#ifndef GUARD_FLAGS_H #define GUARD_FLAGS_H #define FLAG_340 0x340 #define FLAG_LEGENDARIES_IN_SOOTOPOLIS 0x53 #define FLAG_PENDING_DAYCARE_EGG 0x86 #define FLAG_TRAINER_FLAG_START 0x500 #define TRAINERS_FLAG_NO 0x356 #define CODE_FLAGS (FLAG_TRAINER_FLAG_START + TRAINERS_FLAG_NO + 0xA) // 0x860 // SYSTEM FLAGS #define FLAG_SYS_POKEMON_GET (CODE_FLAGS + 0) #define FLAG_SYS_POKEDEX_GET (CODE_FLAGS + 1) #define FLAG_SYS_POKENAV_GET (CODE_FLAGS + 2) // third one appears unused #define FLAG_SYS_GAME_CLEAR (CODE_FLAGS + 4) #define FLAG_SYS_CHAT_USED (CODE_FLAGS + 5) #define FLAG_SYS_HIPSTER_MEET (CODE_FLAGS + 6) // badges #define FLAG_BADGE01_GET (CODE_FLAGS + 7) #define FLAG_BADGE02_GET (CODE_FLAGS + 8) #define FLAG_BADGE03_GET (CODE_FLAGS + 9) #define FLAG_BADGE04_GET (CODE_FLAGS + 0xA) #define FLAG_BADGE05_GET (CODE_FLAGS + 0xB) #define FLAG_BADGE06_GET (CODE_FLAGS + 0xC) #define FLAG_BADGE07_GET (CODE_FLAGS + 0xD) #define FLAG_BADGE08_GET (CODE_FLAGS + 0xE) // cities and towns #define FLAG_VISITED_LITTLEROOT_TOWN (CODE_FLAGS + 0xF) #define FLAG_VISITED_OLDALE_TOWN (CODE_FLAGS + 0x10) #define FLAG_VISITED_DEWFORD_TOWN (CODE_FLAGS + 0x11) #define FLAG_VISITED_LAVARIDGE_TOWN (CODE_FLAGS + 0x12) #define FLAG_VISITED_FALLARBOR_TOWN (CODE_FLAGS + 0x13) #define FLAG_VISITED_VERDANTURF_TOWN (CODE_FLAGS + 0x14) #define FLAG_VISITED_PACIFIDLOG_TOWN (CODE_FLAGS + 0x15) #define FLAG_VISITED_PETALBURG_CITY (CODE_FLAGS + 0x16) #define FLAG_VISITED_SLATEPORT_CITY (CODE_FLAGS + 0x17) #define FLAG_VISITED_MAUVILLE_CITY (CODE_FLAGS + 0x18) #define FLAG_VISITED_RUSTBORO_CITY (CODE_FLAGS + 0x19) #define FLAG_VISITED_FORTREE_CITY (CODE_FLAGS + 0x1A) #define FLAG_VISITED_LILYCOVE_CITY (CODE_FLAGS + 0x1B) #define FLAG_VISITED_MOSSDEEP_CITY (CODE_FLAGS + 0x1C) #define FLAG_VISITED_SOOTOPOLIS_CITY (CODE_FLAGS + 0x1D) #define FLAG_VISITED_EVER_GRANDE_CITY (CODE_FLAGS + 0x1E) #define FLAG_SYS_UNKNOWN_87F (CODE_FLAGS + 0x1F) #define FLAG_SYS_UNKNOWN_880 (CODE_FLAGS + 0x20) #define FLAG_SYS_USE_FLASH (CODE_FLAGS + 0x28) #define FLAG_SYS_USE_STRENGTH (CODE_FLAGS + 0x29) #define FLAG_SYS_WEATHER_CTRL (CODE_FLAGS + 0x2A) #define FLAG_SYS_CYCLING_ROAD (CODE_FLAGS + 0x2B) #define FLAG_SYS_SAFARI_MODE (CODE_FLAGS + 0x2C) #define FLAG_SYS_CRUISE_MODE (CODE_FLAGS + 0x2D) #define FLAG_SYS_TV_HOME (CODE_FLAGS + 0x30) #define FLAG_SYS_TV_WATCH (CODE_FLAGS + 0x31) #define FLAG_SYS_TV_START (CODE_FLAGS + 0x32) #define FLAG_SYS_POPWORD_INPUT (CODE_FLAGS + 0x33) #define FLAG_SYS_MIX_RECORD (CODE_FLAGS + 0x34) #define FLAG_SYS_CLOCK_SET (CODE_FLAGS + 0x35) #define FLAG_SYS_NATIONAL_DEX (CODE_FLAGS + 0x36) #define FLAG_SYS_CAVE_SHIP (CODE_FLAGS + 0x37) #define FLAG_SYS_CAVE_WONDER (CODE_FLAGS + 0x38) #define FLAG_SYS_CAVE_BATTLE (CODE_FLAGS + 0x39) #define FLAG_SYS_SHOAL_TIDE (CODE_FLAGS + 0x3A) #define FLAG_SYS_RIBBON_GET (CODE_FLAGS + 0x3B) #define FLAG_UNLOCK_BATTLE_FRONTIER (CODE_FLAGS + 0x48) #define FLAG_UNLOCK_SOUTHERN_ISLAND (CODE_FLAGS + 0x49) #define FLAG_SYS_PC_LANETTE (CODE_FLAGS + 0x4B) #define FLAG_SYS_MYSTERY_EVENT_ENABLE (CODE_FLAGS + 0x4C) #define FLAG_SYS_ENC_UP_ITEM (CODE_FLAGS + 0x4D) #define FLAG_SYS_ENC_DOWN_ITEM (CODE_FLAGS + 0x4E) #define FLAG_SYS_BRAILLE_DIG (CODE_FLAGS + 0x4F) #define FLAG_SYS_BRAILLE_STRENGTH (CODE_FLAGS + 0x50) #define FLAG_SYS_BRAILLE_WAIT (CODE_FLAGS + 0x51) #define FLAG_SYS_BRAILLE_FLY (CODE_FLAGS + 0x52) #define FLAG_SYS_HAS_EON_TICKET (CODE_FLAGS + 0x53) #define FLAG_SYS_POKEMON_LEAGUE_FLY (CODE_FLAGS + 0x54) #define FLAG_SYS_TV_LATI (CODE_FLAGS + 0x5D) #define FLAG_SYS_SHOAL_ITEM (CODE_FLAGS + 0x5F) #define FLAG_SYS_B_DASH (CODE_FLAGS + 0x60) // got Running Shoes #define FLAG_SYS_CTRL_OBJ_DELETE (CODE_FLAGS + 0x61) #define FLAG_SYS_RESET_RTC_ENABLE (CODE_FLAGS + 0x62) #define FLAG_SYS_TOWER_SILVER (CODE_FLAGS + 0x64) #define FLAG_SYS_TOWER_GOLD (CODE_FLAGS + 0x65) #define FLAG_SYS_DOME_SILVER (CODE_FLAGS + 0x66) #define FLAG_SYS_DOME_GOLD (CODE_FLAGS + 0x67) #define FLAG_SYS_PALACE_SILVER (CODE_FLAGS + 0x68) #define FLAG_SYS_PALACE_GOLD (CODE_FLAGS + 0x69) #define FLAG_SYS_ARENA_SILVER (CODE_FLAGS + 0x6A) #define FLAG_SYS_ARENA_GOLD (CODE_FLAGS + 0x6B) #define FLAG_SYS_FACTORY_SILVER (CODE_FLAGS + 0x6C) #define FLAG_SYS_FACTORY_GOLD (CODE_FLAGS + 0x6D) #define FLAG_SYS_PIKE_SILVER (CODE_FLAGS + 0x6E) #define FLAG_SYS_PIKE_GOLD (CODE_FLAGS + 0x6F) #define FLAG_SYS_PYRAMID_SILVER (CODE_FLAGS + 0x70) #define FLAG_SYS_PYRAMID_GOLD (CODE_FLAGS + 0x71) #define FLAG_SYS_FRONTIER_PASS (CODE_FLAGS + 0x72) #define FLAG_SYS_STORAGE_UNKNOWN_FLAG (CODE_FLAGS + 0x77) #define FLAG_SYS_MYSTERY_GIFT_ENABLE (CODE_FLAGS + 0x7B) // SPECIAL FLAGS (unknown purpose) #define SPECIAL_FLAG_1 0x4001 #endif // GUARD_FLAGS_H