.set LOCALID_CHALLENGE_BIKER, 21 .set LOCALID_RIVAL, 28 .set LOCALID_RIVAL_ON_BIKE, 29 .set LOCALID_BIRCH, 36 Route110_MapScripts:: map_script MAP_SCRIPT_ON_RESUME, Route110_OnResume map_script MAP_SCRIPT_ON_TRANSITION, Route110_OnTransition map_script MAP_SCRIPT_ON_FRAME_TABLE, Route110_OnFrame .byte 0 Route110_OnResume: special UpdateCyclingRoadState end Route110_OnTransition: call Common_EventScript_SetupRivalGfxId call Common_EventScript_SetupRivalOnBikeGfxId call_if_eq VAR_CYCLING_CHALLENGE_STATE, 1, Route110_EventScript_SaveCyclingMusic end Route110_EventScript_SaveCyclingMusic:: savebgm MUS_CYCLING return Route110_OnFrame: map_script_2 VAR_CYCLING_CHALLENGE_STATE, 1, Route110_EventScript_BeginCylcingRoadChallenge .2byte 0 Route110_EventScript_BeginCylcingRoadChallenge:: special Special_BeginCyclingRoadChallenge setvar VAR_CYCLING_CHALLENGE_STATE, 2 return Route110_EventScript_AquaGrunt1:: lock faceplayer msgbox Route110_Text_WeCantTalkAboutAquaActivities, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_AquaGrunt2:: lock faceplayer msgbox Route110_Text_KickUpARuckus, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_AquaGrunt3:: lock faceplayer msgbox Route110_Text_MyFirstJobInAqua, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_AquaGrunt4:: lock faceplayer msgbox Route110_Text_AquaActionsBringSmiles, MSGBOX_DEFAULT applymovement VAR_LAST_TALKED, Common_Movement_FaceOriginalDirection waitmovement 0 release end Route110_EventScript_Boy1:: msgbox Route110_Text_RideBikeAtFullSpeed, MSGBOX_NPC end Route110_EventScript_CyclingGirl1:: msgbox Route110_Text_HairStreamsBehindMe, MSGBOX_NPC end Route110_EventScript_CyclingGuy1:: msgbox Route110_Text_YouGotBikeFromRydel, MSGBOX_NPC end Route110_EventScript_OldMan:: msgbox Route110_Text_TwoRoads, MSGBOX_NPC end Route110_EventScript_OldWoman:: msgbox Route110_Text_WalkOnTheLowRoad, MSGBOX_NPC end Route110_EventScript_CyclingGuy2:: msgbox Route110_Text_BikeTechniques, MSGBOX_NPC end Route110_EventScript_Boy2:: msgbox Route110_Text_WhichShouldIChoose, MSGBOX_NPC end Route110_EventScript_SlateportCitySign:: msgbox Route110_Text_SlateportCitySign, MSGBOX_SIGN end Route110_EventScript_CyclingRoadSign:: msgbox Route110_Text_CyclingRoadSign, MSGBOX_SIGN end Route110_EventScript_VandalizedSign:: msgbox Route110_Text_AquaWasHere, MSGBOX_SIGN end Route110_EventScript_Route103Sign:: msgbox Route110_Text_Route103Sign, MSGBOX_SIGN end Route110_EventScript_SeasideParkingSign:: msgbox Route110_Text_SeasideParkingSign, MSGBOX_SIGN end Route110_EventScript_MauvilleCitySign:: msgbox Route110_Text_MauvilleCitySign, MSGBOX_SIGN end Route110_EventScript_TrainerTipsPrlzSleep:: msgbox Route110_Text_TrainerTipsPrlzSleep, MSGBOX_SIGN end Route110_EventScript_TrainerTipsRegisterItems:: msgbox Route110_Text_TrainerTipsRegisterItems, MSGBOX_SIGN end Route110_EventScript_TrickHouseSign:: msgbox Route110_Text_TrickHouseSign, MSGBOX_SIGN end Route110_EventScript_CyclingRoadResultsSign:: lockall specialvar VAR_RESULT, GetRecordedCyclingRoadResults goto_if_eq VAR_RESULT, FALSE, Route110_EventScript_NoRecordSet msgbox Route110_Text_BestRecord, MSGBOX_DEFAULT releaseall end Route110_EventScript_NoRecordSet:: msgbox Route110_Text_ThereIsNoRecord, MSGBOX_DEFAULT releaseall end Route110_EventScript_ChallengeGuy:: lock faceplayer specialvar VAR_RESULT, GetPlayerAvatarBike goto_if_eq