.include "asm/macros.inc" .include "constants/constants.inc" .syntax unified .text thumb_func_start sub_815F8F4 sub_815F8F4: @ 815F8F4 push {r4-r7,lr} mov r7, r10 mov r6, r9 mov r5, r8 push {r5-r7} sub sp, 0x1C lsls r0, 24 lsrs r0, 24 mov r8, r0 ldr r1, =gTasks lsls r0, 2 add r0, r8 lsls r0, 3 adds r0, r1 movs r1, 0x8 ldrsh r0, [r0, r1] cmp r0, 0x4 bls _0815F91A b _0815FE68 _0815F91A: lsls r0, 2 ldr r1, =_0815F92C adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0815F92C: .4byte _0815F940 .4byte _0815F9F4 .4byte _0815FBE8 .4byte _0815FD08 .4byte _0815FD8C _0815F940: movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks mov r2, r8 lsls r4, r2, 2 adds r0, r4, r2 lsls r0, 3 adds r6, r0, r1 movs r3, 0x80 lsls r3, 4 adds r0, r3, 0 ldrh r1, [r6, 0xA] adds r0, r1 strh r0, [r6, 0xA] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 mov r9, r4 cmp r0, 0 bne _0815F998 ldr r2, =gSprites lsls r3, r7, 4 adds r1, r3, r7 lsls r1, 2 adds r1, r2 ldrh r0, [r6, 0xA] lsls r0, 16 asrs r0, 24 ldrh r4, [r1, 0x24] adds r0, r4 strh r0, [r1, 0x24] b _0815F9B2 .pool _0815F998: ldr r3, =gSprites lsls r4, r7, 4 adds r2, r4, r7 lsls r2, 2 adds r2, r3 ldrh r1, [r6, 0xA] lsls r1, 16 asrs r1, 24 ldrh r0, [r2, 0x24] subs r0, r1 strh r0, [r2, 0x24] adds r2, r3, 0 adds r3, r4, 0 _0815F9B2: ldr r1, =gTasks mov r0, r9 add r0, r8 lsls r0, 3 adds r4, r0, r1 ldrb r0, [r4, 0xA] strh r0, [r4, 0xA] adds r1, r3, r7 lsls r1, 2 adds r1, r2 ldrh r0, [r1, 0x24] ldrh r1, [r1, 0x20] adds r0, r1 lsls r0, 16 movs r1, 0x80 lsls r1, 14 adds r0, r1 movs r1, 0x98 lsls r1, 17 cmp r0, r1 bhi _0815F9DE b _0815FE68 _0815F9DE: movs r0, 0 strh r0, [r4, 0xA] ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _0815FE68 .pool _0815F9F4: bl IsContest lsls r0, 24 cmp r0, 0 beq _0815FA28 ldr r0, =gContestResources ldr r0, [r0] ldr r0, [r0, 0x18] ldr r2, [r0, 0x8] mov r10, r2 ldr r3, [r0, 0xC] mov r9, r3 ldrh r6, [r0] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSpriteSubpriority lsls r0, 24 lsrs r4, r0, 24 movs r7, 0 b _0815FB4E .pool _0815FA28: ldr r4, =gBattleAnimAttacker ldrb r0, [r4] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0815FAC8 ldr r7, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] movs r6, 0x64 muls r0, r6 ldr r5, =gPlayerParty adds r0, r5 movs r1, 0 bl GetMonData mov r10, r0 ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0x1 bl GetMonData mov r9, r0 ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldrb r2, [r4] ldr r1, [r0] lsls r0, r2, 2 adds r1, r0, r1 ldrh r0, [r1, 0x2] cmp r0, 0 bne _0815FA9C lsls r0, r2, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r6, r0, 16 b _0815FA9E .pool _0815FA9C: ldrh r6, [r1, 0x2] _0815FA9E: movs r0, 0x1 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x43 ldrb r0, [r1] adds r0, 0x1 lsls r0, 24 lsrs