -8, 3, 0, 16x16 .align 2 gFieldObjectSpriteOamTables_16x16:: @ 850954C .4byte 0 @ number of sprites .4byte NULL @ unknown .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x16_0 @ below high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x16_1 @ above high bridge .4byte 2 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x16_2 @ unknown .4byte 2 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x16_3 @ long grass below high bridge .4byte 2 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x16_4 @ long grass above high bridge .align 2 gFieldObjectSpriteOamTable_16x32_0:: @ 850957C sprite_oam -8, -16, 2, 0, 16x32 .align 2 gFieldObjectSpriteOamTable_16x32_1:: @ 8509580 sprite_oam -8, -16, 1, 0, 16x32 .align 2 gFieldObjectSpriteOamTable_16x32_2:: @ 8509584 sprite_oam -8, -16, 2, 0, 16x16 sprite_oam -8, 0, 2, 4, 16x8 sprite_oam -8, 8, 3, 6, 16x8 .align 2 gFieldObjectSpriteOamTable_16x32_3:: @ 8509590 sprite_oam -8, -16, 2, 0, 16x16 sprite_oam -8, 0, 3, 4, 16x16 .align 2 gFieldObjectSpriteOamTable_16x32_4:: @ 8509598 sprite_oam -8, -16, 1, 0, 16x16 sprite_oam -8, 0, 3, 4, 16x16 .align 2 gFieldObjectSpriteOamTables_16x32:: @ 85095A0 .4byte 0 @ number of sprites .4byte NULL @ unknown .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x32_0 @ below high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x32_1 @ above high bridge .4byte 3 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x32_2 @ unknown .4byte 2 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x32_3 @ long grass below high bridge .4byte 2 @ number of sprites .4byte gFieldObjectSpriteOamTable_16x32_4 @ long grass above high bridge .align 2 gFieldObjectSpriteOamTable_32x32_0:: @ 85095D0 sprite_oam -16, -16, 2, 0, 32x32 .align 2 gFieldObjectSpriteOamTable_32x32_1:: @ 85095D4 sprite_oam -16, -16, 1, 0, 32x32 .align 2 gFieldObjectSpriteOamTable_32x32_2:: @ 85095D8 sprite_oam -16, -16, 2, 0, 32x16 sprite_oam -16, 0, 2, 8, 32x8 sprite_oam -16, 8, 3, 12, 32x8 .align 2 gFieldObjectSpriteOamTable_32x32_3:: @ 85095E4 sprite_oam -16, -16, 2, 0, 32x16 sprite_oam -16, 0, 3, 8, 32x16 .align 2 gFieldObjectSpriteOamTable_32x32_4:: @ 85095EC sprite_oam -16, -16, 1, 0, 32x16 sprite_oam -16, 0, 3, 8, 32x16 .align 2 gFieldObjectSpriteOamTables_32x32:: @ 85095F4 .4byte 0 @ number of sprites .4byte NULL @ unknown .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_32x32_0 @ below high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_32x32_1 @ above high bridge .4byte 3 @ number of sprites .4byte gFieldObjectSpriteOamTable_32x32_2 @ unknown .4byte 2 @ number of sprites .4byte gFieldObjectSpriteOamTable_32x32_3 @ long grass below high bridge .4byte 2 @ number of sprites .4byte gFieldObjectSpriteOamTable_32x32_4 @ long grass above high bridge .align 2 gFieldObjectSpriteOamTable_Truck_0:: @ 8509624 