VAR_RESULT, 1, Route110_EventScript_PlayerRidingAcroBike goto_if_eq VAR_CYCLING_CHALLENGE_STATE, 0, Route110_EventScript_PlayerNotRidingBike msgbox Route110_Text_AlwaysAimHigher, MSGBOX_DEFAULT release end Route110_EventScript_PlayerNotRidingBike:: msgbox Route110_Text_RatedForNumberOfCollisions, MSGBOX_DEFAULT release end Route110_EventScript_PlayerRidingAcroBike:: msgbox Route110_Text_AcroBikesDoNotQualify, MSGBOX_DEFAULT release end Route110_EventScript_Edward:: trainerbattle_single TRAINER_EDWARD, Route110_Text_EdwardIntro, Route110_Text_EdwardDefeated msgbox Route110_Text_EdwardPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Jaclyn:: trainerbattle_single TRAINER_JACLYN, Route110_Text_JaclynIntro, Route110_Text_JaclynDefeated msgbox Route110_Text_JaclynPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Edwin:: trainerbattle_single TRAINER_EDWIN_1, Route110_Text_EdwinIntro, Route110_Text_EdwinDefeated, Route110_EventScript_EdwinRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_EdwinRematch msgbox Route110_Text_EdwinPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_EdwinRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_EdwinRegister, MSGBOX_DEFAULT register_matchcall TRAINER_EDWIN_1 release end Route110_EventScript_EdwinRematch:: trainerbattle_rematch TRAINER_EDWIN_1, Route110_Text_EdwinRematchIntro, Route110_Text_EdwinRematchDefeated msgbox Route110_Text_EdwinRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Dale:: trainerbattle_single TRAINER_DALE, Route110_Text_DaleIntro, Route110_Text_DaleDefeated msgbox Route110_Text_DalePostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Jacob:: trainerbattle_single TRAINER_JACOB, Route110_Text_JacobIntro, Route110_Text_JacobDefeated msgbox Route110_Text_JacobPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Anthony:: trainerbattle_single TRAINER_ANTHONY, Route110_Text_AnthonyIntro, Route110_Text_AnthonyDefeated msgbox Route110_Text_AnthonyPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Benjamin:: trainerbattle_single TRAINER_BENJAMIN_1, Route110_Text_BenjaminIntro, Route110_Text_BenjaminDefeated, Route110_EventScript_BenjaminRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_BenjaminRematch msgbox Route110_Text_BenjaminPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_BenjaminRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_BenjaminRegister, MSGBOX_DEFAULT register_matchcall TRAINER_BENJAMIN_1 release end Route110_EventScript_BenjaminRematch:: trainerbattle_rematch TRAINER_BENJAMIN_1, Route110_Text_BenjaminRematchIntro, Route110_Text_BenjaminRematchDefeated msgbox Route110_Text_BenjaminRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Jasmine:: trainerbattle_single TRAINER_JASMINE, Route110_Text_JasmineIntro, Route110_Text_JasmineDefeated msgbox Route110_Text_JasminePostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Abigail:: trainerbattle_single TRAINER_ABIGAIL_1, Route110_Text_AbigailIntro, Route110_Text_AbigailDefeated, Route110_EventScript_AbigailRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_AbigailRematch msgbox Route110_Text_AbigailPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_AbigailRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_AbigailRegister, MSGBOX_DEFAULT register_matchcall TRAINER_ABIGAIL_1 release end Route110_EventScript_AbigailRematch:: trainerbattle_rematch