r4, r0, 24 movs r7, 0 movs r5, 0x88 lsls r5, 1 b _0815FB50 .pool _0815FAC8: ldr r7, =gBattlerPartyIndexes ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] movs r6, 0x64 muls r0, r6 ldr r5, =gEnemyParty adds r0, r5 movs r1, 0 bl GetMonData mov r10, r0 ldrb r0, [r4] lsls r0, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0x1 bl GetMonData mov r9, r0 ldr r0, =gBattleSpritesDataPtr ldr r0, [r0] ldrb r2, [r4] ldr r1, [r0] lsls r0, r2, 2 adds r1, r0, r1 ldrh r0, [r1, 0x2] cmp r0, 0 bne _0815FB2C lsls r0, r2, 1 adds r0, r7 ldrh r0, [r0] muls r0, r6 adds r0, r5 movs r1, 0xB bl GetMonData lsls r0, 16 lsrs r6, r0, 16 b _0815FB2E .pool _0815FB2C: ldrh r6, [r1, 0x2] _0815FB2E: movs r0, 0x1 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x43 ldrb r0, [r1] subs r0, 0x1 lsls r0, 24 lsrs r4, r0, 24 movs r7, 0x1 _0815FB4E: ldr r5, =0x0000ffe0 _0815FB50: ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 lsls r3, r5, 16 asrs r3, 16 str r0, [sp] str r4, [sp, 0x4] mov r4, r10 str r4, [sp, 0x8] mov r0, r9 str r0, [sp, 0xC] ldr r4, =gBattleAnimAttacker ldrb r0, [r4] str r0, [sp, 0x10] movs r0, 0 str r0, [sp, 0x14] adds r0, r6, 0 adds r1, r7, 0 movs r2, 0 bl sub_80A8394 lsls r0, 24 lsrs r5, r0, 24 ldr r0, =gBattleSpritesDataPtr ldr r1, [r0] ldrb r0, [r4] ldr r1, [r1] lsls r0, 2 adds r0, r1 ldrh r0, [r0, 0x2] cmp r0, 0 beq _0815FBBA ldr r1, =gSprites lsls r0, r5, 4 adds r0, r5 lsls r0, 2 adds r0, r1 ldrb r0, [r0, 0x5] lsrs r0, 4 lsls r0, 4 movs r2, 0x80 lsls r2, 1 adds r1, r2, 0 orrs r0, r1 ldr r3, =0x00007fff movs r1, 0x10 movs r2, 0x6 bl BlendPalette _0815FBBA: ldr r0, =gTasks mov r3, r8 lsls r1, r3, 2 add r1, r8 lsls r1, 3 adds r1, r0 strh r5, [r1, 0x26] b _0815FD7E .pool _0815FBE8: ldr r1, =gTasks mov r0, r8 lsls r4, r0, 2 adds r0, r4, r0 lsls r0, 3 adds r6, r0, r1 ldrh r0, [r6, 0x26] lsls r0, 24 lsrs r5, r0, 24 movs r1, 0x80 lsls r1, 4 adds r0, r1, 0 ldrh r2, [r6, 0xA] adds r0, r2 strh r0, [r6, 0xA] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 mov r9, r4 cmp r0, 0 bne _0815FC40 ldr r3, =gSprites lsls r4, r5, 4 adds r2, r4, r5 lsls r2, 2 adds r2, r3 ldrh r1, [r6, 0xA] lsls r1, 16 asrs r1, 24 ldrh r0, [r2, 0x24] subs r0, r1 strh r0, [r2, 0x24] adds r2, r3, 0 adds r3, r4, 0 b _0815FC56 .pool _0815FC40: ldr r2, =gSprites lsls r3, r5, 4 adds r1, r3, r5 lsls r1, 2 adds r1, r2 ldrh r0, [r6, 0xA] lsls r0, 16 asrs r0, 24 ldrh r4, [r1, 0x24] adds r0, r4 strh r0, [r1, 0x24] _0815FC56: ldr r1, =gTasks mov r0, r9 add r0, r8 lsls r0, 3 adds r6, r0, r1 ldrb r0, [r6, 0xA] strh r0, [r6, 0xA] adds r1, r3, r5 lsls r1, 2 adds r1, r2 ldrh r0, [r1, 0x24] ldrh r1, [r1, 0x20] adds r0, r1 lsls r0, 16 lsrs r5, r0, 16 movs r1, 0x24 ldrsh r0, [r6, r1] cmp r0, 0 bne _0815FCD6 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0815FCB4 lsls r4, r5, 16 