#ifndef GUARD_POKEMON_H #define GUARD_POKEMON_H #include "sprite.h" #include "constants/items.h" #include "constants/region_map_sections.h" #include "constants/map_groups.h" #define GET_BASE_SPECIES_ID(speciesId) (GetFormSpeciesId(speciesId, 0)) #define FORM_SPECIES_END (0xffff) // Property labels for Get(Box)MonData / Set(Box)MonData enum { MON_DATA_PERSONALITY, MON_DATA_OT_ID, MON_DATA_NICKNAME, MON_DATA_LANGUAGE, MON_DATA_SANITY_IS_BAD_EGG, MON_DATA_SANITY_HAS_SPECIES, MON_DATA_SANITY_IS_EGG, MON_DATA_OT_NAME, MON_DATA_MARKINGS, MON_DATA_CHECKSUM, MON_DATA_ENCRYPT_SEPARATOR, MON_DATA_SPECIES, MON_DATA_HELD_ITEM, MON_DATA_MOVE1, MON_DATA_MOVE2, MON_DATA_MOVE3, MON_DATA_MOVE4, MON_DATA_PP1, MON_DATA_PP2, MON_DATA_PP3, MON_DATA_PP4, MON_DATA_PP_BONUSES, MON_DATA_COOL, MON_DATA_BEAUTY, MON_DATA_CUTE, MON_DATA_EXP, MON_DATA_HP_EV, MON_DATA_ATK_EV, MON_DATA_DEF_EV, MON_DATA_SPEED_EV, MON_DATA_SPATK_EV, MON_DATA_SPDEF_EV, MON_DATA_FRIENDSHIP, MON_DATA_SMART, MON_DATA_POKERUS, MON_DATA_MET_LOCATION, MON_DATA_MET_LEVEL, MON_DATA_MET_GAME, MON_DATA_POKEBALL, MON_DATA_HP_IV, MON_DATA_ATK_IV, MON_DATA_DEF_IV, MON_DATA_SPEED_IV, MON_DATA_SPATK_IV, MON_DATA_SPDEF_IV, MON_DATA_IS_EGG, MON_DATA_ABILITY_NUM, MON_DATA_TOUGH, MON_DATA_SHEEN, MON_DATA_OT_GENDER, MON_DATA_COOL_RIBBON, MON_DATA_BEAUTY_RIBBON, MON_DATA_CUTE_RIBBON, MON_DATA_SMART_RIBBON, MON_DATA_TOUGH_RIBBON, MON_DATA_STATUS, MON_DATA_LEVEL, MON_DATA_HP, MON_DATA_MAX_HP, MON_DATA_ATK, MON_DATA_DEF, MON_DATA_SPEED, MON_DATA_SPATK, MON_DATA_SPDEF, MON_DATA_MAIL, MON_DATA_SPECIES_OR_EGG, MON_DATA_IVS, MON_DATA_CHAMPION_RIBBON, MON_DATA_WINNING_RIBBON, MON_DATA_VICTORY_RIBBON, MON_DATA_ARTIST_RIBBON, MON_DATA_EFFORT_RIBBON, MON_DATA_MARINE_RIBBON, MON_DATA_LAND_RIBBON, MON_DATA_SKY_RIBBON, MON_DATA_COUNTRY_RIBBON, MON_DATA_NATIONAL_RIBBON, MON_DATA_EARTH_RIBBON, MON_DATA_WORLD_RIBBON, MON_DATA_UNUSED_RIBBONS, MON_DATA_MODERN_FATEFUL_ENCOUNTER, MON_DATA_KNOWN_MOVES, MON_DATA_RIBBON_COUNT, MON_DATA_RIBBONS, MON_DATA_ATK2, MON_DATA_DEF2, MON_DATA_SPEED2, MON_DATA_SPATK2, MON_DATA_SPDEF2, }; struct PokemonSubstruct0 { /*0x00*/ u16 species; /*0x02*/ u16 heldItem; /*0x04*/ u32 experience; /*0x08*/ u8 ppBonuses; /*0x09*/ u8 friendship; /*0x0A*/ u16 pokeball:5; //31 balls u16 filler:11; }; /* size = 12 */ struct PokemonSubstruct1 { /*0x00*/ u16 moves[MAX_MON_MOVES]; /*0x08*/ u8 pp[MAX_MON_MOVES]; }; /* size = 12 */ struct PokemonSubstruct2 { /*0x00*/ u8 hpEV; /*0x01*/ u8 attackEV; /*0x02*/ u8 defenseEV; /*0x03*/ u8 speedEV; /*0x04*/ u8 spAttackEV; /*0x05*/ u8 spDefenseEV; /*0x06*/ u8 cool; /*0x07*/ u8 beauty; /*0x08*/ u8 cute; /*0x09*/ u8 smart; /*0x0A*/ u8 tough; /*0x0B*/ u8 sheen; }; /* size = 12 */ struct PokemonSubstruct3 { /* 0x00 */ u8 pokerus; /* 0x01 */ u8 metLocation; /* 0x02 */ u16 metLevel:7; /* 0x02 */ u16 metGame:4; /* 0x03 */ u16 unused1:4; /* 0x03 */ u16 otGender:1; /* 0x04 */ u32 hpIV:5; /* 0x04 */ u32 attackIV:5; /* 0x05 */ u32 defenseIV:5; /* 0x05 */ u32 speedIV:5; /* 0x05 */ u32 spAttackIV:5; /* 0x06 */ u32 spDefenseIV:5; /* 0x07 */ u32 isEgg:1; /* 0x07 */ u32 unused2:1; /* 0x08 */ u32 coolRibbon:3; // Stores the highest contest rank achieved in the Cool category. /* 0x08 */ u32 beautyRibbon:3; // Stores the highest contest rank achieved in the Beauty category. /* 0x08 */ u32 cuteRibbon:3; // Stores the highest contest rank achieved in the Cute category. /* 0x09 */ u32 smartRibbon:3; // Stores the highest contest rank achieved in the Smart category. /* 0x09 */ u32 toughRibbon:3; // Stores the highest contest rank achieved in the Tough category. /* 0x09 */ u32 championRibbon:1; // Given when defeating the Champion. Because both RSE and FRLG use it, later generations don't specify from which region it comes from. /* 0x0A */ u32 winningRibbon:1; // Given at the Battle Tower's Level 50 challenge by winning a set of seven battles that extends the current streak to 56 or more. /* 0x0A */ u32 victoryRibbon:1; // Given at the Battle Tower's Level 100 challenge by winning a set of seven battles that extends the current streak to 56 or more. /* 0x0A */ u32 artistRibbon:1; // Given at the Contest Hall by winning a Master Rank contest with at least 800 points, and agreeing to have the Pokémon's portrait placed in the museum after being offered. /* 0x0A */ u32 effortRibbon:1; // Given at Slateport's market to Pokémon with maximum EVs. /* 0x0A */ u32 marineRibbon:1; // Never distributed. /* 0x0A */ u32 landRibbon:1; // Never distributed. /* 0x0A */ u32 skyRibbon:1; // Never distributed. /* 0x0A */ u32 countryRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners. /* 0x0B */ u32 nationalRibbon:1; // Given to purified Shadow Pokémon in Colosseum/XD. /* 0x0B */ u32 earthRibbon:1; // Given to teams that have beaten Mt. Battle's 100-battle challenge in Colosseum/XD. /* 0x0B */ u32 worldRibbon:1; // Distributed during Pokémon Festa '04 and '05 to tournament winners. /* 0x0B */ u32 unusedRibbons:2; // Discarded in Gen 4. /* 0x0B */ u32 abilityNum:2; // The functionality of this bit changed in FRLG: // In RS, this bit does nothing, is never set, & is accidentally unset when hatching Eggs. // In FRLG & Emerald, this controls Mew & Deoxys obedience and whether they can be traded. // If set, a Pokémon is a fateful encounter in FRLG's summary screen if hatched & for all Pokémon in Gen 4+ summary screens. // Set for in-game event island legendaries, events distributed after a certain date, & Pokémon from XD: Gale of Darkness. // Not to be confused with METLOC_FATEFUL_ENCOUNTER. /* 0x0B */ u32 modernFatefulEncounter:1; }; // Number of bytes in the largest Pokémon substruct. // They are assumed to be the same size, and will be padded to // the largest size by the union. // By default they are all 12 bytes. #define NUM_SUBSTRUCT_BYTES (max(sizeof(struct PokemonSubstruct0), \ max(sizeof(struct PokemonSubstruct1), \ max(sizeof(struct PokemonSubstruct2), \ sizeof(struct PokemonSubstruct3))))) union PokemonSubstruct { struct PokemonSubstruct0 type0; struct PokemonSubstruct1 type1; struct PokemonSubstruct2 type2; struct PokemonSubstruct3 type3; u16 raw[NUM_SUBSTRUCT_BYTES / 2]; // /2 because it's u16, not u8 }; struct BoxPokemon { u32 personality; u32 otId; u8 nickname[POKEMON_NAME_LENGTH]; u8 language; u8 isBadEgg:1; u8 hasSpecies:1; u8 isEgg:1; u8 unused:5; u8 otName[PLAYER_NAME_LENGTH]; u8 markings; u16 checksum; u16 unknown; union { u32 raw[(NUM_SUBSTRUCT_BYTES * 4) / 4]; // *4 because there are 4 substructs, /4 because it's u32, not u8 union PokemonSubstruct substructs[4]; } secure; }; struct Pokemon { struct BoxPokemon box; u32 status; u8 level; u8 mail; u16 hp; u16 maxHP; u16 attack; u16 defense; u16 speed; u16 spAttack; u16 spDefense; }; struct MonSpritesGfxManager { u32 numSprites:4; u32 numSprites2:4; // Never read u32 numFrames:8; u32 active:8; u32 dataSize:4; u32 mode:4; // MON_SPR_GFX_MODE_* void *spriteBuffer; u8 **spritePointers; struct SpriteTemplate *templates; struct SpriteFrameImage *frameImages; }; enum { MON_SPR_GFX_MODE_NORMAL, MON_SPR_GFX_MODE_BATTLE, MON_SPR_GFX_MODE_FULL_PARTY, }; enum { MON_SPR_GFX_MANAGER_A, MON_SPR_GFX_MANAGER_B, // Nothing ever sets up this manager. MON_SPR_GFX_MANAGERS_COUNT }; struct BattlePokemon { /*0x00*/ u16 species; /*0x02*/ u16 attack; /*0x04*/ u16 defense; /*0x06*/ u16 speed; /*0x08*/ u16 spAttack; /*0x0A*/ u16 spDefense; /*0x0C*/ u16 moves[MAX_MON_MOVES]; /*0x14*/ u32 hpIV:5; /*0x14*/ u32 attackIV:5; /*0x15*/ u32 defenseIV:5; /*0x15*/ u32 speedIV:5; /*0x16*/ u32 spAttackIV:5; /*0x17*/ u32 spDefenseIV:5; /*0x17*/ u32 abilityNum:2; /*0x18*/ s8 statStages[NUM_BATTLE_STATS]; /*0x20*/ u16 ability; /*0x22*/ u8 type1; /*0x23*/ u8 type2; /*0x24*/ u8 type3; /*0x25*/ u8 pp[MAX_MON_MOVES]; /*0x29*/ u16 hp; /*0x2B*/ u8 level; /*0x2C*/ u8 friendship; /*0x2D*/ u16 maxHP; /*0x2F*/ u16 item; /*0x31*/ u8 nickname[POKEMON_NAME_LENGTH + 1]; /*0x3C*/ u8 ppBonuses; /*0x3D*/ u8 otName[PLAYER_NAME_LENGTH + 1]; /*0x45*/ u32 experience; /*0x49*/ u32 personality; /*0x4D*/ u32 status1; /*0x51*/ u32 status2; /*0x55*/ u32 otId; /*0x59*/ u8 metLevel; }; struct SpeciesInfo /*0x24*/ { /* 0x00 */ u8 baseHP; /* 0x01 */ u8 baseAttack; /* 0x02 */ u8 baseDefense; /* 0x03 */ u8 baseSpeed; /* 0x04 */ u8 baseSpAttack; /* 0x05 */ u8 baseSpDefense; /* 0x06 */ u8 types[2]; /* 0x08 */ u8 catchRate; /* 0x09 padding */ /* 0x0A */ u16 expYield; // expYield was changed from u8 to u16 for the new Exp System. /* 0x0C */ u16 evYield_HP:2; u16 evYield_Attack:2; u16 evYield_Defense:2; u16 evYield_Speed:2; /* 0x0D */ u16 evYield_SpAttack:2; u16 evYield_SpDefense:2; /* 0x0E */ u16 itemCommon; /* 0x10 */ u16 itemRare; /* 0x12 */ u8 genderRatio; /* 0x13 */ u8 eggCycles; /* 0x14 */ u8 friendship; /* 0x15 */ u8 growthRate; /* 0x16 */ u8 eggGroups[2]; /* 0x18 */ u16 abilities[NUM_ABILITY_SLOTS]; // 