TRAINER_ABIGAIL_1, Route110_Text_AbigailRematchIntro, Route110_Text_AbigailRematchDefeated msgbox Route110_Text_AbigailRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Isabel:: trainerbattle_single TRAINER_ISABEL_1, Route110_Text_IsabelIntro, Route110_Text_IsabelDefeated, Route110_EventScript_IsabelRegisterMatchCallAfterBattle specialvar VAR_RESULT, ShouldTryRematchBattle goto_if_eq VAR_RESULT, TRUE, Route110_EventScript_IsabelRematch msgbox Route110_Text_IsabelPostBattle, MSGBOX_DEFAULT release end Route110_EventScript_IsabelRegisterMatchCallAfterBattle:: special PlayerFaceTrainerAfterBattle waitmovement 0 msgbox Route110_Text_IsabelRegister, MSGBOX_DEFAULT register_matchcall TRAINER_ISABEL_1 release end Route110_EventScript_IsabelRematch:: trainerbattle_rematch TRAINER_ISABEL_1, Route110_Text_IsabelRematchIntro, Route110_Text_IsabelRematchDefeated msgbox Route110_Text_IsabelRematchPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Timmy:: trainerbattle_single TRAINER_TIMMY, Route110_Text_TimmyIntro, Route110_Text_TimmyDefeated msgbox Route110_Text_TimmyPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Unused:: end Route110_EventScript_Kaleb:: trainerbattle_single TRAINER_KALEB, Route110_Text_KalebIntro, Route110_Text_KalebDefeated msgbox Route110_Text_KalebPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Joseph:: trainerbattle_single TRAINER_JOSEPH, Route110_Text_JosephIntro, Route110_Text_JosephDefeated msgbox Route110_Text_JosephPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_Alyssa:: trainerbattle_single TRAINER_ALYSSA, Route110_Text_AlyssaIntro, Route110_Text_AlyssaDefeated msgbox Route110_Text_AlyssaPostBattle, MSGBOX_AUTOCLOSE end Route110_EventScript_CyclingChallengeEnd:: lockall applymovement LOCALID_CHALLENGE_BIKER, Common_Movement_WalkInPlaceFasterRight waitmovement 0 call Route110_EventScript_CyclingChallengeResults releaseall end Route110_EventScript_CyclingChallengeResults:: special FinishCyclingRoadChallenge msgbox Route110_Text_CyclingChallengeResultSummary, MSGBOX_DEFAULT switch VAR_RESULT case 10, Route110_EventScript_ChallengeReactionBest case 9, Route110_EventScript_ChallengeReactionGood case 8, Route110_EventScript_ChallengeReactionGood case 7, Route110_EventScript_ChallengeReactionGood case 6, Route110_EventScript_ChallengeReactionOk case 5, Route110_EventScript_ChallengeReactionOk case 4, Route110_EventScript_ChallengeReactionOk case 3, Route110_EventScript_ChallengeReactionBad case 2, Route110_EventScript_ChallengeReactionBad case 1, Route110_EventScript_ChallengeReactionBad case 0, Route110_EventScript_ChallengeReactionWorst end Route110_EventScript_ChallengeReactionBest:: msgbox Route110_Text_ChallengeReactionBest, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionGood:: msgbox Route110_Text_ChallengeReactionGood, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionOk:: msgbox Route110_Text_ChallengeReactionOk, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionBad:: msgbox Route110_Text_ChallengeReactionBad, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_ChallengeReactionWorst:: msgbox Route110_Text_ChallengeReactionWorst, MSGBOX_DEFAULT goto Route110_EventScript_EndChallenge end Route110_EventScript_EndChallenge:: setvar VAR_CYCLING_CHALLENGE_STATE, 3 savebgm MUS_DUMMY fadedefaultbgm return