#ifndef GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #define GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H #define EFFECT_HIT 0 #define EFFECT_SLEEP 1 #define EFFECT_POISON_HIT 2 #define EFFECT_ABSORB 3 #define EFFECT_BURN_HIT 4 #define EFFECT_FREEZE_HIT 5 #define EFFECT_PARALYZE_HIT 6 #define EFFECT_EXPLOSION 7 #define EFFECT_DREAM_EATER 8 #define EFFECT_MIRROR_MOVE 9 #define EFFECT_ATTACK_UP 10 #define EFFECT_DEFENSE_UP 11 #define EFFECT_SPEED_UP 12 #define EFFECT_SPECIAL_ATTACK_UP 13 #define EFFECT_SPECIAL_DEFENSE_UP 14 #define EFFECT_ACCURACY_UP 15 #define EFFECT_EVASION_UP 16 #define EFFECT_SPECIAL_ATTACK_UP_3 17 #define EFFECT_ATTACK_DOWN 18 #define EFFECT_DEFENSE_DOWN 19 #define EFFECT_SPEED_DOWN 20 #define EFFECT_SPECIAL_ATTACK_DOWN 21 #define EFFECT_SPECIAL_DEFENSE_DOWN 22 #define EFFECT_ACCURACY_DOWN 23 #define EFFECT_EVASION_DOWN 24 #define EFFECT_HAZE 25 #define EFFECT_BIDE 26 #define EFFECT_RAMPAGE 27 #define EFFECT_ROAR 28 #define EFFECT_MULTI_HIT 29 #define EFFECT_CONVERSION 30 #define EFFECT_FLINCH_HIT 31 #define EFFECT_RESTORE_HP 32 #define EFFECT_TOXIC 33 #define EFFECT_PAY_DAY 34 #define EFFECT_LIGHT_SCREEN 35 #define EFFECT_TRI_ATTACK 36 #define EFFECT_REST 37 #define EFFECT_OHKO 38 #define EFFECT_FUSION_COMBO 39 #define EFFECT_SUPER_FANG 40 #define EFFECT_DRAGON_RAGE 41 #define EFFECT_TRAP 42 #define EFFECT_HEAL_BLOCK 43 #define EFFECT_RECOIL_IF_MISS 44 #define EFFECT_MIST 45 #define EFFECT_FOCUS_ENERGY 46 #define EFFECT_RECOIL_25 47 #define EFFECT_CONFUSE 48 #define EFFECT_ATTACK_UP_2 49 #define EFFECT_DEFENSE_UP_2 50 #define EFFECT_SPEED_UP_2 51 #define EFFECT_SPECIAL_ATTACK_UP_2 52 #define EFFECT_SPECIAL_DEFENSE_UP_2 53 #define EFFECT_ACCURACY_UP_2 54 #define EFFECT_EVASION_UP_2 55 #define EFFECT_TRANSFORM 56 #define EFFECT_ATTACK_DOWN_2 57 #define EFFECT_DEFENSE_DOWN_2 58 #define EFFECT_SPEED_DOWN_2 59 #define EFFECT_SPECIAL_ATTACK_DOWN_2 60 #define EFFECT_SPECIAL_DEFENSE_DOWN_2 61 #define EFFECT_ACCURACY_DOWN_2 62 #define EFFECT_EVASION_DOWN_2 63 #define EFFECT_REFLECT 64 #define EFFECT_POISON 65 #define EFFECT_PARALYZE 66 #define EFFECT_ATTACK_DOWN_HIT 67 #define EFFECT_DEFENSE_DOWN_HIT 68 #define EFFECT_SPEED_DOWN_HIT 69 #define EFFECT_SPECIAL_ATTACK_DOWN_HIT 70 #define EFFECT_SPECIAL_DEFENSE_DOWN_HIT 71 #define EFFECT_ACCURACY_DOWN_HIT 72 #define EFFECT_EVASION_DOWN_HIT 73 #define EFFECT_TWO_TURNS_ATTACK 74 #define EFFECT_CONFUSE_HIT 75 #define EFFECT_VITAL_THROW 76 #define EFFECT_SUBSTITUTE 77 #define EFFECT_RECHARGE 78 #define EFFECT_RAGE 79 #define