#ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H #define GUARD_CONSTANTS_BATTLE_CONFIG_H // Species with peculiar battle effects. Remove them if they're properly placed in constant/species.h #define SPECIES_DIALGA 0 #define SPECIES_PALKIA 0 #define SPECIES_GIRATINA 0 #define SPECIES_CHERRIM 0 #define SPECIES_ARCEUS 0 #define SPECIES_SILVALLY 0 #define SPECIES_GENESECT 0 #define SPECIES_AEGISLASH 0 #define SPECIES_AEGISLASH_BLADE 10000 // Items with peculiar battle effects. Remove them if they're properly placed in constant/items.h #define ITEM_GRISEOUS_ORB 0 #define ITEM_OCCA_BERRY 204 #define ITEM_PASSHO_BERRY 205 #define ITEM_WACAN_BERRY 206 #define ITEM_RINDO_BERRY 207 #define ITEM_YACHE_BERRY 208 #define ITEM_CHOPLE_BERRY 177 #define ITEM_KEBIA_BERRY 178 #define ITEM_SHUCA_BERRY 179 #define ITEM_COBA_BERRY 180 #define ITEM_PAYAPA_BERRY 181 #define ITEM_TANGA_BERRY 182 #define ITEM_CHARTI_BERRY 183 #define ITEM_KASIB_BERRY 184 #define ITEM_HABAN_BERRY 185 #define ITEM_COLBUR_BERRY 186 #define ITEM_BABIRI_BERRY 187 #define ITEM_CHILAN_BERRY 188 #define ITEM_ROSELI_BERRY 189 #define ITEM_MICLE_BERRY 197 #define ITEM_CUSTAP_BERRY 199 #define ITEM_JABOCA_BERRY 200 #define ITEM_ROWAP_BERRY 201 #define ITEM_KEE_BERRY 202 #define ITEM_MARANGA_BERRY 203 #define GEN_3 0 #define GEN_4 1 #define GEN_5 2 #define GEN_6 3 #define GEN_7 4 #define B_CRIT_CHANCE GEN_6 // Chances of a critical hit landing. See atk04_critcalc. #define B_FELL_STINGER_STAT_RAISE GEN_6 // Gen6 Atk+2, Gen7 Atk+3. #define B_ABILITY_WEATHER GEN_6 // Up to gen5 - weather induced by abilities such as Drought or Drizzle lasted till the battle's end or weather change by a move. From Gen6 onwards, weather caused by abilities lasts the same amount of turns as induced from a move. #define B_GALE_WINGS GEN_6 // Gen7 requires full hp. #define B_SOUND_SUBSTITUTE GEN_6 // Starting from gen6 sound moves bypass Substitute. #define B_EXP_CATCH GEN_6 // Starting from gen6, pokemon get experience from catching. #define B_ABILITY_POP_UP GEN_6 // Starting from gen5, the pokemon abilities are displayed in a pop-up, when they activate in battle. #define B_STANCE_CHANGE_FAIL GEN_7 // In Gen7, Aegislash's form change does not happen, if the pokemon cannot use a move, because of confusion, paralysis, etc. In gen6, the form change occurs despite not being able to move. #define B_FAST_INTRO TRUE // If set to TRUE, battle intro texts print at the same time as animation of a pokemon, as opposing to waiting for the animation to end. #endif // GUARD_CONSTANTS_BATTLE_CONFIG_H