Route110_EventScript_RivalTrigger1:: setvar VAR_0x8008, 1 goto Route110_EventScript_RivalScene end Route110_EventScript_RivalTrigger2:: setvar VAR_0x8008, 2 goto Route110_EventScript_RivalScene end Route110_EventScript_RivalTrigger3:: setvar VAR_0x8008, 3 goto Route110_EventScript_RivalScene end Route110_EventScript_RivalScene:: lockall checkplayergender call_if_eq VAR_RESULT, MALE, Route110_EventScript_PlayMayMusic call_if_eq VAR_RESULT, FEMALE, Route110_EventScript_PlayBrendanMusic applymovement LOCALID_RIVAL, Common_Movement_WalkInPlaceFasterDown waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_RIVAL, Common_Movement_Delay48 waitmovement 0 delay 30 call_if_eq VAR_0x8008, 1, Route110_EventScript_RivalApproachPlayer1 call_if_eq VAR_0x8008, 2, Route110_EventScript_RivalApproachPlayer2 call_if_eq VAR_0x8008, 3, Route110_EventScript_RivalApproachPlayer3 checkplayergender goto_if_eq VAR_RESULT, MALE, Route110_EventScript_MayBattle goto_if_eq VAR_RESULT, FEMALE, Route110_EventScript_BrendanBattle releaseall end Route110_EventScript_PlayMayMusic:: playbgm MUS_ENCOUNTER_MAY, TRUE return Route110_EventScript_PlayBrendanMusic:: playbgm MUS_ENCOUNTER_BRENDAN, TRUE return Route110_EventScript_MayBattle:: msgbox Route110_Text_MayLetsBattle, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route110_EventScript_MayBattleTreecko case 1, Route110_EventScript_MayBattleTorchic case 2, Route110_EventScript_MayBattleMudkip end Route110_EventScript_MayBattleTreecko:: trainerbattle_no_intro TRAINER_MAY_ROUTE_110_TREECKO, Route110_Text_MayDefeated goto Route110_EventScript_MayDefeated end Route110_EventScript_MayBattleTorchic:: trainerbattle_no_intro TRAINER_MAY_ROUTE_110_TORCHIC, Route110_Text_MayDefeated goto Route110_EventScript_MayDefeated end Route110_EventScript_MayBattleMudkip:: trainerbattle_no_intro TRAINER_MAY_ROUTE_110_MUDKIP, Route110_Text_MayDefeated goto Route110_EventScript_MayDefeated end Route110_EventScript_MayDefeated:: msgbox Route110_Text_MayTakeThis, MSGBOX_DEFAULT call Route110_EventScript_GiveItemfinder msgbox Route110_Text_MayExplainItemfinder, MSGBOX_DEFAULT goto Route110_EventScript_RivalExit end Route110_EventScript_BrendanBattle:: msgbox Route110_Text_BrendanLetsBattle, MSGBOX_DEFAULT switch VAR_STARTER_MON case 0, Route110_EventScript_BrendanBattleTreecko case 1, Route110_EventScript_BrendanBattleTorchic case 2, Route110_EventScript_BrendanBattleMudkip end Route110_EventScript_BrendanBattleTreecko:: trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_TREECKO, Route110_Text_BrendanDefeated goto Route110_EventScript_BrendanDefeated end Route110_EventScript_BrendanBattleTorchic:: trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_TORCHIC, Route110_Text_BrendanDefeated goto Route110_EventScript_BrendanDefeated end Route110_EventScript_BrendanBattleMudkip:: trainerbattle_no_intro TRAINER_BRENDAN_ROUTE_110_MUDKIP, Route110_Text_BrendanDefeated goto Route110_EventScript_BrendanDefeated end Route110_EventScript_BrendanDefeated:: msgbox Route110_Text_BrendanTakeThis, MSGBOX_DEFAULT call Route110_EventScript_GiveItemfinder msgbox Route110_Text_BrendanExplainItemfinder, MSGBOX_DEFAULT goto Route110_EventScript_RivalExit end Route110_EventScript_GiveItemfinder:: giveitem ITEM_DOWSING_MACHINE return Route110_EventScript_RivalExit:: closemessage call_if_eq VAR_0x8008, 1, Route110_EventScript_MoveRival1 