SootopolisCity_MysteryEventsHouse_1F_MapScripts:: @ 8227953 map_script MAP_SCRIPT_ON_TRANSITION, SootopolisCity_MysteryEventsHouse_1F_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, SootopolisCity_MysteryEventsHouse_1F_OnFrame .byte 0 SootopolisCity_MysteryEventsHouse_1F_OnTransition: @ 822795E frontier_checkvisittrainer compare VAR_RESULT, 0 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0 call_if_ne SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor end SootopolisCity_MysteryEventsHouse_1F_EventScript_SetTrainerVisitingLayout:: @ 822797D setvar VAR_TEMP_1, 1 setobjectxyperm 1, 3, 2 setobjectmovementtype 1, MOVEMENT_TYPE_FACE_DOWN setmaplayoutindex LAYOUT_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_1F_STAIRS_UNBLOCKED return SootopolisCity_MysteryEventsHouse_1F_EventScript_MoveOldManToDoor:: @ 8227991 setobjectxyperm 1, 2, 2 setobjectmovementtype 1, MOVEMENT_TYPE_FACE_RIGHT return SootopolisCity_MysteryEventsHouse_1F_OnFrame: @ 822799D map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle map_script_2 VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3, SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle .2byte 0 SootopolisCity_MysteryEventsHouse_1F_EventScript_OldManCommentOnBattle:: @ 82279B7 lockall applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs waitmovement 0 applymovement 1, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer waitmovement 0 copyobjectxytoperm 1 applymovement OBJ_EVENT_ID_PLAYER, Common_Movement_WalkInPlaceFastestUp waitmovement 0 compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 1 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 2 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment compare VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 3 call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment special LoadPlayerParty setvar VAR_SOOTOPOLIS_MYSTERY_EVENTS_STATE, 0 releaseall end SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleWonComment:: @ 8227A04 msgbox SootopolisCity_MysteryEventsHouse_1F_Text_ThatWasSuperlative, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleLostComment:: @ 8227A0D msgbox SootopolisCity_MysteryEventsHouse_1F_Text_TooBadForYou, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_1F_EventScript_BattleTiedComment:: @ 8227A16 msgbox SootopolisCity_MysteryEventsHouse_1F_Text_BrilliantStandoff, MSGBOX_DEFAULT return SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerExitStairs: @ 8227A1F walk_down step_end SootopolisCity_MysteryEventsHouse_1F_Movement_OldManWalkBehindPlayer: @ 8227A21 walk_right walk_in_place_fastest_down step_end SootopolisCity_MysteryEventsHouse_1F_EventScript_OldMan:: @ 8227A24 lock faceplayer frontier_checkvisittrainer compare VAR_RESULT, 1 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer compare VAR_TEMP_1, 1 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting msgbox SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles, MSGBOX_DEFAULT release end SootopolisCity_MysteryEventsHouse_1F_EventScript_InvalidVisitingTrainer:: @ 8227A4E msgbox SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles, MSGBOX_DEFAULT release end SootopolisCity_MysteryEventsHouse_1F_EventScript_TrainerVisiting:: @ 8227A58 special SavePlayerParty special BufferEReaderTrainerName msgbox SootopolisCity_MysteryEventsHouse_1F_Text_ChallengeVisitingTrainer, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle call SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty compare VAR_RESULT, 0 goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle msgbox SootopolisCity_MysteryEventsHouse_1F_Text_SaveProgressBeforeBattle, MSGBOX_YESNO compare VAR_RESULT, NO goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle special LoadPlayerParty call Common_EventScript_SaveGame compare VAR_RESULT, FALSE goto_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle special SavePlayerParty special ReducePlayerPartyToSelectedMons msgbox SootopolisCity_MysteryEventsHouse_1F_Text_HopeToSeeGoodMatch, MSGBOX_DEFAULT closemessage compare VAR_FACING, DIR_NORTH call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth compare VAR_FACING, DIR_EAST