#include "global.h" #include "test_battle.h" ASSUMPTIONS { ASSUME(gBattleMoves[MOVE_AFTER_YOU].effect == EFFECT_AFTER_YOU); } DOUBLE_BATTLE_TEST("After You makes the target move after user") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(3); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_AFTER_YOU, target: playerRight); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentLeft, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_CELEBRATE); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_AFTER_YOU, playerLeft); MESSAGE("Wynaut took the kind offer!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentRight); } } DOUBLE_BATTLE_TEST("After You does nothing if the target has already moved") { GIVEN { PLAYER(SPECIES_WOBBUFFET) { Speed(4); } PLAYER(SPECIES_WYNAUT) { Speed(1); } OPPONENT(SPECIES_WOBBUFFET) { Speed(3); } OPPONENT(SPECIES_WYNAUT) { Speed(2); } } WHEN { TURN { MOVE(playerLeft, MOVE_CELEBRATE); MOVE(playerRight, MOVE_CELEBRATE); MOVE(opponentLeft, MOVE_CELEBRATE); MOVE(opponentRight, MOVE_AFTER_YOU, target: opponentLeft); } } SCENE { ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerLeft); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, opponentLeft); MESSAGE("Foe Wynaut used After You!"); MESSAGE("But it failed!"); ANIMATION(ANIM_TYPE_MOVE, MOVE_CELEBRATE, playerRight); } }