call_if_eq VAR_0x8008, 2, Route110_EventScript_MoveRival2 call_if_eq VAR_0x8008, 3, Route110_EventScript_MoveRival3 setobjectmovementtype LOCALID_RIVAL, MOVEMENT_TYPE_FACE_RIGHT setobjectmovementtype LOCALID_RIVAL_ON_BIKE, MOVEMENT_TYPE_FACE_RIGHT removeobject LOCALID_RIVAL addobject LOCALID_RIVAL_ON_BIKE delay 45 call_if_eq VAR_0x8008, 1, Route110_EventScript_RivalExit1 call_if_eq VAR_0x8008, 2, Route110_EventScript_RivalExit2 call_if_eq VAR_0x8008, 3, Route110_EventScript_RivalExit3 removeobject LOCALID_RIVAL_ON_BIKE setvar VAR_ROUTE110_STATE, 1 savebgm MUS_DUMMY fadedefaultbgm releaseall end Route110_EventScript_RivalApproachPlayer1:: applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer1 waitmovement 0 return Route110_EventScript_RivalApproachPlayer2:: applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer2 waitmovement 0 return Route110_EventScript_RivalApproachPlayer3:: applymovement LOCALID_RIVAL, Route110_Movement_RivalApproachPlayer3 waitmovement 0 return Route110_EventScript_RivalExit1:: applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit1 waitmovement 0 return Route110_EventScript_RivalExit2:: applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit2 waitmovement 0 return Route110_EventScript_RivalExit3:: applymovement LOCALID_RIVAL_ON_BIKE, Route110_Movement_RivalExit3 waitmovement 0 return Route110_EventScript_MoveRival1:: setobjectxyperm LOCALID_RIVAL_ON_BIKE, 33, 55 return Route110_EventScript_MoveRival2:: setobjectxyperm LOCALID_RIVAL_ON_BIKE, 34, 55 return Route110_EventScript_MoveRival3:: setobjectxyperm LOCALID_RIVAL_ON_BIKE, 35, 55 return Route110_Movement_RivalApproachPlayer1: walk_down walk_left walk_in_place_faster_down step_end Route110_Movement_RivalApproachPlayer2: walk_down step_end Route110_Movement_RivalApproachPlayer3: walk_down walk_right walk_in_place_faster_down step_end Route110_Movement_RivalExit1: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end Route110_Movement_RivalExit2: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_down step_end Route110_Movement_RivalExit3: walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up walk_fast_up step_end Route110_EventScript_BirchScene1:: lockall setvar VAR_0x8008, 1 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene2:: lockall setvar VAR_0x8008, 2 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene3:: lockall setvar VAR_0x8008, 3 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene4:: lockall setvar VAR_0x8008, 4 goto Route110_EventScript_BirchScene Route110_EventScript_BirchScene:: addobject LOCALID_BIRCH applymovement LOCALID_BIRCH, Route110_Movement_BirchEntrance waitmovement 0 playse SE_PIN applymovement LOCALID_BIRCH, Common_Movement_ExclamationMark waitmovement 0 applymovement LOCALID_BIRCH, Common_Movement_Delay48 waitmovement 0 call_if_eq VAR_0x8008, 1, Route110_EventScript_BirchApproachPlayer1 call_if_eq VAR_0x8008, 2, Route110_EventScript_BirchApproachPlayer2 call_if_eq VAR_0x8008, 3, Route110_EventScript_BirchApproachPlayer3 call_if_eq VAR_0x8008, 4, Route110_EventScript_BirchApproachPlayer4 msgbox Route110_Text_ImagineSeeingYouHere, MSGBOX_DEFAULT closemessage delay 20 applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterLeft waitmovement 0 delay 10 applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterRight waitmovement 0 delay 20 applymovement