3 abilities, no longer u8 because we have over 255 abilities now. /* 0x1E */ u8 safariZoneFleeRate; /* 0x1F */ u8 bodyColor : 7; u8 noFlip : 1; /* 0x20 */ u16 flags; }; struct BattleMove { u16 effect; u16 power; //higher than 255 for z moves u8 type; u8 accuracy; u8 pp; u8 secondaryEffectChance; u16 target; s8 priority; u32 flags; u8 split; u16 argument; u8 zMoveEffect; }; #define SPINDA_SPOT_WIDTH 16 #define SPINDA_SPOT_HEIGHT 16 struct SpindaSpot { u8 x, y; u16 image[SPINDA_SPOT_HEIGHT]; }; struct LevelUpMove { u16 move; u16 level; }; struct Evolution { u16 method; u16 param; u16 targetSpecies; }; struct FormChange { u16 method; u16 targetSpecies; u16 param1; u16 param2; u16 param3; }; #define NUM_UNOWN_FORMS 28 #define GET_UNOWN_LETTER(personality) (( \ (((personality) & 0x03000000) >> 18) \ | (((personality) & 0x00030000) >> 12) \ | (((personality) & 0x00000300) >> 6) \ | (((personality) & 0x00000003) >> 0) \ ) % NUM_UNOWN_FORMS) #define GET_SHINY_VALUE(otId, personality) (HIHALF(otId) ^ LOHALF(otId) ^ HIHALF(personality) ^ LOHALF(personality)) extern u8 gPlayerPartyCount; extern struct Pokemon gPlayerParty[PARTY_SIZE]; extern u8 gEnemyPartyCount; extern struct Pokemon gEnemyParty[PARTY_SIZE]; extern struct SpriteTemplate gMultiuseSpriteTemplate; extern const struct BattleMove gBattleMoves[]; extern const u8 gFacilityClassToPicIndex[]; extern const u8 gFacilityClassToTrainerClass[]; extern const struct SpeciesInfo gSpeciesInfo[]; extern const u8 *const gItemEffectTable[ITEMS_COUNT]; extern const u32 gExperienceTables[][MAX_LEVEL + 1]; extern const struct LevelUpMove *const gLevelUpLearnsets[]; extern const u16 *const gTeachableLearnsets[]; extern const u8 gPPUpGetMask[]; extern const u8 gPPUpClearMask[]; extern const u8 gPPUpAddValues[]; extern const u8 gStatStageRatios[MAX_STAT_STAGE + 1][2]; extern const u16 gUnionRoomFacilityClasses[]; extern const struct SpriteTemplate gBattlerSpriteTemplates[]; extern const s8 gNatureStatTable[][5]; extern const u16 *const gFormSpeciesIdTables[NUM_SPECIES]; extern const struct FormChange *const gFormChangeTablePointers[NUM_SPECIES]; extern const u32 sExpCandyExperienceTable[]; void ZeroBoxMonData(struct BoxPokemon *boxMon); void ZeroMonData(struct Pokemon *mon); void ZeroPlayerPartyMons(void); void ZeroEnemyPartyMons(void); void CreateMon(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); void CreateBoxMon(struct BoxPokemon *boxMon, u16 species, u8 level, u8 fixedIV, u8 hasFixedPersonality, u32 fixedPersonality, u8 otIdType, u32 fixedOtId); void CreateMonWithNature(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 nature); void CreateMonWithGenderNatureLetter(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 gender, u8 nature, u8 unownLetter); void CreateMaleMon(struct Pokemon *mon, u16 species, u8 level); void CreateMonWithIVsPersonality(struct Pokemon *mon, u16 species, u8 level, u32 ivs, u32 personality); void