EFFECT_MIMIC 80 #define EFFECT_METRONOME 81 #define EFFECT_LEECH_SEED 82 #define EFFECT_DO_NOTHING 83 #define EFFECT_DISABLE 84 #define EFFECT_LEVEL_DAMAGE 85 #define EFFECT_PSYWAVE 86 #define EFFECT_COUNTER 87 #define EFFECT_ENCORE 88 #define EFFECT_PAIN_SPLIT 89 #define EFFECT_SNORE 90 #define EFFECT_CONVERSION_2 91 #define EFFECT_LOCK_ON 92 #define EFFECT_SKETCH 93 #define EFFECT_HAMMER_ARM 94 #define EFFECT_SLEEP_TALK 95 #define EFFECT_DESTINY_BOND 96 #define EFFECT_FLAIL 97 #define EFFECT_SPITE 98 #define EFFECT_FALSE_SWIPE 99 #define EFFECT_HEAL_BELL 100 #define EFFECT_ALWAYS_CRIT 101 #define EFFECT_TRIPLE_KICK 102 #define EFFECT_THIEF 103 #define EFFECT_MEAN_LOOK 104 #define EFFECT_NIGHTMARE 105 #define EFFECT_MINIMIZE 106 #define EFFECT_CURSE 107 #define EFFECT_HEALING_WISH 108 #define EFFECT_PROTECT 109 #define EFFECT_SPIKES 110 #define EFFECT_FORESIGHT 111 #define EFFECT_PERISH_SONG 112 #define EFFECT_SANDSTORM 113 #define EFFECT_ENDURE 114 #define EFFECT_ROLLOUT 115 #define EFFECT_SWAGGER 116 #define EFFECT_FURY_CUTTER 117 #define EFFECT_ATTRACT 118 #define EFFECT_RETURN 119 #define EFFECT_PRESENT 120 #define EFFECT_FRUSTRATION 121 #define EFFECT_SAFEGUARD 122 #define EFFECT_UNUSED_125 123 #define EFFECT_MAGNITUDE 124 #define EFFECT_BATON_PASS 125 #define EFFECT_PURSUIT 126 #define EFFECT_RAPID_SPIN 127 #define EFFECT_SONICBOOM 128 #define EFFECT_CAPTIVATE 129 #define EFFECT_MORNING_SUN 130 #define EFFECT_SYNTHESIS 131 #define EFFECT_MOONLIGHT 132 #define EFFECT_HIDDEN_POWER 133 #define EFFECT_RAIN_DANCE 134 #define EFFECT_SUNNY_DAY 135 #define EFFECT_DEFENSE_UP_HIT 136 #define EFFECT_ATTACK_UP_HIT 137 #define EFFECT_ALL_STATS_UP_HIT 138 #define EFFECT_FELL_STINGER 139 #define EFFECT_BELLY_DRUM 140 #define EFFECT_PSYCH_UP 141 #define EFFECT_MIRROR_COAT 142 #define EFFECT_SKULL_BASH 143 #define EFFECT_EARTHQUAKE 144 #define EFFECT_FUTURE_SIGHT 145 #define EFFECT_GUST 146 #define EFFECT_SOLAR_BEAM 147 #define EFFECT_THUNDER 148 #define EFFECT_TELEPORT 149 #define EFFECT_BEAT_UP 150 #define EFFECT_SEMI_INVULNERABLE 151 #define EFFECT_DEFENSE_CURL 152 #define EFFECT_SOFTBOILED 153 #define EFFECT_FAKE_OUT 154 #define EFFECT_UPROAR 155 #define EFFECT_STOCKPILE 156 #define EFFECT_SPIT_UP 157 #define EFFECT_SWALLOW 158 #define EFFECT_WORRY_SEED 159 #define EFFECT_HAIL 160 #define EFFECT_TORMENT 161 #define EFFECT_FLATTER 162 #define EFFECT_WILL_O_WISP 163 #define EFFECT_MEMENTO 164 #define EFFECT_FACADE 165 #define EFFECT_FOCUS_PUNCH 166 #define EFFECT_SMELLINGSALT 167 #define EFFECT_FOLLOW_ME 