#include "global.h" #include "test_battle.h" SINGLE_BATTLE_TEST("Sand Veil prevents damage from sandstorm") { GIVEN { PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_SANDSTORM); } TURN {} } SCENE { NONE_OF { HP_BAR(player); } } } SINGLE_BATTLE_TEST("Sand Veil reduces accuracy during sandstorm") { PASSES_RANDOMLY(4, 5, RNG_ACCURACY); GIVEN { ASSUME(gBattleMoves[MOVE_POUND].accuracy == 100); PLAYER(SPECIES_SANDSHREW) { Ability(ABILITY_SAND_VEIL); }; OPPONENT(SPECIES_WOBBUFFET); } WHEN { TURN { MOVE(opponent, MOVE_SANDSTORM); } TURN { MOVE(opponent, MOVE_POUND); } } SCENE { HP_BAR(player); } }