sprite_oam -24, -24, 2, 0, 32x8 sprite_oam 8, -24, 2, 4, 16x8 sprite_oam -24, -16, 2, 6, 32x8 sprite_oam 8, -16, 2, 10, 16x8 sprite_oam -24, -8, 2, 12, 32x8 sprite_oam 8, -8, 2, 16, 16x8 sprite_oam -24, 0, 2, 18, 32x8 sprite_oam 8, 0, 2, 22, 16x8 sprite_oam -24, 8, 2, 24, 32x8 sprite_oam 8, 8, 2, 28, 16x8 sprite_oam -24, 16, 2, 30, 32x8 sprite_oam 8, 16, 2, 34, 16x8 .align 2 gFieldObjectSpriteOamTables_Truck:: @ 8509654 .4byte 12 @ number of sprites .4byte gFieldObjectSpriteOamTable_Truck_0 @ unknown .4byte 12 @ number of sprites .4byte gFieldObjectSpriteOamTable_Truck_0 @ below high bridge .4byte 12 @ number of sprites .4byte gFieldObjectSpriteOamTable_Truck_0 @ above high bridge .4byte 12 @ number of sprites .4byte gFieldObjectSpriteOamTable_Truck_0 @ unknown .4byte 12 @ number of sprites .4byte gFieldObjectSpriteOamTable_Truck_0 @ long grass below high bridge .4byte 12 @ number of sprites .4byte gFieldObjectSpriteOamTable_Truck_0 @ long grass above high bridge .align 2 gFieldObjectSpriteOamTable_Unused_0:: @ 8509684 sprite_oam -32, -16, 2, 0, 64x32 .align 2 gFieldObjectSpriteOamTable_Unused_1:: @ 8509688 sprite_oam -32, -16, 1, 0, 64x32 .align 2 gFieldObjectSpriteOamTable_Unused_2:: @ 850968C sprite_oam -32, -16, 2, 0, 64x32 .align 2 gFieldObjectSpriteOamTable_Unused_3:: @ 8509690 sprite_oam -32, -16, 2, 0, 64x32 .align 2 gFieldObjectSpriteOamTables_Unused:: @ 8509694 .4byte 0 @ number of sprites .4byte NULL @ unknown .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_Unused_0 @ below high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_Unused_1 @ above high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_Unused_2 @ unknown .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_Unused_3 @ long grass below high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_Unused_3 @ long grass above high bridge .align 2 gFieldObjectSpriteOamTable_64x64_0:: @ 85096C4 sprite_oam -32, -32, 2, 0, 64x64 .align 2 gFieldObjectSpriteOamTable_64x64_1:: @ 85096C8 sprite_oam -32, -32, 1, 0, 64x64 .align 2 gFieldObjectSpriteOamTable_64x64_2:: @ 85096CC sprite_oam -32, -32, 2, 0, 64x64 .align 2 gFieldObjectSpriteOamTable_64x64_3:: @ 85096D0 sprite_oam -32, -32, 2, 0, 64x64 .align 2 gFieldObjectSpriteOamTables_64x64:: @ 85096D4 .4byte 0 @ number of sprites .4byte NULL @ unknown .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_64x64_0 @ below high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_64x64_1 @ above high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_64x64_2 @ unknown .