#include "global.h"
#include "test_battle.h"

ASSUMPTIONS
{
    ASSUME(gBattleMoves[MOVE_HYPNOSIS].effect == EFFECT_SLEEP);
}

SINGLE_BATTLE_TEST("Hypnosis inflicts sleep")
{
    GIVEN {
        PLAYER(SPECIES_WOBBUFFET);
        OPPONENT(SPECIES_WOBBUFFET);
    } WHEN {
        TURN { MOVE(player, MOVE_HYPNOSIS); }
    } SCENE {
        ANIMATION(ANIM_TYPE_MOVE, MOVE_HYPNOSIS, player);
        ANIMATION(ANIM_TYPE_STATUS, B_ANIM_STATUS_SLP, opponent);
        STATUS_ICON(opponent, sleep: TRUE);
    }
}