168 #define EFFECT_NATURE_POWER 169 #define EFFECT_CHARGE 170 #define EFFECT_TAUNT 171 #define EFFECT_HELPING_HAND 172 #define EFFECT_TRICK 173 #define EFFECT_ROLE_PLAY 174 #define EFFECT_WISH 175 #define EFFECT_ASSIST 176 #define EFFECT_INGRAIN 177 #define EFFECT_SUPERPOWER 178 #define EFFECT_MAGIC_COAT 179 #define EFFECT_RECYCLE 180 #define EFFECT_REVENGE 181 #define EFFECT_BRICK_BREAK 182 #define EFFECT_YAWN 183 #define EFFECT_KNOCK_OFF 184 #define EFFECT_ENDEAVOR 185 #define EFFECT_ERUPTION 186 #define EFFECT_SKILL_SWAP 187 #define EFFECT_IMPRISON 188 #define EFFECT_REFRESH 189 #define EFFECT_GRUDGE 190 #define EFFECT_SNATCH 191 #define EFFECT_LOW_KICK 192 #define EFFECT_SECRET_POWER 193 #define EFFECT_RECOIL_33 194 #define EFFECT_TEETER_DANCE 195 #define EFFECT_HIT_ESCAPE 196 #define EFFECT_MUD_SPORT 197 #define EFFECT_POISON_FANG 198 #define EFFECT_WEATHER_BALL 199 #define EFFECT_OVERHEAT 200 #define EFFECT_TICKLE 201 #define EFFECT_COSMIC_POWER 202 #define EFFECT_SKY_UPPERCUT 203 #define EFFECT_BULK_UP 204 #define EFFECT_PLACEHOLDER 205 #define EFFECT_WATER_SPORT 206 #define EFFECT_CALM_MIND 207 #define EFFECT_DRAGON_DANCE 208 #define EFFECT_CAMOUFLAGE 209 // New move effects #define EFFECT_PLEDGE 210 #define EFFECT_FLING 211 #define EFFECT_NATURAL_GIFT 212 #define EFFECT_WAKE_UP_SLAP 213 #define EFFECT_WRING_OUT 214 #define EFFECT_HEX 215 #define EFFECT_ASSURANCE 216 #define EFFECT_TRUMP_CARD 217 #define EFFECT_ACROBATICS 218 #define EFFECT_HEAT_CRASH 219 #define EFFECT_PUNISHMENT 220 #define EFFECT_STORED_POWER 221 #define EFFECT_ELECTRO_BALL 222 #define EFFECT_GYRO_BALL 223 #define EFFECT_ECHOED_VOICE 224 #define EFFECT_PAYBACK 225 #define EFFECT_ROUND 226 #define EFFECT_BRINE 227 #define EFFECT_VENOSHOCK 228 #define EFFECT_RETALIATE 229 #define EFFECT_BULLDOZE 230 #define EFFECT_FOUL_PLAY 231 #define EFFECT_PSYSHOCK 232 #define EFFECT_ROOST 233 #define EFFECT_GRAVITY 234 #define EFFECT_MIRACLE_EYE 235 #define EFFECT_TAILWIND 236 #define EFFECT_EMBARGO 237 #define EFFECT_AQUA_RING 238 #define EFFECT_TRICK_ROOM 239 #define EFFECT_WONDER_ROOM 240 #define EFFECT_MAGIC_ROOM 241 #define EFFECT_MAGNET_RISE 242 #define EFFECT_TOXIC_SPIKES 243 #define EFFECT_GASTRO_ACID 244 #define EFFECT_STEALTH_ROCK 245 #define EFFECT_TELEKINESIS 246 #define EFFECT_POWER_SWAP 247 #define EFFECT_GUARD_SWAP 248 #define EFFECT_HEART_SWAP 249 #define EFFECT_POWER_SPLIT 250 #define EFFECT_GUARD_SPLIT 251 #define EFFECT_STICKY_WEB 252 #define EFFECT_METAL_BURST 253 #define EFFECT_LUCKY_CHANT 254 #define EFFECT_SUCKER_PUNCH 