asrs r4, 16 ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 bge _0815FCD6 b _0815FCCA .pool _0815FCB4: lsls r4, r5, 16 asrs r4, 16 ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 cmp r4, r0 ble _0815FCD6 _0815FCCA: ldrh r0, [r6, 0x24] adds r0, 0x1 strh r0, [r6, 0x24] ldr r1, =gBattleAnimArgs ldr r0, =0x0000ffff strh r0, [r1, 0xE] _0815FCD6: lsls r0, r5, 16 movs r2, 0x80 lsls r2, 14 adds r0, r2 movs r1, 0x98 lsls r1, 17 cmp r0, r1 bhi _0815FCE8 b _0815FE68 _0815FCE8: ldr r0, =gTasks mov r1, r9 add r1, r8 lsls r1, 3 adds r1, r0 movs r0, 0 strh r0, [r1, 0xA] b _0815FD7E .pool _0815FD08: movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks mov r3, r8 lsls r4, r3, 2 adds r0, r4, r3 lsls r0, 3 adds r0, r1 ldrh r0, [r0, 0x26] lsls r0, 24 lsrs r5, r0, 24 lsls r0, r5, 4 adds r0, r5 lsls r0, 2 ldr r5, =gSprites adds r0, r5 bl sub_80A8610 ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 mov r9, r4 cmp r0, 0 bne _0815FD60 lsls r1, r7, 4 adds r1, r7 lsls r1, 2 adds r1, r5 ldrh r0, [r1, 0x20] negs r0, r0 subs r0, 0x20 strh r0, [r1, 0x24] b _0815FD74 .pool _0815FD60: lsls r0, r7, 4 adds r0, r7 lsls r0, 2 adds r0, r5 ldrh r2, [r0, 0x20] movs r4, 0x88 lsls r4, 1 adds r1, r4, 0 subs r1, r2 strh r1, [r0, 0x24] _0815FD74: ldr r0, =gTasks mov r1, r9 add r1, r8 lsls r1, 3 adds r1, r0 _0815FD7E: ldrh r0, [r1, 0x8] adds r0, 0x1 strh r0, [r1, 0x8] b _0815FE68 .pool _0815FD8C: movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r7, r0, 24 ldr r1, =gTasks mov r0, r8 lsls r4, r0, 2 adds r0, r4, r0 lsls r0, 3 adds r2, r0, r1 movs r1, 0x80 lsls r1, 4 adds r0, r1, 0 ldrh r3, [r2, 0xA] adds r0, r3 strh r0, [r2, 0xA] ldr r0, =gBattleAnimAttacker mov r10, r0 ldrb r0, [r0] str r2, [sp, 0x18] bl GetBattlerSide lsls r0, 24 mov r9, r4 ldr r2, [sp, 0x18] cmp r0, 0 bne _0815FE0C ldr r1, =gSprites lsls r5, r7, 4 adds r0, r5, r7 lsls r0, 2 adds r6, r0, r1 ldrh r0, [r2, 0xA] lsls r0, 16 asrs r0, 24 ldrh r1, [r6, 0x24] adds r0, r1 strh r0, [r6, 0x24] movs r2, 0x24 ldrsh r4, [r6, r2] movs r3, 0x20 ldrsh r0, [r6, r3] adds r4, r0 mov r1, r10 ldrb r0, [r1] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 cmp r4, r0 blt _0815FE44 movs r2, 0 strh r2, [r6, 0x24] b _0815FE44 .pool _0815FE0C: ldr r1, =gSprites lsls r5, r7, 4 adds r0, r5, r7 lsls r0, 2 adds r6, r0, r1 ldrh r1, [r2, 0xA] lsls r1, 16 asrs r1, 24 ldrh r0, [r6, 0x24] subs r0, r1 strh r0, [r6, 0x24] movs r3, 0x24 ldrsh r4, [r6, r3] movs r1, 0x20 ldrsh r0, [r6, r1] adds r4, r0 mov r2, r10 ldrb r0, [r2] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r3, r5, 0 cmp r4, r0 bgt _0815FE44 movs r4, 0 strh r4, [r6, 0x24] _0815FE44: ldr r1, =gTasks mov r0, r9 add r0, r8 lsls r0, 3 adds r0, r1 ldrb r1, [r0, 0xA] strh r1, [r0, 0xA] ldr r1, =gSprites adds r0, r3, r7 lsls r0, 2 adds r0, r1 movs r1, 0x24 