CreateMonWithIVsOTID(struct Pokemon *mon, u16 species, u8 level, u8 *ivs, u32 otId); void CreateMonWithEVSpread(struct Pokemon *mon, u16 species, u8 level, u8 fixedIV, u8 evSpread); void CreateBattleTowerMon(struct Pokemon *mon, struct BattleTowerPokemon *src); void CreateBattleTowerMon_HandleLevel(struct Pokemon *mon, struct BattleTowerPokemon *src, bool8 lvl50); void CreateApprenticeMon(struct Pokemon *mon, const struct Apprentice *src, u8 monId); void CreateMonWithEVSpreadNatureOTID(struct Pokemon *mon, u16 species, u8 level, u8 nature, u8 fixedIV, u8 evSpread, u32 otId); void ConvertPokemonToBattleTowerPokemon(struct Pokemon *mon, struct BattleTowerPokemon *dest); bool8 ShouldIgnoreDeoxysForm(u8 caseId, u8 battlerId); u16 GetUnionRoomTrainerPic(void); u16 GetUnionRoomTrainerClass(void); void CreateEnemyEventMon(void); void CalculateMonStats(struct Pokemon *mon); void BoxMonToMon(const struct BoxPokemon *src, struct Pokemon *dest); u8 GetLevelFromMonExp(struct Pokemon *mon); u8 GetLevelFromBoxMonExp(struct BoxPokemon *boxMon); u16 GiveMoveToMon(struct Pokemon *mon, u16 move); u16 GiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); u16 GiveMoveToBattleMon(struct BattlePokemon *mon, u16 move); void SetMonMoveSlot(struct Pokemon *mon, u16 move, u8 slot); void SetBattleMonMoveSlot(struct BattlePokemon *mon, u16 move, u8 slot); void GiveMonInitialMoveset(struct Pokemon *mon); void GiveBoxMonInitialMoveset(struct BoxPokemon *boxMon); u16 MonTryLearningNewMove(struct Pokemon *mon, bool8 firstMove); void DeleteFirstMoveAndGiveMoveToMon(struct Pokemon *mon, u16 move); void DeleteFirstMoveAndGiveMoveToBoxMon(struct BoxPokemon *boxMon, u16 move); u8 CountAliveMonsInBattle(u8 caseId); u8 GetDefaultMoveTarget(u8 battlerId); u8 GetMonGender(struct Pokemon *mon); u8 GetBoxMonGender(struct BoxPokemon *boxMon); u8 GetGenderFromSpeciesAndPersonality(u16 species, u32 personality); u32 GetUnownSpeciesId(u32 personality); void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition); void SetMultiuseSpriteTemplateToTrainerBack(u16 trainerSpriteId, u8 battlerPosition); void SetMultiuseSpriteTemplateToTrainerFront(u16 trainerPicId, u8 battlerPosition); /* GameFreak called Get(Box)MonData with either 2 or 3 arguments, for * type safety we have a Get(Box)MonData macro which dispatches to * either Get(Box)MonData2 or Get(Box)MonData3 based on the number of * arguments. The two functions are aliases of each other, but they * differ for matching purposes in the caller's codegen. */ #define GetMonData(...) CAT(GetMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__) #define GetBoxMonData(...) CAT(GetBoxMonData, NARG_8(__VA_ARGS__))(__VA_ARGS__) u32 GetMonData3(struct Pokemon *mon, s32 field, u8 *data); u32 GetMonData2(struct Pokemon *mon, s32 field); u32 GetBoxMonData3(struct BoxPokemon *boxMon, s32 field, u8 *data); u32 GetBoxMonData2(struct BoxPokemon *boxMon, s32 field); void SetMonData(struct