LOCALID_BIRCH, Common_Movement_WalkInPlaceFasterDown waitmovement 0 delay 30 msgbox Route110_Text_HeardYouInstallMatchCall, MSGBOX_DEFAULT closemessage delay 30 playfanfare MUS_REGISTER_MATCH_CALL msgbox Route110_Text_RegisteredBirchInPokenav, MSGBOX_DEFAULT waitfanfare closemessage delay 30 setflag FLAG_ENABLE_PROF_BIRCH_MATCH_CALL msgbox Route110_Text_KeepAnEyeOutForRival, MSGBOX_DEFAULT closemessage call_if_eq VAR_0x8008, 1, Route110_EventScript_BirchExit1 call_if_eq VAR_0x8008, 2, Route110_EventScript_BirchExit2 call_if_eq VAR_0x8008, 3, Route110_EventScript_BirchExit3 call_if_eq VAR_0x8008, 4, Route110_EventScript_BirchExit4 removeobject LOCALID_BIRCH setvar VAR_REGISTER_BIRCH_STATE, 2 releaseall end Route110_EventScript_BirchApproachPlayer1:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer1 waitmovement 0 return Route110_EventScript_BirchApproachPlayer2:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer2 waitmovement 0 return Route110_EventScript_BirchApproachPlayer3:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer3 waitmovement 0 return Route110_EventScript_BirchApproachPlayer4:: applymovement LOCALID_BIRCH, Route110_Movement_BirchApproachPlayer4 waitmovement 0 return Route110_EventScript_BirchExit1:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit1 waitmovement 0 return Route110_EventScript_BirchExit2:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit2 waitmovement 0 return Route110_EventScript_BirchExit3:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit3 waitmovement 0 return Route110_EventScript_BirchExit4:: applymovement LOCALID_BIRCH, Route110_Movement_BirchExit4 waitmovement 0 return Route110_Movement_BirchEntrance: walk_down walk_down walk_down step_end Route110_Movement_BirchApproachPlayer1: walk_down walk_left walk_left walk_down step_end Route110_Movement_BirchApproachPlayer2: walk_down walk_left walk_down step_end Route110_Movement_BirchApproachPlayer3: walk_down walk_down step_end Route110_Movement_BirchApproachPlayer4: walk_down walk_right walk_down step_end Route110_Movement_BirchExit1: walk_up walk_up walk_right walk_up walk_up walk_up step_end Route110_Movement_BirchExit2: walk_up walk_up walk_up walk_up walk_up step_end Route110_Movement_BirchExit3: walk_up walk_up walk_up walk_up walk_up step_end Route110_Movement_BirchExit4: walk_up walk_up walk_up walk_up walk_up step_end Route110_Text_WeCantTalkAboutAquaActivities: .string "TEAM AQUA's activities…\n" .string "We can't talk about them yet.$" Route110_Text_KickUpARuckus: .string "I want to get going to SLATEPORT and\n" .string "kick up a ruckus!$" Route110_Text_MyFirstJobInAqua: .string "This is my first job after joining\n" .string "TEAM AQUA. It's a little scary.$" Route110_Text_AquaActionsBringSmiles: .string "TEAM AQUA's actions should bring\n" .string "smiles to people's faces!$" Route110_Text_MayLetsBattle: .string "MAY: Hi, {PLAYER}{KUN}, long time no see!\p" .string "While I was searching for other\n" .string "POKéMON, my POKéMON grew stronger.\p" .string "So…\n" .string "How about a little battle?$" Route110_Text_MayDefeated: .string "Yikes!\n" .string "You're better than I expected!$" Route110_Text_MayTakeThis: .string "MAY: {PLAYER}{KUN}, you've been busy\n" .string "training, too, haven't you?\p" .string "I think you deserve a reward!\n" .string "This is from me!