ldrsh r0, [r0, r1] cmp r0, 0 bne _0815FE68 mov r0, r8 bl DestroyAnimVisualTask _0815FE68: add sp, 0x1C pop {r3-r5} mov r8, r3 mov r9, r4 mov r10, r5 pop {r4-r7} pop {r0} bx r0 .pool thumb_func_end sub_815F8F4 thumb_func_start sub_815FE80 sub_815FE80: @ 815FE80 push {r4,lr} adds r4, r0, 0 movs r1, 0x3C ldrsh r0, [r4, r1] cmp r0, 0 beq _0815FE92 cmp r0, 0x1 beq _0815FF3A b _0815FFBC _0815FE92: ldr r0, =gBattleAnimArgs movs r2, 0xE ldrsh r1, [r0, r2] movs r0, 0x1 negs r0, r0 cmp r1, r0 bne _0815FF2C movs r0, 0x3F bl BattleAnimAdjustPanning adds r1, r0, 0 lsls r1, 24 asrs r1, 24 movs r0, 0x7A bl PlaySE12WithPanning ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0x1 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r0, 0x10 strh r0, [r4, 0x22] ldr r0, =0x0000ffe0 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x3C] adds r0, 0x1 strh r0, [r4, 0x3C] adds r2, r4, 0 adds r2, 0x3E ldrb r1, [r2] movs r0, 0x5 negs r0, r0 ands r0, r1 strb r0, [r2] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 lsrs r0, 24 cmp r0, 0x1 bne _0815FFBC bl IsContest lsls r0, 24 cmp r0, 0 bne _0815FFBC movs r0, 0x1 bl GetAnimBattlerSpriteId ldr r2, =gSprites lsls r0, 24 lsrs r0, 24 lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r2 adds r1, 0x43 ldrb r0, [r1] subs r0, 0x1 adds r1, r4, 0 adds r1, 0x43 strb r0, [r1] b _0815FFBC .pool _0815FF2C: adds r0, r4, 0 adds r0, 0x3E ldrb r1, [r0] movs r2, 0x4 orrs r1, r2 strb r1, [r0] b _0815FFBC _0815FF3A: movs r1, 0x30 ldrsh r0, [r4, r1] movs r2, 0x2E ldrsh r1, [r4, r2] bl Sin strh r0, [r4, 0x26] ldrh r2, [r4, 0x30] adds r0, r2, 0x5 strh r0, [r4, 0x30] lsls r0, 16 asrs r0, 16 cmp r0, 0x7F ble _0815FF6E movs r1, 0x2E ldrsh r0, [r4, r1] lsrs r1, r0, 31 adds r0, r1 asrs r0, 1 strh r0, [r4, 0x2E] ldrh r0, [r4, 0x34] adds r0, 0x1 strh r0, [r4, 0x34] adds r0, r2, 0 subs r0, 0x7A strh r0, [r4, 0x30] _0815FF6E: movs r2, 0x80 lsls r2, 1 adds r0, r2, 0 ldrh r1, [r4, 0x32] adds r0, r1 strh r0, [r4, 0x32] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0815FF9C ldrh r2, [r4, 0x32] lsls r1, r2, 16 asrs r1, 24 ldrh r0, [r4, 0x24] subs r0, r1 strh r0, [r4, 0x24] adds r1, r2, 0 b _0815FFA8 .pool _0815FF9C: ldrh r1, [r4, 0x32] lsls r0, r1, 16 asrs r0, 24 ldrh r2, [r4, 0x24] adds r0, r2 strh r0, [r4, 0x24] _0815FFA8: movs r0, 0xFF ands r0, r1 strh r0, [r4, 0x32] movs r1, 0x34 ldrsh r0, [r4, r1] cmp r0, 0x2 bne _0815FFBC adds r0, r4, 0 bl DestroyAnimSprite _0815FFBC: pop {r4} pop {r0} bx r0 thumb_func_end sub_815FE80 thumb_func_start sub_815FFC4 sub_815FFC4: @ 815FFC4 push {r4,r5,lr} lsls r0, 24 lsrs r4, r0, 24 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r1 movs r2, 0x26 ldrsh r0, [r0, r2] adds r3, r1, 0 cmp r0, 0x4 bls _0815FFE0 b _08160132 _0815FFE0: lsls r0, 2 ldr r1, =_0815FFF4 adds r0, r1 ldr r0, [r0] mov