Pokemon *mon, s32 field, const void *dataArg); void SetBoxMonData(struct BoxPokemon *boxMon, s32 field, const void *dataArg); void CopyMon(void *dest, void *src, size_t size); u8 GiveMonToPlayer(struct Pokemon *mon); u8 SendMonToPC(struct Pokemon* mon); u8 CalculatePlayerPartyCount(void); u8 CalculateEnemyPartyCount(void); u8 GetMonsStateToDoubles(void); u8 GetMonsStateToDoubles_2(void); u16 GetAbilityBySpecies(u16 species, u8 abilityNum); u16 GetMonAbility(struct Pokemon *mon); void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord); u8 GetSecretBaseTrainerPicIndex(void); u8 GetSecretBaseTrainerClass(void); bool8 IsPlayerPartyAndPokemonStorageFull(void); bool8 IsPokemonStorageFull(void); void GetSpeciesName(u8 *name, u16 species); u8 CalculatePPWithBonus(u16 move, u8 ppBonuses, u8 moveIndex); void RemoveMonPPBonus(struct Pokemon *mon, u8 moveIndex); void RemoveBattleMonPPBonus(struct BattlePokemon *mon, u8 moveIndex); void PokemonToBattleMon(struct Pokemon *src, struct BattlePokemon *dst); void CopyPlayerPartyMonToBattleData(u8 battlerId, u8 partyIndex); bool8 ExecuteTableBasedItemEffect(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex); bool8 PokemonUseItemEffects(struct Pokemon *mon, u16 item, u8 partyIndex, u8 moveIndex, u8 e); bool8 HealStatusConditions(struct Pokemon *mon, u32 battlePartyId, u32 healMask, u8 battlerId); u8 GetItemEffectParamOffset(u16 itemId, u8 effectByte, u8 effectBit); u8 *UseStatIncreaseItem(u16 itemId); u8 GetNature(struct Pokemon *mon); u8 GetNatureFromPersonality(u32 personality); u16 GetEvolutionTargetSpecies(struct Pokemon *mon, u8 type, u16 evolutionItem, struct Pokemon *tradePartner); u16 HoennPokedexNumToSpecies(u16 hoennNum); u16 NationalPokedexNumToSpecies(u16 nationalNum); u16 NationalToHoennOrder(u16 nationalNum); u16 SpeciesToNationalPokedexNum(u16 species); u16 SpeciesToHoennPokedexNum(u16 species); u16 HoennToNationalOrder(u16 hoennNum); void DrawSpindaSpots(u16 species, u32 personality, u8 *dest, bool8 isFrontPic); void EvolutionRenameMon(struct Pokemon *mon, u16 oldSpecies, u16 newSpecies); u8 GetPlayerFlankId(void); u16 GetLinkTrainerFlankId(u8 id); s32 GetBattlerMultiplayerId(u16 id); u8 GetTrainerEncounterMusicId(u16 trainerOpponentId); u16 ModifyStatByNature(u8 nature, u16 n, u8 statIndex); void AdjustFriendship(struct Pokemon *mon, u8 event); void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); u16 GetMonEVCount(struct Pokemon *mon); void RandomlyGivePartyPokerus(struct Pokemon *party); u8 CheckPartyPokerus(struct Pokemon *party, u8 selection); u8 CheckPartyHasHadPokerus(struct Pokemon *party, u8 selection); void UpdatePartyPokerusTime(u16 days); void PartySpreadPokerus(struct Pokemon *party); bool8 TryIncrementMonLevel(struct Pokemon *mon); u8 CanLearnTeachableMove(u16 species, u16 move); u8 GetMoveRelearnerMoves(struct Pokemon *mon, u16 *moves); u8 GetLevelUpMovesBySpecies(u16 species, u16 *moves); u8 