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_64x64_3 @ long grass below high bridge .4byte 1 @ number of sprites .4byte gFieldObjectSpriteOamTable_64x64_3 @ long grass above high bridge .align 2 gFieldObjectSpriteOamTable_SSTidal_0:: @ 8509704 sprite_oam -48, -20, 2, 0, 32x8 sprite_oam -16, -20, 2, 4, 32x8 sprite_oam 16, -20, 2, 8, 32x8 sprite_oam -48, -12, 2, 12, 32x8 sprite_oam -16, -12, 2, 16, 32x8 sprite_oam 16, -12, 2, 20, 32x8 sprite_oam -48, -4, 2, 24, 32x8 sprite_oam -16, -4, 2, 28, 32x8 sprite_oam 16, -4, 2, 32, 32x8 sprite_oam -48, 4, 2, 36, 32x8 sprite_oam -16, 4, 2, 40, 32x8 sprite_oam 16, 4, 2, 44, 32x8 sprite_oam -48, 12, 2, 48, 32x8 sprite_oam -16, 12, 2, 52, 32x8 sprite_oam 16, 12, 2, 56, 32x8 .align 2 gFieldObjectSpriteOamTable_SSTidal_1:: @ 8509740 sprite_oam -48, -20, 1, 0, 32x8 sprite_oam -16, -20, 1, 4, 32x8 sprite_oam 16, -20, 1, 8, 32x8 sprite_oam -48, -12, 1, 12, 32x8 sprite_oam -16, -12, 1, 16, 32x8 sprite_oam 16, -12, 1, 20, 32x8 sprite_oam -48, -4, 1, 24, 32x8 sprite_oam -16, -4, 1, 28, 32x8 sprite_oam 16, -4, 1, 32, 32x8 sprite_oam -48, 4, 1, 36, 32x8 sprite_oam -16, 4, 1, 40, 32x8 sprite_oam 16, 4, 1, 44, 32x8 sprite_oam -48, 12, 1, 48, 32x8 sprite_oam -16, 12, 1, 52, 32x8 sprite_oam 16, 12, 1, 56, 32x8 .align 2 gFieldObjectSpriteOamTable_SSTidal_2:: @ 850977C sprite_oam -48, -20, 2, 0, 32x8 sprite_oam -16, -20, 2, 4, 32x8 sprite_oam 16, -20, 2, 8, 32x8 sprite_oam -48, -12, 2, 12, 32x8 sprite_oam -16, -12, 2, 16, 32x8 sprite_oam 16, -12, 2, 20, 32x8 sprite_oam -48, -4, 2, 24, 32x8 sprite_oam -16, -4, 2, 28, 32x8 sprite_oam 16, -4, 2, 32, 32x8 sprite_oam -48, 4, 2, 36, 32x8 sprite_oam -16, 4, 2, 40, 32x8 sprite_oam 16, 4, 2, 44, 32x8 sprite_oam -48, 12, 2, 48, 32x8 sprite_oam -16, 12, 2, 52, 32x8 sprite_oam 16, 12, 2, 56, 32x8 .align 2 gFieldObjectSpriteOamTable_SSTidal_3:: @ 85097B8 sprite_oam -48, -20, 1, 0, 32x8 sprite_oam -16, -20, 1, 4, 32x8 sprite_oam 16, -20, 1, 8, 32x8 sprite_oam -48, -12, 1, 12, 32x8 sprite_oam -16, -12, 1, 16, 32x8 sprite_oam 16, -12, 1, 20, 32x8 sprite_oam -48, -4, 2, 24, 32x8 sprite_oam -16, -4, 2, 28, 32x8 sprite_oam 16, -4, 2, 32, 32x8 sprite_oam -48, 4, 2, 36, 32x8 sprite_oam -16, 4, 2, 40, 32x8 sprite_oam 16, 4, 2, 44, 32x8 sprite_oam -48, 12, 2, 48, 32x8 sprite_oam -16, 12, 2, 52, 32x8 sprite_oam 16, 12, 2, 56, 32x8 .align 2 gFieldObjectSpriteOamTables_SSTidal:: @ 85097F4 .4byte 15 @ number of sprites .4byte gFieldObjectSpriteOamTable_SSTidal_0 @ unknown .4byte 15 @ number of sprites .4byte gFieldObjectSpriteOamTable_SSTidal_0 @ below high bridge .4byte 15 @ number of sprites .4byte gFieldObjectSpriteOamTable_SSTidal_1 @ above high bridge .4byte 15 @ number of sprites .4byte gFieldObjectSpriteOamTable_SSTidal_2 @ unknown .4byte 15 @ number of sprites .4byte gFieldObjectSpriteOamTable_SSTidal_3 @ long grass below high bridge .4byte 15 @ number of sprites .4byte gFieldObjectSpriteOamTable_SSTidal_3 @ long grass above high bridge .align 2 gFieldObjectSpriteOamTable_SubmarineShadow_0:: @ 8509824 sprite_oam -48, -20, 2, 0, 32x8 sprite_oam -16, -20, 2, 4, 32x8 sprite_oam 