pc, r0 .pool .align 2, 0 _0815FFF4: .4byte _08160008 .4byte _08160058 .4byte _081600B4 .4byte _081600CC .4byte _08160132 _08160008: ldr r0, =gBattleAnimAttacker ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r5, r0, 0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] movs r1, 0 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 adds r2, r0, 0 ldr r1, =gTasks lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r1, r0, r1 movs r0, 0x6 strh r0, [r1, 0x8] cmp r5, r2 ble _0816003E negs r0, r0 strh r0, [r1, 0x8] _0816003E: strh r5, [r1, 0xA] strh r2, [r1, 0xC] ldrh r0, [r1, 0x26] adds r0, 0x1 strh r0, [r1, 0x26] b _08160150 .pool _08160058: ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r1, r0, r1 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r2, r0, r3 ldrh r0, [r2, 0x8] ldrh r3, [r1, 0x24] adds r0, r3 strh r0, [r1, 0x24] movs r3, 0x8 ldrsh r0, [r2, r3] cmp r0, 0 ble _081600A0 movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xC ldrsh r1, [r2, r3] b _08160126 .pool _081600A0: movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xC ldrsh r1, [r2, r3] cmp r0, r1 bgt _08160150 b _0816012A _081600B4: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r3 movs r2, 0x8 ldrsh r1, [r0, r2] negs r1, r1 strh r1, [r0, 0x8] ldrh r1, [r0, 0x26] adds r1, 0x1 strh r1, [r0, 0x26] b _08160150 _081600CC: ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r1, r0, r1 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r2, r0, r3 ldrh r0, [r2, 0x8] ldrh r3, [r1, 0x24] adds r0, r3 strh r0, [r1, 0x24] movs r3, 0x8 ldrsh r0, [r2, r3] cmp r0, 0 bge _08160118 movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xA ldrsh r1, [r2, r3] cmp r0, r1 bgt _08160150 b _0816012A .pool _08160118: movs r3, 0x20 ldrsh r0, [r1, r3] movs r3, 0x24 ldrsh r1, [r1, r3] adds r0, r1 movs r3, 0xA ldrsh r1, [r2, r3] _08160126: cmp r0, r1 blt _08160150 _0816012A: ldrh r0, [r2, 0x26] adds r0, 0x1 strh r0, [r2, 0x26] b _08160150 _08160132: ldr r1, =gBattlerSpriteIds ldr r0, =gBattleAnimAttacker ldrb r0, [r0] adds r0, r1 ldrb r2, [r0] ldr r1, =gSprites lsls r0, r2, 4 adds r0, r2 lsls r0, 2 adds r0, r1 movs r1, 0 strh r1, [r0, 0x24] adds r0, r4, 0 bl DestroyAnimVisualTask _08160150: pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_815FFC4 thumb_func_start sub_8160164 sub_8160164: @ 8160164 push {r4,r5,lr} lsls r0, 24 lsrs r0, 24 lsls r1, r0, 2 adds r1, r0 lsls r1, 3 ldr r0, =gTasks adds r4, r1, r0 movs r0, 0 bl GetAnimBattlerSpriteId lsls r0, 24 lsrs r0, 24 movs r5, 0 strh r0, [r4, 0xE] ldr r0, =gBattleAnimAttacker ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 movs r2, 0x1 negs r2, r2 adds r1, r2, 0 cmp r0, 0 bne _08160198 movs r1, 0x1 _08160198: strh r1, [r4, 0x10] ldr r2, =gSprites movs r0, 0xE ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r0, [r0, 