$" Route110_Text_MayExplainItemfinder: .string "MAY: That's an ITEMFINDER.\p" .string "Try it out. If there is an item that's\n" .string "not visible, it emits a sound.\p" .string "Okay, {PLAYER}{KUN}, let's meet again!\p" .string "I know it's a little silly coming from\n" .string "me, but I think you should train a lot\l" .string "harder for the next time.$" Route110_Text_BrendanLetsBattle: .string "BRENDAN: Hey, {PLAYER}.\n" .string "So this is where you were.\l" .string "How's it going?\p" .string "Have you been raising your POKéMON?\n" .string "I'll check for you.$" Route110_Text_BrendanDefeated: .string "Hmm…\n" .string "You're pretty good.$" Route110_Text_BrendanTakeThis: .string "BRENDAN: {PLAYER}, you've trained\n" .string "without me noticing…\p" .string "Good enough!\n" .string "Here, take this.$" Route110_Text_BrendanExplainItemfinder: .string "BRENDAN: That's an ITEMFINDER.\p" .string "Use it to root around for items that\n" .string "aren't visible.\p" .string "If it senses something, it emits\n" .string "a sound.\p" .string "Anyway, I'm off to look for new\n" .string "POKéMON.$" Route110_Text_RideBikeAtFullSpeed: .string "Wouldn't it be great to ride a BIKE\n" .string "at full speed on CYCLING ROAD?$" Route110_Text_HairStreamsBehindMe: .string "How do you like the way my raven-\n" .string "colored hair streams behind me?\p" .string "I grew my hair out just for that.$" Route110_Text_YouGotBikeFromRydel: .string "Oh, hey, you got that BIKE from RYDEL!\p" .string "Oh, it's glaringly obvious.\n" .string "It says right on your bike…\p" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\n" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL,\p" .string "RYDEL, RYDEL, RYDEL, RYDEL, RYDEL…\n" .string "That name's everywhere.\p" .string "You should ride it around all over\n" .string "the place--it's good advertising!$" Route110_Text_TwoRoads: .string "The two roads, one above, one below…\p" .string "A road each for people and POKéMON.\n" .string "Perhaps that is right and fair.$" Route110_Text_WalkOnTheLowRoad: .string "I don't have a BIKE, so I'll take\n" .string "a leisurely walk on the low road.$" Route110_Text_BikeTechniques: .string "Learning techniques will make BIKE\n" .string "riding even more fun.\p" .string "There are some places that you can\n" .string "reach only by using a BIKE technique.$" Route110_Text_WhichShouldIChoose: .string "Which should I choose?\p" .string "Make a beeline for MAUVILLE on\n" .string "CYCLING ROAD, or take the low road\l" .string "and look for POKéMON?$" Route110_Text_CyclingChallengeResultSummary: .string "Number of collisions:\n" .string "… … {STR_VAR_1}!\p" .string "Total time:\n" .string "… … {STR_VAR_2}!$" Route110_Text_ChallengeReactionBest: .string "Bravo! Splendid showing!\p" .string "Your love of cycling comes from deep\n" .string "within your heart.\l" .string "You've shaken me to my very soul!$" Route110_Text_ChallengeReactionGood: .string "Your technique is remarkable.\p" .string "I suggest you speed up a bit while\n" .string "still avoiding collisions.$" Route110_Text_ChallengeReactionOk: .string "I would consider you a work in\n" .string "progress.\p" .string "Still, I hope you don't forget the\n" .string "sheer pleasure of cycling.$" Route110_Text_ChallengeReactionBad: .string "My word… Your cycling skills border\n" .string "on terrifying.