255 #define EFFECT_SPECIAL_DEFENSE_DOWN_HIT_2 256 #define EFFECT_SIMPLE_BEAM 257 #define EFFECT_ENTRAINMENT 258 #define EFFECT_HEAL_PULSE 259 #define EFFECT_QUASH 260 #define EFFECT_ION_DELUGE 261 #define EFFECT_FREEZE_DRY 262 #define EFFECT_TOPSY_TURVY 263 #define EFFECT_MISTY_TERRAIN 264 #define EFFECT_GRASSY_TERRAIN 265 #define EFFECT_ELECTRIC_TERRAIN 266 #define EFFECT_PSYCHIC_TERRAIN 267 #define EFFECT_ATTACK_ACCURACY_UP 268 #define EFFECT_ATTACK_SPATK_UP 269 #define EFFECT_HURRICANE 270 #define EFFECT_TWO_TYPED_MOVE 271 #define EFFECT_ME_FIRST 272 #define EFFECT_SPEED_UP_HIT 273 #define EFFECT_QUIVER_DANCE 274 #define EFFECT_COIL 275 #define EFFECT_ELECTRIFY 276 #define EFFECT_REFLECT_TYPE 277 #define EFFECT_SOAK 278 #define EFFECT_GROWTH 279 #define EFFECT_CLOSE_COMBAT 280 #define EFFECT_LAST_RESORT 281 #define EFFECT_RECOIL_33_STATUS 282 #define EFFECT_FLINCH_STATUS 283 #define EFFECT_RECOIL_50 284 #define EFFECT_SHELL_SMASH 285 #define EFFECT_SHIFT_GEAR 286 #define EFFECT_DEFENSE_UP_3 287 #define EFFECT_NOBLE_ROAR 288 #define EFFECT_VENOM_DRENCH 289 #define EFFECT_TOXIC_THREAD 290 #define EFFECT_CLEAR_SMOG 291 #define EFFECT_HIT_SWITCH_TARGET 292 #define EFFECT_FINAL_GAMBIT 293 #define EFFECT_CHANGE_TYPE_ON_ITEM 294 #define EFFECT_AUTOTOMIZE 295 #define EFFECT_COPYCAT 296 #define EFFECT_DEFOG 297 #define EFFECT_HIT_ENEMY_HEAL_ALLY 298 #define EFFECT_SMACK_DOWN 299 #define EFFECT_SYNCHRONOISE 300 #define EFFECT_PSYCHO_SHIFT 301 #define EFFECT_POWER_TRICK 302 #define EFFECT_FLAME_BURST 303 #define EFFECT_AFTER_YOU 304 #define EFFECT_BESTOW 305 #define EFFECT_ROTOTILLER 306 #define EFFECT_FLOWER_SHIELD 307 #define EFFECT_HIT_PREVENT_ESCAPE 308 #define EFFECT_SPEED_SWAP 309 #define EFFECT_DEFENSE_UP2_HIT 310 #define EFFECT_REVELATION_DANCE 311 #define EFFECT_AURORA_VEIL 312 #define EFFECT_THIRD_TYPE 313 #define EFFECT_FEINT 314 #define EFFECT_SPARKLING_ARIA 315 #define EFFECT_ACUPRESSURE 316 #define EFFECT_AROMATIC_MIST 317 #define EFFECT_POWDER 318 #define EFFECT_SP_ATTACK_UP_HIT 319 #define EFFECT_BELCH 320 #define EFFECT_PARTING_SHOT 321 #define EFFECT_SPECTRAL_THIEF 322 #define EFFECT_V_CREATE 323 #define EFFECT_MAT_BLOCK 324 #define EFFECT_STOMPING_TANTRUM 325 #define EFFECT_CORE_ENFORCER 326 #define EFFECT_INSTRUCT 327 #define EFFECT_THROAT_CHOP 328 #define EFFECT_LASER_FOCUS 329 #define EFFECT_MAGNETIC_FLUX 330 #define EFFECT_GEAR_UP 331 #define EFFECT_INCINERATE 332 #define EFFECT_BUG_BITE 333 #define EFFECT_STRENGTH_SAP 334 #define EFFECT_MIND_BLOWN 335 #define EFFECT_PURIFY 