0x22] strh r0, [r4, 0x14] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldrh r0, [r0, 0x20] strh r0, [r4, 0x12] strh r5, [r4, 0x1A] strh r5, [r4, 0x1E] movs r0, 0x1 strh r0, [r4, 0x1C] strh r5, [r4, 0x20] ldr r0, =sub_81601DC str r0, [r4] pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_8160164 thumb_func_start sub_81601DC sub_81601DC: @ 81601DC push {r4-r6,lr} lsls r0, 24 lsrs r2, r0, 24 lsls r0, r2, 2 adds r0, r2 lsls r0, 3 ldr r1, =gTasks adds r4, r0, r1 movs r1, 0x8 ldrsh r0, [r4, r1] cmp r0, 0x1 beq _08160284 cmp r0, 0x1 bgt _08160204 cmp r0, 0 beq _0816020A b _081602DA .pool _08160204: cmp r0, 0x2 beq _081602D4 b _081602DA _0816020A: ldrh r0, [r4, 0x1E] adds r0, 0x8 movs r2, 0xFF ands r0, r2 strh r0, [r4, 0x1E] ldr r5, =gSprites movs r6, 0xE ldrsh r0, [r4, r6] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r5 ldr r3, =gSineTable movs r6, 0x1E ldrsh r0, [r4, r6] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 16 asrs r0, 21 strh r0, [r1, 0x24] ldrh r0, [r4, 0x1A] adds r0, 0x2 ands r0, r2 strh r0, [r4, 0x1A] movs r1, 0xE ldrsh r0, [r4, r1] lsls r2, r0, 4 adds r2, r0 lsls r2, 2 adds r2, r5 movs r6, 0x1A ldrsh r0, [r4, r6] lsls r0, 1 adds r0, r3 ldrh r0, [r0] lsls r0, 16 asrs r0, 19 ldrh r1, [r4, 0x10] muls r0, r1 ldrh r1, [r4, 0x12] adds r0, r1 strh r0, [r2, 0x20] movs r6, 0x1A ldrsh r0, [r4, r6] cmp r0, 0 bne _081602DA movs r0, 0xE ldrsh r1, [r4, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r5 ldrh r1, [r4, 0x12] strh r1, [r0, 0x20] b _081602C4 .pool _08160284: ldrh r0, [r4, 0x1E] adds r0, 0x8 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x1E] ldr r3, =gSprites movs r1, 0xE ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 ldr r2, =gSineTable movs r5, 0x1E ldrsh r0, [r4, r5] lsls r0, 1 adds r0, r2 ldrh r0, [r0] lsls r0, 16 asrs r0, 21 strh r0, [r1, 0x24] movs r6, 0x1E ldrsh r2, [r4, r6] cmp r2, 0 bne _081602DA movs r1, 0xE ldrsh r0, [r4, r1] lsls r1, r0, 4 adds r1, r0 lsls r1, 2 adds r1, r3 strh r2, [r1, 0x24] _081602C4: ldrh r0, [r4, 0x8] adds r0, 0x1 strh r0, [r4, 0x8] b _081602DA .pool _081602D4: adds r0, r2, 0 bl DestroyAnimVisualTask _081602DA: pop {r4-r6} pop {r0} bx r0 thumb_func_end sub_81601DC thumb_func_start sub_81602E0 sub_81602E0: @ 81602E0 push {r4,lr} adds r4, r0, 0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 ldrh r0, [r4, 0x2E] ldrh r1, [r4, 0x30] adds r0, r1 movs r1, 0xFF ands r0, r1 strh r0, [r4, 0x30] movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x14 bl Cos strh r0, [r4, 0x24] movs r1, 0x30 ldrsh r0, [r4, r1] movs r1, 0x14 bl Sin strh r0, [r4, 0x26] adds r0, r4, 0 adds r0, 0x3F ldrb r1, [r0] movs r0, 0x10 ands r0, r1 cmp r0, 0 beq _08160326 adds r0, r4, 0 bl DestroyAnimSprite _08160326: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_81602E0 