\p" .string "Most certainly, you need much more\n" .string "practice riding.$" Route110_Text_ChallengeReactionWorst: .string "…I am aghast…\p" .string "You're perhaps not cut out for this\n" .string "unfortunate cycling business.\p" .string "You ought to give serious thought to\n" .string "returning that BIKE to RYDEL.$" Route110_Text_RatedForNumberOfCollisions: .string "This is CYCLING ROAD.\p" .string "If you were to ride from MAUVILLE to\n" .string "SLATEPORT on a MACH BIKE, you would\l" .string "be rated for the number of collisions\l" .string "and your total time.$" Route110_Text_AlwaysAimHigher: .string "Regardless of the results, I count on\n" .string "seeing more challenges from you.\l" .string "Always aim higher!$" Route110_Text_AcroBikesDoNotQualify: .string "On this CYCLING ROAD, those riding\n" .string "MACH BIKES are rated for their number\l" .string "of collisions and their total times.\p" .string "ACRO BIKES do not qualify for rating.\n" .string "They are easy to turn, so it's not fair.$" Route110_Text_SlateportCitySign: .string "ROUTE 110\n" .string "{DOWN_ARROW} SLATEPORT CITY$" Route110_Text_CyclingRoadSign: .string "SEASIDE CYCLING ROAD$" Route110_Text_AquaWasHere: .string "“TEAM AQUA was here!”\p" .string "Someone painted that onto this sign,\n" .string "but then someone else painted over it.\p" .string "“TEAM MAGMA rules!” is what it\n" .string "says now.$" Route110_Text_Route103Sign: .string "ROUTE 110\n" .string "{LEFT_ARROW} ROUTE 103$" Route110_Text_SeasideParkingSign: .string "SEASIDE PARKING$" Route110_Text_MauvilleCitySign: .string "ROUTE 110\n" .string "{UP_ARROW} MAUVILLE CITY$" Route110_Text_TrainerTipsPrlzSleep: .string "TRAINER TIPS\p" .string "The foe can be made helpless by\n" .string "paralyzing it or causing it to sleep.\p" .string "It is an important technique for\n" .string "POKéMON battles.$" Route110_Text_TrainerTipsRegisterItems: .string "TRAINER TIPS\p" .string "The items in the BAG can be reorganized\n" .string "by pressing SELECT.$" Route110_Text_TrickHouseSign: .string "“Three steps {RIGHT_ARROW} and two steps {UP_ARROW}\n" .string "to reach the wondrous TRICK HOUSE.”$" Route110_Text_BestRecord: .string "THE BEST RECORD TO DATE…\p" .string "No. of collisions: {STR_VAR_1}\p" .string "Elapsed time: {STR_VAR_2}$" Route110_Text_ThereIsNoRecord: .string "THE BEST RECORD TO DATE…\p" .string "No one seems to have taken the\n" .string "challenge. There is no record…$" Route110_Text_ImagineSeeingYouHere: .string "PROF. BIRCH: Oh, {PLAYER}{KUN}!\n" .string "Imagine seeing you here!\p" .string "And where might my {RIVAL} be?$" Route110_Text_HeardYouInstallMatchCall: .string "Oh, I see!\n" .string "You two are running separately.\l" .string "Well, that's fine.\p" .string "Oh, yes, I heard that your POKéNAV\n" .string "had the MATCH CALL system installed.\p" .string "Well, then, I should register you in\n" .string "my POKéNAV as well.\p" .string "That way, even when we're apart,\n" .string "I can rate your POKéDEX anytime.\p" .string "… … … … … …$" Route110_Text_RegisteredBirchInPokenav: .string "Registered PROF. BIRCH\n" .string "in the POKéNAV.$" Route110_Text_KeepAnEyeOutForRival: .string "PROF. BIRCH: {PLAYER}{KUN}…\p" .string "Please keep an eye out for my {RIVAL}.\n" .string "… … … … … …\p" .string "Well, I had better get going.\n" .string "See you again, {PLAYER}{KUN}!$"