336 #define EFFECT_BURN_UP 337 #define EFFECT_SHORE_UP 338 #define EFFECT_GEOMANCY 339 #define EFFECT_FAIRY_LOCK 340 #define EFFECT_ALLY_SWITCH 341 #define EFFECT_RELIC_SONG 342 #define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 343 #define EFFECT_BODY_PRESS 344 #define EFFECT_EERIE_SPELL 345 #define EFFECT_JUNGLE_HEALING 346 #define EFFECT_COACHING 347 #define EFFECT_LASH_OUT 348 #define EFFECT_GRASSY_GLIDE 349 #define EFFECT_REMOVE_TERRAIN 350 #define EFFECT_DYNAMAX_DOUBLE_DMG 351 #define EFFECT_DECORATE 352 #define EFFECT_SNIPE_SHOT 353 #define EFFECT_RECOIL_HP_25 354 #define EFFECT_STUFF_CHEEKS 355 #define EFFECT_GRAV_APPLE 356 #define EFFECT_EVASION_UP_HIT 357 #define EFFECT_GLITZY_GLOW 358 #define EFFECT_BADDY_BAD 359 #define EFFECT_SAPPY_SEED 360 #define EFFECT_FREEZY_FROST 361 #define EFFECT_SPARKLY_SWIRL 362 #define EFFECT_PLASMA_FISTS 363 #define EFFECT_HYPERSPACE_FURY 364 #define EFFECT_AURA_WHEEL 365 #define EFFECT_PHOTON_GEYSER 366 #define EFFECT_SHELL_SIDE_ARM 367 #define EFFECT_TERRAIN_PULSE 368 #define EFFECT_JAW_LOCK 369 #define EFFECT_NO_RETREAT 370 #define EFFECT_TAR_SHOT 371 #define EFFECT_POLTERGEIST 372 #define EFFECT_OCTOLOCK 373 #define EFFECT_CLANGOROUS_SOUL 374 #define EFFECT_BOLT_BEAK 375 #define EFFECT_SKY_DROP 376 #define EFFECT_EXPANDING_FORCE 377 #define EFFECT_SCALE_SHOT 378 #define EFFECT_METEOR_BEAM 379 #define EFFECT_RISING_VOLTAGE 380 #define EFFECT_BEAK_BLAST 381 #define EFFECT_COURT_CHANGE 382 #define EFFECT_STEEL_BEAM 383 #define EFFECT_EXTREME_EVOBOOST 384 #define EFFECT_HIT_SET_REMOVE_TERRAIN 385 // genesis supernova #define EFFECT_DARK_VOID 386 #define EFFECT_SLEEP_HIT 387 #define EFFECT_DOUBLE_SHOCK 388 #define EFFECT_SPECIAL_ATTACK_UP_HIT 389 #define EFFECT_VICTORY_DANCE 390 #define EFFECT_TEATIME 391 #define EFFECT_ATTACK_UP_USER_ALLY 392 // Howl 6th Gen #define EFFECT_SHELL_TRAP 393 #define EFFECT_PSYBLADE 394 #define EFFECT_HYDRO_STEAM 395 #define EFFECT_HIT_SET_ENTRY_HAZARD 396 #define EFFECT_DIRE_CLAW 397 #define EFFECT_BARB_BARRAGE 398 #define EFFECT_REVIVAL_BLESSING 399 #define EFFECT_FROSTBITE_HIT 400 #define EFFECT_SNOWSCAPE 401 #define EFFECT_TRIPLE_ARROWS 402 #define EFFECT_INFERNAL_PARADE 403 #define EFFECT_TAKE_HEART 404 #define EFFECT_AXE_KICK 405 #define EFFECT_COLLISION_COURSE 406 #define EFFECT_SPIN_OUT 407 #define EFFECT_MAKE_IT_RAIN 408 #define EFFECT_CORROSIVE_GAS 409 #define EFFECT_POPULATION_BOMB 410 #define EFFECT_MORTAL_SPIN 411 #define NUM_BATTLE_MOVE_EFFECTS 412 #endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H