thumb_func_start sub_8160338 sub_8160338: @ 8160338 push {r4,lr} adds r4, r0, 0 ldr r0, =gBattleAnimTarget ldrb r0, [r0] bl GetBattlerSide lsls r0, 24 cmp r0, 0 bne _0816037C ldr r2, =gBattleAnimArgs ldrh r0, [r4, 0x20] ldrh r1, [r2] subs r0, r1 strh r0, [r4, 0x20] ldrh r0, [r2, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] ldr r0, =0x0000fff5 strh r0, [r4, 0x2E] movs r0, 0xC0 strh r0, [r4, 0x30] adds r0, r4, 0 movs r1, 0x1 bl StartSpriteAffineAnim b _08160396 .pool _0816037C: movs r0, 0xB strh r0, [r4, 0x2E] movs r0, 0xC0 strh r0, [r4, 0x30] ldr r1, =gBattleAnimArgs ldrh r0, [r1] ldrh r2, [r4, 0x20] adds r0, r2 strh r0, [r4, 0x20] ldrh r0, [r1, 0x2] ldrh r1, [r4, 0x22] adds r0, r1 strh r0, [r4, 0x22] _08160396: ldr r0, =sub_81602E0 str r0, [r4, 0x1C] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8160338 thumb_func_start sub_81603A8 sub_81603A8: @ 81603A8 push {r4,r5,lr} adds r5, r0, 0 ldr r4, =gBattleAnimAttacker ldrb r0, [r4] movs r1, 0x2 bl GetBattlerSpriteCoord lsls r0, 24 lsrs r0, 24 strh r0, [r5, 0x20] ldrb r0, [r4] movs r1, 0x2 bl sub_80A861C strh r0, [r5, 0x22] lsls r0, 16 asrs r0, 16 cmp r0, 0xF bgt _081603D2 movs r0, 0x10 strh r0, [r5, 0x22] _081603D2: movs r0, 0 strh r0, [r5, 0x3A] movs r1, 0x10 strh r1, [r5, 0x3C] ldr r0, =sub_81603F4 str r0, [r5, 0x1C] lsls r1, 8 movs r0, 0x52 bl SetGpuReg pop {r4,r5} pop {r0} bx r0 .pool thumb_func_end sub_81603A8 thumb_func_start sub_81603F4 sub_81603F4: @ 81603F4 push {r4,lr} adds r4, r0, 0 movs r0, 0x32 ldrsh r1, [r4, r0] cmp r1, 0x1 beq _0816046C cmp r1, 0x1 bgt _0816040A cmp r1, 0 beq _08160414 b _081604E8 _0816040A: cmp r1, 0x2 beq _08160482 cmp r1, 0x3 beq _081604E2 b _081604E8 _08160414: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _081604E8 strh r1, [r4, 0x2E] ldrh r1, [r4, 0x30] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _0816043E ldrh r2, [r4, 0x3A] movs r3, 0x3A ldrsh r0, [r4, r3] cmp r0, 0xF bgt _0816044C adds r0, r2, 0x1 strh r0, [r4, 0x3A] b _0816044C _0816043E: ldrh r2, [r4, 0x3C] movs r3, 0x3C ldrsh r0, [r4, r3] cmp r0, 0 beq _0816044C subs r0, r2, 0x1 strh r0, [r4, 0x3C] _0816044C: adds r0, r1, 0x1 strh r0, [r4, 0x30] ldrh r1, [r4, 0x3C] lsls r1, 8 ldrh r0, [r4, 0x3A] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x3C ldrsh r0, [r4, r1] cmp r0, 0 bne _081604E8 b _081604DA _0816046C: ldrh r0, [r4, 0x2E] adds r0, 0x1 movs r1, 0 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0xA bne _081604E8 strh r1, [r4, 0x2E] strh r1, [r4, 0x30] b _081604DA _08160482: ldrh r0, [r4, 0x2E] adds r0, 0x1 strh r0, [r4, 0x2E] lsls r0, 16 asrs r0, 16 cmp r0, 0x1 ble _081604E8 movs r0, 0 strh r0, [r4, 0x2E] ldrh r1, [r4, 0x30] movs r0, 0x1 ands r0, r1 cmp r0, 0 bne _081604AE ldrh r2, [r4, 0x3A] movs r3, 0x3A ldrsh r0, [r4, r3] cmp r0, 