GetNumberOfRelearnableMoves(struct Pokemon *mon); u16 SpeciesToPokedexNum(u16 species); bool32 IsSpeciesInHoennDex(u16 species); void ClearBattleMonForms(void); u16 GetBattleBGM(void); void PlayBattleBGM(void); void PlayMapChosenOrBattleBGM(u16 songId); void CreateTask_PlayMapChosenOrBattleBGM(u16 songId); const u32 *GetMonFrontSpritePal(struct Pokemon *mon); const u32 *GetMonSpritePalFromSpeciesAndPersonality(u16 species, u32 otId, u32 personality); const struct CompressedSpritePalette *GetMonSpritePalStruct(struct Pokemon *mon); const struct CompressedSpritePalette *GetMonSpritePalStructFromOtIdPersonality(u16 species, u32 otId , u32 personality); bool32 IsHMMove2(u16 move); bool8 IsMonSpriteNotFlipped(u16 species); s8 GetMonFlavorRelation(struct Pokemon *mon, u8 flavor); s8 GetFlavorRelationByPersonality(u32 personality, u8 flavor); bool8 IsTradedMon(struct Pokemon *mon); bool8 IsOtherTrainer(u32 otId, u8 *otName); void MonRestorePP(struct Pokemon *mon); void BoxMonRestorePP(struct BoxPokemon *boxMon); void SetMonPreventsSwitchingString(void); void SetWildMonHeldItem(void); bool8 IsMonShiny(struct Pokemon *mon); bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); const u8 *GetTrainerPartnerName(void); void BattleAnimateFrontSprite(struct Sprite *sprite, u16 species, bool8 noCry, u8 panMode); void DoMonFrontSpriteAnimation(struct Sprite *sprite, u16 species, bool8 noCry, u8 panModeAnimFlag); void PokemonSummaryDoMonAnimation(struct Sprite *sprite, u16 species, bool8 oneFrame); void StopPokemonAnimationDelayTask(void); void BattleAnimateBackSprite(struct Sprite *sprite, u16 species); u8 GetOpposingLinkMultiBattlerId(bool8 rightSide, u8 multiplayerId); u16 FacilityClassToPicIndex(u16 facilityClass); u16 PlayerGenderToFrontTrainerPicId(u8 playerGender); void HandleSetPokedexFlag(u16 nationalNum, u8 caseId, u32 personality); const u8 *GetTrainerClassNameFromId(u16 trainerId); const u8 *GetTrainerNameFromId(u16 trainerId); bool8 HasTwoFramesAnimation(u16 species); struct MonSpritesGfxManager *CreateMonSpritesGfxManager(u8 managerId, u8 mode); void DestroyMonSpritesGfxManager(u8 managerId); u8 *MonSpritesGfxManager_GetSpritePtr(u8 managerId, u8 spriteNum); u16 GetFormSpeciesId(u16 speciesId, u8 formId); u8 GetFormIdFromFormSpeciesId(u16 formSpeciesId); u16 GetFormChangeTargetSpecies(struct Pokemon *mon, u16 method, u32 arg); u16 GetFormChangeTargetSpeciesBoxMon(struct BoxPokemon *boxMon, u16 method, u32 arg); bool32 DoesSpeciesHaveFormChangeMethod(u16 species, u16 method); u16 MonTryLearningNewMoveEvolution(struct Pokemon *mon, bool8 firstMove); bool32 ShouldShowFemaleDifferences(u16 species, u32 personality); bool32 TryFormChange(u32 monId, u32 side, u16 method); void TryToSetBattleFormChangeMoves(struct Pokemon *mon, u16 method); u32 GetMonFriendshipScore(struct Pokemon *pokemon); void UpdateMonPersonality(struct BoxPokemon *boxMon, u32 personality); #endif // GUARD_POKEMON_H