16, -20, 2, 8, 16x8 sprite_oam 32, -20, 2, 10, 8x8 sprite_oam -48, -12, 2, 11, 32x8 sprite_oam -16, -12, 2, 15, 32x8 sprite_oam 16, -12, 2, 19, 16x8 sprite_oam 32, -12, 2, 21, 8x8 sprite_oam -48, -4, 2, 22, 32x8 sprite_oam -16, -4, 2, 26, 32x8 sprite_oam 16, -4, 2, 30, 16x8 sprite_oam 32, -4, 2, 32, 8x8 sprite_oam -48, 4, 2, 33, 32x8 sprite_oam -16, 4, 2, 37, 32x8 sprite_oam 16, 4, 2, 41, 16x8 sprite_oam 32, 4, 2, 43, 8x8 .align 2 gFieldObjectSpriteOamTable_SubmarineShadow_1:: @ 8509864 sprite_oam -48, -20, 1, 0, 32x8 sprite_oam -16, -20, 1, 4, 32x8 sprite_oam 16, -20, 1, 8, 16x8 sprite_oam 32, -20, 1, 10, 8x8 sprite_oam -48, -12, 1, 11, 32x8 sprite_oam -16, -12, 1, 15, 32x8 sprite_oam 16, -12, 1, 19, 16x8 sprite_oam 32, -12, 1, 21, 8x8 sprite_oam -48, -4, 1, 22, 32x8 sprite_oam -16, -4, 1, 26, 32x8 sprite_oam 16, -4, 1, 30, 16x8 sprite_oam 32, -4, 1, 32, 8x8 sprite_oam -48, 4, 1, 33, 32x8 sprite_oam -16, 4, 1, 37, 32x8 sprite_oam 16, 4, 1, 41, 16x8 sprite_oam 32, 4, 1, 43, 8x8 .align 2 gFieldObjectSpriteOamTable_SubmarineShadow_2:: @ 85098A4 sprite_oam -48, -20, 2, 0, 32x8 sprite_oam -16, -20, 2, 4, 32x8 sprite_oam 16, -20, 2, 8, 16x8 sprite_oam 32, -20, 2, 10, 8x8 sprite_oam -48, -12, 2, 11, 32x8 sprite_oam -16, -12, 2, 15, 32x8 sprite_oam 16, -12, 2, 19, 16x8 sprite_oam 32, -12, 2, 21, 8x8 sprite_oam -48, -4, 2, 22, 32x8 sprite_oam -16, -4, 2, 26, 32x8 sprite_oam 16, -4, 2, 30, 16x8 sprite_oam 32, -4, 2, 32, 8x8 sprite_oam -48, 4, 2, 33, 32x8 sprite_oam -16, 4, 2, 37, 32x8 sprite_oam 16, 4, 2, 41, 16x8 sprite_oam 32, 4, 2, 43, 8x8 .align 2 gFieldObjectSpriteOamTable_SubmarineShadow_3:: @ 85098E4 sprite_oam -48, -20, 1, 0, 32x8 sprite_oam -16, -20, 1, 4, 32x8 sprite_oam 16, -20, 1, 8, 16x8 sprite_oam 32, -20, 1, 10, 8x8 sprite_oam -48, -12, 1, 11, 32x8 sprite_oam -16, -12, 1, 15, 32x8 sprite_oam 16, -12, 1, 19, 16x8 sprite_oam 32, -12, 1, 21, 8x8 sprite_oam -48, -4, 2, 22, 32x8 sprite_oam -16, -4, 2, 26, 32x8 sprite_oam 16, -4, 2, 30, 16x8 sprite_oam 32, -4, 2, 32, 8x8 sprite_oam -48, 4, 2, 33, 32x8 sprite_oam -16, 4, 2, 37, 32x8 sprite_oam 16, 4, 2, 41, 16x8 sprite_oam 32, 4, 2, 43, 8x8 .align 2 gFieldObjectSpriteOamTables_SubmarineShadow:: @ 8509924 .4byte 16 @ number of sprites .4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 @ unknown .4byte 16 @ number of sprites .4byte gFieldObjectSpriteOamTable_SubmarineShadow_0 @ below high bridge .4byte 16 @ number of sprites .4byte gFieldObjectSpriteOamTable_SubmarineShadow_1 @ above high bridge .4byte 16 @ number of sprites .4byte gFieldObjectSpriteOamTable_SubmarineShadow_2 @ unknown .4byte 16 @ number of sprites .4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 @ long grass below high bridge .4byte 16 @ number of sprites .4byte gFieldObjectSpriteOamTable_SubmarineShadow_3 @ long grass above high bridge