0 beq _081604BC subs r0, r2, 0x1 strh r0, [r4, 0x3A] b _081604BC _081604AE: ldrh r2, [r4, 0x3C] movs r3, 0x3C ldrsh r0, [r4, r3] cmp r0, 0xF bgt _081604BC adds r0, r2, 0x1 strh r0, [r4, 0x3C] _081604BC: adds r0, r1, 0x1 strh r0, [r4, 0x30] ldrh r1, [r4, 0x3C] lsls r1, 8 ldrh r0, [r4, 0x3A] orrs r1, r0 lsls r1, 16 lsrs r1, 16 movs r0, 0x52 bl SetGpuReg movs r1, 0x3C ldrsh r0, [r4, r1] cmp r0, 0x10 bne _081604E8 _081604DA: ldrh r0, [r4, 0x32] adds r0, 0x1 strh r0, [r4, 0x32] b _081604E8 _081604E2: adds r0, r4, 0 bl DestroySpriteAndMatrix _081604E8: pop {r4} pop {r0} bx r0 thumb_func_end sub_81603F4 thumb_func_start AnimTask_GetWeather AnimTask_GetWeather: @ 81604F0 push {lr} lsls r0, 24 lsrs r3, r0, 24 ldr r2, =gBattleAnimArgs movs r0, 0 strh r0, [r2, 0xE] ldr r0, =gWeatherMoveAnim ldrh r1, [r0] movs r0, 0x60 ands r0, r1 cmp r0, 0 beq _08160514 movs r0, 0x1 b _08160536 .pool _08160514: movs r0, 0x7 ands r0, r1 cmp r0, 0 beq _08160520 movs r0, 0x2 b _08160536 _08160520: movs r0, 0x18 ands r0, r1 cmp r0, 0 beq _0816052C movs r0, 0x3 b _08160536 _0816052C: movs r0, 0x80 ands r0, r1 cmp r0, 0 beq _08160538 movs r0, 0x4 _08160536: strh r0, [r2, 0xE] _08160538: adds r0, r3, 0 bl DestroyAnimVisualTask pop {r0} bx r0 thumb_func_end AnimTask_GetWeather thumb_func_start sub_8160544 sub_8160544: @ 8160544 push {r4,lr} lsls r0, 24 lsrs r0, 24 lsls r4, r0, 2 adds r4, r0 lsls r4, 3 ldr r0, =gTasks adds r4, r0 movs r0, 0 strh r0, [r4, 0x8] ldr r0, =gBattleAnimArgs ldrb r0, [r0] bl GetAnimBattlerSpriteId adds r1, r0, 0 lsls r1, 24 lsrs r1, 24 strh r1, [r4, 0x26] ldr r2, =gUnknown_085CE9C8 adds r0, r4, 0 bl PrepareAffineAnimInTaskData ldr r0, =sub_816058C str r0, [r4] pop {r4} pop {r0} bx r0 .pool thumb_func_end sub_8160544 thumb_func_start sub_816058C sub_816058C: @ 816058C push {r4-r6,lr} lsls r0, 24 lsrs r4, r0, 24 lsls r0, r4, 2 adds r0, r4 lsls r0, 3 ldr r2, =gTasks adds r3, r0, r2 ldrh r0, [r3, 0x8] adds r1, r0, 0x1 movs r5, 0 strh r1, [r3, 0x8] subs r0, 0x10 lsls r0, 16 lsrs r0, 16 adds r6, r2, 0 cmp r0, 0x16 bhi _081605F0 ldrh r0, [r3, 0xA] adds r0, 0x1 strh r0, [r3, 0xA] lsls r0, 16 asrs r0, 16 cmp r0, 0x2 ble _08160600 strh r5, [r3, 0xA] ldrh r0, [r3, 0xC] adds r0, 0x1 strh r0, [r3, 0xC] movs r5, 0x1 ands r0, r5 cmp r0, 0 bne _081605F0 ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 ldr r1, =0x0000ffff strh r1, [r0, 0x24] b _08160600 .pool _081605F0: ldr r2, =gSprites movs r0, 0x26 ldrsh r1, [r3, r0] lsls r0, r1, 4 adds r0, r1 lsls r0, 2 adds r0, r2 strh r5, [r0, 0x24] _08160600: lsls r0, r4, 2 adds r0, r4 lsls r0, 3 adds r0, r6 bl RunAffineAnimFromTaskData lsls r0, 24 cmp r0, 0 bne _08160618 adds r0, r4, 0 bl DestroyAnimVisualTask _08160618: pop {r4-r6} pop {r0} bx r0 .pool thumb_func_end sub_816058C .align 2, 0 @ Don't pad with nop.