call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast compare VAR_FACING, DIR_WEST call_if_eq SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest warp MAP_SOOTOPOLIS_CITY_MYSTERY_EVENTS_HOUSE_B1F, 255, 3, 1 waitstate release end SootopolisCity_MysteryEventsHouse_1F_EventScript_DeclineBattle:: @ 8227AE2 special LoadPlayerParty msgbox SootopolisCity_MysteryEventsHouse_1F_Text_YouWontBattle, MSGBOX_DEFAULT release end SootopolisCity_MysteryEventsHouse_1F_EventScript_ChooseParty:: @ 8227AEF msgbox SootopolisCity_MysteryEventsHouse_1F_Text_KeepItTo3On3, MSGBOX_DEFAULT fadescreen FADE_TO_BLACK special ChooseHalfPartyForBattle waitstate return SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementNorth:: @ 8227AFE applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementNorth waitmovement 0 return SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementEast:: @ 8227B10 applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideRight applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementEast waitmovement 0 return SootopolisCity_MysteryEventsHouse_1F_EventScript_EnterBasementWest:: @ 8227B22 applymovement VAR_LAST_TALKED, SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft applymovement OBJ_EVENT_ID_PLAYER, SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementWest waitmovement 0 return SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementNorth: @ 8227B34 delay_16 walk_up walk_up step_end SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementEast: @ 8227B38 delay_16 walk_right walk_up step_end SootopolisCity_MysteryEventsHouse_1F_Movement_PlayerEnterBasementWest: @ 8227B3C delay_16 walk_left walk_up step_end SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideLeft: @ 8227B40 walk_left walk_in_place_fastest_right step_end SootopolisCity_MysteryEventsHouse_1F_Movement_OldManMoveAsideRight: @ 8227B43 walk_right walk_in_place_fastest_left step_end SootopolisCity_MysteryEventsHouse_1F_Text_OnlyAmusementWatchingBattles: @ 8227B46 .string "When I was young, I traveled the world\n" .string "as a POKéMON TRAINER.\p" .string "Now that I've become an old buzzard,\n" .string "my only amusement is watching young\l" .string "TRAINERS battle.$" SootopolisCity_MysteryEventsHouse_1F_Text_DoorAppearsToBeLocked: @ 8227BDD .string "The door appears to be locked.$" SootopolisCity_MysteryEventsHouse_1F_Text_ChallengeVisitingTrainer: @ 8227BFC .string "A TRAINER named {STR_VAR_1}\n" .string "is visiting my home.\p" .string "Would you like to challenge\n" .string "{STR_VAR_1}?$" SootopolisCity_MysteryEventsHouse_1F_Text_YouWontBattle: @ 8227C44 .string "You won't battle? I'm disappointed\n" .string "that I can't see you battle…$" SootopolisCity_MysteryEventsHouse_1F_Text_KeepItTo3On3: @ 8227C84 .string "Oh, good, good!\p" .string "But my house isn't all that sturdy.\p" .string "Could I ask you to keep it down to\n" .string "a 3-on-3 match?$" SootopolisCity_MysteryEventsHouse_1F_Text_SaveProgressBeforeBattle: @ 8227CEB .string "Before you two battle, you should\n" .string "save your progress.$" SootopolisCity_MysteryEventsHouse_1F_Text_HopeToSeeGoodMatch: @ 8227D21 .string "I hope to see a good match!$" @ Unused SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Tie: @ 8227D3D .string "{STR_VAR_1}$" SootopolisCity_MysteryEventsHouse_B1F_Text_MatchEndedUpDraw: @ 8227D40 .string "The match ended up a draw.$" SootopolisCity_MysteryEventsHouse_1F_Text_BrilliantStandoff: @ 8227D5B .string "So, it became a standoff.\p" .string "It was a brilliant match in which\n" .string "neither side conceded a step!$" @ Unused SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Won: @ 8227DB5 .string "{STR_VAR_1}$" SootopolisCity_MysteryEventsHouse_1F_Text_ThatWasSuperlative: @ 8227DB8 .string "That was superlative!\p" .string "Why, it was like seeing myself in\n" .string "my youth again!$" @ Unused SootopolisCity_MysteryEventsHouse_1F_Text_StrVar1Lost: @ 8227E00 .string "{STR_VAR_1}$" SootopolisCity_MysteryEventsHouse_1F_Text_TooBadForYou: @ 8227E03 .string "Ah, too bad for you!\p" .string "But it was a good match.\n" .string "I hope you can win next time.$"