#include "global.h"
#include "test_battle.h"

SINGLE_BATTLE_TEST("Limber prevents paralysis")
{
    GIVEN {
        PLAYER(SPECIES_PERSIAN) { Ability(ABILITY_LIMBER); };
        OPPONENT(SPECIES_WOBBUFFET);
    } WHEN {
        TURN { MOVE(opponent, MOVE_THUNDER_SHOCK); }
    } SCENE {
        HP_BAR(player);
        NONE_OF { ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_PRZ, player); }
        NONE_OF { STATUS_ICON(player, paralysis: TRUE); }
    }
}